1 /* $Id: gl.h,v 1.3 2003/08/25 02:02:37 dannysmith Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 /************************************************************************
29 * 2002-Apr-22, José Fonseca:
30 * Removed non Win32 system-specific stuff
32 * 2002-Apr-17, Marcus Geelnard:
33 * For win32, OpenGL 1.2 & 1.3 definitions are not made in this file
34 * anymore, since under Windows those are regarded as extensions, and
35 * are better defined in glext.h (especially the function prototypes may
36 * conflict with extension function pointers). A few "cosmetical"
37 * changes were also made to this file.
39 * 2002-Apr-15, Marcus Geelnard:
40 * Modified this file to better fit a wider range of compilers, removed
41 * Mesa specific stuff, and removed extension definitions (this file now
42 * relies on GL/glext.h). Hopefully this file should now function as a
43 * generic OpenGL gl.h include file for most compilers and environments.
44 * Changed GLAPIENTRY to APIENTRY (to be consistent with GL/glext.h).
45 ************************************************************************/
53 /************************************************************************
54 * Begin system-specific stuff.
57 #if !defined(__WIN32__) && (defined(_WIN32) || defined(WIN32) || defined(__CYGWIN__))
61 /* GLAPI, part 1 (use WINGDIAPI, if defined) */
62 #if defined(__WIN32__) && defined(WINGDIAPI)
63 # define GLAPI WINGDIAPI
68 # if defined(_MSC_VER) /* Microsoft Visual C++ */
69 # define GLAPI __declspec(dllimport)
70 # elif defined(__LCC__) && defined(__WIN32__) /* LCC-Win32 */
71 # define GLAPI __stdcall
72 # else /* Others (e.g. MinGW, Cygwin, non-win32) */
78 #if !defined(APIENTRY)
79 # if defined(__WIN32__)
80 # define APIENTRY __stdcall
86 * End system-specific stuff.
87 ************************************************************************/
97 #define GL_VERSION_1_1 1
99 #if !defined(__WIN32__)
100 #define GL_VERSION_1_2 1
101 #define GL_VERSION_1_3 1
102 #define GL_ARB_imaging 1
111 #ifdef CENTERLINE_CLPP
114 typedef unsigned int GLenum
;
115 typedef unsigned char GLboolean
;
116 typedef unsigned int GLbitfield
;
118 typedef signed char GLbyte
; /* 1-byte signed */
119 typedef short GLshort
; /* 2-byte signed */
120 typedef int GLint
; /* 4-byte signed */
121 typedef unsigned char GLubyte
; /* 1-byte unsigned */
122 typedef unsigned short GLushort
; /* 2-byte unsigned */
123 typedef unsigned int GLuint
; /* 4-byte unsigned */
124 typedef int GLsizei
; /* 4-byte signed */
125 typedef float GLfloat
; /* single precision float */
126 typedef float GLclampf
; /* single precision float in [0,1] */
127 typedef double GLdouble
; /* double precision float */
128 typedef double GLclampd
; /* double precision float in [0,1] */
132 /************************************************************************
136 ************************************************************************/
143 #define GL_BYTE 0x1400
144 #define GL_UNSIGNED_BYTE 0x1401
145 #define GL_SHORT 0x1402
146 #define GL_UNSIGNED_SHORT 0x1403
147 #define GL_INT 0x1404
148 #define GL_UNSIGNED_INT 0x1405
149 #define GL_FLOAT 0x1406
150 #define GL_DOUBLE 0x140A
151 #define GL_2_BYTES 0x1407
152 #define GL_3_BYTES 0x1408
153 #define GL_4_BYTES 0x1409
156 #define GL_POINTS 0x0000
157 #define GL_LINES 0x0001
158 #define GL_LINE_LOOP 0x0002
159 #define GL_LINE_STRIP 0x0003
160 #define GL_TRIANGLES 0x0004
161 #define GL_TRIANGLE_STRIP 0x0005
162 #define GL_TRIANGLE_FAN 0x0006
163 #define GL_QUADS 0x0007
164 #define GL_QUAD_STRIP 0x0008
165 #define GL_POLYGON 0x0009
168 #define GL_VERTEX_ARRAY 0x8074
169 #define GL_NORMAL_ARRAY 0x8075
170 #define GL_COLOR_ARRAY 0x8076
171 #define GL_INDEX_ARRAY 0x8077
172 #define GL_TEXTURE_COORD_ARRAY 0x8078
173 #define GL_EDGE_FLAG_ARRAY 0x8079
174 #define GL_VERTEX_ARRAY_SIZE 0x807A
175 #define GL_VERTEX_ARRAY_TYPE 0x807B
176 #define GL_VERTEX_ARRAY_STRIDE 0x807C
177 #define GL_NORMAL_ARRAY_TYPE 0x807E
178 #define GL_NORMAL_ARRAY_STRIDE 0x807F
179 #define GL_COLOR_ARRAY_SIZE 0x8081
180 #define GL_COLOR_ARRAY_TYPE 0x8082
181 #define GL_COLOR_ARRAY_STRIDE 0x8083
182 #define GL_INDEX_ARRAY_TYPE 0x8085
183 #define GL_INDEX_ARRAY_STRIDE 0x8086
184 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
185 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
186 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
187 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
188 #define GL_VERTEX_ARRAY_POINTER 0x808E
189 #define GL_NORMAL_ARRAY_POINTER 0x808F
190 #define GL_COLOR_ARRAY_POINTER 0x8090
191 #define GL_INDEX_ARRAY_POINTER 0x8091
192 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
193 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
194 #define GL_V2F 0x2A20
195 #define GL_V3F 0x2A21
196 #define GL_C4UB_V2F 0x2A22
197 #define GL_C4UB_V3F 0x2A23
198 #define GL_C3F_V3F 0x2A24
199 #define GL_N3F_V3F 0x2A25
200 #define GL_C4F_N3F_V3F 0x2A26
201 #define GL_T2F_V3F 0x2A27
202 #define GL_T4F_V4F 0x2A28
203 #define GL_T2F_C4UB_V3F 0x2A29
204 #define GL_T2F_C3F_V3F 0x2A2A
205 #define GL_T2F_N3F_V3F 0x2A2B
206 #define GL_T2F_C4F_N3F_V3F 0x2A2C
207 #define GL_T4F_C4F_N3F_V4F 0x2A2D
210 #define GL_MATRIX_MODE 0x0BA0
211 #define GL_MODELVIEW 0x1700
212 #define GL_PROJECTION 0x1701
213 #define GL_TEXTURE 0x1702
216 #define GL_POINT_SMOOTH 0x0B10
217 #define GL_POINT_SIZE 0x0B11
218 #define GL_POINT_SIZE_GRANULARITY 0x0B13
219 #define GL_POINT_SIZE_RANGE 0x0B12
222 #define GL_LINE_SMOOTH 0x0B20
223 #define GL_LINE_STIPPLE 0x0B24
224 #define GL_LINE_STIPPLE_PATTERN 0x0B25
225 #define GL_LINE_STIPPLE_REPEAT 0x0B26
226 #define GL_LINE_WIDTH 0x0B21
227 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
228 #define GL_LINE_WIDTH_RANGE 0x0B22
231 #define GL_POINT 0x1B00
232 #define GL_LINE 0x1B01
233 #define GL_FILL 0x1B02
235 #define GL_CCW 0x0901
236 #define GL_FRONT 0x0404
237 #define GL_BACK 0x0405
238 #define GL_POLYGON_MODE 0x0B40
239 #define GL_POLYGON_SMOOTH 0x0B41
240 #define GL_POLYGON_STIPPLE 0x0B42
241 #define GL_EDGE_FLAG 0x0B43
242 #define GL_CULL_FACE 0x0B44
243 #define GL_CULL_FACE_MODE 0x0B45
244 #define GL_FRONT_FACE 0x0B46
245 #define GL_POLYGON_OFFSET_FACTOR 0x8038
246 #define GL_POLYGON_OFFSET_UNITS 0x2A00
247 #define GL_POLYGON_OFFSET_POINT 0x2A01
248 #define GL_POLYGON_OFFSET_LINE 0x2A02
249 #define GL_POLYGON_OFFSET_FILL 0x8037
252 #define GL_COMPILE 0x1300
253 #define GL_COMPILE_AND_EXECUTE 0x1301
254 #define GL_LIST_BASE 0x0B32
255 #define GL_LIST_INDEX 0x0B33
256 #define GL_LIST_MODE 0x0B30
259 #define GL_NEVER 0x0200
260 #define GL_LESS 0x0201
