- Merge from trunk up to r45543
[reactos.git] / dll / directx / wine / wined3d / wined3d_gl.h
1 /*
2 * Direct3D wine OpenGL include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2004 Jason Edmeades
6 * Raphael Junqueira
7 * Copyright 2007 Roderick Colenbrander
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 *
23 *
24 * Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project:
25 * Copyright (C) 1999-2006 Brian Paul
26 *
27 * From the Mesa-license:
28 * Permission is hereby granted, free of charge, to any person obtaining a
29 * copy of this software and associated documentation files (the "Software"),
30 * to deal in the Software without restriction, including without limitation
31 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
32 * and/or sell copies of the Software, and to permit persons to whom the
33 * Software is furnished to do so, subject to the following conditions:
34 *
35 * The above copyright notice and this permission notice shall be included
36 * in all copies or substantial portions of the Software.
37 *
38 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
39 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
41 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
42 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
43 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
44 */
45
46 #ifndef __WINE_WINED3D_GL_H
47 #define __WINE_WINED3D_GL_H
48
49 #ifdef USE_WIN32_OPENGL
50 #define WINE_GLAPI __stdcall
51 #else
52 #define WINE_GLAPI
53 #endif
54
55 /****************************************************
56 * OpenGL 1.0/1.1/1.2/1.3
57 * types, #defines and function pointers
58 ****************************************************/
59
60 /* Types */
61 typedef unsigned int GLbitfield;
62 typedef unsigned char GLboolean;
63 typedef signed char GLbyte;
64 typedef unsigned char GLubyte;
65 typedef short GLshort;
66 typedef unsigned short GLushort;
67 typedef int GLint;
68 typedef unsigned int GLuint;
69 typedef unsigned int GLenum;
70 typedef float GLfloat;
71 typedef int GLsizei;
72 typedef float GLclampf;
73 typedef double GLdouble;
74 typedef double GLclampd;
75 typedef void GLvoid;
76 typedef ptrdiff_t GLintptr;
77 typedef ptrdiff_t GLsizeiptr;
78
79 /* Booleans */
80 #define GL_FALSE 0x0
81 #define GL_TRUE 0x1
82
83 /* Data types */
84 #define GL_BYTE 0x1400
85 #define GL_UNSIGNED_BYTE 0x1401
86 #define GL_SHORT 0x1402
87 #define GL_UNSIGNED_SHORT 0x1403
88 #define GL_INT 0x1404
89 #define GL_UNSIGNED_INT 0x1405
90 #define GL_FLOAT 0x1406
91 #define GL_DOUBLE 0x140A
92 #define GL_2_BYTES 0x1407
93 #define GL_3_BYTES 0x1408
94 #define GL_4_BYTES 0x1409
95
96 /* Errors */
97 #define GL_NO_ERROR 0x0
98 #define GL_INVALID_VALUE 0x0501
99 #define GL_INVALID_ENUM 0x0500
100 #define GL_INVALID_OPERATION 0x0502
101 #define GL_STACK_OVERFLOW 0x0503
102 #define GL_STACK_UNDERFLOW 0x0504
103 #define GL_OUT_OF_MEMORY 0x0505
104
105 /* Utility */
106 #define GL_VENDOR 0x1F00
107 #define GL_RENDERER 0x1F01
108 #define GL_VERSION 0x1F02
109 #define GL_EXTENSIONS 0x1F03
110
111 /* Accumulation buffer */
112 #define GL_ACCUM_RED_BITS 0x0D58
113 #define GL_ACCUM_GREEN_BITS 0x0D59
114 #define GL_ACCUM_BLUE_BITS 0x0D5A
115 #define GL_ACCUM_ALPHA_BITS 0x0D5B
116 #define GL_ACCUM_CLEAR_VALUE 0x0B80
117 #define GL_ACCUM 0x0100
118 #define GL_ADD 0x0104
119 #define GL_LOAD 0x0101
120 #define GL_MULT 0x0103
121 #define GL_RETURN 0x0102
122
123 /* Alpha testing */
124 #define GL_ALPHA_TEST 0x0BC0
125 #define GL_ALPHA_TEST_REF 0x0BC2
126 #define GL_ALPHA_TEST_FUNC 0x0BC1
127
128 /* Blending */
129 #define GL_BLEND 0x0BE2
130 #define GL_BLEND_SRC 0x0BE1
131 #define GL_BLEND_DST 0x0BE0
132 #define GL_ZERO 0x0
133 #define GL_ONE 0x1
134 #define GL_SRC_COLOR 0x0300
135 #define GL_ONE_MINUS_SRC_COLOR 0x0301
136 #define GL_SRC_ALPHA 0x0302
137 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
138 #define GL_DST_ALPHA 0x0304
139 #define GL_ONE_MINUS_DST_ALPHA 0x0305
140 #define GL_DST_COLOR 0x0306
141 #define GL_ONE_MINUS_DST_COLOR 0x0307
142 #define GL_SRC_ALPHA_SATURATE 0x0308
143 #define GL_CONSTANT_COLOR 0x8001
144 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
145 #define GL_CONSTANT_ALPHA 0x8003
146 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
147
148 /* Buffers, Pixel Drawing/Reading */
149 #define GL_NONE 0x0
150 #define GL_FRONT_LEFT 0x0400
151 #define GL_FRONT_RIGHT 0x0401
152 #define GL_BACK_LEFT 0x0402
153 #define GL_BACK_RIGHT 0x0403
154 #define GL_FRONT 0x0404
155 #define GL_BACK 0x0405
156 #define GL_LEFT 0x0406
157 #define GL_RIGHT 0x0407
158 #define GL_FRONT_AND_BACK 0x0408
159 #define GL_AUX0 0x0409
160 #define GL_AUX1 0x040A
161 #define GL_AUX2 0x040B
162 #define GL_AUX3 0x040C
163 #define GL_COLOR_INDEX 0x1900
164 #define GL_RED 0x1903
165 #define GL_GREEN 0x1904
166 #define GL_BLUE 0x1905
167 #define GL_ALPHA 0x1906
168 #define GL_LUMINANCE 0x1909
169 #define GL_LUMINANCE_ALPHA 0x190A
170 #define GL_ALPHA_BITS 0x0D55
171 #define GL_RED_BITS 0x0D52
172 #define GL_GREEN_BITS 0x0D53
173 #define GL_BLUE_BITS 0x0D54
174 #define GL_INDEX_BITS 0x0D51
175 #define GL_SUBPIXEL_BITS 0x0D50
176 #define GL_AUX_BUFFERS 0x0C00
177 #define GL_READ_BUFFER 0x0C02
178 #define GL_DRAW_BUFFER 0x0C01
179 #define GL_DOUBLEBUFFER 0x0C32
180 #define GL_STEREO 0x0C33
181 #define GL_BITMAP 0x1A00
182 #define GL_COLOR 0x1800
183 #define GL_DEPTH 0x1801
184 #define GL_STENCIL 0x1802
185 #define GL_DITHER 0x0BD0
186 #define GL_RGB 0x1907
187 #define GL_RGBA 0x1908
188
189 /* Clipping */
190 #define GL_CLIP_PLANE0 0x3000
191 #define GL_CLIP_PLANE1 0x3001
192 #define GL_CLIP_PLANE2 0x3002
193 #define GL_CLIP_PLANE3 0x3003
194 #define GL_CLIP_PLANE4 0x3004
195 #define GL_CLIP_PLANE5 0x3005
196
197 /* Depth buffer */
198 #define GL_NEVER 0x0200
199 #define GL_LESS 0x0201
200 #define GL_EQUAL 0x0202
201 #define GL_LEQUAL 0x0203
202 #define GL_GREATER 0x0204
203 #define GL_NOTEQUAL 0x0205
204 #define GL_GEQUAL 0x0206
205 #define GL_ALWAYS 0x0207
206 #define GL_DEPTH_TEST 0x0B71
207 #define GL_DEPTH_BITS 0x0D56
208 #define GL_DEPTH_CLEAR_VALUE 0x0B73
209 #define GL_DEPTH_FUNC 0x0B74
210 #define GL_DEPTH_RANGE 0x0B70
211 #define GL_DEPTH_WRITEMASK 0x0B72
212 #define GL_DEPTH_COMPONENT 0x1902
213
214 /* Evaluators */
215 #define GL_AUTO_NORMAL 0x0D80
216 #define GL_MAP1_COLOR_4 0x0D90
217 #define GL_MAP1_GRID_DOMAIN 0x0DD0
218 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
219 #define GL_MAP1_INDEX 0x0D91
220 #define GL_MAP1_NORMAL 0x0D92
221 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
222 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
223 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
224 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
225 #define GL_MAP1_VERTEX_3 0x0D97
226 #define GL_MAP1_VERTEX_4 0x0D98
227 #define GL_MAP2_COLOR_4 0x0DB0
228 #define GL_MAP2_GRID_DOMAIN 0x0DD2
229 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
230 #define GL_MAP2_INDEX 0x0DB1
231 #define GL_MAP2_NORMAL 0x0DB2
232 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
233 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
234 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
235 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
236 #define GL_MAP2_VERTEX_3 0x0DB7
237 #define GL_MAP2_VERTEX_4 0x0DB8
238 #define GL_COEFF 0x0A00
239 #define GL_DOMAIN 0x0A02
240 #define GL_ORDER 0x0A01
241
242 /* Feedback */
243 #define GL_2D 0x0600
244 #define GL_3D 0x0601
245 #define GL_3D_COLOR 0x0602
246 #define GL_3D_COLOR_TEXTURE 0x0603
247 #define GL_4D_COLOR_TEXTURE 0x0604
248 #define GL_POINT_TOKEN 0x0701
249 #define GL_LINE_TOKEN 0x0702
250 #define GL_LINE_RESET_TOKEN 0x0707
251 #define GL_POLYGON_TOKEN 0x0703
252 #define GL_BITMAP_TOKEN 0x0704
253 #define GL_DRAW_PIXEL_TOKEN 0x0705
254 #define GL_COPY_PIXEL_TOKEN 0x0706
255 #define GL_PASS_THROUGH_TOKEN 0x0700
256 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
257 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
258 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
259
260 /* Fog */
261 #define GL_FOG 0x0B60
262 #define GL_FOG_MODE 0x0B65
263 #define GL_FOG_DENSITY 0x0B62
264 #define GL_FOG_COLOR 0x0B66
265 #define GL_FOG_INDEX 0x0B61
266 #define GL_FOG_START 0x0B63
267 #define GL_FOG_END 0x0B64
268 #define GL_LINEAR 0x2601
269 #define GL_EXP 0x0800
270 #define GL_EXP2 0x0801
271
272 /* Gets */
273 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
274 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
275 #define GL_COLOR_CLEAR_VALUE 0x0C22
276 #define GL_COLOR_WRITEMASK 0x0C23
277 #define GL_CURRENT_INDEX 0x0B01
278 #define GL_CURRENT_COLOR 0x0B00
279 #define GL_CURRENT_NORMAL 0x0B02
280 #define GL_CURRENT_RASTER_COLOR 0x0B04
281 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
282 #define GL_CURRENT_RASTER_INDEX 0x0B05
283 #define GL_CURRENT_RASTER_POSITION 0x0B07
284 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
285 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
286 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
287 #define GL_INDEX_CLEAR_VALUE 0x0C20
288 #define GL_INDEX_MODE 0x0C30
289 #define GL_INDEX_WRITEMASK 0x0C21
290 #define GL_MODELVIEW_MATRIX 0x0BA6
291 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
292 #define GL_NAME_STACK_DEPTH 0x0D70
293 #define GL_PROJECTION_MATRIX 0x0BA7
294 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
295 #define GL_RENDER_MODE 0x0C40
296 #define GL_RGBA_MODE 0x0C31
297 #define GL_TEXTURE_MATRIX 0x0BA8
298 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
299 #define GL_VIEWPORT 0x0BA2
300
301 /* Hints */
302 #define GL_FOG_HINT 0x0C54
303 #define GL_LINE_SMOOTH_HINT 0x0C52
304 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
305 #define GL_POINT_SMOOTH_HINT 0x0C51
306 #define GL_POLYGON_SMOOTH_HINT 0x0C53
307 #define GL_DONT_CARE 0x1100
308 #define GL_FASTEST 0x1101
309 #define GL_NICEST 0x1102
310
311 /* Implementation limits */
312 #define GL_MAX_LIST_NESTING 0x0B31
313 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
314 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
315 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
316 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
317 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
318 #define GL_MAX_EVAL_ORDER 0x0D30
319 #define GL_MAX_LIGHTS 0x0D31
320 #define GL_MAX_CLIP_PLANES 0x0D32
321 #define GL_MAX_TEXTURE_SIZE 0x0D33
322 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
323 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
324 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
325
326 /* Lighting */
327 #define GL_LIGHTING 0x0B50
328 #define GL_LIGHT0 0x4000
329 #define GL_LIGHT1 0x4001
330 #define GL_LIGHT2 0x4002
331 #define GL_LIGHT3 0x4003
332 #define GL_LIGHT4 0x4004
333 #define GL_LIGHT5 0x4005
334 #define GL_LIGHT6 0x4006
335 #define GL_LIGHT7 0x4007
336 #define GL_SPOT_EXPONENT 0x1205
337 #define GL_SPOT_CUTOFF 0x1206
338 #define GL_CONSTANT_ATTENUATION 0x1207
339 #define GL_LINEAR_ATTENUATION 0x1208
340 #define GL_QUADRATIC_ATTENUATION 0x1209
341 #define GL_AMBIENT 0x1200
342 #define GL_DIFFUSE 0x1201
343 #define GL_SPECULAR 0x1202
344 #define GL_SHININESS 0x1601
345 #define GL_EMISSION 0x1600
346 #define GL_POSITION 0x1203
347 #define GL_SPOT_DIRECTION 0x1204
348 #define GL_AMBIENT_AND_DIFFUSE 0x1602
349 #define GL_COLOR_INDEXES 0x1603
350 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
351 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
352 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
353 #define GL_FRONT_AND_BACK 0x0408
354 #define GL_SHADE_MODEL 0x0B54
355 #define GL_FLAT 0x1D00
356 #define GL_SMOOTH 0x1D01
357 #define GL_COLOR_MATERIAL 0x0B57
358 #define GL_COLOR_MATERIAL_FACE 0x0B55
359 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
360 #define GL_NORMALIZE 0x0BA1
361
362 /* Lines */
363 #define GL_LINE_SMOOTH 0x0B20
364 #define GL_LINE_STIPPLE 0x0B24
365 #define GL_LINE_STIPPLE_PATTERN 0x0B25
366 #define GL_LINE_STIPPLE_REPEAT 0x0B26
367 #define GL_LINE_WIDTH 0x0B21
368 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
369 #define GL_LINE_WIDTH_RANGE 0x0B22
370
371 /* Logic Ops */
372 #define GL_LOGIC_OP 0x0BF1
373 #define GL_INDEX_LOGIC_OP 0x0BF1
374 #define GL_COLOR_LOGIC_OP 0x0BF2
375 #define GL_LOGIC_OP_MODE 0x0BF0
376 #define GL_CLEAR 0x1500
377 #define GL_SET 0x150F
378 #define GL_COPY 0x1503
379 #define GL_COPY_INVERTED 0x150C
380 #define GL_NOOP 0x1505
381 #define GL_INVERT 0x150A
382 #define GL_AND 0x1501
383 #define GL_NAND 0x150E
384 #define GL_OR 0x1507
385 #define GL_NOR 0x1508
386 #define GL_XOR 0x1506
387 #define GL_EQUIV 0x1509
388 #define GL_AND_REVERSE 0x1502
389 #define GL_AND_INVERTED 0x1504
390 #define GL_OR_REVERSE 0x150B
391 #define GL_OR_INVERTED 0x150D
392
393 /* Matrix Mode */
394 #define GL_MATRIX_MODE 0x0BA0
395 #define GL_MODELVIEW 0x1700
396 #define GL_PROJECTION 0x1701
397 #define GL_TEXTURE 0x1702
398
399 /* Pixel Mode / Transfer */
400 #define GL_MAP_COLOR 0x0D10
401 #define GL_MAP_STENCIL 0x0D11
402 #define GL_INDEX_SHIFT 0x0D12
403 #define GL_INDEX_OFFSET 0x0D13
404 #define GL_RED_SCALE 0x0D14
405 #define GL_RED_BIAS 0x0D15
406 #define GL_GREEN_SCALE 0x0D18
407 #define GL_GREEN_BIAS 0x0D19
408 #define GL_BLUE_SCALE 0x0D1A
409 #define GL_BLUE_BIAS 0x0D1B
410 #define GL_ALPHA_SCALE 0x0D1C
411 #define GL_ALPHA_BIAS 0x0D1D
412 #define GL_DEPTH_SCALE 0x0D1E
413 #define GL_DEPTH_BIAS 0x0D1F
414 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
415 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
416 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
417 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
418 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
419 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
420 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
421 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
422 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
423 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
424 #define GL_PIXEL_MAP_S_TO_S 0x0C71
425 #define GL_PIXEL_MAP_I_TO_I 0x0C70
426 #define GL_PIXEL_MAP_I_TO_R 0x0C72
427 #define GL_PIXEL_MAP_I_TO_G 0x0C73
428 #define GL_PIXEL_MAP_I_TO_B 0x0C74
429 #define GL_PIXEL_MAP_I_TO_A 0x0C75
430 #define GL_PIXEL_MAP_R_TO_R 0x0C76
431 #define GL_PIXEL_MAP_G_TO_G 0x0C77
432 #define GL_PIXEL_MAP_B_TO_B 0x0C78
433 #define GL_PIXEL_MAP_A_TO_A 0x0C79
434 #define GL_PACK_ALIGNMENT 0x0D05
435 #define GL_PACK_LSB_FIRST 0x0D01
436 #define GL_PACK_ROW_LENGTH 0x0D02
437 #define GL_PACK_SKIP_PIXELS 0x0D04
438 #define GL_PACK_SKIP_ROWS 0x0D03
439 #define GL_PACK_SWAP_BYTES 0x0D00
440 #define GL_UNPACK_ALIGNMENT 0x0CF5
441 #define GL_UNPACK_LSB_FIRST 0x0CF1
442 #define GL_UNPACK_ROW_LENGTH 0x0CF2
443 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
444 #define GL_UNPACK_SKIP_ROWS 0x0CF3
445 #define GL_UNPACK_SWAP_BYTES 0x0CF0
446 #define GL_ZOOM_X 0x0D16
447 #define GL_ZOOM_Y 0x0D17
448
449 /* Points */
450 #define GL_POINT_SMOOTH 0x0B10
451 #define GL_POINT_SIZE 0x0B11
452 #define GL_POINT_SIZE_GRANULARITY 0x0B13
453 #define GL_POINT_SIZE_RANGE 0x0B12
454
455 /* Polygons */
456 #define GL_POINT 0x1B00
457 #define GL_LINE 0x1B01
458 #define GL_FILL 0x1B02
459 #define GL_CW 0x0900
460 #define GL_CCW 0x0901
461 #define GL_FRONT 0x0404
462 #define GL_BACK 0x0405
463 #define GL_POLYGON_MODE 0x0B40
464 #define GL_POLYGON_SMOOTH 0x0B41
465 #define GL_POLYGON_STIPPLE 0x0B42
466 #define GL_EDGE_FLAG 0x0B43
467 #define GL_CULL_FACE 0x0B44
468 #define GL_CULL_FACE_MODE 0x0B45
469 #define GL_FRONT_FACE 0x0B46
470 #define GL_POLYGON_OFFSET_FACTOR 0x8038
471 #define GL_POLYGON_OFFSET_UNITS 0x2A00
472 #define GL_POLYGON_OFFSET_POINT 0x2A01
473 #define GL_POLYGON_OFFSET_LINE 0x2A02
474 #define GL_POLYGON_OFFSET_FILL 0x8037
475
476 /* Primitives */
477 #define GL_POINTS 0x0000
478 #define GL_LINES 0x0001
479 #define GL_LINE_LOOP 0x0002
480 #define GL_LINE_STRIP 0x0003
481 #define GL_TRIANGLES 0x0004
482 #define GL_TRIANGLE_STRIP 0x0005
483 #define GL_TRIANGLE_FAN 0x0006
484 #define GL_QUADS 0x0007
485 #define GL_QUAD_STRIP 0x0008
486 #define GL_POLYGON 0x0009
487
488 /* Push/Pop bits */
489 #define GL_CURRENT_BIT 0x00000001
490 #define GL_POINT_BIT 0x00000002
491 #define GL_LINE_BIT 0x00000004
492 #define GL_POLYGON_BIT 0x00000008
493 #define GL_POLYGON_STIPPLE_BIT 0x00000010
494 #define GL_PIXEL_MODE_BIT 0x00000020
495 #define GL_LIGHTING_BIT 0x00000040
496 #define GL_FOG_BIT 0x00000080
497 #define GL_DEPTH_BUFFER_BIT 0x00000100
498 #define GL_ACCUM_BUFFER_BIT 0x00000200
499 #define GL_STENCIL_BUFFER_BIT 0x00000400
500 #define GL_VIEWPORT_BIT 0x00000800
501 #define GL_TRANSFORM_BIT 0x00001000
502 #define GL_ENABLE_BIT 0x00002000
503 #define GL_COLOR_BUFFER_BIT 0x00004000
504 #define GL_HINT_BIT 0x00008000
505 #define GL_EVAL_BIT 0x00010000
506 #define GL_LIST_BIT 0x00020000
507 #define GL_TEXTURE_BIT 0x00040000
508 #define GL_SCISSOR_BIT 0x00080000
509 #define GL_ALL_ATTRIB_BITS 0x000FFFFF
510
511 /* Render Mode */
512 #define GL_FEEDBACK 0x1C01
513 #define GL_RENDER 0x1C00
514 #define GL_SELECT 0x1C02
515
516 /* Scissor box */
517 #define GL_SCISSOR_TEST 0x0C11
518 #define GL_SCISSOR_BOX 0x0C10
519
520 /* Stencil */
521 #define GL_STENCIL_TEST 0x0B90
522 #define GL_STENCIL_WRITEMASK 0x0B98
523 #define GL_STENCIL_BITS 0x0D57
524 #define GL_STENCIL_FUNC 0x0B92
525 #define GL_STENCIL_VALUE_MASK 0x0B93
526 #define GL_STENCIL_REF 0x0B97
527 #define GL_STENCIL_FAIL 0x0B94
528 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
529 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
530 #define GL_STENCIL_CLEAR_VALUE 0x0B91
