5f19c26ab738d52700a74ac458ee0f407700fecc
[reactos.git] / dll / directx / wine / wined3d / wined3d_main.c
1 /*
2 * Direct3D wine internal interface main
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
9 *
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
14 *
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
19 *
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
25 #include "config.h"
26
27 #include "initguid.h"
28 #include "wined3d_private.h"
29
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
31
32 int num_lock = 0;
33 void (*CDECL wine_tsx11_lock_ptr)(void) = NULL;
34 void (*CDECL wine_tsx11_unlock_ptr)(void) = NULL;
35
36 static CRITICAL_SECTION wined3d_cs;
37 static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
38 {
39 0, 0, &wined3d_cs,
40 {&wined3d_cs_debug.ProcessLocksList,
41 &wined3d_cs_debug.ProcessLocksList},
42 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
43 };
44 static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
45
46 /* When updating default value here, make sure to update winecfg as well,
47 * where appropriate. */
48 wined3d_settings_t wined3d_settings =
49 {
50 VS_HW, /* Hardware by default */
51 PS_HW, /* Hardware by default */
52 TRUE, /* Use of GLSL enabled by default */
53 ORM_FBO, /* Use FBOs to do offscreen rendering */
54 RTL_READTEX, /* Default render target locking method */
55 PCI_VENDOR_NONE,/* PCI Vendor ID */
56 PCI_DEVICE_NONE,/* PCI Device ID */
57 0, /* The default of memory is set in FillGLCaps */
58 NULL, /* No wine logo by default */
59 FALSE /* Disable multisampling for now due to Nvidia driver bugs which happens for some users */
60 };
61
62 IWineD3D* WINAPI WineDirect3DCreate(UINT dxVersion, IUnknown *parent) {
63 IWineD3DImpl* object;
64
65 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DImpl));
66 object->lpVtbl = &IWineD3D_Vtbl;
67 object->dxVersion = dxVersion;
68 object->ref = 1;
69 object->parent = parent;
70
71 if (!InitAdapters(object))
72 {
73 WARN("Failed to initialize direct3d adapters, Direct3D will not be available\n");
74 if (dxVersion > 7)
75 {
76 ERR("Direct3D%d is not available without opengl\n", dxVersion);
77 HeapFree(GetProcessHeap(), 0, object);
78 return NULL;
79 }
80 }
81
82 TRACE("Created WineD3D object @ %p for d3d%d support\n", object, dxVersion);
83
84 return (IWineD3D *)object;
85 }
86
87 static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
88 {
89 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
90 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
91 return ERROR_FILE_NOT_FOUND;
92 }
93
94 static inline DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char* name, DWORD *data)
95 {
96 DWORD type;
97 DWORD size = sizeof(DWORD);
98 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
99 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
100 return ERROR_FILE_NOT_FOUND;
101 }
102
103 static void CDECL wined3d_do_nothing(void)
104 {
105 }
106
107 static BOOL wined3d_init(HINSTANCE hInstDLL)
108 {
109 DWORD wined3d_context_tls_idx;
110 HMODULE mod;
111 char buffer[MAX_PATH+10];
112 DWORD size = sizeof(buffer);
113 HKEY hkey = 0;
114 HKEY appkey = 0;
115 DWORD len, tmpvalue;
116 WNDCLASSA wc;
117
118 wined3d_context_tls_idx = TlsAlloc();
119 if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
120 {
121 DWORD err = GetLastError();
122 ERR("Failed to allocate context TLS index, err %#x.\n", err);
123 return FALSE;
124 }
125 context_set_tls_idx(wined3d_context_tls_idx);
126
127 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
128 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
129 * Various articles/posts about OpenGL problems on Windows recommend this. */
130 wc.style = CS_HREDRAW | CS_VREDRAW;
131 wc.lpfnWndProc = DefWindowProcA;
132 wc.cbClsExtra = 0;
133 wc.cbWndExtra = 0;
134 wc.hInstance = hInstDLL;
135 wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
136 wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
137 wc.hbrBackground = NULL;
138 wc.lpszMenuName = NULL;
139 wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
140
141 if (!RegisterClassA(&wc))
142 {
143 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
144 if (!TlsFree(wined3d_context_tls_idx))
145 {
146 DWORD err = GetLastError();
147 ERR("Failed to free context TLS index, err %#x.\n", err);
148 }
149 return FALSE;
150 }
151
152 DisableThreadLibraryCalls(hInstDLL);
153
154 mod = GetModuleHandleA( "winex11.drv" );
155 if (mod)
156 {
157 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
158 wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
159 }
160 else /* We are most likely on Windows */
161 {
162 wine_tsx11_lock_ptr = wined3d_do_nothing;
163 wine_tsx11_unlock_ptr = wined3d_do_nothing;
164 }
165 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
166 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
167
168 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
169 if (len && len < MAX_PATH)
170 {
171 HKEY tmpkey;
172 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
173 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
174 {
175 char *p, *appname = buffer;
176 if ((p = strrchr( appname, '/' ))) appname = p + 1;
177 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
178 strcat( appname, "\\Direct3D" );
