Sync to trunk revision 61757.
[reactos.git] / dll / directx / wine / wined3d / directx.c
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 */
23
24 #include "wined3d_private.h"
25
26 #include <wine/unicode.h>
27
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
30
31 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
32 #define DEFAULT_REFRESH_RATE 0
33
34 /* The driver names reflect the lowest GPU supported
35 * by a certain driver, so DRIVER_AMD_R300 supports
36 * R3xx, R4xx and R5xx GPUs. */
37 enum wined3d_display_driver
38 {
39 DRIVER_AMD_RAGE_128PRO,
40 DRIVER_AMD_R100,
41 DRIVER_AMD_R300,
42 DRIVER_AMD_R600,
43 DRIVER_INTEL_GMA800,
44 DRIVER_INTEL_GMA900,
45 DRIVER_INTEL_GMA950,
46 DRIVER_INTEL_GMA3000,
47 DRIVER_NVIDIA_TNT,
48 DRIVER_NVIDIA_GEFORCE2MX,
49 DRIVER_NVIDIA_GEFORCEFX,
50 DRIVER_NVIDIA_GEFORCE6,
51 DRIVER_UNKNOWN
52 };
53
54 enum wined3d_driver_model
55 {
56 DRIVER_MODEL_WIN9X,
57 DRIVER_MODEL_NT40,
58 DRIVER_MODEL_NT5X,
59 DRIVER_MODEL_NT6X
60 };
61
62 enum wined3d_gl_vendor
63 {
64 GL_VENDOR_UNKNOWN,
65 GL_VENDOR_APPLE,
66 GL_VENDOR_FGLRX,
67 GL_VENDOR_INTEL,
68 GL_VENDOR_MESA,
69 GL_VENDOR_NVIDIA,
70 };
71
72 /* The d3d device ID */
73 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
74
75 /* Extension detection */
76 struct wined3d_extension_map
77 {
78 const char *extension_string;
79 enum wined3d_gl_extension extension;
80 };
81
82 static const struct wined3d_extension_map gl_extension_map[] =
83 {
84 /* APPLE */
85 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
86 {"GL_APPLE_fence", APPLE_FENCE },
87 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
88 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
89 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
90
91 /* ARB */
92 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
93 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
94 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
95 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
96 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
97 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
98 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
99 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
100 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
101 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
102 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
103 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
104 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
105 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
106 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
107 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, },
108 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2, },
109 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
110 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
111 {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
112 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
113 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
114 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
115 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
116 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
117 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
118 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
119 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
120 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
121 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
122 {"GL_ARB_shadow", ARB_SHADOW },
123 {"GL_ARB_sync", ARB_SYNC },
124 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
125 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
126 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
127 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
128 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD },
129 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
130 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
131 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
132 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
133 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
134 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
135 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
136 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
137 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
138 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
139 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
140 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
141
142 /* ATI */
143 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
144 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
145 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
146 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
147 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
148
149 /* EXT */
150 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
151 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
152 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
153 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
154 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
155 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
156 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
157 {"GL_EXT_fog_coord", EXT_FOG_COORD },
158 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
159 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
160 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
161 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
162 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
163 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
164 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
165 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
166 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
167 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
168 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
169 {"GL_EXT_texture3D", EXT_TEXTURE3D },
170 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
171 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
172 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD },
173 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
174 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
175 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
176 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
177 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
178 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
179 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
180
181 /* NV */
182 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP },
183 {"GL_NV_fence", NV_FENCE },
184 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
185 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
186 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
187 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
188 {"GL_NV_half_float", NV_HALF_FLOAT },
189 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
190 {"GL_NV_point_sprite", NV_POINT_SPRITE },
191 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
192 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
193 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
194 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
195 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
196 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
197 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
198 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
199 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
200 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
201 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
202
203 /* SGI */
204 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
205 };
206
207 static const struct wined3d_extension_map wgl_extension_map[] =
208 {
209 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
210 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
211 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
212 };
213
214 /**********************************************************
215 * Utility functions follow
216 **********************************************************/
217
218 const struct min_lookup minMipLookup[] =
219 {
220 /* NONE POINT LINEAR */
221 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
222 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
223 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
224 };
225
226 const struct min_lookup minMipLookup_noFilter[] =
227 {
228 /* NONE POINT LINEAR */
229 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
230 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
231 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
232 };
233
234 const struct min_lookup minMipLookup_noMip[] =
235 {
236 /* NONE POINT LINEAR */
237 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
238 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
239 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
240 };
241
242 const GLenum magLookup[] =
243 {
244 /* NONE POINT LINEAR */
245 GL_NEAREST, GL_NEAREST, GL_LINEAR,
246 };
247
248 const GLenum magLookup_noFilter[] =
249 {
250 /* NONE POINT LINEAR */
251 GL_NEAREST, GL_NEAREST, GL_NEAREST,
252 };
253
254 struct wined3d_fake_gl_ctx
255 {
256 HDC dc;
257 HWND wnd;
258 HGLRC gl_ctx;
259 HDC restore_dc;
260 HGLRC restore_gl_ctx;
261 };
262
263 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
264 {
265 TRACE("Destroying fake GL context.\n");
266
267 if (!wglMakeCurrent(NULL, NULL))
268 ERR("Failed to disable fake GL context.\n");
269
270 if (!wglDeleteContext(ctx->gl_ctx))
271 {
272 DWORD err = GetLastError();
273 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
274 }
275
276 ReleaseDC(ctx->wnd, ctx->dc);
277 DestroyWindow(ctx->wnd);
278
279 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
280 ERR("Failed to restore previous GL context.\n");
281 }
282
283 static void wined3d_create_fake_gl_context_attribs(struct wined3d_fake_gl_ctx *fake_gl_ctx,
284 struct wined3d_gl_info *gl_info, const GLint *ctx_attribs)
285 {
286 HGLRC new_ctx;
287
288 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
289 return;
290
291 if (!(new_ctx = gl_info->p_wglCreateContextAttribsARB(fake_gl_ctx->dc, NULL, ctx_attribs)))
292 {
293 ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
294 gl_info->p_wglCreateContextAttribsARB = NULL;
295 return;
296 }
297
298 if (!wglMakeCurrent(fake_gl_ctx->dc, new_ctx))
299 {
300 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
301 if (!wglDeleteContext(new_ctx))
302 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
303 gl_info->p_wglCreateContextAttribsARB = NULL;
304 return;
305 }
306
307 if (!wglDeleteContext(fake_gl_ctx->gl_ctx))
308 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
309 fake_gl_ctx->gl_ctx = new_ctx;
310 }
311
312 /* Do not call while under the GL lock. */
313 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
314 {
315 PIXELFORMATDESCRIPTOR pfd;
316 int iPixelFormat;
317
318 TRACE("getting context...\n");
319
320 ctx->restore_dc = wglGetCurrentDC();
321 ctx->restore_gl_ctx = wglGetCurrentContext();
322
323 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
324 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
325 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
326 if (!ctx->wnd)
327 {
328 ERR("Failed to create a window.\n");
329 goto fail;
330 }
331
332 ctx->dc = GetDC(ctx->wnd);
333 if (!ctx->dc)
334 {
335 ERR("Failed to get a DC.\n");
336 goto fail;
337 }
338
339 /* PixelFormat selection */
340 ZeroMemory(&pfd, sizeof(pfd));
341 pfd.nSize = sizeof(pfd);
342 pfd.nVersion = 1;
343 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
344 pfd.iPixelType = PFD_TYPE_RGBA;
345 pfd.cColorBits = 32;
346 pfd.iLayerType = PFD_MAIN_PLANE;
347
348 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
349 {
350 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
351 ERR("Failed to find a suitable pixel format.\n");
352 goto fail;
353 }
354 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
355 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
356
357 /* Create a GL context. */
358 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
359 {
360 WARN("Failed to create default context for capabilities initialization.\n");
361 goto fail;
362 }
363
364 /* Make it the current GL context. */
365 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
366 {
367 ERR("Failed to make fake GL context current.\n");
368 goto fail;
369 }
370
371 return TRUE;
372
373 fail:
374 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
375 ctx->gl_ctx = NULL;
376 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
377 ctx->dc = NULL;
378 if (ctx->wnd) DestroyWindow(ctx->wnd);
379 ctx->wnd = NULL;
380 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
381 ERR("Failed to restore previous GL context.\n");
382
383 return FALSE;
384 }
385
386 /* Adjust the amount of used texture memory */
387 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
388 {
389 adapter->UsedTextureRam += amount;
390 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
391 return adapter->UsedTextureRam;
392 }
393
394 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
395 {
396 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
397 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
398 }
399
400 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
401 {
402 ULONG refcount = InterlockedIncrement(&wined3d->ref);
403
404 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
405
406 return refcount;
407 }
408
409 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
410 {
411 ULONG refcount = InterlockedDecrement(&wined3d->ref);
412
413 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
414
415 if (!refcount)
416 {
417 unsigned int i;
418
419 for (i = 0; i < wined3d->adapter_count; ++i)
420 {
421 wined3d_adapter_cleanup(&wined3d->adapters[i]);
422 }
423 HeapFree(GetProcessHeap(), 0, wined3d);
424 }
425
426 return refcount;
427 }
428
429 /* Context activation is done by the caller. */
430 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
431 {
432 GLuint prog;
433 BOOL ret = FALSE;
434 const char *testcode =
435 "!!ARBvp1.0\n"
436 "PARAM C[66] = { program.env[0..65] };\n"
437 "ADDRESS A0;"
438 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
439 "ARL A0.x, zero.x;\n"
440 "MOV result.position, C[A0.x + 65];\n"
441 "END\n";
442
443 while (gl_info->gl_ops.gl.p_glGetError());
444 GL_EXTCALL(glGenProgramsARB(1, &prog));
445 if(!prog) {
446 ERR("Failed to create an ARB offset limit test program\n");
447 }
448 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
449 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
450 strlen(testcode), testcode));
451 if (gl_info->gl_ops.gl.p_glGetError())
452 {
453 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
454 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
455 ret = TRUE;
456 } else TRACE("OpenGL implementation allows offsets > 63\n");
457
458 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
459 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
460 checkGLcall("ARB vp offset limit test cleanup");
461
462 return ret;
463 }
464
465 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
466 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
467 {
468 if (card_vendor != HW_VENDOR_AMD) return FALSE;
469 if (device == CARD_AMD_RADEON_9500) return TRUE;
470 if (device == CARD_AMD_RADEON_X700) return TRUE;
471 if (device == CARD_AMD_RADEON_X1600) return TRUE;
472 return FALSE;
473 }
474
475 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
476 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
477 {
478 if (card_vendor == HW_VENDOR_NVIDIA)
479 {
480 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
481 device == CARD_NVIDIA_GEFORCEFX_5600 ||
482 device == CARD_NVIDIA_GEFORCEFX_5800)
483 {
484 return TRUE;
485 }
486 }
487 return FALSE;
488 }
489
490 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
491 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
492 {
493 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
494 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
495 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
496 *
497 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
498 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
499 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
500 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
501 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
502 * the chance that other implementations support them is rather small since Win32 QuickTime uses
503 * DirectDraw, not OpenGL.
504 *
505 * This test has been moved into wined3d_guess_gl_vendor()
506 */
507 if (gl_vendor == GL_VENDOR_APPLE)
508 {
509 return TRUE;
510 }
511 return FALSE;
512 }
513
514 /* Context activation is done by the caller. */
515 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
516 {
517 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
518 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
519 * all the texture. This function detects this bug by its symptom and disables PBOs
520 * if the test fails.
521 *
522 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
523 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
524 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
525 * read back is compared to the original. If they are equal PBOs are assumed to work,
526 * otherwise the PBO extension is disabled. */
527 GLuint texture, pbo;
528 static const unsigned int pattern[] =
529 {
530 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
531 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
532 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
533 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
534 };
535 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
536
537 /* No PBO -> No point in testing them. */
538 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
539
540 while (gl_info->gl_ops.gl.p_glGetError());
541 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
542 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
543
544 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
545 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
546 checkGLcall("Specifying the PBO test texture");
547
548 GL_EXTCALL(glGenBuffersARB(1, &pbo));
549 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
550 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
551 checkGLcall("Specifying the PBO test pbo");
552
553 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
554 checkGLcall("Loading the PBO test texture");
555
556 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
557
558 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
559
560 memset(check, 0, sizeof(check));
561 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
562 checkGLcall("Reading back the PBO test texture");
563
564 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
565 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
566 checkGLcall("PBO test cleanup");
567
568 if (memcmp(check, pattern, sizeof(check)))
569 {
570 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
571 "Disabling PBOs. This may result in slower performance.\n");
572 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
573 }
574 else
575 {
576 TRACE("PBO test successful.\n");
577 }
578 }
579
580 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
581 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
582 {
583 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
584 }
585
586 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
587 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
588 {
589 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
590 if (card_vendor != HW_VENDOR_AMD) return FALSE;
591 if (device == CARD_AMD_RADEON_X1600) return FALSE;
592 return TRUE;
593 }
594
595 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
596 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
597 {
598 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
599 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
600 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
601 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
602 * hardcoded
603 *
604 * dx10 cards usually have 64 varyings */
605 return gl_info->limits.glsl_varyings > 44;
606 }
607
608 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
609 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
610 {
611 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
612 }
613
614 /* A GL context is provided by the caller */
615 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
616 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
617 {
618 GLenum error;
619 DWORD data[16];
620
621 if (!gl_info->supported[EXT_SECONDARY_COLOR])
622 return FALSE;
623
624 while (gl_info->gl_ops.gl.p_glGetError());
625 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
626 error = gl_info->gl_ops.gl.p_glGetError();
627
628 if (error == GL_NO_ERROR)
629 {
630 TRACE("GL Implementation accepts 4 component specular color pointers\n");
631 return TRUE;
632 }
633 else
634 {
635 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
636 debug_glerror(error));
637 return FALSE;
638 }
639 }
640
641 /* A GL context is provided by the caller */
642 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
643 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
644 {
645 GLuint prog;
646 BOOL ret = FALSE;
647 GLint pos;
648 const char *testcode =
649 "!!ARBvp1.0\n"
650 "OPTION NV_vertex_program2;\n"
651 "MOV result.clip[0], 0.0;\n"
652 "MOV result.position, 0.0;\n"
653 "END\n";
654
655 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
656
657 while (gl_info->gl_ops.gl.p_glGetError());
658
659 GL_EXTCALL(glGenProgramsARB(1, &prog));
660 if(!prog)
661 {
662 ERR("Failed to create the NVvp clip test program\n");
663 return FALSE;
664 }
665 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
666 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
667 strlen(testcode), testcode));
668 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
669 if(pos != -1)
670 {
671 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
672 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
673 ret = TRUE;
674 while (gl_info->gl_ops.gl.p_glGetError());
675 }
676 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
677
678 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
679 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
680 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
681
682 return ret;
683 }
684
685 /* Context activation is done by the caller. */
686 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
687 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
688 {
689 char data[4 * 4 * 4];
690 GLuint tex, fbo;
691 GLenum status;
692
693 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
694
695 memset(data, 0xcc, sizeof(data));
696
697 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
698 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
699 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
700 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
701 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
702 checkGLcall("glTexImage2D");
703
704 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
705 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
706 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
707 checkGLcall("glFramebufferTexture2D");
708
709 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
710 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
711 checkGLcall("glCheckFramebufferStatus");
712
713 memset(data, 0x11, sizeof(data));
714 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
715 checkGLcall("glTexSubImage2D");
716
717 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
718 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
719 checkGLcall("glClear");
720
721 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
722 checkGLcall("glGetTexImage");
723
724 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
725 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
726 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
727 checkGLcall("glBindTexture");
728
729 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
730 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
731 checkGLcall("glDeleteTextures");
732
733 return *(DWORD *)data == 0x11111111;
734 }
735
736 /* Context activation is done by the caller. */
737 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
738 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
739 {
740 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
741 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
742 GLuint tex;
743 GLint size;
744
745 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
746 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
747 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
748 checkGLcall("glTexImage2D");
749
750 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
751 checkGLcall("glGetTexLevelParameteriv");
752 TRACE("Real color depth is %d\n", size);
753
754 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
755 checkGLcall("glBindTexture");
756 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
757 checkGLcall("glDeleteTextures");
758
759 return size < 16;
760 }
761
762 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
763 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
764 {
765 return gl_vendor == GL_VENDOR_FGLRX;
766 }
767
768 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
769 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
770 {
771 if (card_vendor != HW_VENDOR_AMD) return FALSE;
772 if (device == CARD_AMD_RADEON_8500) return TRUE;
773 return FALSE;
774 }
775
776 static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
777 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
778 {
779 DWORD data[4];
780 GLuint tex, fbo;
781 GLenum status;
782 float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
783 GLuint prog;
784 GLint err_pos;
785 static const char *program_code =
786 "!!ARBfp1.0\n"
787 "OPTION ARB_fog_linear;\n"
788 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
789 "END\n";
790
791 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
792 return FALSE;
793 if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
794 return FALSE;
795
796 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
797 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
798 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
799 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
800 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
801 checkGLcall("glTexImage2D");
802
803 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
804 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
805 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
806 checkGLcall("glFramebufferTexture2D");
807
808 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
809 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
810 checkGLcall("glCheckFramebufferStatus");
811
812 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
813 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
814 checkGLcall("glClear");
815 gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
816 checkGLcall("glViewport");
817
818 gl_info->gl_ops.gl.p_glEnable(GL_FOG);
819 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
820 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
821 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
822 gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
823 gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
824 checkGLcall("fog setup");
825
826 GL_EXTCALL(glGenProgramsARB(1, &prog));
827 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
828 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
829 strlen(program_code), program_code));
830 gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
831 checkGLcall("Test fragment program setup");
832
833 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
834 if (err_pos != -1)
835 {
836 const char *error_str;
837 error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
838 FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
839 }
840
841 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
842 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
843 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f);
844 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
845 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f);
846 gl_info->gl_ops.gl.p_glEnd();
847 checkGLcall("ARBfp fog test draw");
848
849 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
850 checkGLcall("glGetTexImage");
851 data[0] &= 0x00ffffff;
852 data[1] &= 0x00ffffff;
853 data[2] &= 0x00ffffff;
854 data[3] &= 0x00ffffff;
855
856 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
857 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
858
859 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
860 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
861 gl_info->gl_ops.gl.p_glDisable(GL_FOG);
862 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
863 gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
864 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
865 checkGLcall("ARBfp fog test teardown");
866
867 TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
868 return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
869 }
870
871 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
872 {
873 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
874 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
875 * allow 48 different offsets or other helper immediate values. */
876 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
877 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
878 }
879
880 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
881 {
882 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
883 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
884 * If real NP2 textures are used, the driver falls back to software. We could just remove the
885 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
886 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
887 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
888 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
889 *
890 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
891 * has this extension promoted to core. The extension loading code sets this extension supported
892 * due to that, so this code works on fglrx as well. */
893 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
894 {
895 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
896 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
897 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
898 }
899 }
900
901 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
902 {
903 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
904 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
905 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
906 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
907 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
908 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
909 *
910 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
911 * triggering the software fallback. There is not much we can do here apart from disabling the
912 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
913 * in wined3d_adapter_init_gl_caps).