531 #define GL_STENCIL_INDEX 0x1901
532 #define GL_KEEP 0x1E00
533 #define GL_REPLACE 0x1E01
534 #define GL_INCR 0x1E02
535 #define GL_DECR 0x1E03
536
537 /* Texture mapping */
538 #define GL_TEXTURE_ENV 0x2300
539 #define GL_TEXTURE_ENV_MODE 0x2200
540 #define GL_TEXTURE_1D 0x0DE0
541 #define GL_TEXTURE_2D 0x0DE1
542 #define GL_TEXTURE_WRAP_S 0x2802
543 #define GL_TEXTURE_WRAP_T 0x2803
544 #define GL_TEXTURE_MAG_FILTER 0x2800
545 #define GL_TEXTURE_MIN_FILTER 0x2801
546 #define GL_TEXTURE_ENV_COLOR 0x2201
547 #define GL_TEXTURE_GEN_S 0x0C60
548 #define GL_TEXTURE_GEN_T 0x0C61
549 #define GL_TEXTURE_GEN_MODE 0x2500
550 #define GL_TEXTURE_BORDER_COLOR 0x1004
551 #define GL_TEXTURE_WIDTH 0x1000
552 #define GL_TEXTURE_HEIGHT 0x1001
553 #define GL_TEXTURE_BORDER 0x1005
554 #define GL_TEXTURE_COMPONENTS 0x1003
555 #define GL_TEXTURE_RED_SIZE 0x805C
556 #define GL_TEXTURE_GREEN_SIZE 0x805D
557 #define GL_TEXTURE_BLUE_SIZE 0x805E
558 #define GL_TEXTURE_ALPHA_SIZE 0x805F
559 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
560 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
561 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
562 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
563 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
564 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
565 #define GL_OBJECT_LINEAR 0x2401
566 #define GL_OBJECT_PLANE 0x2501
567 #define GL_EYE_LINEAR 0x2400
568 #define GL_EYE_PLANE 0x2502
569 #define GL_SPHERE_MAP 0x2402
570 #define GL_DECAL 0x2101
571 #define GL_MODULATE 0x2100
572 #define GL_NEAREST 0x2600
573 #define GL_REPEAT 0x2901
574 #define GL_CLAMP 0x2900
575 #define GL_S 0x2000
576 #define GL_T 0x2001
577 #define GL_R 0x2002
578 #define GL_Q 0x2003
579 #define GL_TEXTURE_GEN_R 0x0C62
580 #define GL_TEXTURE_GEN_Q 0x0C63
581
582 /* Vertex Arrays */
583 #define GL_VERTEX_ARRAY 0x8074
584 #define GL_NORMAL_ARRAY 0x8075
585 #define GL_COLOR_ARRAY 0x8076
586 #define GL_INDEX_ARRAY 0x8077
587 #define GL_TEXTURE_COORD_ARRAY 0x8078
588 #define GL_EDGE_FLAG_ARRAY 0x8079
589 #define GL_VERTEX_ARRAY_SIZE 0x807A
590 #define GL_VERTEX_ARRAY_TYPE 0x807B
591 #define GL_VERTEX_ARRAY_STRIDE 0x807C
592 #define GL_NORMAL_ARRAY_TYPE 0x807E
593 #define GL_NORMAL_ARRAY_STRIDE 0x807F
594 #define GL_COLOR_ARRAY_SIZE 0x8081
595 #define GL_COLOR_ARRAY_TYPE 0x8082
596 #define GL_COLOR_ARRAY_STRIDE 0x8083
597 #define GL_INDEX_ARRAY_TYPE 0x8085
598 #define GL_INDEX_ARRAY_STRIDE 0x8086
599 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
600 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
601 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
602 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
603 #define GL_VERTEX_ARRAY_POINTER 0x808E
604 #define GL_NORMAL_ARRAY_POINTER 0x808F
605 #define GL_COLOR_ARRAY_POINTER 0x8090
606 #define GL_INDEX_ARRAY_POINTER 0x8091
607 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
608 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
609 #define GL_V2F 0x2A20
610 #define GL_V3F 0x2A21
611 #define GL_C4UB_V2F 0x2A22
612 #define GL_C4UB_V3F 0x2A23
613 #define GL_C3F_V3F 0x2A24
614 #define GL_N3F_V3F 0x2A25
615 #define GL_C4F_N3F_V3F 0x2A26
616 #define GL_T2F_V3F 0x2A27
617 #define GL_T4F_V4F 0x2A28
618 #define GL_T2F_C4UB_V3F 0x2A29
619 #define GL_T2F_C3F_V3F 0x2A2A
620 #define GL_T2F_N3F_V3F 0x2A2B
621 #define GL_T2F_C4F_N3F_V3F 0x2A2C
622 #define GL_T4F_C4F_N3F_V4F 0x2A2D
623
624 /* OpenGL 1.1 */
625 #define GL_PROXY_TEXTURE_1D 0x8063
626 #define GL_PROXY_TEXTURE_2D 0x8064
627 #define GL_TEXTURE_PRIORITY 0x8066
628 #define GL_TEXTURE_RESIDENT 0x8067
629 #define GL_TEXTURE_BINDING_1D 0x8068
630 #define GL_TEXTURE_BINDING_2D 0x8069
631 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
632 #define GL_ALPHA4 0x803B
633 #define GL_ALPHA8 0x803C
634 #define GL_ALPHA12 0x803D
635 #define GL_ALPHA16 0x803E
636 #define GL_LUMINANCE4 0x803F
637 #define GL_LUMINANCE8 0x8040
638 #define GL_LUMINANCE12 0x8041
639 #define GL_LUMINANCE16 0x8042
640 #define GL_LUMINANCE4_ALPHA4 0x8043
641 #define GL_LUMINANCE6_ALPHA2 0x8044
642 #define GL_LUMINANCE8_ALPHA8 0x8045
643 #define GL_LUMINANCE12_ALPHA4 0x8046
644 #define GL_LUMINANCE12_ALPHA12 0x8047
645 #define GL_LUMINANCE16_ALPHA16 0x8048
646 #define GL_INTENSITY 0x8049
647 #define GL_INTENSITY4 0x804A
648 #define GL_INTENSITY8 0x804B
649 #define GL_INTENSITY12 0x804C
650 #define GL_INTENSITY16 0x804D
651 #define GL_R3_G3_B2 0x2A10
652 #define GL_RGB4 0x804F
653 #define GL_RGB5 0x8050
654 #define GL_RGB8 0x8051
655 #define GL_RGB10 0x8052
656 #define GL_RGB12 0x8053
657 #define GL_RGB16 0x8054
658 #define GL_RGBA2 0x8055
659 #define GL_RGBA4 0x8056
660 #define GL_RGB5_A1 0x8057
661 #define GL_RGBA8 0x8058
662 #define GL_RGB10_A2 0x8059
663 #define GL_RGBA12 0x805A
664 #define GL_RGBA16 0x805B
665 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
666 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
667 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
668 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
669
670 /* OpenGL 1.2 constants */
671 #define GL_PACK_SKIP_IMAGES 0x806B
672 #define GL_PACK_IMAGE_HEIGHT 0x806C
673 #define GL_UNPACK_SKIP_IMAGES 0x806D
674 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
675 #define GL_TEXTURE_3D 0x806F
676 #define GL_PROXY_TEXTURE_3D 0x8070
677 #define GL_TEXTURE_DEPTH 0x8071
678 #define GL_TEXTURE_WRAP_R 0x8072
679 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
680 #define GL_BGR 0x80E0
681 #define GL_BGRA 0x80E1
682 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
683 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
684 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
685 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
686 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
687 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
688 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
689 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
690 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
691 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
692 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
693 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
694 #define GL_RESCALE_NORMAL 0x803A
695 #define GL_TEXTURE_BINDING_3D 0x806A
696 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
697 #define GL_SINGLE_COLOR 0x81F9
698 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
699 #define GL_CLAMP_TO_EDGE 0x812F
700 #define GL_TEXTURE_MIN_LOD 0x813A
701 #define GL_TEXTURE_MAX_LOD 0x813B
702 #define GL_TEXTURE_BASE_LEVEL 0x813C
703 #define GL_TEXTURE_MAX_LEVEL 0x813D
704 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
705 #define GL_MAX_ELEMENTS_INDICES 0x80E9
706 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
707 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
708
709 /* OpenGL 1.3 constants */
710 #define GL_ACTIVE_TEXTURE 0x84E0
711 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
712 #define GL_MAX_TEXTURE_UNITS 0x84E2
713 #define GL_TEXTURE0 0x84C0
714 #define GL_TEXTURE1 0x84C1
715 #define GL_TEXTURE2 0x84C2
716 #define GL_TEXTURE3 0x84C3
717 #define GL_TEXTURE4 0x84C4
718 #define GL_TEXTURE5 0x84C5
719 #define GL_TEXTURE6 0x84C6
720 #define GL_TEXTURE7 0x84C7
721 #define GL_TEXTURE8 0x84C8
722 #define GL_TEXTURE9 0x84C9
723 #define GL_TEXTURE10 0x84CA
724 #define GL_TEXTURE11 0x84CB
725 #define GL_TEXTURE12 0x84CC
726 #define GL_TEXTURE13 0x84CD
727 #define GL_TEXTURE14 0x84CE
728 #define GL_TEXTURE15 0x84CF
729 #define GL_TEXTURE16 0x84D0
730 #define GL_TEXTURE17 0x84D1
731 #define GL_TEXTURE18 0x84D2
732 #define GL_TEXTURE19 0x84D3
733 #define GL_TEXTURE20 0x84D4
734 #define GL_TEXTURE21 0x84D5
735 #define GL_TEXTURE22 0x84D6
736 #define GL_TEXTURE23 0x84D7
737 #define GL_TEXTURE24 0x84D8
738 #define GL_TEXTURE25 0x84D9
739 #define GL_TEXTURE26 0x84DA
740 #define GL_TEXTURE27 0x84DB
741 #define GL_TEXTURE28 0x84DC
742 #define GL_TEXTURE29 0x84DD
743 #define GL_TEXTURE30 0x84DE
744 #define GL_TEXTURE31 0x84DF
745 #define GL_NORMAL_MAP 0x8511
746 #define GL_REFLECTION_MAP 0x8512
747 #define GL_TEXTURE_CUBE_MAP 0x8513
748 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
749 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
750 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
751 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
752 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
753 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
754 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
755 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
756 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
757 #define GL_COMBINE 0x8570
758 #define GL_COMBINE_RGB 0x8571
759 #define GL_COMBINE_ALPHA 0x8572
760 #define GL_RGB_SCALE 0x8573
761 #define GL_ADD_SIGNED 0x8574
762 #define GL_INTERPOLATE 0x8575
763 #define GL_CONSTANT 0x8576
764 #define GL_PRIMARY_COLOR 0x8577
765 #define GL_PREVIOUS 0x8578
766 #define GL_SOURCE0_RGB 0x8580
767 #define GL_SOURCE1_RGB 0x8581
768 #define GL_SOURCE2_RGB 0x8582
769 #define GL_SOURCE0_ALPHA 0x8588
770 #define GL_SOURCE1_ALPHA 0x8589
771 #define GL_SOURCE2_ALPHA 0x858A
772 #define GL_OPERAND0_RGB 0x8590
773 #define GL_OPERAND1_RGB 0x8591
774 #define GL_OPERAND2_RGB 0x8592
775 #define GL_OPERAND0_ALPHA 0x8598
776 #define GL_OPERAND1_ALPHA 0x8599
777 #define GL_OPERAND2_ALPHA 0x859A
778 #define GL_SUBTRACT 0x84E7
779 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
780 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
781 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
782 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
783 #define GL_COMPRESSED_ALPHA 0x84E9
784 #define GL_COMPRESSED_LUMINANCE 0x84EA
785 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
786 #define GL_COMPRESSED_INTENSITY 0x84EC
787 #define GL_COMPRESSED_RGB 0x84ED
788 #define GL_COMPRESSED_RGBA 0x84EE
789 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
790 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
791 #define GL_TEXTURE_COMPRESSED 0x86A1
792 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
793 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
794 #define GL_DOT3_RGB 0x86AE
795 #define GL_DOT3_RGBA 0x86AF
796 #define GL_CLAMP_TO_BORDER 0x812D
797 #define GL_MULTISAMPLE 0x809D
798 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
799 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
800 #define GL_SAMPLE_COVERAGE 0x80A0
801 #define GL_SAMPLE_BUFFERS 0x80A8
802 #define GL_SAMPLES 0x80A9
803 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
804 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
805 #define GL_MULTISAMPLE_BIT 0x20000000
806
807 void (WINE_GLAPI *glAccum)(GLenum op, GLfloat value) DECLSPEC_HIDDEN;
808 void (WINE_GLAPI *glAlphaFunc)(GLenum func, GLclampf ref) DECLSPEC_HIDDEN;
809 GLboolean (WINE_GLAPI *glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences) DECLSPEC_HIDDEN;
810 void (WINE_GLAPI *glArrayElement)(GLint i) DECLSPEC_HIDDEN;
811 void (WINE_GLAPI *glBegin)(GLenum mode) DECLSPEC_HIDDEN;
812 void (WINE_GLAPI *glBindTexture)(GLenum target, GLuint texture) DECLSPEC_HIDDEN;
813 void (WINE_GLAPI *glBitmap)(GLsizei width, GLsizei height, GLfloat xorig,
814 GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) DECLSPEC_HIDDEN;
815 void (WINE_GLAPI *glBlendFunc)(GLenum sfactor, GLenum dfactor) DECLSPEC_HIDDEN;
816 void (WINE_GLAPI *glCallList)(GLuint list) DECLSPEC_HIDDEN;
817 void (WINE_GLAPI *glCallLists)(GLsizei n, GLenum type, const GLvoid *lists) DECLSPEC_HIDDEN;
818 void (WINE_GLAPI *glClear)(GLbitfield mask) DECLSPEC_HIDDEN;
819 void (WINE_GLAPI *glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN;
820 void (WINE_GLAPI *glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) DECLSPEC_HIDDEN;
821 void (WINE_GLAPI *glClearDepth)(GLclampd depth) DECLSPEC_HIDDEN;
822 void (WINE_GLAPI *glClearIndex)(GLfloat c) DECLSPEC_HIDDEN;
823 void (WINE_GLAPI *glClearStencil)(GLint s) DECLSPEC_HIDDEN;
824 void (WINE_GLAPI *glClipPlane)(GLenum plane, const GLdouble *equation) DECLSPEC_HIDDEN;
825 void (WINE_GLAPI *glColor3b)(GLbyte red, GLbyte green, GLbyte blue) DECLSPEC_HIDDEN;
826 void (WINE_GLAPI *glColor3bv)(const GLbyte *v) DECLSPEC_HIDDEN;
827 void (WINE_GLAPI *glColor3d)(GLdouble red, GLdouble green, GLdouble blue) DECLSPEC_HIDDEN;
828 void (WINE_GLAPI *glColor3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
829 void (WINE_GLAPI *glColor3f)(GLfloat red, GLfloat green, GLfloat blue) DECLSPEC_HIDDEN;
830 void (WINE_GLAPI *glColor3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
831 void (WINE_GLAPI *glColor3i)(GLint red, GLint green, GLint blue) DECLSPEC_HIDDEN;
832 void (WINE_GLAPI *glColor3iv)(const GLint *v) DECLSPEC_HIDDEN;
833 void (WINE_GLAPI *glColor3s)(GLshort red, GLshort green, GLshort blue) DECLSPEC_HIDDEN;
834 void (WINE_GLAPI *glColor3sv)(const GLshort *v) DECLSPEC_HIDDEN;
835 void (WINE_GLAPI *glColor3ub)(GLubyte red, GLubyte green, GLubyte blue) DECLSPEC_HIDDEN;
836 void (WINE_GLAPI *glColor3ubv)(const GLubyte *v) DECLSPEC_HIDDEN;
837 void (WINE_GLAPI *glColor3ui)(GLuint red, GLuint green, GLuint blue) DECLSPEC_HIDDEN;
838 void (WINE_GLAPI *glColor3uiv)(const GLuint *v) DECLSPEC_HIDDEN;
839 void (WINE_GLAPI *glColor3us)(GLushort red, GLushort green, GLushort blue) DECLSPEC_HIDDEN;
840 void (WINE_GLAPI *glColor3usv)(const GLushort *v) DECLSPEC_HIDDEN;
841 void (WINE_GLAPI *glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) DECLSPEC_HIDDEN;
842 void (WINE_GLAPI *glColor4bv)(const GLbyte *v) DECLSPEC_HIDDEN;
843 void (WINE_GLAPI *glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) DECLSPEC_HIDDEN;
844 void (WINE_GLAPI *glColor4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
845 void (WINE_GLAPI *glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN;
846 void (WINE_GLAPI *glColor4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
847 void (WINE_GLAPI *glColor4i)(GLint red, GLint green, GLint blue, GLint alpha) DECLSPEC_HIDDEN;
848 void (WINE_GLAPI *glColor4iv)(const GLint *v) DECLSPEC_HIDDEN;
849 void (WINE_GLAPI *glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) DECLSPEC_HIDDEN;
850 void (WINE_GLAPI *glColor4sv)(const GLshort *v) DECLSPEC_HIDDEN;
851 void (WINE_GLAPI *glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) DECLSPEC_HIDDEN;
852 void (WINE_GLAPI *glColor4ubv)(const GLubyte *v) DECLSPEC_HIDDEN;
853 void (WINE_GLAPI *glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) DECLSPEC_HIDDEN;
854 void (WINE_GLAPI *glColor4uiv)(const GLuint *v) DECLSPEC_HIDDEN;
855 void (WINE_GLAPI *glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) DECLSPEC_HIDDEN;
856 void (WINE_GLAPI *glColor4usv)(const GLushort *v) DECLSPEC_HIDDEN;
857 void (WINE_GLAPI *glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) DECLSPEC_HIDDEN;
858 void (WINE_GLAPI *glColorMaterial)(GLenum face, GLenum mode) DECLSPEC_HIDDEN;
859 void (WINE_GLAPI *glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
860 void (WINE_GLAPI *glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) DECLSPEC_HIDDEN;
861 void (WINE_GLAPI *glCopyTexImage1D)(GLenum target, GLint level,
862 GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) DECLSPEC_HIDDEN;
863 void (WINE_GLAPI *glCopyTexImage2D)(GLenum target, GLint level,
864 GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) DECLSPEC_HIDDEN;
865 void (WINE_GLAPI *glCopyTexSubImage1D)(GLenum target, GLint level,
866 GLint xoffset, GLint x, GLint y, GLsizei width) DECLSPEC_HIDDEN;
867 void (WINE_GLAPI *glCopyTexSubImage2D)(GLenum target, GLint level,
868 GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
869 void (WINE_GLAPI *glCullFace)(GLenum mode) DECLSPEC_HIDDEN;
870 void (WINE_GLAPI *glDeleteLists)(GLuint list, GLsizei range) DECLSPEC_HIDDEN;
871 void (WINE_GLAPI *glDeleteTextures)(GLsizei n, const GLuint *textures) DECLSPEC_HIDDEN;
872 void (WINE_GLAPI *glDepthFunc)(GLenum func) DECLSPEC_HIDDEN;
873 void (WINE_GLAPI *glDepthMask)(GLboolean flag) DECLSPEC_HIDDEN;
874 void (WINE_GLAPI *glDepthRange)(GLclampd nearParam, GLclampd farParam) DECLSPEC_HIDDEN;
875 void (WINE_GLAPI *glDisable)(GLenum cap) DECLSPEC_HIDDEN;
876 void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN;
877 void (WINE_GLAPI *glDisableClientState)(GLenum array) DECLSPEC_HIDDEN;
878 void (WINE_GLAPI *glDrawArrays)(GLenum mode, GLint first, GLsizei count) DECLSPEC_HIDDEN;
879 void (WINE_GLAPI *glDrawBuffer)(GLenum mode) DECLSPEC_HIDDEN;
880 void (WINE_GLAPI *glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) DECLSPEC_HIDDEN;
881 void (WINE_GLAPI *glDrawPixels)(GLsizei width, GLsizei height, GLenum format,
882 GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
883 void (WINE_GLAPI *glEdgeFlag)(GLboolean flag) DECLSPEC_HIDDEN;
884 void (WINE_GLAPI *glEdgeFlagPointer)(GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
885 void (WINE_GLAPI *glEdgeFlagv)(const GLboolean *flag) DECLSPEC_HIDDEN;
886 void (WINE_GLAPI *glEnable)(GLenum cap) DECLSPEC_HIDDEN;
887 void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN;
888 void (WINE_GLAPI *glEnableClientState)(GLenum array) DECLSPEC_HIDDEN;
889 void (WINE_GLAPI *glEnd)(void) DECLSPEC_HIDDEN;
890 void (WINE_GLAPI *glEndList)(void) DECLSPEC_HIDDEN;
891 void (WINE_GLAPI *glEvalCoord1d)(GLdouble u) DECLSPEC_HIDDEN;
892 void (WINE_GLAPI *glEvalCoord1dv)(const GLdouble *u) DECLSPEC_HIDDEN;
893 void (WINE_GLAPI *glEvalCoord1f)(GLfloat u) DECLSPEC_HIDDEN;
894 void (WINE_GLAPI *glEvalCoord1fv)(const GLfloat *u) DECLSPEC_HIDDEN;
895 void (WINE_GLAPI *glEvalCoord2d)(GLdouble u, GLdouble v) DECLSPEC_HIDDEN;
