Sync with trunk r62754.
[reactos.git] / drivers / bus / acpi / acpica / namespace / nsconvert.c
1 /******************************************************************************
2 *
3 * Module Name: nsconvert - Object conversions for objects returned by
4 * predefined methods
5 *
6 *****************************************************************************/
7
8 /******************************************************************************
9 *
10 * 1. Copyright Notice
11 *
12 * Some or all of this work - Copyright (c) 1999 - 2014, Intel Corp.
13 * All rights reserved.
14 *
15 * 2. License
16 *
17 * 2.1. This is your license from Intel Corp. under its intellectual property
18 * rights. You may have additional license terms from the party that provided
19 * you this software, covering your right to use that party's intellectual
20 * property rights.
21 *
22 * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
23 * copy of the source code appearing in this file ("Covered Code") an
24 * irrevocable, perpetual, worldwide license under Intel's copyrights in the
25 * base code distributed originally by Intel ("Original Intel Code") to copy,
26 * make derivatives, distribute, use and display any portion of the Covered
27 * Code in any form, with the right to sublicense such rights; and
28 *
29 * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
30 * license (with the right to sublicense), under only those claims of Intel
31 * patents that are infringed by the Original Intel Code, to make, use, sell,
32 * offer to sell, and import the Covered Code and derivative works thereof
33 * solely to the minimum extent necessary to exercise the above copyright
34 * license, and in no event shall the patent license extend to any additions
35 * to or modifications of the Original Intel Code. No other license or right
36 * is granted directly or by implication, estoppel or otherwise;
37 *
38 * The above copyright and patent license is granted only if the following
39 * conditions are met:
40 *
41 * 3. Conditions
42 *
43 * 3.1. Redistribution of Source with Rights to Further Distribute Source.
44 * Redistribution of source code of any substantial portion of the Covered
45 * Code or modification with rights to further distribute source must include
46 * the above Copyright Notice, the above License, this list of Conditions,
47 * and the following Disclaimer and Export Compliance provision. In addition,
48 * Licensee must cause all Covered Code to which Licensee contributes to
49 * contain a file documenting the changes Licensee made to create that Covered
50 * Code and the date of any change. Licensee must include in that file the
51 * documentation of any changes made by any predecessor Licensee. Licensee
52 * must include a prominent statement that the modification is derived,
53 * directly or indirectly, from Original Intel Code.
54 *
55 * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
56 * Redistribution of source code of any substantial portion of the Covered
57 * Code or modification without rights to further distribute source must
58 * include the following Disclaimer and Export Compliance provision in the
59 * documentation and/or other materials provided with distribution. In
60 * addition, Licensee may not authorize further sublicense of source of any
61 * portion of the Covered Code, and must include terms to the effect that the
62 * license from Licensee to its licensee is limited to the intellectual
63 * property embodied in the software Licensee provides to its licensee, and
64 * not to intellectual property embodied in modifications its licensee may
65 * make.
66 *
67 * 3.3. Redistribution of Executable. Redistribution in executable form of any
68 * substantial portion of the Covered Code or modification must reproduce the
69 * above Copyright Notice, and the following Disclaimer and Export Compliance
70 * provision in the documentation and/or other materials provided with the
71 * distribution.
72 *
73 * 3.4. Intel retains all right, title, and interest in and to the Original
74 * Intel Code.
75 *
76 * 3.5. Neither the name Intel nor any other trademark owned or controlled by
77 * Intel shall be used in advertising or otherwise to promote the sale, use or
78 * other dealings in products derived from or relating to the Covered Code
79 * without prior written authorization from Intel.
80 *
81 * 4. Disclaimer and Export Compliance
82 *
83 * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
84 * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
85 * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
86 * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
87 * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
88 * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
89 * PARTICULAR PURPOSE.
90 *
91 * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
92 * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
93 * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
94 * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
95 * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
96 * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
97 * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
98 * LIMITED REMEDY.
99 *
100 * 4.3. Licensee shall not export, either directly or indirectly, any of this
101 * software or system incorporating such software without first obtaining any
102 * required license or other approval from the U. S. Department of Commerce or
103 * any other agency or department of the United States Government. In the
104 * event Licensee exports any such software from the United States or
105 * re-exports any such software from a foreign destination, Licensee shall
106 * ensure that the distribution and export/re-export of the software is in
107 * compliance with all laws, regulations, orders, or other restrictions of the
108 * U.S. Export Administration Regulations. Licensee agrees that neither it nor
109 * any of its subsidiaries will export/re-export any technical data, process,
110 * software, or service, directly or indirectly, to any country for which the
111 * United States government or any agency thereof requires an export license,
112 * other governmental approval, or letter of assurance, without first obtaining
113 * such license, approval or letter.
