1 /* $Id: matrix.h,v 1.3 1997/04/20 16:18:15 brianp Exp $ */
4 * Mesa 3-D graphics library
6 * Copyright (C) 1995-1997 Brian Paul
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
18 * You should have received a copy of the GNU Library General Public
19 * License along with this library; if not, write to the Free
20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 * Revision 1.3 1997/04/20 16:18:15 brianp
27 * added glOrtho and glFrustum API pointers
29 * Revision 1.2 1997/04/01 04:23:53 brianp
30 * added gl_analyze_*_matrix() functions
32 * Revision 1.1 1996/09/13 01:38:16 brianp
46 extern void gl_analyze_modelview_matrix( GLcontext
*ctx
);
48 extern void gl_analyze_projection_matrix( GLcontext
*ctx
);
50 extern void gl_analyze_texture_matrix( GLcontext
*ctx
);
54 extern void gl_rotation_matrix( GLfloat angle
, GLfloat x
, GLfloat y
, GLfloat z
,
59 extern void gl_Frustum( GLcontext
*ctx
,
60 GLdouble left
, GLdouble right
,
61 GLdouble bottom
, GLdouble top
,
62 GLdouble nearval
, GLdouble farval
);
64 extern void gl_Ortho( GLcontext
*ctx
,
65 GLdouble left
, GLdouble right
,
66 GLdouble bottom
, GLdouble top
,
67 GLdouble nearval
, GLdouble farval
);
69 extern void gl_PushMatrix( GLcontext
*ctx
);
71 extern void gl_PopMatrix( GLcontext
*ctx
);
73 extern void gl_LoadIdentity( GLcontext
*ctx
);
75 extern void gl_LoadMatrixf( GLcontext
*ctx
, const GLfloat
*m
);
77 extern void gl_MatrixMode( GLcontext
*ctx
, GLenum mode
);
79 extern void gl_MultMatrixf( GLcontext
*ctx
, const GLfloat
*m
);
81 extern void gl_Viewport( GLcontext
*ctx
,
82 GLint x
, GLint y
, GLsizei width
, GLsizei height
);
84 extern void gl_Rotatef( GLcontext
*ctx
,
85 GLfloat angle
, GLfloat x
, GLfloat y
, GLfloat z
);
87 extern void gl_Scalef( GLcontext
*ctx
, GLfloat x
, GLfloat y
, GLfloat z
);
89 extern void gl_Translatef( GLcontext
*ctx
, GLfloat x
, GLfloat y
, GLfloat z
);