896 void (WINE_GLAPI *glEvalCoord2dv)(const GLdouble *u) DECLSPEC_HIDDEN;
897 void (WINE_GLAPI *glEvalCoord2f)(GLfloat u, GLfloat v) DECLSPEC_HIDDEN;
898 void (WINE_GLAPI *glEvalCoord2fv)(const GLfloat *u) DECLSPEC_HIDDEN;
899 void (WINE_GLAPI *glEvalMesh1)(GLenum mode, GLint i1, GLint i2) DECLSPEC_HIDDEN;
900 void (WINE_GLAPI *glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) DECLSPEC_HIDDEN;
901 void (WINE_GLAPI *glEvalPoint1)(GLint i) DECLSPEC_HIDDEN;
902 void (WINE_GLAPI *glEvalPoint2)(GLint i, GLint j) DECLSPEC_HIDDEN;
903 void (WINE_GLAPI *glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer) DECLSPEC_HIDDEN;
904 void (WINE_GLAPI *glFogf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
905 void (WINE_GLAPI *glFogfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
906 void (WINE_GLAPI *glFogi)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
907 void (WINE_GLAPI *glFogiv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
908 void (WINE_GLAPI *glFrontFace)(GLenum mode) DECLSPEC_HIDDEN;
909 void (WINE_GLAPI *glFrustum)(GLdouble left, GLdouble right, GLdouble bottom,
910 GLdouble top, GLdouble zNear, GLdouble zFar) DECLSPEC_HIDDEN;
911 GLuint (WINE_GLAPI *glGenLists)(GLsizei range) DECLSPEC_HIDDEN;
912 void (WINE_GLAPI *glGenTextures)(GLsizei n, GLuint *textures) DECLSPEC_HIDDEN;
913 void (WINE_GLAPI *glGetBooleanv)(GLenum pname, GLboolean *params) DECLSPEC_HIDDEN;
914 void (WINE_GLAPI *glGetClipPlane)(GLenum plane, GLdouble *equation) DECLSPEC_HIDDEN;
915 void (WINE_GLAPI *glGetDoublev)(GLenum pname, GLdouble *params) DECLSPEC_HIDDEN;
916 GLenum (WINE_GLAPI *glGetError)(void) DECLSPEC_HIDDEN;
917 void (WINE_GLAPI *glGetFloatv)(GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
918 void (WINE_GLAPI *glGetIntegerv)(GLenum pname, GLint *params) DECLSPEC_HIDDEN;
919 void (WINE_GLAPI *glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
920 void (WINE_GLAPI *glGetLightiv)(GLenum light, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
921 void (WINE_GLAPI *glGetMapdv)(GLenum target, GLenum query, GLdouble *v) DECLSPEC_HIDDEN;
922 void (WINE_GLAPI *glGetMapfv)(GLenum target, GLenum query, GLfloat *v) DECLSPEC_HIDDEN;
923 void (WINE_GLAPI *glGetMapiv)(GLenum target, GLenum query, GLint *v) DECLSPEC_HIDDEN;
924 void (WINE_GLAPI *glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
925 void (WINE_GLAPI *glGetMaterialiv)(GLenum face, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
926 void (WINE_GLAPI *glGetPixelMapfv)(GLenum map, GLfloat *values) DECLSPEC_HIDDEN;
927 void (WINE_GLAPI *glGetPixelMapuiv)(GLenum map, GLuint *values) DECLSPEC_HIDDEN;
928 void (WINE_GLAPI *glGetPixelMapusv)(GLenum map, GLushort *values) DECLSPEC_HIDDEN;
929 void (WINE_GLAPI *glGetPointerv)(GLenum pname, GLvoid **params) DECLSPEC_HIDDEN;
930 void (WINE_GLAPI *glGetPolygonStipple)(GLubyte *mask) DECLSPEC_HIDDEN;
931 const GLubyte * (WINE_GLAPI *glGetString)(GLenum name) DECLSPEC_HIDDEN;
932 void (WINE_GLAPI *glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
933 void (WINE_GLAPI *glGetTexEnviv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
934 void (WINE_GLAPI *glGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params) DECLSPEC_HIDDEN;
935 void (WINE_GLAPI *glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
936 void (WINE_GLAPI *glGetTexGeniv)(GLenum coord, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
937 void (WINE_GLAPI *glGetTexImage)(GLenum target, GLint level, GLenum format,
938 GLenum type, GLvoid *pixels) DECLSPEC_HIDDEN;
939 void (WINE_GLAPI *glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
940 void (WINE_GLAPI *glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
941 void (WINE_GLAPI *glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
942 void (WINE_GLAPI *glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
943 void (WINE_GLAPI *glHint)(GLenum target, GLenum mode) DECLSPEC_HIDDEN;
944 void (WINE_GLAPI *glIndexMask)(GLuint mask) DECLSPEC_HIDDEN;
945 void (WINE_GLAPI *glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
946 void (WINE_GLAPI *glIndexd)(GLdouble c) DECLSPEC_HIDDEN;
947 void (WINE_GLAPI *glIndexdv)(const GLdouble *c) DECLSPEC_HIDDEN;
948 void (WINE_GLAPI *glIndexf)(GLfloat c) DECLSPEC_HIDDEN;
949 void (WINE_GLAPI *glIndexfv)(const GLfloat *c) DECLSPEC_HIDDEN;
950 void (WINE_GLAPI *glIndexi)(GLint c) DECLSPEC_HIDDEN;
951 void (WINE_GLAPI *glIndexiv)(const GLint *c) DECLSPEC_HIDDEN;
952 void (WINE_GLAPI *glIndexs)(GLshort c) DECLSPEC_HIDDEN;
953 void (WINE_GLAPI *glIndexsv)(const GLshort *c) DECLSPEC_HIDDEN;
954 void (WINE_GLAPI *glIndexub)(GLubyte c) DECLSPEC_HIDDEN;
955 void (WINE_GLAPI *glIndexubv)(const GLubyte *c) DECLSPEC_HIDDEN;
956 void (WINE_GLAPI *glInitNames)(void) DECLSPEC_HIDDEN;
957 void (WINE_GLAPI *glInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
958 GLboolean (WINE_GLAPI *glIsEnabled)(GLenum cap) DECLSPEC_HIDDEN;
959 GLboolean (WINE_GLAPI *glIsList)(GLuint list) DECLSPEC_HIDDEN;
960 GLboolean (WINE_GLAPI *glIsTexture)(GLuint texture) DECLSPEC_HIDDEN;
961 void (WINE_GLAPI *glLightModelf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
962 void (WINE_GLAPI *glLightModelfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
963 void (WINE_GLAPI *glLightModeli)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
964 void (WINE_GLAPI *glLightModeliv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
965 void (WINE_GLAPI *glLightf)(GLenum light, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
966 void (WINE_GLAPI *glLightfv)(GLenum light, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
967 void (WINE_GLAPI *glLighti)(GLenum light, GLenum pname, GLint param) DECLSPEC_HIDDEN;
968 void (WINE_GLAPI *glLightiv)(GLenum light, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
969 void (WINE_GLAPI *glLineStipple)(GLint factor, GLushort pattern) DECLSPEC_HIDDEN;
970 void (WINE_GLAPI *glLineWidth)(GLfloat width) DECLSPEC_HIDDEN;
971 void (WINE_GLAPI *glListBase)(GLuint base) DECLSPEC_HIDDEN;
972 void (WINE_GLAPI *glLoadIdentity)(void) DECLSPEC_HIDDEN;
973 void (WINE_GLAPI *glLoadMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN;
974 void (WINE_GLAPI *glLoadMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN;
975 void (WINE_GLAPI *glLoadName)(GLuint name) DECLSPEC_HIDDEN;
976 void (WINE_GLAPI *glLogicOp)(GLenum opcode) DECLSPEC_HIDDEN;
977 void (WINE_GLAPI *glMap1d)(GLenum target, GLdouble u1, GLdouble u2,
978 GLint stride, GLint order, const GLdouble *points) DECLSPEC_HIDDEN;
979 void (WINE_GLAPI *glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
980 GLint order, const GLfloat *points) DECLSPEC_HIDDEN;
981 void (WINE_GLAPI *glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
982 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) DECLSPEC_HIDDEN;
983 void (WINE_GLAPI *glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
984 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) DECLSPEC_HIDDEN;
985 void (WINE_GLAPI *glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2) DECLSPEC_HIDDEN;
986 void (WINE_GLAPI *glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2) DECLSPEC_HIDDEN;
987 void (WINE_GLAPI *glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) DECLSPEC_HIDDEN;
988 void (WINE_GLAPI *glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) DECLSPEC_HIDDEN;
989 void (WINE_GLAPI *glMaterialf)(GLenum face, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
990 void (WINE_GLAPI *glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
991 void (WINE_GLAPI *glMateriali)(GLenum face, GLenum pname, GLint param) DECLSPEC_HIDDEN;
992 void (WINE_GLAPI *glMaterialiv)(GLenum face, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
993 void (WINE_GLAPI *glMatrixMode)(GLenum mode) DECLSPEC_HIDDEN;
994 void (WINE_GLAPI *glMultMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN;
995 void (WINE_GLAPI *glMultMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN;
996 void (WINE_GLAPI *glNewList)(GLuint list, GLenum mode) DECLSPEC_HIDDEN;
997 void (WINE_GLAPI *glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz) DECLSPEC_HIDDEN;
998 void (WINE_GLAPI *glNormal3bv)(const GLbyte *v) DECLSPEC_HIDDEN;
999 void (WINE_GLAPI *glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz) DECLSPEC_HIDDEN;
1000 void (WINE_GLAPI *glNormal3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1001 void (WINE_GLAPI *glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) DECLSPEC_HIDDEN;
1002 void (WINE_GLAPI *glNormal3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1003 void (WINE_GLAPI *glNormal3i)(GLint nx, GLint ny, GLint nz) DECLSPEC_HIDDEN;
1004 void (WINE_GLAPI *glNormal3iv)(const GLint *v) DECLSPEC_HIDDEN;
1005 void (WINE_GLAPI *glNormal3s)(GLshort nx, GLshort ny, GLshort nz) DECLSPEC_HIDDEN;
1006 void (WINE_GLAPI *glNormal3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1007 void (WINE_GLAPI *glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1008 void (WINE_GLAPI *glOrtho)(GLdouble left, GLdouble right, GLdouble bottom,
1009 GLdouble top, GLdouble zNear, GLdouble zFar) DECLSPEC_HIDDEN;
1010 void (WINE_GLAPI *glPassThrough)(GLfloat token) DECLSPEC_HIDDEN;
1011 void (WINE_GLAPI *glPixelMapfv)(GLenum map, GLint mapsize, const GLfloat *values) DECLSPEC_HIDDEN;
1012 void (WINE_GLAPI *glPixelMapuiv)(GLenum map, GLint mapsize, const GLuint *values) DECLSPEC_HIDDEN;
1013 void (WINE_GLAPI *glPixelMapusv)(GLenum map, GLint mapsize, const GLushort *values) DECLSPEC_HIDDEN;
1014 void (WINE_GLAPI *glPixelStoref)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1015 void (WINE_GLAPI *glPixelStorei)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1016 void (WINE_GLAPI *glPixelTransferf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1017 void (WINE_GLAPI *glPixelTransferi)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1018 void (WINE_GLAPI *glPixelZoom)(GLfloat xfactor, GLfloat yfactor) DECLSPEC_HIDDEN;
1019 void (WINE_GLAPI *glPointSize)(GLfloat size) DECLSPEC_HIDDEN;
1020 void (WINE_GLAPI *glPolygonMode)(GLenum face, GLenum mode) DECLSPEC_HIDDEN;
1021 void (WINE_GLAPI *glPolygonOffset)(GLfloat factor, GLfloat units) DECLSPEC_HIDDEN;
1022 void (WINE_GLAPI *glPolygonStipple)(const GLubyte *mask) DECLSPEC_HIDDEN;
1023 void (WINE_GLAPI *glPopAttrib)(void) DECLSPEC_HIDDEN;
1024 void (WINE_GLAPI *glPopClientAttrib)(void) DECLSPEC_HIDDEN;
1025 void (WINE_GLAPI *glPopMatrix)(void) DECLSPEC_HIDDEN;
1026 void (WINE_GLAPI *glPopName)(void) DECLSPEC_HIDDEN;
1027 void (WINE_GLAPI *glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities) DECLSPEC_HIDDEN;
1028 void (WINE_GLAPI *glPushAttrib)(GLbitfield mask) DECLSPEC_HIDDEN;
1029 void (WINE_GLAPI *glPushClientAttrib)(GLbitfield mask) DECLSPEC_HIDDEN;
1030 void (WINE_GLAPI *glPushMatrix)(void) DECLSPEC_HIDDEN;
1031 void (WINE_GLAPI *glPushName)(GLuint name) DECLSPEC_HIDDEN;
1032 void (WINE_GLAPI *glRasterPos2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN;
1033 void (WINE_GLAPI *glRasterPos2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1034 void (WINE_GLAPI *glRasterPos2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN;
1035 void (WINE_GLAPI *glRasterPos2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1036 void (WINE_GLAPI *glRasterPos2i)(GLint x, GLint y) DECLSPEC_HIDDEN;
1037 void (WINE_GLAPI *glRasterPos2iv)(const GLint *v) DECLSPEC_HIDDEN;
1038 void (WINE_GLAPI *glRasterPos2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN;
1039 void (WINE_GLAPI *glRasterPos2sv)(const GLshort *v) DECLSPEC_HIDDEN;
1040 void (WINE_GLAPI *glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1041 void (WINE_GLAPI *glRasterPos3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1042 void (WINE_GLAPI *glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1043 void (WINE_GLAPI *glRasterPos3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1044 void (WINE_GLAPI *glRasterPos3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN;
1045 void (WINE_GLAPI *glRasterPos3iv)(const GLint *v) DECLSPEC_HIDDEN;
1046 void (WINE_GLAPI *glRasterPos3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN;
1047 void (WINE_GLAPI *glRasterPos3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1048 void (WINE_GLAPI *glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN;
1049 void (WINE_GLAPI *glRasterPos4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1050 void (WINE_GLAPI *glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN;
1051 void (WINE_GLAPI *glRasterPos4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1052 void (WINE_GLAPI *glRasterPos4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN;
1053 void (WINE_GLAPI *glRasterPos4iv)(const GLint *v) DECLSPEC_HIDDEN;
1054 void (WINE_GLAPI *glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN;
1055 void (WINE_GLAPI *glRasterPos4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1056 void (WINE_GLAPI *glReadBuffer)(GLenum mode) DECLSPEC_HIDDEN;
1057 void (WINE_GLAPI *glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height,
1058 GLenum format, GLenum type, GLvoid *pixels) DECLSPEC_HIDDEN;
1059 void (WINE_GLAPI *glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) DECLSPEC_HIDDEN;
1060 void (WINE_GLAPI *glRectdv)(const GLdouble *v1, const GLdouble *v2) DECLSPEC_HIDDEN;
1061 void (WINE_GLAPI *glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) DECLSPEC_HIDDEN;
1062 void (WINE_GLAPI *glRectfv)(const GLfloat *v1, const GLfloat *v2) DECLSPEC_HIDDEN;
1063 void (WINE_GLAPI *glRecti)(GLint x1, GLint y1, GLint x2, GLint y2) DECLSPEC_HIDDEN;
1064 void (WINE_GLAPI *glRectiv)(const GLint *v1, const GLint *v2) DECLSPEC_HIDDEN;
1065 void (WINE_GLAPI *glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) DECLSPEC_HIDDEN;
1066 void (WINE_GLAPI *glRectsv)(const GLshort *v1, const GLshort *v2) DECLSPEC_HIDDEN;
1067 GLint (WINE_GLAPI *glRenderMode)(GLenum mode) DECLSPEC_HIDDEN;
1068 void (WINE_GLAPI *glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1069 void (WINE_GLAPI *glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1070 void (WINE_GLAPI *glScaled)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1071 void (WINE_GLAPI *glScalef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1072 void (WINE_GLAPI *glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
1073 void (WINE_GLAPI *glSelectBuffer)(GLsizei size, GLuint *buffer) DECLSPEC_HIDDEN;
1074 void (WINE_GLAPI *glShadeModel)(GLenum mode) DECLSPEC_HIDDEN;
1075 void (WINE_GLAPI *glStencilFunc)(GLenum func, GLint ref, GLuint mask) DECLSPEC_HIDDEN;
1076 void (WINE_GLAPI *glStencilMask)(GLuint mask) DECLSPEC_HIDDEN;
1077 void (WINE_GLAPI *glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) DECLSPEC_HIDDEN;
1078 void (WINE_GLAPI *glTexCoord1d)(GLdouble s) DECLSPEC_HIDDEN;
1079 void (WINE_GLAPI *glTexCoord1dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1080 void (WINE_GLAPI *glTexCoord1f)(GLfloat s) DECLSPEC_HIDDEN;
1081 void (WINE_GLAPI *glTexCoord1fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1082 void (WINE_GLAPI *glTexCoord1i)(GLint s) DECLSPEC_HIDDEN;
1083 void (WINE_GLAPI *glTexCoord1iv)(const GLint *v) DECLSPEC_HIDDEN;
1084 void (WINE_GLAPI *glTexCoord1s)(GLshort s) DECLSPEC_HIDDEN;
1085 void (WINE_GLAPI *glTexCoord1sv)(const GLshort *v) DECLSPEC_HIDDEN;
1086 void (WINE_GLAPI *glTexCoord2d)(GLdouble s, GLdouble t) DECLSPEC_HIDDEN;
1087 void (WINE_GLAPI *glTexCoord2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1088 void (WINE_GLAPI *glTexCoord2f)(GLfloat s, GLfloat t) DECLSPEC_HIDDEN;
1089 void (WINE_GLAPI *glTexCoord2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1090 void (WINE_GLAPI *glTexCoord2i)(GLint s, GLint t) DECLSPEC_HIDDEN;
1091 void (WINE_GLAPI *glTexCoord2iv)(const GLint *v) DECLSPEC_HIDDEN;
1092 void (WINE_GLAPI *glTexCoord2s)(GLshort s, GLshort t) DECLSPEC_HIDDEN;
1093 void (WINE_GLAPI *glTexCoord2sv)(const GLshort *v) DECLSPEC_HIDDEN;
1094 void (WINE_GLAPI *glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r) DECLSPEC_HIDDEN;
1095 void (WINE_GLAPI *glTexCoord3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1096 void (WINE_GLAPI *glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r) DECLSPEC_HIDDEN;
1097 void (WINE_GLAPI *glTexCoord3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1098 void (WINE_GLAPI *glTexCoord3i)(GLint s, GLint t, GLint r) DECLSPEC_HIDDEN;
1099 void (WINE_GLAPI *glTexCoord3iv)(const GLint *v) DECLSPEC_HIDDEN;
1100 void (WINE_GLAPI *glTexCoord3s)(GLshort s, GLshort t, GLshort r) DECLSPEC_HIDDEN;
1101 void (WINE_GLAPI *glTexCoord3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1102 void (WINE_GLAPI *glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) DECLSPEC_HIDDEN;
1103 void (WINE_GLAPI *glTexCoord4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1104 void (WINE_GLAPI *glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) DECLSPEC_HIDDEN;
1105 void (WINE_GLAPI *glTexCoord4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1106 void (WINE_GLAPI *glTexCoord4i)(GLint s, GLint t, GLint r, GLint q) DECLSPEC_HIDDEN;
1107 void (WINE_GLAPI *glTexCoord4iv)(const GLint *v) DECLSPEC_HIDDEN;
1108 void (WINE_GLAPI *glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) DECLSPEC_HIDDEN;
1109 void (WINE_GLAPI *glTexCoord4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1110 void (WINE_GLAPI *glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1111 void (WINE_GLAPI *glTexEnvf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1112 void (WINE_GLAPI *glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1113 void (WINE_GLAPI *glTexEnvi)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1114 void (WINE_GLAPI *glTexEnviv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1115 void (WINE_GLAPI *glTexGend)(GLenum coord, GLenum pname, GLdouble param) DECLSPEC_HIDDEN;