914 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
915 * post-processing effects in the game "Max Payne 2").
916 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
917 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
918 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
919 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
920 }
921
922 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
923 {
924 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
925 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
926 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
927 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
928 * according to the spec.
929 *
930 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
931 * makes the shader slower and eats instruction slots which should be available to the d3d app.
932 *
933 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
934 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
935 * this workaround is activated on cards that do not need it, it won't break things, just affect
936 * performance negatively. */
937 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
938 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
939 }
940
941 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
942 {
943 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
944 }
945
946 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
947 {
948 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
949 }
950
951 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
952 {
953 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
954 }
955
956 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
957 {
958 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
959 }
960
961 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
962 {
963 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
964 }
965
966 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
967 {
968 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
969 }
970
971 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
972 {
973 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
974 selected texture formats. They are apparently the only DX9 class GPUs
975 supporting VTF.
976 Also, DX9-era GPUs are somewhat limited with float textures
977 filtering and blending. */
978 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
979 }
980
981 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
982 {
983 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
984 * loads some fog parameters (start, end, exponent, but not the color) into the
985 * program.
986 *
987 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
988 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
989 * linear fog with start and end other than 0.0 and 1.0. */
990 TRACE("Reserving 1 ARB constant for compiler private use.\n");
991 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
992 }
993
994 static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
995 {
996 gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
997 }
998
999 struct driver_quirk
1000 {
1001 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
1002 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
1003 void (*apply)(struct wined3d_gl_info *gl_info);
1004 const char *description;
1005 };
1006
1007 static const struct driver_quirk quirk_table[] =
1008 {
1009 {
1010 match_amd_r300_to_500,
1011 quirk_amd_dx9,
1012 "AMD normalized texrect quirk"
1013 },
1014 {
1015 match_apple,
1016 quirk_apple_glsl_constants,
1017 "Apple GLSL uniform override"
1018 },
1019 {
1020 match_geforce5,
1021 quirk_no_np2,
1022 "Geforce 5 NP2 disable"
1023 },
1024 {
1025 match_apple_intel,
1026 quirk_texcoord_w,
1027 "Init texcoord .w for Apple Intel GPU driver"
1028 },
1029 {
1030 match_apple_nonr500ati,
1031 quirk_texcoord_w,
1032 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1033 },
1034 {
1035 match_dx10_capable,
1036 quirk_clip_varying,
1037 "Reserved varying for gl_ClipPos"
1038 },
1039 {
1040 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1041 * GL implementations accept it. The Mac GL is the only implementation known to
1042 * reject it.
1043 *
1044 * If we can pass 4 component specular colors, do it, because (a) we don't have
1045 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1046 * passes specular alpha to the pixel shader if any is used. Otherwise the
1047 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1048 * via GL_EXT_fog_coord.
1049 */
1050 match_allows_spec_alpha,
1051 quirk_allows_specular_alpha,
1052 "Allow specular alpha quirk"
1053 },
1054 {
1055 match_broken_nv_clip,
1056 quirk_disable_nvvp_clip,
1057 "Apple NV_vertex_program clip bug quirk"
1058 },
1059 {
1060 match_fbo_tex_update,
1061 quirk_fbo_tex_update,
1062 "FBO rebind for attachment updates"
1063 },
1064 {
1065 match_broken_rgba16,
1066 quirk_broken_rgba16,
1067 "True RGBA16 is not available"
1068 },
1069 {
1070 match_fglrx,
1071 quirk_infolog_spam,
1072 "Not printing GLSL infolog"
1073 },
1074 {
1075 match_not_dx10_capable,
1076 quirk_limited_tex_filtering,
1077 "Texture filtering, blending and VTF support is limited"
1078 },
1079 {
1080 match_r200,
1081 quirk_r200_constants,
1082 "r200 vertex shader constants"
1083 },
1084 {
1085 match_broken_arb_fog,
1086 quirk_broken_arb_fog,
1087 "ARBfp fogstart == fogend workaround"
1088 },
1089 };
1090
1091 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1092 * reporting a driver version is moot because we are not the Windows driver, and we have different
1093 * bugs, features, etc.
1094 *
1095 * The driver version has the form "x.y.z.w".
1096 *
1097 * "x" is the Windows version the driver is meant for:
1098 * 4 -> 95/98/NT4
1099 * 5 -> 2000
1100 * 6 -> 2000/XP
1101 * 7 -> Vista
1102 * 8 -> Win 7
1103 *
1104 * "y" is the maximum Direct3D version the driver supports.
1105 * y -> d3d version mapping:
1106 * 11 -> d3d6
1107 * 12 -> d3d7
1108 * 13 -> d3d8
1109 * 14 -> d3d9
1110 * 15 -> d3d10
1111 * 16 -> d3d10.1
1112 * 17 -> d3d11
1113 *
1114 * "z" is the subversion number.
1115 *
1116 * "w" is the vendor specific driver build number.
1117 */
1118
1119 struct driver_version_information
1120 {
1121 enum wined3d_display_driver driver;
1122 enum wined3d_driver_model driver_model;
1123 const char *driver_name; /* name of Windows driver */
1124 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1125 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1126 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1127 };
1128
1129 /* The driver version table contains driver information for different devices on several OS versions. */
1130 static const struct driver_version_information driver_version_table[] =
1131 {
1132 /* AMD
1133 * - Radeon HD2x00 (R600) and up supported by current drivers.
1134 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1135 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1136 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1137 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1138 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1139 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1140 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1141 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1142 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1143
1144 /* Intel
1145 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1146 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1147 * igxprd32.dll but the GMA800 driver was never updated. */
1148 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1149 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1150 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1151 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1152 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1153 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1154
1155 /* Nvidia
1156 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1157 * - GeforceFX support is up to 173.x on <= XP
1158 * - Geforce2MX/3/4 up to 96.x on <= XP
1159 * - TNT/Geforce1/2 up to 71.x on <= XP
1160 * All version numbers used below are from the Linux nvidia drivers. */
1161 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1162 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1163 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1164 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1165 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1166 };
1167
1168 struct gpu_description
1169 {
1170 WORD vendor; /* reported PCI card vendor ID */
1171 WORD card; /* reported PCI card device ID */
1172 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1173 enum wined3d_display_driver driver;
1174 unsigned int vidmem;
1175 };
1176
1177 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1178 * found on a board containing a specific GPU. */
1179 static const struct gpu_description gpu_description_table[] =
1180 {
1181 /* Nvidia cards */
1182 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1183 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1184 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1185 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1186 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1187 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1188 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1189 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1190 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1191 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1192 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1193 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1194 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1195 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1196 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1197 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1198 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1199 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1200 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1201 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1202 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1203 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1204 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1205 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1206 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1207 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6, 256 },
1208 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1209 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1210 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1211 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1212 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1213 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1214 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1215 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1216 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1217 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1218 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1219 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE6, 512 },
1220 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1221 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE6, 512},
1222 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1223 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1224 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1225 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1226 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1227 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1228 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1229 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1230 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1231 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1232 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1233 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1234 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1235 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6, 1024},
1236 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1237 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1238 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1239 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1240 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1241 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1242 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1243 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6, 1024},
1244 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE6, 1024},
1245 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6, 1024},
1246 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6, 1024},
1247 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6, 2048},
1248 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6, 1024},
1249 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1250 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6, 2048},
1251 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6, 2048},
1252 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1253 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE6, 3072},
1254 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1255 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE6, 3072},
1256 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE6, 2048},
1257
1258 /* AMD cards */
1259 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1260 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1261 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1262 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1263 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1264 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1265 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1266 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1267 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1268 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1269 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1270 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
1271 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1272 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1273 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1274 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1275 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1276 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1277 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1278 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1279 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1280 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1281 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1282 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1283 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1284 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1285 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1286 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1287 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1288 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1289 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1290 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1291 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1292 /* Intel cards */
1293 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1294 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1295 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1296 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1297 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1298 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1299 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1300 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1301 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1302 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1303 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1304 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1305 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1306 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1307 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1308 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1309 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1310 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1311 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1312 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1313 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1314 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1315 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1316 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1317 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1318 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1319 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1320 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1321 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1322 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1323 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1324 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1325 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1326 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1327 };
1328
1329 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1330 enum wined3d_driver_model driver_model)
1331 {
1332 unsigned int i;
1333
1334 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1335 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1336 {
1337 const struct driver_version_information *entry = &driver_version_table[i];
1338
1339 if (entry->driver == driver && entry->driver_model == driver_model)
1340 {
1341 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1342 entry->driver_name, entry->version, entry->subversion, entry->build);
1343 return entry;
1344 }
1345 }
1346 return NULL;
1347 }
1348
1349 static void init_driver_info(struct wined3d_driver_info *driver_info,
1350 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1351 {
1352 OSVERSIONINFOW os_version;
1353 WORD driver_os_version;
1354 unsigned int i;
1355 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1356 enum wined3d_driver_model driver_model;
1357 const struct driver_version_information *version_info;
1358
1359 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1360 {
1361 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1362 vendor = wined3d_settings.pci_vendor_id;
1363 }
1364 driver_info->vendor = vendor;
1365
1366 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1367 {
1368 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1369 device = wined3d_settings.pci_device_id;
1370 }
1371 driver_info->device = device;
1372
1373 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1374 * overrides the pci ids to a card which is not in our database. */
1375 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1376
1377 memset(&os_version, 0, sizeof(os_version));
1378 os_version.dwOSVersionInfoSize = sizeof(os_version);
1379 if (!GetVersionExW(&os_version))
1380 {
1381 ERR("Failed to get OS version, reporting 2000/XP.\n");
1382 driver_os_version = 6;
1383 driver_model = DRIVER_MODEL_NT5X;
1384 }
1385 else
1386 {
1387 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1388 switch (os_version.dwMajorVersion)
1389 {
1390 case 4:
1391 /* If needed we could distinguish between 9x and NT4, but this code won't make
1392 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1393 */
1394 driver_os_version = 4;
1395 driver_model = DRIVER_MODEL_WIN9X;
1396 break;
1397
1398 case 5:
1399 driver_os_version = 6;
1400 driver_model = DRIVER_MODEL_NT5X;
1401 break;
1402
1403 case 6:
1404 if (os_version.dwMinorVersion == 0)
1405 {
1406 driver_os_version = 7;
1407 driver_model = DRIVER_MODEL_NT6X;
1408 }
1409 else if (os_version.dwMinorVersion == 1)
1410 {
1411 driver_os_version = 8;
1412 driver_model = DRIVER_MODEL_NT6X;
1413 }
1414 else
1415 {
1416 if (os_version.dwMinorVersion > 2)
1417 {
1418 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1419 os_version.dwMajorVersion, os_version.dwMinorVersion);
1420 }
1421 driver_os_version = 9;
1422 driver_model = DRIVER_MODEL_NT6X;
1423 }
1424 break;
1425
1426 default:
1427 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1428 os_version.dwMajorVersion, os_version.dwMinorVersion);
1429 driver_os_version = 6;
1430 driver_model = DRIVER_MODEL_NT5X;
1431 break;
1432 }
1433 }
1434
1435 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1436 * This means that unless the ids are overridden, we will always find a GPU description. */
1437 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1438 {
1439 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1440 {
1441 TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1442
1443 driver_info->description = gpu_description_table[i].description;
1444 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1445 driver = gpu_description_table[i].driver;
1446 break;
1447 }
1448 }
1449
1450 if (wined3d_settings.emulated_textureram)
1451 {
1452 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1453 driver_info->vidmem = wined3d_settings.emulated_textureram;
1454 }
1455
1456 /* Try to obtain driver version information for the current Windows version. This fails in
1457 * some cases:
1458 * - the gpu is not available on the currently selected OS version:
1459 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1460 * version information for the current Windows version is returned instead of faked info.
1461 * We do the same and assume the default Windows version to emulate is WinXP.
1462 *
1463 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1464 * For now return the XP driver info. Perhaps later on we should return VESA.
1465 *
1466 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1467 * This could be an indication that our database is not up to date, so this should be fixed.
1468 */
1469 version_info = get_driver_version_info(driver, driver_model);
1470 if (version_info)
1471 {
1472 driver_info->name = version_info->driver_name;
1473 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1474 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1475 }
1476 else
1477 {
1478 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1479 if (version_info)
1480 {
1481 driver_info->name = version_info->driver_name;
1482 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1483 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1484 }
1485 else
1486 {
1487 driver_info->description = "Direct3D HAL";
1488 driver_info->name = "Display";
1489 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1490 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1491
1492 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1493 vendor, device, driver_model);
1494 }
1495 }
1496
1497 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1498 driver_info->version_high, driver_info->version_low);
1499 }
1500
1501 /* Context activation is done by the caller. */
1502 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1503 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1504 {
1505 unsigned int i;
1506
1507 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1508 {
1509 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1510 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1511 quirk_table[i].apply(gl_info);
1512 }
1513
1514 /* Find out if PBOs work as they are supposed to. */
1515 test_pbo_functionality(gl_info);
1516 }
1517
1518 static DWORD wined3d_parse_gl_version(const char *gl_version)
1519 {
1520 const char *ptr = gl_version;
1521 int major, minor;
1522
1523 major = atoi(ptr);
1524 if (major <= 0)
1525 ERR("Invalid OpenGL major version %d.\n", major);
1526
1527 while (isdigit(*ptr)) ++ptr;
1528 if (*ptr++ != '.')
1529 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1530
1531 minor = atoi(ptr);
1532
1533 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1534
1535 return MAKEDWORD_VERSION(major, minor);
1536 }
1537
1538 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1539 const char *gl_vendor_string, const char *gl_renderer)
1540 {
1541
1542 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1543 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1544 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1545 *
1546 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1547 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1548 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1549 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1550 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1551 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1552 * DirectDraw, not OpenGL. */
1553 if (gl_info->supported[APPLE_FENCE]
1554 && gl_info->supported[APPLE_CLIENT_STORAGE]
1555 && gl_info->supported[APPLE_YCBCR_422])
1556 return GL_VENDOR_APPLE;
1557
1558 if (strstr(gl_vendor_string, "NVIDIA"))
1559 return GL_VENDOR_NVIDIA;
1560
1561 if (strstr(gl_vendor_string, "ATI"))
1562 return GL_VENDOR_FGLRX;
1563
1564 if (strstr(gl_vendor_string, "Intel(R)")
1565 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1566 || strstr(gl_renderer, "Intel")
1567 || strstr(gl_vendor_string, "Intel Inc."))