261 #define GL_EQUAL 0x0202
262 #define GL_LEQUAL 0x0203
263 #define GL_GREATER 0x0204
264 #define GL_NOTEQUAL 0x0205
265 #define GL_GEQUAL 0x0206
266 #define GL_ALWAYS 0x0207
267 #define GL_DEPTH_TEST 0x0B71
268 #define GL_DEPTH_BITS 0x0D56
269 #define GL_DEPTH_CLEAR_VALUE 0x0B73
270 #define GL_DEPTH_FUNC 0x0B74
271 #define GL_DEPTH_RANGE 0x0B70
272 #define GL_DEPTH_WRITEMASK 0x0B72
273 #define GL_DEPTH_COMPONENT 0x1902
276 #define GL_LIGHTING 0x0B50
277 #define GL_LIGHT0 0x4000
278 #define GL_LIGHT1 0x4001
279 #define GL_LIGHT2 0x4002
280 #define GL_LIGHT3 0x4003
281 #define GL_LIGHT4 0x4004
282 #define GL_LIGHT5 0x4005
283 #define GL_LIGHT6 0x4006
284 #define GL_LIGHT7 0x4007
285 #define GL_SPOT_EXPONENT 0x1205
286 #define GL_SPOT_CUTOFF 0x1206
287 #define GL_CONSTANT_ATTENUATION 0x1207
288 #define GL_LINEAR_ATTENUATION 0x1208
289 #define GL_QUADRATIC_ATTENUATION 0x1209
290 #define GL_AMBIENT 0x1200
291 #define GL_DIFFUSE 0x1201
292 #define GL_SPECULAR 0x1202
293 #define GL_SHININESS 0x1601
294 #define GL_EMISSION 0x1600
295 #define GL_POSITION 0x1203
296 #define GL_SPOT_DIRECTION 0x1204
297 #define GL_AMBIENT_AND_DIFFUSE 0x1602
298 #define GL_COLOR_INDEXES 0x1603
299 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
300 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
301 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
302 #define GL_FRONT_AND_BACK 0x0408
303 #define GL_SHADE_MODEL 0x0B54
304 #define GL_FLAT 0x1D00
305 #define GL_SMOOTH 0x1D01
306 #define GL_COLOR_MATERIAL 0x0B57
307 #define GL_COLOR_MATERIAL_FACE 0x0B55
308 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
309 #define GL_NORMALIZE 0x0BA1
311 /* User clipping planes */
312 #define GL_CLIP_PLANE0 0x3000
313 #define GL_CLIP_PLANE1 0x3001
314 #define GL_CLIP_PLANE2 0x3002
315 #define GL_CLIP_PLANE3 0x3003
316 #define GL_CLIP_PLANE4 0x3004
317 #define GL_CLIP_PLANE5 0x3005
319 /* Accumulation buffer */
320 #define GL_ACCUM_RED_BITS 0x0D58
321 #define GL_ACCUM_GREEN_BITS 0x0D59
322 #define GL_ACCUM_BLUE_BITS 0x0D5A
323 #define GL_ACCUM_ALPHA_BITS 0x0D5B
324 #define GL_ACCUM_CLEAR_VALUE 0x0B80
325 #define GL_ACCUM 0x0100
326 #define GL_ADD 0x0104
327 #define GL_LOAD 0x0101
328 #define GL_MULT 0x0103
329 #define GL_RETURN 0x0102
332 #define GL_ALPHA_TEST 0x0BC0
333 #define GL_ALPHA_TEST_REF 0x0BC2
334 #define GL_ALPHA_TEST_FUNC 0x0BC1
337 #define GL_BLEND 0x0BE2
338 #define GL_BLEND_SRC 0x0BE1
339 #define GL_BLEND_DST 0x0BE0
342 #define GL_SRC_COLOR 0x0300
343 #define GL_ONE_MINUS_SRC_COLOR 0x0301
344 #define GL_SRC_ALPHA 0x0302
345 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
346 #define GL_DST_ALPHA 0x0304
347 #define GL_ONE_MINUS_DST_ALPHA 0x0305
348 #define GL_DST_COLOR 0x0306
349 #define GL_ONE_MINUS_DST_COLOR 0x0307
350 #define GL_SRC_ALPHA_SATURATE 0x0308
351 #define GL_CONSTANT_COLOR 0x8001
352 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
353 #define GL_CONSTANT_ALPHA 0x8003
354 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
357 #define GL_FEEDBACK 0x1C01
358 #define GL_RENDER 0x1C00
359 #define GL_SELECT 0x1C02
364 #define GL_3D_COLOR 0x0602
365 #define GL_3D_COLOR_TEXTURE 0x0603
366 #define GL_4D_COLOR_TEXTURE 0x0604
367 #define GL_POINT_TOKEN 0x0701
368 #define GL_LINE_TOKEN 0x0702
369 #define GL_LINE_RESET_TOKEN 0x0707
370 #define GL_POLYGON_TOKEN 0x0703
371 #define GL_BITMAP_TOKEN 0x0704
372 #define GL_DRAW_PIXEL_TOKEN 0x0705
373 #define GL_COPY_PIXEL_TOKEN 0x0706
374 #define GL_PASS_THROUGH_TOKEN 0x0700
375 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
376 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
377 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
380 #define GL_SELECTION_BUFFER_POINTER 0x0DF3
381 #define GL_SELECTION_BUFFER_SIZE 0x0DF4
384 #define GL_FOG 0x0B60
385 #define GL_FOG_MODE 0x0B65
386 #define GL_FOG_DENSITY 0x0B62
387 #define GL_FOG_COLOR 0x0B66
388 #define GL_FOG_INDEX 0x0B61
389 #define GL_FOG_START 0x0B63
390 #define GL_FOG_END 0x0B64
391 #define GL_LINEAR 0x2601
392 #define GL_EXP 0x0800
393 #define GL_EXP2 0x0801
396 #define GL_LOGIC_OP 0x0BF1
397 #define GL_INDEX_LOGIC_OP 0x0BF1
398 #define GL_COLOR_LOGIC_OP 0x0BF2
399 #define GL_LOGIC_OP_MODE 0x0BF0
400 #define GL_CLEAR 0x1500
401 #define GL_SET 0x150F
402 #define GL_COPY 0x1503
403 #define GL_COPY_INVERTED 0x150C
404 #define GL_NOOP 0x1505
405 #define GL_INVERT 0x150A
406 #define GL_AND 0x1501
407 #define GL_NAND 0x150E
409 #define GL_NOR 0x1508
410 #define GL_XOR 0x1506
411 #define GL_EQUIV 0x1509
412 #define GL_AND_REVERSE 0x1502
413 #define GL_AND_INVERTED 0x1504
414 #define GL_OR_REVERSE 0x150B
415 #define GL_OR_INVERTED 0x150D
418 #define GL_STENCIL_TEST 0x0B90
419 #define GL_STENCIL_WRITEMASK 0x0B98
420 #define GL_STENCIL_BITS 0x0D57
421 #define GL_STENCIL_FUNC 0x0B92
422 #define GL_STENCIL_VALUE_MASK 0x0B93
423 #define GL_STENCIL_REF 0x0B97
424 #define GL_STENCIL_FAIL 0x0B94
425 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
426 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
427 #define GL_STENCIL_CLEAR_VALUE 0x0B91
428 #define GL_STENCIL_INDEX 0x1901
429 #define GL_KEEP 0x1E00
430 #define GL_REPLACE 0x1E01
431 #define GL_INCR 0x1E02
432 #define GL_DECR 0x1E03
434 /* Buffers, Pixel Drawing/Reading */
436 #define GL_LEFT 0x0406
437 #define GL_RIGHT 0x0407
440 /*GL_FRONT_AND_BACK 0x0408 */
441 #define GL_FRONT_LEFT 0x0400
442 #define GL_FRONT_RIGHT 0x0401
443 #define GL_BACK_LEFT 0x0402
444 #define GL_BACK_RIGHT 0x0403
445 #define GL_AUX0 0x0409
446 #define GL_AUX1 0x040A
447 #define GL_AUX2 0x040B
448 #define GL_AUX3 0x040C
449 #define GL_COLOR_INDEX 0x1900
450 #define GL_RED 0x1903
451 #define GL_GREEN 0x1904
452 #define GL_BLUE 0x1905
453 #define GL_ALPHA 0x1906
454 #define GL_LUMINANCE 0x1909
455 #define GL_LUMINANCE_ALPHA 0x190A
456 #define GL_ALPHA_BITS 0x0D55
457 #define GL_RED_BITS 0x0D52
458 #define GL_GREEN_BITS 0x0D53
459 #define GL_BLUE_BITS 0x0D54
460 #define GL_INDEX_BITS 0x0D51
461 #define GL_SUBPIXEL_BITS 0x0D50
462 #define GL_AUX_BUFFERS 0x0C00
463 #define GL_READ_BUFFER 0x0C02
464 #define GL_DRAW_BUFFER 0x0C01
465 #define GL_DOUBLEBUFFER 0x0C32
466 #define GL_STEREO 0x0C33
467 #define GL_BITMAP 0x1A00
468 #define GL_COLOR 0x1800
469 #define GL_DEPTH 0x1801
470 #define GL_STENCIL 0x1802
471 #define GL_DITHER 0x0BD0
472 #define GL_RGB 0x1907
473 #define GL_RGBA 0x1908
475 /* Implementation limits */
476 #define GL_MAX_LIST_NESTING 0x0B31
477 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
478 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
479 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