1116 void (WINE_GLAPI *glTexGendv)(GLenum coord, GLenum pname, const GLdouble *params) DECLSPEC_HIDDEN;
1117 void (WINE_GLAPI *glTexGenf)(GLenum coord, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1118 void (WINE_GLAPI *glTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1119 void (WINE_GLAPI *glTexGeni)(GLenum coord, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1120 void (WINE_GLAPI *glTexGeniv)(GLenum coord, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1121 void (WINE_GLAPI *glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width,
1122 GLint border, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1123 void (WINE_GLAPI *glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width,
1124 GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1125 void (WINE_GLAPI *glTexParameterf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1126 void (WINE_GLAPI *glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1127 void (WINE_GLAPI *glTexParameteri)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1128 void (WINE_GLAPI *glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1129 void (WINE_GLAPI *glTexSubImage1D)(GLenum target, GLint level, GLint xoffset,
1130 GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1131 void (WINE_GLAPI *glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
1132 GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1133 void (WINE_GLAPI *glTranslated)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1134 void (WINE_GLAPI *glTranslatef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1135 void (WINE_GLAPI *glVertex2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN;
1136 void (WINE_GLAPI *glVertex2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1137 void (WINE_GLAPI *glVertex2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN;
1138 void (WINE_GLAPI *glVertex2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1139 void (WINE_GLAPI *glVertex2i)(GLint x, GLint y) DECLSPEC_HIDDEN;
1140 void (WINE_GLAPI *glVertex2iv)(const GLint *v) DECLSPEC_HIDDEN;
1141 void (WINE_GLAPI *glVertex2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN;
1142 void (WINE_GLAPI *glVertex2sv)(const GLshort *v) DECLSPEC_HIDDEN;
1143 void (WINE_GLAPI *glVertex3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1144 void (WINE_GLAPI *glVertex3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1145 void (WINE_GLAPI *glVertex3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1146 void (WINE_GLAPI *glVertex3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1147 void (WINE_GLAPI *glVertex3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN;
1148 void (WINE_GLAPI *glVertex3iv)(const GLint *v) DECLSPEC_HIDDEN;
1149 void (WINE_GLAPI *glVertex3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN;
1150 void (WINE_GLAPI *glVertex3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1151 void (WINE_GLAPI *glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN;
1152 void (WINE_GLAPI *glVertex4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1153 void (WINE_GLAPI *glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN;
1154 void (WINE_GLAPI *glVertex4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1155 void (WINE_GLAPI *glVertex4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN;
1156 void (WINE_GLAPI *glVertex4iv)(const GLint *v) DECLSPEC_HIDDEN;
1157 void (WINE_GLAPI *glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN;
1158 void (WINE_GLAPI *glVertex4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1159 void (WINE_GLAPI *glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1160 void (WINE_GLAPI *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
1161 void (WINE_GLAPI *glPointParameterfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1162
1163 /* glFinish and glFlush are always loaded from opengl32.dll, thus they always have
1164 * __stdcall calling convention.
1165 *
1166 * They are wgl functions and must not be called inside the gl lock, give them a
1167 * name that makes this clear
1168 */
1169 void (__stdcall *wglFinish)(void) DECLSPEC_HIDDEN;
1170 void (__stdcall *wglFlush)(void) DECLSPEC_HIDDEN;
1171
1172 /* WGL functions */
1173 HGLRC (WINAPI *pwglCreateContext)(HDC) DECLSPEC_HIDDEN;
1174 BOOL (WINAPI *pwglDeleteContext)(HGLRC) DECLSPEC_HIDDEN;
1175 HGLRC (WINAPI *pwglGetCurrentContext)(void) DECLSPEC_HIDDEN;
1176 HDC (WINAPI *pwglGetCurrentDC)(void) DECLSPEC_HIDDEN;
1177 PROC (WINAPI *pwglGetProcAddress)(LPCSTR) DECLSPEC_HIDDEN;
1178 BOOL (WINAPI *pwglMakeCurrent)(HDC, HGLRC) DECLSPEC_HIDDEN;
1179 BOOL (WINAPI *pwglShareLists)(HGLRC, HGLRC) DECLSPEC_HIDDEN;
1180
1181 #define GL_FUNCS_GEN \
1182 USE_GL_FUNC(glAccum) \
1183 USE_GL_FUNC(glAlphaFunc) \
1184 USE_GL_FUNC(glAreTexturesResident) \
1185 USE_GL_FUNC(glArrayElement) \
1186 USE_GL_FUNC(glBegin) \
1187 USE_GL_FUNC(glBindTexture) \
1188 USE_GL_FUNC(glBitmap) \
1189 USE_GL_FUNC(glBlendFunc) \
1190 USE_GL_FUNC(glCallList) \
1191 USE_GL_FUNC(glCallLists) \
1192 USE_GL_FUNC(glClear) \
1193 USE_GL_FUNC(glClearAccum) \
1194 USE_GL_FUNC(glClearColor) \
1195 USE_GL_FUNC(glClearDepth) \
1196 USE_GL_FUNC(glClearIndex) \
1197 USE_GL_FUNC(glClearStencil) \
1198 USE_GL_FUNC(glClipPlane) \
1199 USE_GL_FUNC(glColor3b) \
1200 USE_GL_FUNC(glColor3bv) \
1201 USE_GL_FUNC(glColor3d) \
1202 USE_GL_FUNC(glColor3dv) \
1203 USE_GL_FUNC(glColor3f) \
1204 USE_GL_FUNC(glColor3fv) \
1205 USE_GL_FUNC(glColor3i) \
1206 USE_GL_FUNC(glColor3iv) \
1207 USE_GL_FUNC(glColor3s) \
1208 USE_GL_FUNC(glColor3sv) \
1209 USE_GL_FUNC(glColor3ub) \
1210 USE_GL_FUNC(glColor3ubv) \
1211 USE_GL_FUNC(glColor3ui) \
1212 USE_GL_FUNC(glColor3uiv) \
1213 USE_GL_FUNC(glColor3us) \
1214 USE_GL_FUNC(glColor3usv) \
1215 USE_GL_FUNC(glColor4b) \
1216 USE_GL_FUNC(glColor4bv) \
1217 USE_GL_FUNC(glColor4d) \
1218 USE_GL_FUNC(glColor4dv) \
1219 USE_GL_FUNC(glColor4f) \
1220 USE_GL_FUNC(glColor4fv) \
1221 USE_GL_FUNC(glColor4i) \
1222 USE_GL_FUNC(glColor4iv) \
1223 USE_GL_FUNC(glColor4s) \
1224 USE_GL_FUNC(glColor4sv) \
1225 USE_GL_FUNC(glColor4ub) \
1226 USE_GL_FUNC(glColor4ubv) \
1227 USE_GL_FUNC(glColor4ui) \
1228 USE_GL_FUNC(glColor4uiv) \
1229 USE_GL_FUNC(glColor4us) \
1230 USE_GL_FUNC(glColor4usv) \
1231 USE_GL_FUNC(glColorMask) \
1232 USE_GL_FUNC(glColorMaterial) \
1233 USE_GL_FUNC(glColorPointer) \
1234 USE_GL_FUNC(glCopyPixels) \
1235 USE_GL_FUNC(glCopyTexImage1D) \
1236 USE_GL_FUNC(glCopyTexImage2D) \
1237 USE_GL_FUNC(glCopyTexSubImage1D) \
1238 USE_GL_FUNC(glCopyTexSubImage2D) \
1239 USE_GL_FUNC(glCullFace) \
1240 USE_GL_FUNC(glDeleteLists) \
1241 USE_GL_FUNC(glDeleteTextures) \
1242 USE_GL_FUNC(glDepthFunc) \
1243 USE_GL_FUNC(glDepthMask) \
1244 USE_GL_FUNC(glDepthRange) \
1245 USE_GL_FUNC(glDisable) \
1246 USE_GL_FUNC(glDisableClientState) \
1247 USE_GL_FUNC(glDrawArrays) \
1248 USE_GL_FUNC(glDrawBuffer) \
1249 USE_GL_FUNC(glDrawElements) \
1250 USE_GL_FUNC(glDrawPixels) \
1251 USE_GL_FUNC(glEdgeFlag) \
1252 USE_GL_FUNC(glEdgeFlagPointer) \
1253 USE_GL_FUNC(glEdgeFlagv) \
1254 USE_GL_FUNC(glEnable) \
1255 USE_GL_FUNC(glEnableClientState) \
1256 USE_GL_FUNC(glEnd) \
1257 USE_GL_FUNC(glEndList) \
1258 USE_GL_FUNC(glEvalCoord1d) \
1259 USE_GL_FUNC(glEvalCoord1dv) \
1260 USE_GL_FUNC(glEvalCoord1f) \
1261 USE_GL_FUNC(glEvalCoord1fv) \
1262 USE_GL_FUNC(glEvalCoord2d) \
1263 USE_GL_FUNC(glEvalCoord2dv) \
1264 USE_GL_FUNC(glEvalCoord2f) \
1265 USE_GL_FUNC(glEvalCoord2fv) \
1266 USE_GL_FUNC(glEvalMesh1) \
1267 USE_GL_FUNC(glEvalMesh2) \
1268 USE_GL_FUNC(glEvalPoint1) \
1269 USE_GL_FUNC(glEvalPoint2) \
1270 USE_GL_FUNC(glFeedbackBuffer) \
1271 USE_GL_FUNC(glFogf) \
1272 USE_GL_FUNC(glFogfv) \
1273 USE_GL_FUNC(glFogi) \
1274 USE_GL_FUNC(glFogiv) \
1275 USE_GL_FUNC(glFrontFace) \
1276 USE_GL_FUNC(glFrustum) \
1277 USE_GL_FUNC(glGenLists) \
1278 USE_GL_FUNC(glGenTextures) \
1279 USE_GL_FUNC(glGetBooleanv) \
1280 USE_GL_FUNC(glGetClipPlane) \
1281 USE_GL_FUNC(glGetDoublev) \
1282 USE_GL_FUNC(glGetError) \
1283 USE_GL_FUNC(glGetFloatv) \
1284 USE_GL_FUNC(glGetIntegerv) \
1285 USE_GL_FUNC(glGetLightfv) \
1286 USE_GL_FUNC(glGetLightiv) \
1287 USE_GL_FUNC(glGetMapdv) \
1288 USE_GL_FUNC(glGetMapfv) \
1289 USE_GL_FUNC(glGetMapiv) \
1290 USE_GL_FUNC(glGetMaterialfv) \
1291 USE_GL_FUNC(glGetMaterialiv) \
1292 USE_GL_FUNC(glGetPixelMapfv) \
1293 USE_GL_FUNC(glGetPixelMapuiv) \
1294 USE_GL_FUNC(glGetPixelMapusv) \
1295 USE_GL_FUNC(glGetPointerv) \
1296 USE_GL_FUNC(glGetPolygonStipple) \
1297 USE_GL_FUNC(glGetString) \
1298 USE_GL_FUNC(glGetTexEnvfv) \
1299 USE_GL_FUNC(glGetTexEnviv) \
1300 USE_GL_FUNC(glGetTexGendv) \
1301 USE_GL_FUNC(glGetTexGenfv) \
1302 USE_GL_FUNC(glGetTexGeniv) \
1303 USE_GL_FUNC(glGetTexImage) \
1304 USE_GL_FUNC(glGetTexLevelParameterfv) \
1305 USE_GL_FUNC(glGetTexLevelParameteriv) \
1306 USE_GL_FUNC(glGetTexParameterfv) \
1307 USE_GL_FUNC(glGetTexParameteriv) \
1308 USE_GL_FUNC(glHint) \
1309 USE_GL_FUNC(glIndexMask) \
1310 USE_GL_FUNC(glIndexPointer) \
1311 USE_GL_FUNC(glIndexd) \
1312 USE_GL_FUNC(glIndexdv) \
1313 USE_GL_FUNC(glIndexf) \
1314 USE_GL_FUNC(glIndexfv) \
1315 USE_GL_FUNC(glIndexi) \
1316 USE_GL_FUNC(glIndexiv) \
1317 USE_GL_FUNC(glIndexs) \
1318 USE_GL_FUNC(glIndexsv) \
1319 USE_GL_FUNC(glIndexub) \
1320 USE_GL_FUNC(glIndexubv) \
1321 USE_GL_FUNC(glInitNames) \
1322 USE_GL_FUNC(glInterleavedArrays) \
1323 USE_GL_FUNC(glIsEnabled) \
1324 USE_GL_FUNC(glIsList) \
1325 USE_GL_FUNC(glIsTexture) \
1326 USE_GL_FUNC(glLightModelf) \
1327 USE_GL_FUNC(glLightModelfv) \
1328 USE_GL_FUNC(glLightModeli) \
1329 USE_GL_FUNC(glLightModeliv) \
1330 USE_GL_FUNC(glLightf) \
1331 USE_GL_FUNC(glLightfv) \
1332 USE_GL_FUNC(glLighti) \
1333 USE_GL_FUNC(glLightiv) \
1334 USE_GL_FUNC(glLineStipple) \
1335 USE_GL_FUNC(glLineWidth) \
1336 USE_GL_FUNC(glListBase) \
1337 USE_GL_FUNC(glLoadIdentity) \
1338 USE_GL_FUNC(glLoadMatrixd) \
1339 USE_GL_FUNC(glLoadMatrixf) \
1340 USE_GL_FUNC(glLoadName) \
1341 USE_GL_FUNC(glLogicOp) \
1342 USE_GL_FUNC(glMap1d) \
1343 USE_GL_FUNC(glMap1f) \
1344 USE_GL_FUNC(glMap2d) \
1345 USE_GL_FUNC(glMap2f) \
1346 USE_GL_FUNC(glMapGrid1d) \
1347 USE_GL_FUNC(glMapGrid1f) \
1348 USE_GL_FUNC(glMapGrid2d) \
1349 USE_GL_FUNC(glMapGrid2f) \
1350 USE_GL_FUNC(glMaterialf) \
1351 USE_GL_FUNC(glMaterialfv) \
1352 USE_GL_FUNC(glMateriali) \
1353 USE_GL_FUNC(glMaterialiv) \
1354 USE_GL_FUNC(glMatrixMode) \
1355 USE_GL_FUNC(glMultMatrixd) \
1356 USE_GL_FUNC(glMultMatrixf) \
1357 USE_GL_FUNC(glNewList) \
1358 USE_GL_FUNC(glNormal3b) \
1359 USE_GL_FUNC(glNormal3bv) \
1360 USE_GL_FUNC(glNormal3d) \
1361 USE_GL_FUNC(glNormal3dv) \
1362 USE_GL_FUNC(glNormal3f) \
1363 USE_GL_FUNC(glNormal3fv) \
1364 USE_GL_FUNC(glNormal3i) \
1365 USE_GL_FUNC(glNormal3iv) \
1366 USE_GL_FUNC(glNormal3s) \
1367 USE_GL_FUNC(glNormal3sv) \
1368 USE_GL_FUNC(glNormalPointer) \
1369 USE_GL_FUNC(glOrtho) \
1370 USE_GL_FUNC(glPassThrough) \
1371 USE_GL_FUNC(glPixelMapfv) \
1372 USE_GL_FUNC(glPixelMapuiv) \
1373 USE_GL_FUNC(glPixelMapusv) \
1374 USE_GL_FUNC(glPixelStoref) \
1375 USE_GL_FUNC(glPixelStorei) \
1376 USE_GL_FUNC(glPixelTransferf) \
1377 USE_GL_FUNC(glPixelTransferi) \
1378 USE_GL_FUNC(glPixelZoom) \
1379 USE_GL_FUNC(glPointSize) \
1380 USE_GL_FUNC(glPolygonMode) \
1381 USE_GL_FUNC(glPolygonOffset) \
1382 USE_GL_FUNC(glPolygonStipple) \
1383 USE_GL_FUNC(glPopAttrib) \
1384 USE_GL_FUNC(glPopClientAttrib) \
1385 USE_GL_FUNC(glPopMatrix) \
1386 USE_GL_FUNC(glPopName) \
1387 USE_GL_FUNC(glPrioritizeTextures) \
1388 USE_GL_FUNC(glPushAttrib) \
1389 USE_GL_FUNC(glPushClientAttrib) \
1390 USE_GL_FUNC(glPushMatrix) \
1391 USE_GL_FUNC(glPushName) \
1392 USE_GL_FUNC(glRasterPos2d) \
1393 USE_GL_FUNC(glRasterPos2dv) \
1394 USE_GL_FUNC(glRasterPos2f) \
1395 USE_GL_FUNC(glRasterPos2fv) \
1396 USE_GL_FUNC(glRasterPos2i) \
1397 USE_GL_FUNC(glRasterPos2iv) \
1398 USE_GL_FUNC(glRasterPos2s) \
1399 USE_GL_FUNC(glRasterPos2sv) \
1400 USE_GL_FUNC(glRasterPos3d) \
1401 USE_GL_FUNC(glRasterPos3dv) \
1402 USE_GL_FUNC(glRasterPos3f) \
1403 USE_GL_FUNC(glRasterPos3fv) \
1404 USE_GL_FUNC(glRasterPos3i) \
1405 USE_GL_FUNC(glRasterPos3iv) \
1406 USE_GL_FUNC(glRasterPos3s) \
1407 USE_GL_FUNC(glRasterPos3sv) \
1408 USE_GL_FUNC(glRasterPos4d) \
1409 USE_GL_FUNC(glRasterPos4dv) \
1410 USE_GL_FUNC(glRasterPos4f) \
1411 USE_GL_FUNC(glRasterPos4fv) \
1412 USE_GL_FUNC(glRasterPos4i) \
1413 USE_GL_FUNC(glRasterPos4iv) \
1414 USE_GL_FUNC(glRasterPos4s) \
1415 USE_GL_FUNC(glRasterPos4sv) \
1416 USE_GL_FUNC(glReadBuffer) \
1417 USE_GL_FUNC(glReadPixels) \
1418 USE_GL_FUNC(glRectd) \
1419 USE_GL_FUNC(glRectdv) \
1420 USE_GL_FUNC(glRectf) \
1421 USE_GL_FUNC(glRectfv) \
1422 USE_GL_FUNC(glRecti) \
1423 USE_GL_FUNC(glRectiv) \
1424 USE_GL_FUNC(glRects) \
1425 USE_GL_FUNC(glRectsv) \
1426 USE_GL_FUNC(glRenderMode) \
1427 USE_GL_FUNC(glRotated) \
1428 USE_GL_FUNC(glRotatef) \
1429 USE_GL_FUNC(glScaled) \
1430 USE_GL_FUNC(glScalef) \
1431 USE_GL_FUNC(glScissor) \
1432 USE_GL_FUNC(glSelectBuffer) \
1433 USE_GL_FUNC(glShadeModel) \
1434 USE_GL_FUNC(glStencilFunc) \
1435 USE_GL_FUNC(glStencilMask) \
1436 USE_GL_FUNC(glStencilOp) \
1437 USE_GL_FUNC(glTexCoord1d) \
1438 USE_GL_FUNC(glTexCoord1dv) \
1439 USE_GL_FUNC(glTexCoord1f) \
1440 USE_GL_FUNC(glTexCoord1fv) \
1441 USE_GL_FUNC(glTexCoord1i) \
1442 USE_GL_FUNC(glTexCoord1iv) \
1443 USE_GL_FUNC(glTexCoord1s) \
1444 USE_GL_FUNC(glTexCoord1sv) \
1445 USE_GL_FUNC(glTexCoord2d) \
1446 USE_GL_FUNC(glTexCoord2dv) \
1447 USE_GL_FUNC(glTexCoord2f) \
1448 USE_GL_FUNC(glTexCoord2fv) \
1449 USE_GL_FUNC(glTexCoord2i) \
1450 USE_GL_FUNC(glTexCoord2iv) \
1451 USE_GL_FUNC(glTexCoord2s) \
1452 USE_GL_FUNC(glTexCoord2sv) \
1453 USE_GL_FUNC(glTexCoord3d) \
1454 USE_GL_FUNC(glTexCoord3dv) \
1455 USE_GL_FUNC(glTexCoord3f) \
1456 USE_GL_FUNC(glTexCoord3fv) \
1457 USE_GL_FUNC(glTexCoord3i) \
1458 USE_GL_FUNC(glTexCoord3iv) \
1459 USE_GL_FUNC(glTexCoord3s) \
1460 USE_GL_FUNC(glTexCoord3sv) \
1461 USE_GL_FUNC(glTexCoord4d) \
1462 USE_GL_FUNC(glTexCoord4dv) \
1463 USE_GL_FUNC(glTexCoord4f) \
1464 USE_GL_FUNC(glTexCoord4fv) \
1465 USE_GL_FUNC(glTexCoord4i) \
1466 USE_GL_FUNC(glTexCoord4iv) \
1467 USE_GL_FUNC(glTexCoord4s) \
1468 USE_GL_FUNC(glTexCoord4sv) \
1469 USE_GL_FUNC(glTexCoordPointer) \
1470 USE_GL_FUNC(glTexEnvf) \
1471 USE_GL_FUNC(glTexEnvfv) \
1472 USE_GL_FUNC(glTexEnvi) \
1473 USE_GL_FUNC(glTexEnviv) \
1474 USE_GL_FUNC(glTexGend) \
1475 USE_GL_FUNC(glTexGendv) \
1476 USE_GL_FUNC(glTexGenf) \
1477 USE_GL_FUNC(glTexGenfv) \
1478 USE_GL_FUNC(glTexGeni) \
1479 USE_GL_FUNC(glTexGeniv) \
1480 USE_GL_FUNC(glTexImage1D) \
1481 USE_GL_FUNC(glTexImage2D) \
1482 USE_GL_FUNC(glTexParameterf) \
1483 USE_GL_FUNC(glTexParameterfv) \
1484 USE_GL_FUNC(glTexParameteri) \
1485 USE_GL_FUNC(glTexParameteriv) \
1486 USE_GL_FUNC(glTexSubImage1D) \
1487 USE_GL_FUNC(glTexSubImage2D) \
1488 USE_GL_FUNC(glTranslated) \
1489 USE_GL_FUNC(glTranslatef) \
1490 USE_GL_FUNC(glVertex2d) \
1491 USE_GL_FUNC(glVertex2dv) \
1492 USE_GL_FUNC(glVertex2f) \
1493 USE_GL_FUNC(glVertex2fv) \
1494 USE_GL_FUNC(glVertex2i) \
1495 USE_GL_FUNC(glVertex2iv) \
1496 USE_GL_FUNC(glVertex2s) \
1497 USE_GL_FUNC(glVertex2sv) \
1498 USE_GL_FUNC(glVertex3d) \
1499 USE_GL_FUNC(glVertex3dv) \
1500 USE_GL_FUNC(glVertex3f) \
1501 USE_GL_FUNC(glVertex3fv) \
1502 USE_GL_FUNC(glVertex3i) \
1503 USE_GL_FUNC(glVertex3iv) \
1504 USE_GL_FUNC(glVertex3s) \
1505 USE_GL_FUNC(glVertex3sv) \
1506 USE_GL_FUNC(glVertex4d) \
1507 USE_GL_FUNC(glVertex4dv) \
1508 USE_GL_FUNC(glVertex4f) \
1509 USE_GL_FUNC(glVertex4fv) \
1510 USE_GL_FUNC(glVertex4i) \
1511 USE_GL_FUNC(glVertex4iv) \
1512 USE_GL_FUNC(glVertex4s) \
1513 USE_GL_FUNC(glVertex4sv) \
1514 USE_GL_FUNC(glVertexPointer) \
1515 USE_GL_FUNC(glViewport) \
1516 USE_GL_FUNC(glPointParameterfv) \
1517
1518 #define WGL_FUNCS_GEN \
1519 USE_WGL_FUNC(wglCreateContext) \
1520 USE_WGL_FUNC(wglDeleteContext) \
1521 USE_WGL_FUNC(wglGetCurrentContext) \
1522 USE_WGL_FUNC(wglGetCurrentDC) \
1523 USE_WGL_FUNC(wglGetProcAddress) \
1524 USE_WGL_FUNC(wglMakeCurrent) \
1525 USE_WGL_FUNC(wglShareLists)
1526
1527
1528 /****************************************************
1529 * OpenGL Extensions (EXT and ARB)
1530 * #defines and functions pointer
1531 ****************************************************/
1532
1533 /* GL_ARB_color_buffer_float */
1534 #ifndef GL_ARB_color_buffer_float
1535 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
1536 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
1537 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
1538 #define GL_CLAMP_READ_COLOR_ARB 0x891C
1539 #define GL_FIXED_ONLY_ARB 0x891D
1540 #endif
1541 typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
1542
1543 /* GL_ARB_depth_buffer_float */
1544 #ifndef GL_ARB_depth_buffer_float
1545 #define GL_ARB_depth_buffer_float 1
1546 #define GL_DEPTH_COMPONENT32F 0x8cac
1547 #define GL_DEPTH32F_STENCIL8 0x8cad
1548 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8dad
1549 #endif
1550
1551 /* GL_ARB_depth_clamp */
1552 #ifndef GL_ARB_depth_clamp
1553 #define GL_ARB_depth_clamp 1
1554 #define GL_DEPTH_CLAMP 0x864f
1555 #endif
1556
1557 /* GL_ARB_depth_texture */
1558 #ifndef GL_ARB_depth_texture
1559 #define GL_ARB_depth_texture 1
1560 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
1561 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
1562 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
1563 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
