[AMSTREAM] We don't need to define WIDL_C_INLINE_WRAPPERS here anymore.
[reactos.git] / dll / directx / wine / wined3d / gl_compat.c
1 /*
2 * Compatibility functions for older GL implementations
3 *
4 * Copyright 2008 Stefan Dösinger for CodeWeavers
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21 #include "wined3d_private.h"
22
23 WINE_DEFAULT_DEBUG_CHANNEL(gl_compat);
24 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
25
26 /* Start GL_ARB_multitexture emulation */
27 static void WINE_GLAPI wine_glMultiTexCoord1fARB(GLenum target, GLfloat s) {
28 if(target != GL_TEXTURE0) {
29 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
30 return;
31 }
32 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord1f(s);
33 }
34
35 static void WINE_GLAPI wine_glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) {
36 if(target != GL_TEXTURE0) {
37 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
38 return;
39 }
40 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord1fv(v);
41 }
42
43 static void WINE_GLAPI wine_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) {
44 if(target != GL_TEXTURE0) {
45 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
46 return;
47 }
48 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord2f(s, t);
49 }
50
51 static void WINE_GLAPI wine_glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) {
52 if(target != GL_TEXTURE0) {
53 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
54 return;
55 }
56 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord2fv(v);
57 }
58
59 static void WINE_GLAPI wine_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) {
60 if(target != GL_TEXTURE0) {
61 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
62 return;
63 }
64 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord3f(s, t, r);
65 }
66
67 static void WINE_GLAPI wine_glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) {
68 if(target != GL_TEXTURE0) {
69 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
70 return;
71 }
72 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord3fv(v);
73 }
74
75 static void WINE_GLAPI wine_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
76 if(target != GL_TEXTURE0) {
77 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
78 return;
79 }
80 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord4f(s, t, r, q);
81 }
82
83 static void WINE_GLAPI wine_glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) {
84 if(target != GL_TEXTURE0) {
85 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
86 return;
87 }
88 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord4fv(v);
89 }
90
91 static void WINE_GLAPI wine_glMultiTexCoord2svARB(GLenum target, const GLshort *v) {
92 if(target != GL_TEXTURE0) {
93 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
94 return;
95 }
96 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord2sv(v);
97 }
98
99 static void WINE_GLAPI wine_glMultiTexCoord4svARB(GLenum target, const GLshort *v) {
100 if(target != GL_TEXTURE0) {
101 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
102 return;
103 }
104 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord4sv(v);
105 }
106
107 static void WINE_GLAPI wine_glActiveTexture(GLenum texture)
108 {
109 if(texture != GL_TEXTURE0) {
110 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
111 return;
112 }
113 }
114
115 static void WINE_GLAPI wine_glClientActiveTextureARB(GLenum texture) {
116 if(texture != GL_TEXTURE0) {
117 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
118 return;
119 }
120 }
121
