2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #include <wine/config.h>
29 #include <wine/port.h>
31 #ifdef USE_WIN32_OPENGL
32 #define WINE_GLAPI __stdcall
43 #define WIN32_NO_STATUS
45 #define COM_NO_WINDOWS_H
47 #define NONAMELESSUNION
48 #define NONAMELESSSTRUCT
57 #include <wine/debug.h>
58 #include <wine/list.h>
59 #include <wine/rbtree.h>
60 #include <wine/wined3d.h>
61 #include "wined3d_gl.h"
62 #include <wine/wgl_driver.h>
65 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
66 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
67 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
68 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
69 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
70 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
71 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
72 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
73 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
74 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
76 /* Texture format fixups */
78 enum fixup_channel_source
80 CHANNEL_SOURCE_ZERO
= 0,
81 CHANNEL_SOURCE_ONE
= 1,
86 CHANNEL_SOURCE_COMPLEX0
= 6,
87 CHANNEL_SOURCE_COMPLEX1
= 7,
92 COMPLEX_FIXUP_NONE
= 0,
93 COMPLEX_FIXUP_YUY2
= 1,
94 COMPLEX_FIXUP_UYVY
= 2,
95 COMPLEX_FIXUP_YV12
= 3,
97 COMPLEX_FIXUP_NV12
= 5,
100 #include <pshpack2.h>
101 struct color_fixup_desc
103 unsigned x_sign_fixup
: 1;
104 unsigned x_source
: 3;
105 unsigned y_sign_fixup
: 1;
106 unsigned y_source
: 3;
107 unsigned z_sign_fixup
: 1;
108 unsigned z_source
: 3;
109 unsigned w_sign_fixup
: 1;
110 unsigned w_source
: 3;
114 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
115 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
117 static inline struct color_fixup_desc
create_color_fixup_desc(
118 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
119 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
121 struct color_fixup_desc fixup
=
131 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
133 struct color_fixup_desc fixup
=
135 0, complex_fixup
& (1 << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
136 0, complex_fixup
& (1 << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
137 0, complex_fixup
& (1 << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
138 0, complex_fixup
& (1 << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
143 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
145 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
148 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
150 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
153 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
155 enum complex_fixup complex_fixup
= 0;
156 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 0);
157 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 1);
158 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 2);
159 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 3);
160 return complex_fixup
;
163 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
164 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
165 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
168 #define MAX_STREAM_OUT 4
169 #define MAX_STREAMS 16
170 #define MAX_TEXTURES 8
171 #define MAX_FRAGMENT_SAMPLERS 16
172 #define MAX_VERTEX_SAMPLERS 4
173 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
174 #define MAX_ACTIVE_LIGHTS 8
175 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
176 #define MAX_CONSTANT_BUFFERS 15
177 #define MAX_SAMPLER_OBJECTS 16
181 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
184 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
185 extern const struct min_lookup minMipLookup_noFilter
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
186 extern const struct min_lookup minMipLookup_noMip
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
187 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
188 extern const GLenum magLookup_noFilter
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
190 static inline GLenum
wined3d_gl_mag_filter(const GLenum mag_lookup
[], enum wined3d_texture_filter_type mag_filter
)
192 return mag_lookup
[mag_filter
];
195 static inline GLenum
wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup
[],
196 enum wined3d_texture_filter_type min_filter
, enum wined3d_texture_filter_type mip_filter
)
198 return min_mip_lookup
[min_filter
].mip
[mip_filter
];
201 /* float_16_to_32() and float_32_to_16() (see implementation in
202 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
203 * to standard C floats and vice versa. They do not depend on the encoding
204 * of the C float, so they are platform independent, but slow. On x86 and
205 * other IEEE 754 compliant platforms the conversion can be accelerated by
206 * bit shifting the exponent and mantissa. There are also some SSE-based
207 * assembly routines out there.
209 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
211 static inline float float_16_to_32(const unsigned short *in
)
213 const unsigned short s
= ((*in
) & 0x8000);
214 const unsigned short e
= ((*in
) & 0x7c00) >> 10;
215 const unsigned short m
= (*in
) & 0x3ff;
216 const float sgn
= (s
? -1.0f
: 1.0f
);
219 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
220 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
222 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
224 if(m
== 0) return sgn
* INFINITY
;
229 static inline float float_24_to_32(DWORD in
)
231 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
232 const unsigned short e
= (in
& 0x780000) >> 19;
233 const unsigned int m
= in
& 0x7ffff;
237 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
238 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
242 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
246 if (m
== 0) return sgn
* INFINITY
;
251 #define ORM_BACKBUFFER 0
254 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
255 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
257 /* NOTE: When adding fields to this structure, make sure to update the default
258 * values in wined3d_main.c as well. */
259 struct wined3d_settings
261 /* Ideally, we don't want the user to have to request GLSL. If the
262 * hardware supports GLSL, we should use it. However, until it's fully
263 * implemented, we'll leave it as a registry setting for developers. */
265 int offscreen_rendering_mode
;
266 unsigned short pci_vendor_id
;
267 unsigned short pci_device_id
;
268 /* Memory tracking and object counting. */
269 unsigned int emulated_textureram
;
271 int allow_multisampling
;
272 BOOL strict_draw_ordering
;
273 BOOL always_offscreen
;
274 unsigned int max_sm_vs
;
275 unsigned int max_sm_gs
;
276 unsigned int max_sm_ps
;
280 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
282 enum wined3d_sampler_texture_type
284 WINED3DSTT_UNKNOWN
= 0,
288 WINED3DSTT_VOLUME
= 4,
291 #define WINED3D_SHADER_CONST_VS_F 0x00000001
292 #define WINED3D_SHADER_CONST_VS_I 0x00000002
293 #define WINED3D_SHADER_CONST_VS_B 0x00000004
294 #define WINED3D_SHADER_CONST_VS_POS_FIXUP 0x00000008
295 #define WINED3D_SHADER_CONST_PS_F 0x00000010
296 #define WINED3D_SHADER_CONST_PS_I 0x00000020
297 #define WINED3D_SHADER_CONST_PS_B 0x00000040
298 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000080
299 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000100
300 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00000200
301 #define WINED3D_SHADER_CONST_FFP_PS 0x00000400
303 enum wined3d_shader_register_type
306 WINED3DSPR_INPUT
= 1,
307 WINED3DSPR_CONST
= 2,
309 WINED3DSPR_TEXTURE
= 3,
310 WINED3DSPR_RASTOUT
= 4,
311 WINED3DSPR_ATTROUT
= 5,
312 WINED3DSPR_TEXCRDOUT
= 6,
313 WINED3DSPR_OUTPUT
= 6,
314 WINED3DSPR_CONSTINT
= 7,
315 WINED3DSPR_COLOROUT
= 8,
316 WINED3DSPR_DEPTHOUT
= 9,
317 WINED3DSPR_SAMPLER
= 10,
318 WINED3DSPR_CONST2
= 11,
319 WINED3DSPR_CONST3
= 12,
320 WINED3DSPR_CONST4
= 13,
321 WINED3DSPR_CONSTBOOL
= 14,
322 WINED3DSPR_LOOP
= 15,
323 WINED3DSPR_TEMPFLOAT16
= 16,
324 WINED3DSPR_MISCTYPE
= 17,
325 WINED3DSPR_LABEL
= 18,
326 WINED3DSPR_PREDICATE
= 19,
328 WINED3DSPR_CONSTBUFFER
,
334 enum wined3d_data_type
338 WINED3D_DATA_RESOURCE
,
339 WINED3D_DATA_SAMPLER
,
343 enum wined3d_immconst_type
345 WINED3D_IMMCONST_SCALAR
,
346 WINED3D_IMMCONST_VEC4
,
349 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
351 enum wined3d_shader_src_modifier
353 WINED3DSPSM_NONE
= 0,
355 WINED3DSPSM_BIAS
= 2,
356 WINED3DSPSM_BIASNEG
= 3,
357 WINED3DSPSM_SIGN
= 4,
358 WINED3DSPSM_SIGNNEG
= 5,
359 WINED3DSPSM_COMP
= 6,
361 WINED3DSPSM_X2NEG
= 8,
364 WINED3DSPSM_ABS
= 11,
365 WINED3DSPSM_ABSNEG
= 12,
366 WINED3DSPSM_NOT
= 13,
369 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
370 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
371 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
372 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
373 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
375 enum wined3d_shader_dst_modifier
377 WINED3DSPDM_NONE
= 0,
378 WINED3DSPDM_SATURATE
= 1,
379 WINED3DSPDM_PARTIALPRECISION
= 2,
380 WINED3DSPDM_MSAMPCENTROID
= 4,
383 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
384 #define WINED3DSI_TEXLD_PROJECT 0x1
385 #define WINED3DSI_TEXLD_BIAS 0x2
386 #define WINED3DSI_INDEXED_DYNAMIC 0x4
388 enum wined3d_shader_rel_op
390 WINED3D_SHADER_REL_OP_GT
= 1,
391 WINED3D_SHADER_REL_OP_EQ
= 2,
392 WINED3D_SHADER_REL_OP_GE
= 3,
393 WINED3D_SHADER_REL_OP_LT
= 4,
394 WINED3D_SHADER_REL_OP_NE
= 5,
395 WINED3D_SHADER_REL_OP_LE
= 6,
398 #define WINED3D_SM1_VS 0xfffe
399 #define WINED3D_SM1_PS 0xffff
400 #define WINED3D_SM4_PS 0x0000
401 #define WINED3D_SM4_VS 0x0001
402 #define WINED3D_SM4_GS 0x0002
404 /* Shader version tokens, and shader end tokens */
405 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
406 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
408 /* Shader backends */
410 /* TODO: Make this dynamic, based on shader limits ? */
411 #define MAX_ATTRIBS 16
412 #define MAX_REG_ADDR 1
413 #define MAX_REG_TEMP 32
414 #define MAX_REG_TEXCRD 8
415 #define MAX_REG_INPUT 32
416 #define MAX_REG_OUTPUT 32
417 #define MAX_CONST_I 16
418 #define MAX_CONST_B 16
419 #define WINED3D_MAX_CBS 15
421 /* FIXME: This needs to go up to 2048 for
422 * Shader model 3 according to msdn (and for software shaders) */
423 #define MAX_LABELS 16
425 struct wined3d_shader_buffer
428 unsigned int buffer_size
;
429 unsigned int content_size
;
434 enum WINED3D_SHADER_INSTRUCTION_HANDLER
450 WINED3DSIH_DCL_CONSTANT_BUFFER
,
451 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
452 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
453 WINED3DSIH_DCL_VERTICES_OUT
,
512 WINED3DSIH_SAMPLE_GRAD
,
513 WINED3DSIH_SAMPLE_LOD
,
527 WINED3DSIH_TEXDP3TEX
,
531 WINED3DSIH_TEXM3x2DEPTH
,
532 WINED3DSIH_TEXM3x2PAD
,
533 WINED3DSIH_TEXM3x2TEX
,
535 WINED3DSIH_TEXM3x3DIFF
,
536 WINED3DSIH_TEXM3x3PAD
,
537 WINED3DSIH_TEXM3x3SPEC
,
538 WINED3DSIH_TEXM3x3TEX
,
539 WINED3DSIH_TEXM3x3VSPEC
,
540 WINED3DSIH_TEXREG2AR
,
541 WINED3DSIH_TEXREG2GB
,
542 WINED3DSIH_TEXREG2RGB
,
547 WINED3DSIH_TABLE_SIZE
550 enum wined3d_shader_type
552 WINED3D_SHADER_TYPE_PIXEL
,
553 WINED3D_SHADER_TYPE_VERTEX
,
554 WINED3D_SHADER_TYPE_GEOMETRY
,
555 WINED3D_SHADER_TYPE_COUNT
,
558 struct wined3d_shader_version
560 enum wined3d_shader_type type
;
565 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
567 struct wined3d_shader_reg_maps
569 struct wined3d_shader_version shader_version
;
570 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
