2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * \return number of bytes in array [count] of type.
31 index_bytes(GLenum type
, GLsizei count
)
33 if (type
== GL_UNSIGNED_INT
) {
34 return count
* sizeof(GLuint
);
36 else if (type
== GL_UNSIGNED_BYTE
) {
37 return count
* sizeof(GLubyte
);
40 ASSERT(type
== GL_UNSIGNED_SHORT
);
41 return count
* sizeof(GLushort
);
47 * Find the max index in the given element/index buffer
50 _mesa_max_buffer_index(struct gl_context
*ctx
, GLuint count
, GLenum type
,
52 struct gl_buffer_object
*elementBuf
)
54 const GLubyte
*map
= NULL
;
58 if (_mesa_is_bufferobj(elementBuf
)) {
59 /* elements are in a user-defined buffer object. need to map it */
60 map
= ctx
->Driver
.MapBufferRange(ctx
, 0, elementBuf
->Size
,
61 GL_MAP_READ_BIT
, elementBuf
);
62 /* Actual address is the sum of pointers */
63 indices
= (const GLvoid
*) ADD_POINTERS(map
, (const GLubyte
*) indices
);
66 if (type
== GL_UNSIGNED_INT
) {
67 for (i
= 0; i
< count
; i
++)
68 if (((GLuint
*) indices
)[i
] > max
)
69 max
= ((GLuint
*) indices
)[i
];
71 else if (type
== GL_UNSIGNED_SHORT
) {
72 for (i
= 0; i
< count
; i
++)
73 if (((GLushort
*) indices
)[i
] > max
)
74 max
= ((GLushort
*) indices
)[i
];
77 ASSERT(type
== GL_UNSIGNED_BYTE
);
78 for (i
= 0; i
< count
; i
++)
79 if (((GLubyte
*) indices
)[i
] > max
)
80 max
= ((GLubyte
*) indices
)[i
];
84 ctx
->Driver
.UnmapBuffer(ctx
, elementBuf
);
92 * Check if OK to draw arrays/elements.
95 check_valid_to_render(struct gl_context
*ctx
, const char *function
)
97 if (!_mesa_valid_to_render(ctx
, function
)) {
101 /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
104 return ctx
->Array
.VertexAttrib
[VERT_ATTRIB_POS
].Enabled
;
109 * Do bounds checking on array element indexes. Check that the vertices
110 * pointed to by the indices don't lie outside buffer object bounds.
111 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
114 check_index_bounds(struct gl_context
*ctx
, GLsizei count
, GLenum type
,
115 const GLvoid
*indices
)
117 struct _mesa_prim prim
;
118 struct _mesa_index_buffer ib
;
121 /* Only the X Server needs to do this -- otherwise, accessing outside
122 * array/BO bounds allows application termination.
124 if (!ctx
->Const
.CheckArrayBounds
)
127 memset(&prim
, 0, sizeof(prim
));
130 memset(&ib
, 0, sizeof(ib
));
133 ib
.obj
= ctx
->Array
.ElementArrayBufferObj
;
135 vbo_get_minmax_index(ctx
, &prim
, &ib
, &min
, &max
);
137 if (max
>= ctx
->Array
._MaxElement
) {
138 /* the max element is out of bounds of one or more enabled arrays */
139 _mesa_warning(ctx
, "glDrawElements() index=%u is out of bounds (max=%u)",
140 max
, ctx
->Array
._MaxElement
);
149 * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
150 * etc? The set of legal values depends on whether geometry shaders/programs
154 _mesa_valid_prim_mode(const struct gl_context
*ctx
, GLenum mode
)
156 if (mode
> GL_POLYGON
) {
166 * Error checking for glDrawElements(). Includes parameter checking
167 * and VBO bounds checking.
168 * \return GL_TRUE if OK to render, GL_FALSE if error found
171 _mesa_validate_DrawElements(struct gl_context
*ctx
,
172 GLenum mode
, GLsizei count
, GLenum type
,
173 const GLvoid
*indices
)
175 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
179 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDrawElements(count)" );
183 if (!_mesa_valid_prim_mode(ctx
, mode
)) {
184 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawElements(mode)" );
188 if (type
!= GL_UNSIGNED_INT
&&
189 type
!= GL_UNSIGNED_BYTE
&&
190 type
!= GL_UNSIGNED_SHORT
)
192 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawElements(type)" );
196 if (!check_valid_to_render(ctx
, "glDrawElements"))
199 /* Vertex buffer object tests */
200 if (_mesa_is_bufferobj(ctx
->Array
.ElementArrayBufferObj
)) {
201 /* use indices in the buffer object */
202 /* make sure count doesn't go outside buffer bounds */
203 if (index_bytes(type
, count
) > ctx
->Array
.ElementArrayBufferObj
->Size
) {
204 _mesa_warning(ctx
, "glDrawElements index out of buffer bounds");
209 /* not using a VBO */
214 if (!check_index_bounds(ctx
, count
, type
, indices
))
222 * Called from the tnl module to error check the function parameters and
223 * verify that we really can draw something.
224 * \return GL_TRUE if OK to render, GL_FALSE if error found
227 _mesa_validate_DrawArrays(struct gl_context
*ctx
,
228 GLenum mode
, GLint start
, GLsizei count
)
230 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
234 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDrawArrays(count)" );
238 if (!_mesa_valid_prim_mode(ctx
, mode
)) {
239 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawArrays(mode)" );
243 if (!check_valid_to_render(ctx
, "glDrawArrays"))
246 if (ctx
->Const
.CheckArrayBounds
) {
247 if (start
+ count
> (GLint
) ctx
->Array
._MaxElement
)