2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keith@tungstengraphics.com>
30 * This is where we handle assigning vertex colors based on front/back
31 * facing, compute polygon offset and handle glPolygonMode().
33 static void TAG(triangle
)(struct gl_context
*ctx
, GLuint e0
, GLuint e1
, GLuint e2
)
35 #if IND & SS_TWOSIDE_BIT
36 struct vertex_buffer
*VB
= &TNL_CONTEXT(ctx
)->vb
;
37 SScontext
*swsetup
= SWSETUP_CONTEXT(ctx
);
38 GLchan saved_color
[3][4] = { { 0 } };
39 GLfloat saved_col0
[3][4] = { { 0 } };
41 SWvertex
*verts
= SWSETUP_CONTEXT(ctx
)->verts
;
43 #if IND & SS_OFFSET_BIT
46 GLfloat oz0
, oz1
, oz2
;
47 GLenum mode
= GL_FILL
;
54 #if IND & (SS_TWOSIDE_BIT | SS_OFFSET_BIT | SS_UNFILLED_BIT)
56 GLfloat ex
= v
[0]->attrib
[FRAG_ATTRIB_WPOS
][0] - v
[2]->attrib
[FRAG_ATTRIB_WPOS
][0];
57 GLfloat ey
= v
[0]->attrib
[FRAG_ATTRIB_WPOS
][1] - v
[2]->attrib
[FRAG_ATTRIB_WPOS
][1];
58 GLfloat fx
= v
[1]->attrib
[FRAG_ATTRIB_WPOS
][0] - v
[2]->attrib
[FRAG_ATTRIB_WPOS
][0];
59 GLfloat fy
= v
[1]->attrib
[FRAG_ATTRIB_WPOS
][1] - v
[2]->attrib
[FRAG_ATTRIB_WPOS
][1];
60 GLfloat cc
= ex
*fy
- ey
*fx
;
62 #if IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT)
64 facing
= (cc
< 0.0) ^ ctx
->Polygon
._FrontBit
;
66 #if IND & SS_UNFILLED_BIT
67 mode
= facing
? ctx
->Polygon
.BackMode
: ctx
->Polygon
.FrontMode
;
70 #if IND & SS_TWOSIDE_BIT
72 if (VB
->BackfaceColorPtr
) {
73 GLfloat (*vbcolor
)[4] = VB
->BackfaceColorPtr
->data
;
75 if (swsetup
->intColors
) {
76 COPY_CHAN4(saved_color
[0], v
[0]->color
);
77 COPY_CHAN4(saved_color
[1], v
[1]->color
);
78 COPY_CHAN4(saved_color
[2], v
[2]->color
);
81 COPY_4V(saved_col0
[0], v
[0]->attrib
[FRAG_ATTRIB_COL
]);
82 COPY_4V(saved_col0
[1], v
[1]->attrib
[FRAG_ATTRIB_COL
]);
83 COPY_4V(saved_col0
[2], v
[2]->attrib
[FRAG_ATTRIB_COL
]);
86 if (VB
->BackfaceColorPtr
->stride
) {
87 if (swsetup
->intColors
) {
88 SS_COLOR(v
[0]->color
, vbcolor
[e0
]);
89 SS_COLOR(v
[1]->color
, vbcolor
[e1
]);
90 SS_COLOR(v
[2]->color
, vbcolor
[e2
]);
93 COPY_4V(v
[0]->attrib
[FRAG_ATTRIB_COL
], vbcolor
[e0
]);
94 COPY_4V(v
[1]->attrib
[FRAG_ATTRIB_COL
], vbcolor
[e1
]);
95 COPY_4V(v
[2]->attrib
[FRAG_ATTRIB_COL
], vbcolor
[e2
]);
100 if (swsetup
->intColors
) {
101 SS_COLOR(v
[0]->color
, vbcolor
[0]);
102 SS_COLOR(v
[1]->color
, vbcolor
[0]);
103 SS_COLOR(v
[2]->color
, vbcolor
[0]);
106 COPY_4V(v
[0]->attrib
[FRAG_ATTRIB_COL
], vbcolor
[0]);
107 COPY_4V(v
[1]->attrib
[FRAG_ATTRIB_COL
], vbcolor
[0]);
108 COPY_4V(v
[2]->attrib
[FRAG_ATTRIB_COL
], vbcolor
[0]);
117 #if IND & SS_OFFSET_BIT
120 const GLfloat max
= ctx
->DrawBuffer
->_DepthMaxF
;
121 /* save original Z values (restored later) */
122 z
[0] = v
[0]->attrib
[FRAG_ATTRIB_WPOS
][2];
123 z
[1] = v
[1]->attrib
[FRAG_ATTRIB_WPOS
][2];
124 z
[2] = v
[2]->attrib
[FRAG_ATTRIB_WPOS
][2];
125 /* Note that Z values are already scaled to [0,65535] (for example)
126 * so no MRD value is used here.