571 BYTE address
; /* MAX_REG_ADDR, 1 */
572 WORD labels
; /* MAX_LABELS, 16 */
573 DWORD temporary
; /* MAX_REG_TEMP, 32 */
574 DWORD
*constf
; /* pixel, vertex */
575 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
576 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
577 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
578 WORD integer_constants
; /* MAX_CONST_I, 16 */
579 WORD boolean_constants
; /* MAX_CONST_B, 16 */
580 WORD local_int_consts
; /* MAX_CONST_I, 16 */
581 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
582 UINT cb_sizes
[WINED3D_MAX_CBS
];
584 enum wined3d_sampler_texture_type sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
585 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
586 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
595 WORD usesrelconstF
: 1;
603 DWORD rt_mask
; /* Used render targets, 32 max. */
605 /* Whether or not loops are used in this shader, and nesting depth */
607 UINT min_rel_offset
, max_rel_offset
;
610 /* Keeps track of details for TEX_M#x# instructions which need to maintain
611 * state information between multiple instructions. */
612 struct wined3d_shader_tex_mx
614 unsigned int current_row
;
618 struct wined3d_shader_loop_state
624 struct wined3d_shader_context
626 const struct wined3d_shader
*shader
;
627 const struct wined3d_gl_info
*gl_info
;
628 const struct wined3d_shader_reg_maps
*reg_maps
;
629 struct wined3d_shader_buffer
*buffer
;
630 struct wined3d_shader_tex_mx
*tex_mx
;
631 struct wined3d_shader_loop_state
*loop_state
;
635 struct wined3d_shader_register_index
637 const struct wined3d_shader_src_param
*rel_addr
;
641 struct wined3d_shader_register
643 enum wined3d_shader_register_type type
;
644 enum wined3d_data_type data_type
;
645 struct wined3d_shader_register_index idx
[2];
646 enum wined3d_immconst_type immconst_type
;
647 DWORD immconst_data
[4];
650 struct wined3d_shader_dst_param
652 struct wined3d_shader_register reg
;
658 struct wined3d_shader_src_param
660 struct wined3d_shader_register reg
;
662 enum wined3d_shader_src_modifier modifiers
;
665 struct wined3d_shader_semantic
667 enum wined3d_decl_usage usage
;
669 enum wined3d_sampler_texture_type sampler_type
;
670 struct wined3d_shader_dst_param reg
;
673 struct wined3d_shader_instruction
675 const struct wined3d_shader_context
*ctx
;
676 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
679 const struct wined3d_shader_src_param
*predicate
;
681 const struct wined3d_shader_dst_param
*dst
;
683 const struct wined3d_shader_src_param
*src
;
686 struct wined3d_shader_semantic semantic
;
687 enum wined3d_primitive_type primitive_type
;
688 struct wined3d_shader_src_param src
;
693 struct wined3d_shader_attribute
695 enum wined3d_decl_usage usage
;
699 struct wined3d_shader_loop_control
706 struct wined3d_shader_frontend
708 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
709 void (*shader_free
)(void *data
);
710 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
711 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
712 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
715 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
716 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
718 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
720 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
721 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
729 DWORD vs_uniform_count
;
730 DWORD ps_uniform_count
;
731 float ps_1x_max_value
;
746 enum vertexprocessing_mode
{
752 #define WINED3D_CONST_NUM_UNUSED ~0U
754 enum wined3d_ffp_ps_fog_mode
756 WINED3D_FFP_PS_FOG_OFF
,
757 WINED3D_FFP_PS_FOG_LINEAR
,
758 WINED3D_FFP_PS_FOG_EXP
,
759 WINED3D_FFP_PS_FOG_EXP2
,
762 /* Stateblock dependent parameters which have to be hardcoded
763 * into the shader code
766 #define WINED3D_PSARGS_PROJECTED (1 << 3)
767 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
768 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
769 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
770 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3
772 /* Similar to tex_types, except that it doesn't have 1d textures
773 * (can't be bound), rect textures (handled via np2_fixup) and
774 * none / unknown (treated as 2d and handled via dummy textures). */
775 enum wined3d_shader_tex_types
777 WINED3D_SHADER_TEX_2D
= 0,
778 WINED3D_SHADER_TEX_3D
= 1,
779 WINED3D_SHADER_TEX_CUBE
= 2,
782 struct ps_compile_args
{
783 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
784 enum vertexprocessing_mode vp_mode
;
785 enum wined3d_ffp_ps_fog_mode fog
;
786 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
787 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
788 WORD srgb_correction
;
790 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
791 D3D9 has a limit of 16 samplers and the fixup is superfluous
792 in D3D10 (unconditional NP2 support mandatory). */
793 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
801 struct vs_compile_args
{
804 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
807 struct wined3d_context
;
808 struct wined3d_state
;
809 struct fragment_pipeline
;
810 struct wined3d_vertex_pipe_ops
;
812 struct wined3d_shader_backend_ops
814 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
815 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
816 const struct wined3d_state
*state
);
817 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
818 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
819 enum tex_types tex_type
, const SIZE
*ds_mask_size
);
820 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
821 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
822 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
823 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
824 const struct wined3d_state
*state
);
825 void (*shader_destroy
)(struct wined3d_shader
*shader
);
826 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
827 const struct fragment_pipeline
*fragment_pipe
);
828 void (*shader_free_private
)(struct wined3d_device
*device
);
829 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
830 void (*shader_free_context_data
)(struct wined3d_context
*context
);
831 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
832 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
833 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
836 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
837 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
838 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
840 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
842 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
843 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
844 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
845 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
847 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f)
848 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xff)) / 255.0f)
849 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xff)) / 255.0f)
850 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
852 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
853 (vec)[0] = D3DCOLOR_R(dw); \
854 (vec)[1] = D3DCOLOR_G(dw); \
855 (vec)[2] = D3DCOLOR_B(dw); \
856 (vec)[3] = D3DCOLOR_A(dw); \
859 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
861 /* Checking of API calls */
862 /* --------------------- */
863 #ifndef WINE_NO_DEBUG_MSGS
864 #define checkGLcall(A) \
867 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
868 err = gl_info->gl_ops.gl.p_glGetError(); \
869 if (err == GL_NO_ERROR) { \
870 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
873 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
874 debug_glerror(err), err, A, __FILE__, __LINE__); \
875 err = gl_info->gl_ops.gl.p_glGetError(); \
876 } while (err != GL_NO_ERROR); \
879 #define checkGLcall(A) do {} while(0)
884 WINED3D_FFP_POSITION
= 0,
885 WINED3D_FFP_BLENDWEIGHT
= 1,
886 WINED3D_FFP_BLENDINDICES
= 2,
887 WINED3D_FFP_NORMAL
= 3,
888 WINED3D_FFP_PSIZE
= 4,
889 WINED3D_FFP_DIFFUSE
= 5,
890 WINED3D_FFP_SPECULAR
= 6,
891 WINED3D_FFP_TEXCOORD0
= 7,
892 WINED3D_FFP_TEXCOORD1
= 8,
893 WINED3D_FFP_TEXCOORD2
= 9,
894 WINED3D_FFP_TEXCOORD3
= 10,
895 WINED3D_FFP_TEXCOORD4
= 11,
896 WINED3D_FFP_TEXCOORD5
= 12,
897 WINED3D_FFP_TEXCOORD6
= 13,
898 WINED3D_FFP_TEXCOORD7
= 14,
901 enum wined3d_ffp_emit_idx
903 WINED3D_FFP_EMIT_FLOAT1
= 0,
904 WINED3D_FFP_EMIT_FLOAT2
= 1,
905 WINED3D_FFP_EMIT_FLOAT3
= 2,
906 WINED3D_FFP_EMIT_FLOAT4
= 3,
907 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
908 WINED3D_FFP_EMIT_UBYTE4
= 5,
909 WINED3D_FFP_EMIT_SHORT2
= 6,
910 WINED3D_FFP_EMIT_SHORT4
= 7,
911 WINED3D_FFP_EMIT_UBYTE4N
= 8,
912 WINED3D_FFP_EMIT_SHORT2N
= 9,
913 WINED3D_FFP_EMIT_SHORT4N
= 10,
914 WINED3D_FFP_EMIT_USHORT2N
= 11,
915 WINED3D_FFP_EMIT_USHORT4N
= 12,
916 WINED3D_FFP_EMIT_UDEC3
= 13,
917 WINED3D_FFP_EMIT_DEC3N
= 14,
918 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
919 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
920 WINED3D_FFP_EMIT_INVALID
= 17,
921 WINED3D_FFP_EMIT_COUNT
= 18
924 struct wined3d_bo_address
926 GLuint buffer_object
;
930 struct wined3d_stream_info_element
932 const struct wined3d_format
*format
;
933 struct wined3d_bo_address data
;
938 struct wined3d_stream_info
940 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
941 DWORD position_transformed
: 1;
943 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
944 WORD use_map
; /* MAX_ATTRIBS, 16 */
947 void draw_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
,
948 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
949 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
953 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
954 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
956 /* Routines and structures related to state management */
958 #define STATE_RENDER(a) (a)
959 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
961 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
962 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
964 /* + 1 because samplers start with 0 */
965 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
966 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
968 #define STATE_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
969 #define STATE_IS_SHADER(a) ((a) >= STATE_SHADER(0) && (a) < STATE_SHADER(WINED3D_SHADER_TYPE_COUNT))
971 #define STATE_TRANSFORM(a) (STATE_SHADER(WINED3D_SHADER_TYPE_COUNT) + (a) - 1)
972 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
974 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
975 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
976 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
977 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
979 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
980 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
982 #define STATE_VIEWPORT (STATE_VDECL + 1)
983 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
985 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
986 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
987 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
988 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
990 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
991 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
993 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
994 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
996 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
