2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
10 ** http://oss.sgi.com/projects/FreeB
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
41 #include "glimports.h"
45 #include "rectBlock.h"
47 rectBlock::rectBlock(gridBoundaryChain
* left
, gridBoundaryChain
* right
, Int beginVline
, Int endVline
)
52 upGridLineIndex
= left
->getVlineIndex(beginVline
);
54 lowGridLineIndex
= left
->getVlineIndex(endVline
);
56 Int n
= upGridLineIndex
-lowGridLineIndex
+1; //number of grid lines
57 leftIndices
= (Int
*) malloc(sizeof(Int
) * n
);
59 rightIndices
= (Int
*) malloc(sizeof(Int
) * n
);
64 leftIndices
[i
] = left
->getInnerIndex(i
+beginVline
);
65 rightIndices
[i
] = right
->getInnerIndex(i
+beginVline
);
70 rectBlock::~rectBlock()
76 void rectBlock::print()
80 for(i
=upGridLineIndex
; i
>= lowGridLineIndex
; i
--)
82 printf("gridline %i, (%i,%i)\n", i
, leftIndices
[upGridLineIndex
-i
], rightIndices
[upGridLineIndex
-i
]);
88 void rectBlock::draw(Real
* u_values
, Real
* v_values
)
91 //upgrid line to bot grid line
93 printf("upGridLineIndex=%i, lowGridLineIndex=%i\n", upGridLineIndex
, lowGridLineIndex
);
95 for(k
=0, i
=upGridLineIndex
; i
> lowGridLineIndex
; i
--, k
++)
97 glBegin(GL_QUAD_STRIP
);
99 for(j
=leftIndices
[k
+1]; j
<= rightIndices
[k
+1]; j
++)
101 glVertex2f(u_values
[j
], v_values
[i
]);
102 glVertex2f(u_values
[j
], v_values
[i
-1]);
109 Int
rectBlock::num_quads()
113 for(k
=0, i
=upGridLineIndex
; i
>lowGridLineIndex
; i
--, k
++)
115 ret
+= (rightIndices
[k
+1]-leftIndices
[k
+1]);
120 Int
rectBlockArray::num_quads()
123 for(Int i
=0; i
<n_elements
; i
++)
124 ret
+= array
[i
]->num_quads();
128 rectBlockArray::rectBlockArray(Int s
)
133 array
= (rectBlock
**) malloc(sizeof(rectBlock
*) * s
);
140 rectBlockArray::~rectBlockArray()
143 for(i
=0; i
<size
; i
++)
151 //put to the end of the array, check the size
152 void rectBlockArray::insert(rectBlock
* newBlock
)
155 if(n_elements
== size
) //full
157 rectBlock
** temp
= (rectBlock
**) malloc(sizeof(rectBlock
) * (2*size
+1));
160 for(i
=0; i
<2*size
+1; i
++)
163 for(i
=0; i
<n_elements
; i
++)
171 array
[n_elements
++] = newBlock
;
174 void rectBlockArray::print()
177 for(i
=0; i
<n_elements
; i
++)
181 void rectBlockArray::draw(Real
* u_values
, Real
* v_values
)
184 for(i
=0; i
<n_elements
; i
++)
185 array
[i
]->draw(u_values
, v_values
);