1564 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
1565 #endif
1566
1567 /* GL_ARB_draw_buffers */
1568 #ifndef GL_ARB_draw_buffers
1569 #define GL_ARB_draw_buffers 1
1570 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1571 #define GL_DRAW_BUFFER0_ARB 0x8825
1572 #define GL_DRAW_BUFFER1_ARB 0x8826
1573 #define GL_DRAW_BUFFER2_ARB 0x8827
1574 #define GL_DRAW_BUFFER3_ARB 0x8828
1575 #define GL_DRAW_BUFFER4_ARB 0x8829
1576 #define GL_DRAW_BUFFER5_ARB 0x882A
1577 #define GL_DRAW_BUFFER6_ARB 0x882B
1578 #define GL_DRAW_BUFFER7_ARB 0x882C
1579 #define GL_DRAW_BUFFER8_ARB 0x882D
1580 #define GL_DRAW_BUFFER9_ARB 0x882E
1581 #define GL_DRAW_BUFFER10_ARB 0x882F
1582 #define GL_DRAW_BUFFER11_ARB 0x8830
1583 #define GL_DRAW_BUFFER12_ARB 0x8831
1584 #define GL_DRAW_BUFFER13_ARB 0x8832
1585 #define GL_DRAW_BUFFER14_ARB 0x8833
1586 #define GL_DRAW_BUFFER15_ARB 0x8834
1587 #endif
1588 typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
1589
1590 /* GL_ARB_framebuffer_object */
1591 #ifndef GL_ARB_framebuffer_object
1592 #define GL_ARB_framebuffer_object 1
1593 #define GL_FRAMEBUFFER 0x8d40
1594 #define GL_READ_FRAMEBUFFER 0x8ca8
1595 #define GL_DRAW_FRAMEBUFFER 0x8ca9
1596 #define GL_RENDERBUFFER 0x8d41
1597 #define GL_STENCIL_INDEX1 0x8d46
1598 #define GL_STENCIL_INDEX4 0x8d47
1599 #define GL_STENCIL_INDEX8 0x8d48
1600 #define GL_STENCIL_INDEX16 0x8d49
1601 #define GL_RENDERBUFFER_WIDTH 0x8d42
1602 #define GL_RENDERBUFFER_HEIGHT 0x8d43
1603 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8d44
1604 #define GL_RENDERBUFFER_RED_SIZE 0x8d50
1605 #define GL_RENDERBUFFER_GREEN_SIZE 0x8d51
1606 #define GL_RENDERBUFFER_BLUE_SIZE 0x8d52
1607 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8d53
1608 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8d54
1609 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8d55
1610 #define GL_RENDERBUFFER_SAMPLES 0x8cab
1611 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8cd0
1612 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8cd1
1613 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8cd2
1614 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8cd3
1615 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
1616 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1617 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1618 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1619 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1620 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1621 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1622 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1623 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1624 #define GL_SRGB 0x8c40
1625 #define GL_UNSIGNED_NORMALIZED 0x8c17
1626 #define GL_FRAMEBUFFER_DEFAULT 0x8218
1627 #define GL_INDEX 0x8222
1628 #define GL_COLOR_ATTACHMENT0 0x8ce0
1629 #define GL_COLOR_ATTACHMENT1 0x8ce1
1630 #define GL_COLOR_ATTACHMENT2 0x8ce2
1631 #define GL_COLOR_ATTACHMENT3 0x8ce3
1632 #define GL_COLOR_ATTACHMENT4 0x8ce4
1633 #define GL_COLOR_ATTACHMENT5 0x8ce5
1634 #define GL_COLOR_ATTACHMENT6 0x8ce6
1635 #define GL_COLOR_ATTACHMENT7 0x8ce7
1636 #define GL_COLOR_ATTACHMENT8 0x8ce8
1637 #define GL_COLOR_ATTACHMENT9 0x8ce9
1638 #define GL_COLOR_ATTACHMENT10 0x8cea
1639 #define GL_COLOR_ATTACHMENT11 0x8ceb
1640 #define GL_COLOR_ATTACHMENT12 0x8cec
1641 #define GL_COLOR_ATTACHMENT13 0x8ced
1642 #define GL_COLOR_ATTACHMENT14 0x8cee
1643 #define GL_COLOR_ATTACHMENT15 0x8cef
1644 #define GL_DEPTH_ATTACHMENT 0x8d00
1645 #define GL_STENCIL_ATTACHMENT 0x8d20
1646 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821a
1647 #define GL_MAX_SAMPLES 0x8d57
1648 #define GL_FRAMEBUFFER_COMPLETE 0x8cd5
1649 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8cd6
1650 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8cd7
1651 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8cdb
1652 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8cdc
1653 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8cdd
1654 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8d56
1655 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
1656 #define GL_FRAMEBUFFER_BINDING 0x8ca6
1657 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8ca6
1658 #define GL_READ_FRAMEBUFFER_BINDING 0x8caa
1659 #define GL_RENDERBUFFER_BINDING 0x8ca7
1660 #define GL_MAX_COLOR_ATTACHMENTS 0x8cdf
1661 #define GL_MAX_RENDERBUFFER_SIZE 0x84e8
1662 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1663 #define GL_DEPTH_STENCIL 0x84f9
1664 #define GL_UNSIGNED_INT_24_8 0x84fa
1665 #define GL_DEPTH24_STENCIL8 0x88f0
1666 #define GL_TEXTURE_STENCIL_SIZE 0x88f1
1667 #endif
1668 typedef GLboolean (WINE_GLAPI * PGLFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
1669 typedef void (WINE_GLAPI * PGLFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
1670 typedef void (WINE_GLAPI * PGLFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
1671 typedef void (WINE_GLAPI * PGLFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
1672 typedef void (WINE_GLAPI * PGLFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat,
1673 GLsizei width, GLsizei height);
1674 typedef void (WINE_GLAPI * PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples,
1675 GLenum internalformat, GLsizei width, GLsizei height);
1676 typedef void (WINE_GLAPI * PGLFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
1677 typedef GLboolean (WINE_GLAPI * PGLFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
1678 typedef void (WINE_GLAPI * PGLFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
1679 typedef void (WINE_GLAPI * PGLFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
1680 typedef void (WINE_GLAPI * PGLFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
1681 typedef GLenum (WINE_GLAPI * PGLFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
1682 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment,
1683 GLenum textarget, GLuint texture, GLint level);
1684 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment,
1685 GLenum textarget, GLuint texture, GLint level);
1686 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment,
1687 GLenum textarget, GLuint texture, GLint level, GLint layer);
1688 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment,
1689 GLuint texture, GLint level, GLint layer);
1690 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment,
1691 GLenum renderbuffertarget, GLuint renderbuffer);
1692 typedef void (WINE_GLAPI * PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment,
1693 GLenum pname, GLint *params);
1694 typedef void (WINE_GLAPI * PGLFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1695 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1696 typedef void (WINE_GLAPI * PGLFNGLGENERATEMIPMAPPROC)(GLenum target);
1697
1698 /* GL_ARB_geometry_shader4 */
1699 #ifndef GL_ARB_geometry_shader4
1700 #define GL_GEOMETRY_SHADER_ARB 0x8dd9
1701 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8dda
1702 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8ddb
1703 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8ddc
1704 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8c29
1705 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8ddd
1706 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8dde
1707 #define GL_MAX_VARYING_COMPONENTS_ARB 0x8b4b
1708 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8ddf
1709 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8de0
1710 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8de1
1711 #define GL_LINES_ADJACENCY_ARB 0x000a
1712 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000b
1713 #define GL_TRIANGLES_ADJACENCY_ARB 0x000c
1714 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000d
1715 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8da8
1716 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8da9
1717 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8da7
1718 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
1719 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
1720 #endif
1721 typedef void (WINE_GLAPI *PGLFNPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);
1722 typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment,
1723 GLuint texture, GLint level);
1724 typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment,
1725 GLuint texture, GLint level, GLint layer);
1726 typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment,
1727 GLuint texture, GLint level, GLenum face);
1728
1729 /* GL_ARB_imaging */
1730 #ifndef GL_ARB_imaging
1731 #define GL_ARB_imaging 1
1732 #define GL_CONSTANT_COLOR 0x8001
1733 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
1734 #define GL_CONSTANT_ALPHA 0x8003
1735 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
1736 #define GL_BLEND_COLOR 0x8005
1737 #define GL_FUNC_ADD 0x8006
1738 #define GL_MIN 0x8007
1739 #define GL_MAX 0x8008
1740 #define GL_BLEND_EQUATION 0x8009
1741 #define GL_FUNC_SUBTRACT 0x800A
1742 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
1743 #define GL_CONVOLUTION_1D 0x8010
1744 #define GL_CONVOLUTION_2D 0x8011
1745 #define GL_SEPARABLE_2D 0x8012
1746 #define GL_CONVOLUTION_BORDER_MODE 0x8013
1747 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
1748 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
1749 #define GL_REDUCE 0x8016
1750 #define GL_CONVOLUTION_FORMAT 0x8017
1751 #define GL_CONVOLUTION_WIDTH 0x8018
1752 #define GL_CONVOLUTION_HEIGHT 0x8019
1753 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
1754 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
1755 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
1756 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
1757 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
1758 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
1759 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
1760 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
1761 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
1762 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
1763 #define GL_HISTOGRAM 0x8024
1764 #define GL_PROXY_HISTOGRAM 0x8025
1765 #define GL_HISTOGRAM_WIDTH 0x8026
1766 #define GL_HISTOGRAM_FORMAT 0x8027
1767 #define GL_HISTOGRAM_RED_SIZE 0x8028
1768 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
1769 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
1770 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
1771 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
1772 #define GL_HISTOGRAM_SINK 0x802D
1773 #define GL_MINMAX 0x802E
1774 #define GL_MINMAX_FORMAT 0x802F
1775 #define GL_MINMAX_SINK 0x8030
1776 #define GL_TABLE_TOO_LARGE 0x8031
1777 #define GL_COLOR_MATRIX 0x80B1
1778 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
1779 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
1780 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
1781 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
1782 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
1783 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
1784 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
1785 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
1786 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
1787 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
1788 #define GL_COLOR_TABLE 0x80D0
1789 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
1790 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
1791 #define GL_PROXY_COLOR_TABLE 0x80D3
1792 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
1793 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
1794 #define GL_COLOR_TABLE_SCALE 0x80D6
1795 #define GL_COLOR_TABLE_BIAS 0x80D7
1796 #define GL_COLOR_TABLE_FORMAT 0x80D8
1797 #define GL_COLOR_TABLE_WIDTH 0x80D9
1798 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
1799 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
1800 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
1801 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
1802 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
1803 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
1804 #define GL_CONSTANT_BORDER 0x8151
1805 #define GL_REPLICATE_BORDER 0x8153
1806 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
1807 #endif
1808 typedef void (WINE_GLAPI *PGLFNBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
1809 typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONPROC) (GLenum mode);
1810 /* GL_ARB_multitexture */
1811 #ifndef GL_ARB_multitexture
1812 #define GL_ARB_multitexture 1
1813 #define GL_TEXTURE0_ARB 0x84C0
1814 #define GL_TEXTURE1_ARB 0x84C1
1815 #define GL_TEXTURE2_ARB 0x84C2
1816 #define GL_TEXTURE3_ARB 0x84C3
1817 #define GL_TEXTURE4_ARB 0x84C4
1818 #define GL_TEXTURE5_ARB 0x84C5
1819 #define GL_TEXTURE6_ARB 0x84C6
1820 #define GL_TEXTURE7_ARB 0x84C7
1821 #define GL_TEXTURE8_ARB 0x84C8
1822 #define GL_TEXTURE9_ARB 0x84C9
1823 #define GL_TEXTURE10_ARB 0x84CA
1824 #define GL_TEXTURE11_ARB 0x84CB
1825 #define GL_TEXTURE12_ARB 0x84CC
1826 #define GL_TEXTURE13_ARB 0x84CD
1827 #define GL_TEXTURE14_ARB 0x84CE
1828 #define GL_TEXTURE15_ARB 0x84CF
1829 #define GL_TEXTURE16_ARB 0x84D0
1830 #define GL_TEXTURE17_ARB 0x84D1
1831 #define GL_TEXTURE18_ARB 0x84D2
1832 #define GL_TEXTURE19_ARB 0x84D3
1833 #define GL_TEXTURE20_ARB 0x84D4
1834 #define GL_TEXTURE21_ARB 0x84D5
1835 #define GL_TEXTURE22_ARB 0x84D6
1836 #define GL_TEXTURE23_ARB 0x84D7
1837 #define GL_TEXTURE24_ARB 0x84D8
1838 #define GL_TEXTURE25_ARB 0x84D9
1839 #define GL_TEXTURE26_ARB 0x84DA
1840 #define GL_TEXTURE27_ARB 0x84DB
1841 #define GL_TEXTURE28_ARB 0x84DC
1842 #define GL_TEXTURE29_ARB 0x84DD
1843 #define GL_TEXTURE30_ARB 0x84DE
1844 #define GL_TEXTURE31_ARB 0x84DF
1845 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
1846 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1847 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1848 #endif
1849 typedef void (WINE_GLAPI *WINED3D_PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
1850 typedef void (WINE_GLAPI *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
1851 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
1852 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
1853 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
1854 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
1855 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
1856 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
1857 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1858 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
1859 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
1860 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
1861
1862 /* GL_ARB_texture_cube_map */
1863 #ifndef GL_ARB_texture_cube_map
1864 #define GL_ARB_texture_cube_map 1
1865 #define GL_NORMAL_MAP_ARB 0x8511
1866 #define GL_REFLECTION_MAP_ARB 0x8512
1867 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
1868 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
1869 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1870 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1871 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1872 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1873 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1874 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
1875 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
1876 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
1877 #endif
1878
1879 /* GL_ARB_point_parameters */
1880 #ifndef GL_ARB_point_parameters
1881 #define GL_ARB_point_parameters 1
1882 #define GL_POINT_SIZE_MIN_ARB 0x8126
1883 #define GL_POINT_SIZE_MAX_ARB 0x8127
1884 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1885 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1886 #endif
1887 typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
1888 typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
1889
1890 /* GL_ARB_provoking_vertex */
1891 #ifndef GL_ARB_provoking_vertex
1892 #define GL_ARB_provoking_vertex 1
1893 #define GL_FIRST_VERTEX_CONVENTION 0x8e4d
1894 #define GL_LAST_VERTEX_CONVENTION 0x8e4e
1895 #define GL_PROVOKING_VERTEX 0x8e4f
1896 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8e4c
1897 #endif
1898 typedef void (WINE_GLAPI * PGLFNGLPROVOKINGVERTEXPROC)(GLenum mode);
1899
1900 /* GL_ARB_vertex_blend */
1901 #ifndef GL_ARB_vertex_blend
1902 #define GL_ARB_vertex_blend 1
1903 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
1904 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
1905 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
1906 #define GL_VERTEX_BLEND_ARB 0x86A7
1907 #define GL_CURRENT_WEIGHT_ARB 0x86A8
1908 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
1909 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
1910 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
1911 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
1912 #define GL_WEIGHT_ARRAY_ARB 0x86AD
1913 #define GL_MODELVIEW0_ARB 0x1700
1914 #define GL_MODELVIEW1_ARB 0x850A
1915 #define GL_MODELVIEW2_ARB 0x8722
1916 #define GL_MODELVIEW3_ARB 0x8723
1917 #define GL_MODELVIEW4_ARB 0x8724
1918 #define GL_MODELVIEW5_ARB 0x8725
1919 #define GL_MODELVIEW6_ARB 0x8726
1920 #define GL_MODELVIEW7_ARB 0x8727
1921 #define GL_MODELVIEW8_ARB 0x8728
1922 #define GL_MODELVIEW9_ARB 0x8729
1923 #define GL_MODELVIEW10_ARB 0x872A
1924 #define GL_MODELVIEW11_ARB 0x872B
1925 #define GL_MODELVIEW12_ARB 0x872C
1926 #define GL_MODELVIEW13_ARB 0x872D
1927 #define GL_MODELVIEW14_ARB 0x872E
1928 #define GL_MODELVIEW15_ARB 0x872F
1929 #define GL_MODELVIEW16_ARB 0x8730