480 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
481 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
482 #define GL_MAX_EVAL_ORDER 0x0D30
483 #define GL_MAX_LIGHTS 0x0D31
484 #define GL_MAX_CLIP_PLANES 0x0D32
485 #define GL_MAX_TEXTURE_SIZE 0x0D33
486 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
487 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
488 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
491 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
492 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
493 #define GL_COLOR_CLEAR_VALUE 0x0C22
494 #define GL_COLOR_WRITEMASK 0x0C23
495 #define GL_CURRENT_INDEX 0x0B01
496 #define GL_CURRENT_COLOR 0x0B00
497 #define GL_CURRENT_NORMAL 0x0B02
498 #define GL_CURRENT_RASTER_COLOR 0x0B04
499 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
500 #define GL_CURRENT_RASTER_INDEX 0x0B05
501 #define GL_CURRENT_RASTER_POSITION 0x0B07
502 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
503 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
504 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
505 #define GL_INDEX_CLEAR_VALUE 0x0C20
506 #define GL_INDEX_MODE 0x0C30
507 #define GL_INDEX_WRITEMASK 0x0C21
508 #define GL_MODELVIEW_MATRIX 0x0BA6
509 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
510 #define GL_NAME_STACK_DEPTH 0x0D70
511 #define GL_PROJECTION_MATRIX 0x0BA7
512 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
513 #define GL_RENDER_MODE 0x0C40
514 #define GL_RGBA_MODE 0x0C31
515 #define GL_TEXTURE_MATRIX 0x0BA8
516 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
517 #define GL_VIEWPORT 0x0BA2
520 #define GL_AUTO_NORMAL 0x0D80
521 #define GL_MAP1_COLOR_4 0x0D90
522 #define GL_MAP1_GRID_DOMAIN 0x0DD0
523 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
524 #define GL_MAP1_INDEX 0x0D91
525 #define GL_MAP1_NORMAL 0x0D92
526 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
527 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
528 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
529 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
530 #define GL_MAP1_VERTEX_3 0x0D97
531 #define GL_MAP1_VERTEX_4 0x0D98
532 #define GL_MAP2_COLOR_4 0x0DB0
533 #define GL_MAP2_GRID_DOMAIN 0x0DD2
534 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
535 #define GL_MAP2_INDEX 0x0DB1
536 #define GL_MAP2_NORMAL 0x0DB2
537 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
538 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
539 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
540 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
541 #define GL_MAP2_VERTEX_3 0x0DB7
542 #define GL_MAP2_VERTEX_4 0x0DB8
543 #define GL_COEFF 0x0A00
544 #define GL_DOMAIN 0x0A02
545 #define GL_ORDER 0x0A01
548 #define GL_FOG_HINT 0x0C54
549 #define GL_LINE_SMOOTH_HINT 0x0C52
550 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
551 #define GL_POINT_SMOOTH_HINT 0x0C51
552 #define GL_POLYGON_SMOOTH_HINT 0x0C53
553 #define GL_DONT_CARE 0x1100
554 #define GL_FASTEST 0x1101
555 #define GL_NICEST 0x1102
558 #define GL_SCISSOR_TEST 0x0C11
559 #define GL_SCISSOR_BOX 0x0C10
561 /* Pixel Mode / Transfer */
562 #define GL_MAP_COLOR 0x0D10
563 #define GL_MAP_STENCIL 0x0D11
564 #define GL_INDEX_SHIFT 0x0D12
565 #define GL_INDEX_OFFSET 0x0D13
566 #define GL_RED_SCALE 0x0D14
567 #define GL_RED_BIAS 0x0D15
568 #define GL_GREEN_SCALE 0x0D18
569 #define GL_GREEN_BIAS 0x0D19
570 #define GL_BLUE_SCALE 0x0D1A
571 #define GL_BLUE_BIAS 0x0D1B
572 #define GL_ALPHA_SCALE 0x0D1C
573 #define GL_ALPHA_BIAS 0x0D1D
574 #define GL_DEPTH_SCALE 0x0D1E
575 #define GL_DEPTH_BIAS 0x0D1F
576 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
577 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
578 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
579 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
580 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
581 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
582 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
583 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
584 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
585 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
586 #define GL_PIXEL_MAP_S_TO_S 0x0C71
587 #define GL_PIXEL_MAP_I_TO_I 0x0C70
588 #define GL_PIXEL_MAP_I_TO_R 0x0C72
589 #define GL_PIXEL_MAP_I_TO_G 0x0C73
590 #define GL_PIXEL_MAP_I_TO_B 0x0C74
591 #define GL_PIXEL_MAP_I_TO_A 0x0C75
592 #define GL_PIXEL_MAP_R_TO_R 0x0C76
593 #define GL_PIXEL_MAP_G_TO_G 0x0C77
594 #define GL_PIXEL_MAP_B_TO_B 0x0C78
595 #define GL_PIXEL_MAP_A_TO_A 0x0C79
596 #define GL_PACK_ALIGNMENT 0x0D05
597 #define GL_PACK_LSB_FIRST 0x0D01
598 #define GL_PACK_ROW_LENGTH 0x0D02
599 #define GL_PACK_SKIP_PIXELS 0x0D04
600 #define GL_PACK_SKIP_ROWS 0x0D03
601 #define GL_PACK_SWAP_BYTES 0x0D00
602 #define GL_UNPACK_ALIGNMENT 0x0CF5
603 #define GL_UNPACK_LSB_FIRST 0x0CF1
604 #define GL_UNPACK_ROW_LENGTH 0x0CF2
605 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
606 #define GL_UNPACK_SKIP_ROWS 0x0CF3
607 #define GL_UNPACK_SWAP_BYTES 0x0CF0
608 #define GL_ZOOM_X 0x0D16
609 #define GL_ZOOM_Y 0x0D17
611 /* Texture mapping */
612 #define GL_TEXTURE_ENV 0x2300
613 #define GL_TEXTURE_ENV_MODE 0x2200
614 #define GL_TEXTURE_1D 0x0DE0
615 #define GL_TEXTURE_2D 0x0DE1
616 #define GL_TEXTURE_WRAP_S 0x2802
617 #define GL_TEXTURE_WRAP_T 0x2803
618 #define GL_TEXTURE_MAG_FILTER 0x2800
619 #define GL_TEXTURE_MIN_FILTER 0x2801
620 #define GL_TEXTURE_ENV_COLOR 0x2201
621 #define GL_TEXTURE_GEN_S 0x0C60
622 #define GL_TEXTURE_GEN_T 0x0C61
623 #define GL_TEXTURE_GEN_MODE 0x2500
624 #define GL_TEXTURE_BORDER_COLOR 0x1004
625 #define GL_TEXTURE_WIDTH 0x1000
626 #define GL_TEXTURE_HEIGHT 0x1001
627 #define GL_TEXTURE_BORDER 0x1005
628 #define GL_TEXTURE_COMPONENTS 0x1003
629 #define GL_TEXTURE_RED_SIZE 0x805C
630 #define GL_TEXTURE_GREEN_SIZE 0x805D
631 #define GL_TEXTURE_BLUE_SIZE 0x805E
632 #define GL_TEXTURE_ALPHA_SIZE 0x805F
633 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
634 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
635 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
636 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
637 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
638 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
639 #define GL_OBJECT_LINEAR 0x2401
640 #define GL_OBJECT_PLANE 0x2501
641 #define GL_EYE_LINEAR 0x2400
642 #define GL_EYE_PLANE 0x2502
643 #define GL_SPHERE_MAP 0x2402
644 #define GL_DECAL 0x2101
645 #define GL_MODULATE 0x2100
