Sync with trunk r63647.
[reactos.git] / dll / opengl / mesa / swrast / s_context.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file swrast/s_context.h
28 * \brief Software rasterization context and private types.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 /**
33 * \mainpage swrast module
34 *
35 * This module, software rasterization, contains the software fallback
36 * routines for drawing points, lines, triangles, bitmaps and images.
37 * All rendering boils down to writing spans (arrays) of pixels with
38 * particular colors. The span-writing routines must be implemented
39 * by the device driver.
40 */
41
42
43 #ifndef S_CONTEXT_H
44 #define S_CONTEXT_H
45
46 #include "main/compiler.h"
47 #include "main/mtypes.h"
48 #include "swrast.h"
49 #include "s_span.h"
50
51
52 typedef void (*texture_sample_func)(struct gl_context *ctx,
53 const struct gl_texture_object *tObj,
54 GLuint n, const GLfloat texcoords[][4],
55 const GLfloat lambda[], GLfloat rgba[][4]);
56
57 typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n,
58 const GLubyte mask[],
59 GLvoid *src, const GLvoid *dst,
60 GLenum chanType);
61
62 typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
63
64 typedef void (*swrast_line_func)( struct gl_context *ctx,
65 const SWvertex *, const SWvertex *);
66
67 typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *,
68 const SWvertex *, const SWvertex *);
69
70
71 typedef void (*validate_texture_image_func)(struct gl_context *ctx,
72 struct gl_texture_object *texObj,
73 GLuint face, GLuint level);
74
75
76 /**
77 * \defgroup Bitmasks
78 * Bitmasks to indicate which rasterization options are enabled
79 * (RasterMask)
80 */
81 /*@{*/
82 #define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */
83 #define BLEND_BIT 0x002 /**< Blend pixels */
84 #define DEPTH_BIT 0x004 /**< Depth-test pixels */
85 #define FOG_BIT 0x008 /**< Fog pixels */
86 #define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */
87 #define CLIP_BIT 0x020 /**< Scissor or window clip pixels */
88 #define STENCIL_BIT 0x040 /**< Stencil pixels */
89 #define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */
90 #define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */
91 /**< buffer or no buffers. */
92 #define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
93 #define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */
94 /*@}*/
95
96 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
97 _NEW_SCISSOR| \
98 _NEW_COLOR| \
99 _NEW_DEPTH| \
100 _NEW_FOG| \
101 _NEW_STENCIL| \
102 _NEW_TEXTURE| \
103 _NEW_VIEWPORT| \
104 _NEW_DEPTH)
105
106
107 struct swrast_texture_image;
108
109
110 /**
111 * Fetch a texel from texture image at given position.
112 */
113 typedef void (*FetchTexelFunc)(const struct swrast_texture_image *texImage,
114 GLint col, GLint row, GLint img,
115 GLfloat *texelOut);
116
117
118 /**
119 * Subclass of gl_texture_image.
120 * We need extra fields/info to keep tracking of mapped texture buffers,
121 * strides and Fetch functions.
122 */
123 struct swrast_texture_image
124 {
125 struct gl_texture_image Base;
126
127 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
128
129 /** used for mipmap LOD computation */
130 GLfloat WidthScale, HeightScale, DepthScale;
131
132 /** These fields only valid when texture memory is mapped */
133 GLint RowStride; /**< Padded width in units of texels */
134 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
135 each 2D slice in 'Data', in texels */
136 GLubyte *Map; /**< Pointer to mapped image memory */
137
138 /** Malloc'd texture memory */
139 GLubyte *Buffer;
140
141 FetchTexelFunc FetchTexel;
142 };
143
144
145 /** cast wrapper */
146 static inline struct swrast_texture_image *
147 swrast_texture_image(struct gl_texture_image *img)
148 {
149 return (struct swrast_texture_image *) img;
150 }
151
152 /** cast wrapper */
153 static inline const struct swrast_texture_image *
154 swrast_texture_image_const(const struct gl_texture_image *img)
155 {
156 return (const struct swrast_texture_image *) img;
157 }
158
159
160 /**
161 * Subclass of gl_renderbuffer with extra fields needed for software
162 * rendering.
