[D3D8][D3D9][DDRAW][D3DCOMPILER_43][WINED3D] Revert to Wine Staging 3.3
[reactos.git] / dll / directx / wine / wined3d / wined3d_main.c
1 /*
2 * Direct3D wine internal interface main
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
9 *
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
14 *
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
19 *
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
25 #include "config.h"
26 #include "wine/port.h"
27
28 #include "initguid.h"
29 #include "wined3d_private.h"
30
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32 WINE_DECLARE_DEBUG_CHANNEL(winediag);
33
34 struct wined3d_wndproc
35 {
36 HWND window;
37 BOOL unicode;
38 WNDPROC proc;
39 struct wined3d_device *device;
40 };
41
42 struct wined3d_wndproc_table
43 {
44 struct wined3d_wndproc *entries;
45 unsigned int count;
46 SIZE_T size;
47 };
48
49 static struct wined3d_wndproc_table wndproc_table;
50
51 static CRITICAL_SECTION wined3d_cs;
52 static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
53 {
54 0, 0, &wined3d_cs,
55 {&wined3d_cs_debug.ProcessLocksList,
56 &wined3d_cs_debug.ProcessLocksList},
57 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
58 };
59 static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
60
61 static CRITICAL_SECTION wined3d_wndproc_cs;
62 static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug =
63 {
64 0, 0, &wined3d_wndproc_cs,
65 {&wined3d_wndproc_cs_debug.ProcessLocksList,
66 &wined3d_wndproc_cs_debug.ProcessLocksList},
67 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_wndproc_cs")}
68 };
69 static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, 0, 0, 0};
70
71 /* When updating default value here, make sure to update winecfg as well,
72 * where appropriate. */
73 struct wined3d_settings wined3d_settings =
74 {
75 TRUE, /* Multithreaded CS by default. */
76 FALSE, /* explicit_gl_version */
77 MAKEDWORD_VERSION(1, 0), /* Default to legacy OpenGL */
78 TRUE, /* Use of GLSL enabled by default */
79 ORM_FBO, /* Use FBOs to do offscreen rendering */
80 PCI_VENDOR_NONE,/* PCI Vendor ID */
81 PCI_DEVICE_NONE,/* PCI Device ID */
82 0, /* The default of memory is set in init_driver_info */
83 NULL, /* No wine logo by default */
84 TRUE, /* Prefer multisample textures to multisample renderbuffers. */
85 ~0u, /* Don't force a specific sample count by default. */
86 FALSE, /* No strict draw ordering. */
87 FALSE, /* Don't range check relative addressing indices in float constants. */
88 ~0U, /* No VS shader model limit by default. */
89 ~0U, /* No HS shader model limit by default. */
90 ~0U, /* No DS shader model limit by default. */
91 ~0U, /* No GS shader model limit by default. */
92 ~0U, /* No PS shader model limit by default. */
93 ~0u, /* No CS shader model limit by default. */
94 FALSE, /* 3D support enabled by default. */
95 };
96
97 struct wined3d * CDECL wined3d_create(DWORD flags)
98 {
99 struct wined3d *object;
100 HRESULT hr;
101
102 if (!(object = heap_alloc_zero(FIELD_OFFSET(struct wined3d, adapters[1]))))
103 {
104 ERR("Failed to allocate wined3d object memory.\n");
105 return NULL;
106 }
107
108 if (wined3d_settings.no_3d)
109 flags |= WINED3D_NO3D;
110
111 hr = wined3d_init(object, flags);
112 if (FAILED(hr))
113 {
114 WARN("Failed to initialize wined3d object, hr %#x.\n", hr);
115 heap_free(object);
116 return NULL;
117 }
118
119 TRACE("Created wined3d object %p.\n", object);
120
121 return object;
122 }
123
124 static DWORD get_config_key(HKEY defkey, HKEY appkey, const char *name, char *buffer, DWORD size)
125 {
126 if (appkey && !RegQueryValueExA(appkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
127 if (defkey && !RegQueryValueExA(defkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
128 return ERROR_FILE_NOT_FOUND;
129 }
130
131 static DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char *name, DWORD *value)
132 {
133 DWORD type, data, size;
134
135 size = sizeof(data);
136 if (appkey && !RegQueryValueExA(appkey, name, 0, &type, (BYTE *)&data, &size) && type == REG_DWORD) goto success;
137 size = sizeof(data);
138 if (defkey && !RegQueryValueExA(defkey, name, 0, &type, (BYTE *)&data, &size) && type == REG_DWORD) goto success;
139