1568 return GL_VENDOR_INTEL;
1569
1570 if (strstr(gl_vendor_string, "Mesa")
1571 || strstr(gl_vendor_string, "X.Org")
1572 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1573 || strstr(gl_vendor_string, "DRI R300 Project")
1574 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1575 || strstr(gl_vendor_string, "VMware, Inc.")
1576 || strstr(gl_renderer, "Mesa")
1577 || strstr(gl_renderer, "Gallium"))
1578 return GL_VENDOR_MESA;
1579
1580 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1581 debugstr_a(gl_vendor_string));
1582
1583 return GL_VENDOR_UNKNOWN;
1584 }
1585
1586 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1587 {
1588 if (strstr(gl_vendor_string, "NVIDIA")
1589 || strstr(gl_vendor_string, "Nouveau")
1590 || strstr(gl_vendor_string, "nouveau"))
1591 return HW_VENDOR_NVIDIA;
1592
1593 if (strstr(gl_vendor_string, "ATI")
1594 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1595 || strstr(gl_vendor_string, "X.Org R300 Project")
1596 || strstr(gl_renderer, "AMD")
1597 || strstr(gl_renderer, "R100")
1598 || strstr(gl_renderer, "R200")
1599 || strstr(gl_renderer, "R300")
1600 || strstr(gl_renderer, "R600")
1601 || strstr(gl_renderer, "R700"))
1602 return HW_VENDOR_AMD;
1603
1604 if (strstr(gl_vendor_string, "Intel(R)")
1605 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1606 || strstr(gl_renderer, "Intel")
1607 || strstr(gl_renderer, "i915")
1608 || strstr(gl_vendor_string, "Intel Inc."))
1609 return HW_VENDOR_INTEL;
1610
1611 if (strstr(gl_vendor_string, "Mesa")
1612 || strstr(gl_vendor_string, "Brian Paul")
1613 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1614 || strstr(gl_vendor_string, "VMware, Inc."))
1615 return HW_VENDOR_SOFTWARE;
1616
1617 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1618
1619 return HW_VENDOR_NVIDIA;
1620 }
1621
1622 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1623 {
1624 UINT level = 0;
1625
1626 if (gl_info->supported[ARB_MULTITEXTURE])
1627 level = 6;
1628 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1629 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1630 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1631 level = 7;
1632 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1633 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1634 level = 8;
1635 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1636 && gl_info->supported[ARB_VERTEX_SHADER])
1637 level = 9;
1638 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1639 level = 10;
1640
1641 return level;
1642 }
1643
1644 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1645 const char *gl_renderer)
1646 {
1647 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1648 unsigned int i;
1649
1650 if (d3d_level >= 10)
1651 {
1652 static const struct
1653 {
1654 const char *renderer;
1655 enum wined3d_pci_device id;
1656 }
1657 cards[] =
1658 {
1659 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
1660 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */
1661 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1662 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
1663 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1664 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1665 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1666 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1667 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1668 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1669 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1670 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1671 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1672 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1673 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1674 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1675 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1676 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1677 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1678 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1679 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1680 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1681 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1682 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1683 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1684 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1685 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1686 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1687 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1688 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1689 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1690 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1691 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1692 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1693 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1694 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1695 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1696 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1697 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1698 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1699 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1700 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1701 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1702 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1703 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1704 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1705 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1706 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1707 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1708 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1709 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1710 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1711 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1712 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1713 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1714 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1715 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1716 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1717 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1718 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1719 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1720 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1721 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1722 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1723 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1724 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1725 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1726 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1727 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1728 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1729 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1730 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1731 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1732 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1733 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1734 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1735 };
1736
1737 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1738 {
1739 if (strstr(gl_renderer, cards[i].renderer))
1740 return cards[i].id;
1741 }
1742 return PCI_DEVICE_NONE;
1743 }
1744
1745 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1746 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1747 */
1748 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1749 {
1750 static const struct
1751 {
1752 const char *renderer;
1753 enum wined3d_pci_device id;
1754 }
1755 cards[] =
1756 {
1757 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1758 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1759 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1760 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1761 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1762 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1763 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1764 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1765 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1766 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1767 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1768 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1769 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1770 };
1771
1772 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1773 {
1774 if (strstr(gl_renderer, cards[i].renderer))
1775 return cards[i].id;
1776 }
1777 return PCI_DEVICE_NONE;
1778 }
1779
1780 if (d3d_level >= 9)
1781 {
1782 /* GeforceFX - highend */
1783 if (strstr(gl_renderer, "5800")
1784 || strstr(gl_renderer, "5900")
1785 || strstr(gl_renderer, "5950")
1786 || strstr(gl_renderer, "Quadro FX"))
1787 {
1788 return CARD_NVIDIA_GEFORCEFX_5800;
1789 }
1790
1791 /* GeforceFX - midend */
1792 if (strstr(gl_renderer, "5600")
1793 || strstr(gl_renderer, "5650")
1794 || strstr(gl_renderer, "5700")
1795 || strstr(gl_renderer, "5750"))
1796 {
1797 return CARD_NVIDIA_GEFORCEFX_5600;
1798 }
1799
1800 /* GeforceFX - lowend */
1801 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1802 }
1803
1804 if (d3d_level >= 8)
1805 {
1806 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1807 {
1808 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1809 }
1810
1811 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1812 }
1813
1814 if (d3d_level >= 7)
1815 {
1816 if (strstr(gl_renderer, "GeForce4 MX"))
1817 {
1818 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1819 }
1820
1821 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1822 {
1823 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1824 }
1825
1826 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1827 {
1828 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1829 }
1830
1831 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1832 }
1833
1834 if (strstr(gl_renderer, "TNT2"))
1835 {
1836 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1837 }
1838
1839 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1840 }
1841
1842 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1843 const char *gl_renderer)
1844 {
1845 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1846
1847 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1848 *
1849 * Beware: renderer string do not match exact card model,
1850 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1851 if (d3d_level >= 10)
1852 {
1853 unsigned int i;
1854
1855 static const struct
1856 {
1857 const char *renderer;
1858 enum wined3d_pci_device id;
1859 }
1860 cards[] =
1861 {
1862 /* Southern Islands */
1863 {"HD 7900", CARD_AMD_RADEON_HD7900},
1864 {"HD 7800", CARD_AMD_RADEON_HD7800},
1865 {"HD 7700", CARD_AMD_RADEON_HD7700},
1866 /* Northern Islands */
1867 {"HD 6970", CARD_AMD_RADEON_HD6900},
1868 {"HD 6900", CARD_AMD_RADEON_HD6900},
1869 {"HD 6800", CARD_AMD_RADEON_HD6800},
1870 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1871 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1872 {"HD 6700", CARD_AMD_RADEON_HD6700},
1873 {"HD 6670", CARD_AMD_RADEON_HD6600},
1874 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1875 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1876 {"HD 6600", CARD_AMD_RADEON_HD6600},
1877 {"HD 6570", CARD_AMD_RADEON_HD6600},
1878 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1879 {"HD 6500", CARD_AMD_RADEON_HD6600},
1880 {"HD 6400", CARD_AMD_RADEON_HD6400},
1881 {"HD 6300", CARD_AMD_RADEON_HD6300},
1882 {"HD 6200", CARD_AMD_RADEON_HD6300},
1883 /* Evergreen */
1884 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1885 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1886 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1887 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1888 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1889 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1890 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1891 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1892 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1893 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1894 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1895 /* R700 */
1896 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1897 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1898 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1899 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1900 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1901 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1902 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1903 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1904 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1905 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1906 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1907 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1908 /* R600/R700 integrated */
1909 {"HD 4200M", CARD_AMD_RADEON_HD4200M},
1910 {"HD 3300", CARD_AMD_RADEON_HD3200},
1911 {"HD 3200", CARD_AMD_RADEON_HD3200},
1912 {"HD 3100", CARD_AMD_RADEON_HD3200},
1913 /* R600 */
1914 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1915 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1916 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1917 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1918 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1919 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1920 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1921 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1922 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1923 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1924 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1925 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1926 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1927 };
1928
1929 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1930 {
1931 if (strstr(gl_renderer, cards[i].renderer))
1932 return cards[i].id;
1933 }
1934 return PCI_DEVICE_NONE;
1935 }
1936
1937 if (d3d_level >= 9)
1938 {
1939 /* Radeon R5xx */
1940 if (strstr(gl_renderer, "X1600")
1941 || strstr(gl_renderer, "X1650")
1942 || strstr(gl_renderer, "X1800")
1943 || strstr(gl_renderer, "X1900")
1944 || strstr(gl_renderer, "X1950"))
1945 {
1946 return CARD_AMD_RADEON_X1600;
1947 }
1948
1949 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1950 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1951 if (strstr(gl_renderer, "X700")
1952 || strstr(gl_renderer, "X800")
1953 || strstr(gl_renderer, "X850")
1954 || strstr(gl_renderer, "X1300")
1955 || strstr(gl_renderer, "X1400")
1956 || strstr(gl_renderer, "X1450")
1957 || strstr(gl_renderer, "X1550")
1958 || strstr(gl_renderer, "X2300")
1959 || strstr(gl_renderer, "X2500")
1960 || strstr(gl_renderer, "HD 2300")
1961 )
1962 {
1963 return CARD_AMD_RADEON_X700;
1964 }
1965
1966 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1967 if (strstr(gl_renderer, "Radeon Xpress"))
1968 {
1969 return CARD_AMD_RADEON_XPRESS_200M;
1970 }
1971 }
1972 return PCI_DEVICE_NONE;
1973 }
1974
1975 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1976 const char *gl_renderer)
1977 {
1978 unsigned int i;
1979
1980 static const struct
1981 {
1982 const char *renderer;
1983 enum wined3d_pci_device id;
1984 }
1985 cards[] =
1986 {
1987 /* Ivybridge */
1988 {"Ivybridge Server", CARD_INTEL_IVBS},
1989 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1990 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1991 /* Sandybridge */
1992 {"Sandybridge Server", CARD_INTEL_SNBS},
1993 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1994 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1995 /* Ironlake */
1996 {"Ironlake Mobile", CARD_INTEL_ILKM},
1997 {"Ironlake Desktop", CARD_INTEL_ILKD},
1998 /* G4x */
1999 {"B43", CARD_INTEL_B43},
2000 {"G41", CARD_INTEL_G41},
2001 {"G45", CARD_INTEL_G45},
2002 {"Q45", CARD_INTEL_Q45},
2003 {"Integrated Graphics Device", CARD_INTEL_IGD},
2004 {"GM45", CARD_INTEL_GM45},
2005 /* i965 */
2006 {"965GME", CARD_INTEL_965GME},
2007 {"965GM", CARD_INTEL_965GM},
2008 {"X3100", CARD_INTEL_965GM}, /* MacOS */
2009 {"946GZ", CARD_INTEL_946GZ},
2010 {"965G", CARD_INTEL_965G},
2011 {"965Q", CARD_INTEL_965Q},
2012 /* i945 */
2013 {"Pineview M", CARD_INTEL_PNVM},
2014 {"Pineview G", CARD_INTEL_PNVG},
2015 {"IGD", CARD_INTEL_PNVG},
2016 {"Q33", CARD_INTEL_Q33},
2017 {"G33", CARD_INTEL_G33},
2018 {"Q35", CARD_INTEL_Q35},
2019 {"945GME", CARD_INTEL_945GME},
2020 {"945GM", CARD_INTEL_945GM},
2021 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
2022 {"945G", CARD_INTEL_945G},
2023 /* i915 */
2024 {"915GM", CARD_INTEL_915GM},
2025 {"E7221G", CARD_INTEL_E7221G},
2026 {"915G", CARD_INTEL_915G},
2027 /* i8xx */
2028 {"865G", CARD_INTEL_865G},
2029 {"845G", CARD_INTEL_845G},
2030 {"855GM", CARD_INTEL_855GM},
2031 {"830M", CARD_INTEL_830M},
2032 };
2033
2034 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2035 {
2036 if (strstr(gl_renderer, cards[i].renderer))
2037 return cards[i].id;
2038 }
2039
2040 return PCI_DEVICE_NONE;
2041 }
2042
2043 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
2044 const char *gl_renderer)
2045 {
2046 unsigned int i;
2047
2048 /* 20101109 - These are never returned by current Gallium radeon
2049 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2050 *
2051 * These are returned but not handled: RC410, RV380. */
2052 static const struct
2053 {
2054 const char *renderer;
2055 enum wined3d_pci_device id;
2056 }
2057 cards[] =
2058 {
2059 /* Southern Islands */
2060 {"TAHITI", CARD_AMD_RADEON_HD7900},
2061 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
2062 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
2063 /* Northern Islands */
2064 {"CAYMAN", CARD_AMD_RADEON_HD6900},
2065 {"BARTS", CARD_AMD_RADEON_HD6800},
2066 {"TURKS", CARD_AMD_RADEON_HD6600},
2067 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
2068 {"SUMO", CARD_AMD_RADEON_HD6550D},
2069 {"CAICOS", CARD_AMD_RADEON_HD6400},
2070 {"PALM", CARD_AMD_RADEON_HD6300},
2071 /* Evergreen */
2072 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
2073 {"CYPRESS", CARD_AMD_RADEON_HD5800},
2074 {"JUNIPER", CARD_AMD_RADEON_HD5700},
2075 {"REDWOOD", CARD_AMD_RADEON_HD5600},
2076 {"CEDAR", CARD_AMD_RADEON_HD5400},
2077 /* R700 */
2078 {"R700", CARD_AMD_RADEON_HD4800},
2079 {"RV790", CARD_AMD_RADEON_HD4800},
2080 {"RV770", CARD_AMD_RADEON_HD4800},
2081 {"RV740", CARD_AMD_RADEON_HD4700},
2082 {"RV730", CARD_AMD_RADEON_HD4600},
2083 {"RV710", CARD_AMD_RADEON_HD4350},
2084 /* R600/R700 integrated */
2085 {"RS880", CARD_AMD_RADEON_HD4200M},
2086 {"RS780", CARD_AMD_RADEON_HD3200},
2087 /* R600 */
2088 {"R680", CARD_AMD_RADEON_HD2900},
2089 {"R600", CARD_AMD_RADEON_HD2900},
2090 {"RV670", CARD_AMD_RADEON_HD2900},
2091 {"RV635", CARD_AMD_RADEON_HD2600},
2092 {"RV630", CARD_AMD_RADEON_HD2600},
2093 {"RV620", CARD_AMD_RADEON_HD2350},
2094 {"RV610", CARD_AMD_RADEON_HD2350},
2095 /* R500 */
2096 {"R580", CARD_AMD_RADEON_X1600},
2097 {"R520", CARD_AMD_RADEON_X1600},
2098 {"RV570", CARD_AMD_RADEON_X1600},
2099 {"RV560", CARD_AMD_RADEON_X1600},
2100 {"RV535", CARD_AMD_RADEON_X1600},
2101 {"RV530", CARD_AMD_RADEON_X1600},
2102 {"RV516", CARD_AMD_RADEON_X700},
2103 {"RV515", CARD_AMD_RADEON_X700},
2104 /* R400 */
2105 {"R481", CARD_AMD_RADEON_X700},
2106 {"R480", CARD_AMD_RADEON_X700},
2107 {"R430", CARD_AMD_RADEON_X700},
2108 {"R423", CARD_AMD_RADEON_X700},
2109 {"R420", CARD_AMD_RADEON_X700},
2110 {"R410", CARD_AMD_RADEON_X700},
2111 {"RV410", CARD_AMD_RADEON_X700},
2112 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
2113 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
2114 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
2115 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
2116 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
2117 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
2118 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
2119 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
2120 /* R300 */
2121 {"R360", CARD_AMD_RADEON_9500},
2122 {"R350", CARD_AMD_RADEON_9500},
2123 {"R300", CARD_AMD_RADEON_9500},
2124 {"RV370", CARD_AMD_RADEON_9500},
2125 {"RV360", CARD_AMD_RADEON_9500},
2126 {"RV351", CARD_AMD_RADEON_9500},
2127 {"RV350", CARD_AMD_RADEON_9500},
2128 };
2129
2130 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2131 {
2132 if (strstr(gl_renderer, cards[i].renderer))
2133 return cards[i].id;
2134 }
2135
2136 return PCI_DEVICE_NONE;
2137 }
2138
2139 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2140 const char *gl_renderer)
2141 {
2142 unsigned int i;
2143
2144 static const struct
2145 {
2146 const char *renderer;
2147 enum wined3d_pci_device id;
2148 }
2149 cards[] =
2150 {
2151 /* Kepler */
2152 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
2153 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2154 /* Fermi */
2155 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2156 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2157 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2158 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2159 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2160 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2161 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2162 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2163 /* Tesla */
2164 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2165 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2166 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2167 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2168 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2169 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2170 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2171 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2172 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2173 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2174 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2175 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2176 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2177 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2178 /* Curie */
2179 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2180 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2181 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2182 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2183 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2184 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2185 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2186 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2187 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2188 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2189 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2190 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2191 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2192 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2193 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2194 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2195 /* Rankine */
2196 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2197 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2198 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2199 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2200 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2201 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2202 /* Kelvin */
2203 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2204 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2205 {"nv20", CARD_NVIDIA_GEFORCE3},
2206 /* Celsius */
2207 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2208 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2209 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2210 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2211 {"nv16", CARD_NVIDIA_GEFORCE2},
2212 {"nv15", CARD_NVIDIA_GEFORCE2},
2213 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2214 {"nv10", CARD_NVIDIA_GEFORCE},
2215 /* Fahrenheit */
2216 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2217 {"nv04", CARD_NVIDIA_RIVA_TNT},
2218 {"nv03", CARD_NVIDIA_RIVA_128},
2219 };
2220
2221 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2222 {
2223 if (strstr(gl_renderer, cards[i].renderer))
2224 return cards[i].id;
2225 }
2226 return PCI_DEVICE_NONE;
2227 }
2228
2229 static const struct gl_vendor_selection
2230 {
2231 enum wined3d_gl_vendor gl_vendor;
2232 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2233 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2234 }
2235 nvidia_gl_vendor_table[] =
2236 {
2237 {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2238 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2239 {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2240 },
2241 amd_gl_vendor_table[] =
2242 {