128 offset
= ctx
->Polygon
.OffsetUnits
;
129 if (cc
* cc
> 1e-16) {
130 const GLfloat ez
= z
[0] - z
[2];
131 const GLfloat fz
= z
[1] - z
[2];
132 const GLfloat oneOverArea
= 1.0F
/ cc
;
133 const GLfloat dzdx
= FABSF((ey
* fz
- ez
* fy
) * oneOverArea
);
134 const GLfloat dzdy
= FABSF((ez
* fx
- ex
* fz
) * oneOverArea
);
135 offset
+= MAX2(dzdx
, dzdy
) * ctx
->Polygon
.OffsetFactor
;
138 oz0
= CLAMP(v
[0]->attrib
[FRAG_ATTRIB_WPOS
][2] + offset
, 0.0F
, max
);
139 oz1
= CLAMP(v
[1]->attrib
[FRAG_ATTRIB_WPOS
][2] + offset
, 0.0F
, max
);
140 oz2
= CLAMP(v
[2]->attrib
[FRAG_ATTRIB_WPOS
][2] + offset
, 0.0F
, max
);
146 if (mode
== GL_POINT
) {
147 if ((IND
& SS_OFFSET_BIT
) && ctx
->Polygon
.OffsetPoint
) {
148 v
[0]->attrib
[FRAG_ATTRIB_WPOS
][2] = oz0
;
149 v
[1]->attrib
[FRAG_ATTRIB_WPOS
][2] = oz1
;
150 v
[2]->attrib
[FRAG_ATTRIB_WPOS
][2] = oz2
;
152 _swsetup_render_tri(ctx
, e0
, e1
, e2
, facing
, _swsetup_edge_render_point_tri
);
153 } else if (mode
== GL_LINE
) {
154 if ((IND
& SS_OFFSET_BIT
) && ctx
->Polygon
.OffsetLine
) {
155 v
[0]->attrib
[FRAG_ATTRIB_WPOS
][2] = oz0
;
156 v
[1]->attrib
[FRAG_ATTRIB_WPOS
][2] = oz1
;
157 v
[2]->attrib
[FRAG_ATTRIB_WPOS
][2] = oz2
;
159 _swsetup_render_tri(ctx
, e0
, e1
, e2
, facing
, _swsetup_edge_render_line_tri
);
162 #if IND & SS_OFFSET_BIT
163 if (ctx
->Polygon
.OffsetFill
) {
164 v
[0]->attrib
[FRAG_ATTRIB_WPOS
][2] = oz0
;
165 v
[1]->attrib
[FRAG_ATTRIB_WPOS
][2] = oz1
;
166 v
[2]->attrib
[FRAG_ATTRIB_WPOS
][2] = oz2
;
169 _swrast_Triangle( ctx
, v
[0], v
[1], v
[2] );
173 * Restore original vertex colors, etc.
175 #if IND & SS_OFFSET_BIT
177 v
[0]->attrib
[FRAG_ATTRIB_WPOS
][2] = z
[0];
178 v
[1]->attrib
[FRAG_ATTRIB_WPOS
][2] = z
[1];
179 v
[2]->attrib
[FRAG_ATTRIB_WPOS
][2] = z
[2];
183 #if IND & SS_TWOSIDE_BIT
186 if (VB
->BackfaceColorPtr
) {
187 if (swsetup
->intColors
) {
188 COPY_CHAN4(v
[0]->color
, saved_color
[0]);
189 COPY_CHAN4(v
[1]->color
, saved_color
[1]);
190 COPY_CHAN4(v
[2]->color
, saved_color
[2]);
193 COPY_4V(v
[0]->attrib
[FRAG_ATTRIB_COL
], saved_col0
[0]);
194 COPY_4V(v
[1]->attrib
[FRAG_ATTRIB_COL
], saved_col0
[1]);
195 COPY_4V(v
[2]->attrib
[FRAG_ATTRIB_COL
], saved_col0
[2]);
205 /* Need to fixup edgeflags when decomposing to triangles:
207 static void TAG(quadfunc
)( struct gl_context
*ctx
, GLuint v0
,
208 GLuint v1
, GLuint v2
, GLuint v3
)
210 if (IND
& SS_UNFILLED_BIT
) {
211 struct vertex_buffer
*VB
= &TNL_CONTEXT(ctx
)->vb
;
212 if (VB
->EdgeFlag
) { /* XXX this test shouldn't be needed (bug 12614) */
213 GLubyte ef1
= VB
->EdgeFlag
[v1
];
214 GLubyte ef3
= VB
->EdgeFlag
[v3
];
215 VB
->EdgeFlag
[v1
] = 0;
216 TAG(triangle
)( ctx
, v0
, v1
, v3
);
217 VB
->EdgeFlag
[v1
] = ef1
;
218 VB
->EdgeFlag
[v3
] = 0;
219 TAG(triangle
)( ctx
, v1
, v2
, v3
);
220 VB
->EdgeFlag
[v3
] = ef3
;
223 TAG(triangle
)( ctx
, v0
, v1
, v3
);
224 TAG(triangle
)( ctx
, v1
, v2
, v3
);
231 static void TAG(init
)( void )
233 tri_tab
[IND
] = TAG(triangle
);
234 quad_tab
[IND
] = TAG(quadfunc
);