2 * Compatibility functions for older GL implementations
4 * Copyright 2008 Stefan Dösinger for CodeWeavers
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wined3d_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(gl_compat
);
24 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
26 /* Start GL_ARB_multitexture emulation */
27 static void WINE_GLAPI
wine_glMultiTexCoord1fARB(GLenum target
, GLfloat s
) {
28 if(target
!= GL_TEXTURE0
) {
29 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
32 context_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord1f(s
);
35 static void WINE_GLAPI
wine_glMultiTexCoord1fvARB(GLenum target
, const GLfloat
*v
) {
36 if(target
!= GL_TEXTURE0
) {
37 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
40 context_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord1fv(v
);
43 static void WINE_GLAPI
wine_glMultiTexCoord2fARB(GLenum target
, GLfloat s
, GLfloat t
) {
44 if(target
!= GL_TEXTURE0
) {
45 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
48 context_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord2f(s
, t
);
51 static void WINE_GLAPI
wine_glMultiTexCoord2fvARB(GLenum target
, const GLfloat
*v
) {
52 if(target
!= GL_TEXTURE0
) {
53 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
56 context_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord2fv(v
);
59 static void WINE_GLAPI
wine_glMultiTexCoord3fARB(GLenum target
, GLfloat s
, GLfloat t
, GLfloat r
) {
60 if(target
!= GL_TEXTURE0
) {
61 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
64 context_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord3f(s
, t
, r
);
67 static void WINE_GLAPI
wine_glMultiTexCoord3fvARB(GLenum target
, const GLfloat
*v
) {
68 if(target
!= GL_TEXTURE0
) {
69 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
72 context_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord3fv(v
);
75 static void WINE_GLAPI
wine_glMultiTexCoord4fARB(GLenum target
, GLfloat s
, GLfloat t
, GLfloat r
, GLfloat q
) {
76 if(target
!= GL_TEXTURE0
) {
77 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
80 context_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord4f(s
, t
, r
, q
);
83 static void WINE_GLAPI
wine_glMultiTexCoord4fvARB(GLenum target
, const GLfloat
*v
) {
84 if(target
!= GL_TEXTURE0
) {
85 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
88 context_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord4fv(v
);
91 static void WINE_GLAPI
wine_glMultiTexCoord2svARB(GLenum target
, const GLshort
*v
) {
92 if(target
!= GL_TEXTURE0
) {
93 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
96 context_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord2sv(v
);
99 static void WINE_GLAPI
wine_glMultiTexCoord4svARB(GLenum target
, const GLshort
*v
) {
100 if(target
!= GL_TEXTURE0
) {
101 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
104 context_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord4sv(v
);
107 static void WINE_GLAPI
wine_glActiveTexture(GLenum texture
)
109 if(texture
!= GL_TEXTURE0
) {
110 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
115 static void WINE_GLAPI
wine_glClientActiveTextureARB(GLenum texture
) {
116 if(texture
!= GL_TEXTURE0
) {
117 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