114 *
115 *****************************************************************************/
116
117 #define __NSCONVERT_C__
118
119 #include "acpi.h"
120 #include "accommon.h"
121 #include "acnamesp.h"
122 #include "acinterp.h"
123 #include "acpredef.h"
124 #include "amlresrc.h"
125
126 #define _COMPONENT ACPI_NAMESPACE
127 ACPI_MODULE_NAME ("nsconvert")
128
129
130 /*******************************************************************************
131 *
132 * FUNCTION: AcpiNsConvertToInteger
133 *
134 * PARAMETERS: OriginalObject - Object to be converted
135 * ReturnObject - Where the new converted object is returned
136 *
137 * RETURN: Status. AE_OK if conversion was successful.
138 *
139 * DESCRIPTION: Attempt to convert a String/Buffer object to an Integer.
140 *
141 ******************************************************************************/
142
143 ACPI_STATUS
144 AcpiNsConvertToInteger (
145 ACPI_OPERAND_OBJECT *OriginalObject,
146 ACPI_OPERAND_OBJECT **ReturnObject)
147 {
148 ACPI_OPERAND_OBJECT *NewObject;
149 ACPI_STATUS Status;
150 UINT64 Value = 0;
151 UINT32 i;
152
153
154 switch (OriginalObject->Common.Type)
155 {
156 case ACPI_TYPE_STRING:
157
158 /* String-to-Integer conversion */
159
160 Status = AcpiUtStrtoul64 (OriginalObject->String.Pointer,
161 ACPI_ANY_BASE, &Value);
162 if (ACPI_FAILURE (Status))
163 {
164 return (Status);
165 }
166 break;
167
168 case ACPI_TYPE_BUFFER:
169
170 /* Buffer-to-Integer conversion. Max buffer size is 64 bits. */
171
172 if (OriginalObject->Buffer.Length > 8)
173 {
174 return (AE_AML_OPERAND_TYPE);
175 }
176
177 /* Extract each buffer byte to create the integer */
178
179 for (i = 0; i < OriginalObject->Buffer.Length; i++)
180 {
181 Value |= ((UINT64) OriginalObject->Buffer.Pointer[i] << (i * 8));
182 }
183 break;
184
185 default:
186
187 return (AE_AML_OPERAND_TYPE);
188 }
189
190 NewObject = AcpiUtCreateIntegerObject (Value);
191 if (!NewObject)
192 {
193 return (AE_NO_MEMORY);
194 }
195
196 *ReturnObject = NewObject;
197 return (AE_OK);
198 }
199
200
201 /*******************************************************************************
202 *
203 * FUNCTION: AcpiNsConvertToString
204 *
205 * PARAMETERS: OriginalObject - Object to be converted
206 * ReturnObject - Where the new converted object is returned
207 *
208 * RETURN: Status. AE_OK if conversion was successful.
209 *
210 * DESCRIPTION: Attempt to convert a Integer/Buffer object to a String.
211 *
212 ******************************************************************************/
213
214 ACPI_STATUS
215 AcpiNsConvertToString (
216 ACPI_OPERAND_OBJECT *OriginalObject,
217 ACPI_OPERAND_OBJECT **ReturnObject)
218 {
219 ACPI_OPERAND_OBJECT *NewObject;
220 ACPI_SIZE Length;
221 ACPI_STATUS Status;
222
223
224 switch (OriginalObject->Common.Type)
225 {
226 case ACPI_TYPE_INTEGER:
227 /*
228 * Integer-to-String conversion. Commonly, convert
229 * an integer of value 0 to a NULL string. The last element of
230 * _BIF and _BIX packages occasionally need this fix.
231 */
232 if (OriginalObject->Integer.Value == 0)
233 {
234 /* Allocate a new NULL string object */
235
236 NewObject = AcpiUtCreateStringObject (0);
237 if (!NewObject)
238 {
239 return (AE_NO_MEMORY);
240 }
241 }
242 else
243 {
244 Status = AcpiExConvertToString (OriginalObject, &NewObject,
245 ACPI_IMPLICIT_CONVERT_HEX);
246 if (ACPI_FAILURE (Status))
247 {
248 return (Status);
249 }
250 }
251 break;
252
253 case ACPI_TYPE_BUFFER:
254 /*
255 * Buffer-to-String conversion. Use a ToString
256 * conversion, no transform performed on the buffer data. The best
257 * example of this is the _BIF method, where the string data from
258 * the battery is often (incorrectly) returned as buffer object(s).
