[SDK] Provide .const macro for gas
[reactos.git] / dll / opengl / mesa / main / multisample.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include <precomp.h>
26
27 /**
28 * Called via glSampleCoverageARB
29 */
30 void GLAPIENTRY
31 _mesa_SampleCoverageARB(GLclampf value, GLboolean invert)
32 {
33 GET_CURRENT_CONTEXT(ctx);
34
35 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
36
37 ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0);
38 ctx->Multisample.SampleCoverageInvert = invert;
39 ctx->NewState |= _NEW_MULTISAMPLE;
40 }
41
42
43 /**
44 * Initialize the context's multisample state.
45 * \param ctx the GL context.
46 */
47 void
48 _mesa_init_multisample(struct gl_context *ctx)
49 {
50 ctx->Multisample.Enabled = GL_TRUE;
51 ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
52 ctx->Multisample.SampleAlphaToOne = GL_FALSE;
53 ctx->Multisample.SampleCoverage = GL_FALSE;
54 ctx->Multisample.SampleCoverageValue = 1.0;
55 ctx->Multisample.SampleCoverageInvert = GL_FALSE;
56 }