646 #define GL_NEAREST 0x2600
647 #define GL_REPEAT 0x2901
648 #define GL_CLAMP 0x2900
653 #define GL_TEXTURE_GEN_R 0x0C62
654 #define GL_TEXTURE_GEN_Q 0x0C63
657 #define GL_VENDOR 0x1F00
658 #define GL_RENDERER 0x1F01
659 #define GL_VERSION 0x1F02
660 #define GL_EXTENSIONS 0x1F03
663 #define GL_NO_ERROR 0x0
664 #define GL_INVALID_VALUE 0x0501
665 #define GL_INVALID_ENUM 0x0500
666 #define GL_INVALID_OPERATION 0x0502
667 #define GL_STACK_OVERFLOW 0x0503
668 #define GL_STACK_UNDERFLOW 0x0504
669 #define GL_OUT_OF_MEMORY 0x0505
671 /* glPush/PopAttrib bits */
672 #define GL_CURRENT_BIT 0x00000001
673 #define GL_POINT_BIT 0x00000002
674 #define GL_LINE_BIT 0x00000004
675 #define GL_POLYGON_BIT 0x00000008
676 #define GL_POLYGON_STIPPLE_BIT 0x00000010
677 #define GL_PIXEL_MODE_BIT 0x00000020
678 #define GL_LIGHTING_BIT 0x00000040
679 #define GL_FOG_BIT 0x00000080
680 #define GL_DEPTH_BUFFER_BIT 0x00000100
681 #define GL_ACCUM_BUFFER_BIT 0x00000200
682 #define GL_STENCIL_BUFFER_BIT 0x00000400
683 #define GL_VIEWPORT_BIT 0x00000800
684 #define GL_TRANSFORM_BIT 0x00001000
685 #define GL_ENABLE_BIT 0x00002000
686 #define GL_COLOR_BUFFER_BIT 0x00004000
687 #define GL_HINT_BIT 0x00008000
688 #define GL_EVAL_BIT 0x00010000
689 #define GL_LIST_BIT 0x00020000
690 #define GL_TEXTURE_BIT 0x00040000
691 #define GL_SCISSOR_BIT 0x00080000
692 #define GL_ALL_ATTRIB_BITS 0x000FFFFF
696 #define GL_PROXY_TEXTURE_1D 0x8063
697 #define GL_PROXY_TEXTURE_2D 0x8064
698 #define GL_TEXTURE_PRIORITY 0x8066
699 #define GL_TEXTURE_RESIDENT 0x8067
700 #define GL_TEXTURE_BINDING_1D 0x8068
701 #define GL_TEXTURE_BINDING_2D 0x8069
702 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
703 #define GL_ALPHA4 0x803B
704 #define GL_ALPHA8 0x803C
705 #define GL_ALPHA12 0x803D
706 #define GL_ALPHA16 0x803E
707 #define GL_LUMINANCE4 0x803F
708 #define GL_LUMINANCE8 0x8040
709 #define GL_LUMINANCE12 0x8041
710 #define GL_LUMINANCE16 0x8042
711 #define GL_LUMINANCE4_ALPHA4 0x8043
712 #define GL_LUMINANCE6_ALPHA2 0x8044
713 #define GL_LUMINANCE8_ALPHA8 0x8045
714 #define GL_LUMINANCE12_ALPHA4 0x8046
715 #define GL_LUMINANCE12_ALPHA12 0x8047
716 #define GL_LUMINANCE16_ALPHA16 0x8048
717 #define GL_INTENSITY 0x8049
718 #define GL_INTENSITY4 0x804A
719 #define GL_INTENSITY8 0x804B
720 #define GL_INTENSITY12 0x804C
721 #define GL_INTENSITY16 0x804D
722 #define GL_R3_G3_B2 0x2A10
723 #define GL_RGB4 0x804F
724 #define GL_RGB5 0x8050
725 #define GL_RGB8 0x8051
726 #define GL_RGB10 0x8052
727 #define GL_RGB12 0x8053
728 #define GL_RGB16 0x8054
729 #define GL_RGBA2 0x8055
730 #define GL_RGBA4 0x8056
731 #define GL_RGB5_A1 0x8057
732 #define GL_RGBA8 0x8058
733 #define GL_RGB10_A2 0x8059
734 #define GL_RGBA12 0x805A
735 #define GL_RGBA16 0x805B
736 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
737 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
738 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
739 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
742 /* Under Windows, we do not define OpenGL 1.2 & 1.3 functionality, since
743 it is treated as extensions (defined in glext.h) */
744 #if !defined(__WIN32__)
747 #define GL_RESCALE_NORMAL 0x803A
748 #define GL_CLAMP_TO_EDGE 0x812F
749 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
750 #define GL_MAX_ELEMENTS_INDICES 0x80E9
751 #define GL_BGR 0x80E0
752 #define GL_BGRA 0x80E1
753 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
754 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
755 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
756 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
757 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
758 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
759 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
760 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
761 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
762 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
763 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
764 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
765 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
766 #define GL_SINGLE_COLOR 0x81F9
767 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
768 #define GL_TEXTURE_MIN_LOD 0x813A
769 #define GL_TEXTURE_MAX_LOD 0x813B
770 #define GL_TEXTURE_BASE_LEVEL 0x813C
771 #define GL_TEXTURE_MAX_LEVEL 0x813D
772 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
773 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
774 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
775 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
776 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
777 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
778 #define GL_PACK_SKIP_IMAGES 0x806B
779 #define GL_PACK_IMAGE_HEIGHT 0x806C
780 #define GL_UNPACK_SKIP_IMAGES 0x806D
781 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
782 #define GL_TEXTURE_3D 0x806F
783 #define GL_PROXY_TEXTURE_3D 0x8070
784 #define GL_TEXTURE_DEPTH 0x8071
785 #define GL_TEXTURE_WRAP_R 0x8072
786 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
787 #define GL_TEXTURE_BINDING_3D 0x806A
789 /* OpenGL 1.2 imaging subset */
790 /* GL_EXT_color_table */
791 #define GL_COLOR_TABLE 0x80D0
792 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
793 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
794 #define GL_PROXY_COLOR_TABLE 0x80D3
795 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
796 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
797 #define GL_COLOR_TABLE_SCALE 0x80D6
798 #define GL_COLOR_TABLE_BIAS 0x80D7
799 #define GL_COLOR_TABLE_FORMAT 0x80D8
800 #define GL_COLOR_TABLE_WIDTH 0x80D9
801 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
802 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
803 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
804 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
805 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
806 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
807 /* GL_EXT_convolution and GL_HP_convolution_border_modes */
808 #define GL_CONVOLUTION_1D 0x8010
809 #define GL_CONVOLUTION_2D 0x8011
810 #define GL_SEPARABLE_2D 0x8012
811 #define GL_CONVOLUTION_BORDER_MODE 0x8013
812 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
813 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
814 #define GL_REDUCE 0x8016
815 #define GL_CONVOLUTION_FORMAT 0x8017
816 #define GL_CONVOLUTION_WIDTH 0x8018
817 #define GL_CONVOLUTION_HEIGHT 0x8019
818 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