997 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
999 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1000 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1002 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1003 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1005 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1006 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1008 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1009 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1011 #define STATE_POINT_SIZE_ENABLE (STATE_FRAMEBUFFER + 1)
1012 #define STATE_IS_POINT_SIZE_ENABLE(a) ((a) == STATE_POINT_SIZE_ENABLE)
1014 #define STATE_HIGHEST (STATE_POINT_SIZE_ENABLE)
1022 struct wined3d_occlusion_query
1026 struct wined3d_context
*context
;
1029 union wined3d_gl_query_object
1035 struct wined3d_event_query
1038 union wined3d_gl_query_object object
;
1039 struct wined3d_context
*context
;
1042 enum wined3d_event_query_result
1044 WINED3D_EVENT_QUERY_OK
,
1045 WINED3D_EVENT_QUERY_WAITING
,
1046 WINED3D_EVENT_QUERY_NOT_STARTED
,
1047 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1048 WINED3D_EVENT_QUERY_ERROR
1051 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1052 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1053 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1054 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1055 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1057 struct wined3d_timestamp_query
1061 struct wined3d_context
*context
;
1064 void context_alloc_timestamp_query(struct wined3d_context
*context
, struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1065 void context_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1067 struct wined3d_context
1069 const struct wined3d_gl_info
*gl_info
;
1070 const struct wined3d_d3d_info
*d3d_info
;
1071 const struct StateEntry
*state_table
;
1072 /* State dirtification
1073 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1074 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1075 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1076 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1078 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1079 DWORD numDirtyEntries
;
1080 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1082 struct wined3d_swapchain
*swapchain
;
1083 struct wined3d_surface
*current_rt
;
1084 DWORD tid
; /* Thread ID which owns this context at the moment */
1086 /* Stores some information about the context state for optimization */
1087 DWORD render_offscreen
: 1;
1088 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1089 DWORD last_was_pshader
: 1;
1090 DWORD last_was_vshader
: 1;
1091 DWORD namedArraysLoaded
: 1;
1092 DWORD numberedArraysLoaded
: 1;
1093 DWORD last_was_blit
: 1;
1094 DWORD last_was_ckey
: 1;
1095 DWORD fog_coord
: 1;
1096 DWORD fog_enabled
: 1;
1097 DWORD num_untracked_materials
: 2; /* Max value 2 */
1099 DWORD destroyed
: 1;
1101 DWORD use_immediate_mode_draw
: 1;
1102 DWORD texShaderBumpMap
: 8; /* MAX_TEXTURES, 8 */
1103 DWORD lastWasPow2Texture
: 8; /* MAX_TEXTURES, 8 */
1104 DWORD fixed_function_usage_map
: 8; /* MAX_TEXTURES, 8 */
1105 DWORD lowest_disabled_stage
: 4; /* Max MAX_TEXTURES, 8 */
1106 DWORD rebind_fbo
: 1;
1107 DWORD needs_set
: 1;
1108 DWORD hdc_is_private
: 1;
1109 DWORD hdc_has_format
: 1; /* only meaningful if hdc_is_private */
1111 DWORD shader_update_mask
;
1112 DWORD constant_update_mask
;
1113 DWORD numbered_array_mask
;
1114 GLenum tracking_parm
; /* Which source is tracking current colour */
1115 GLenum untracked_materials
[2];
1116 UINT blit_w
, blit_h
;
1117 enum fogsource fog_source
;
1118 DWORD active_texture
;
1119 DWORD texture_type
[MAX_COMBINED_SAMPLERS
];
1121 UINT instance_count
;
1123 /* The actual opengl context */
1128 HWND restore_pf_win
;
1135 void *shader_backend_data
;
1138 UINT fbo_entry_count
;
1139 struct list fbo_list
;
1140 struct list fbo_destroy_list
;
1141 struct fbo_entry
*current_fbo
;
1142 GLuint fbo_read_binding
;
1143 GLuint fbo_draw_binding
;
1144 struct wined3d_surface
**blit_targets
;
1145 GLenum
*draw_buffers
;
1146 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1149 GLuint
*free_occlusion_queries
;
1150 UINT free_occlusion_query_size
;
1151 UINT free_occlusion_query_count
;
1152 struct list occlusion_queries
;
1154 union wined3d_gl_query_object
*free_event_queries
;
1155 UINT free_event_query_size
;
1156 UINT free_event_query_count
;
1157 struct list event_queries
;
1159 GLuint
*free_timestamp_queries
;
1160 UINT free_timestamp_query_size
;
1161 UINT free_timestamp_query_count
;
1162 struct list timestamp_queries
;
1164 struct wined3d_stream_info stream_info
;
1166 /* Fences for GL_APPLE_flush_buffer_range */
1167 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1168 unsigned int num_buffer_queries
;
1170 DWORD tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1171 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1173 /* Extension emulation */
1174 GLint gl_fog_source
;
1175 GLfloat fog_coord_value
;
1176 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1177 GLuint dummy_arbfp_prog
;
1180 struct wined3d_fb_state
1182 struct wined3d_surface
**render_targets
;
1183 struct wined3d_surface
*depth_stencil
;
1186 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1190 DWORD representative
;
1191 APPLYSTATEFUNC apply
;
1194 struct StateEntryTemplate
1197 struct StateEntry content
;
1198 enum wined3d_gl_extension extension
;
1201 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1202 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1204 struct fragment_caps
1207 DWORD PrimitiveMiscCaps
;
1208 DWORD TextureOpCaps
;
1209 DWORD MaxTextureBlendStages
;
1210 DWORD MaxSimultaneousTextures
;
1213 struct fragment_pipeline
1215 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1216 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1217 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1218 void (*free_private
)(struct wined3d_device
*device
);
1219 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1220 const struct StateEntryTemplate
*states
;
1223 struct wined3d_vertex_caps
1226 DWORD max_active_lights
;
1227 DWORD max_vertex_blend_matrices
;
1228 DWORD max_vertex_blend_matrix_index
;
1229 DWORD vertex_processing_caps
;
1231 DWORD max_user_clip_planes
;
1235 struct wined3d_vertex_pipe_ops
1237 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1238 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
1239 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1240 void (*vp_free
)(struct wined3d_device
*device
);
1241 const struct StateEntryTemplate
*vp_states
;
1244 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1245 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
1246 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1247 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1248 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1249 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1250 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1251 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
1253 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
1254 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
1255 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
1257 /* "Base" state table */
1258 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1259 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
1260 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
1261 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1263 enum wined3d_blit_op
1265 WINED3D_BLIT_OP_COLOR_BLIT
,
1266 WINED3D_BLIT_OP_COLOR_FILL
,
1267 WINED3D_BLIT_OP_DEPTH_FILL
,
1268 WINED3D_BLIT_OP_DEPTH_BLIT
,
1271 /* Shaders for color conversions in blits. Do not do blit operations while
1272 * already under the GL lock. */
1275 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1276 void (*free_private
)(struct wined3d_device
*device
);
1277 HRESULT (*set_shader
)(void *blit_priv
, struct wined3d_context
*context
, const struct wined3d_surface
*surface
);
1278 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1279 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1280 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1281 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
);
1282 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_surface
*dst_surface
,
1283 const RECT
*dst_rect
, const struct wined3d_color
*color
);
1284 HRESULT (*depth_fill
)(struct wined3d_device
*device
,
1285 struct wined3d_surface
*surface
, const RECT
*rect
, float depth
);
1288 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1289 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1290 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1292 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1293 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1294 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
1297 /* Temporary blit_shader helper functions */
1298 HRESULT
arbfp_blit_surface(struct wined3d_device
*device
, DWORD filter
,
1299 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1300 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
) DECLSPEC_HIDDEN
;
1302 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
1303 struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1304 void context_alloc_event_query(struct wined3d_context
*context
,
1305 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1306 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1307 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1308 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1309 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_device
*device
,
1310 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1311 BOOL
context_apply_draw_state(struct wined3d_context
*context
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1312 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1313 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1314 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
1315 unsigned int unit
) DECLSPEC_HIDDEN
;
1316 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
1317 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1318 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_surface
*target
,
1319 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1320 BOOL
context_debug_output_enabled(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1321 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1322 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1323 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1324 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1325 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1326 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1327 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1328 void context_resource_released(const struct wined3d_device
*device
,
1329 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1330 void context_resource_unloaded(const struct wined3d_device
*device
,
1331 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1332 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1333 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1334 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1335 void context_state_drawbuf(struct wined3d_context
*context
,
1336 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1337 void context_state_fb(struct wined3d_context
*context
,