2243 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2244 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2245 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2246 },
2247 intel_gl_vendor_table[] =
2248 {
2249 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2250 {GL_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2251 {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2252 };
2253
2254 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2255 {
2256 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2257 if (d3d_level >= 10)
2258 return CARD_NVIDIA_GEFORCE_8800GTX;
2259 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2260 return CARD_NVIDIA_GEFORCE_6800;
2261 if (d3d_level >= 9)
2262 return CARD_NVIDIA_GEFORCEFX_5800;
2263 if (d3d_level >= 8)
2264 return CARD_NVIDIA_GEFORCE3;
2265 if (d3d_level >= 7)
2266 return CARD_NVIDIA_GEFORCE;
2267 if (d3d_level >= 6)
2268 return CARD_NVIDIA_RIVA_TNT;
2269 return CARD_NVIDIA_RIVA_128;
2270 }
2271
2272 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2273 {
2274 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2275 if (d3d_level >= 10)
2276 return CARD_AMD_RADEON_HD2900;
2277 if (d3d_level >= 9)
2278 return CARD_AMD_RADEON_9500;
2279 if (d3d_level >= 8)
2280 return CARD_AMD_RADEON_8500;
2281 if (d3d_level >= 7)
2282 return CARD_AMD_RADEON_7200;
2283 return CARD_AMD_RAGE_128PRO;
2284 }
2285
2286 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2287 {
2288 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2289 if (d3d_level >= 10)
2290 return CARD_INTEL_G45;
2291 return CARD_INTEL_915G;
2292 }
2293
2294 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2295 unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
2296 const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2297 {
2298 unsigned int i;
2299
2300 for (i = 0; i < table_size; ++i)
2301 {
2302 if (table[i].gl_vendor != gl_vendor)
2303 continue;
2304
2305 TRACE("Applying card selector \"%s\".\n", table[i].description);
2306 return table[i].select_card(gl_info, gl_renderer);
2307 }
2308 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2309 gl_vendor, debugstr_a(gl_renderer));
2310
2311 return PCI_DEVICE_NONE;
2312 }
2313
2314 static const struct
2315 {
2316 enum wined3d_pci_vendor card_vendor;
2317 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2318 const struct gl_vendor_selection *gl_vendor_selection;
2319 unsigned int gl_vendor_count;
2320 enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2321 }
2322 card_vendor_table[] =
2323 {
2324 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2325 sizeof(nvidia_gl_vendor_table) / sizeof(nvidia_gl_vendor_table[0]),
2326 select_card_fallback_nvidia},
2327 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2328 sizeof(amd_gl_vendor_table) / sizeof(amd_gl_vendor_table[0]),
2329 select_card_fallback_amd},
2330 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2331 sizeof(intel_gl_vendor_table) / sizeof(intel_gl_vendor_table[0]),
2332 select_card_fallback_intel},
2333 };
2334
2335
2336 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2337 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2338 {
2339 /* A Direct3D device object contains the PCI id (vendor + device) of the
2340 * videocard which is used for rendering. Various applications use this
2341 * information to get a rough estimation of the features of the card and
2342 * some might use it for enabling 3d effects only on certain types of
2343 * videocards. In some cases games might even use it to work around bugs
2344 * which happen on certain videocards/driver combinations. The problem is
2345 * that OpenGL only exposes a rendering string containing the name of the
2346 * videocard and not the PCI id.
2347 *
2348 * Various games depend on the PCI id, so somehow we need to provide one.
2349 * A simple option is to parse the renderer string and translate this to
2350 * the right PCI id. This is a lot of work because there are more than 200
2351 * GPUs just for Nvidia. Various cards share the same renderer string, so
2352 * the amount of code might be 'small' but there are quite a number of
2353 * exceptions which would make this a pain to maintain. Another way would
2354 * be to query the PCI id from the operating system (assuming this is the
2355 * videocard which is used for rendering which is not always the case).
2356 * This would work but it is not very portable. Second it would not work
2357 * well in, let's say, a remote X situation in which the amount of 3d
2358 * features which can be used is limited.
2359 *
2360 * As said most games only use the PCI id to get an indication of the
2361 * capabilities of the card. It doesn't really matter if the given id is
2362 * the correct one if we return the id of a card with similar 3d features.
2363 *
2364 * The code below checks the OpenGL capabilities of a videocard and matches
2365 * that to a certain level of Direct3D functionality. Once a card passes
2366 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2367 * least a GeforceFX. To give a better estimate we do a basic check on the
2368 * renderer string but if that won't pass we return a default card. This
2369 * way is better than maintaining a full card database as even without a
2370 * full database we can return a card with similar features. Second the
2371 * size of the database can be made quite small because when you know what
2372 * type of 3d functionality a card has, you know to which GPU family the
2373 * GPU must belong. Because of this you only have to check a small part of
2374 * the renderer string to distinguishes between different models from that
2375 * family.
2376 *
2377 * The code also selects a default amount of video memory which we will
2378 * use for an estimation of the amount of free texture memory. In case of
2379 * real D3D the amount of texture memory includes video memory and system
2380 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2381 * HyperMemory). We don't know how much system memory can be addressed by
2382 * the system but we can make a reasonable estimation about the amount of
2383 * video memory. If the value is slightly wrong it doesn't matter as we
2384 * didn't include AGP-like memory which makes the amount of addressable
2385 * memory higher and second OpenGL isn't that critical it moves to system
2386 * memory behind our backs if really needed. Note that the amount of video
2387 * memory can be overruled using a registry setting. */
2388
2389 unsigned int i;
2390 enum wined3d_pci_device device;
2391
2392 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2393 {
2394 if (card_vendor_table[i].card_vendor != *card_vendor)
2395 continue;
2396
2397 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2398 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2399 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
2400 if (device != PCI_DEVICE_NONE)
2401 return device;
2402
2403 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2404 return card_vendor_table[i].select_card_fallback(gl_info);
2405 }
2406
2407 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2408 *card_vendor, debugstr_a(gl_renderer));
2409
2410 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2411 *card_vendor = HW_VENDOR_NVIDIA;
2412 return select_card_fallback_nvidia(gl_info);
2413 }
2414
2415 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
2416 const struct wined3d_shader_backend_ops *shader_backend_ops)
2417 {
2418 if (shader_backend_ops == &glsl_shader_backend)
2419 return &glsl_vertex_pipe;
2420 return &ffp_vertex_pipe;
2421 }
2422
2423 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2424 const struct wined3d_shader_backend_ops *shader_backend_ops)
2425 {
2426 if (shader_backend_ops == &glsl_shader_backend)
2427 return &glsl_fragment_pipe;
2428 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2429 return &arbfp_fragment_pipeline;
2430 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2431 return &atifs_fragment_pipeline;
2432 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2433 return &nvts_fragment_pipeline;
2434 if (gl_info->supported[NV_REGISTER_COMBINERS])
2435 return &nvrc_fragment_pipeline;
2436 return &ffp_fragment_pipeline;
2437 }
2438
2439 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2440 {
2441 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2442
2443 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2444 return &glsl_shader_backend;
2445 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2446 {
2447 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2448 * its reported GLSL caps are wrong. This combined with the fact that
2449 * GLSL won't offer more features or performance, use ARB shaders only
2450 * on this card. */
2451 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2452 return &arb_program_shader_backend;
2453 return &glsl_shader_backend;
2454 }
2455 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2456 return &arb_program_shader_backend;
2457 return &none_shader_backend;
2458 }
2459
2460 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2461 const struct wined3d_shader_backend_ops *shader_backend_ops)
2462 {
2463 if ((shader_backend_ops == &glsl_shader_backend
2464 || shader_backend_ops == &arb_program_shader_backend)
2465 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2466 return &arbfp_blit;
2467 return &ffp_blit;
2468 }
2469
2470 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2471 const struct wined3d_extension_map *map, UINT entry_count)
2472 {
2473 while (*extensions)
2474 {
2475 const char *start;
2476 size_t len;
2477 UINT i;
2478
2479 while (isspace(*extensions))
2480 ++extensions;
2481 start = extensions;
2482 while (!isspace(*extensions) && *extensions)
2483 ++extensions;
2484
2485 len = extensions - start;
2486 if (!len)
2487 continue;
2488
2489 TRACE("- %s.\n", debugstr_an(start, len));
2490
2491 for (i = 0; i < entry_count; ++i)
2492 {
2493 if (len == strlen(map[i].extension_string)
2494 && !memcmp(start, map[i].extension_string, len))
2495 {
2496 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2497 gl_info->supported[map[i].extension] = TRUE;
2498 break;
2499 }
2500 }
2501 }
2502 }
2503
2504 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2505 {
2506 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2507 GL_EXT_FUNCS_GEN;
2508 #undef USE_GL_FUNC
2509
2510 #ifndef USE_WIN32_OPENGL
2511 /* hack: use the functions directly from the TEB table to bypass the thunks */
2512 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2513 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2514 #endif
2515 }
2516
2517 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2518 {
2519 GLfloat gl_floatv[2];
2520 GLint gl_max;
2521
2522 gl_info->limits.blends = 1;
2523 gl_info->limits.buffers = 1;
2524 gl_info->limits.textures = 1;
2525 gl_info->limits.texture_coords = 1;
2526 gl_info->limits.fragment_samplers = 1;
2527 gl_info->limits.vertex_samplers = 0;
2528 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2529 gl_info->limits.vertex_attribs = 16;
2530 gl_info->limits.glsl_vs_float_constants = 0;
2531 gl_info->limits.glsl_ps_float_constants = 0;
2532 gl_info->limits.arb_vs_float_constants = 0;
2533 gl_info->limits.arb_vs_native_constants = 0;
2534 gl_info->limits.arb_vs_instructions = 0;
2535 gl_info->limits.arb_vs_temps = 0;
2536 gl_info->limits.arb_ps_float_constants = 0;
2537 gl_info->limits.arb_ps_local_constants = 0;
2538 gl_info->limits.arb_ps_instructions = 0;
2539 gl_info->limits.arb_ps_temps = 0;
2540
2541 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2542 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2543 TRACE("Clip plane support - max planes %d.\n", gl_max);
2544
2545 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2546 gl_info->limits.lights = gl_max;
2547 TRACE("Light support - max lights %d.\n", gl_max);
2548
2549 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2550 gl_info->limits.texture_size = gl_max;
2551 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2552
2553 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2554 gl_info->limits.pointsize_min = gl_floatv[0];
2555 gl_info->limits.pointsize_max = gl_floatv[1];
2556 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2557
2558 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2559 {
2560 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2561 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2562 }
2563 else
2564 {
2565 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2566 }
2567 if (gl_info->supported[NV_REGISTER_COMBINERS])
2568 {
2569 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2570 gl_info->limits.general_combiners = gl_max;
2571 TRACE("Max general combiners: %d.\n", gl_max);
2572 }
2573 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2574 {
2575 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2576 gl_info->limits.buffers = gl_max;
2577 TRACE("Max draw buffers: %u.\n", gl_max);
2578 }
2579 if (gl_info->supported[ARB_MULTITEXTURE])
2580 {
2581 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2582 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2583 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2584
2585 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2586 {
2587 GLint tmp;
2588 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2589 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2590 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2591 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2592 }
2593 else
2594 {
2595 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2596 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2597 }
2598 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2599 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2600
2601 if (gl_info->supported[ARB_VERTEX_SHADER])
2602 {
2603 GLint tmp;
2604 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2605 gl_info->limits.vertex_samplers = tmp;
2606 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2607 gl_info->limits.combined_samplers = tmp;
2608 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2609 gl_info->limits.vertex_attribs = tmp;
2610
2611 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2612 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2613 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2614 * shader is used with fixed function vertex processing we're fine too because fixed function
2615 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2616 * used we have to make sure that all vertex sampler setups are valid together with all
2617 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2618 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2619 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2620 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2621 * a fixed function pipeline anymore.
2622 *
2623 * So this is just a check to check that our assumption holds true. If not, write a warning
2624 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2625 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2626 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2627 {
2628 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2629 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2630 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2631 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2632 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2633 else
2634 gl_info->limits.vertex_samplers = 0;
2635 }
2636 }
2637 else
2638 {
2639 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2640 }
2641 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2642 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2643 }
2644 if (gl_info->supported[ARB_VERTEX_BLEND])
2645 {
2646 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2647 gl_info->limits.blends = gl_max;
2648 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2649 }
2650 if (gl_info->supported[EXT_TEXTURE3D])
2651 {
2652 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2653 gl_info->limits.texture3d_size = gl_max;
2654 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2655 }
2656 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2657 {
2658 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2659 gl_info->limits.anisotropy = gl_max;
2660 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2661 }
2662 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2663 {
2664 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2665 gl_info->limits.arb_ps_float_constants = gl_max;
2666 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2667 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2668 gl_info->limits.arb_ps_native_constants = gl_max;
2669 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2670 gl_info->limits.arb_ps_native_constants);
2671 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2672 gl_info->limits.arb_ps_temps = gl_max;
2673 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2674 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2675 gl_info->limits.arb_ps_instructions = gl_max;
2676 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2677 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2678 gl_info->limits.arb_ps_local_constants = gl_max;
2679 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2680 }
2681 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2682 {
2683 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2684 gl_info->limits.arb_vs_float_constants = gl_max;
2685 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2686 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2687 gl_info->limits.arb_vs_native_constants = gl_max;
2688 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2689 gl_info->limits.arb_vs_native_constants);
2690 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2691 gl_info->limits.arb_vs_temps = gl_max;
2692 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2693 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2694 gl_info->limits.arb_vs_instructions = gl_max;
2695 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2696 }
2697 if (gl_info->supported[ARB_VERTEX_SHADER])
2698 {
2699 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2700 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2701 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2702 }
2703 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2704 {
2705 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2706 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2707 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2708 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2709 gl_info->limits.glsl_varyings = gl_max;
2710 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2711 }
2712
2713 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2714 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2715 else
2716 gl_info->limits.shininess = 128.0f;
2717
2718 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2719 && wined3d_settings.allow_multisampling)
2720 {
2721 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2722 gl_info->limits.samples = gl_max;
2723 }
2724 }
2725
2726 /* Context activation is done by the caller. */
2727 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2728 {
2729 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2730 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2731 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2732 struct wined3d_vertex_caps vertex_caps;
2733 enum wined3d_pci_vendor card_vendor;
2734 struct fragment_caps fragment_caps;
2735 struct shader_caps shader_caps;
2736 const char *WGL_Extensions = NULL;
2737 const char *GL_Extensions = NULL;
2738 enum wined3d_gl_vendor gl_vendor;
2739 enum wined3d_pci_device device;
2740 DWORD gl_version;
2741 HDC hdc;
2742 unsigned int i;
2743
2744 TRACE("adapter %p.\n", adapter);
2745
2746 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2747 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2748 if (!gl_renderer_str)
2749 {
2750 ERR("Received a NULL GL_RENDERER.\n");
2751 return FALSE;
2752 }
2753
2754 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2755 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2756 if (!gl_vendor_str)
2757 {
2758 ERR("Received a NULL GL_VENDOR.\n");
2759 return FALSE;
2760 }
2761
2762 /* Parse the GL_VERSION field into major and minor information */
2763 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2764 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2765 if (!gl_version_str)
2766 {
2767 ERR("Received a NULL GL_VERSION.\n");
2768 return FALSE;
2769 }
2770 gl_version = wined3d_parse_gl_version(gl_version_str);
2771
2772 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2773 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2774 if (!GL_Extensions)
2775 {
2776 ERR("Received a NULL GL_EXTENSIONS.\n");
2777 return FALSE;
2778 }
2779
2780 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2781 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2782
2783 TRACE("GL extensions reported:\n");
2784 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2785 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2786
2787 /* Now work out what GL support this card really has. */
2788 load_gl_funcs( gl_info );
2789
2790 hdc = wglGetCurrentDC();
2791 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2792 if (GL_EXTCALL(wglGetExtensionsStringARB))
2793 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2794 if (!WGL_Extensions)
2795 WARN("WGL extensions not supported.\n");
2796 else
2797 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2798 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2799
2800 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2801 {
2802 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2803 gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2804 gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2805 gl_info->supported[EXT_TEXTURE3D] = TRUE;
2806 }
2807
2808 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2809 {
2810 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2811 gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2812 gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2813 gl_info->supported[NV_POINT_SPRITE] = TRUE;
2814 }
2815
2816 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2817 {
2818 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2819 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2820 }
2821
2822 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2823
2824 if (gl_info->supported[APPLE_FENCE])
2825 {
2826 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2827 * The apple extension interacts with some other apple exts. Disable the NV
2828 * extension if the apple one is support to prevent confusion in other parts
2829 * of the code. */
2830 gl_info->supported[NV_FENCE] = FALSE;
2831 }
2832 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2833 {
2834 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2835 *
2836 * The enums are the same:
2837 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2838 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2839 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2840 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2841 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2842 */
2843 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2844 {
2845 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2846 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2847 }
2848 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2849 {
2850 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2851 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2852 }
2853 }
2854 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2855 {
2856 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2857 * functionality. Prefer the ARB extension */
2858 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2859 }
2860 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2861 {
2862 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2863 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2864 }
2865 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2866 {
2867 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2868 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2869 }
2870 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2871 {
2872 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2873 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2874 }
2875 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2876 {
2877 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2878 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2879 }
2880 if (gl_info->supported[NV_TEXTURE_SHADER2])
2881 {
2882 if (gl_info->supported[NV_REGISTER_COMBINERS])
2883 {
2884 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2885 * are supported. The nv extensions provide the same functionality as the
2886 * ATI one, and a bit more(signed pixelformats). */
2887 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2888 }
2889 }
2890 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2891 {
2892 /* If we have full NP2 texture support, disable
2893 * GL_ARB_texture_rectangle because we will never use it.