819 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
820 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
821 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
822 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
823 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
824 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
825 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
826 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
827 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
828 #define GL_CONSTANT_BORDER 0x8151
829 #define GL_REPLICATE_BORDER 0x8153
830 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
831 /* GL_SGI_color_matrix */
832 #define GL_COLOR_MATRIX 0x80B1
833 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
834 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
835 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
836 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
837 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
838 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
839 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
840 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
841 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
842 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
843 /* GL_EXT_histogram */
844 #define GL_HISTOGRAM 0x8024
845 #define GL_PROXY_HISTOGRAM 0x8025
846 #define GL_HISTOGRAM_WIDTH 0x8026
847 #define GL_HISTOGRAM_FORMAT 0x8027
848 #define GL_HISTOGRAM_RED_SIZE 0x8028
849 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
850 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
851 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
852 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
853 #define GL_HISTOGRAM_SINK 0x802D
854 #define GL_MINMAX 0x802E
855 #define GL_MINMAX_FORMAT 0x802F
856 #define GL_MINMAX_SINK 0x8030
857 #define GL_TABLE_TOO_LARGE 0x8031
858 /* GL_EXT_blend_color, GL_EXT_blend_minmax */
859 #define GL_BLEND_EQUATION 0x8009
860 #define GL_MIN 0x8007
861 #define GL_MAX 0x8008
862 #define GL_FUNC_ADD 0x8006
863 #define GL_FUNC_SUBTRACT 0x800A
864 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
865 #define GL_BLEND_COLOR 0x8005
870 #define GL_TEXTURE0 0x84C0
871 #define GL_TEXTURE1 0x84C1
872 #define GL_TEXTURE2 0x84C2
873 #define GL_TEXTURE3 0x84C3
874 #define GL_TEXTURE4 0x84C4
875 #define GL_TEXTURE5 0x84C5
876 #define GL_TEXTURE6 0x84C6
877 #define GL_TEXTURE7 0x84C7
878 #define GL_TEXTURE8 0x84C8
879 #define GL_TEXTURE9 0x84C9
880 #define GL_TEXTURE10 0x84CA
881 #define GL_TEXTURE11 0x84CB
882 #define GL_TEXTURE12 0x84CC
883 #define GL_TEXTURE13 0x84CD
884 #define GL_TEXTURE14 0x84CE
885 #define GL_TEXTURE15 0x84CF
886 #define GL_TEXTURE16 0x84D0
887 #define GL_TEXTURE17 0x84D1
888 #define GL_TEXTURE18 0x84D2
889 #define GL_TEXTURE19 0x84D3
890 #define GL_TEXTURE20 0x84D4
891 #define GL_TEXTURE21 0x84D5
892 #define GL_TEXTURE22 0x84D6
893 #define GL_TEXTURE23 0x84D7
894 #define GL_TEXTURE24 0x84D8
895 #define GL_TEXTURE25 0x84D9
896 #define GL_TEXTURE26 0x84DA
897 #define GL_TEXTURE27 0x84DB
898 #define GL_TEXTURE28 0x84DC
899 #define GL_TEXTURE29 0x84DD
900 #define GL_TEXTURE30 0x84DE
901 #define GL_TEXTURE31 0x84DF
902 #define GL_ACTIVE_TEXTURE 0x84E0
903 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
904 #define GL_MAX_TEXTURE_UNITS 0x84E2
905 /* texture_cube_map */
906 #define GL_NORMAL_MAP 0x8511
907 #define GL_REFLECTION_MAP 0x8512
908 #define GL_TEXTURE_CUBE_MAP 0x8513
909 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
910 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
911 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
912 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
913 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
914 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
915 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
916 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
917 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
918 /* texture_compression */
919 #define GL_COMPRESSED_ALPHA 0x84E9
920 #define GL_COMPRESSED_LUMINANCE 0x84EA
921 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
922 #define GL_COMPRESSED_INTENSITY 0x84EC
923 #define GL_COMPRESSED_RGB 0x84ED
924 #define GL_COMPRESSED_RGBA 0x84EE
925 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
926 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
927 #define GL_TEXTURE_COMPRESSED 0x86A1
928 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
929 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
931 #define GL_MULTISAMPLE 0x809D
932 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
933 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
934 #define GL_SAMPLE_COVERAGE 0x80A0
935 #define GL_SAMPLE_BUFFERS 0x80A8
936 #define GL_SAMPLES 0x80A9
937 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
938 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
939 #define GL_MULTISAMPLE_BIT 0x20000000
940 /* transpose_matrix */
941 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
942 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
943 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
944 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
945 /* texture_env_combine */
946 #define GL_COMBINE 0x8570
947 #define GL_COMBINE_RGB 0x8571
948 #define GL_COMBINE_ALPHA 0x8572
949 #define GL_SOURCE0_RGB 0x8580
950 #define GL_SOURCE1_RGB 0x8581
951 #define GL_SOURCE2_RGB 0x8582
952 #define GL_SOURCE0_ALPHA 0x8588
953 #define GL_SOURCE1_ALPHA 0x8589
954 #define GL_SOURCE2_ALPHA 0x858A
955 #define GL_OPERAND0_RGB 0x8590
956 #define GL_OPERAND1_RGB 0x8591
957 #define GL_OPERAND2_RGB 0x8592
958 #define GL_OPERAND0_ALPHA 0x8598
959 #define GL_OPERAND1_ALPHA 0x8599
960 #define GL_OPERAND2_ALPHA 0x859A
961 #define GL_RGB_SCALE 0x8573
962 #define GL_ADD_SIGNED 0x8574
963 #define GL_INTERPOLATE 0x8575
964 #define GL_SUBTRACT 0x84E7
965 #define GL_CONSTANT 0x8576
966 #define GL_PRIMARY_COLOR 0x8577
967 #define GL_PREVIOUS 0x8578
968 /* texture_env_dot3 */
969 #define GL_DOT3_RGB 0x86AE
970 #define GL_DOT3_RGBA 0x86AF
971 /* texture_border_clamp */
972 #define GL_CLAMP_TO_BORDER 0x812D
974 #endif /* __WIN32__ */
978 /************************************************************************
980 * Function prototypes
982 ************************************************************************/
985 GLAPI
void APIENTRY
glClearIndex( GLfloat c
);
986 GLAPI
void APIENTRY
glClearColor( GLclampf red
, GLclampf green
, GLclampf blue
, GLclampf alpha
