[SDK] Provide .const macro for gas
[reactos.git] / dll / opengl / mesa / main / config.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file config.h
28 * Tunable configuration parameters.
29 */
30
31 #ifndef MESA_CONFIG_H_INCLUDED
32 #define MESA_CONFIG_H_INCLUDED
33
34
35 /**
36 * \name OpenGL implementation limits
37 */
38 /*@{*/
39
40 /** Maximum modelview matrix stack depth */
41 #define MAX_MODELVIEW_STACK_DEPTH 32
42
43 /** Maximum projection matrix stack depth */
44 #define MAX_PROJECTION_STACK_DEPTH 32
45
46 /** Maximum texture matrix stack depth */
47 #define MAX_TEXTURE_STACK_DEPTH 10
48
49 /** Maximum color matrix stack depth */
50 #define MAX_COLOR_STACK_DEPTH 4
51
52 /** Maximum attribute stack depth */
53 #define MAX_ATTRIB_STACK_DEPTH 16
54
55 /** Maximum client attribute stack depth */
56 #define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
57
58 /** Maximum recursion depth of display list calls */
59 #define MAX_LIST_NESTING 64
60
61 /** Maximum number of lights */
62 #define MAX_LIGHTS 8
63
64 /**
65 * Maximum number of user-defined clipping planes supported by any driver in
66 * Mesa. This is used to size arrays.
67 */
68 #define MAX_CLIP_PLANES 8
69
70 /** Maximum pixel map lookup table size */
71 #define MAX_PIXEL_MAP_TABLE 256
72
73 /** Maximum number of auxillary color buffers */
74 #define MAX_AUX_BUFFERS 1
75
76 /** Maximum order (degree) of curves */
77 #ifdef AMIGA
78 # define MAX_EVAL_ORDER 12
79 #else
80 # define MAX_EVAL_ORDER 30
81 #endif
82
83 /** Maximum Name stack depth */
84 #define MAX_NAME_STACK_DEPTH 64
85
86 /** Minimum point size */
87 #define MIN_POINT_SIZE 1.0
88 /** Maximum point size */
89 #define MAX_POINT_SIZE 60.0
90 /** Point size granularity */
91 #define POINT_SIZE_GRANULARITY 0.1
92
93 /** Minimum line width */
94 #define MIN_LINE_WIDTH 1.0
95 /** Maximum line width */
96 #define MAX_LINE_WIDTH 10.0
97 /** Line width granularity */
98 #define LINE_WIDTH_GRANULARITY 0.1
99
100 /** Max memory to allow for a single texture image (in megabytes) */
101 #define MAX_TEXTURE_MBYTES 1024
102
103 /** Number of 1D/2D texture mipmap levels */
104 #define MAX_TEXTURE_LEVELS 15
105
106 /** Number of 3D texture mipmap levels */
107 #define MAX_3D_TEXTURE_LEVELS 15
108
109 /** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
110 #define MAX_CUBE_TEXTURE_LEVELS 15
111
112
113 /**
114 * Maximum viewport/image width. Must accomodate all texture sizes too.
115 */
116
117 #ifndef MAX_WIDTH
118 # define MAX_WIDTH 16384
119 #endif
120 /** Maximum viewport/image height */
121 #ifndef MAX_HEIGHT
122 # define MAX_HEIGHT 16384
123 #endif
124
125 /* XXX: hack to prevent stack overflow on windows until all temporary arrays
126 * [MAX_WIDTH] are allocated from the heap */
127 #ifdef WIN32
128 #undef MAX_TEXTURE_LEVELS
129 #undef MAX_3D_TEXTURE_LEVELS
130 #undef MAX_CUBE_TEXTURE_LEVELS
131 #undef MAX_TEXTURE_RECT_SIZE
132 #undef MAX_WIDTH
133 #undef MAX_HEIGHT
134 #define MAX_TEXTURE_LEVELS 13
135 #define MAX_CUBE_TEXTURE_LEVELS 13
136 #define MAX_WIDTH 4096
137 #define MAX_HEIGHT 4096
138 #endif
139
140 /** Maxmimum size for CVA. May be overridden by the drivers. */
141 #define MAX_ARRAY_LOCK_SIZE 3000
142
143 /** Subpixel precision for antialiasing, window coordinate snapping */
144 #define SUB_PIXEL_BITS 4
145
146 /** Size of histogram tables */
147 #define HISTOGRAM_TABLE_SIZE 256
148
149 /** Max convolution filter width */
150 #define MAX_CONVOLUTION_WIDTH 9
151 /** Max convolution filter height */
152 #define MAX_CONVOLUTION_HEIGHT 9
153
154 /** For GL_EXT_texture_filter_anisotropic */
155 #define MAX_TEXTURE_MAX_ANISOTROPY 16.0
156
157 #define MAX_NV_VERTEX_PROGRAM_INPUTS 16
158
159
160 /** For GL_EXT_framebuffer_object */
161 /*@{*/
162 #define MAX_COLOR_ATTACHMENTS 8
163 /*@}*/
164
165 /** For GL_ATI_envmap_bump - support bump mapping on first 8 units */
166 #define SUPPORTED_ATI_BUMP_UNITS 0xff
167
168
169 /**
170 * \name Mesa-specific parameters
171 */
172 /*@{*/
173
174
175 /**
176 * If non-zero use GLdouble for walking triangle edges, for better accuracy.
177 */
178 #define TRIANGLE_WALK_DOUBLE 0
179
180
181 /**
182 * Bits per depth buffer value (max is 32).
183 */
184 #ifndef DEFAULT_SOFTWARE_DEPTH_BITS
185 #define DEFAULT_SOFTWARE_DEPTH_BITS 16
186 #endif
187 /** Depth buffer data type */
188 #if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
189 #define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
190 #else
191 #define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
192 #endif
193
194
195 /**
196 * Bits per stencil value: 8
197 */
198 #define STENCIL_BITS 8
199
200
201 /**
202 * For swrast, bits per color channel: 8, 16 or 32
203 */
204 #ifndef CHAN_BITS
205 #define CHAN_BITS 8
206 #endif
207
208
209 /*
210 * Color channel component order
211 *
212 * \note Changes will almost certainly cause problems at this time.
213 */
214 #define RCOMP 0
215 #define GCOMP 1
216 #define BCOMP 2
217 #define ACOMP 3
218
219
220 /**
221 * Maximum number of temporary vertices required for clipping.
222 *
223 * Used in array_cache and tnl modules.
224 */
225 #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
226
227
228 #endif /* MESA_CONFIG_H_INCLUDED */