1930 #define GL_MODELVIEW17_ARB 0x8731
1931 #define GL_MODELVIEW18_ARB 0x8732
1932 #define GL_MODELVIEW19_ARB 0x8733
1933 #define GL_MODELVIEW20_ARB 0x8734
1934 #define GL_MODELVIEW21_ARB 0x8735
1935 #define GL_MODELVIEW22_ARB 0x8736
1936 #define GL_MODELVIEW23_ARB 0x8737
1937 #define GL_MODELVIEW24_ARB 0x8738
1938 #define GL_MODELVIEW25_ARB 0x8739
1939 #define GL_MODELVIEW26_ARB 0x873A
1940 #define GL_MODELVIEW27_ARB 0x873B
1941 #define GL_MODELVIEW28_ARB 0x873C
1942 #define GL_MODELVIEW29_ARB 0x873D
1943 #define GL_MODELVIEW30_ARB 0x873E
1944 #define GL_MODELVIEW31_ARB 0x873F
1945 #endif
1946 typedef void (WINE_GLAPI * PGLFNGLWEIGHTPOINTERARB) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1947 typedef void (WINE_GLAPI * PGLFNGLWEIGHTBV) (GLint size, const GLbyte *weights);
1948 typedef void (WINE_GLAPI * PGLFNGLWEIGHTSV) (GLint size, const GLshort *weights);
1949 typedef void (WINE_GLAPI * PGLFNGLWEIGHTIV) (GLint size, const GLint *weights);
1950 typedef void (WINE_GLAPI * PGLFNGLWEIGHTFV) (GLint size, const GLfloat *weights);
1951 typedef void (WINE_GLAPI * PGLFNGLWEIGHTDV) (GLint size, const GLdouble *weights);
1952 typedef void (WINE_GLAPI * PGLFNGLWEIGHTUBV) (GLint size, const GLubyte *weights);
1953 typedef void (WINE_GLAPI * PGLFNGLWEIGHTUSV) (GLint size, const GLushort *weights);
1954 typedef void (WINE_GLAPI * PGLFNGLWEIGHTUIV) (GLint size, const GLuint *weights);
1955 typedef void (WINE_GLAPI * PGLFNGLVERTEXBLENDARB) (GLint count);
1956 /* GL_ARB_pixel_buffer_object */
1957 #ifndef GL_ARB_pixel_buffer_object
1958 #define GL_ARB_pixel_buffer_object 1
1959 #endif
1960 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1961 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1962 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1963 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1964 /* GL_EXT_framebuffer_object */
1965 #ifndef GL_EXT_framebuffer_object
1966 #define GL_EXT_framebuffer_object 1
1967 #define GL_FRAMEBUFFER_EXT 0x8D40
1968 #define GL_RENDERBUFFER_EXT 0x8D41
1969 #define GL_STENCIL_INDEX1_EXT 0x8D46
1970 #define GL_STENCIL_INDEX4_EXT 0x8D47
1971 #define GL_STENCIL_INDEX8_EXT 0x8D48
1972 #define GL_STENCIL_INDEX16_EXT 0x8D49
1973 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
1974 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
1975 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
1976 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
1977 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
1978 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
1979 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
1980 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
1981 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
1982 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
1983 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
1984 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
1985 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
1986 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
1987 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
1988 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
1989 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
1990 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
1991 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
1992 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
1993 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
1994 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
1995 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
1996 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
1997 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
1998 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
1999 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
2000 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
2001 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
2002 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
2003 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
2004 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
2005 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
2006 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
2007 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
2008 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
2009 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
2010 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
2011 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
2012 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
2013 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
2014 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
2015 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
2016 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
2017 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
2018
2019 #endif
2020 typedef GLboolean (WINE_GLAPI * PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
2021 typedef void (WINE_GLAPI * PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
2022 typedef void (WINE_GLAPI * PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);
2023 typedef void (WINE_GLAPI * PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);
2024 typedef void (WINE_GLAPI * PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
2025 typedef void (WINE_GLAPI * PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
2026 typedef GLboolean (WINE_GLAPI * PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
2027 typedef void (WINE_GLAPI * PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
2028 typedef void (WINE_GLAPI * PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);
2029 typedef void (WINE_GLAPI * PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);
2030 typedef GLenum (WINE_GLAPI * PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
2031 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
2032 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
2033 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
2034 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
2035 typedef void (WINE_GLAPI * PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
2036 typedef void (WINE_GLAPI * PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
2037 /* GL_EXT_framebuffer_blit */
2038 #ifndef GL_EXT_framebuffer_blit
2039 #define GL_EXT_framebuffer_blit 1
2040 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
2041 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
2042 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
2043 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
2044 #endif
2045 typedef void (WINE_GLAPI * PGLFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2046
2047 /* GL_EXT_framebuffer_multisample */
2048 #ifndef GL_EXT_framebuffer_multisample
2049 #define GL_EXT_framebuffer_multisample 1
2050 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab
2051 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56
2052 #define GL_MAX_SAMPLES_EXT 0x8d57
2053 #endif
2054 typedef void (WINE_GLAPI * PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
2055
2056 /* GL_EXT_packed_depth_stencil */
2057 #ifndef GL_EXT_packed_depth_stencil
2058 #define GL_EXT_packed_depth_stencil 1
2059 #define GL_DEPTH_STENCIL_EXT 0x84f9
2060 #define GL_UNSIGNED_INT_24_8_EXT 0x84fa
2061 #define GL_DEPTH24_STENCIL8_EXT 0x88f0
2062 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88f1
2063 #endif
2064
2065 /* GL_EXT_secondary_color */
2066 #ifndef GL_EXT_secondary_color
2067 #define GL_EXT_secondary_color 1
2068 #define GL_COLOR_SUM_EXT 0x8458
2069 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
2070 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
2071 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
2072 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
2073 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
2074 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
2075 #endif
2076 typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
2077 typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
2078 typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
2079 typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
2080 typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
2081 /* GL_EXT_paletted_texture */
2082 #ifndef GL_EXT_paletted_texture
2083 #define GL_EXT_paletted_texture 1
2084 #define GL_COLOR_INDEX1_EXT 0x80E2
2085 #define GL_COLOR_INDEX2_EXT 0x80E3
2086 #define GL_COLOR_INDEX4_EXT 0x80E4
2087 #define GL_COLOR_INDEX8_EXT 0x80E5
2088 #define GL_COLOR_INDEX12_EXT 0x80E6
2089 #define GL_COLOR_INDEX16_EXT 0x80E7
2090 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
2091 #endif
2092 typedef void (WINE_GLAPI * PGLFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
2093 /* GL_EXT_point_parameters */
2094 #ifndef GL_EXT_point_parameters
2095 #define GL_EXT_point_parameters 1
2096 #define GL_POINT_SIZE_MIN_EXT 0x8126
2097 #define GL_POINT_SIZE_MAX_EXT 0x8127
2098 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
2099 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
2100 #endif
2101 typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
2102 typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
2103
2104 /* GL_EXT_provoking_vertex */
2105 #ifndef GL_EXT_provoking_vertex
2106 #define GL_EXT_provoking_vertex 1
2107 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8e4d
2108 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8e4e
2109 #define GL_PROVOKING_VERTEX_EXT 0x8e4f
2110 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8e4c
2111 #endif
2112 typedef void (WINE_GLAPI * PGLFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);
2113
2114 /* GL_EXT_texture3D */
2115 #ifndef GL_EXT_texture3D
2116 #define GL_EXT_texture3D 1
2117 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
2118 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
2119 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
2120 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
2121 #define GL_TEXTURE_3D_EXT 0x806F
2122 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
2123 #define GL_TEXTURE_DEPTH_EXT 0x8071
2124 #define GL_TEXTURE_WRAP_R_EXT 0x8072
2125 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
2126 #endif
2127 typedef void (WINE_GLAPI * PGLFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
2128 typedef void (WINE_GLAPI * PGLFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
2129 /* GL_EXT_texture_env_combine */
2130 #ifndef GL_EXT_texture_env_combine
2131 #define GL_EXT_texture_env_combine 1
2132 #define GL_COMBINE_EXT 0x8570
2133 #define GL_COMBINE_RGB_EXT 0x8571
2134 #define GL_COMBINE_ALPHA_EXT 0x8572
2135 #define GL_RGB_SCALE_EXT 0x8573
2136 #define GL_ADD_SIGNED_EXT 0x8574
2137 #define GL_INTERPOLATE_EXT 0x8575
2138 #define GL_SUBTRACT_EXT 0x84E7
2139 #define GL_CONSTANT_EXT 0x8576
2140 #define GL_PRIMARY_COLOR_EXT 0x8577
2141 #define GL_PREVIOUS_EXT 0x8578
2142 #define GL_SOURCE0_RGB_EXT 0x8580
2143 #define GL_SOURCE1_RGB_EXT 0x8581
2144 #define GL_SOURCE2_RGB_EXT 0x8582
2145 #define GL_SOURCE3_RGB_EXT 0x8583
2146 #define GL_SOURCE4_RGB_EXT 0x8584
2147 #define GL_SOURCE5_RGB_EXT 0x8585
2148 #define GL_SOURCE6_RGB_EXT 0x8586
2149 #define GL_SOURCE7_RGB_EXT 0x8587
2150 #define GL_SOURCE0_ALPHA_EXT 0x8588
2151 #define GL_SOURCE1_ALPHA_EXT 0x8589
2152 #define GL_SOURCE2_ALPHA_EXT 0x858A
2153 #define GL_SOURCE3_ALPHA_EXT 0x858B
2154 #define GL_SOURCE4_ALPHA_EXT 0x858C
2155 #define GL_SOURCE5_ALPHA_EXT 0x858D
2156 #define GL_SOURCE6_ALPHA_EXT 0x858E
2157 #define GL_SOURCE7_ALPHA_EXT 0x858F
2158 #define GL_OPERAND0_RGB_EXT 0x8590
2159 #define GL_OPERAND1_RGB_EXT 0x8591
2160 #define GL_OPERAND2_RGB_EXT 0x8592
2161 #define GL_OPERAND3_RGB_EXT 0x8593
2162 #define GL_OPERAND4_RGB_EXT 0x8594
2163 #define GL_OPERAND5_RGB_EXT 0x8595
2164 #define GL_OPERAND6_RGB_EXT 0x8596
2165 #define GL_OPERAND7_RGB_EXT 0x8597
2166 #define GL_OPERAND0_ALPHA_EXT 0x8598
2167 #define GL_OPERAND1_ALPHA_EXT 0x8599
2168 #define GL_OPERAND2_ALPHA_EXT 0x859A
2169 #define GL_OPERAND3_ALPHA_EXT 0x859B
2170 #define GL_OPERAND4_ALPHA_EXT 0x859C
2171 #define GL_OPERAND5_ALPHA_EXT 0x859D
2172 #define GL_OPERAND6_ALPHA_EXT 0x859E
2173 #define GL_OPERAND7_ALPHA_EXT 0x859F
2174 #endif
2175 /* GL_EXT_texture_env_dot3 */
2176 #ifndef GL_EXT_texture_env_dot3
2177 #define GL_EXT_texture_env_dot3 1
2178 #define GL_DOT3_RGB_EXT 0x8740
2179 #define GL_DOT3_RGBA_EXT 0x8741
2180 #endif
2181 /* GL_EXT_texture_lod_bias */
2182 #ifndef GL_EXT_texture_lod_bias
2183 #define GL_EXT_texture_lod_bias 1
2184 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
2185 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
2186 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
2187 #endif
2188 /* GL_ARB_texture_border_clamp */
2189 #ifndef GL_ARB_texture_border_clamp
2190 #define GL_ARB_texture_border_clamp 1
2191 #define GL_CLAMP_TO_BORDER_ARB 0x812D
2192 #endif
2193 /* GL_EXT_texture_filter_anisotropic */
2194 #ifndef GL_EXT_texture_filter_anisotropic
2195 #define GL_EXT_texture_filter_anisotropic 1
2196 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
2197 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
2198 #endif
2199 /* GL_ARB_texture_mirrored_repeat (full support GL1.4) */
2200 #ifndef GL_ARB_texture_mirrored_repeat
2201 #define GL_ARB_texture_mirrored_repeat 1
2202 #define GL_MIRRORED_REPEAT_ARB 0x8370
2203 #endif
2204 /* GL_ATI_texture_mirror_once */
2205 #ifndef GL_ATI_texture_mirror_once
2206 #define GL_ATI_texture_mirror_once 1
2207 #define GL_MIRROR_CLAMP_ATI 0x8742
2208 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
2209 #endif
2210 /* GL_ARB_texture_env_dot3 */
2211 #ifndef GL_ARB_texture_env_dot3
2212 #define GL_ARB_texture_env_dot3 1
2213 #define GL_DOT3_RGB_ARB 0x86AE
2214 #define GL_DOT3_RGBA_ARB 0x86AF
2215 #endif
2216 /* GL_EXT_texture_env_dot3 */
2217 #ifndef GL_EXT_texture_env_dot3
2218 #define GL_EXT_texture_env_dot3 1
2219 #define GL_DOT3_RGB_EXT 0x8740
2220 #define GL_DOT3_RGBA_EXT 0x8741
2221 #endif
2222 /* GL_EXT_texture_sRGB */
2223 #ifndef GL_EXT_texture_sRGB
2224 #define GL_EXT_texture_sRGB 1
2225 #define GL_SRGB_EXT 0x8C40
2226 #define GL_SRGB8_EXT 0x8C41
2227 #define GL_SRGB_ALPHA_EXT 0x8C42
2228 #define GL_SRGB8_ALPHA8_EXT 0x8C43
2229 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
2230 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
2231 #define GL_SLUMINANCE_EXT 0x8C46
2232 #define GL_SLUMINANCE8_EXT 0x8C47
2233 #define GL_COMPRESSED_SRGB_EXT 0x8C48
2234 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
2235 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
2236 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
2237 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
2238 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
2239 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
2240 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
2241 #endif
2242 /* GL_ARB_texture_float */
2243 #ifndef GL_ARB_texture_float
2244 #define GL_ARB_texture_float 1
2245 #define GL_RGBA32F_ARB 0x8814
2246 #define GL_RGB32F_ARB 0x8815
2247 #define GL_RGBA16F_ARB 0x881A
2248 #define GL_RGB16F_ARB 0x881B
2249 #endif
2250 /* GL_ARB_texture_rg */
2251 #ifndef GL_ARB_texture_rg
2252 #define GL_RG 0x8227
2253 #define GL_RG_INTEGER 0x8228
2254 #define GL_R8 0x8229
2255 #define GL_R16 0x822A
2256 #define GL_RG8 0x822B
2257 #define GL_RG16 0x822C
2258 #define GL_R16F 0x822D
2259 #define GL_R32F 0x822E
2260 #define GL_RG16F 0x822F
2261 #define GL_RG32F 0x8230
2262 #define GL_R8I 0x8231
2263 #define GL_R8UI 0x8232
2264 #define GL_R16I 0x8233
2265 #define GL_R16UI 0x8234
2266 #define GL_R32I 0x8235
2267 #define GL_R32UI 0x8236
2268 #define GL_RG8I 0x8237
2269 #define GL_RG8UI 0x8238
2270 #define GL_RG16I 0x8239
2271 #define GL_RG16UI 0x823A
2272 #define GL_RG32I 0x823B
2273 #define GL_RG32UI 0x823C
2274 #endif
2275 /* GL_EXT_texture_swizzle */
2276 #ifndef GL_EXT_texture_swizzle
2277 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
2278 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
2279 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
2280 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
2281 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
2282 #endif
2283 /* GL_ARB_half_float_pixel */
2284 #ifndef GL_ARB_half_float_pixel
2285 #define GL_ARB_half_float_pixel
2286 #define GL_HALF_FLOAT_ARB 0x140B
2287 #endif
2288 /* GL_ARB_vertex_program */
2289 #ifndef GL_ARB_vertex_program
2290 #define GL_ARB_vertex_program 1
2291 #define GL_VERTEX_PROGRAM_ARB 0x8620
2292 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
2293 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
2294 #define GL_COLOR_SUM_ARB 0x8458
2295 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
2296 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
2297 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
2298 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
2299 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
2300 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
2301 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
2302 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
2303 #define GL_PROGRAM_LENGTH_ARB 0x8627
2304 #define GL_PROGRAM_FORMAT_ARB 0x8876
2305 #define GL_PROGRAM_BINDING_ARB 0x8677
2306 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
2307 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
2308 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
2309 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
2310 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