);
987 GLAPI
void APIENTRY
glClear( GLbitfield mask
);
988 GLAPI
void APIENTRY
glIndexMask( GLuint mask
);
989 GLAPI
void APIENTRY
glColorMask( GLboolean red
, GLboolean green
, GLboolean blue
, GLboolean alpha
);
990 GLAPI
void APIENTRY
glAlphaFunc( GLenum func
, GLclampf ref
);
991 GLAPI
void APIENTRY
glBlendFunc( GLenum sfactor
, GLenum dfactor
);
992 GLAPI
void APIENTRY
glLogicOp( GLenum opcode
);
993 GLAPI
void APIENTRY
glCullFace( GLenum mode
);
994 GLAPI
void APIENTRY
glFrontFace( GLenum mode
);
995 GLAPI
void APIENTRY
glPointSize( GLfloat size
);
996 GLAPI
void APIENTRY
glLineWidth( GLfloat width
);
997 GLAPI
void APIENTRY
glLineStipple( GLint factor
, GLushort pattern
);
998 GLAPI
void APIENTRY
glPolygonMode( GLenum face
, GLenum mode
);
999 GLAPI
void APIENTRY
glPolygonOffset( GLfloat factor
, GLfloat units
);
1000 GLAPI
void APIENTRY
glPolygonStipple( const GLubyte
*mask
);
1001 GLAPI
void APIENTRY
glGetPolygonStipple( GLubyte
*mask
);
1002 GLAPI
void APIENTRY
glEdgeFlag( GLboolean flag
);
1003 GLAPI
void APIENTRY
glEdgeFlagv( const GLboolean
*flag
);
1004 GLAPI
void APIENTRY
glScissor( GLint x
, GLint y
, GLsizei width
, GLsizei height
);
1005 GLAPI
void APIENTRY
glClipPlane( GLenum plane
, const GLdouble
*equation
);
1006 GLAPI
void APIENTRY
glGetClipPlane( GLenum plane
, GLdouble
*equation
);
1007 GLAPI
void APIENTRY
glDrawBuffer( GLenum mode
);
1008 GLAPI
void APIENTRY
glReadBuffer( GLenum mode
);
1009 GLAPI
void APIENTRY
glEnable( GLenum cap
);
1010 GLAPI
void APIENTRY
glDisable( GLenum cap
);
1011 GLAPI GLboolean APIENTRY
glIsEnabled( GLenum cap
);
1012 GLAPI
void APIENTRY
glEnableClientState( GLenum cap
); /* 1.1 */
1013 GLAPI
void APIENTRY
glDisableClientState( GLenum cap
); /* 1.1 */
1014 GLAPI
void APIENTRY
glGetBooleanv( GLenum pname
, GLboolean
*params
);
1015 GLAPI
void APIENTRY
glGetDoublev( GLenum pname
, GLdouble
*params
);
1016 GLAPI
void APIENTRY
glGetFloatv( GLenum pname
, GLfloat
*params
);
1017 GLAPI
void APIENTRY
glGetIntegerv( GLenum pname
, GLint
*params
);
1018 GLAPI
void APIENTRY
glPushAttrib( GLbitfield mask
);
1019 GLAPI
void APIENTRY
glPopAttrib( void );
1020 GLAPI
void APIENTRY
glPushClientAttrib( GLbitfield mask
); /* 1.1 */
1021 GLAPI
void APIENTRY
glPopClientAttrib( void ); /* 1.1 */
1022 GLAPI GLint APIENTRY
glRenderMode( GLenum mode
);
1023 GLAPI GLenum APIENTRY
glGetError( void );
1024 GLAPI
const GLubyte
* APIENTRY
glGetString( GLenum name
);
1025 GLAPI
void APIENTRY
glFinish( void );
1026 GLAPI
void APIENTRY
glFlush( void );
1027 GLAPI
void APIENTRY
glHint( GLenum target
, GLenum mode
);
1030 GLAPI
void APIENTRY
glClearDepth( GLclampd depth
);
1031 GLAPI
void APIENTRY
glDepthFunc( GLenum func
);
1032 GLAPI
void APIENTRY
glDepthMask( GLboolean flag
);
1033 GLAPI
void APIENTRY
glDepthRange( GLclampd near_val
, GLclampd far_val
);
1035 /* Accumulation Buffer */
1036 GLAPI
void APIENTRY
glClearAccum( GLfloat red
, GLfloat green
, GLfloat blue
, GLfloat alpha
);
1037 GLAPI
void APIENTRY
glAccum( GLenum op
, GLfloat value
);
1039 /* Transformation */
1040 GLAPI
void APIENTRY
glMatrixMode( GLenum mode
);
1041 GLAPI
void APIENTRY
glOrtho( GLdouble left
, GLdouble right
, GLdouble bottom
, GLdouble top
, GLdouble near_val
, GLdouble far_val
);
1042 GLAPI
void APIENTRY
glFrustum( GLdouble left
, GLdouble right
, GLdouble bottom
, GLdouble top
, GLdouble near_val
, GLdouble far_val
);
1043 GLAPI
void APIENTRY
glViewport( GLint x
, GLint y
, GLsizei width
, GLsizei height
);
1044 GLAPI
void APIENTRY
glPushMatrix( void );
1045 GLAPI
void APIENTRY
glPopMatrix( void );
1046 GLAPI
void APIENTRY
glLoadIdentity( void );
1047 GLAPI
void APIENTRY
glLoadMatrixd( const GLdouble
*m
);
1048 GLAPI
void APIENTRY
glLoadMatrixf( const GLfloat
*m
);
1049 GLAPI
void APIENTRY
glMultMatrixd( const GLdouble
*m
);
1050 GLAPI
void APIENTRY
glMultMatrixf( const GLfloat
*m
);
1051 GLAPI
void APIENTRY
glRotated( GLdouble angle
, GLdouble x
, GLdouble y
, GLdouble z
);
1052 GLAPI
void APIENTRY
glRotatef( GLfloat angle
, GLfloat x
, GLfloat y
, GLfloat z
);
1053 GLAPI
void APIENTRY
glScaled( GLdouble x
, GLdouble y
, GLdouble z
);
1054 GLAPI
void APIENTRY
glScalef( GLfloat x
, GLfloat y
, GLfloat z
);
1055 GLAPI
void APIENTRY
glTranslated( GLdouble x
, GLdouble y
, GLdouble z
);
1056 GLAPI
void APIENTRY
glTranslatef( GLfloat x
, GLfloat y
, GLfloat z
);
1059 GLAPI GLboolean APIENTRY
glIsList( GLuint list
);
1060 GLAPI
void APIENTRY
glDeleteLists( GLuint list
, GLsizei range
);
1061 GLAPI GLuint APIENTRY
glGenLists( GLsizei range
);
1062 GLAPI
void APIENTRY
glNewList( GLuint list
, GLenum mode
);
1063 GLAPI
void APIENTRY
glEndList( void );
1064 GLAPI
void APIENTRY
glCallList( GLuint list
);
1065 GLAPI
void APIENTRY
glCallLists( GLsizei n
, GLenum type
, const GLvoid
*lists
);
1066 GLAPI
void APIENTRY
glListBase( GLuint base
);
1068 /* Drawing Functions */
1069 GLAPI
void APIENTRY
glBegin( GLenum mode
);
1070 GLAPI
void APIENTRY
glEnd( void );
1071 GLAPI
void APIENTRY
glVertex2d( GLdouble x
, GLdouble y
);
1072 GLAPI
void APIENTRY
glVertex2f( GLfloat x
, GLfloat y
);
1073 GLAPI
void APIENTRY
glVertex2i( GLint x
, GLint y
);
1074 GLAPI
void APIENTRY
glVertex2s( GLshort x
, GLshort y
);
1075 GLAPI
void APIENTRY
glVertex3d( GLdouble x
, GLdouble y
, GLdouble z
);
1076 GLAPI
void APIENTRY
glVertex3f( GLfloat x
, GLfloat y
, GLfloat z
);
1077 GLAPI
void APIENTRY
glVertex3i( GLint x
, GLint y
, GLint z
);
1078 GLAPI
void APIENTRY
glVertex3s( GLshort x
, GLshort y
, GLshort z
);
1079 GLAPI
void APIENTRY
glVertex4d( GLdouble x
, GLdouble y
, GLdouble z
, GLdouble w
);
1080 GLAPI
void APIENTRY
glVertex4f( GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
1081 GLAPI
void APIENTRY
glVertex4i( GLint x
, GLint y
, GLint z
, GLint w
);
1082 GLAPI
void APIENTRY
glVertex4s( GLshort x
, GLshort y
, GLshort z
, GLshort w
);
1083 GLAPI
void APIENTRY
glVertex2dv( const GLdouble
*v
);
1084 GLAPI
void APIENTRY
glVertex2fv( const GLfloat
*v
);
1085 GLAPI
void APIENTRY
glVertex2iv( const GLint
*v
);
1086 GLAPI
void APIENTRY
glVertex2sv( const GLshort
*v
);
1087 GLAPI
void APIENTRY
glVertex3dv( const GLdouble
*v
);
1088 GLAPI
void APIENTRY
glVertex3fv( const GLfloat
*v
);
1089 GLAPI
void APIENTRY
glVertex3iv( const GLint
*v
);
1090 GLAPI
void APIENTRY
glVertex3sv( const GLshort
*v
);
1091 GLAPI
void APIENTRY
glVertex4dv( const GLdouble
*v
);
1092 GLAPI
void APIENTRY
glVertex4fv( const GLfloat
*v
);
1093 GLAPI
void APIENTRY
glVertex4iv( const GLint
*v
);
1094 GLAPI
void APIENTRY
glVertex4sv( const GLshort
*v
);
1095 GLAPI
void APIENTRY