259 */
260 Length = 0;
261 while ((Length < OriginalObject->Buffer.Length) &&
262 (OriginalObject->Buffer.Pointer[Length]))
263 {
264 Length++;
265 }
266
267 /* Allocate a new string object */
268
269 NewObject = AcpiUtCreateStringObject (Length);
270 if (!NewObject)
271 {
272 return (AE_NO_MEMORY);
273 }
274
275 /*
276 * Copy the raw buffer data with no transform. String is already NULL
277 * terminated at Length+1.
278 */
279 ACPI_MEMCPY (NewObject->String.Pointer,
280 OriginalObject->Buffer.Pointer, Length);
281 break;
282
283 default:
284
285 return (AE_AML_OPERAND_TYPE);
286 }
287
288 *ReturnObject = NewObject;
289 return (AE_OK);
290 }
291
292
293 /*******************************************************************************
294 *
295 * FUNCTION: AcpiNsConvertToBuffer
296 *
297 * PARAMETERS: OriginalObject - Object to be converted
298 * ReturnObject - Where the new converted object is returned
299 *
300 * RETURN: Status. AE_OK if conversion was successful.
301 *
302 * DESCRIPTION: Attempt to convert a Integer/String/Package object to a Buffer.
303 *
304 ******************************************************************************/
305
306 ACPI_STATUS
307 AcpiNsConvertToBuffer (
308 ACPI_OPERAND_OBJECT *OriginalObject,
309 ACPI_OPERAND_OBJECT **ReturnObject)
310 {
311 ACPI_OPERAND_OBJECT *NewObject;
312 ACPI_STATUS Status;
313 ACPI_OPERAND_OBJECT **Elements;
314 UINT32 *DwordBuffer;
315 UINT32 Count;
316 UINT32 i;
317
318
319 switch (OriginalObject->Common.Type)
320 {
321 case ACPI_TYPE_INTEGER:
322 /*
323 * Integer-to-Buffer conversion.
324 * Convert the Integer to a packed-byte buffer. _MAT and other
325 * objects need this sometimes, if a read has been performed on a
326 * Field object that is less than or equal to the global integer
327 * size (32 or 64 bits).
328 */
329 Status = AcpiExConvertToBuffer (OriginalObject, &NewObject);
330 if (ACPI_FAILURE (Status))
331 {
332 return (Status);
333 }
334 break;
335
336 case ACPI_TYPE_STRING:
337
338 /* String-to-Buffer conversion. Simple data copy */
339
340 NewObject = AcpiUtCreateBufferObject (OriginalObject->String.Length);
341 if (!NewObject)
342 {
343 return (AE_NO_MEMORY);
344 }
345
346 ACPI_MEMCPY (NewObject->Buffer.Pointer,
347 OriginalObject->String.Pointer, OriginalObject->String.Length);
348 break;
349
350 case ACPI_TYPE_PACKAGE:
351 /*
352 * This case is often seen for predefined names that must return a
353 * Buffer object with multiple DWORD integers within. For example,
354 * _FDE and _GTM. The Package can be converted to a Buffer.
355 */
356
357 /* All elements of the Package must be integers */
358
359 Elements = OriginalObject->Package.Elements;
360 Count = OriginalObject->Package.Count;
361
362 for (i = 0; i < Count; i++)
363 {
364 if ((!*Elements) ||
365 ((*Elements)->Common.Type != ACPI_TYPE_INTEGER))
366 {
367 return (AE_AML_OPERAND_TYPE);
368 }
369 Elements++;
370 }
371
372 /* Create the new buffer object to replace the Package */
373
374 NewObject = AcpiUtCreateBufferObject (ACPI_MUL_4 (Count));
375 if (!NewObject)
376 {
377 return (AE_NO_MEMORY);
378 }
379
380 /* Copy the package elements (integers) to the buffer as DWORDs */
381
382 Elements = OriginalObject->Package.Elements;
383 DwordBuffer = ACPI_CAST_PTR (UINT32, NewObject->Buffer.Pointer);
384
385 for (i = 0; i < Count; i++)
386 {
387 *DwordBuffer = (UINT32) (*Elements)->Integer.Value;
388 DwordBuffer++;
389 Elements++;
390 }
391 break;
392
393 default:
394
395 return (AE_AML_OPERAND_TYPE);
396 }
397
398 *ReturnObject = NewObject;
399 return (AE_OK);
400 }
401
402
403 /*******************************************************************************
404 *
405 * FUNCTION: AcpiNsConvertToUnicode
406 *
407 * PARAMETERS: OriginalObject - ASCII String Object to be converted
408 * ReturnObject - Where the new converted object is returned
409 *
410 * RETURN: Status. AE_OK if conversion was successful.