122 static void (WINE_GLAPI *old_multitex_glGetIntegerv) (GLenum pname, GLint* params) = NULL;
123 static void WINE_GLAPI wine_glGetIntegerv(GLenum pname, GLint* params) {
124 switch(pname) {
125 case GL_ACTIVE_TEXTURE: *params = 0; break;
126 case GL_MAX_TEXTURE_UNITS_ARB: *params = 1; break;
127 default: old_multitex_glGetIntegerv(pname, params);
128 }
129 }
130
131 static void (WINE_GLAPI *old_multitex_glGetFloatv) (GLenum pname, GLfloat* params) = NULL;
132 static void WINE_GLAPI wine_glGetFloatv(GLenum pname, GLfloat* params) {
133 if (pname == GL_ACTIVE_TEXTURE) *params = 0.0f;
134 else old_multitex_glGetFloatv(pname, params);
135 }
136
137 static void (WINE_GLAPI *old_multitex_glGetDoublev) (GLenum pname, GLdouble* params) = NULL;
138 static void WINE_GLAPI wine_glGetDoublev(GLenum pname, GLdouble* params) {
139 if(pname == GL_ACTIVE_TEXTURE) *params = 0.0;
140 else old_multitex_glGetDoublev(pname, params);
141 }
142
143 /* Start GL_EXT_fogcoord emulation */
144 static void (WINE_GLAPI *old_fogcoord_glEnable) (GLenum cap) = NULL;
145 static void WINE_GLAPI wine_glEnable(GLenum cap) {
146 if(cap == GL_FOG) {
147 struct wined3d_context *ctx = context_get_current();
148 ctx->fog_enabled = 1;
149 if(ctx->gl_fog_source != GL_FRAGMENT_DEPTH_EXT) return;
150 }
151 old_fogcoord_glEnable(cap);
152 }
153
154 static void (WINE_GLAPI *old_fogcoord_glDisable) (GLenum cap) = NULL;
155 static void WINE_GLAPI wine_glDisable(GLenum cap) {
156 if(cap == GL_FOG) {
157 struct wined3d_context *ctx = context_get_current();
158 ctx->fog_enabled = 0;
159 if(ctx->gl_fog_source != GL_FRAGMENT_DEPTH_EXT) return;
160 }
161 old_fogcoord_glDisable(cap);
162 }
163
164 static void (WINE_GLAPI *old_fogcoord_glFogi) (GLenum pname, GLint param) = NULL;
165 static void WINE_GLAPI wine_glFogi(GLenum pname, GLint param) {
166 struct wined3d_context *ctx = context_get_current();
167
168 if(pname == GL_FOG_COORDINATE_SOURCE_EXT) {
169 ctx->gl_fog_source = param;
170 if(param == GL_FRAGMENT_DEPTH_EXT) {
171 if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
172 } else {
173 WARN_(d3d_perf)("Fog coords activated, but not supported. Using slow emulation\n");
174 old_fogcoord_glDisable(GL_FOG);
175 }
176 } else {
177 if(pname == GL_FOG_START) {
178 ctx->fogstart = (float) param;
179 } else if(pname == GL_FOG_END) {
180 ctx->fogend = (float) param;
181 }
182 old_fogcoord_glFogi(pname, param);
183 }
184 }
185
186 static void (WINE_GLAPI *old_fogcoord_glFogiv) (GLenum pname, const GLint *param) = NULL;
187 static void WINE_GLAPI wine_glFogiv(GLenum pname, const GLint *param) {
188 struct wined3d_context *ctx = context_get_current();
189 if(pname == GL_FOG_COORDINATE_SOURCE_EXT) {
190 ctx->gl_fog_source = *param;
191 if(*param == GL_FRAGMENT_DEPTH_EXT) {
192 if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
193 } else {
194 WARN_(d3d_perf)("Fog coords activated, but not supported. Using slow emulation\n");
195 old_fogcoord_glDisable(GL_FOG);
196 }
197 } else {
198 if(pname == GL_FOG_START) {
199 ctx->fogstart = (float) *param;
200 } else if(pname == GL_FOG_END) {
201 ctx->fogend = (float) *param;
202 }
203 old_fogcoord_glFogiv(pname, param);
204 }
205 }
206
207 static void (WINE_GLAPI *old_fogcoord_glFogf) (GLenum pname, GLfloat param) = NULL;
208 static void WINE_GLAPI wine_glFogf(GLenum pname, GLfloat param) {
209 struct wined3d_context *ctx = context_get_current();
210 if(pname == GL_FOG_COORDINATE_SOURCE_EXT) {
211 ctx->gl_fog_source = (GLint) param;
212 if(param == GL_FRAGMENT_DEPTH_EXT) {
213 if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