glNormal3b( GLbyte nx
, GLbyte ny
, GLbyte nz
);
1096 GLAPI
void APIENTRY
glNormal3d( GLdouble nx
, GLdouble ny
, GLdouble nz
);
1097 GLAPI
void APIENTRY
glNormal3f( GLfloat nx
, GLfloat ny
, GLfloat nz
);
1098 GLAPI
void APIENTRY
glNormal3i( GLint nx
, GLint ny
, GLint nz
);
1099 GLAPI
void APIENTRY
glNormal3s( GLshort nx
, GLshort ny
, GLshort nz
);
1100 GLAPI
void APIENTRY
glNormal3bv( const GLbyte
*v
);
1101 GLAPI
void APIENTRY
glNormal3dv( const GLdouble
*v
);
1102 GLAPI
void APIENTRY
glNormal3fv( const GLfloat
*v
);
1103 GLAPI
void APIENTRY
glNormal3iv( const GLint
*v
);
1104 GLAPI
void APIENTRY
glNormal3sv( const GLshort
*v
);
1105 GLAPI
void APIENTRY
glIndexd( GLdouble c
);
1106 GLAPI
void APIENTRY
glIndexf( GLfloat c
);
1107 GLAPI
void APIENTRY
glIndexi( GLint c
);
1108 GLAPI
void APIENTRY
glIndexs( GLshort c
);
1109 GLAPI
void APIENTRY
glIndexub( GLubyte c
); /* 1.1 */
1110 GLAPI
void APIENTRY
glIndexdv( const GLdouble
*c
);
1111 GLAPI
void APIENTRY
glIndexfv( const GLfloat
*c
);
1112 GLAPI
void APIENTRY
glIndexiv( const GLint
*c
);
1113 GLAPI
void APIENTRY
glIndexsv( const GLshort
*c
);
1114 GLAPI
void APIENTRY
glIndexubv( const GLubyte
*c
); /* 1.1 */
1115 GLAPI
void APIENTRY
glColor3b( GLbyte red
, GLbyte green
, GLbyte blue
);
1116 GLAPI
void APIENTRY
glColor3d( GLdouble red
, GLdouble green
, GLdouble blue
);
1117 GLAPI
void APIENTRY
glColor3f( GLfloat red
, GLfloat green
, GLfloat blue
);
1118 GLAPI
void APIENTRY
glColor3i( GLint red
, GLint green
, GLint blue
);
1119 GLAPI
void APIENTRY
glColor3s( GLshort red
, GLshort green
, GLshort blue
);
1120 GLAPI
void APIENTRY
glColor3ub( GLubyte red
, GLubyte green
, GLubyte blue
);
1121 GLAPI
void APIENTRY
glColor3ui( GLuint red
, GLuint green
, GLuint blue
);
1122 GLAPI
void APIENTRY
glColor3us( GLushort red
, GLushort green
, GLushort blue
);
1123 GLAPI
void APIENTRY
glColor4b( GLbyte red
, GLbyte green
, GLbyte blue
, GLbyte alpha
);
1124 GLAPI
void APIENTRY
glColor4d( GLdouble red
, GLdouble green
, GLdouble blue
, GLdouble alpha
);
1125 GLAPI
void APIENTRY
glColor4f( GLfloat red
, GLfloat green
, GLfloat blue
, GLfloat alpha
);
1126 GLAPI
void APIENTRY
glColor4i( GLint red
, GLint green
, GLint blue
, GLint alpha
);
1127 GLAPI
void APIENTRY
glColor4s( GLshort red
, GLshort green
, GLshort blue
, GLshort alpha
);
1128 GLAPI
void APIENTRY
glColor4ub( GLubyte red
, GLubyte green
, GLubyte blue
, GLubyte alpha
);
1129 GLAPI
void APIENTRY
glColor4ui( GLuint red
, GLuint green
, GLuint blue
, GLuint alpha
);
1130 GLAPI
void APIENTRY
glColor4us( GLushort red
, GLushort green
, GLushort blue
, GLushort alpha
);
1131 GLAPI
void APIENTRY
glColor3bv( const GLbyte
*v
);
1132 GLAPI
void APIENTRY
glColor3dv( const GLdouble
*v
);
1133 GLAPI
void APIENTRY
glColor3fv( const GLfloat
*v
);
1134 GLAPI
void APIENTRY
glColor3iv( const GLint
*v
);
1135 GLAPI
void APIENTRY
glColor3sv( const GLshort
*v
);
1136 GLAPI
void APIENTRY
glColor3ubv( const GLubyte
*v
);
1137 GLAPI
void APIENTRY
glColor3uiv( const GLuint
*v
);
1138 GLAPI
void APIENTRY
glColor3usv( const GLushort
*v
);
1139 GLAPI
void APIENTRY
glColor4bv( const GLbyte
*v
);
1140 GLAPI
void APIENTRY
glColor4dv( const GLdouble
*v
);
1141 GLAPI
void APIENTRY
glColor4fv( const GLfloat
*v
);
1142 GLAPI
void APIENTRY
glColor4iv( const GLint
*v
);
1143 GLAPI
void APIENTRY
glColor4sv( const GLshort
*v
);
1144 GLAPI
void APIENTRY
glColor4ubv( const GLubyte
*v
);
1145 GLAPI
void APIENTRY
glColor4uiv( const GLuint
*v
);
1146 GLAPI
void APIENTRY
glColor4usv( const GLushort
*v
);
1147 GLAPI
void APIENTRY
glTexCoord1d( GLdouble s
);
1148 GLAPI
void APIENTRY
glTexCoord1f( GLfloat s
);
1149 GLAPI
void APIENTRY
glTexCoord1i( GLint s
);
1150 GLAPI
void APIENTRY
glTexCoord1s( GLshort s
);
1151 GLAPI
void APIENTRY
glTexCoord2d( GLdouble s
, GLdouble t
);
1152 GLAPI
void APIENTRY
glTexCoord2f( GLfloat s
, GLfloat t
);
1153 GLAPI
void APIENTRY
glTexCoord2i( GLint s
, GLint t
);
1154 GLAPI
void APIENTRY
glTexCoord2s( GLshort s
, GLshort t
);
1155 GLAPI
void APIENTRY
glTexCoord3d( GLdouble s
, GLdouble t
, GLdouble r
);
1156 GLAPI
void APIENTRY
glTexCoord3f( GLfloat s
, GLfloat t
, GLfloat r
);
1157 GLAPI
void APIENTRY
glTexCoord3i( GLint s
, GLint t
, GLint r
);
1158 GLAPI
void APIENTRY
glTexCoord3s( GLshort s
, GLshort t
, GLshort r
);
1159 GLAPI
void APIENTRY
glTexCoord4d( GLdouble s
, GLdouble t
, GLdouble r
, GLdouble q
);
1160 GLAPI
void APIENTRY
glTexCoord4f( GLfloat s
, GLfloat t
, GLfloat r
, GLfloat q
);
1161 GLAPI
void APIENTRY
glTexCoord4i( GLint s
, GLint t
, GLint r
, GLint q
);
1162 GLAPI
void APIENTRY
glTexCoord4s( GLshort s
, GLshort t
, GLshort r
, GLshort q
);
1163 GLAPI
void APIENTRY
glTexCoord1dv( const GLdouble
*v
);
1164 GLAPI
void APIENTRY
glTexCoord1fv( const GLfloat
*v
);
1165 GLAPI
void APIENTRY
glTexCoord1iv( const GLint
*v
);
1166 GLAPI
void APIENTRY
glTexCoord1sv( const GLshort
*v
);
1167 GLAPI
void APIENTRY
glTexCoord2dv( const GLdouble
*v
);
1168 GLAPI
void APIENTRY
glTexCoord2fv( const GLfloat
*v
);
1169 GLAPI
void APIENTRY
glTexCoord2iv( const GLint
*v
);
1170 GLAPI
void APIENTRY
glTexCoord2sv( const GLshort
*v
);
1171 GLAPI
void APIENTRY
glTexCoord3dv( const GLdouble
*v
);
1172 GLAPI
void APIENTRY
glTexCoord3fv( const GLfloat
*v
);
1173 GLAPI
void APIENTRY
glTexCoord3iv( const GLint
*v
);
1174 GLAPI
void APIENTRY
glTexCoord3sv( const GLshort
*v
);
1175 GLAPI
void APIENTRY
glTexCoord4dv( const GLdouble
*v
);
1176 GLAPI
void APIENTRY
glTexCoord4fv( const GLfloat
*v
);
1177 GLAPI
void APIENTRY
glTexCoord4iv( const GLint
*v
);
1178 GLAPI
void APIENTRY
glTexCoord4sv( const GLshort
*v
);
1179 GLAPI
void APIENTRY
glRasterPos2d( GLdouble x
, GLdouble y
);
1180 GLAPI
void APIENTRY
glRasterPos2f( GLfloat x
, GLfloat y
);
1181 GLAPI
void APIENTRY
glRasterPos2i( GLint x
, GLint y
);
1182 GLAPI
void APIENTRY
glRasterPos2s( GLshort x
, GLshort y
);
1183 GLAPI
void APIENTRY
glRasterPos3d( GLdouble x
, GLdouble y
, GLdouble z
);
1184 GLAPI
void APIENTRY
glRasterPos3f( GLfloat x
, GLfloat y
, GLfloat z
);
1185 GLAPI
void APIENTRY
glRasterPos3i( GLint x
, GLint y
, GLint z
);
1186 GLAPI
void APIENTRY
glRasterPos3s( GLshort x
, GLshort y
, GLshort z
);
1187 GLAPI
void APIENTRY
glRasterPos4d( GLdouble x
, GLdouble y
, GLdouble z
, GLdouble w
);
1188 GLAPI
void APIENTRY
glRasterPos4f( GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
1189 GLAPI
void APIENTRY
glRasterPos4i( GLint x
, GLint y
, GLint z
, GLint w
);
1190 GLAPI
void APIENTRY
glRasterPos4s( GLshort x
, GLshort y
, GLshort z
, GLshort w
);
1191 GLAPI
void APIENTRY
glRasterPos2dv( const GLdouble