2894 * This saves a few redundant glDisable calls. */
2895 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2896 }
2897 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2898 {
2899 /* Disable NV_register_combiners and fragment shader if this is supported.
2900 * generally the NV extensions are preferred over the ATI ones, and this
2901 * extension is disabled if register_combiners and texture_shader2 are both
2902 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2903 * fragment processing support. */
2904 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2905 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2906 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2907 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2908 }
2909 if (gl_info->supported[NV_HALF_FLOAT])
2910 {
2911 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2912 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2913 }
2914 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2915 {
2916 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2917 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2918 * we never render to sRGB surfaces). */
2919 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2920 }
2921 if (gl_info->supported[ARB_OCCLUSION_QUERY])
2922 {
2923 GLint counter_bits;
2924
2925 GL_EXTCALL(glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &counter_bits));
2926 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
2927 if (!counter_bits)
2928 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
2929 }
2930
2931 wined3d_adapter_init_limits(gl_info);
2932
2933 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2934 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2935
2936 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2937 {
2938 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2939 unsigned int major, minor;
2940
2941 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2942
2943 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2944 sscanf(str, "%u.%u", &major, &minor);
2945 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2946 }
2947
2948 checkGLcall("extension detection");
2949
2950 adapter->shader_backend = select_shader_backend(gl_info);
2951 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
2952 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
2953 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
2954
2955 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
2956 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
2957 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
2958 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
2959 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
2960 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
2961 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
2962
2963 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
2964 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
2965
2966 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2967 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
2968 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
2969 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
2970
2971 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2972 {
2973 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2974 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2975 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2976 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2977 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2978 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2979 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2980 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2981 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2982 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2983 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2984 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2985 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2986 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2987 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2988 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2989 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2990 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2991 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2992 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2993 }
2994 else
2995 {
2996 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2997 {
2998 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2999 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
3000 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
3001 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
3002 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
3003 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
3004 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
3005 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
3006 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
3007 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
3008 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
3009 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
3010 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
3011 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
3012 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
3013 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3014 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
3015 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
3016 }
3017 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3018 {
3019 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3020 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
3021 }
3022 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
3023 {
3024 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
3025 }
3026 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3027 {
3028 gl_info->fbo_ops.glRenderbufferStorageMultisample
3029 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
3030 }
3031 }
3032
3033 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
3034 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
3035 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
3036
3037 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
3038 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
3039
3040 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
3041 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
3042 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
3043 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
3044 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
3045 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
3046 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
3047 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
3048
3049 adapter->d3d_info.valid_rt_mask = 0;
3050 for (i = 0; i < gl_info->limits.buffers; ++i)
3051 adapter->d3d_info.valid_rt_mask |= (1 << i);
3052
3053 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
3054 init_driver_info(driver_info, card_vendor, device);
3055 add_gl_compat_wrappers(gl_info);
3056
3057 return TRUE;
3058 }
3059
3060 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
3061 {
3062 TRACE("wined3d %p, reporting %u adapters.\n",
3063 wined3d, wined3d->adapter_count);
3064
3065 return wined3d->adapter_count;
3066 }
3067
3068 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
3069 {
3070 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
3071
3072 return WINED3D_OK;
3073 }
3074
3075 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
3076 {
3077 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
3078
3079 if (adapter_idx >= wined3d->adapter_count)
3080 return NULL;
3081
3082 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
3083 }
3084
3085 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
3086 of the same bpp but different resolutions */
3087
3088 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3089 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
3090 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
3091 {
3092 const struct wined3d_adapter *adapter;
3093 const struct wined3d_format *format;
3094 unsigned int i = 0;
3095 unsigned int j = 0;
3096 UINT format_bits;
3097 DEVMODEW mode;
3098
3099 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
3100 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
3101
3102 if (adapter_idx >= wined3d->adapter_count)
3103 return 0;
3104
3105 adapter = &wined3d->adapters[adapter_idx];
3106 format = wined3d_get_format(&adapter->gl_info, format_id);
3107 format_bits = format->byte_count * CHAR_BIT;
3108
3109 memset(&mode, 0, sizeof(mode));
3110 mode.dmSize = sizeof(mode);
3111
3112 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
3113 {
3114 if (mode.dmFields & DM_DISPLAYFLAGS)
3115 {
3116 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3117 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
3118 continue;
3119
3120 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3121 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
3122 continue;
3123 }
3124
3125 if (format_id == WINED3DFMT_UNKNOWN)
3126 {
3127 /* This is for d3d8, do not enumerate P8 here. */
3128 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
3129 }
3130 else if (mode.dmBitsPerPel == format_bits)
3131 {
3132 ++i;
3133 }
3134 }
3135
3136 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
3137
3138 return i;
3139 }
3140
3141 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3142 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
3143 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
3144 UINT mode_idx, struct wined3d_display_mode *mode)
3145 {
3146 const struct wined3d_adapter *adapter;
3147 const struct wined3d_format *format;
3148 UINT format_bits;
3149 DEVMODEW m;
3150 UINT i = 0;
3151 int j = 0;
3152
3153 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3154 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
3155
3156 if (!mode || adapter_idx >= wined3d->adapter_count)
3157 return WINED3DERR_INVALIDCALL;
3158
3159 adapter = &wined3d->adapters[adapter_idx];
3160 format = wined3d_get_format(&adapter->gl_info, format_id);
3161 format_bits = format->byte_count * CHAR_BIT;
3162
3163 memset(&m, 0, sizeof(m));
3164 m.dmSize = sizeof(m);
3165
3166 while (i <= mode_idx)
3167 {
3168 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3169 {
3170 WARN("Invalid mode_idx %u.\n", mode_idx);
3171 return WINED3DERR_INVALIDCALL;
3172 }
3173
3174 if (m.dmFields & DM_DISPLAYFLAGS)
3175 {
3176 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3177 && (m.u2.dmDisplayFlags & DM_INTERLACED))
3178 continue;
3179
3180 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3181 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3182 continue;
3183 }
3184
3185 if (format_id == WINED3DFMT_UNKNOWN)
3186 {
3187 /* This is for d3d8, do not enumerate P8 here. */
3188 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3189 }
3190 else if (m.dmBitsPerPel == format_bits)
3191 {
3192 ++i;
3193 }
3194 }
3195
3196 mode->width = m.dmPelsWidth;
3197 mode->height = m.dmPelsHeight;
3198 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3199 if (m.dmFields & DM_DISPLAYFREQUENCY)
3200 mode->refresh_rate = m.dmDisplayFrequency;
3201
3202 if (format_id == WINED3DFMT_UNKNOWN)
3203 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3204 else
3205 mode->format_id = format_id;
3206
3207 if (!(m.dmFields & DM_DISPLAYFLAGS))
3208 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3209 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3210 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3211 else
3212 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3213
3214 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3215 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3216
3217 return WINED3D_OK;
3218 }
3219
3220 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3221 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3222 {
3223 const struct wined3d_adapter *adapter;
3224 DEVMODEW m;
3225
3226 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3227 wined3d, adapter_idx, mode, rotation);
3228
3229 if (!mode || adapter_idx >= wined3d->adapter_count)
3230 return WINED3DERR_INVALIDCALL;
3231
3232 adapter = &wined3d->adapters[adapter_idx];
3233
3234 memset(&m, 0, sizeof(m));
3235 m.dmSize = sizeof(m);
3236
3237 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3238 mode->width = m.dmPelsWidth;
3239 mode->height = m.dmPelsHeight;
3240 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3241 if (m.dmFields & DM_DISPLAYFREQUENCY)
3242 mode->refresh_rate = m.dmDisplayFrequency;
3243 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3244
3245 /* Lie about the format. X11 can't change the color depth, and some apps
3246 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3247 * that GetDisplayMode still returns 24 bpp. This should probably be
3248 * handled in winex11 instead. */
3249 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3250 {
3251 WARN("Overriding format %s with stored format %s.\n",
3252 debug_d3dformat(mode->format_id),
3253 debug_d3dformat(adapter->screen_format));
3254 mode->format_id = adapter->screen_format;
3255 }
3256
3257 if (!(m.dmFields & DM_DISPLAYFLAGS))
3258 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3259 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3260 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3261 else
3262 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3263
3264 if (rotation)
3265 {
3266 switch (m.u1.s2.dmDisplayOrientation)
3267 {
3268 case DMDO_DEFAULT:
3269 *rotation = WINED3D_DISPLAY_ROTATION_0;
3270 break;
3271 case DMDO_90:
3272 *rotation = WINED3D_DISPLAY_ROTATION_90;
3273 break;
3274 case DMDO_180:
3275 *rotation = WINED3D_DISPLAY_ROTATION_180;
3276 break;
3277 case DMDO_270:
3278 *rotation = WINED3D_DISPLAY_ROTATION_270;
3279 break;
3280 default:
3281 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3282 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3283 break;
3284 }
3285 }
3286
3287 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3288 mode->refresh_rate, debug_d3dformat(mode->format_id),
3289 mode->scanline_ordering);
3290 return WINED3D_OK;
3291 }
3292
3293 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3294 UINT adapter_idx, const struct wined3d_display_mode *mode)
3295 {
3296 struct wined3d_display_mode current_mode;
3297 const struct wined3d_format *format;
3298 struct wined3d_adapter *adapter;
3299 DEVMODEW devmode;
3300 RECT clip_rc;
3301 HRESULT hr;
3302 LONG ret;
3303
3304 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3305 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3306 mode->scanline_ordering);
3307
3308 if (adapter_idx >= wined3d->adapter_count)
3309 return WINED3DERR_INVALIDCALL;
3310
3311 adapter = &wined3d->adapters[adapter_idx];
3312 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3313
3314 memset(&devmode, 0, sizeof(devmode));
3315 devmode.dmSize = sizeof(devmode);
3316 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3317 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3318 devmode.dmPelsWidth = mode->width;
3319 devmode.dmPelsHeight = mode->height;
3320
3321 devmode.dmDisplayFrequency = mode->refresh_rate;
3322 if (mode->refresh_rate)
3323 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3324
3325 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3326 {
3327 devmode.dmFields |= DM_DISPLAYFLAGS;
3328 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3329 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3330 }
3331
3332 /* Only change the mode if necessary. */
3333 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3334 {
3335 ERR("Failed to get current display mode, hr %#x.\n", hr);
3336 }
3337 else if (current_mode.width == mode->width
3338 && current_mode.height == mode->height
3339 && current_mode.format_id == mode->format_id
3340 && (current_mode.refresh_rate == mode->refresh_rate
3341 || !mode->refresh_rate)
3342 && (current_mode.scanline_ordering == mode->scanline_ordering
3343 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3344 {
3345 TRACE("Skipping redundant mode setting call.\n");
3346 return WINED3D_OK;
3347 }
3348
3349 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3350 if (ret != DISP_CHANGE_SUCCESSFUL)
3351 {
3352 if (devmode.dmDisplayFrequency)
3353 {
3354 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3355 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3356 devmode.dmDisplayFrequency = 0;
3357 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3358 }
3359 if (ret != DISP_CHANGE_SUCCESSFUL)
3360 return WINED3DERR_NOTAVAILABLE;
3361 }
3362
3363 /* Store the new values. */
3364 adapter->screen_format = mode->format_id;
3365
3366 /* And finally clip mouse to our screen. */
3367 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3368 ClipCursor(&clip_rc);
3369
3370 return WINED3D_OK;
3371 }
3372
3373 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3374 and fields being inserted in the middle, a new structure is used in place */
3375 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3376 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3377 {
3378 const struct wined3d_adapter *adapter;
3379 size_t len;
3380
3381 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3382 wined3d, adapter_idx, flags, identifier);
3383
3384 if (adapter_idx >= wined3d->adapter_count)
3385 return WINED3DERR_INVALIDCALL;
3386
3387 adapter = &wined3d->adapters[adapter_idx];
3388
3389 if (identifier->driver_size)
3390 {
3391 const char *name = adapter->driver_info.name;
3392 len = min(strlen(name), identifier->driver_size - 1);
3393 memcpy(identifier->driver, name, len);
3394 identifier->driver[len] = '\0';
3395 }
3396
3397 if (identifier->description_size)
3398 {
3399 const char *description = adapter->driver_info.description;
3400 len = min(strlen(description), identifier->description_size - 1);
3401 memcpy(identifier->description, description, len);
3402 identifier->description[len] = '\0';
3403 }
3404
3405 /* Note that d3d8 doesn't supply a device name. */
3406 if (identifier->device_name_size)
3407 {
3408 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3409 identifier->device_name_size, NULL, NULL))
3410 {
3411 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3412 return WINED3DERR_INVALIDCALL;
3413 }
3414 }
3415
3416 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3417 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3418 identifier->vendor_id = adapter->driver_info.vendor;
3419 identifier->device_id = adapter->driver_info.device;
3420 identifier->subsystem_id = 0;
3421 identifier->revision = 0;
3422 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3423 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3424 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3425 identifier->video_memory = adapter->TextureRam;
3426
3427 return WINED3D_OK;
3428 }
3429
3430 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3431 struct wined3d_raster_status *raster_status)
3432 {
3433 LONGLONG freq_per_frame, freq_per_line;
3434 LARGE_INTEGER counter, freq_per_sec;
3435 struct wined3d_display_mode mode;
3436 static UINT once;
3437
3438 if (!once++)
3439 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3440 wined3d, adapter_idx, raster_status);
3441 else
3442 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3443 wined3d, adapter_idx, raster_status);
3444
3445 /* Obtaining the raster status is a widely implemented but optional
3446 * feature. When this method returns OK StarCraft 2 expects the
3447 * raster_status->InVBlank value to actually change over time.
3448 * And Endless Alice Crysis doesn't care even if this method fails.
