[SDK] Provide .const macro for gas
[reactos.git] / dll / opengl / mesa / math / m_vector.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.3
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /*
26 * New (3.1) transformation code written by Keith Whitwell.
27 */
28
29
30 #ifndef _M_VECTOR_H_
31 #define _M_VECTOR_H_
32
33 #include "main/glheader.h"
34
35
36 #define VEC_DIRTY_0 0x1
37 #define VEC_DIRTY_1 0x2
38 #define VEC_DIRTY_2 0x4
39 #define VEC_DIRTY_3 0x8
40 #define VEC_MALLOC 0x10 /* storage field points to self-allocated mem*/
41 #define VEC_NOT_WRITEABLE 0x40 /* writable elements to hold clipped data */
42 #define VEC_BAD_STRIDE 0x100 /* matches tnl's prefered stride */
43
44
45 #define VEC_SIZE_1 VEC_DIRTY_0
46 #define VEC_SIZE_2 (VEC_DIRTY_0|VEC_DIRTY_1)
47 #define VEC_SIZE_3 (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2)
48 #define VEC_SIZE_4 (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2|VEC_DIRTY_3)
49
50
51
52 /**
53 * Wrap all the information about vectors up in a struct. Has
54 * additional fields compared to the other vectors to help us track of
55 * different vertex sizes, and whether we need to clean columns out
56 * because they contain non-(0,0,0,1) values.
57 *
58 * The start field is used to reserve data for copied vertices at the
59 * end of _mesa_transform_vb, and avoids the need for a multiplication in
60 * the transformation routines.
61 */
62 typedef struct {
63 GLfloat (*data)[4]; /**< may be malloc'd or point to client data */
64 GLfloat *start; /**< points somewhere inside of <data> */
65 GLuint count; /**< size of the vector (in elements) */
66 GLuint stride; /**< stride from one element to the next (in bytes) */
67 GLuint size; /**< 2-4 for vertices and 1-4 for texcoords */
68 GLbitfield flags; /**< bitmask of VEC_x flags */
69 void *storage; /**< self-allocated storage */
70 GLuint storage_count; /**< storage size in elements */
71 } GLvector4f;
72
73
74 extern void _mesa_vector4f_init( GLvector4f *v, GLbitfield flags,
75 GLfloat (*storage)[4] );
76 extern void _mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags,
77 GLuint count, GLuint alignment );
78 extern void _mesa_vector4f_free( GLvector4f *v );
79 extern void _mesa_vector4f_print( const GLvector4f *v, const GLubyte *, GLboolean );
80 extern void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt );
81
82
83 /**
84 * Given vector <v>, return a pointer (cast to <type *> to the <i>-th element.
85 *
86 * End up doing a lot of slow imuls if not careful.
87 */
88 #define VEC_ELT( v, type, i ) \
89 ( (type *) ( ((GLbyte *) ((v)->data)) + (i) * (v)->stride) )
90
91
92 #endif