163 */
164 struct swrast_renderbuffer
165 {
166 struct gl_renderbuffer Base;
167
168 GLubyte *Buffer; /**< The malloc'd memory for buffer */
169
170 /** These fields are only valid while buffer is mapped for rendering */
171 GLubyte *Map;
172 GLint RowStride; /**< in bytes */
173
174 /** For span rendering */
175 GLenum ColorType;
176 };
177
178
179 /** cast wrapper */
180 static inline struct swrast_renderbuffer *
181 swrast_renderbuffer(struct gl_renderbuffer *img)
182 {
183 return (struct swrast_renderbuffer *) img;
184 }
185
186
187
188 /**
189 * \struct SWcontext
190 * \brief Per-context state that's private to the software rasterizer module.
191 */
192 typedef struct
193 {
194 /** Driver interface:
195 */
196 struct swrast_device_driver Driver;
197
198 /** Configuration mechanisms to make software rasterizer match
199 * characteristics of the hardware rasterizer (if present):
200 */
201 GLboolean AllowVertexFog;
202 GLboolean AllowPixelFog;
203
204 /** Derived values, invalidated on statechanges, updated from
205 * _swrast_validate_derived():
206 */
207 GLbitfield _RasterMask;
208 GLfloat _BackfaceSign; /** +1 or -1 */
209 GLfloat _BackfaceCullSign; /** +1, 0, or -1 */
210 GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
211 GLboolean _TextureCombinePrimary;
212 GLboolean _FogEnabled;
213 GLboolean _DeferredTexture;
214
215 /** List/array of the fragment attributes to interpolate */
216 GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
217 /** Same info, but as a bitmask of FRAG_BIT_x bits */
218 GLbitfield64 _ActiveAttribMask;
219 /** Number of fragment attributes to interpolate */
220 GLuint _NumActiveAttribs;
221 /** Indicates how each attrib is to be interpolated (lines/tris) */
222 GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
223
224 /* Working values:
225 */
226 GLuint StippleCounter; /**< Line stipple counter */
227 GLbitfield NewState;
228 GLuint StateChanges;
229 GLenum Primitive; /* current primitive being drawn (ala glBegin) */
230
231 void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state );
232
233 /**
234 * When the NewState mask intersects these masks, we invalidate the
235 * Point/Line/Triangle function pointers below.
236 */
237 /*@{*/
238 GLbitfield InvalidatePointMask;
239 GLbitfield InvalidateLineMask;
240 GLbitfield InvalidateTriangleMask;
241 /*@}*/
242
243 /**
244 * Device drivers plug in functions for these callbacks.
245 * Will be called when the GL state change mask intersects the above masks.
246 */
247 /*@{*/
248 void (*choose_point)( struct gl_context * );
249 void (*choose_line)( struct gl_context * );
250 void (*choose_triangle)( struct gl_context * );
251 /*@}*/
252
253 /**
254 * Current point, line and triangle drawing functions.
255 */
256 /*@{*/
257 swrast_point_func Point;
258 swrast_line_func Line;
259 swrast_tri_func Triangle;
260 /*@}*/
261
262 /**
263 * Placeholders for when separate specular (or secondary color) is
264 * enabled but texturing is not.
265 */
266 /*@{*/
267 swrast_point_func SpecPoint;
268 swrast_line_func SpecLine;
269 swrast_tri_func SpecTriangle;
270 /*@}*/
271
272 /**
273 * Typically, we'll allocate a sw_span structure as a local variable
274 * and set its 'array' pointer to point to this object. The reason is
275 * this object is big and causes problems when allocated on the stack
276 * on some systems.
277 */
278 SWspanarrays *SpanArrays;
279 SWspanarrays *ZoomedArrays; /**< For pixel zooming */
280
281 /**
282 * Used to buffer N GL_POINTS, instead of rendering one by one.
283 */
284 SWspan PointSpan;
285
286 /** Internal hooks, kept up to date by the same mechanism as above.
287 */
288 blend_func BlendFunc;
289 texture_sample_func TextureSample;
290
291 /** Buffer for saving the sampled texture colors.
292 * Needed for GL_ARB_texture_env_crossbar implementation.
293 */
294 GLfloat *TexelBuffer;
295
296 validate_texture_image_func ValidateTextureImage;
297
298 } SWcontext;
299
300
301 extern void
302 _swrast_validate_derived( struct gl_context *ctx );
303
304 extern void
305 _swrast_update_texture_samplers(struct gl_context *ctx);
306
307
308 /** Return SWcontext for the given struct gl_context */
309 static inline SWcontext *
310 SWRAST_CONTEXT(struct gl_context *ctx)
311 {
312 return (SWcontext *) ctx->swrast_context;
313 }
314
315 /** const version of above */
316 static inline const SWcontext *
317 CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
318 {
319 return (const SWcontext *) ctx->swrast_context;
320 }
321
322
323 /**
324 * Called prior to framebuffer reading/writing.