2311 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
2312 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
2313 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
2314 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
2315 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
2316 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
2317 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
2318 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
2319 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
2320 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
2321 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
2322 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
2323 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
2324 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
2325 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
2326 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
2327 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
2328 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
2329 #define GL_PROGRAM_STRING_ARB 0x8628
2330 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
2331 #define GL_CURRENT_MATRIX_ARB 0x8641
2332 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
2333 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
2334 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
2335 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
2336 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
2337 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
2338 #define GL_MATRIX0_ARB 0x88C0
2339 #define GL_MATRIX1_ARB 0x88C1
2340 #define GL_MATRIX2_ARB 0x88C2
2341 #define GL_MATRIX3_ARB 0x88C3
2342 #define GL_MATRIX4_ARB 0x88C4
2343 #define GL_MATRIX5_ARB 0x88C5
2344 #define GL_MATRIX6_ARB 0x88C6
2345 #define GL_MATRIX7_ARB 0x88C7
2346 #define GL_MATRIX8_ARB 0x88C8
2347 #define GL_MATRIX9_ARB 0x88C9
2348 #define GL_MATRIX10_ARB 0x88CA
2349 #define GL_MATRIX11_ARB 0x88CB
2350 #define GL_MATRIX12_ARB 0x88CC
2351 #define GL_MATRIX13_ARB 0x88CD
2352 #define GL_MATRIX14_ARB 0x88CE
2353 #define GL_MATRIX15_ARB 0x88CF
2354 #define GL_MATRIX16_ARB 0x88D0
2355 #define GL_MATRIX17_ARB 0x88D1
2356 #define GL_MATRIX18_ARB 0x88D2
2357 #define GL_MATRIX19_ARB 0x88D3
2358 #define GL_MATRIX20_ARB 0x88D4
2359 #define GL_MATRIX21_ARB 0x88D5
2360 #define GL_MATRIX22_ARB 0x88D6
2361 #define GL_MATRIX23_ARB 0x88D7
2362 #define GL_MATRIX24_ARB 0x88D8
2363 #define GL_MATRIX25_ARB 0x88D9
2364 #define GL_MATRIX26_ARB 0x88DA
2365 #define GL_MATRIX27_ARB 0x88DB
2366 #define GL_MATRIX28_ARB 0x88DC
2367 #define GL_MATRIX29_ARB 0x88DD
2368 #define GL_MATRIX30_ARB 0x88DE
2369 #define GL_MATRIX31_ARB 0x88DF
2370 #endif
2371 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
2372 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
2373 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
2374 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
2375 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
2376 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
2377 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
2378 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
2379 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
2380 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
2381 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
2382 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
2383 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
2384 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
2385 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
2386 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
2387 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
2388 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
2389 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
2390 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
2391 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
2392 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
2393 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
2394 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
2395 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
2396 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
2397 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2398 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
2399 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2400 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
2401 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
2402 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
2403 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
2404 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
2405 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
2406 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
2407 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
2408 typedef void (WINE_GLAPI * PGLFNENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
2409 typedef void (WINE_GLAPI * PGLFNDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
2410 typedef void (WINE_GLAPI * PGLFNPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
2411 typedef void (WINE_GLAPI * PGLFNBINDPROGRAMARBPROC) (GLenum target, GLuint program);
2412 typedef void (WINE_GLAPI * PGLFNDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
2413 typedef void (WINE_GLAPI * PGLFNGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
2414 typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2415 typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
2416 typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2417 typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
2418 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2419 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
2420 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2421 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
2422 typedef void (WINE_GLAPI * PGLFNGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
2423 typedef void (WINE_GLAPI * PGLFNGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
2424 typedef void (WINE_GLAPI * PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
2425 typedef void (WINE_GLAPI * PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
2426 typedef void (WINE_GLAPI * PGLFNGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
2427 typedef void (WINE_GLAPI * PGLFNGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
2428 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
2429 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
2430 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
2431 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
2432 typedef GLboolean (WINE_GLAPI * PGLFNISPROGRAMARBPROC) (GLuint program);
2433 #ifndef GL_ARB_fragment_program
2434 #define GL_ARB_fragment_program 1
2435 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
2436 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
2437 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
2438 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
2439 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
2440 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
2441 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
2442 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
2443 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
2444 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
2445 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
2446 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
2447 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
2448 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
2449 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
2450 /* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
2451 #endif
2452 /* GL_ARB_multisample */
2453 #ifndef GL_ARB_multisample
2454 #define GL_ARB_multisample 1
2455 #define GL_MULTISAMPLE_ARB 0x809D
2456 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
2457 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
2458 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
2459 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
2460 #define GL_SAMPLES_ARB 0x80A9
2461 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
2462 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
2463 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
2464 #endif
2465 typedef void (WINE_GLAPI * WINED3D_PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
2466 /* GL_ARB_vertex_buffer_object */
2467 #ifndef GL_ARB_vertex_buffer_object
2468 #define GL_ARB_vertex_buffer_object 1
2469 #define GL_BUFFER_SIZE_ARB 0x8764
2470 #define GL_BUFFER_USAGE_ARB 0x8765
2471 #define GL_ARRAY_BUFFER_ARB 0x8892
2472 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
2473 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
2474 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
2475 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
2476 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
2477 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
2478 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
2479 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
2480 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
2481 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
2482 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
2483 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
2484 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
2485 #define GL_READ_ONLY_ARB 0x88B8
2486 #define GL_WRITE_ONLY_ARB 0x88B9
2487 #define GL_READ_WRITE_ARB 0x88BA
2488 #define GL_BUFFER_ACCESS_ARB 0x88BB
2489 #define GL_BUFFER_MAPPED_ARB 0x88BC
2490 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
2491 #define GL_STREAM_DRAW_ARB 0x88E0
2492 #define GL_STREAM_READ_ARB 0x88E1
2493 #define GL_STREAM_COPY_ARB 0x88E2
2494 #define GL_STATIC_DRAW_ARB 0x88E4
2495 #define GL_STATIC_READ_ARB 0x88E5
2496 #define GL_STATIC_COPY_ARB 0x88E6
2497 #define GL_DYNAMIC_DRAW_ARB 0x88E8
2498 #define GL_DYNAMIC_READ_ARB 0x88E9
2499 #define GL_DYNAMIC_COPY_ARB 0x88EA
2500 #endif
2501 typedef void (WINE_GLAPI * PGLFNBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
2502 typedef void (WINE_GLAPI * PGLFNDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
2503 typedef void (WINE_GLAPI * PGLFNGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
2504 typedef GLboolean (WINE_GLAPI * PGLFNISBUFFERARBPROC) (GLuint buffer);
2505 typedef void (WINE_GLAPI * PGLFNBUFFERDATAARBPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
2506 typedef void (WINE_GLAPI * PGLFNBUFFERSUBDATAARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
2507 typedef void (WINE_GLAPI * PGLFNGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
2508 typedef GLvoid* (WINE_GLAPI * PGLFNMAPBUFFERARBPROC) (GLenum target, GLenum access);
2509 typedef GLboolean (WINE_GLAPI * PGLFNUNMAPBUFFERARBPROC) (GLenum target);
2510 typedef void (WINE_GLAPI * PGLFNGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
2511 typedef void (WINE_GLAPI * PGLFNGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
2512 /* GL_EXT_blend_equation_separate */
2513 typedef void (WINE_GLAPI * PGLFNBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
2514 /* GL_EXT_blend_func_separate */
2515 #ifndef GL_EXT_blend_func_separate
2516 #define GL_BLEND_DST_RGB_EXT 0x80C8
2517 #define GL_BLEND_SRC_RGB_EXT 0x80C9
2518 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
2519 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
2520 #endif
2521 typedef void (WINE_GLAPI * PGLFNBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
2522 /* GL_EXT_fog_coord */
2523 #ifndef GL_EXT_fog_coord
2524 #define GL_EXT_fog_coord 1
2525 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
2526 #define GL_FOG_COORDINATE_EXT 0x8451
2527 #define GL_FRAGMENT_DEPTH_EXT 0x8452
2528 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
2529 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
2530 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
2531 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
2532 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
2533 #endif /* GL_EXT_fog_coord */
2534 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDFEXTPROC) (GLfloat coord);
2535 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
2536 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDDEXTPROC) (GLdouble coord);
2537 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
2538 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *data);
2539 /* GL_ARB_shader_objects (GLSL) */
2540 #ifndef GL_ARB_shader_objects
2541 #define GL_ARB_shader_objects 1
2542 typedef char GLcharARB;
2543 typedef unsigned int GLhandleARB;
2544 #define GL_PROGRAM_OBJECT_ARB 0x8B40
2545 #define GL_OBJECT_TYPE_ARB 0x8B4E
2546 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
2547 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
2548 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
2549 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
2550 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
2551 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
2552 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
2553 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
2554 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
2555 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
2556 #define GL_SHADER_OBJECT_ARB 0x8B48
2557 #define GL_FLOAT_VEC2_ARB 0x8B50
2558 #define GL_FLOAT_VEC3_ARB 0x8B51
2559 #define GL_FLOAT_VEC4_ARB 0x8B52
2560 #define GL_INT_VEC2_ARB 0x8B53
2561 #define GL_INT_VEC3_ARB 0x8B54
2562 #define GL_INT_VEC4_ARB 0x8B55
2563 #define GL_BOOL_ARB 0x8B56
2564 #define GL_BOOL_VEC2_ARB 0x8B57
2565 #define GL_BOOL_VEC3_ARB 0x8B58
2566 #define GL_BOOL_VEC4_ARB 0x8B59
2567 #define GL_FLOAT_MAT2_ARB 0x8B5A
2568 #define GL_FLOAT_MAT3_ARB 0x8B5B
2569 #define GL_FLOAT_MAT4_ARB 0x8B5C
2570 #define GL_SAMPLER_1D_ARB 0x8B5D
2571 #define GL_SAMPLER_2D_ARB 0x8B5E
2572 #define GL_SAMPLER_3D_ARB 0x8B5F
2573 #define GL_SAMPLER_CUBE_ARB 0x8B60
2574 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
2575 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
2576 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
2577 #define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8B64
2578 #endif
2579 #ifndef GL_ARB_shading_language_100
2580 #define GL_ARB_shading_language_100 1
2581 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
2582 #endif
2583 #ifndef GL_ARB_fragment_shader
2584 #define GL_ARB_fragment_shader 1
2585 #define GL_FRAGMENT_SHADER_ARB 0x8B30
2586 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
2587 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
2588 #endif
2589 #ifndef GL_ARB_vertex_shader
2590 #define GL_ARB_vertex_shader 1
2591 #define GL_VERTEX_SHADER_ARB 0x8B31
2592 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
2593 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
2594 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
2595 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
2596 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
2597 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
2598 #endif
2599 typedef void (WINE_GLAPI * WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
2600 typedef void (WINE_GLAPI * WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
2601 typedef GLint (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
2602 typedef void (WINE_GLAPI * WINED3D_PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
2603 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
2604 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
2605 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
2606 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
2607 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
2608 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
2609 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
2610 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
2611 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2612 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2613 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2614 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2615 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2616 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2617 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2618 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2619 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2620 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2621 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2622 typedef void (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
2623 typedef void (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
2624 typedef void (WINE_GLAPI * WINED3D_PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
2625 typedef void (WINE_GLAPI * WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
2626 typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
2627 typedef void (WINE_GLAPI * WINED3D_PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
2628 typedef void (WINE_GLAPI * WINED3D_PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
2629 typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
2630 typedef void (WINE_GLAPI * WINED3D_PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
2631 typedef void (WINE_GLAPI * WINED3D_PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
2632 typedef void (WINE_GLAPI * WINED3D_PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