214 } else {
215 WARN_(d3d_perf)("Fog coords activated, but not supported. Using slow emulation\n");
216 old_fogcoord_glDisable(GL_FOG);
217 }
218 } else {
219 if(pname == GL_FOG_START) {
220 ctx->fogstart = param;
221 } else if(pname == GL_FOG_END) {
222 ctx->fogend = param;
223 }
224 old_fogcoord_glFogf(pname, param);
225 }
226 }
227
228 static void (WINE_GLAPI *old_fogcoord_glFogfv) (GLenum pname, const GLfloat *param) = NULL;
229 static void WINE_GLAPI wine_glFogfv(GLenum pname, const GLfloat *param) {
230 struct wined3d_context *ctx = context_get_current();
231 if(pname == GL_FOG_COORDINATE_SOURCE_EXT) {
232 ctx->gl_fog_source = (GLint) *param;
233 if(*param == GL_FRAGMENT_DEPTH_EXT) {
234 if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
235 } else {
236 WARN_(d3d_perf)("Fog coords activated, but not supported. Using slow emulation\n");
237 old_fogcoord_glDisable(GL_FOG);
238 }
239 } else {
240 if(pname == GL_FOG_COLOR) {
241 ctx->fogcolor[0] = param[0];
242 ctx->fogcolor[1] = param[1];
243 ctx->fogcolor[2] = param[2];
244 ctx->fogcolor[3] = param[3];
245 } else if(pname == GL_FOG_START) {
246 ctx->fogstart = *param;
247 } else if(pname == GL_FOG_END) {
248 ctx->fogend = *param;
249 }
250 old_fogcoord_glFogfv(pname, param);
251 }
252 }
253
254 static void (WINE_GLAPI *old_fogcoord_glVertex4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
255 static void (WINE_GLAPI *old_fogcoord_glColor4f) (GLfloat r, GLfloat g, GLfloat b, GLfloat a) = NULL;
256
257 static void WINE_GLAPI wine_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
258 struct wined3d_context *ctx = context_get_current();
259
260 /* This can be called from draw_test_quad() and at that point there is no
261 * wined3d_context current. */
262 if (!ctx)
263 {
264 old_fogcoord_glVertex4f(x, y, z, w);
265 return;
266 }
267 if(ctx->gl_fog_source == GL_FOG_COORDINATE_EXT && ctx->fog_enabled) {
268 GLfloat c[4] = {ctx->color[0], ctx->color[1], ctx->color[2], ctx->color[3]};
269 GLfloat i;
270
271 i = (ctx->fogend - ctx->fog_coord_value) / (ctx->fogend - ctx->fogstart);
272 c[0] = i * c[0] + (1.0f - i) * ctx->fogcolor[0];
273 c[1] = i * c[1] + (1.0f - i) * ctx->fogcolor[1];
274 c[2] = i * c[2] + (1.0f - i) * ctx->fogcolor[2];
275
276 old_fogcoord_glColor4f(c[0], c[1], c[2], c[3]);
277 old_fogcoord_glVertex4f(x, y, z, w);
278 } else {
279 old_fogcoord_glVertex4f(x, y, z, w);
280 }
281 }
282
283 static void WINE_GLAPI wine_glVertex4fv(const GLfloat *pos) {
284 wine_glVertex4f(pos[0], pos[1], pos[2], pos[3]);
285 }
286
287 static void WINE_GLAPI wine_glVertex3f(GLfloat x, GLfloat y, GLfloat z) {
288 wine_glVertex4f(x, y, z, 1.0f);
289 }
290
291 static void WINE_GLAPI wine_glVertex3fv(const GLfloat *pos) {
292 wine_glVertex4f(pos[0], pos[1], pos[2], 1.0f);
293 }
294
295 static void WINE_GLAPI wine_glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
296 struct wined3d_context *ctx = context_get_current();
297
298 /* This can be called from draw_test_quad() and at that point there is no
299 * wined3d_context current. */
300 if (!ctx)
301 {
302 old_fogcoord_glColor4f(r, g, b, a);
303 return;
304 }
305 ctx->color[0] = r;
306 ctx->color[1] = g;
307 ctx->color[2] = b;
308 ctx->color[3] = a;
309 old_fogcoord_glColor4f(r, g, b, a);
310 }
311
312 static void WINE_GLAPI wine_glColor4fv(const GLfloat *c) {
313 wine_glColor4f(c[0], c[1], c[2], c[3]);
314 }
315
316 static void WINE_GLAPI wine_glColor3f(GLfloat r, GLfloat g, GLfloat b) {
317 wine_glColor4f(r, g, b, 1.0f);
318 }
319
320 static void WINE_GLAPI wine_glColor3fv(const GLfloat *c) {
