[D3D8][D3D9][DDRAW][WINED3D] Sync with Wine Staging 3.3. CORE-14434
[reactos.git] / dll / directx / wine / wined3d / precomp.h
1 /*
2 * Direct3D wine internal private include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
9 *
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
14 *
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
19 *
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
25 #ifndef __WINE_WINED3D_PRECOMP_H
26 #define __WINE_WINED3D_PRECOMP_H
27
28 #include <wine/config.h>
29 #include <wine/port.h>
30
31 #ifdef HAVE_FLOAT_H
32 # include <float.h>
33 #endif
34
35 #include <stdio.h>
36
37 #define _INC_WINDOWS
38 #define COM_NO_WINDOWS_H
39
40 #include "wined3d_private.h"
41
42 #include <reactos/undocuser.h>
43
44 #endif /* !__WINE_WINED3D_PRECOMP_H */