2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * Tunable configuration parameters.
31 #ifndef MESA_CONFIG_H_INCLUDED
32 #define MESA_CONFIG_H_INCLUDED
36 * \name OpenGL implementation limits
40 /** Maximum modelview matrix stack depth */
41 #define MAX_MODELVIEW_STACK_DEPTH 32
43 /** Maximum projection matrix stack depth */
44 #define MAX_PROJECTION_STACK_DEPTH 32
46 /** Maximum texture matrix stack depth */
47 #define MAX_TEXTURE_STACK_DEPTH 10
49 /** Maximum color matrix stack depth */
50 #define MAX_COLOR_STACK_DEPTH 4
52 /** Maximum attribute stack depth */
53 #define MAX_ATTRIB_STACK_DEPTH 16
55 /** Maximum client attribute stack depth */
56 #define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
58 /** Maximum recursion depth of display list calls */
59 #define MAX_LIST_NESTING 64
61 /** Maximum number of lights */
65 * Maximum number of user-defined clipping planes supported by any driver in
66 * Mesa. This is used to size arrays.
68 #define MAX_CLIP_PLANES 8
70 /** Maximum pixel map lookup table size */
71 #define MAX_PIXEL_MAP_TABLE 256
73 /** Maximum number of auxillary color buffers */
74 #define MAX_AUX_BUFFERS 1
76 /** Maximum order (degree) of curves */
78 # define MAX_EVAL_ORDER 12
80 # define MAX_EVAL_ORDER 30
83 /** Maximum Name stack depth */
84 #define MAX_NAME_STACK_DEPTH 64
86 /** Minimum point size */
87 #define MIN_POINT_SIZE 1.0
88 /** Maximum point size */
89 #define MAX_POINT_SIZE 60.0
90 /** Point size granularity */
91 #define POINT_SIZE_GRANULARITY 0.1
93 /** Minimum line width */
94 #define MIN_LINE_WIDTH 1.0
95 /** Maximum line width */
96 #define MAX_LINE_WIDTH 10.0
97 /** Line width granularity */
98 #define LINE_WIDTH_GRANULARITY 0.1
100 /** Max memory to allow for a single texture image (in megabytes) */
101 #define MAX_TEXTURE_MBYTES 1024
103 /** Number of 1D/2D texture mipmap levels */
104 #define MAX_TEXTURE_LEVELS 15
106 /** Number of 3D texture mipmap levels */
107 #define MAX_3D_TEXTURE_LEVELS 15
109 /** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
110 #define MAX_CUBE_TEXTURE_LEVELS 15
114 * Maximum viewport/image width. Must accomodate all texture sizes too.
118 # define MAX_WIDTH 16384
120 /** Maximum viewport/image height */
122 # define MAX_HEIGHT 16384
125 /* XXX: hack to prevent stack overflow on windows until all temporary arrays
126 * [MAX_WIDTH] are allocated from the heap */
128 #undef MAX_TEXTURE_LEVELS
129 #undef MAX_3D_TEXTURE_LEVELS
130 #undef MAX_CUBE_TEXTURE_LEVELS
131 #undef MAX_TEXTURE_RECT_SIZE
134 #define MAX_TEXTURE_LEVELS 13
135 #define MAX_CUBE_TEXTURE_LEVELS 13
136 #define MAX_WIDTH 4096
137 #define MAX_HEIGHT 4096
140 /** Maxmimum size for CVA. May be overridden by the drivers. */
141 #define MAX_ARRAY_LOCK_SIZE 3000
143 /** Subpixel precision for antialiasing, window coordinate snapping */
144 #define SUB_PIXEL_BITS 4
146 /** Size of histogram tables */
147 #define HISTOGRAM_TABLE_SIZE 256
149 /** Max convolution filter width */
150 #define MAX_CONVOLUTION_WIDTH 9
151 /** Max convolution filter height */
152 #define MAX_CONVOLUTION_HEIGHT 9
154 /** For GL_EXT_texture_filter_anisotropic */
155 #define MAX_TEXTURE_MAX_ANISOTROPY 16.0
157 #define MAX_NV_VERTEX_PROGRAM_INPUTS 16
160 /** For GL_EXT_framebuffer_object */
162 #define MAX_COLOR_ATTACHMENTS 8
165 /** For GL_ATI_envmap_bump - support bump mapping on first 8 units */
166 #define SUPPORTED_ATI_BUMP_UNITS 0xff
170 * \name Mesa-specific parameters
176 * If non-zero use GLdouble for walking triangle edges, for better accuracy.
178 #define TRIANGLE_WALK_DOUBLE 0
182 * Bits per depth buffer value (max is 32).
184 #ifndef DEFAULT_SOFTWARE_DEPTH_BITS
185 #define DEFAULT_SOFTWARE_DEPTH_BITS 16
187 /** Depth buffer data type */
188 #if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
189 #define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
191 #define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
196 * Bits per stencil value: 8
198 #define STENCIL_BITS 8
202 * For swrast, bits per color channel: 8, 16 or 32
210 * Color channel component order
212 * \note Changes will almost certainly cause problems at this time.
221 * Maximum number of temporary vertices required for clipping.
223 * Used in array_cache and tnl modules.
225 #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
228 #endif /* MESA_CONFIG_H_INCLUDED */