122 static void (WINE_GLAPI
*old_multitex_glGetIntegerv
) (GLenum pname
, GLint
* params
) = NULL
;
123 static void WINE_GLAPI
wine_glGetIntegerv(GLenum pname
, GLint
* params
) {
125 case GL_ACTIVE_TEXTURE
: *params
= 0; break;
126 case GL_MAX_TEXTURE_UNITS_ARB
: *params
= 1; break;
127 default: old_multitex_glGetIntegerv(pname
, params
);
131 static void (WINE_GLAPI
*old_multitex_glGetFloatv
) (GLenum pname
, GLfloat
* params
) = NULL
;
132 static void WINE_GLAPI
wine_glGetFloatv(GLenum pname
, GLfloat
* params
) {
133 if (pname
== GL_ACTIVE_TEXTURE
) *params
= 0.0f
;
134 else old_multitex_glGetFloatv(pname
, params
);
137 static void (WINE_GLAPI
*old_multitex_glGetDoublev
) (GLenum pname
, GLdouble
* params
) = NULL
;
138 static void WINE_GLAPI
wine_glGetDoublev(GLenum pname
, GLdouble
* params
) {
139 if(pname
== GL_ACTIVE_TEXTURE
) *params
= 0.0;
140 else old_multitex_glGetDoublev(pname
, params
);
143 /* Start GL_EXT_fogcoord emulation */
144 static void (WINE_GLAPI
*old_fogcoord_glEnable
) (GLenum cap
) = NULL
;
145 static void WINE_GLAPI
wine_glEnable(GLenum cap
) {
147 struct wined3d_context
*ctx
= context_get_current();
148 ctx
->fog_enabled
= 1;
149 if(ctx
->gl_fog_source
!= GL_FRAGMENT_DEPTH_EXT
) return;
151 old_fogcoord_glEnable(cap
);
154 static void (WINE_GLAPI
*old_fogcoord_glDisable
) (GLenum cap
) = NULL
;
155 static void WINE_GLAPI
wine_glDisable(GLenum cap
) {
157 struct wined3d_context
*ctx
= context_get_current();
158 ctx
->fog_enabled
= 0;
159 if(ctx
->gl_fog_source
!= GL_FRAGMENT_DEPTH_EXT
) return;
161 old_fogcoord_glDisable(cap
);
164 static void (WINE_GLAPI
*old_fogcoord_glFogi
) (GLenum pname
, GLint param
) = NULL
;
165 static void WINE_GLAPI
wine_glFogi(GLenum pname
, GLint param
) {
166 struct wined3d_context
*ctx
= context_get_current();
168 if(pname
== GL_FOG_COORDINATE_SOURCE_EXT
) {
169 ctx
->gl_fog_source
= param
;
170 if(param
== GL_FRAGMENT_DEPTH_EXT
) {
171 if(ctx
->fog_enabled
) old_fogcoord_glEnable(GL_FOG
);
173 WARN_(d3d_perf
)("Fog coords activated, but not supported. Using slow emulation\n");
174 old_fogcoord_glDisable(GL_FOG
);
177 if(pname
== GL_FOG_START
) {
178 ctx
->fogstart
= (float) param
;
179 } else if(pname
== GL_FOG_END
) {
180 ctx
->fogend
= (float) param
;
182 old_fogcoord_glFogi(pname
, param
);
186 static void (WINE_GLAPI
*old_fogcoord_glFogiv
) (GLenum pname
, const GLint
*param
) = NULL
;
187 static void WINE_GLAPI
wine_glFogiv(GLenum pname
, const GLint
*param
) {
188 struct wined3d_context
*ctx
= context_get_current();
189 if(pname
== GL_FOG_COORDINATE_SOURCE_EXT
) {
190 ctx
->gl_fog_source
= *param
;
191 if(*param
== GL_FRAGMENT_DEPTH_EXT
) {
192 if(ctx
->fog_enabled
) old_fogcoord_glEnable(GL_FOG
);
194 WARN_(d3d_perf
)("Fog coords activated, but not supported. Using slow emulation\n");
195 old_fogcoord_glDisable(GL_FOG
);
198 if(pname
== GL_FOG_START
) {
199 ctx
->fogstart
= (float) *param
;
200 } else if(pname
== GL_FOG_END
) {
201 ctx
->fogend
= (float) *param
;
203 old_fogcoord_glFogiv(pname
, param
);
207 static void (WINE_GLAPI
*old_fogcoord_glFogf
) (GLenum pname
, GLfloat param
) = NULL
;
208 static void WINE_GLAPI
wine_glFogf(GLenum pname
, GLfloat param
) {
209 struct wined3d_context
*ctx
= context_get_current();
210 if(pname
== GL_FOG_COORDINATE_SOURCE_EXT
