[OPENGL32][MESA] Downgrade Mesa library to version 2.6
[reactos.git] / dll / opengl / mesa / matrix.h
1 /* $Id: matrix.h,v 1.3 1997/04/20 16:18:15 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 2.3
6 * Copyright (C) 1995-1997 Brian Paul
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
17 *
18 * You should have received a copy of the GNU Library General Public
19 * License along with this library; if not, write to the Free
20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 */
22
23
24 /*
25 * $Log: matrix.h,v $
26 * Revision 1.3 1997/04/20 16:18:15 brianp
27 * added glOrtho and glFrustum API pointers
28 *
29 * Revision 1.2 1997/04/01 04:23:53 brianp
30 * added gl_analyze_*_matrix() functions
31 *
32 * Revision 1.1 1996/09/13 01:38:16 brianp
33 * Initial revision
34 *
35 */
36
37
38 #ifndef MATRIX_H
39 #define MATRIX_H
40
41
42 #include "types.h"
43
44
45
46 extern void gl_analyze_modelview_matrix( GLcontext *ctx );
47
48 extern void gl_analyze_projection_matrix( GLcontext *ctx );
49
50 extern void gl_analyze_texture_matrix( GLcontext *ctx );
51
52
53
54 extern void gl_rotation_matrix( GLfloat angle, GLfloat x, GLfloat y, GLfloat z,
55 GLfloat m[] );
56
57
58
59 extern void gl_Frustum( GLcontext *ctx,
60 GLdouble left, GLdouble right,
61 GLdouble bottom, GLdouble top,
62 GLdouble nearval, GLdouble farval );
63
64 extern void gl_Ortho( GLcontext *ctx,
65 GLdouble left, GLdouble right,
66 GLdouble bottom, GLdouble top,
67 GLdouble nearval, GLdouble farval );
68
69 extern void gl_PushMatrix( GLcontext *ctx );
70
71 extern void gl_PopMatrix( GLcontext *ctx );
72
73 extern void gl_LoadIdentity( GLcontext *ctx );
74
75 extern void gl_LoadMatrixf( GLcontext *ctx, const GLfloat *m );
76
77 extern void gl_MatrixMode( GLcontext *ctx, GLenum mode );
78
79 extern void gl_MultMatrixf( GLcontext *ctx, const GLfloat *m );
80
81 extern void gl_Viewport( GLcontext *ctx,
82 GLint x, GLint y, GLsizei width, GLsizei height );
83
84 extern void gl_Rotatef( GLcontext *ctx,
85 GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
86
87 extern void gl_Scalef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z );
88
89 extern void gl_Translatef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z );
90
91
92 #endif