[SHELL32_APITEST] Follow-up to #6796 (25e2f5f)
[reactos.git] / dll / opengl / mesa / texture.h
1 /* $Id: texture.h,v 1.8 1997/11/13 02:17:32 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 2.5
6 * Copyright (C) 1995-1997 Brian Paul
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
17 *
18 * You should have received a copy of the GNU Library General Public
19 * License along with this library; if not, write to the Free
20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 */
22
23
24 /*
25 * $Log: texture.h,v $
26 * Revision 1.8 1997/11/13 02:17:32 brianp
27 * added a few const keywords
28 *
29 * Revision 1.7 1997/05/03 00:53:56 brianp
30 * all-new texture sampling via gl_texture_object's SampleFunc pointer
31 *
32 * Revision 1.6 1997/04/14 02:02:39 brianp
33 * moved many functions into new texstate.c file
34 *
35 * Revision 1.5 1997/02/09 18:53:14 brianp
36 * added GL_EXT_texture3D support
37 *
38 * Revision 1.4 1997/01/09 19:48:58 brianp
39 * added gl_texturing_enabled()
40 *
41 * Revision 1.3 1996/11/14 01:03:09 brianp
42 * removed const's from gl_texgen() function to avoid VMS compiler warning
43 *
44 * Revision 1.2 1996/11/08 02:20:09 brianp
45 * gl_do_texgen() replaced with gl_texgen()
46 *
47 * Revision 1.1 1996/09/13 01:38:16 brianp
48 * Initial revision
49 *
50 */
51
52
53 #ifndef TEXTURE_H
54 #define TEXTURE_H
55
56
57 #include "types.h"
58
59
60 extern void gl_texgen( GLcontext *ctx, GLint n,
61 GLfloat obj[][4], GLfloat eye[][4],
62 GLfloat normal[][3], GLfloat texcoord[][4] );
63
64
65
66 extern void gl_set_texture_sampler( struct gl_texture_object *t );
67
68
69
70 extern void gl_texture_pixels( GLcontext *ctx, GLuint n,
71 const GLfloat s[], const GLfloat t[],
72 const GLfloat r[],
73 const GLfloat lambda[],
74 GLubyte red[], GLubyte green[],
75 GLubyte blue[], GLubyte alpha[] );
76
77
78 #endif
79