) {
211 ctx
->gl_fog_source
= (GLint
) param
;
212 if(param
== GL_FRAGMENT_DEPTH_EXT
) {
213 if(ctx
->fog_enabled
) old_fogcoord_glEnable(GL_FOG
);
215 WARN_(d3d_perf
)("Fog coords activated, but not supported. Using slow emulation\n");
216 old_fogcoord_glDisable(GL_FOG
);
219 if(pname
== GL_FOG_START
) {
220 ctx
->fogstart
= param
;
221 } else if(pname
== GL_FOG_END
) {
224 old_fogcoord_glFogf(pname
, param
);
228 static void (WINE_GLAPI
*old_fogcoord_glFogfv
) (GLenum pname
, const GLfloat
*param
) = NULL
;
229 static void WINE_GLAPI
wine_glFogfv(GLenum pname
, const GLfloat
*param
) {
230 struct wined3d_context
*ctx
= context_get_current();
231 if(pname
== GL_FOG_COORDINATE_SOURCE_EXT
) {
232 ctx
->gl_fog_source
= (GLint
) *param
;
233 if(*param
== GL_FRAGMENT_DEPTH_EXT
) {
234 if(ctx
->fog_enabled
) old_fogcoord_glEnable(GL_FOG
);
236 WARN_(d3d_perf
)("Fog coords activated, but not supported. Using slow emulation\n");
237 old_fogcoord_glDisable(GL_FOG
);
240 if(pname
== GL_FOG_COLOR
) {
241 ctx
->fogcolor
[0] = param
[0];
242 ctx
->fogcolor
[1] = param
[1];
243 ctx
->fogcolor
[2] = param
[2];
244 ctx
->fogcolor
[3] = param
[3];
245 } else if(pname
== GL_FOG_START
) {
246 ctx
->fogstart
= *param
;
247 } else if(pname
== GL_FOG_END
) {
248 ctx
->fogend
= *param
;
250 old_fogcoord_glFogfv(pname
, param
);
254 static void (WINE_GLAPI
*old_fogcoord_glVertex4f
) (GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
) = NULL
;
255 static void (WINE_GLAPI
*old_fogcoord_glColor4f
) (GLfloat r
, GLfloat g
, GLfloat b
, GLfloat a
) = NULL
;
257 static void WINE_GLAPI
wine_glVertex4f(GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
) {
258 struct wined3d_context
*ctx
= context_get_current();
260 /* This can be called from draw_test_quad() and at that point there is no
261 * wined3d_context current. */
264 old_fogcoord_glVertex4f(x
, y
, z
, w
);
267 if(ctx
->gl_fog_source
== GL_FOG_COORDINATE_EXT
&& ctx
->fog_enabled
) {
268 GLfloat c
[4] = {ctx
->color
[0], ctx
->color
[1], ctx
->color
[2], ctx
->color
[3]};
271 i
= (ctx
->fogend
- ctx
->fog_coord_value
) / (ctx
->fogend
- ctx
->fogstart
);
272 c
[0] = i
* c
[0] + (1.0f
- i
) * ctx
->fogcolor
[0];
273 c
[1] = i
* c
[1] + (1.0f
- i
) * ctx
->fogcolor
[1];
274 c
[2] = i
* c
[2] + (1.0f
- i
) * ctx
->fogcolor
[2];
276 old_fogcoord_glColor4f(c
[0], c
[1], c
[2], c
[3]);
277 old_fogcoord_glVertex4f(x
, y
, z
, w
);
279 old_fogcoord_glVertex4f(x
, y
, z
, w
);
283 static void WINE_GLAPI
wine_glVertex4fv(const GLfloat
*pos
) {
284 wine_glVertex4f(pos
[0], pos
[1], pos
[2], pos
[3]);
287 static void WINE_GLAPI
wine_glVertex3f(GLfloat x
, GLfloat y
, GLfloat z
) {
288 wine_glVertex4f(x
, y
, z
, 1.0f
);
291 static void WINE_GLAPI
wine_glVertex3fv(const GLfloat
*pos
) {
292 wine_glVertex4f(pos
[0], pos
[1], pos
[2], 1.0f
);
295 static void WINE_GLAPI
wine_glColor4f(GLfloat r
, GLfloat g
, GLfloat b
, GLfloat a
) {
296 struct wined3d_context
*ctx
= context_get_current();
298 /* This can be called from draw_test_quad() and at that point there is no
299 * wined3d_context current. */
302 old_fogcoord_glColor4f(r
, g
, b
, a
);
309 old_fogcoord_glColor4f(r
, g
, b
, a
);
312 static void WINE_GLAPI
wine_glColor4fv(const GLfloat
*c
) {
313 wine_glColor4f(c
[0], c
[1], c