1338 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1339 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1340 void context_stream_info_from_declaration(struct wined3d_context
*context
,
1341 const struct wined3d_state
*state
, struct wined3d_stream_info
*stream_info
) DECLSPEC_HIDDEN
;
1343 /*****************************************************************************
1344 * Internal representation of a light
1346 struct wined3d_light_info
1348 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1349 DWORD OriginalIndex
;
1353 /* Converted parms to speed up swapping lights */
1362 /* The default light parameters */
1363 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
1365 struct wined3d_pixel_format
1367 int iPixelFormat
; /* WGL pixel format */
1368 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1369 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1370 int depthSize
, stencilSize
;
1371 BOOL windowDrawable
;
1377 enum wined3d_pci_vendor
1379 HW_VENDOR_SOFTWARE
= 0x0000,
1380 HW_VENDOR_AMD
= 0x1002,
1381 HW_VENDOR_NVIDIA
= 0x10de,
1382 HW_VENDOR_VMWARE
= 0x15ad,
1383 HW_VENDOR_INTEL
= 0x8086,
1386 enum wined3d_pci_device
1390 CARD_AMD_RAGE_128PRO
= 0x5246,
1391 CARD_AMD_RADEON_7200
= 0x5144,
1392 CARD_AMD_RADEON_8500
= 0x514c,
1393 CARD_AMD_RADEON_9500
= 0x4144,
1394 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1395 CARD_AMD_RADEON_X700
= 0x5e4c,
1396 CARD_AMD_RADEON_X1600
= 0x71c2,
1397 CARD_AMD_RADEON_HD2350
= 0x94c7,
1398 CARD_AMD_RADEON_HD2600
= 0x9581,
1399 CARD_AMD_RADEON_HD2900
= 0x9400,
1400 CARD_AMD_RADEON_HD3200
= 0x9620,
1401 CARD_AMD_RADEON_HD4200M
= 0x9712,
1402 CARD_AMD_RADEON_HD4350
= 0x954f,
1403 CARD_AMD_RADEON_HD4600
= 0x9495,
1404 CARD_AMD_RADEON_HD4700
= 0x944e,
1405 CARD_AMD_RADEON_HD4800
= 0x944c,
1406 CARD_AMD_RADEON_HD5400
= 0x68f9,
1407 CARD_AMD_RADEON_HD5600
= 0x68d8,
1408 CARD_AMD_RADEON_HD5700
= 0x68be,
1409 CARD_AMD_RADEON_HD5800
= 0x6898,
1410 CARD_AMD_RADEON_HD5900
= 0x689c,
1411 CARD_AMD_RADEON_HD6300
= 0x9803,
1412 CARD_AMD_RADEON_HD6400
= 0x6770,
1413 CARD_AMD_RADEON_HD6410D
= 0x9644,
1414 CARD_AMD_RADEON_HD6550D
= 0x9640,
1415 CARD_AMD_RADEON_HD6600
= 0x6758,
1416 CARD_AMD_RADEON_HD6600M
= 0x6741,
1417 CARD_AMD_RADEON_HD6700
= 0x68ba,
1418 CARD_AMD_RADEON_HD6800
= 0x6739,
1419 CARD_AMD_RADEON_HD6900
= 0x6719,
1420 CARD_AMD_RADEON_HD7700
= 0x683d,
1421 CARD_AMD_RADEON_HD7800
= 0x6819,
1422 CARD_AMD_RADEON_HD7900
= 0x679a,
1424 CARD_NVIDIA_RIVA_128
= 0x0018,
1425 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1426 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1427 CARD_NVIDIA_GEFORCE
= 0x0100,
1428 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1429 CARD_NVIDIA_GEFORCE2
= 0x0150,
1430 CARD_NVIDIA_GEFORCE3
= 0x0200,
1431 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1432 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1433 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1434 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1435 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1436 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1437 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1438 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1439 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1440 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1441 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1442 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1443 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
1444 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1445 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1446 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1447 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1448 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1449 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1450 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1451 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1452 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
1453 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
1454 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1455 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1456 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1457 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1458 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1459 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1460 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1461 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1462 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1463 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1464 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
1465 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
1466 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1467 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1468 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1469 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1470 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
1471 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1472 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1473 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1474 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1475 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1476 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
1477 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1478 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1479 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1480 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
1481 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
1482 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
1483 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
1484 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
1485 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
1486 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1487 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1488 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
1489 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
1490 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
1491 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
1492 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
1493 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
1494 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
1495 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
1496 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
1497 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
1498 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
1499 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
1500 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
1501 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
1502 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
1503 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
1504 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
1505 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
1506 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
1508 CARD_VMWARE_SVGA3D
= 0x0405,
1510 CARD_INTEL_830M
= 0x3577,
1511 CARD_INTEL_855GM
= 0x3582,
1512 CARD_INTEL_845G
= 0x2562,
1513 CARD_INTEL_865G
= 0x2572,
1514 CARD_INTEL_915G
= 0x2582,
1515 CARD_INTEL_E7221G
= 0x258a,
1516 CARD_INTEL_915GM
= 0x2592,
1517 CARD_INTEL_945G
= 0x2772,
1518 CARD_INTEL_945GM
= 0x27a2,
1519 CARD_INTEL_945GME
= 0x27ae,
1520 CARD_INTEL_Q35
= 0x29b2,
1521 CARD_INTEL_G33
= 0x29c2,
1522 CARD_INTEL_Q33
= 0x29d2,
1523 CARD_INTEL_PNVG
= 0xa001,
1524 CARD_INTEL_PNVM
= 0xa011,
1525 CARD_INTEL_965Q
= 0x2992,
1526 CARD_INTEL_965G
= 0x2982,
1527 CARD_INTEL_946GZ
= 0x2972,
1528 CARD_INTEL_965GM
= 0x2a02,
1529 CARD_INTEL_965GME
= 0x2a12,
1530 CARD_INTEL_GM45
= 0x2a42,
1531 CARD_INTEL_IGD
= 0x2e02,
1532 CARD_INTEL_Q45
= 0x2e12,
1533 CARD_INTEL_G45
= 0x2e22,
1534 CARD_INTEL_G41
= 0x2e32,
1535 CARD_INTEL_B43
= 0x2e92,
1536 CARD_INTEL_ILKD
= 0x0042,
1537 CARD_INTEL_ILKM
= 0x0046,
1538 CARD_INTEL_SNBD
= 0x0122,
1539 CARD_INTEL_SNBM
= 0x0126,
1540 CARD_INTEL_SNBS
= 0x010a,
1541 CARD_INTEL_IVBD
= 0x0162,
1542 CARD_INTEL_IVBM
= 0x0166,
1543 CARD_INTEL_IVBS
= 0x015a,
1544 CARD_INTEL_HWM
= 0x0416,
1547 struct wined3d_fbo_ops
1549 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
1550 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
1551 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
1552 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
1553 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
1554 GLsizei width
, GLsizei height
);
1555 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
1556 GLenum internalformat
, GLsizei width
, GLsizei height
);
1557 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
1558 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
1559 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
1560 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
1561 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
1562 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
1563 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
1564 GLenum textarget
, GLuint texture
, GLint level
);
1565 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
1566 GLenum textarget
, GLuint texture
, GLint level
);
1567 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
1568 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
1569 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
1570 GLenum renderbuffertarget
, GLuint renderbuffer
);
1571 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
1572 GLenum pname
, GLint
*params
);
1573 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1574 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
1575 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
1578 struct wined3d_gl_limits
1583 UINT texture_coords
;
1584 UINT fragment_samplers
;
1585 UINT vertex_samplers
;
1586 UINT combined_samplers
;
1587 UINT general_combiners
;
1590 UINT texture3d_size
;
1591 float pointsize_max
;
1592 float pointsize_min
;
1597 UINT vertex_attribs
;
1600 UINT glsl_vs_float_constants
;
1601 UINT glsl_ps_float_constants
;
1603 UINT arb_vs_float_constants
;
1604 UINT arb_vs_native_constants
;
1605 UINT arb_vs_instructions
;
1607 UINT arb_ps_float_constants
;
1608 UINT arb_ps_local_constants
;
1609 UINT arb_ps_native_constants
;
1610 UINT arb_ps_instructions
;
1614 struct wined3d_gl_info
1617 struct wined3d_gl_limits limits
;
1618 DWORD reserved_glsl_constants
, reserved_arb_constants
;
1620 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1621 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
1623 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
1624 struct opengl_funcs gl_ops
;
1625 struct wined3d_fbo_ops fbo_ops
;
1627 struct wined3d_format
*formats
;
1630 struct wined3d_driver_info
1632 enum wined3d_pci_vendor vendor
;
1633 enum wined3d_pci_device device
;
1635 const char *description
;
1636 unsigned int vidmem
;
1641 struct wined3d_d3d_limits
1643 UINT vs_version
, gs_version
, ps_version
;
1644 DWORD vs_uniform_count
;
1645 DWORD ps_uniform_count
;
1647 UINT ffp_blend_stages
;
1650 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
1651 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
1652 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
1654 struct wined3d_ffp_attrib_ops
1656 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
1657 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