140 return ERROR_FILE_NOT_FOUND;
141
142 success:
143 *value = data;
144 return 0;
145 }
146
147 static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
148 {
149 DWORD wined3d_context_tls_idx;
150 char buffer[MAX_PATH+10];
151 DWORD size = sizeof(buffer);
152 HKEY hkey = 0;
153 HKEY appkey = 0;
154 DWORD len, tmpvalue;
155 WNDCLASSA wc;
156
157 wined3d_context_tls_idx = TlsAlloc();
158 if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
159 {
160 DWORD err = GetLastError();
161 ERR("Failed to allocate context TLS index, err %#x.\n", err);
162 return FALSE;
163 }
164 context_set_tls_idx(wined3d_context_tls_idx);
165
166 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
167 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
168 * Various articles/posts about OpenGL problems on Windows recommend this. */
169 wc.style = CS_HREDRAW | CS_VREDRAW;
170 wc.lpfnWndProc = DefWindowProcA;
171 wc.cbClsExtra = 0;
172 wc.cbWndExtra = 0;
173 wc.hInstance = hInstDLL;
174 wc.hIcon = LoadIconA(NULL, (const char *)IDI_WINLOGO);
175 wc.hCursor = LoadCursorA(NULL, (const char *)IDC_ARROW);
176 wc.hbrBackground = NULL;
177 wc.lpszMenuName = NULL;
178 wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
179
180 if (!RegisterClassA(&wc))
181 {
182 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
183 if (!TlsFree(wined3d_context_tls_idx))
184 {
185 DWORD err = GetLastError();
186 ERR("Failed to free context TLS index, err %#x.\n", err);
187 }
188 return FALSE;
189 }
190
191 DisableThreadLibraryCalls(hInstDLL);
192
193 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
194 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
195
196 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
197 if (len && len < MAX_PATH)
198 {
199 HKEY tmpkey;
200 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
201 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
202 {
203 char *p, *appname = buffer;
204 if ((p = strrchr( appname, '/' ))) appname = p + 1;
205 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
206 strcat( appname, "\\Direct3D" );
207 TRACE("appname = [%s]\n", appname);
208 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
209 RegCloseKey( tmpkey );
210 }
211 }
212
213 if (hkey || appkey)
214 {
215 if (!get_config_key_dword(hkey, appkey, "csmt", &wined3d_settings.cs_multithreaded))
216 ERR_(winediag)("Setting multithreaded command stream to %#x.\n", wined3d_settings.cs_multithreaded);
217 if (!get_config_key_dword(hkey, appkey, "MaxVersionGL", &tmpvalue))
218 {
219 ERR_(winediag)("Setting maximum allowed wined3d GL version to %u.%u.\n",
220 tmpvalue >> 16, tmpvalue & 0xffff);
221 wined3d_settings.explicit_gl_version = TRUE;
222 wined3d_settings.max_gl_version = tmpvalue;
223 }
224 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
225 {
226 if (!strcmp(buffer,"disabled"))
227 {
228 ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
229 TRACE("Use of GL Shading Language disabled\n");
230 wined3d_settings.glslRequested = FALSE;
231 }
232 }
233 if (!get_config_key(hkey, appkey, "OffscreenRenderingMode", buffer, size)
234 && !strcmp(buffer,"backbuffer"))
235 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
236 if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
237 {
238 int pci_device_id = tmpvalue;
239
240 /* A pci device id is 16-bit */
241 if(pci_device_id > 0xffff)
242 {
243 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
244 }
245 else
246 {
247 TRACE("Using PCI Device ID %04x\n", pci_device_id);
248 wined3d_settings.pci_device_id = pci_device_id;
249 }
250 }
251 if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
252 {
253 int pci_vendor_id = tmpvalue;
254
255 /* A pci device id is 16-bit */
256 if(pci_vendor_id > 0xffff)
257 {
258 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
259 }
260 else
261 {
262 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
263 wined3d_settings.pci_vendor_id = pci_vendor_id;
264 }
265 }
266 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
267 {
268 int TmpVideoMemorySize = atoi(buffer);
269 if(TmpVideoMemorySize > 0)
270 {
271 wined3d_settings.emulated_textureram = (UINT64)TmpVideoMemorySize *1024*1024;
272 TRACE("Use %iMiB = 0x%s bytes for emulated_textureram\n",