[2], c
[3]);
316 static void WINE_GLAPI
wine_glColor3f(GLfloat r
, GLfloat g
, GLfloat b
) {
317 wine_glColor4f(r
, g
, b
, 1.0f
);
320 static void WINE_GLAPI
wine_glColor3fv(const GLfloat
*c
) {
321 wine_glColor4f(c
[0], c
[1], c
[2], 1.0f
);
324 static void WINE_GLAPI
wine_glColor4ub(GLubyte r
, GLubyte g
, GLubyte b
, GLubyte a
) {
325 wine_glColor4f(r
/ 255.0f
, g
/ 255.0f
, b
/ 255.0f
, a
/ 255.0f
);
328 /* In D3D the fog coord is a UBYTE, so there's no problem with using the single
331 static void WINE_GLAPI
wine_glFogCoordfEXT(GLfloat f
) {
332 struct wined3d_context
*ctx
= context_get_current();
333 ctx
->fog_coord_value
= f
;
335 static void WINE_GLAPI
wine_glFogCoorddEXT(GLdouble f
) {
336 wine_glFogCoordfEXT((GLfloat
) f
);
338 static void WINE_GLAPI
wine_glFogCoordfvEXT(const GLfloat
*f
) {
339 wine_glFogCoordfEXT(*f
);
341 static void WINE_GLAPI
wine_glFogCoorddvEXT(const GLdouble
*f
) {
342 wine_glFogCoordfEXT((GLfloat
) *f
);
345 /* End GL_EXT_fog_coord emulation */
347 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
)
351 case ARB_MULTITEXTURE
:
352 if (gl_info
->supported
[ARB_MULTITEXTURE
])
354 if (gl_info
->gl_ops
.ext
.p_glActiveTexture
== wine_glActiveTexture
)
356 FIXME("ARB_multitexture emulation hooks already applied.\n");
359 TRACE("Applying GL_ARB_multitexture emulation hooks.\n");
360 gl_info
->gl_ops
.ext
.p_glActiveTexture
= wine_glActiveTexture
;
361 gl_info
->gl_ops
.ext
.p_glClientActiveTextureARB
= wine_glClientActiveTextureARB
;
362 gl_info
->gl_ops
.ext
.p_glMultiTexCoord1fARB
= wine_glMultiTexCoord1fARB
;
363 gl_info
->gl_ops
.ext
.p_glMultiTexCoord1fvARB
= wine_glMultiTexCoord1fvARB
;
364 gl_info
->gl_ops
.ext
.p_glMultiTexCoord2fARB
= wine_glMultiTexCoord2fARB
;
365 gl_info
->gl_ops
.ext
.p_glMultiTexCoord2fvARB
= wine_glMultiTexCoord2fvARB
;
366 gl_info
->gl_ops
.ext
.p_glMultiTexCoord3fARB
= wine_glMultiTexCoord3fARB
;
367 gl_info
->gl_ops
.ext
.p_glMultiTexCoord3fvARB
= wine_glMultiTexCoord3fvARB
;
368 gl_info
->gl_ops
.ext
.p_glMultiTexCoord4fARB
= wine_glMultiTexCoord4fARB
;
369 gl_info
->gl_ops
.ext
.p_glMultiTexCoord4fvARB
= wine_glMultiTexCoord4fvARB
;
370 gl_info
->gl_ops
.ext
.p_glMultiTexCoord2svARB
= wine_glMultiTexCoord2svARB
;
371 gl_info
->gl_ops
.ext
.p_glMultiTexCoord4svARB
= wine_glMultiTexCoord4svARB
;
372 old_multitex_glGetIntegerv
= gl_info
->gl_ops
.gl
.p_glGetIntegerv
;
373 gl_info
->gl_ops
.gl
.p_glGetIntegerv
= wine_glGetIntegerv
;
374 old_multitex_glGetFloatv
= gl_info
->gl_ops
.gl
.p_glGetFloatv
;
375 gl_info
->gl_ops
.gl
.p_glGetFloatv
= wine_glGetFloatv
;
376 old_multitex_glGetDoublev
= gl_info
->gl_ops
.gl
.p_glGetDoublev
;
377 gl_info
->gl_ops
.gl
.p_glGetDoublev
= wine_glGetDoublev
;
378 gl_info
->supported
[ARB_MULTITEXTURE
] = TRUE
;
382 /* This emulation isn't perfect. There are a number of potential problems, but they should
383 * not matter in practise:
385 * Fog vs fragment shader: If we are using GL_ARB_fragment_program with the fog option, the
386 * glDisable(GL_FOG) here won't matter. However, if we have GL_ARB_fragment_program, it is pretty
387 * unlikely that we don't have GL_EXT_fog_coord. Besides, we probably have GL_ARB_vertex_program
388 * too, which would allow fog coord emulation in a fixed function vertex pipeline replacement.
