Hopefully fail to break anything in the process of syncing with trunk (r47786)
[reactos.git] / dll / win32 / xinput1_3 / xinput1_3_main.c
1 /*
2 * The Wine project - Xinput Joystick Library
3 * Copyright 2008 Andrew Fenn
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20 #include "config.h"
21 #include <assert.h>
22 #include <stdarg.h>
23 #include <string.h>
24
25 #include "wine/debug.h"
26 #include "windef.h"
27 #include "winbase.h"
28 #include "winerror.h"
29
30 #include "xinput.h"
31
32 WINE_DEFAULT_DEBUG_CHANNEL(xinput);
33
34 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
35 {
36 switch(reason)
37 {
38 case DLL_WINE_PREATTACH:
39 return FALSE; /* prefer native version */
40 case DLL_PROCESS_ATTACH:
41 DisableThreadLibraryCalls(inst);
42 break;
43 case DLL_PROCESS_DETACH:
44 break;
45 }
46 return TRUE;
47 }
48
49 void WINAPI XInputEnable(BOOL enable)
50 {
51 /* Setting to false will stop messages from XInputSetState being sent
52 to the controllers. Setting to true will send the last vibration
53 value (sent to XInputSetState) to the controller and allow messages to
54 be sent */
55 FIXME("(%d) Stub!\n", enable);
56 }
57
58 DWORD WINAPI XInputSetState(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration)
59 {
60 FIXME("(%d %p) Stub!\n", dwUserIndex, pVibration);
61
62 if (dwUserIndex < XUSER_MAX_COUNT)
63 {
64 return ERROR_DEVICE_NOT_CONNECTED;
65 /* If controller exists then return ERROR_SUCCESS */
66 }
67 return ERROR_BAD_ARGUMENTS;
68 }
69
70 DWORD WINAPI XInputGetState(DWORD dwUserIndex, XINPUT_STATE* pState)
71 {
72 FIXME("(%u %p)\n", dwUserIndex, pState);
73
74 if (dwUserIndex < XUSER_MAX_COUNT)
75 {
76 return ERROR_DEVICE_NOT_CONNECTED;
77 /* If controller exists then return ERROR_SUCCESS */
78 }
79 return ERROR_BAD_ARGUMENTS;
80 }
81
82 DWORD WINAPI XInputGetKeystroke(DWORD dwUserIndex, DWORD dwReserve, PXINPUT_KEYSTROKE pKeystroke)
83 {
84 FIXME("(%d %d %p) Stub!\n", dwUserIndex, dwReserve, pKeystroke);
85
86 if (dwUserIndex < XUSER_MAX_COUNT)
87 {
88 return ERROR_DEVICE_NOT_CONNECTED;
89 /* If controller exists then return ERROR_SUCCESS */
90 }
91 return ERROR_BAD_ARGUMENTS;
92 }
93
94 DWORD WINAPI XInputGetCapabilities(DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities)
95 {
96 FIXME("(%d %d %p)\n", dwUserIndex, dwFlags, pCapabilities);
97
98 if (dwUserIndex < XUSER_MAX_COUNT)
99 {
100 return ERROR_DEVICE_NOT_CONNECTED;
101 /* If controller exists then return ERROR_SUCCESS */
102 }
103 return ERROR_BAD_ARGUMENTS;
104 }
105
106 DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD dwUserIndex, GUID* pDSoundRenderGuid, GUID* pDSoundCaptureGuid)
107 {
108 FIXME("(%d %p %p) Stub!\n", dwUserIndex, pDSoundRenderGuid, pDSoundCaptureGuid);
109
110 if (dwUserIndex < XUSER_MAX_COUNT)
111 {
112 return ERROR_DEVICE_NOT_CONNECTED;
113 /* If controller exists then return ERROR_SUCCESS */
114 }
115 return ERROR_BAD_ARGUMENTS;
116 }
117
118 DWORD WINAPI XInputGetBatteryInformation(DWORD dwUserIndex, BYTE deviceType, XINPUT_BATTERY_INFORMATION* pBatteryInfo)
119 {
120 FIXME("(%d %u %p) Stub!\n", dwUserIndex, deviceType, pBatteryInfo);
121
122 if (dwUserIndex < XUSER_MAX_COUNT)
123 {
124 return ERROR_DEVICE_NOT_CONNECTED;
125 /* If controller exists then return ERROR_SUCCESS */
126 }
127 return ERROR_BAD_ARGUMENTS;
128 }