321 wine_glColor4f(c[0], c[1], c[2], 1.0f);
322 }
323
324 static void WINE_GLAPI wine_glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a) {
325 wine_glColor4f(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
326 }
327
328 /* In D3D the fog coord is a UBYTE, so there's no problem with using the single
329 * precision function
330 */
331 static void WINE_GLAPI wine_glFogCoordfEXT(GLfloat f) {
332 struct wined3d_context *ctx = context_get_current();
333 ctx->fog_coord_value = f;
334 }
335 static void WINE_GLAPI wine_glFogCoorddEXT(GLdouble f) {
336 wine_glFogCoordfEXT((GLfloat) f);
337 }
338 static void WINE_GLAPI wine_glFogCoordfvEXT(const GLfloat *f) {
339 wine_glFogCoordfEXT(*f);
340 }
341 static void WINE_GLAPI wine_glFogCoorddvEXT(const GLdouble *f) {
342 wine_glFogCoordfEXT((GLfloat) *f);
343 }
344
345 /* End GL_EXT_fog_coord emulation */
346
347 void install_gl_compat_wrapper(struct wined3d_gl_info *gl_info, enum wined3d_gl_extension ext)
348 {
349 switch (ext)
350 {
351 case ARB_MULTITEXTURE:
352 if (gl_info->supported[ARB_MULTITEXTURE])
353 return;
354 if (gl_info->gl_ops.ext.p_glActiveTexture == wine_glActiveTexture)
355 {
356 FIXME("ARB_multitexture emulation hooks already applied.\n");
357 return;
358 }
359 TRACE("Applying GL_ARB_multitexture emulation hooks.\n");
360 gl_info->gl_ops.ext.p_glActiveTexture = wine_glActiveTexture;
361 gl_info->gl_ops.ext.p_glClientActiveTextureARB = wine_glClientActiveTextureARB;
362 gl_info->gl_ops.ext.p_glMultiTexCoord1fARB = wine_glMultiTexCoord1fARB;
363 gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB = wine_glMultiTexCoord1fvARB;
364 gl_info->gl_ops.ext.p_glMultiTexCoord2fARB = wine_glMultiTexCoord2fARB;
365 gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB = wine_glMultiTexCoord2fvARB;
366 gl_info->gl_ops.ext.p_glMultiTexCoord3fARB = wine_glMultiTexCoord3fARB;
367 gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB = wine_glMultiTexCoord3fvARB;
368 gl_info->gl_ops.ext.p_glMultiTexCoord4fARB = wine_glMultiTexCoord4fARB;
369 gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB = wine_glMultiTexCoord4fvARB;
370 gl_info->gl_ops.ext.p_glMultiTexCoord2svARB = wine_glMultiTexCoord2svARB;
371 gl_info->gl_ops.ext.p_glMultiTexCoord4svARB = wine_glMultiTexCoord4svARB;
372 old_multitex_glGetIntegerv = gl_info->gl_ops.gl.p_glGetIntegerv;
373 gl_info->gl_ops.gl.p_glGetIntegerv = wine_glGetIntegerv;
374 old_multitex_glGetFloatv = gl_info->gl_ops.gl.p_glGetFloatv;
375 gl_info->gl_ops.gl.p_glGetFloatv = wine_glGetFloatv;
376 old_multitex_glGetDoublev = gl_info->gl_ops.gl.p_glGetDoublev;
377 gl_info->gl_ops.gl.p_glGetDoublev = wine_glGetDoublev;
378 gl_info->supported[ARB_MULTITEXTURE] = TRUE;
379 return;
380
381 case EXT_FOG_COORD:
382 /* This emulation isn't perfect. There are a number of potential problems, but they should
383 * not matter in practise:
384 *
385 * Fog vs fragment shader: If we are using GL_ARB_fragment_program with the fog option, the
386 * glDisable(GL_FOG) here won't matter. However, if we have GL_ARB_fragment_program, it is pretty
387 * unlikely that we don't have GL_EXT_fog_coord. Besides, we probably have GL_ARB_vertex_program
388 * too, which would allow fog coord emulation in a fixed function vertex pipeline replacement.
389 *
390 * Fog vs texture: We apply the fog in the vertex color. An app could set up texturing settings which
391 * ignore the vertex color, thus effectively disabling our fog. However, in D3D this type of fog is
392 * a per-vertex fog too, so the apps shouldn't do that.