3449 * Thus this method returns OK and fakes raster_status by
3450 * QueryPerformanceCounter. */
3451
3452 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3453 return WINED3DERR_INVALIDCALL;
3454 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3455 return WINED3DERR_INVALIDCALL;
3456 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3457 mode.refresh_rate = 60;
3458
3459 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3460 /* Assume 20 scan lines in the vertical blank. */
3461 freq_per_line = freq_per_frame / (mode.height + 20);
3462 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3463 if (raster_status->scan_line < mode.height)
3464 raster_status->in_vblank = FALSE;
3465 else
3466 {
3467 raster_status->scan_line = 0;
3468 raster_status->in_vblank = TRUE;
3469 }
3470
3471 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3472 raster_status->in_vblank, raster_status->scan_line);
3473
3474 return WINED3D_OK;
3475 }
3476
3477 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3478 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3479 {
3480 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3481
3482 /* Float formats need FBOs. If FBOs are used this function isn't called */
3483 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3484
3485 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3486 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3487 {
3488 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3489 return FALSE;
3490 }
3491
3492 if(cfg->redSize < redSize)
3493 return FALSE;
3494
3495 if(cfg->greenSize < greenSize)
3496 return FALSE;
3497
3498 if(cfg->blueSize < blueSize)
3499 return FALSE;
3500
3501 if(cfg->alphaSize < alphaSize)
3502 return FALSE;
3503
3504 return TRUE;
3505 }
3506
3507 /* Probably a RGBA_float or color index mode */
3508 return FALSE;
3509 }
3510
3511 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3512 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3513 {
3514 BYTE depthSize, stencilSize;
3515 BOOL lockable = FALSE;
3516
3517 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3518 {
3519 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3520 return FALSE;
3521 }
3522
3523 /* Float formats need FBOs. If FBOs are used this function isn't called */
3524 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3525
3526 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3527 lockable = TRUE;
3528
3529 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3530 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3531 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3532 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3533 return FALSE;
3534
3535 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3536 * allow more stencil bits than requested. */
3537 if(cfg->stencilSize < stencilSize)
3538 return FALSE;
3539
3540 return TRUE;
3541 }
3542
3543 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3544 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3545 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3546 {
3547 const struct wined3d_format *rt_format;
3548 const struct wined3d_format *ds_format;
3549 const struct wined3d_adapter *adapter;
3550
3551 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3552 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3553 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3554 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3555
3556 if (adapter_idx >= wined3d->adapter_count)
3557 return WINED3DERR_INVALIDCALL;
3558
3559 adapter = &wined3d->adapters[adapter_idx];
3560 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3561 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3562 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3563 {
3564 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3565 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3566 {
3567 TRACE("Formats match.\n");
3568 return WINED3D_OK;
3569 }
3570 }
3571 else
3572 {
3573 const struct wined3d_pixel_format *cfgs;
3574 unsigned int cfg_count;
3575 unsigned int i;
3576
3577 cfgs = adapter->cfgs;
3578 cfg_count = adapter->cfg_count;
3579 for (i = 0; i < cfg_count; ++i)
3580 {
3581 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3582 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3583 {
3584 TRACE("Formats match.\n");
3585 return WINED3D_OK;
3586 }
3587 }
3588 }
3589
3590 TRACE("Unsupported format pair: %s and %s.\n",
3591 debug_d3dformat(render_target_format_id),
3592 debug_d3dformat(depth_stencil_format_id));
3593
3594 return WINED3DERR_NOTAVAILABLE;
3595 }
3596
3597 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3598 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3599 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3600 {
3601 const struct wined3d_gl_info *gl_info;
3602
3603 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3604 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3605 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3606 windowed, multisample_type, quality_levels);
3607
3608 if (adapter_idx >= wined3d->adapter_count)
3609 return WINED3DERR_INVALIDCALL;
3610
3611 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3612
3613 if (multisample_type > gl_info->limits.samples)
3614 {
3615 TRACE("Returning not supported.\n");
3616 if (quality_levels)
3617 *quality_levels = 0;
3618
3619 return WINED3DERR_NOTAVAILABLE;
3620 }
3621
3622 if (quality_levels)
3623 {
3624 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3625 /* FIXME: This is probably wrong. */
3626 *quality_levels = gl_info->limits.samples;
3627 else
3628 *quality_levels = 1;
3629 }
3630
3631 return WINED3D_OK;
3632 }
3633
3634 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3635 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3636 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3637 {
3638 /* Only allow depth/stencil formats */
3639 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3640
3641 /* Blacklist formats not supported on Windows */
3642 switch (ds_format->id)
3643 {
3644 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3645 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3646 TRACE("[FAILED] - not supported on windows.\n");
3647 return FALSE;
3648
3649 default:
3650 break;
3651 }
3652
3653 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3654 {
3655 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3656 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3657 }
3658 else
3659 {
3660 unsigned int i;
3661
3662 /* Walk through all WGL pixel formats to find a match */
3663 for (i = 0; i < adapter->cfg_count; ++i)
3664 {
3665 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3666 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3667 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3668 return TRUE;
3669 }
3670 }
3671
3672 return FALSE;
3673 }
3674
3675 /* Check the render target capabilities of a format */
3676 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3677 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3678 {
3679 /* Filter out non-RT formats */
3680 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3681 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3682 {
3683 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3684 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3685 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3686 unsigned int i;
3687
3688 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3689 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3690
3691 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3692 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3693 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3694 {
3695 TRACE("[FAILED]\n");
3696 return FALSE;
3697 }
3698
3699 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3700 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3701 for (i = 0; i < adapter->cfg_count; ++i)
3702 {
3703 if (cfgs[i].windowDrawable
3704 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3705 {
3706 TRACE("Pixel format %d is compatible with format %s.\n",
3707 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3708 return TRUE;
3709 }
3710 }
3711 }
3712 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3713 {
3714 /* For now return TRUE for FBOs until we have some proper checks.
3715 * Note that this function will only be called when the format is around for texturing. */
3716 return TRUE;
3717 }
3718 return FALSE;
3719 }
3720
3721 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3722 const struct wined3d_format *adapter_format,
3723 const struct wined3d_format *check_format, BOOL no3d)
3724 {
3725 if (no3d)
3726 {
3727 switch (check_format->id)
3728 {
3729 case WINED3DFMT_B8G8R8_UNORM:
3730 TRACE("[FAILED] - Not enumerated on Windows.\n");
3731 return FALSE;
3732 case WINED3DFMT_B8G8R8A8_UNORM:
3733 case WINED3DFMT_B8G8R8X8_UNORM:
3734 case WINED3DFMT_B5G6R5_UNORM:
3735 case WINED3DFMT_B5G5R5X1_UNORM:
3736 case WINED3DFMT_B5G5R5A1_UNORM:
3737 case WINED3DFMT_B4G4R4A4_UNORM:
3738 case WINED3DFMT_B2G3R3_UNORM:
3739 case WINED3DFMT_A8_UNORM:
3740 case WINED3DFMT_B2G3R3A8_UNORM:
3741 case WINED3DFMT_B4G4R4X4_UNORM:
3742 case WINED3DFMT_R10G10B10A2_UNORM:
3743 case WINED3DFMT_R8G8B8A8_UNORM:
3744 case WINED3DFMT_R8G8B8X8_UNORM:
3745 case WINED3DFMT_R16G16_UNORM:
3746 case WINED3DFMT_B10G10R10A2_UNORM:
3747 case WINED3DFMT_R16G16B16A16_UNORM:
3748 case WINED3DFMT_P8_UINT:
3749 TRACE("[OK]\n");
3750 return TRUE;
3751 default:
3752 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3753 return FALSE;
3754 }
3755 }
3756
3757 /* All formats that are supported for textures are supported for surfaces
3758 * as well. */
3759 if (check_format->flags & WINED3DFMT_FLAG_TEXTURE)
3760 return TRUE;
3761 /* All depth stencil formats are supported on surfaces */
3762 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3763
3764 /* If opengl can't process the format natively, the blitter may be able to convert it */
3765 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3766 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3767 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3768 {
3769 TRACE("[OK]\n");
3770 return TRUE;
3771 }
3772
3773 /* Reject other formats */
3774 TRACE("[FAILED]\n");
3775 return FALSE;
3776 }
3777
3778 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
3779 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
3780 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
3781 * show that wrapping is supported. The lack of filtering will sort out the
3782 * mipmapping capability anyway.
3783 *
3784 * For now lets report this on all formats, but in the future we may want to
3785 * restrict it to some should applications need that. */
3786 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3787 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3788 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
3789 {
3790 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3791 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3792 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3793 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3794 DWORD format_flags = 0;
3795 DWORD allowed_usage;
3796
3797 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3798 "resource_type %s, check_format %s.\n",
3799 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3800 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3801 debug_d3dformat(check_format_id));
3802
3803 if (adapter_idx >= wined3d->adapter_count)
3804 return WINED3DERR_INVALIDCALL;
3805
3806 switch (resource_type)
3807 {
3808 case WINED3D_RTYPE_CUBE_TEXTURE:
3809 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3810 {
3811 TRACE("[FAILED] - No cube texture support.\n");
3812 return WINED3DERR_NOTAVAILABLE;
3813 }
3814
3815 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3816 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3817 | WINED3DUSAGE_DYNAMIC
3818 | WINED3DUSAGE_RENDERTARGET
3819 | WINED3DUSAGE_SOFTWAREPROCESSING
3820 | WINED3DUSAGE_QUERY_FILTER
3821 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3822 | WINED3DUSAGE_QUERY_SRGBREAD
3823 | WINED3DUSAGE_QUERY_SRGBWRITE
3824 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3825 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3826 break;
3827
3828 case WINED3D_RTYPE_SURFACE:
3829 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
3830 {
3831 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3832 return WINED3DERR_NOTAVAILABLE;
3833 }
3834
3835 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
3836 | WINED3DUSAGE_RENDERTARGET
3837 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3838 break;
3839
3840 case WINED3D_RTYPE_TEXTURE:
3841 if ((usage & WINED3DUSAGE_DEPTHSTENCIL) && (format->flags & WINED3DFMT_FLAG_SHADOW)
3842 && !gl_info->supported[ARB_SHADOW])
3843 {
3844 TRACE("[FAILED] - No shadow sampler support.\n");
3845 return WINED3DERR_NOTAVAILABLE;
3846 }
3847
3848 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3849 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3850 | WINED3DUSAGE_DEPTHSTENCIL
3851 | WINED3DUSAGE_DYNAMIC
3852 | WINED3DUSAGE_RENDERTARGET
3853 | WINED3DUSAGE_SOFTWAREPROCESSING
3854 | WINED3DUSAGE_QUERY_FILTER
3855 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
3856 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3857 | WINED3DUSAGE_QUERY_SRGBREAD
3858 | WINED3DUSAGE_QUERY_SRGBWRITE
3859 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3860 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3861 break;
3862
3863 case WINED3D_RTYPE_VOLUME_TEXTURE:
3864 case WINED3D_RTYPE_VOLUME:
3865 /* Volume is to VolumeTexture what Surface is to Texture, but its
3866 * usage caps are not documented. Most driver seem to offer
3867 * (nearly) the same on Volume and VolumeTexture, so do that too. */
3868 if (!gl_info->supported[EXT_TEXTURE3D])
3869 {
3870 TRACE("[FAILED] - No volume texture support.\n");
3871 return WINED3DERR_NOTAVAILABLE;
3872 }
3873
3874 /* Filter formats that need conversion; For one part, this
3875 * conversion is unimplemented, and volume textures are huge, so
3876 * it would be a big performance hit. Unless we hit an application
3877 * needing one of those formats, don't advertize them to avoid
3878 * leading applications into temptation. The windows drivers don't
3879 * support most of those formats on volumes anyway. */
3880 if (format->convert)
3881 {
3882 TRACE("[FAILED] - No converted formats on volumes.\n");
3883 return WINED3DERR_NOTAVAILABLE;
3884 }
3885
3886 /* The GL_EXT_texture_compression_s3tc spec requires that loading
3887 * an s3tc compressed texture results in an error. While the D3D
3888 * refrast does support s3tc volumes, at least the nvidia Windows
3889 * driver does not, so we're free not to support this format. */
3890 switch (check_format_id)
3891 {
3892 case WINED3DFMT_DXT1:
3893 case WINED3DFMT_DXT2:
3894 case WINED3DFMT_DXT3:
3895 case WINED3DFMT_DXT4:
3896 case WINED3DFMT_DXT5:
3897 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3898 return WINED3DERR_NOTAVAILABLE;
3899
3900 default:
3901 /* Do nothing, continue with checking the format below */
3902 break;
3903 }
3904
3905 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3906 allowed_usage = WINED3DUSAGE_DYNAMIC
3907 | WINED3DUSAGE_SOFTWAREPROCESSING
3908 | WINED3DUSAGE_QUERY_FILTER
3909 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3910 | WINED3DUSAGE_QUERY_SRGBREAD
3911 | WINED3DUSAGE_QUERY_SRGBWRITE
3912 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3913 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3914 break;
3915
3916 default:
3917 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
3918 return WINED3DERR_NOTAVAILABLE;
3919 }
3920
3921 if ((usage & allowed_usage) != usage)
3922 {
3923 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
3924 usage, debug_d3dresourcetype(resource_type), allowed_usage);
3925 return WINED3DERR_NOTAVAILABLE;
3926 }
3927
3928 if (usage & WINED3DUSAGE_QUERY_FILTER)
3929 format_flags |= WINED3DFMT_FLAG_FILTERING;
3930 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3931 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
3932 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3933 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
3934 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3935 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
3936 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3937 format_flags |= WINED3DFMT_FLAG_VTF;
3938 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3939 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
3940
3941 if ((format->flags & format_flags) != format_flags)
3942 {
3943 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
3944 format_flags, debug_d3dformat(check_format_id), format->flags);
3945 return WINED3DERR_NOTAVAILABLE;
3946 }
3947
3948 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
3949 {
3950 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
3951 return WINED3DERR_NOTAVAILABLE;
3952 }
3953
3954 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
3955 && !CheckDepthStencilCapability(adapter, adapter_format, format))
3956 {
3957 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
3958 debug_d3dformat(check_format_id));
3959 return WINED3DERR_NOTAVAILABLE;
3960 }
3961
3962 if ((usage & WINED3DUSAGE_RENDERTARGET)
3963 && !CheckRenderTargetCapability(adapter, adapter_format, format))
3964 {
3965 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
3966 debug_d3dformat(check_format_id));
3967 return WINED3DERR_NOTAVAILABLE;
3968 }
3969
3970 if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
3971 {
3972 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
3973 return WINED3DOK_NOAUTOGEN;
3974 }
3975
3976 return WINED3D_OK;
3977 }
3978
3979 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
3980 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
3981 {
3982 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
3983 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
3984 debug_d3dformat(dst_format));
3985
3986 return WINED3D_OK;
3987 }
3988
3989 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
3990 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
3991 enum wined3d_format_id backbuffer_format, BOOL windowed)
3992 {
3993 UINT mode_count;
3994 HRESULT hr;
3995
3996 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
3997 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
3998 debug_d3dformat(backbuffer_format), windowed);
3999
4000 if (adapter_idx >= wined3d->adapter_count)
4001 return WINED3DERR_INVALIDCALL;
4002
4003 /* The task of this function is to check whether a certain display / backbuffer format
4004 * combination is available on the given adapter. In fullscreen mode microsoft specified
4005 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4006 * and display format should match exactly.
4007 * In windowed mode format conversion can occur and this depends on the driver. When format
4008 * conversion is done, this function should nevertheless fail and applications need to use
4009 * CheckDeviceFormatConversion.
