2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include <main/feedback.h>
30 feedback_vertex(struct gl_context
* ctx
, const SWvertex
* v
, const SWvertex
* pv
)
33 const GLfloat
*vtc
= v
->attrib
[FRAG_ATTRIB_TEX
];
34 const GLfloat
*color
= v
->attrib
[FRAG_ATTRIB_COL
];
36 win
[0] = v
->attrib
[FRAG_ATTRIB_WPOS
][0];
37 win
[1] = v
->attrib
[FRAG_ATTRIB_WPOS
][1];
38 win
[2] = v
->attrib
[FRAG_ATTRIB_WPOS
][2] / ctx
->DrawBuffer
->_DepthMaxF
;
39 win
[3] = 1.0F
/ v
->attrib
[FRAG_ATTRIB_WPOS
][3];
41 _mesa_feedback_vertex(ctx
, win
, color
, vtc
);
46 * Put triangle in feedback buffer.
49 _swrast_feedback_triangle(struct gl_context
*ctx
, const SWvertex
*v0
,
50 const SWvertex
*v1
, const SWvertex
*v2
)
52 if (!_swrast_culltriangle(ctx
, v0
, v1
, v2
)) {
53 _mesa_feedback_token(ctx
, (GLfloat
) (GLint
) GL_POLYGON_TOKEN
);
54 _mesa_feedback_token(ctx
, (GLfloat
) 3); /* three vertices */
56 if (ctx
->Light
.ShadeModel
== GL_SMOOTH
) {
57 feedback_vertex(ctx
, v0
, v0
);
58 feedback_vertex(ctx
, v1
, v1
);
59 feedback_vertex(ctx
, v2
, v2
);
62 feedback_vertex(ctx
, v0
, v2
);
63 feedback_vertex(ctx
, v1
, v2
);
64 feedback_vertex(ctx
, v2
, v2
);
71 _swrast_feedback_line(struct gl_context
*ctx
, const SWvertex
*v0
,
74 GLenum token
= GL_LINE_TOKEN
;
75 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
77 if (swrast
->StippleCounter
== 0)
78 token
= GL_LINE_RESET_TOKEN
;
80 _mesa_feedback_token(ctx
, (GLfloat
) (GLint
) token
);
82 if (ctx
->Light
.ShadeModel
== GL_SMOOTH
) {
83 feedback_vertex(ctx
, v0
, v0
);
84 feedback_vertex(ctx
, v1
, v1
);
87 feedback_vertex(ctx
, v0
, v1
);
88 feedback_vertex(ctx
, v1
, v1
);
91 swrast
->StippleCounter
++;
96 _swrast_feedback_point(struct gl_context
*ctx
, const SWvertex
*v
)
98 _mesa_feedback_token(ctx
, (GLfloat
) (GLint
) GL_POINT_TOKEN
);
99 feedback_vertex(ctx
, v
, v
);
104 _swrast_select_triangle(struct gl_context
*ctx
, const SWvertex
*v0
,
105 const SWvertex
*v1
, const SWvertex
*v2
)
107 if (!_swrast_culltriangle(ctx
, v0
, v1
, v2
)) {
108 const GLfloat zs
= 1.0F
/ ctx
->DrawBuffer
->_DepthMaxF
;
110 _mesa_update_hitflag( ctx
, v0
->attrib
[FRAG_ATTRIB_WPOS
][2] * zs
);
111 _mesa_update_hitflag( ctx
, v1
->attrib
[FRAG_ATTRIB_WPOS
][2] * zs
);
112 _mesa_update_hitflag( ctx
, v2
->attrib
[FRAG_ATTRIB_WPOS
][2] * zs
);
118 _swrast_select_line(struct gl_context
*ctx
, const SWvertex
*v0
, const SWvertex
*v1
)
120 const GLfloat zs
= 1.0F
/ ctx
->DrawBuffer
->_DepthMaxF
;
121 _mesa_update_hitflag( ctx
, v0
->attrib
[FRAG_ATTRIB_WPOS
][2] * zs
);
122 _mesa_update_hitflag( ctx
, v1
->attrib
[FRAG_ATTRIB_WPOS
][2] * zs
);
127 _swrast_select_point(struct gl_context
*ctx
, const SWvertex
*v
)
129 const GLfloat zs
= 1.0F
/ ctx
->DrawBuffer
->_DepthMaxF
;
130 _mesa_update_hitflag( ctx
, v
->attrib
[FRAG_ATTRIB_WPOS
][2] * zs
);