179 TRACE("appname = [%s]\n", appname);
180 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
181 RegCloseKey( tmpkey );
182 }
183 }
184
185 if ( 0 != hkey || 0 != appkey )
186 {
187 if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
188 {
189 if (!strcmp(buffer,"none"))
190 {
191 TRACE("Disable vertex shaders\n");
192 wined3d_settings.vs_mode = VS_NONE;
193 }
194 }
195 if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
196 {
197 if (!strcmp(buffer,"enabled"))
198 {
199 TRACE("Allow pixel shaders\n");
200 wined3d_settings.ps_mode = PS_HW;
201 }
202 if (!strcmp(buffer,"disabled"))
203 {
204 TRACE("Disable pixel shaders\n");
205 wined3d_settings.ps_mode = PS_NONE;
206 }
207 }
208 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
209 {
210 if (!strcmp(buffer,"disabled"))
211 {
212 TRACE("Use of GL Shading Language disabled\n");
213 wined3d_settings.glslRequested = FALSE;
214 }
215 }
216 if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
217 {
218 if (!strcmp(buffer,"backbuffer"))
219 {
220 TRACE("Using the backbuffer for offscreen rendering\n");
221 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
222 }
223 else if (!strcmp(buffer,"pbuffer"))
224 {
225 TRACE("Using PBuffers for offscreen rendering\n");
226 wined3d_settings.offscreen_rendering_mode = ORM_PBUFFER;
227 }
228 else if (!strcmp(buffer,"fbo"))
229 {
230 TRACE("Using FBOs for offscreen rendering\n");
231 wined3d_settings.offscreen_rendering_mode = ORM_FBO;
232 }
233 }
234 if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
235 {
236 if (!strcmp(buffer,"disabled"))
237 {
238 TRACE("Disabling render target locking\n");
239 wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
240 }
241 else if (!strcmp(buffer,"readdraw"))
242 {
243 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
244 wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
245 }
246 else if (!strcmp(buffer,"readtex"))
247 {
248 TRACE("Using glReadPixels for render target reading and textures for writing\n");
249 wined3d_settings.rendertargetlock_mode = RTL_READTEX;
250 }
251 }
252 if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
253 {
254 int pci_device_id = tmpvalue;
255
256 /* A pci device id is 16-bit */
257 if(pci_device_id > 0xffff)
258 {
259 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
260 }
261 else
262 {
263 TRACE("Using PCI Device ID %04x\n", pci_device_id);
264 wined3d_settings.pci_device_id = pci_device_id;
265 }
266 }
267 if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
268 {
269 int pci_vendor_id = tmpvalue;
270
271 /* A pci device id is 16-bit */
272 if(pci_vendor_id > 0xffff)
273 {
274 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
275 }
276 else
277 {
278 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
279 wined3d_settings.pci_vendor_id = pci_vendor_id;
280 }
281 }
282 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
283 {
284 int TmpVideoMemorySize = atoi(buffer);
285 if(TmpVideoMemorySize > 0)
286 {
287 wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
288 TRACE("Use %iMB = %d byte for emulated_textureram\n",
289 TmpVideoMemorySize,
290 wined3d_settings.emulated_textureram);
291 }
292 else
293 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
294 }
295 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
296 {
297 size_t len = strlen(buffer) + 1;
298
299 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len);
300 if (!wined3d_settings.logo) ERR("Failed to allocate logo path memory.\n");
301 else memcpy(wined3d_settings.logo, buffer, len);
302 }
303 if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
304 {
305 if (!strcmp(buffer,"enabled"))
306 {
307 TRACE("Allow multisampling\n");
308 wined3d_settings.allow_multisampling = TRUE;
309 }
310 }
311 }
312 if (wined3d_settings.vs_mode == VS_HW)
313 TRACE("Allow HW vertex shaders\n");
314 if (wined3d_settings.ps_mode == PS_NONE)
315 TRACE("Disable pixel shaders\n");
316 if (wined3d_settings.glslRequested)
317 TRACE("If supported by your system, GL Shading Language will be used\n");
318
319 if (appkey) RegCloseKey( appkey );
320 if (hkey) RegCloseKey( hkey );
321
322 return TRUE;
323 }
324
325 static BOOL wined3d_destroy(HINSTANCE hInstDLL)
326 {
327 DWORD wined3d_context_tls_idx = context_get_tls_idx();
328
329 if (!TlsFree(wined3d_context_tls_idx))
330 {
331 DWORD err = GetLastError();
332 ERR("Failed to free context TLS index, err %#x.\n", err);
333 }
334
335 HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
336 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
337
338 return TRUE;
339 }
340
341 void WINAPI wined3d_mutex_lock(void)
342 {
343 EnterCriticalSection(&wined3d_cs);
344 }
345
346 void WINAPI wined3d_mutex_unlock(void)
347 {
348 LeaveCriticalSection(&wined3d_cs);
349 }
350
351 /* At process attach */
352 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
353 {
354 TRACE("WineD3D DLLMain Reason=%u\n", fdwReason);
355
356 switch (fdwReason)
357 {
358 case DLL_PROCESS_ATTACH:
359 return wined3d_init(hInstDLL);
360
361 case DLL_PROCESS_DETACH:
362 return wined3d_destroy(hInstDLL);
363
364 case DLL_THREAD_DETACH:
365 {
366 if (!context_set_current(NULL))
367 {
368 ERR("Failed to clear current context.\n");
369 }
370 return TRUE;
371 }
372
373 default:
374 return TRUE;
375 }
376 }