1658 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
1659 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
1660 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
1663 struct wined3d_d3d_info
1665 struct wined3d_d3d_limits limits
;
1666 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
1669 DWORD valid_rt_mask
;
1672 /* The adapter structure */
1673 struct wined3d_adapter
1677 enum wined3d_format_id screen_format
;
1679 struct wined3d_gl_info gl_info
;
1680 struct wined3d_d3d_info d3d_info
;
1681 struct wined3d_driver_info driver_info
;
1682 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1683 unsigned int cfg_count
;
1684 struct wined3d_pixel_format
*cfgs
;
1685 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1686 unsigned int UsedTextureRam
;
1689 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
1690 const struct fragment_pipeline
*fragment_pipe
;
1691 const struct wined3d_shader_backend_ops
*shader_backend
;
1692 const struct blit_shader
*blitter
;
1695 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
1696 unsigned int adapter_adjust_memory(struct wined3d_adapter
*adapter
, int amount
) DECLSPEC_HIDDEN
;
1698 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1699 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1701 enum projection_types
1714 /*****************************************************************************
1715 * Fixed function pipeline replacements
1717 #define ARG_UNUSED 0xff
1718 struct texture_stage_op
1730 struct color_fixup_desc color_fixup
;
1731 unsigned tex_type
: 3;
1733 unsigned projected
: 2;
1734 unsigned padding
: 10;
1737 struct ffp_frag_settings
1739 struct texture_stage_op op
[MAX_TEXTURES
];
1740 enum wined3d_ffp_ps_fog_mode fog
;
1741 /* Use shorts instead of chars to get dword alignment */
1742 unsigned short sRGB_write
;
1743 unsigned short emul_clipplanes
;
1746 struct ffp_frag_desc
1748 struct wine_rb_entry entry
;
1749 struct ffp_frag_settings settings
;
1752 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1753 extern const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions DECLSPEC_HIDDEN
;
1754 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1756 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
1757 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1758 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1759 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1760 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1761 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
1762 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
1764 extern const float wined3d_srgb_const0
[] DECLSPEC_HIDDEN
;
1765 extern const float wined3d_srgb_const1
[] DECLSPEC_HIDDEN
;
1767 enum wined3d_ffp_vs_fog_mode
1769 WINED3D_FFP_VS_FOG_OFF
= 0,
1770 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
1771 WINED3D_FFP_VS_FOG_DEPTH
= 2,
1772 WINED3D_FFP_VS_FOG_RANGE
= 3,
1775 #define WINED3D_FFP_TCI_SHIFT 16
1776 #define WINED3D_FFP_TCI_MASK 0xff
1778 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
1779 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7
1781 struct wined3d_ffp_vs_settings
1783 DWORD light_type
: 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */
1784 DWORD diffuse_source
: 2;
1785 DWORD emission_source
: 2;
1786 DWORD ambient_source
: 2;
1787 DWORD specular_source
: 2;
1789 DWORD transformed
: 1;
1792 DWORD normalize
: 1;
1794 DWORD localviewer
: 1;
1795 DWORD point_size
: 1;
1797 DWORD texcoords
: 8; /* MAX_TEXTURES */
1798 DWORD ortho_fog
: 1;
1801 BYTE texgen
[MAX_TEXTURES
];
1804 struct wined3d_ffp_vs_desc
1806 struct wine_rb_entry entry
;
1807 struct wined3d_ffp_vs_settings settings
;
1810 void wined3d_ffp_get_vs_settings(const struct wined3d_state
*state
, const struct wined3d_stream_info
*si
,
1811 struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
1818 struct wined3d_adapter adapters
[1];
1821 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
1822 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1823 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1825 struct wined3d_stream_output
1827 struct wined3d_buffer
*buffer
;
1831 struct wined3d_stream_state
1833 struct wined3d_buffer
*buffer
;
1840 #define WINED3D_STATE_NO_REF 0x00000001
1841 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
1843 struct wined3d_state
1846 const struct wined3d_fb_state
*fb
;
1848 struct wined3d_vertex_declaration
*vertex_declaration
;
1849 struct wined3d_stream_output stream_output
[MAX_STREAM_OUT
];
1850 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
1851 struct wined3d_buffer
*index_buffer
;
1852 enum wined3d_format_id index_format
;
1853 INT base_vertex_index
;
1854 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
1855 GLenum gl_primitive_type
;
1857 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
1858 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
1859 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
1861 BOOL vs_consts_b
[MAX_CONST_B
];
1862 INT vs_consts_i
[MAX_CONST_I
* 4];
1865 BOOL ps_consts_b
[MAX_CONST_B
];
1866 INT ps_consts_i
[MAX_CONST_I
* 4];
1869 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
1870 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1871 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1873 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1874 struct wined3d_vec4 clip_planes
[MAX_CLIPPLANES
];
1875 struct wined3d_material material
;
1876 struct wined3d_viewport viewport
;
1879 /* Light hashmap. Collisions are handled using linked lists. */
1880 #define LIGHTMAP_SIZE 43
1881 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
1882 struct list light_map
[LIGHTMAP_SIZE
];
1883 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
];
1885 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1888 #define WINED3D_UNMAPPED_STAGE ~0U
1890 /* Multithreaded flag. Removed from the public header to signal that
1891 * wined3d_device_create() ignores it. */
1892 #define WINED3DCREATE_MULTITHREADED 0x00000004
1894 struct wined3d_device
1898 /* WineD3D Information */
1899 struct wined3d_device_parent
*device_parent
;
1900 struct wined3d
*wined3d
;
1901 struct wined3d_adapter
*adapter
;
1903 /* Window styles to restore when switching fullscreen mode */
1907 /* X and GL Information */
1908 GLenum offscreenBuffer
;
1910 const struct wined3d_shader_backend_ops
*shader_backend
;
1912 void *fragment_priv
;
1915 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1916 /* Array of functions for states which are handled by more than one pipeline part */
1917 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1918 const struct blit_shader
*blitter
;
1920 BYTE vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1921 BYTE bCursorVisible
: 1;
1922 BYTE d3d_initialized
: 1;
1923 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1924 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1925 BYTE filter_messages
: 1;
1928 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1932 struct wined3d_state state
;
1933 struct wined3d_state
*update_state
;
1934 struct wined3d_stateblock
*recording
;
1936 /* Internal use fields */
1937 struct wined3d_device_creation_parameters create_parms
;
1940 struct wined3d_swapchain
**swapchains
;
1941 UINT swapchain_count
;
1943 struct list resources
; /* a linked list to track resources created by the device */
1944 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1946 /* Render Target Support */
1947 struct wined3d_fb_state fb
;
1948 struct wined3d_surface
*onscreen_depth_stencil
;
1949 struct wined3d_surface
*auto_depth_stencil
;
1951 /* For rendering to a texture using glCopyTexImage */
1952 GLuint depth_blt_texture
;
1954 /* Cursor management */
1959 UINT cursorWidth
, cursorHeight
;
1960 struct wined3d_texture
*cursor_texture
;
1961 HCURSOR hardwareCursor
;
1963 /* The Wine logo texture */
1964 struct wined3d_texture
*logo_texture
;
1966 /* Textures for when no other textures are mapped */
1967 UINT dummy_texture_2d
[MAX_COMBINED_SAMPLERS
];
1968 UINT dummy_texture_rect
[MAX_COMBINED_SAMPLERS
];
1969 UINT dummy_texture_3d
[MAX_COMBINED_SAMPLERS
];
1970 UINT dummy_texture_cube
[MAX_COMBINED_SAMPLERS
];
1972 /* Command stream */
1973 struct wined3d_cs
*cs
;
1975 /* Context management */
1976 struct wined3d_context
**contexts
;
1980 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
1981 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
1982 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
1983 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1984 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1985 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
1986 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
1987 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
1988 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
1989 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
1990 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1991 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1992 void device_switch_onscreen_ds(struct wined3d_device
*device
, struct wined3d_context
*context
,
1993 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
1994 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
1996 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
1998 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
1999 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
2000 return context
->isStateDirty
[idx
] & (1 << shift
);
2003 static inline void context_invalidate_active_texture(struct wined3d_context
*context
)
2005 DWORD sampler
= context
->rev_tex_unit_map
[context
->active_texture
];
2006 if (sampler
!= WINED3D_UNMAPPED_STAGE
)
2007 context_invalidate_state(context
, STATE_SAMPLER(sampler
));
2010 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
2011 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
2013 struct wined3d_resource_ops
2015 void (*resource_unload
)(struct wined3d_resource
*resource
);
2018 struct wined3d_resource
2023 struct wined3d_device
*device
;
2024 enum wined3d_resource_type type
;
2025 const struct wined3d_format
*format
;
2026 enum wined3d_multisample_type multisample_type
;
2027 UINT multisample_quality
;
2029 enum wined3d_pool pool
;
2037 struct list resource_list_entry
;
2040 const struct wined3d_parent_ops
*parent_ops
;
2041 const struct wined3d_resource_ops
*resource_ops
;
2044 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2045 DWORD
resource_get_priority(const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2046 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
2047 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
2048 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
2049 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
2050 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2051 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
2052 DWORD
resource_set_priority(struct wined3d_resource
*resource
, DWORD priority
) DECLSPEC_HIDDEN
;
2053 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2054 BOOL
wined3d_resource_allocate_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2055 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2056 DWORD
wined3d_resource_sanitize_map_flags(const struct wined3d_resource
*resource
,
2057 DWORD flags
) DECLSPEC_HIDDEN
;
2058 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2059 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2061 /* Tests show that the start address of resources is 32 byte aligned */