325 * For drivers that rely on swrast for fallback rendering, this is the
326 * driver's opportunity to map renderbuffers and textures.
327 */
328 static inline void
329 swrast_render_start(struct gl_context *ctx)
330 {
331 SWcontext *swrast = SWRAST_CONTEXT(ctx);
332 if (swrast->Driver.SpanRenderStart)
333 swrast->Driver.SpanRenderStart(ctx);
334 }
335
336
337 /** Called after framebuffer reading/writing */
338 static inline void
339 swrast_render_finish(struct gl_context *ctx)
340 {
341 SWcontext *swrast = SWRAST_CONTEXT(ctx);
342 if (swrast->Driver.SpanRenderFinish)
343 swrast->Driver.SpanRenderFinish(ctx);
344 }
345
346
347 extern void
348 _swrast_span_render_start(struct gl_context *ctx);
349
350 extern void
351 _swrast_span_render_finish(struct gl_context *ctx);
352
353 extern void
354 _swrast_map_textures(struct gl_context *ctx);
355
356 extern void
357 _swrast_unmap_textures(struct gl_context *ctx);
358
359 extern void
360 _swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
361
362 extern void
363 _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
364
365
366 extern void
367 _swrast_map_renderbuffers(struct gl_context *ctx);
368
369 extern void
370 _swrast_unmap_renderbuffers(struct gl_context *ctx);
371
372
373 /**
374 * Size of an RGBA pixel, in bytes, for given datatype.
375 */
376 #define RGBA_PIXEL_SIZE(TYPE) \
377 ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : \
378 ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) \
379 : 4 * sizeof(GLfloat)))
380
381
382
383 /*
384 * Fixed point arithmetic macros
385 */
386 #ifndef FIXED_FRAC_BITS
387 #define FIXED_FRAC_BITS 11
388 #endif
389
390 #define FIXED_SHIFT FIXED_FRAC_BITS
391 #define FIXED_ONE (1 << FIXED_SHIFT)
392 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
393 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
394 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
395 #define FIXED_EPSILON 1
396 #define FIXED_SCALE ((float) FIXED_ONE)
397 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
398 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
399 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
400 #define IntToFixed(I) ((I) << FIXED_SHIFT)
401 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
402 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
403 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
404 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
405 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
406 #define PosFloatToFixed(X) FloatToFixed(X)
407 #define SignedFloatToFixed(X) FloatToFixed(X)
408
409
410
411 /*
412 * XXX these macros are just bandages for now in order to make
413 * CHAN_BITS==32 compile cleanly.
414 * These should probably go elsewhere at some point.
415 */
416 #if CHAN_TYPE == GL_FLOAT
417 #define ChanToFixed(X) (X)
418 #define FixedToChan(X) (X)
419 #else
420 #define ChanToFixed(X) IntToFixed(X)
421 #define FixedToChan(X) FixedToInt(X)
422 #endif
423
424
425 /**
426 * For looping over fragment attributes in the pointe, line
427 * triangle rasterizers.
428 */
429 #define ATTRIB_LOOP_BEGIN \
430 { \
431 GLuint a; \
432 for (a = 0; a < swrast->_NumActiveAttribs; a++) { \
433 const GLuint attr = swrast->_ActiveAttribs[a];
434
435 #define ATTRIB_LOOP_END } }
436
437
438 /**
439 * Return the address of a pixel value in a mapped renderbuffer.
440 */
441 static inline GLubyte *
442 _swrast_pixel_address(struct gl_renderbuffer *rb, GLint x, GLint y)
443 {
444 struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
445 const GLint bpp = _mesa_get_format_bytes(rb->Format);
446 const GLint rowStride = srb->RowStride;
447 assert(x >= 0);
448 assert(y >= 0);
449 /* NOTE: using <= only because of s_tritemp.h which gets a pixel
450 * address but doesn't necessarily access it.
451 */
452 assert(x <= (GLint) rb->Width);
453 assert(y <= (GLint) rb->Height);
454 assert(srb->Map);
455 return (GLubyte *) srb->Map + y * rowStride + x * bpp;
456 }
457
458
459
460 #endif