411 *
412 * DESCRIPTION: Attempt to convert a String object to a Unicode string Buffer.
413 *
414 ******************************************************************************/
415
416 ACPI_STATUS
417 AcpiNsConvertToUnicode (
418 ACPI_OPERAND_OBJECT *OriginalObject,
419 ACPI_OPERAND_OBJECT **ReturnObject)
420 {
421 ACPI_OPERAND_OBJECT *NewObject;
422 char *AsciiString;
423 UINT16 *UnicodeBuffer;
424 UINT32 UnicodeLength;
425 UINT32 i;
426
427
428 if (!OriginalObject)
429 {
430 return (AE_OK);
431 }
432
433 /* If a Buffer was returned, it must be at least two bytes long */
434
435 if (OriginalObject->Common.Type == ACPI_TYPE_BUFFER)
436 {
437 if (OriginalObject->Buffer.Length < 2)
438 {
439 return (AE_AML_OPERAND_VALUE);
440 }
441
442 *ReturnObject = NULL;
443 return (AE_OK);
444 }
445
446 /*
447 * The original object is an ASCII string. Convert this string to
448 * a unicode buffer.
449 */
450 AsciiString = OriginalObject->String.Pointer;
451 UnicodeLength = (OriginalObject->String.Length * 2) + 2;
452
453 /* Create a new buffer object for the Unicode data */
454
455 NewObject = AcpiUtCreateBufferObject (UnicodeLength);
456 if (!NewObject)
457 {
458 return (AE_NO_MEMORY);
459 }
460
461 UnicodeBuffer = ACPI_CAST_PTR (UINT16, NewObject->Buffer.Pointer);
462
463 /* Convert ASCII to Unicode */
464
465 for (i = 0; i < OriginalObject->String.Length; i++)
466 {
467 UnicodeBuffer[i] = (UINT16) AsciiString[i];
468 }
469
470 *ReturnObject = NewObject;
471 return (AE_OK);
472 }
473
474
475 /*******************************************************************************
476 *
477 * FUNCTION: AcpiNsConvertToResource
478 *
479 * PARAMETERS: OriginalObject - Object to be converted
480 * ReturnObject - Where the new converted object is returned
481 *
482 * RETURN: Status. AE_OK if conversion was successful
483 *
484 * DESCRIPTION: Attempt to convert a Integer object to a ResourceTemplate
485 * Buffer.
486 *
487 ******************************************************************************/
488
489 ACPI_STATUS
490 AcpiNsConvertToResource (
491 ACPI_OPERAND_OBJECT *OriginalObject,
492 ACPI_OPERAND_OBJECT **ReturnObject)
493 {
494 ACPI_OPERAND_OBJECT *NewObject;
495 UINT8 *Buffer;
496
497
498 /*
499 * We can fix the following cases for an expected resource template:
500 * 1. No return value (interpreter slack mode is disabled)
501 * 2. A "Return (Zero)" statement
502 * 3. A "Return empty buffer" statement
503 *
504 * We will return a buffer containing a single EndTag
505 * resource descriptor.
506 */
507 if (OriginalObject)
508 {
509 switch (OriginalObject->Common.Type)
510 {
511 case ACPI_TYPE_INTEGER:
512
513 /* We can only repair an Integer==0 */
514
515 if (OriginalObject->Integer.Value)
516 {
517 return (AE_AML_OPERAND_TYPE);
518 }
519 break;
520
521 case ACPI_TYPE_BUFFER:
522
523 if (OriginalObject->Buffer.Length)
524 {
525 /* Additional checks can be added in the future */
526
527 *ReturnObject = NULL;
528 return (AE_OK);
529 }
530 break;
531
532 case ACPI_TYPE_STRING:
533 default:
534
535 return (AE_AML_OPERAND_TYPE);
536 }
537 }
538
539 /* Create the new buffer object for the resource descriptor */
540
541 NewObject = AcpiUtCreateBufferObject (2);
542 if (!NewObject)
543 {
544 return (AE_NO_MEMORY);
545 }
546
547 Buffer = ACPI_CAST_PTR (UINT8, NewObject->Buffer.Pointer);
548
549 /* Initialize the Buffer with a single EndTag descriptor */
550
551 Buffer[0] = (ACPI_RESOURCE_NAME_END_TAG | ASL_RDESC_END_TAG_SIZE);
552 Buffer[1] = 0x00;
553
554 *ReturnObject = NewObject;
555 return (AE_OK);
556 }