2062 #define RESOURCE_ALIGNMENT 16
2064 enum wined3d_texture_state
2066 WINED3DTEXSTA_ADDRESSU
= 0,
2067 WINED3DTEXSTA_ADDRESSV
= 1,
2068 WINED3DTEXSTA_ADDRESSW
= 2,
2069 WINED3DTEXSTA_BORDERCOLOR
= 3,
2070 WINED3DTEXSTA_MAGFILTER
= 4,
2071 WINED3DTEXSTA_MINFILTER
= 5,
2072 WINED3DTEXSTA_MIPFILTER
= 6,
2073 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
2074 WINED3DTEXSTA_MAXANISOTROPY
= 8,
2075 WINED3DTEXSTA_SRGBTEXTURE
= 9,
2076 WINED3DTEXSTA_SHADOW
= 10,
2077 MAX_WINETEXTURESTATES
= 11,
2082 DWORD states
[MAX_WINETEXTURESTATES
];
2086 struct wined3d_texture_ops
2088 void (*texture_sub_resource_load
)(struct wined3d_resource
*sub_resource
,
2089 struct wined3d_context
*context
, BOOL srgb
);
2090 void (*texture_sub_resource_add_dirty_region
)(struct wined3d_resource
*sub_resource
,
2091 const struct wined3d_box
*dirty_region
);
2092 void (*texture_sub_resource_cleanup
)(struct wined3d_resource
*sub_resource
);
2095 #define WINED3D_TEXTURE_COND_NP2 0x00000001
2096 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000002
2097 #define WINED3D_TEXTURE_IS_SRGB 0x00000004
2098 #define WINED3D_TEXTURE_RGB_VALID 0x00000008
2099 #define WINED3D_TEXTURE_SRGB_VALID 0x00000010
2101 struct wined3d_texture
2103 struct wined3d_resource resource
;
2104 const struct wined3d_texture_ops
*texture_ops
;
2105 struct gl_texture texture_rgb
, texture_srgb
;
2106 struct wined3d_resource
**sub_resources
;
2109 float pow2_matrix
[16];
2111 enum wined3d_texture_filter_type filter_type
;
2114 const struct min_lookup
*min_mip_lookup
;
2115 const GLenum
*mag_lookup
;
2118 /* Color keys for DDraw */
2119 struct wined3d_color_key dst_blt_color_key
;
2120 struct wined3d_color_key src_blt_color_key
;
2121 struct wined3d_color_key dst_overlay_color_key
;
2122 struct wined3d_color_key src_overlay_color_key
;
2123 DWORD color_key_flags
;
2126 static inline struct wined3d_texture
*wined3d_texture_from_resource(struct wined3d_resource
*resource
)
2128 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
2131 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
2134 return srgb
? &texture
->texture_srgb
: &texture
->texture_rgb
;
2137 void wined3d_texture_apply_state_changes(struct wined3d_texture
*texture
,
2138 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1],
2139 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2140 void wined3d_texture_bind(struct wined3d_texture
*texture
,
2141 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2142 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
2143 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2144 void wined3d_texture_load(struct wined3d_texture
*texture
,
2145 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2146 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2148 #define WINED3D_VFLAG_ALLOCATED 0x00000001
2149 #define WINED3D_VFLAG_SRGB_ALLOCATED 0x00000002
2150 #define WINED3D_VFLAG_PBO 0x00000004
2151 #define WINED3D_VFLAG_CLIENT_STORAGE 0x00000008
2153 #define WINED3D_LOCATION_DISCARDED 0x00000001
2154 #define WINED3D_LOCATION_SYSMEM 0x00000002
2155 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
2156 #define WINED3D_LOCATION_DIB 0x00000008
2157 #define WINED3D_LOCATION_BUFFER 0x00000010
2158 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000020
2159 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000040
2160 #define WINED3D_LOCATION_DRAWABLE 0x00000080
2161 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000100
2162 #define WINED3D_LOCATION_RB_RESOLVED 0x00000200
2164 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
2166 struct wined3d_volume
2168 struct wined3d_resource resource
;
2169 struct wined3d_texture
*container
;
2171 DWORD flags
, locations
;
2172 GLint texture_level
;
2173 DWORD download_count
;
2177 static inline struct wined3d_volume
*volume_from_resource(struct wined3d_resource
*resource
)
2179 return CONTAINING_RECORD(resource
, struct wined3d_volume
, resource
);
2182 HRESULT
wined3d_volume_create(struct wined3d_texture
*container
, const struct wined3d_resource_desc
*desc
,
2183 unsigned int level
, struct wined3d_volume
**volume
) DECLSPEC_HIDDEN
;
2184 void wined3d_volume_load(struct wined3d_volume
*volume
, struct wined3d_context
*context
,
2185 BOOL srgb_mode
) DECLSPEC_HIDDEN
;
2186 void volume_set_container(struct wined3d_volume
*volume
, struct wined3d_texture
*container
) DECLSPEC_HIDDEN
;
2187 void wined3d_volume_invalidate_location(struct wined3d_volume
*volume
, DWORD location
) DECLSPEC_HIDDEN
;
2188 void wined3d_volume_upload_data(struct wined3d_volume
*volume
, const struct wined3d_context
*context
,
2189 const struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2191 struct wined3d_surface_dib
2198 struct wined3d_renderbuffer_entry
2209 struct wined3d_surface
**render_targets
;
2210 struct wined3d_surface
*depth_stencil
;
2217 struct wined3d_surface_ops
2219 HRESULT (*surface_private_setup
)(struct wined3d_surface
*surface
);
2220 void (*surface_realize_palette
)(struct wined3d_surface
*surface
);
2221 void (*surface_unmap
)(struct wined3d_surface
*surface
);
2224 struct wined3d_surface
2226 struct wined3d_resource resource
;
2227 const struct wined3d_surface_ops
*surface_ops
;
2228 struct wined3d_texture
*container
;
2229 struct wined3d_swapchain
*swapchain
;
2230 struct wined3d_palette
*palette
; /* D3D7 style palette handling */
2231 DWORD draw_binding
, map_binding
;
2241 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2242 void (*get_drawable_size
)(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
);
2246 GLuint rb_multisample
;
2248 GLint texture_level
;
2249 GLenum texture_target
;
2255 struct wined3d_surface_dib dib
;
2258 struct wined3d_color_key gl_color_key
;
2260 struct list renderbuffers
;
2261 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
2262 SIZE ds_current_size
;
2264 /* DirectDraw Overlay handling */
2265 RECT overlay_srcrect
;
2266 RECT overlay_destrect
;
2267 struct wined3d_surface
*overlay_dest
;
2268 struct list overlays
;
2269 struct list overlay_entry
;
2272 static inline struct wined3d_surface
*surface_from_resource(struct wined3d_resource
*resource
)
2274 return CONTAINING_RECORD(resource
, struct wined3d_surface
, resource
);
2277 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
2278 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
2280 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2281 ? surface
->container
->texture_srgb
.name
: surface
->container
->texture_rgb
.name
;
2284 void surface_set_dirty(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2285 HRESULT
surface_color_fill(struct wined3d_surface
*s
,
2286 const RECT
*rect
, const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2287 GLenum
surface_get_gl_buffer(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2288 void surface_invalidate_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2289 BOOL
surface_is_offscreen(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2290 void surface_load(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2291 void surface_load_ds_location(struct wined3d_surface
*surface
,
2292 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2293 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2294 HRESULT
surface_load_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2295 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2296 void surface_prepare_rb(struct wined3d_surface
*surface
,
2297 const struct wined3d_gl_info
*gl_info
, BOOL multisample
) DECLSPEC_HIDDEN
;
2298 void surface_prepare_texture(struct wined3d_surface
*surface
,
2299 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2300 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
2301 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2302 void surface_set_container(struct wined3d_surface
*surface
, struct wined3d_texture
*container
) DECLSPEC_HIDDEN
;
2303 void surface_set_swapchain(struct wined3d_surface
*surface
, struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2304 void surface_set_texture_target(struct wined3d_surface
*surface
, GLenum target
, GLint level
) DECLSPEC_HIDDEN
;
2305 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2306 void surface_update_draw_binding(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2307 HRESULT
surface_upload_from_surface(struct wined3d_surface
*dst_surface
, const POINT
*dst_point
,
2308 struct wined3d_surface
*src_surface
, const RECT
*src_rect
) DECLSPEC_HIDDEN
;
2309 void surface_validate_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2310 HRESULT CDECL
wined3d_surface_create(struct wined3d_texture
*container
,
2311 const struct wined3d_resource_desc
*desc
, DWORD flags
, struct wined3d_surface
**surface
) DECLSPEC_HIDDEN
;
2312 void surface_prepare_map_memory(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2314 void get_drawable_size_swapchain(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2315 void get_drawable_size_backbuffer(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2316 void get_drawable_size_fbo(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2318 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
2319 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2320 void flip_surface(struct wined3d_surface
*front
, struct wined3d_surface
*back
) DECLSPEC_HIDDEN
;
2322 /* Surface flags: */
2323 #define SFLAG_CONVERTED 0x00000001 /* Converted for color keying or palettized. */
2324 #define SFLAG_DISCARD 0x00000002 /* ??? */
2325 #define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */
2326 #define SFLAG_NORMCOORD 0x00000008 /* Set if GL texture coordinates are normalized (non-texture rectangle). */
2327 #define SFLAG_DYNLOCK 0x00000010 /* Surface is often locked by the application. */
2328 #define SFLAG_PIN_SYSMEM 0x00000020 /* Keep the surface in sysmem, at the same address. */
2329 #define SFLAG_DCINUSE 0x00000040 /* Set between GetDC and ReleaseDC calls. */
2330 #define SFLAG_LOST 0x00000080 /* Surface lost flag for ddraw. */
2331 #define SFLAG_GLCKEY 0x00000100 /* The GL texture was created with a color key. */
2332 #define SFLAG_CLIENT 0x00000200 /* GL_APPLE_client_storage is used with this surface. */
2333 #define SFLAG_DIBSECTION 0x00000400 /* Has a DIB section attached for GetDC. */
2334 #define SFLAG_ALLOCATED 0x00000800 /* A GL texture is allocated for this surface. */
2335 #define SFLAG_SRGBALLOCATED 0x00001000 /* A sRGB GL texture is allocated for this surface. */
2337 /* In some conditions the surface memory must not be freed:
2338 * SFLAG_CONVERTED: Converting the data back would take too long
2339 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2340 * SFLAG_CLIENT: OpenGL uses our memory as backup
2342 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2347 enum wined3d_conversion_type
2350 WINED3D_CT_PALETTED
,
2351 WINED3D_CT_PALETTED_CK
,
2354 WINED3D_CT_CK_RGB24
,
2355 WINED3D_CT_RGB32_888
,
2356 WINED3D_CT_CK_ARGB32
,
2359 void d3dfmt_p8_init_palette(const struct wined3d_surface
*surface
, BYTE table
[256][4], BOOL colorkey
) DECLSPEC_HIDDEN
;
2361 struct wined3d_sampler
2367 struct wined3d_vertex_declaration_element
2369 const struct wined3d_format
*format
;
2379 struct wined3d_vertex_declaration
2383 const struct wined3d_parent_ops
*parent_ops
;
2384 struct wined3d_device
*device
;
2386 struct wined3d_vertex_declaration_element
*elements
;
2389 BOOL position_transformed
;
2390 BOOL half_float_conv_needed
;
2393 struct wined3d_saved_states
2395 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2396 WORD streamSource