273 TmpVideoMemorySize,
274 wine_dbgstr_longlong(wined3d_settings.emulated_textureram));
275 }
276 else
277 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
278 }
279 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
280 {
281 size_t len = strlen(buffer) + 1;
282
283 if (!(wined3d_settings.logo = heap_alloc(len)))
284 ERR("Failed to allocate logo path memory.\n");
285 else
286 memcpy(wined3d_settings.logo, buffer, len);
287 }
288 if (!get_config_key_dword(hkey, appkey, "MultisampleTextures", &wined3d_settings.multisample_textures))
289 ERR_(winediag)("Setting multisample textures to %#x.\n", wined3d_settings.multisample_textures);
290 if (!get_config_key_dword(hkey, appkey, "SampleCount", &wined3d_settings.sample_count))
291 ERR_(winediag)("Forcing sample count to %u. This may not be compatible with all applications.\n",
292 wined3d_settings.sample_count);
293 if (!get_config_key(hkey, appkey, "StrictDrawOrdering", buffer, size)
294 && !strcmp(buffer,"enabled"))
295 {
296 ERR_(winediag)("\"StrictDrawOrdering\" is deprecated, please use \"csmt\" instead.\n");
297 TRACE("Enforcing strict draw ordering.\n");
298 wined3d_settings.strict_draw_ordering = TRUE;
299 }
300 if (!get_config_key(hkey, appkey, "CheckFloatConstants", buffer, size)
301 && !strcmp(buffer, "enabled"))
302 {
303 TRACE("Checking relative addressing indices in float constants.\n");
304 wined3d_settings.check_float_constants = TRUE;
305 }
306 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelVS", &wined3d_settings.max_sm_vs))
307 TRACE("Limiting VS shader model to %u.\n", wined3d_settings.max_sm_vs);
308 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelHS", &wined3d_settings.max_sm_hs))
309 TRACE("Limiting HS shader model to %u.\n", wined3d_settings.max_sm_hs);
310 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelDS", &wined3d_settings.max_sm_ds))
311 TRACE("Limiting DS shader model to %u.\n", wined3d_settings.max_sm_ds);
312 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelGS", &wined3d_settings.max_sm_gs))
313 TRACE("Limiting GS shader model to %u.\n", wined3d_settings.max_sm_gs);
314 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelPS", &wined3d_settings.max_sm_ps))
315 TRACE("Limiting PS shader model to %u.\n", wined3d_settings.max_sm_ps);
316 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelCS", &wined3d_settings.max_sm_cs))
317 TRACE("Limiting CS shader model to %u.\n", wined3d_settings.max_sm_cs);
318 if (!get_config_key(hkey, appkey, "DirectDrawRenderer", buffer, size)
319 && !strcmp(buffer, "gdi"))
320 {
321 TRACE("Disabling 3D support.\n");
322 wined3d_settings.no_3d = TRUE;
323 }
324 }
325
326 if (appkey) RegCloseKey( appkey );
327 if (hkey) RegCloseKey( hkey );
328
329 wined3d_dxtn_init();
330
331 return TRUE;
332 }
333
334 static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
335 {
336 DWORD wined3d_context_tls_idx = context_get_tls_idx();
337 unsigned int i;
338
339 if (!TlsFree(wined3d_context_tls_idx))
340 {
341 DWORD err = GetLastError();
342 ERR("Failed to free context TLS index, err %#x.\n", err);
343 }
344
345 for (i = 0; i < wndproc_table.count; ++i)
346 {
347 /* Trying to unregister these would be futile. These entries can only
348 * exist if either we skipped them in wined3d_unregister_window() due
349 * to the application replacing the wndproc after the entry was
350 * registered, or if the application still has an active wined3d
351 * device. In the latter case the application has bigger problems than
352 * these entries. */
353 WARN("Leftover wndproc table entry %p.\n", &wndproc_table.entries[i]);
354 }
355 heap_free(wndproc_table.entries);
356
357 heap_free(wined3d_settings.logo);
358 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
359
360 DeleteCriticalSection(&wined3d_wndproc_cs);
361 DeleteCriticalSection(&wined3d_cs);
362
363 wined3d_dxtn_free();
364
365 return TRUE;
366 }
367
368 void WINAPI wined3d_mutex_lock(void)
369 {
370 EnterCriticalSection(&wined3d_cs);
371 }
372
373 void WINAPI wined3d_mutex_unlock(void)
374 {
375 LeaveCriticalSection(&wined3d_cs);
376 }
377
378 static void wined3d_wndproc_mutex_lock(void)
379 {
380 EnterCriticalSection(&wined3d_wndproc_cs);
381 }
382