4010 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4011
4012 /* There are only 4 display formats. */
4013 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4014 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4015 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4016 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4017 {
4018 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4019 return WINED3DERR_NOTAVAILABLE;
4020 }
4021
4022 /* If the requested display format is not available, don't continue. */
4023 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4024 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4025 if (!mode_count)
4026 {
4027 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4028 return WINED3DERR_NOTAVAILABLE;
4029 }
4030
4031 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4032 * it means 'reuse' the display format for the backbuffer. */
4033 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4034 {
4035 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4036 return WINED3DERR_NOTAVAILABLE;
4037 }
4038
4039 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4040 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4041 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4042 {
4043 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4044 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4045 return WINED3DERR_NOTAVAILABLE;
4046 }
4047
4048 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4049 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4050 * WINED3DFMT_B5G5R5A1_UNORM. */
4051 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4052 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4053 {
4054 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4055 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4056 return WINED3DERR_NOTAVAILABLE;
4057 }
4058
4059 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4060 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4061 * WINED3DFMT_B8G8R8A8_UNORM. */
4062 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4063 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4064 {
4065 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4066 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4067 return WINED3DERR_NOTAVAILABLE;
4068 }
4069
4070 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4071 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4072 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4073 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4074 {
4075 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4076 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4077 return WINED3DERR_NOTAVAILABLE;
4078 }
4079
4080 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4081 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4082 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format);
4083 if (FAILED(hr))
4084 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4085 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4086
4087 return hr;
4088 }
4089
4090 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4091 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4092 {
4093 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4094 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4095 struct shader_caps shader_caps;
4096 struct fragment_caps fragment_caps;
4097 struct wined3d_vertex_caps vertex_caps;
4098 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4099
4100 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4101 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4102
4103 if (adapter_idx >= wined3d->adapter_count)
4104 return WINED3DERR_INVALIDCALL;
4105
4106 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4107 caps->AdapterOrdinal = adapter_idx;
4108
4109 caps->Caps = 0;
4110 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4111 WINED3DCAPS2_FULLSCREENGAMMA |
4112 WINED3DCAPS2_DYNAMICTEXTURES;
4113 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4114 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4115
4116 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4117 WINED3DCAPS3_COPY_TO_VIDMEM |
4118 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4119
4120 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4121 WINED3DPRESENT_INTERVAL_ONE;
4122
4123 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4124 WINED3DCURSORCAPS_LOWRES;
4125
4126 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4127 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4128 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4129 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4130 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4131 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4132 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4133 WINED3DDEVCAPS_PUREDEVICE |
4134 WINED3DDEVCAPS_HWRASTERIZATION |
4135 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4136 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4137 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4138 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4139 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
4140
4141 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4142 WINED3DPMISCCAPS_CULLCCW |
4143 WINED3DPMISCCAPS_CULLCW |
4144 WINED3DPMISCCAPS_COLORWRITEENABLE |
4145 WINED3DPMISCCAPS_CLIPTLVERTS |
4146 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4147 WINED3DPMISCCAPS_MASKZ |
4148 WINED3DPMISCCAPS_BLENDOP |
4149 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4150 /* TODO:
4151 WINED3DPMISCCAPS_NULLREFERENCE
4152 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4153 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4154 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4155
4156 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4157 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4158 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4159 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4160 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4161 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4162
4163 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4164 WINED3DPRASTERCAPS_PAT |
4165 WINED3DPRASTERCAPS_WFOG |
4166 WINED3DPRASTERCAPS_ZFOG |
4167 WINED3DPRASTERCAPS_FOGVERTEX |
4168 WINED3DPRASTERCAPS_FOGTABLE |
4169 WINED3DPRASTERCAPS_STIPPLE |
4170 WINED3DPRASTERCAPS_SUBPIXEL |
4171 WINED3DPRASTERCAPS_ZTEST |
4172 WINED3DPRASTERCAPS_SCISSORTEST |
4173 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4174 WINED3DPRASTERCAPS_DEPTHBIAS;
4175
4176 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4177 {
4178 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4179 WINED3DPRASTERCAPS_ZBIAS |
4180 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4181 }
4182
4183 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4184 WINED3DPCMPCAPS_EQUAL |
4185 WINED3DPCMPCAPS_GREATER |
4186 WINED3DPCMPCAPS_GREATEREQUAL |
4187 WINED3DPCMPCAPS_LESS |
4188 WINED3DPCMPCAPS_LESSEQUAL |
4189 WINED3DPCMPCAPS_NEVER |
4190 WINED3DPCMPCAPS_NOTEQUAL;
4191
4192 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4193 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4194 WINED3DPBLENDCAPS_DESTALPHA |
4195 WINED3DPBLENDCAPS_DESTCOLOR |
4196 WINED3DPBLENDCAPS_INVDESTALPHA |
4197 WINED3DPBLENDCAPS_INVDESTCOLOR |
4198 WINED3DPBLENDCAPS_INVSRCALPHA |
4199 WINED3DPBLENDCAPS_INVSRCCOLOR |
4200 WINED3DPBLENDCAPS_ONE |
4201 WINED3DPBLENDCAPS_SRCALPHA |
4202 WINED3DPBLENDCAPS_SRCALPHASAT |
4203 WINED3DPBLENDCAPS_SRCCOLOR |
4204 WINED3DPBLENDCAPS_ZERO;
4205
4206 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4207 WINED3DPBLENDCAPS_DESTCOLOR |
4208 WINED3DPBLENDCAPS_INVDESTALPHA |
4209 WINED3DPBLENDCAPS_INVDESTCOLOR |
4210 WINED3DPBLENDCAPS_INVSRCALPHA |
4211 WINED3DPBLENDCAPS_INVSRCCOLOR |
4212 WINED3DPBLENDCAPS_ONE |
4213 WINED3DPBLENDCAPS_SRCALPHA |
4214 WINED3DPBLENDCAPS_SRCCOLOR |
4215 WINED3DPBLENDCAPS_ZERO;
4216 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4217 * according to the glBlendFunc manpage
4218 *
4219 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4220 * legacy settings for srcblend only
4221 */
4222
4223 if (gl_info->supported[EXT_BLEND_COLOR])
4224 {
4225 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4226 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4227 }
4228
4229
4230 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4231 WINED3DPCMPCAPS_EQUAL |
4232 WINED3DPCMPCAPS_GREATER |
4233 WINED3DPCMPCAPS_GREATEREQUAL |
4234 WINED3DPCMPCAPS_LESS |
4235 WINED3DPCMPCAPS_LESSEQUAL |
4236 WINED3DPCMPCAPS_NEVER |
4237 WINED3DPCMPCAPS_NOTEQUAL;
4238
4239 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4240 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4241 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4242 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4243 WINED3DPSHADECAPS_COLORFLATRGB |
4244 WINED3DPSHADECAPS_FOGFLAT |
4245 WINED3DPSHADECAPS_FOGGOURAUD |
4246 WINED3DPSHADECAPS_SPECULARFLATRGB;
4247
4248 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4249 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4250 WINED3DPTEXTURECAPS_TRANSPARENCY |
4251 WINED3DPTEXTURECAPS_BORDER |
4252 WINED3DPTEXTURECAPS_MIPMAP |
4253 WINED3DPTEXTURECAPS_PROJECTED |
4254 WINED3DPTEXTURECAPS_PERSPECTIVE;
4255
4256 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4257 {
4258 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4259 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4260 }
4261
4262 if (gl_info->supported[EXT_TEXTURE3D])
4263 {
4264 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4265 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4266 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4267 {
4268 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4269 }
4270 }
4271
4272 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4273 {
4274 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4275 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4276 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4277 {
4278 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4279 }
4280 }
4281
4282 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4283 WINED3DPTFILTERCAPS_MAGFPOINT |
4284 WINED3DPTFILTERCAPS_MINFLINEAR |
4285 WINED3DPTFILTERCAPS_MINFPOINT |
4286 WINED3DPTFILTERCAPS_MIPFLINEAR |
4287 WINED3DPTFILTERCAPS_MIPFPOINT |
4288 WINED3DPTFILTERCAPS_LINEAR |
4289 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4290 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4291 WINED3DPTFILTERCAPS_MIPLINEAR |
4292 WINED3DPTFILTERCAPS_MIPNEAREST |
4293 WINED3DPTFILTERCAPS_NEAREST;
4294
4295 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4296 {
4297 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4298 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4299 }
4300
4301 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4302 {
4303 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4304 WINED3DPTFILTERCAPS_MAGFPOINT |
4305 WINED3DPTFILTERCAPS_MINFLINEAR |
4306 WINED3DPTFILTERCAPS_MINFPOINT |
4307 WINED3DPTFILTERCAPS_MIPFLINEAR |
4308 WINED3DPTFILTERCAPS_MIPFPOINT |
4309 WINED3DPTFILTERCAPS_LINEAR |
4310 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4311 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4312 WINED3DPTFILTERCAPS_MIPLINEAR |
4313 WINED3DPTFILTERCAPS_MIPNEAREST |
4314 WINED3DPTFILTERCAPS_NEAREST;
4315
4316 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4317 {
4318 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4319 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4320 }
4321 }
4322 else
4323 {
4324 caps->CubeTextureFilterCaps = 0;
4325 }
4326
4327 if (gl_info->supported[EXT_TEXTURE3D])
4328 {
4329 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4330 WINED3DPTFILTERCAPS_MAGFPOINT |
4331 WINED3DPTFILTERCAPS_MINFLINEAR |
4332 WINED3DPTFILTERCAPS_MINFPOINT |
4333 WINED3DPTFILTERCAPS_MIPFLINEAR |
4334 WINED3DPTFILTERCAPS_MIPFPOINT |
4335 WINED3DPTFILTERCAPS_LINEAR |
4336 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4337 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4338 WINED3DPTFILTERCAPS_MIPLINEAR |
4339 WINED3DPTFILTERCAPS_MIPNEAREST |
4340 WINED3DPTFILTERCAPS_NEAREST;
4341 }
4342 else
4343 {
4344 caps->VolumeTextureFilterCaps = 0;
4345 }
4346
4347 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4348 WINED3DPTADDRESSCAPS_CLAMP |
4349 WINED3DPTADDRESSCAPS_WRAP;
4350
4351 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4352 {
4353 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4354 }
4355 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4356 {
4357 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4358 }
4359 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4360 {
4361 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4362 }
4363
4364 if (gl_info->supported[EXT_TEXTURE3D])
4365 {
4366 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4367 WINED3DPTADDRESSCAPS_CLAMP |
4368 WINED3DPTADDRESSCAPS_WRAP;
4369 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4370 {
4371 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4372 }
4373 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4374 {
4375 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4376 }
4377 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4378 {
4379 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4380 }
4381 }
4382 else
4383 {
4384 caps->VolumeTextureAddressCaps = 0;
4385 }
4386
4387 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4388 WINED3DLINECAPS_ZTEST |
4389 WINED3DLINECAPS_BLEND |
4390 WINED3DLINECAPS_ALPHACMP |
4391 WINED3DLINECAPS_FOG;
4392 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4393 * idea how generating the smoothing alpha values works; the result is different
4394 */
4395
4396 caps->MaxTextureWidth = gl_info->limits.texture_size;
4397 caps->MaxTextureHeight = gl_info->limits.texture_size;
4398
4399 if (gl_info->supported[EXT_TEXTURE3D])
4400 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4401 else
4402 caps->MaxVolumeExtent = 0;
4403
4404 caps->MaxTextureRepeat = 32768;
4405 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4406 caps->MaxVertexW = 1.0f;
4407
4408 caps->GuardBandLeft = 0.0f;
4409 caps->GuardBandTop = 0.0f;
4410 caps->GuardBandRight = 0.0f;
4411 caps->GuardBandBottom = 0.0f;
4412
4413 caps->ExtentsAdjust = 0.0f;
4414
4415 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4416 WINED3DSTENCILCAPS_INCRSAT |
4417 WINED3DSTENCILCAPS_INVERT |
4418 WINED3DSTENCILCAPS_KEEP |
4419 WINED3DSTENCILCAPS_REPLACE |
4420 WINED3DSTENCILCAPS_ZERO;
4421 if (gl_info->supported[EXT_STENCIL_WRAP])
4422 {
4423 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4424 WINED3DSTENCILCAPS_INCR;
4425 }
4426 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4427 {
4428 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4429 }
4430
4431 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4432 caps->MaxPointSize = gl_info->limits.pointsize_max;
4433
4434 caps->MaxPrimitiveCount = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4435 caps->MaxVertexIndex = 0xfffff;
4436 caps->MaxStreams = MAX_STREAMS;
4437 caps->MaxStreamStride = 1024;
4438
4439 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4440 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4441 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4442 caps->MaxNpatchTessellationLevel = 0;
4443 caps->MasterAdapterOrdinal = 0;
4444 caps->AdapterOrdinalInGroup = 0;
4445 caps->NumberOfAdaptersInGroup = 1;
4446
4447 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4448
4449 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4450 WINED3DPTFILTERCAPS_MAGFPOINT |
4451 WINED3DPTFILTERCAPS_MINFLINEAR |
4452 WINED3DPTFILTERCAPS_MAGFLINEAR;
4453 caps->VertexTextureFilterCaps = 0;
4454
4455 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4456 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4457 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
4458
4459 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4460 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4461
4462 caps->VertexShaderVersion = shader_caps.vs_version;
4463 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4464
4465 caps->PixelShaderVersion = shader_caps.ps_version;
4466 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4467
4468 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4469 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4470 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4471
4472 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
4473 caps->MaxActiveLights = vertex_caps.max_active_lights;
4474 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
4475 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
4476 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
4477 caps->FVFCaps = vertex_caps.fvf_caps;
4478 caps->RasterCaps |= vertex_caps.raster_caps;
4479
4480 /* The following caps are shader specific, but they are things we cannot detect, or which
4481 * are the same among all shader models. So to avoid code duplication set the shader version
4482 * specific, but otherwise constant caps here
4483 */
4484 if (caps->VertexShaderVersion >= 3)
4485 {
4486 /* Where possible set the caps based on OpenGL extensions and if they
4487 * aren't set (in case of software rendering) use the VS 3.0 from
4488 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4489 * VS3.0 value. */
4490 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4491 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4492 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4493 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4494 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4495 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4496
4497 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4498 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4499 }
4500 else if (caps->VertexShaderVersion == 2)
4501 {
4502 caps->VS20Caps.caps = 0;
4503 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4504 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4505 caps->VS20Caps.static_flow_control_depth = 1;
4506
4507 caps->MaxVShaderInstructionsExecuted = 65535;
4508 caps->MaxVertexShader30InstructionSlots = 0;
4509 }
4510 else
4511 { /* VS 1.x */
4512 caps->VS20Caps.caps = 0;
4513 caps->VS20Caps.dynamic_flow_control_depth = 0;
4514 caps->VS20Caps.temp_count = 0;
4515 caps->VS20Caps.static_flow_control_depth = 0;
4516
4517 caps->MaxVShaderInstructionsExecuted = 0;
4518 caps->MaxVertexShader30InstructionSlots = 0;
4519 }
4520
4521 if (caps->PixelShaderVersion >= 3)
4522 {
4523 /* Where possible set the caps based on OpenGL extensions and if they
4524 * aren't set (in case of software rendering) use the PS 3.0 from
4525 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4526 * PS 3.0 value. */
4527
4528 /* Caps is more or less undocumented on MSDN but it appears to be
4529 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4530 * cards from Windows */
4531 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4532 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4533 WINED3DPS20CAPS_PREDICATION |
4534 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4535 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4536 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4537 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4538 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4539 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4540 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4541 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4542 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4543
4544 caps->MaxPShaderInstructionsExecuted = 65535;
4545 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4546 adapter->gl_info.limits.arb_ps_instructions);
4547 }
4548 else if(caps->PixelShaderVersion == 2)
4549 {
4550 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4551 caps->PS20Caps.caps = 0;
4552 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4553 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4554 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4555 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4556 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4557
4558 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4559 caps->MaxPixelShader30InstructionSlots = 0;
4560 }
4561 else /* PS 1.x */
4562 {
4563 caps->PS20Caps.caps = 0;
4564 caps->PS20Caps.dynamic_flow_control_depth = 0;
4565 caps->PS20Caps.temp_count = 0;
4566 caps->PS20Caps.static_flow_control_depth = 0;
4567 caps->PS20Caps.instruction_slot_count = 0;
4568
4569 caps->MaxPShaderInstructionsExecuted = 0;
4570 caps->MaxPixelShader30InstructionSlots = 0;
4571 }
4572
4573 if (caps->VertexShaderVersion >= 2)
4574 {
4575 /* OpenGL supports all the formats below, perhaps not always
4576 * without conversion, but it supports them.
4577 * Further GLSL doesn't seem to have an official unsigned type so
4578 * don't advertise it yet as I'm not sure how we handle it.
4579 * We might need to add some clamping in the shader engine to
4580 * support it.