; /* MAX_STREAMS, 16 */
2397 WORD streamFreq
; /* MAX_STREAMS, 16 */
2398 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2399 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2400 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2401 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2402 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2403 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2404 BOOL
*pixelShaderConstantsF
;
2405 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2406 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2407 BOOL
*vertexShaderConstantsF
;
2408 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2409 DWORD primitive_type
: 1;
2413 DWORD vertexDecl
: 1;
2414 DWORD pixelShader
: 1;
2415 DWORD vertexShader
: 1;
2416 DWORD scissorRect
: 1;
2425 struct wined3d_stateblock
2427 LONG ref
; /* Note: Ref counting not required */
2428 struct wined3d_device
*device
;
2430 /* Array indicating whether things have been set or changed */
2431 struct wined3d_saved_states changed
;
2432 struct wined3d_state state
;
2434 /* Contained state management */
2435 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2436 unsigned int num_contained_render_states
;
2437 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2438 unsigned int num_contained_transform_states
;
2439 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2440 unsigned int num_contained_vs_consts_i
;
2441 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2442 unsigned int num_contained_vs_consts_b
;
2443 DWORD
*contained_vs_consts_f
;
2444 unsigned int num_contained_vs_consts_f
;
2445 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2446 unsigned int num_contained_ps_consts_i
;
2447 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2448 unsigned int num_contained_ps_consts_b
;
2449 DWORD
*contained_ps_consts_f
;
2450 unsigned int num_contained_ps_consts_f
;
2451 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2452 unsigned int num_contained_tss_states
;
2453 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2454 unsigned int num_contained_sampler_states
;
2457 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2459 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2460 HRESULT
state_init(struct wined3d_state
*state
, struct wined3d_fb_state
*fb
,
2461 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
2462 DWORD flags
) DECLSPEC_HIDDEN
;
2463 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2465 struct wined3d_cs_ops
2467 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
);
2468 void (*submit
)(struct wined3d_cs
*cs
);
2473 const struct wined3d_cs_ops
*ops
;
2474 struct wined3d_device
*device
;
2475 struct wined3d_fb_state fb
;
2476 struct wined3d_state state
;
2482 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2483 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2485 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
2486 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2487 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, UINT start_idx
, UINT index_count
,
2488 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
2489 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
,
2490 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2491 const RGNDATA
*dirty_region
, DWORD flags
) DECLSPEC_HIDDEN
;
2492 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2493 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
2494 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
2495 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2496 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2497 void wined3d_cs_emit_set_depth_stencil(struct wined3d_cs
*cs
, struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
2498 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
2499 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2500 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
2501 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
2502 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2503 void wined3d_cs_emit_set_render_target(struct wined3d_cs
*cs
, UINT render_target_idx
,
2504 struct wined3d_surface
*render_target
) DECLSPEC_HIDDEN
;
2505 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2506 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
2507 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
2508 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2509 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs
*cs
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2510 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2511 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
2512 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
2513 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
2514 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
2515 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
2516 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
2517 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
2518 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2519 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
2520 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2521 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
2522 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
2523 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
2524 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
2525 void wined3d_cs_emit_set_viewport(struct wined3d_cs
*cs
, const struct wined3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
2527 /* Direct3D terminology with little modifications. We do not have an issued state
2528 * because only the driver knows about it, but we have a created state because d3d
2529 * allows GetData on a created issue, but opengl doesn't
2537 struct wined3d_query_ops
2539 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
2540 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
2543 struct wined3d_query
2546 const struct wined3d_query_ops
*query_ops
;
2547 struct wined3d_device
*device
;
2548 enum query_state state
;
2549 enum wined3d_query_type type
;
2554 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2555 * fixed function semantics as D3DCOLOR or FLOAT16 */
2556 enum wined3d_buffer_conversion_type
2563 struct wined3d_map_range
2569 struct wined3d_buffer
2571 struct wined3d_resource resource
;
2573 struct wined3d_buffer_desc desc
;
2575 GLuint buffer_object
;
2576 GLenum buffer_object_usage
;
2577 GLenum buffer_type_hint
;
2581 struct wined3d_map_range
*maps
;
2582 ULONG maps_size
, modified_areas
;
2583 struct wined3d_event_query
*query
;
2585 /* conversion stuff */
2586 UINT decl_change_count
, full_conversion_count
;
2588 UINT stride
; /* 0 if no conversion */
2589 UINT conversion_stride
; /* 0 if no shifted conversion */
2590 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2593 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
2595 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
2598 void buffer_get_memory(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2599 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2600 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2601 void buffer_internal_preload(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2602 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2604 struct wined3d_rendertarget_view
2608 struct wined3d_resource
*resource
;
2612 struct wined3d_swapchain_ops
2614 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
2615 const RECT
*dst_rect
, const RGNDATA
*dirty_region
, DWORD flags
);
2618 struct wined3d_swapchain
2622 const struct wined3d_parent_ops
*parent_ops
;
2623 const struct wined3d_swapchain_ops
*swapchain_ops
;
2624 struct wined3d_device
*device
;
2626 struct wined3d_surface
**back_buffers
;
2627 struct wined3d_surface
*front_buffer
;
2628 struct wined3d_swapchain_desc desc
;
2629 struct wined3d_display_mode original_mode
;
2630 struct wined3d_gamma_ramp orig_gamma
;
2632 const struct wined3d_format
*ds_format
;
2634 LONG prev_time
, frames
; /* Performance tracking */
2636 struct wined3d_context
**context
;
2637 unsigned int num_contexts
;
2646 static inline BOOL
swapchain_is_p8(const struct wined3d_swapchain
*swapchain
)
2648 return swapchain
->desc
.backbuffer_format
== WINED3DFMT_P8_UINT
;
2651 void x11_copy_to_screen(const struct wined3d_swapchain
*swapchain
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2653 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2654 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2655 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2656 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2657 void swapchain_update_render_to_fbo(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2659 /*****************************************************************************
2660 * Utility function prototypes
2663 /* Trace routines */
2664 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2665 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
2666 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
2667 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2668 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2669 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
2670 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2671 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2672 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
2673 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
2674 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2675 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
2676 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
2677 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
2678 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
2679 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2680 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2681 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
2682 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2684 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
2685 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2686 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
2687 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
2688 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2689 void set_texture_matrix(const struct wined3d_gl_info
*gl_info
, const float *smat
, DWORD flags
,
2690 BOOL calculatedCoords
, BOOL transformed
, enum wined3d_format_id coordtype
,
2691 BOOL ffp_can_disable_proj
) DECLSPEC_HIDDEN
;
2692 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
2693 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2694 void sampler_texdim(struct wined3d_context
*context
,
2695 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2696 void tex_alphaop(struct wined3d_context
*context
,
2697 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2698 void apply_pixelshader(struct wined3d_context
*context
,
2699 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2700 void state_fogcolor(struct wined3d_context
*context
,
2701 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2702 void state_fogdensity(struct wined3d_context
*context
,
2703 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2704 void state_fogstartend(struct wined3d_context
*context
,
2705 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2706 void state_fog_fragpart(struct wined3d_context
*context
,