383 static void wined3d_wndproc_mutex_unlock(void)
384 {
385 LeaveCriticalSection(&wined3d_wndproc_cs);
386 }
387
388 static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
389 {
390 unsigned int i;
391
392 for (i = 0; i < wndproc_table.count; ++i)
393 {
394 if (wndproc_table.entries[i].window == window)
395 {
396 return &wndproc_table.entries[i];
397 }
398 }
399
400 return NULL;
401 }
402
403 static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
404 {
405 struct wined3d_wndproc *entry;
406 struct wined3d_device *device;
407 BOOL unicode;
408 WNDPROC proc;
409
410 wined3d_wndproc_mutex_lock();
411 entry = wined3d_find_wndproc(window);
412
413 if (!entry)
414 {
415 wined3d_wndproc_mutex_unlock();
416 ERR("Window %p is not registered with wined3d.\n", window);
417 return DefWindowProcW(window, message, wparam, lparam);
418 }
419
420 device = entry->device;
421 unicode = entry->unicode;
422 proc = entry->proc;
423 wined3d_wndproc_mutex_unlock();
424
425 if (device)
426 return device_process_message(device, window, unicode, message, wparam, lparam, proc);
427 if (unicode)
428 return CallWindowProcW(proc, window, message, wparam, lparam);
429 return CallWindowProcA(proc, window, message, wparam, lparam);
430 }
431
432 BOOL wined3d_register_window(HWND window, struct wined3d_device *device)
433 {
434 struct wined3d_wndproc *entry;
435
436 wined3d_wndproc_mutex_lock();
437
438 if (wined3d_find_wndproc(window))
439 {
440 wined3d_wndproc_mutex_unlock();
441 WARN("Window %p is already registered with wined3d.\n", window);
442 return TRUE;
443 }
444
445 if (!wined3d_array_reserve((void **)&wndproc_table.entries, &wndproc_table.size,
446 wndproc_table.count + 1, sizeof(*entry)))
447 {
448 wined3d_wndproc_mutex_unlock();
449 ERR("Failed to grow table.\n");
450 return FALSE;
451 }
452
453 entry = &wndproc_table.entries[wndproc_table.count++];
454 entry->window = window;
455 entry->unicode = IsWindowUnicode(window);
456 /* Set a window proc that matches the window. Some applications (e.g. NoX)
457 * replace the window proc after we've set ours, and expect to be able to
458 * call the previous one (ours) directly, without using CallWindowProc(). */
459 if (entry->unicode)
460 entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
461 else
462 entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
463 entry->device = device;
464
465 wined3d_wndproc_mutex_unlock();
466
467 return TRUE;
468 }
469
470 void wined3d_unregister_window(HWND window)
471 {
472 struct wined3d_wndproc *entry, *last;
473 LONG_PTR proc;
474
475 wined3d_wndproc_mutex_lock();
476
477 if (!(entry = wined3d_find_wndproc(window)))
478 {
479 wined3d_wndproc_mutex_unlock();
480 ERR("Window %p is not registered with wined3d.\n", window);
481 return;
482 }
483
484 if (entry->unicode)
485 {
486 proc = GetWindowLongPtrW(window, GWLP_WNDPROC);
487 if (proc != (LONG_PTR)wined3d_wndproc)
488 {
489 entry->device = NULL;
490 wined3d_wndproc_mutex_unlock();
491 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
492 window, proc, wined3d_wndproc);
493 return;
494 }
495
496 SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
497 }
498 else
499 {
500 proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
501 if (proc != (LONG_PTR)wined3d_wndproc)
502 {
503 entry->device = NULL;
504 wined3d_wndproc_mutex_unlock();
505 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
506 window, proc, wined3d_wndproc);
507 return;
508 }
509
510 SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
511 }
512
513 last = &wndproc_table.entries[--wndproc_table.count];
514 if (entry != last) *entry = *last;
515
516 wined3d_wndproc_mutex_unlock();
517 }
518
519 void CDECL wined3d_strictdrawing_set(int value)
520 {
521 wined3d_settings.strict_draw_ordering = value;
522 }
523
524 /* At process attach */
525 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
526 {
527 switch (reason)
528 {
529 case DLL_PROCESS_ATTACH:
530 return wined3d_dll_init(inst);
531
532 case DLL_PROCESS_DETACH:
533 if (!reserved)
534 return wined3d_dll_destroy(inst);
535 break;
536
537 case DLL_THREAD_DETACH:
538 if (!context_set_current(NULL))
539 {
540 ERR("Failed to clear current context.\n");
541 }
542 return TRUE;
543 }
544 return TRUE;
545 }