2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keith@tungstengraphics.com>
33 static void vbo_save_callback_init( struct gl_context
*ctx
)
35 ctx
->Driver
.NewList
= vbo_save_NewList
;
36 ctx
->Driver
.EndList
= vbo_save_EndList
;
37 ctx
->Driver
.SaveFlushVertices
= vbo_save_SaveFlushVertices
;
38 ctx
->Driver
.BeginCallList
= vbo_save_BeginCallList
;
39 ctx
->Driver
.EndCallList
= vbo_save_EndCallList
;
40 ctx
->Driver
.NotifySaveBegin
= vbo_save_NotifyBegin
;
45 void vbo_save_init( struct gl_context
*ctx
)
47 struct vbo_context
*vbo
= vbo_context(ctx
);
48 struct vbo_save_context
*save
= &vbo
->save
;
52 vbo_save_api_init( save
);
53 vbo_save_callback_init(ctx
);
56 struct gl_client_array
*arrays
= save
->arrays
;
59 memcpy(arrays
, vbo
->currval
,
60 VBO_ATTRIB_MAX
* sizeof(arrays
[0]));
61 for (i
= 0; i
< VBO_ATTRIB_MAX
; ++i
) {
62 struct gl_client_array
*array
;
64 array
->BufferObj
= NULL
;
65 _mesa_reference_buffer_object(ctx
, &arrays
->BufferObj
,
66 vbo
->currval
[i
].BufferObj
);
70 ctx
->Driver
.CurrentSavePrimitive
= PRIM_UNKNOWN
;
74 void vbo_save_destroy( struct gl_context
*ctx
)
76 struct vbo_context
*vbo
= vbo_context(ctx
);
77 struct vbo_save_context
*save
= &vbo
->save
;
80 if (save
->prim_store
) {
81 if ( --save
->prim_store
->refcount
== 0 ) {
82 FREE( save
->prim_store
);
83 save
->prim_store
= NULL
;
85 if ( --save
->vertex_store
->refcount
== 0 ) {
86 _mesa_reference_buffer_object(ctx
,
87 &save
->vertex_store
->bufferobj
, NULL
);
88 FREE( save
->vertex_store
);
89 save
->vertex_store
= NULL
;
93 for (i
= 0; i
< VBO_ATTRIB_MAX
; i
++) {
94 _mesa_reference_buffer_object(ctx
, &save
->arrays
[i
].BufferObj
, NULL
);
101 /* Note that this can occur during the playback of a display list:
103 void vbo_save_fallback( struct gl_context
*ctx
, GLboolean fallback
)
105 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
108 save
->replay_flags
|= VBO_SAVE_FALLBACK
;
110 save
->replay_flags
&= ~VBO_SAVE_FALLBACK
;
114 #endif /* FEATURE_dlist */