393 *
394 * Fog vs lighting: The app could in theory use D3DFOG_NONE table and D3DFOG_NONE vertex fog with
395 * untransformed vertices. That enables lighting and fog coords at the same time, and the lighting
396 * calculations could affect the already blended in fog color. There's nothing we can do against that,
397 * but most apps using fog color do their own lighting too and often even use RHW vertices. So live
398 * with it.
399 */
400 if (gl_info->supported[EXT_FOG_COORD])
401 return;
402 if (gl_info->gl_ops.gl.p_glFogi == wine_glFogi)
403 {
404 FIXME("EXT_fog_coord emulation hooks already applied.\n");
405 return;
406 }
407 TRACE("Applying GL_ARB_fog_coord emulation hooks\n");
408
409 /* This probably means that the implementation doesn't advertise the extension, but implicitly supports
410 * it via the GL core version, or someone messed around in the extension table in directx.c. Add version-
411 * dependent loading for this extension if we ever hit this situation
412 */
413 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
414 {
415 FIXME("GL implementation supports GL_ARB_fragment_program but not GL_EXT_fog_coord\n");
416 FIXME("The fog coord emulation will most likely fail\n");
417 }
418 else if (gl_info->supported[ARB_FRAGMENT_SHADER])
419 {
420 FIXME("GL implementation supports GL_ARB_fragment_shader but not GL_EXT_fog_coord\n");
421 FIXME("The fog coord emulation will most likely fail\n");
422 }
423
424 old_fogcoord_glFogi = gl_info->gl_ops.gl.p_glFogi;
425 gl_info->gl_ops.gl.p_glFogi = wine_glFogi;
426 old_fogcoord_glFogiv = gl_info->gl_ops.gl.p_glFogiv;
427 gl_info->gl_ops.gl.p_glFogiv = wine_glFogiv;
428 old_fogcoord_glFogf = gl_info->gl_ops.gl.p_glFogf;
429 gl_info->gl_ops.gl.p_glFogf = wine_glFogf;
430 old_fogcoord_glFogfv = gl_info->gl_ops.gl.p_glFogfv;
431 gl_info->gl_ops.gl.p_glFogfv = wine_glFogfv;
432 old_fogcoord_glEnable = glEnableWINE;
433 glEnableWINE = wine_glEnable;
434 old_fogcoord_glDisable = glDisableWINE;
435 glDisableWINE = wine_glDisable;
436
437 old_fogcoord_glVertex4f = gl_info->gl_ops.gl.p_glVertex4f;
438 gl_info->gl_ops.gl.p_glVertex4f = wine_glVertex4f;
439 gl_info->gl_ops.gl.p_glVertex4fv = wine_glVertex4fv;
440 gl_info->gl_ops.gl.p_glVertex3f = wine_glVertex3f;
441 gl_info->gl_ops.gl.p_glVertex3fv = wine_glVertex3fv;
442
443 old_fogcoord_glColor4f = gl_info->gl_ops.gl.p_glColor4f;
444 gl_info->gl_ops.gl.p_glColor4f = wine_glColor4f;
445 gl_info->gl_ops.gl.p_glColor4fv = wine_glColor4fv;
446 gl_info->gl_ops.gl.p_glColor3f = wine_glColor3f;
447 gl_info->gl_ops.gl.p_glColor3fv = wine_glColor3fv;
448 gl_info->gl_ops.gl.p_glColor4ub = wine_glColor4ub;
449
450 gl_info->gl_ops.ext.p_glFogCoordfEXT = wine_glFogCoordfEXT;
451 gl_info->gl_ops.ext.p_glFogCoordfvEXT = wine_glFogCoordfvEXT;
452 gl_info->gl_ops.ext.p_glFogCoorddEXT = wine_glFogCoorddEXT;
453 gl_info->gl_ops.ext.p_glFogCoorddvEXT = wine_glFogCoorddvEXT;
454 gl_info->supported[EXT_FOG_COORD] = TRUE;
455 return;
456
457 default:
458 FIXME("Extension %u emulation not supported.\n", ext);
459 }
460 }