4581 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4582 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4583 WINED3DDTCAPS_UBYTE4N |
4584 WINED3DDTCAPS_SHORT2N |
4585 WINED3DDTCAPS_SHORT4N;
4586 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4587 {
4588 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4589 WINED3DDTCAPS_FLOAT16_4;
4590 }
4591 }
4592 else
4593 {
4594 caps->DeclTypes = 0;
4595 }
4596
4597 /* Set DirectDraw helper Caps */
4598 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4599 WINEDDCKEYCAPS_SRCBLT;
4600 fx_caps = WINEDDFXCAPS_BLTALPHA |
4601 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4602 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4603 WINEDDFXCAPS_BLTROTATION90 |
4604 WINEDDFXCAPS_BLTSHRINKX |
4605 WINEDDFXCAPS_BLTSHRINKXN |
4606 WINEDDFXCAPS_BLTSHRINKY |
4607 WINEDDFXCAPS_BLTSHRINKXN |
4608 WINEDDFXCAPS_BLTSTRETCHX |
4609 WINEDDFXCAPS_BLTSTRETCHXN |
4610 WINEDDFXCAPS_BLTSTRETCHY |
4611 WINEDDFXCAPS_BLTSTRETCHYN;
4612 blit_caps = WINEDDCAPS_BLT |
4613 WINEDDCAPS_BLTCOLORFILL |
4614 WINEDDCAPS_BLTDEPTHFILL |
4615 WINEDDCAPS_BLTSTRETCH |
4616 WINEDDCAPS_CANBLTSYSMEM |
4617 WINEDDCAPS_CANCLIP |
4618 WINEDDCAPS_CANCLIPSTRETCHED |
4619 WINEDDCAPS_COLORKEY |
4620 WINEDDCAPS_COLORKEYHWASSIST |
4621 WINEDDCAPS_ALIGNBOUNDARYSRC;
4622 pal_caps = WINEDDPCAPS_8BIT |
4623 WINEDDPCAPS_PRIMARYSURFACE;
4624
4625 /* Fill the ddraw caps structure */
4626 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
4627 WINEDDCAPS_PALETTE |
4628 blit_caps;
4629 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
4630 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4631 WINEDDCAPS2_PRIMARYGAMMA |
4632 WINEDDCAPS2_WIDESURFACES |
4633 WINEDDCAPS2_CANRENDERWINDOWED;
4634 caps->ddraw_caps.color_key_caps = ckey_caps;
4635 caps->ddraw_caps.fx_caps = fx_caps;
4636 caps->ddraw_caps.pal_caps = pal_caps;
4637 caps->ddraw_caps.svb_caps = blit_caps;
4638 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4639 caps->ddraw_caps.svb_fx_caps = fx_caps;
4640 caps->ddraw_caps.vsb_caps = blit_caps;
4641 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4642 caps->ddraw_caps.vsb_fx_caps = fx_caps;
4643 caps->ddraw_caps.ssb_caps = blit_caps;
4644 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4645 caps->ddraw_caps.ssb_fx_caps = fx_caps;
4646
4647 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
4648 WINEDDSCAPS_BACKBUFFER |
4649 WINEDDSCAPS_FLIP |
4650 WINEDDSCAPS_FRONTBUFFER |
4651 WINEDDSCAPS_OFFSCREENPLAIN |
4652 WINEDDSCAPS_PALETTE |
4653 WINEDDSCAPS_PRIMARYSURFACE |
4654 WINEDDSCAPS_SYSTEMMEMORY |
4655 WINEDDSCAPS_VIDEOMEMORY |
4656 WINEDDSCAPS_VISIBLE;
4657
4658 if (!(wined3d->flags & WINED3D_NO3D))
4659 {
4660 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
4661 WINEDDSCAPS_MIPMAP |
4662 WINEDDSCAPS_TEXTURE |
4663 WINEDDSCAPS_ZBUFFER;
4664 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
4665 }
4666
4667 return WINED3D_OK;
4668 }
4669
4670 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
4671 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4672 struct wined3d_device **device)
4673 {
4674 struct wined3d_device *object;
4675 HRESULT hr;
4676
4677 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4678 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4679
4680 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4681 * number and create a device without a 3D adapter for 2D only operation. */
4682 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4683 return WINED3DERR_INVALIDCALL;
4684
4685 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4686 if (!object)
4687 return E_OUTOFMEMORY;
4688
4689 hr = device_init(object, wined3d, adapter_idx, device_type,
4690 focus_window, flags, surface_alignment, device_parent);
4691 if (FAILED(hr))
4692 {
4693 WARN("Failed to initialize device, hr %#x.\n", hr);
4694 HeapFree(GetProcessHeap(), 0, object);
4695 return hr;
4696 }
4697
4698 TRACE("Created device %p.\n", object);
4699 *device = object;
4700
4701 device_parent->ops->wined3d_device_created(device_parent, *device);
4702
4703 return WINED3D_OK;
4704 }
4705
4706 static void WINE_GLAPI invalid_func(const void *data)
4707 {
4708 ERR("Invalid vertex attribute function called\n");
4709 DebugBreak();
4710 }
4711
4712 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4713 {
4714 ERR("Invalid texcoord function called\n");
4715 DebugBreak();
4716 }
4717
4718 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4719 * the extension detection and are used in drawStridedSlow
4720 */
4721 static void WINE_GLAPI position_d3dcolor(const void *data)
4722 {
4723 DWORD pos = *((const DWORD *)data);
4724
4725 FIXME("Add a test for fixed function position from d3dcolor type\n");
4726 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
4727 D3DCOLOR_B_G(pos),
4728 D3DCOLOR_B_B(pos),
4729 D3DCOLOR_B_A(pos));
4730 }
4731
4732 static void WINE_GLAPI position_float4(const void *data)
4733 {
4734 const GLfloat *pos = data;
4735
4736 if (pos[3] != 0.0f && pos[3] != 1.0f)
4737 {
4738 float w = 1.0f / pos[3];
4739
4740 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
4741 }
4742 else
4743 {
4744 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
4745 }
4746 }
4747
4748 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
4749 {
4750 DWORD diffuseColor = *((const DWORD *)data);
4751
4752 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
4753 D3DCOLOR_B_G(diffuseColor),
4754 D3DCOLOR_B_B(diffuseColor),
4755 D3DCOLOR_B_A(diffuseColor));
4756 }
4757
4758 static void WINE_GLAPI specular_d3dcolor(const void *data)
4759 {
4760 DWORD specularColor = *((const DWORD *)data);
4761 GLubyte d[] =
4762 {
4763 D3DCOLOR_B_R(specularColor),
4764 D3DCOLOR_B_G(specularColor),
4765 D3DCOLOR_B_B(specularColor)
4766 };
4767
4768 context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
4769 }
4770
4771 static void WINE_GLAPI warn_no_specular_func(const void *data)
4772 {
4773 WARN("GL_EXT_secondary_color not supported\n");
4774 }
4775
4776 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
4777 {
4778 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4779 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
4780 struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
4781
4782 ops->position[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4783 ops->position[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4784 ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
4785 if (!d3d_info->xyzrhw)
4786 ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
4787 else
4788 ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
4789 ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
4790 ops->position[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4791 ops->position[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4792 ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
4793 ops->position[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4794 ops->position[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4795 ops->position[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4796 ops->position[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4797 ops->position[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4798 ops->position[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4799 ops->position[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4800 ops->position[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4801 ops->position[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4802 ops->position[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4803
4804 ops->diffuse[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4805 ops->diffuse[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4806 ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
4807 ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
4808 ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
4809 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4810 ops->diffuse[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4811 ops->diffuse[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4812 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
4813 ops->diffuse[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4814 ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
4815 ops->diffuse[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4816 ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
4817 ops->diffuse[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4818 ops->diffuse[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4819 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4820 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4821 ops->diffuse[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4822
4823 /* No 4 component entry points here. */
4824 ops->specular[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4825 ops->specular[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4826 if (gl_info->supported[EXT_SECONDARY_COLOR])
4827 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
4828 else
4829 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
4830 ops->specular[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
4831 if (gl_info->supported[EXT_SECONDARY_COLOR])
4832 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
4833 else
4834 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
4835 ops->specular[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4836 ops->specular[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4837 ops->specular[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4838 ops->specular[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4839 ops->specular[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4840 ops->specular[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4841 ops->specular[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4842 ops->specular[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4843 ops->specular[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4844 ops->specular[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4845 ops->specular[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4846 ops->specular[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4847 ops->specular[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4848
4849 /* Only 3 component entry points here. Test how others behave. Float4
4850 * normals are used by one of our tests, trying to pass it to the pixel
4851 * shader, which fails on Windows. */
4852 ops->normal[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4853 ops->normal[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4854 ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
4855 /* Just ignore the 4th value. */
4856 ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
4857 ops->normal[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
4858 ops->normal[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4859 ops->normal[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4860 ops->normal[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4861 ops->normal[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4862 ops->normal[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4863 ops->normal[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4864 ops->normal[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4865 ops->normal[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4866 ops->normal[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4867 ops->normal[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4868 ops->normal[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4869 ops->normal[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4870 ops->normal[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4871
4872 ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
4873 ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
4874 ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
4875 ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
4876 ops->texcoord[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
4877 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
4878 ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
4879 ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
4880 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
4881 ops->texcoord[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
4882 ops->texcoord[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
4883 ops->texcoord[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
4884 ops->texcoord[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
4885 ops->texcoord[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
4886 ops->texcoord[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
4887 if (gl_info->supported[NV_HALF_FLOAT])
4888 {
4889 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
4890 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
4891 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
4892 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
4893 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
4894 }
4895 else
4896 {
4897 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
4898 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
4899 }
4900 ops->texcoord[WINED3D_FFP_EMIT_INVALID] = invalid_texcoord_func;
4901 }
4902
4903 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
4904 {
4905 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4906 int i;
4907
4908 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
4909 {
4910 UINT attrib_count = 0;
4911 GLint cfg_count;
4912 int attribs[11];
4913 int values[11];
4914 int attribute;
4915
4916 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
4917 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
4918
4919 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4920 attribs[attrib_count++] = WGL_RED_BITS_ARB;
4921 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
4922 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
4923 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
4924 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
4925 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
4926 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
4927 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
4928 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
4929 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
4930 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
4931
4932 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4933 {
4934 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4935 int format_id = i + 1;
4936
4937 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
4938 continue;
4939
4940 cfg->iPixelFormat = format_id;
4941 cfg->redSize = values[0];
4942 cfg->greenSize = values[1];
4943 cfg->blueSize = values[2];
4944 cfg->alphaSize = values[3];
4945 cfg->colorSize = values[4];
4946 cfg->depthSize = values[5];
4947 cfg->stencilSize = values[6];
4948 cfg->windowDrawable = values[7];
4949 cfg->iPixelType = values[8];
4950 cfg->doubleBuffer = values[9];
4951 cfg->auxBuffers = values[10];
4952
4953 cfg->numSamples = 0;
4954 /* Check multisample support. */
4955 if (gl_info->supported[ARB_MULTISAMPLE])
4956 {
4957 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
4958 int values[2];
4959
4960 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
4961 {
4962 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
4963 * multisampling is supported. values[1] = number of
4964 * multisample buffers. */
4965 if (values[0])
4966 cfg->numSamples = values[1];
4967 }
4968 }
4969
4970 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4971 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
4972 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
4973 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
4974 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
4975
4976 ++adapter->cfg_count;
4977 }
4978 }
4979 else
4980 {
4981 int cfg_count;
4982
4983 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
4984 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4985
4986 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4987 {
4988 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4989 PIXELFORMATDESCRIPTOR pfd;
4990 int format_id = i + 1;
4991
4992 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
4993 continue;
4994
4995 /* We only want HW acceleration using an OpenGL ICD driver.
4996 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
4997 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
4998 * driver (e.g. 3dfx minigl). */
4999 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5000 {
5001 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
5002 continue;
5003 }
5004
5005 cfg->iPixelFormat = format_id;
5006 cfg->redSize = pfd.cRedBits;
5007 cfg->greenSize = pfd.cGreenBits;
5008 cfg->blueSize = pfd.cBlueBits;
5009 cfg->alphaSize = pfd.cAlphaBits;
5010 cfg->colorSize = pfd.cColorBits;
5011 cfg->depthSize = pfd.cDepthBits;
5012 cfg->stencilSize = pfd.cStencilBits;
5013 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5014 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5015 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5016 cfg->auxBuffers = pfd.cAuxBuffers;
5017 cfg->numSamples = 0;
5018
5019 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5020 "depth=%d, stencil=%d, windowDrawable=%d\n",
5021 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5022 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5023 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
5024
5025 ++adapter->cfg_count;
5026 }
5027 }
5028 }
5029
5030 /* Do not call while under the GL lock. */
5031 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
5032 {
5033 struct wined3d_gl_info *gl_info = &adapter->gl_info;
5034 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5035 unsigned int ctx_attrib_idx = 0;
5036 DISPLAY_DEVICEW display_device;
5037 GLint ctx_attribs[3];
5038
5039 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
5040
5041 adapter->ordinal = ordinal;
5042 adapter->monitorPoint.x = -1;
5043 adapter->monitorPoint.y = -1;
5044
5045 /* Dynamically load all GL core functions */
5046 #ifdef USE_WIN32_OPENGL
5047 {
5048 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5049 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5050 ALL_WGL_FUNCS
5051 #undef USE_GL_FUNC
5052 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
5053 }
5054 #else
5055 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5056 {
5057 HDC hdc = GetDC( 0 );
5058 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5059 ReleaseDC( 0, hdc );
5060 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
5061 gl_info->gl_ops.wgl = wgl_driver->wgl;
5062 gl_info->gl_ops.gl = wgl_driver->gl;
5063 }
5064 #endif
5065
5066 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5067 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5068
5069 if (!AllocateLocallyUniqueId(&adapter->luid))
5070 {
5071 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5072 return FALSE;
5073 }
5074 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5075 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
5076
5077 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5078 {
5079 ERR("Failed to get a GL context for adapter %p.\n", adapter);
5080 return FALSE;
5081 }
5082
5083 if (context_debug_output_enabled(gl_info))
5084 {
5085 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_FLAGS_ARB;
5086 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_DEBUG_BIT_ARB;
5087 }
5088 ctx_attribs[ctx_attrib_idx] = 0;
5089 wined3d_create_fake_gl_context_attribs(&fake_gl_ctx, gl_info, ctx_attribs);
5090
5091 if (!wined3d_adapter_init_gl_caps(adapter))
5092 {
5093 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
5094 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5095 return FALSE;
5096 }
5097
5098 wined3d_adapter_init_fb_cfgs(adapter, fake_gl_ctx.dc);
5099 /* We haven't found any suitable formats. This should only happen in
5100 * case of GDI software rendering, which is pretty useless anyway. */
5101 if (!adapter->cfg_count)
5102 {
5103 WARN("No suitable pixel formats found.\n");
5104 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5105 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5106 return FALSE;
5107 }
5108
5109 if (!wined3d_adapter_init_format_info(adapter))
5110 {
5111 ERR("Failed to initialize GL format info.\n");
5112 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5113 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5114 return FALSE;
5115 }
5116
5117 adapter->TextureRam = adapter->driver_info.vidmem;
5118 adapter->UsedTextureRam = 0;
5119 TRACE("Emulating %u MB of texture ram.\n", adapter->TextureRam / (1024 * 1024));
5120
5121 display_device.cb = sizeof(display_device);
5122 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5123 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5124 strcpyW(adapter->DeviceName, display_device.DeviceName);
5125
5126 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5127
5128 wined3d_adapter_init_ffp_attrib_ops(adapter);
5129
5130 return TRUE;
5131 }
5132
5133 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
5134 {
5135 DISPLAY_DEVICEW display_device;
5136
5137 memset(adapter, 0, sizeof(*adapter));
5138 adapter->ordinal = ordinal;
5139 adapter->monitorPoint.x = -1;
5140 adapter->monitorPoint.y = -1;
5141
5142 adapter->driver_info.name = "Display";
5143 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
5144 if (wined3d_settings.emulated_textureram)
5145 adapter->TextureRam = wined3d_settings.emulated_textureram;
5146 else
5147 adapter->TextureRam = 128 * 1024 * 1024;
5148
5149 initPixelFormatsNoGL(&adapter->gl_info);
5150
5151 adapter->vertex_pipe = &none_vertex_pipe;
5152 adapter->fragment_pipe = &none_fragment_pipe;
5153 adapter->shader_backend = &none_shader_backend;
5154 adapter->blitter = &cpu_blit;
5155
5156 display_device.cb = sizeof(display_device);
5157 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5158 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5159 strcpyW(adapter->DeviceName, display_device.DeviceName);
5160 }
5161
5162 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5163
5164 const struct wined3d_parent_ops wined3d_null_parent_ops =
5165 {
5166 wined3d_null_wined3d_object_destroyed,
5167 };
5168
5169 /* Do not call while under the GL lock. */
5170 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5171 {
5172 wined3d->dxVersion = version;
5173 wined3d->ref = 1;
5174 wined3d->flags = flags;
5175
5176 TRACE("Initializing adapters.\n");
5177
5178 if (flags & WINED3D_NO3D)
5179 {
5180 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
5181 wined3d->adapter_count = 1;
5182 return WINED3D_OK;
5183 }
5184
5185 if (!wined3d_adapter_init(&wined3d->adapters[0], 0))
5186 {
5187 WARN("Failed to initialize adapter.\n");
5188 return E_FAIL;
5189 }
5190 wined3d->adapter_count = 1;
5191
5192 return WINED3D_OK;
5193 }