* Bring back rbuild build to be used until bug 6372 is fixed.
[reactos.git] / dll / directx / wine / wined3d / wined3d.rbuild
1 <?xml version="1.0"?>
2 <!DOCTYPE module SYSTEM "../../../../tools/rbuild/project.dtd">
3 <module name="wined3d" type="win32dll" installbase="system32" installname="wined3d.dll" allowwarnings ="true" crt="msvcrt">
4 <importlibrary definition="wined3d.spec" />
5 <include base="wined3d">.</include>
6 <include base="ReactOS">include/reactos/wine</include>
7 <define name="__WINESRC__" />
8 <define name="_USE_MATH_DEFINES" />
9 <define name="USE_WIN32_OPENGL" />
10
11 <library>wine</library>
12 <library>user32</library>
13 <library>opengl32</library>
14 <library>gdi32</library>
15 <library>advapi32</library>
16 <library>uuid</library>
17
18 <file>ati_fragment_shader.c</file>
19 <file>arb_program_shader.c</file>
20 <file>buffer.c</file>
21 <file>clipper.c</file>
22 <file>context.c</file>
23 <file>device.c</file>
24 <file>directx.c</file>
25 <file>drawprim.c</file>
26 <file>gl_compat.c</file>
27 <file>glsl_shader.c</file>
28 <file>nvidia_texture_shader.c</file>
29 <file>palette.c</file>
30 <file>query.c</file>
31 <file>resource.c</file>
32 <file>shader.c</file>
33 <file>shader_sm1.c</file>
34 <file>shader_sm4.c</file>
35 <file>state.c</file>
36 <file>stateblock.c</file>
37 <file>surface.c</file>
38 <file>swapchain.c</file>
39 <file>texture.c</file>
40 <file>utils.c</file>
41 <file>vertexdeclaration.c</file>
42 <file>view.c</file>
43 <file>volume.c</file>
44 <file>wined3d_main.c</file>
45 <file>version.rc</file>
46 <if property="ARCH" value="amd64">
47 <file>powf.c</file>
48 <file>sqrtf.c</file>
49 </if>
50
51 <dependency>wineheaders</dependency>
52 </module>