2633 typedef void (WINE_GLAPI * WINED3D_PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
2634 typedef void (WINE_GLAPI * WINED3D_PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
2635 typedef void (WINE_GLAPI * WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
2636 typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLGETHANDLEARBPROC) (GLenum pname);
2637 typedef void (WINE_GLAPI * WINED3D_PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
2638 typedef void (WINE_GLAPI * WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
2639 typedef GLint (WINE_GLAPI * WINED3D_PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
2640 /* GL_ARB_pixel_buffer_object */
2641 #ifndef GL_ARB_pixel_buffer_object
2642 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
2643 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
2644 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
2645 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
2646 #endif
2647 /* GL_EXT_texture */
2648 #ifndef GL_EXT_texture
2649 #define GL_EXT_texture 1
2650 #define GL_ALPHA4_EXT 0x803B
2651 #define GL_ALPHA8_EXT 0x803C
2652 #define GL_ALPHA12_EXT 0x803D
2653 #define GL_ALPHA16_EXT 0x803E
2654 #define GL_LUMINANCE4_EXT 0x803F
2655 #define GL_LUMINANCE8_EXT 0x8040
2656 #define GL_LUMINANCE12_EXT 0x8041
2657 #define GL_LUMINANCE16_EXT 0x8042
2658 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
2659 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
2660 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2661 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
2662 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
2663 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
2664 #define GL_INTENSITY_EXT 0x8049
2665 #define GL_INTENSITY4_EXT 0x804A
2666 #define GL_INTENSITY8_EXT 0x804B
2667 #define GL_INTENSITY12_EXT 0x804C
2668 #define GL_INTENSITY16_EXT 0x804D
2669 #define GL_RGB2_EXT 0x804E
2670 #define GL_RGB4_EXT 0x804F
2671 #define GL_RGB5_EXT 0x8050
2672 #define GL_RGB8_EXT 0x8051
2673 #define GL_RGB10_EXT 0x8052
2674 #define GL_RGB12_EXT 0x8053
2675 #define GL_RGB16_EXT 0x8054
2676 #define GL_RGBA2_EXT 0x8055
2677 #define GL_RGBA4_EXT 0x8056
2678 #define GL_RGB5_A1_EXT 0x8057
2679 #define GL_RGBA8_EXT 0x8058
2680 #define GL_RGB10_A2_EXT 0x8059
2681 #define GL_RGBA12_EXT 0x805A
2682 #define GL_RGBA16_EXT 0x805B
2683 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
2684 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
2685 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
2686 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
2687 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
2688 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
2689 #define GL_REPLACE_EXT 0x8062
2690 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
2691 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
2692 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
2693 #endif
2694 /* GL_EXT_texture_compression_s3tc */
2695 #ifndef GL_EXT_texture_compression_s3tc
2696 #define GL_EXT_texture_compression_s3tc 1
2697 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
2698 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
2699 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
2700 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
2701 #endif
2702 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
2703 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
2704 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
2705 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
2706 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
2707 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
2708 typedef void (WINE_GLAPI * PGLFNGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);
2709 /* GL_EXT_stencil_wrap */
2710 #ifndef GL_EXT_stencil_wrap
2711 #define GL_EXT_stencil_wrap 1
2712 #define GL_INCR_WRAP_EXT 0x8507
2713 #define GL_DECR_WRAP_EXT 0x8508
2714 #endif
2715
2716 /* GL_ARB_half_float_vertex */
2717 #ifndef GL_ARB_half_float_vertex
2718 #define GL_ARB_half_float_vertex
2719 /* No _ARB, see extension spec */
2720 #define GL_HALF_FLOAT 0x140B
2721 #endif
2722 /* GL_NV_half_float */
2723 #ifndef GL_NV_half_float
2724 #define GL_NV_half_float 1
2725 typedef unsigned short GLhalfNV;
2726 #define GL_HALF_FLOAT_NV 0x140B
2727 #endif
2728 typedef void (WINE_GLAPI * PGLFNVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
2729 typedef void (WINE_GLAPI * PGLFNVERTEX2HVNVPROC) (const GLhalfNV *v);
2730 typedef void (WINE_GLAPI * PGLFNVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
2731 typedef void (WINE_GLAPI * PGLFNVERTEX3HVNVPROC) (const GLhalfNV *v);
2732 typedef void (WINE_GLAPI * PGLFNVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
2733 typedef void (WINE_GLAPI * PGLFNVERTEX4HVNVPROC) (const GLhalfNV *v);
2734 typedef void (WINE_GLAPI * PGLFNNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
2735 typedef void (WINE_GLAPI * PGLFNNORMAL3HVNVPROC) (const GLhalfNV *v);
2736 typedef void (WINE_GLAPI * PGLFNCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
2737 typedef void (WINE_GLAPI * PGLFNCOLOR3HVNVPROC) (const GLhalfNV *v);
2738 typedef void (WINE_GLAPI * PGLFNCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
2739 typedef void (WINE_GLAPI * PGLFNCOLOR4HVNVPROC) (const GLhalfNV *v);
2740 typedef void (WINE_GLAPI * PGLFNTEXCOORD1HNVPROC) (GLhalfNV s);
2741 typedef void (WINE_GLAPI * PGLFNTEXCOORD1HVNVPROC) (const GLhalfNV *v);
2742 typedef void (WINE_GLAPI * PGLFNTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
2743 typedef void (WINE_GLAPI * PGLFNTEXCOORD2HVNVPROC) (const GLhalfNV *v);
2744 typedef void (WINE_GLAPI * PGLFNTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
2745 typedef void (WINE_GLAPI * PGLFNTEXCOORD3HVNVPROC) (const GLhalfNV *v);
2746 typedef void (WINE_GLAPI * PGLFNTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
2747 typedef void (WINE_GLAPI * PGLFNTEXCOORD4HVNVPROC) (const GLhalfNV *v);
2748 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
2749 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
2750 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
2751 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
2752 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
2753 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
2754 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
2755 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
2756 typedef void (WINE_GLAPI * PGLFNFOGCOORDHNVPROC) (GLhalfNV fog);
2757 typedef void (WINE_GLAPI * PGLFNFOGCOORDHVNVPROC) (const GLhalfNV *fog);
2758 typedef void (WINE_GLAPI * PGLFNSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
2759 typedef void (WINE_GLAPI * PGLFNSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
2760 typedef void (WINE_GLAPI * PGLFNVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
2761 typedef void (WINE_GLAPI * PGLFNVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
2762 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
2763 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
2764 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
2765 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
2766 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
2767 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
2768 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
2769 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
2770 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2771 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2772 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2773 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2774
2775 /* GL_NV_fog_distance */
2776 #ifndef GL_NV_fog_distance
2777 #define GL_NV_fog_distance 1
2778 #define GL_FOG_DISTANCE_MODE_NV 0x855A
2779 #define GL_EYE_RADIAL_NV 0x855B
2780 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
2781 /* reuse GL_EYE_PLANE */
2782 #endif
2783 /* GL_NV_texgen_reflection */
2784 #ifndef GL_NV_texgen_reflection
2785 #define GL_NV_texgen_reflection 1
2786 #define GL_NORMAL_MAP_NV 0x8511
2787 #define GL_REFLECTION_MAP_NV 0x8512
2788 #endif
2789 /* GL_NV_texture_env_combine4 */
2790 #ifndef GL_NV_texture_env_combine4
2791 #define GL_NV_texture_env_combine4 1
2792 #define GL_COMBINE4_NV 0x8503
2793 #define GL_SOURCE3_RGB_NV 0x8583
2794 #define GL_SOURCE3_ALPHA_NV 0x858B
2795 #define GL_OPERAND3_RGB_NV 0x8593
2796 #define GL_OPERAND3_ALPHA_NV 0x859B
2797 #endif
2798 /* GL_NV_register_combiners */
2799 #ifndef GL_NV_register_combiners
2800 #define GL_NV_register_combiners 1
2801 #define GL_REGISTER_COMBINERS_NV 0x8522
2802 #define GL_VARIABLE_A_NV 0x8523
2803 #define GL_VARIABLE_B_NV 0x8524
2804 #define GL_VARIABLE_C_NV 0x8525
2805 #define GL_VARIABLE_D_NV 0x8526
2806 #define GL_VARIABLE_E_NV 0x8527
2807 #define GL_VARIABLE_F_NV 0x8528
2808 #define GL_VARIABLE_G_NV 0x8529
2809 #define GL_CONSTANT_COLOR0_NV 0x852A
2810 #define GL_CONSTANT_COLOR1_NV 0x852B
2811 #define GL_PRIMARY_COLOR_NV 0x852C
2812 #define GL_SECONDARY_COLOR_NV 0x852D
2813 #define GL_SPARE0_NV 0x852E
2814 #define GL_SPARE1_NV 0x852F
2815 #define GL_DISCARD_NV 0x8530
2816 #define GL_E_TIMES_F_NV 0x8531
2817 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
2818 #define GL_UNSIGNED_IDENTITY_NV 0x8536
2819 #define GL_UNSIGNED_INVERT_NV 0x8537
2820 #define GL_EXPAND_NORMAL_NV 0x8538
2821 #define GL_EXPAND_NEGATE_NV 0x8539
2822 #define GL_HALF_BIAS_NORMAL_NV 0x853A
2823 #define GL_HALF_BIAS_NEGATE_NV 0x853B
2824 #define GL_SIGNED_IDENTITY_NV 0x853C
2825 #define GL_SIGNED_NEGATE_NV 0x853D
2826 #define GL_SCALE_BY_TWO_NV 0x853E
2827 #define GL_SCALE_BY_FOUR_NV 0x853F
2828 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
2829 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
2830 #define GL_COMBINER_INPUT_NV 0x8542
2831 #define GL_COMBINER_MAPPING_NV 0x8543
2832 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
2833 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
2834 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
2835 #define GL_COMBINER_MUX_SUM_NV 0x8547
2836 #define GL_COMBINER_SCALE_NV 0x8548
2837 #define GL_COMBINER_BIAS_NV 0x8549
2838 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
2839 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
2840 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
2841 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
2842 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
2843 #define GL_COLOR_SUM_CLAMP_NV 0x854F
2844 #define GL_COMBINER0_NV 0x8550
2845 #define GL_COMBINER1_NV 0x8551
2846 #define GL_COMBINER2_NV 0x8552
2847 #define GL_COMBINER3_NV 0x8553
2848 #define GL_COMBINER4_NV 0x8554
2849 #define GL_COMBINER5_NV 0x8555
2850 #define GL_COMBINER6_NV 0x8556
2851 #define GL_COMBINER7_NV 0x8557
2852 /* reuse GL_TEXTURE0_ARB */
2853 /* reuse GL_TEXTURE1_ARB */
2854 /* reuse GL_ZERO */
2855 /* reuse GL_NONE */
2856 /* reuse GL_FOG */
2857 #endif
2858 typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
2859 typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
2860 typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
2861 typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
2862 typedef void (WINE_GLAPI * PGLFNCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
2863 typedef void (WINE_GLAPI * PGLFNCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
2864 typedef void (WINE_GLAPI * PGLFNFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
2865 typedef void (WINE_GLAPI * PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
2866 typedef void (WINE_GLAPI * PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
2867 typedef void (WINE_GLAPI * PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
2868 typedef void (WINE_GLAPI * PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
2869 typedef void (WINE_GLAPI * PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
2870 typedef void (WINE_GLAPI * PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
2871 /* GL_NV_register_combiners2 */
2872 #ifndef GL_NV_register_combiners2
2873 #define GL_NV_register_combiners2 1
2874 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
2875 #endif
2876 typedef void (WINE_GLAPI * PGLFNCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
2877 typedef void (WINE_GLAPI * PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
2878 /* GL_NV_texture_shader */
2879 #ifndef GL_NV_texture_shader
2880 #define GL_NV_texture_shader 1
2881 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
2882 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
2883 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
2884 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
2885 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
2886 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
2887 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
2888 #define GL_SHADER_CONSISTENT_NV 0x86DD
2889 #define GL_TEXTURE_SHADER_NV 0x86DE
2890 #define GL_SHADER_OPERATION_NV 0x86DF
2891 #define GL_CULL_MODES_NV 0x86E0
2892 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
2893 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
2894 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
2895 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
2896 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
2897 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
2898 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
2899 #define GL_CONST_EYE_NV 0x86E5
2900 #define GL_PASS_THROUGH_NV 0x86E6
2901 #define GL_CULL_FRAGMENT_NV 0x86E7
2902 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
2903 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
2904 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
2905 #define GL_DOT_PRODUCT_NV 0x86EC
2906 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
2907 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
2908 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
2909 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
2910 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
2911 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
2912 #define GL_HILO_NV 0x86F4
2913 #define GL_DSDT_NV 0x86F5
2914 #define GL_DSDT_MAG_NV 0x86F6
2915 #define GL_DSDT_MAG_VIB_NV 0x86F7
2916 #define GL_HILO16_NV 0x86F8
2917 #define GL_SIGNED_HILO_NV 0x86F9
2918 #define GL_SIGNED_HILO16_NV 0x86FA
2919 #define GL_SIGNED_RGBA_NV 0x86FB
2920 #define GL_SIGNED_RGBA8_NV 0x86FC
2921 #define GL_SIGNED_RGB_NV 0x86FE
2922 #define GL_SIGNED_RGB8_NV 0x86FF
2923 #define GL_SIGNED_LUMINANCE_NV 0x8701
2924 #define GL_SIGNED_LUMINANCE8_NV 0x8702
2925 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
2926 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
2927 #define GL_SIGNED_ALPHA_NV 0x8705
2928 #define GL_SIGNED_ALPHA8_NV 0x8706
2929 #define GL_SIGNED_INTENSITY_NV 0x8707
2930 #define GL_SIGNED_INTENSITY8_NV 0x8708
2931 #define GL_DSDT8_NV 0x8709
2932 #define GL_DSDT8_MAG8_NV 0x870A
2933 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
2934 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
2935 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
2936 #define GL_HI_SCALE_NV 0x870E
2937 #define GL_LO_SCALE_NV 0x870F
2938 #define GL_DS_SCALE_NV 0x8710
2939 #define GL_DT_SCALE_NV 0x8711
2940 #define GL_MAGNITUDE_SCALE_NV 0x8712
2941 #define GL_VIBRANCE_SCALE_NV 0x8713
2942 #define GL_HI_BIAS_NV 0x8714
2943 #define GL_LO_BIAS_NV 0x8715
2944 #define GL_DS_BIAS_NV 0x8716
2945 #define GL_DT_BIAS_NV 0x8717
2946 #define GL_MAGNITUDE_BIAS_NV 0x8718
2947 #define GL_VIBRANCE_BIAS_NV 0x8719
2948 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
2949 #define GL_TEXTURE_HI_SIZE_NV 0x871B
2950 #define GL_TEXTURE_LO_SIZE_NV 0x871C
2951 #define GL_TEXTURE_DS_SIZE_NV 0x871D
2952 #define GL_TEXTURE_DT_SIZE_NV 0x871E
2953 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
2954 #endif
2955 /* GL_NV_texture_shader2 */
2956 #ifndef GL_NV_texture_shader2
2957 #define GL_NV_texture_shader2 1
2958 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
2959 #endif
2960 /* GL_NV_texture_shader3 */
2961 #ifndef GL_NV_texture_shader3
2962 #define GL_NV_texture_shader3 1
2963 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
2964 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
2965 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
2966 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
2967 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
2968 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
2969 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
2970 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
2971 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
2972 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
2973 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
2974 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
2975 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
2976 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
2977 #define GL_HILO8_NV 0x885E
2978 #define GL_SIGNED_HILO8_NV 0x885F
2979 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
2980 #endif
2981 /* GL_ATI_texture_env_combine3 */
2982 #ifndef GL_ATI_texture_env_combine3
2983 #define GL_ATI_texture_env_combine3 1
2984 #define GL_MODULATE_ADD_ATI 0x8744
2985 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
2986 #define GL_MODULATE_SUBTRACT_ATI 0x8746
2987 /* #define ONE */
2988 /* #define ZERO */
2989 #endif
2990
2991 /**
2992 * Point sprites
2993 */
2994 /* GL_ARB_point_sprite */
2995 #ifndef GL_ARB_point_sprite