390 * Fog vs texture: We apply the fog in the vertex color. An app could set up texturing settings which
391 * ignore the vertex color, thus effectively disabling our fog. However, in D3D this type of fog is
392 * a per-vertex fog too, so the apps shouldn't do that.
394 * Fog vs lighting: The app could in theory use D3DFOG_NONE table and D3DFOG_NONE vertex fog with
395 * untransformed vertices. That enables lighting and fog coords at the same time, and the lighting
396 * calculations could affect the already blended in fog color. There's nothing we can do against that,
397 * but most apps using fog color do their own lighting too and often even use RHW vertices. So live
400 if (gl_info
->supported
[EXT_FOG_COORD
])
402 if (gl_info
->gl_ops
.gl
.p_glFogi
== wine_glFogi
)
404 FIXME("EXT_fog_coord emulation hooks already applied.\n");
407 TRACE("Applying GL_ARB_fog_coord emulation hooks\n");
409 /* This probably means that the implementation doesn't advertise the extension, but implicitly supports
410 * it via the GL core version, or someone messed around in the extension table in directx.c. Add version-
411 * dependent loading for this extension if we ever hit this situation
413 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
415 FIXME("GL implementation supports GL_ARB_fragment_program but not GL_EXT_fog_coord\n");
416 FIXME("The fog coord emulation will most likely fail\n");
418 else if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
420 FIXME("GL implementation supports GL_ARB_fragment_shader but not GL_EXT_fog_coord\n");
421 FIXME("The fog coord emulation will most likely fail\n");
424 old_fogcoord_glFogi
= gl_info
->gl_ops
.gl
.p_glFogi
;
425 gl_info
->gl_ops
.gl
.p_glFogi
= wine_glFogi
;
426 old_fogcoord_glFogiv
= gl_info
->gl_ops
.gl
.p_glFogiv
;
427 gl_info
->gl_ops
.gl
.p_glFogiv
= wine_glFogiv
;
428 old_fogcoord_glFogf
= gl_info
->gl_ops
.gl
.p_glFogf
;
429 gl_info
->gl_ops
.gl
.p_glFogf
= wine_glFogf
;
430 old_fogcoord_glFogfv
= gl_info
->gl_ops
.gl
.p_glFogfv
;
431 gl_info
->gl_ops
.gl
.p_glFogfv
= wine_glFogfv
;
432 old_fogcoord_glEnable
= glEnableWINE
;
433 glEnableWINE
= wine_glEnable
;
434 old_fogcoord_glDisable
= glDisableWINE
;
435 glDisableWINE
= wine_glDisable
;
437 old_fogcoord_glVertex4f
= gl_info
->gl_ops
.gl
.p_glVertex4f
;
438 gl_info
->gl_ops
.gl
.p_glVertex4f
= wine_glVertex4f
;
439 gl_info
->gl_ops
.gl
.p_glVertex4fv
= wine_glVertex4fv
;
440 gl_info
->gl_ops
.gl
.p_glVertex3f
= wine_glVertex3f
;
441 gl_info
->gl_ops
.gl
.p_glVertex3fv
= wine_glVertex3fv
;
443 old_fogcoord_glColor4f
= gl_info
->gl_ops
.gl
.p_glColor4f
;
444 gl_info
->gl_ops
.gl
.p_glColor4f
= wine_glColor4f
;
445 gl_info
->gl_ops
.gl
.p_glColor4fv
= wine_glColor4fv
;
446 gl_info
->gl_ops
.gl
.p_glColor3f
= wine_glColor3f
;
447 gl_info
->gl_ops
.gl
.p_glColor3fv
= wine_glColor3fv
;
448 gl_info
->gl_ops
.gl
.p_glColor4ub
= wine_glColor4ub
;
450 gl_info
->gl_ops
.ext
.p_glFogCoordfEXT
= wine_glFogCoordfEXT
;
451 gl_info
->gl_ops
.ext
.p_glFogCoordfvEXT
= wine_glFogCoordfvEXT
;
452 gl_info
->gl_ops
.ext
.p_glFogCoorddEXT
= wine_glFogCoorddEXT
;
453 gl_info
->gl_ops
.ext
.p_glFogCoorddvEXT
= wine_glFogCoorddvEXT
;
454 gl_info
->supported
[EXT_FOG_COORD
] = TRUE
;
458 FIXME("Extension %u emulation not supported.\n", ext
);