2707 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2708 void state_srgbwrite(struct wined3d_context
*context
,
2709 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2711 void sampler_texmatrix(struct wined3d_context
*context
,
2712 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2713 void state_specularenable(struct wined3d_context
*context
,
2714 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2715 void transform_world(struct wined3d_context
*context
,
2716 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2717 void transform_view(struct wined3d_context
*context
,
2718 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2719 void transform_projection(struct wined3d_context
*context
,
2720 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2721 void transform_texture(struct wined3d_context
*context
,
2722 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2723 void state_ambient(struct wined3d_context
*context
,
2724 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2725 void viewport_vertexpart(struct wined3d_context
*context
,
2726 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2727 void state_clipping(struct wined3d_context
*context
,
2728 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2729 void light(struct wined3d_context
*context
,
2730 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2731 void vertexdeclaration(struct wined3d_context
*context
,
2732 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2733 void clipplane(struct wined3d_context
*context
,
2734 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2735 void state_psizemin_w(struct wined3d_context
*context
,
2736 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2737 void state_psizemin_ext(struct wined3d_context
*context
,
2738 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2739 void state_psizemin_arb(struct wined3d_context
*context
,
2740 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2741 void state_pointsprite_w(struct wined3d_context
*context
,
2742 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2743 void state_pointsprite(struct wined3d_context
*context
,
2744 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2745 void state_pscale(struct wined3d_context
*context
,
2746 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2748 BOOL
getColorBits(const struct wined3d_format
*format
,
2749 BYTE
*redSize
, BYTE
*greenSize
, BYTE
*blueSize
, BYTE
*alphaSize
, BYTE
*totalSize
) DECLSPEC_HIDDEN
;
2750 BOOL
getDepthStencilBits(const struct wined3d_format
*format
,
2751 BYTE
*depthSize
, BYTE
*stencilSize
) DECLSPEC_HIDDEN
;
2752 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2755 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
2756 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
2757 UINT
wined3d_log2i(UINT32 x
) DECLSPEC_HIDDEN
;
2758 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2760 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
2762 struct wined3d_shader_lconst
2769 struct wined3d_shader_limits
2771 unsigned int sampler
;
2772 unsigned int constant_int
;
2773 unsigned int constant_float
;
2774 unsigned int constant_bool
;
2775 unsigned int packed_output
;
2776 unsigned int packed_input
;
2780 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2782 #define PRINTF_ATTR(fmt,args)
2785 /* Base Shader utility functions. */
2786 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2787 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2789 /* Vertex shader utility functions */
2790 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
2791 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2793 struct wined3d_vertex_shader
2795 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2798 struct wined3d_geometry_shader
2800 enum wined3d_primitive_type input_type
;
2801 enum wined3d_primitive_type output_type
;
2805 struct wined3d_pixel_shader
2807 /* Pixel shader input semantics */
2808 DWORD input_reg_map
[MAX_REG_INPUT
];
2809 BOOL input_reg_used
[MAX_REG_INPUT
];
2810 unsigned int declared_in_count
;
2812 /* Some information about the shader behavior */
2817 struct wined3d_shader
2820 struct wined3d_shader_limits limits
;
2822 UINT functionLength
;
2823 BOOL load_local_constsF
;
2824 const struct wined3d_shader_frontend
*frontend
;
2825 void *frontend_data
;
2829 const struct wined3d_parent_ops
*parent_ops
;
2831 /* Programs this shader is linked with */
2832 struct list linked_programs
;
2834 /* Immediate constants (override global ones) */
2835 struct list constantsB
;
2836 struct list constantsF
;
2837 struct list constantsI
;
2838 struct wined3d_shader_reg_maps reg_maps
;
2839 BOOL lconst_inf_or_nan
;
2841 struct wined3d_shader_signature_element input_signature
[max(MAX_ATTRIBS
, MAX_REG_INPUT
)];
2842 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2844 /* Pointer to the parent device */
2845 struct wined3d_device
*device
;
2846 struct list shader_list_entry
;
2850 struct wined3d_vertex_shader vs
;
2851 struct wined3d_geometry_shader gs
;
2852 struct wined3d_pixel_shader ps
;
2856 void pixelshader_update_samplers(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
2857 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
2858 BOOL position_transformed
, struct ps_compile_args
*args
,
2859 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2861 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
2862 WORD swizzle_map
, struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2864 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2865 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2866 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2867 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2868 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2869 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2870 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2871 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
2872 unsigned int max
) DECLSPEC_HIDDEN
;
2873 void shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_shader_buffer
*buffer
,
2874 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2875 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2877 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2881 case WINED3DSPR_RASTOUT
:
2883 if (reg
->idx
[0].offset
)
2888 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2889 case WINED3DSPR_CONSTBOOL
: /* b# */
2890 case WINED3DSPR_LOOP
: /* aL */
2891 case WINED3DSPR_PREDICATE
: /* p0 */
2892 case WINED3DSPR_PRIMID
: /* primID */
2895 case WINED3DSPR_MISCTYPE
:
2896 switch (reg
->idx
[0].offset
)
2906 case WINED3DSPR_IMMCONST
:
2907 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
2914 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
2915 const struct wined3d_state
*state
, float *position_fixup
)
2917 position_fixup
[0] = 1.0f
;
2918 position_fixup
[1] = 1.0f
;
2919 position_fixup
[2] = (63.0f
/ 64.0f
) / state
->viewport
.width
;
2920 position_fixup
[3] = -(63.0f
/ 64.0f
) / state
->viewport
.height
;
2922 if (context
->render_offscreen
)
2924 position_fixup
[1] *= -1.0f
;
2925 position_fixup
[3] *= -1.0f
;
2929 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
2931 struct wined3d_shader_lconst
*lconst
;
2933 if (shader
->load_local_constsF
)
2936 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
2938 if (lconst
->idx
== reg
)
2945 /* Using additional shader constants (uniforms in GLSL / program environment
2946 * or local parameters in ARB) is costly:
2947 * ARB only knows float4 parameters and GLSL compiler are not really smart
2948 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2949 * (in fact most compilers map a float2 to a full float4 uniform).
2951 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2952 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2953 * into a single shader constant (uniform / program parameter).
2955 * This structure is shared between the GLSL and the ARB backend.*/
2956 struct ps_np2fixup_info
{
2957 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
2958 WORD active
; /* bitfield indicating if we can apply the fixup */
2962 struct wined3d_palette
2965 struct wined3d_device
*device
;
2968 WORD palVersion
; /*| */
2969 WORD palNumEntries
; /*| LOGPALETTE */
2970 PALETTEENTRY palents
[256]; /*| */
2974 /* DirectDraw utility functions */
2975 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
2977 /*****************************************************************************
2978 * Pixel format management
2981 /* WineD3D pixel format flags */
2982 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2983 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2984 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2985 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2986 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2987 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2988 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2989 #define WINED3DFMT_FLAG_GETDC 0x00000100
2990 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2991 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2992 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2993 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2994 #define WINED3DFMT_FLAG_VTF 0x00002000
2995 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2996 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2997 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2998 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
2999 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
3000 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
3001 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
3003 struct wined3d_rational
3009 struct wined3d_format
3011 enum wined3d_format_id id
;
3027 UINT block_byte_count
;
3029 enum wined3d_ffp_emit_idx emit_idx
;
3030 GLint component_count
;
3032 GLint gl_vtx_format
;
3033 GLboolean gl_normalized
;
3034 unsigned int component_size
;
3037 GLint glGammaInternal
;
3041 UINT conv_byte_count
;
3043 struct wined3d_rational height_scale
;
3044 struct color_fixup_desc color_fixup
;
3045 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
3046 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
3049 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3050 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3051 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
3052 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
3053 DWORD
wined3d_format_convert_from_float(const struct wined3d_surface
*surface
,
3054 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3056 static inline BOOL
use_vs(const struct wined3d_state
*state
)
3058 /* Check state->vertex_declaration to allow this to be used before the
3059 * stream info is validated, for example in device_update_tex_unit_map(). */
3060 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] && !state
->vertex_declaration
->position_transformed
;
3063 static inline BOOL
use_ps(const struct wined3d_state
*state
)
3065 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
3068 static inline void context_apply_state(struct wined3d_context
*context
,
3069 const struct wined3d_state
*state
, DWORD state_id
)
3071 const struct StateEntry
*state_table
= context
->state_table
;
3072 DWORD rep
= state_table
[state_id
].representative
;
3073 state_table
[rep
].apply(context
, state
, rep
);
3076 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3077 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3079 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))