*v
);
1192 GLAPI
void APIENTRY
glRasterPos2fv( const GLfloat
*v
);
1193 GLAPI
void APIENTRY
glRasterPos2iv( const GLint
*v
);
1194 GLAPI
void APIENTRY
glRasterPos2sv( const GLshort
*v
);
1195 GLAPI
void APIENTRY
glRasterPos3dv( const GLdouble
*v
);
1196 GLAPI
void APIENTRY
glRasterPos3fv( const GLfloat
*v
);
1197 GLAPI
void APIENTRY
glRasterPos3iv( const GLint
*v
);
1198 GLAPI
void APIENTRY
glRasterPos3sv( const GLshort
*v
);
1199 GLAPI
void APIENTRY
glRasterPos4dv( const GLdouble
*v
);
1200 GLAPI
void APIENTRY
glRasterPos4fv( const GLfloat
*v
);
1201 GLAPI
void APIENTRY
glRasterPos4iv( const GLint
*v
);
1202 GLAPI
void APIENTRY
glRasterPos4sv( const GLshort
*v
);
1203 GLAPI
void APIENTRY
glRectd( GLdouble x1
, GLdouble y1
, GLdouble x2
, GLdouble y2
);
1204 GLAPI
void APIENTRY
glRectf( GLfloat x1
, GLfloat y1
, GLfloat x2
, GLfloat y2
);
1205 GLAPI
void APIENTRY
glRecti( GLint x1
, GLint y1
, GLint x2
, GLint y2
);
1206 GLAPI
void APIENTRY
glRects( GLshort x1
, GLshort y1
, GLshort x2
, GLshort y2
);
1207 GLAPI
void APIENTRY
glRectdv( const GLdouble
*v1
, const GLdouble
*v2
);
1208 GLAPI
void APIENTRY
glRectfv( const GLfloat
*v1
, const GLfloat
*v2
);
1209 GLAPI
void APIENTRY
glRectiv( const GLint
*v1
, const GLint
*v2
);
1210 GLAPI
void APIENTRY
glRectsv( const GLshort
*v1
, const GLshort
*v2
);
1213 GLAPI
void APIENTRY
glShadeModel( GLenum mode
);
1214 GLAPI
void APIENTRY
glLightf( GLenum light
, GLenum pname
, GLfloat param
);
1215 GLAPI
void APIENTRY
glLighti( GLenum light
, GLenum pname
, GLint param
);
1216 GLAPI
void APIENTRY
glLightfv( GLenum light
, GLenum pname
, const GLfloat
*params
);
1217 GLAPI
void APIENTRY
glLightiv( GLenum light
, GLenum pname
, const GLint
*params
);
1218 GLAPI
void APIENTRY
glGetLightfv( GLenum light
, GLenum pname
, GLfloat
*params
);
1219 GLAPI
void APIENTRY
glGetLightiv( GLenum light
, GLenum pname
, GLint
*params
);
1220 GLAPI
void APIENTRY
glLightModelf( GLenum pname
, GLfloat param
);
1221 GLAPI
void APIENTRY
glLightModeli( GLenum pname
, GLint param
);
1222 GLAPI
void APIENTRY
glLightModelfv( GLenum pname
, const GLfloat
*params
);
1223 GLAPI
void APIENTRY
glLightModeliv( GLenum pname
, const GLint
*params
);
1224 GLAPI
void APIENTRY
glMaterialf( GLenum face
, GLenum pname
, GLfloat param
);
1225 GLAPI
void APIENTRY
glMateriali( GLenum face
, GLenum pname
, GLint param
);
1226 GLAPI
void APIENTRY
glMaterialfv( GLenum face
, GLenum pname
, const GLfloat
*params
);
1227 GLAPI
void APIENTRY
glMaterialiv( GLenum face
, GLenum pname
, const GLint
*params
);
1228 GLAPI
void APIENTRY
glGetMaterialfv( GLenum face
, GLenum pname
, GLfloat
*params
);
1229 GLAPI
void APIENTRY
glGetMaterialiv( GLenum face
, GLenum pname
, GLint
*params
);
1230 GLAPI
void APIENTRY
glColorMaterial( GLenum face
, GLenum mode
);
1232 /* Raster functions */
1233 GLAPI
void APIENTRY
glPixelZoom( GLfloat xfactor
, GLfloat yfactor
);
1234 GLAPI
void APIENTRY
glPixelStoref( GLenum pname
, GLfloat param
);
1235 GLAPI
void APIENTRY
glPixelStorei( GLenum pname
, GLint param
);
1236 GLAPI
void APIENTRY
glPixelTransferf( GLenum pname
, GLfloat param
);
1237 GLAPI
void APIENTRY
glPixelTransferi( GLenum pname
, GLint param
);
1238 GLAPI
void APIENTRY
glPixelMapfv( GLenum map
, GLint mapsize
, const GLfloat
*values
);
1239 GLAPI
void APIENTRY
glPixelMapuiv( GLenum map
, GLint mapsize
, const GLuint
*values
);
1240 GLAPI
void APIENTRY
glPixelMapusv( GLenum map
, GLint mapsize
, const GLushort
*values
);
1241 GLAPI
void APIENTRY
glGetPixelMapfv( GLenum map
, GLfloat
*values
);
1242 GLAPI
void APIENTRY
glGetPixelMapuiv( GLenum map
, GLuint
*values
);
1243 GLAPI
void APIENTRY
glGetPixelMapusv( GLenum map
, GLushort
*values
);
1244 GLAPI
void APIENTRY
glBitmap( GLsizei width
, GLsizei height
, GLfloat xorig
, GLfloat yorig
, GLfloat xmove
, GLfloat ymove
, const GLubyte
*bitmap
);
1245 GLAPI
void APIENTRY
glReadPixels( GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, GLvoid
*pixels
);
1246 GLAPI
void APIENTRY
glDrawPixels( GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, const GLvoid
*pixels
);
1247 GLAPI
void APIENTRY
glCopyPixels( GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLenum type
);
1250 GLAPI
void APIENTRY
glStencilFunc( GLenum func
, GLint ref
, GLuint mask
);
1251 GLAPI
void APIENTRY
glStencilMask( GLuint mask
);
1252 GLAPI
void APIENTRY
glStencilOp( GLenum fail
, GLenum zfail
, GLenum zpass
);
1253 GLAPI
void APIENTRY
glClearStencil( GLint s
);
1255 /* Texture mapping */
1256 GLAPI
void APIENTRY
glTexGend( GLenum coord
, GLenum pname
, GLdouble param
);
1257 GLAPI
void APIENTRY
glTexGenf( GLenum coord
, GLenum pname
, GLfloat param
);
1258 GLAPI
void APIENTRY
glTexGeni( GLenum coord
, GLenum pname
, GLint param
);
1259 GLAPI
void APIENTRY
glTexGendv( GLenum coord
, GLenum pname
, const GLdouble
*params
);
1260 GLAPI
void APIENTRY
glTexGenfv( GLenum coord
, GLenum pname
, const GLfloat
*params
);
1261 GLAPI
void APIENTRY
glTexGeniv( GLenum coord
, GLenum pname
, const GLint
*params
);
1262 GLAPI
void APIENTRY
glGetTexGendv( GLenum coord
, GLenum pname
, GLdouble
*params
);
1263 GLAPI
void APIENTRY
glGetTexGenfv( GLenum coord
, GLenum pname
, GLfloat
*params
);
1264 GLAPI
void APIENTRY
glGetTexGeniv( GLenum coord
, GLenum pname
, GLint
*params
);
1265 GLAPI
void APIENTRY
glTexEnvf( GLenum target
, GLenum pname
, GLfloat param
);
1266 GLAPI
void APIENTRY
glTexEnvi( GLenum target
, GLenum pname
, GLint param
);
1267 GLAPI
void APIENTRY
glTexEnvfv( GLenum target
, GLenum pname
, const GLfloat
*params
);
1268 GLAPI
void APIENTRY
glTexEnviv( GLenum target
, GLenum pname
, const GLint
*params
);
1269 GLAPI
void APIENTRY
glGetTexEnvfv( GLenum target
, GLenum pname
, GLfloat
*params
);
1270 GLAPI
void APIENTRY
glGetTexEnviv( GLenum target
, GLenum pname
, GLint
*params
);
1271 GLAPI
void APIENTRY
glTexParameterf( GLenum target
, GLenum pname
, GLfloat param
);
1272 GLAPI
void APIENTRY
glTexParameteri( GLenum target
, GLenum pname
, GLint param
);
1273 GLAPI
void APIENTRY
glTexParameterfv( GLenum target
, GLenum pname
, const GLfloat
*params
);
1274 GLAPI
void APIENTRY
glTexParameteriv( GLenum target
, GLenum pname
, const GLint
*params
);
1275 GLAPI
void APIENTRY
glGetTexParameterfv( GLenum target
, GLenum pname
, GLfloat
*params
);
1276 GLAPI
void APIENTRY
glGetTexParameteriv( GLenum target
, GLenum pname
, GLint
*params
);
1277 GLAPI
void APIENTRY
glGetTexLevelParameterfv( GLenum target
, GLint level
, GLenum pname
, GLfloat
*params
);
1278 GLAPI
void APIENTRY
glGetTexLevelParameteriv( GLenum target
, GLint level
, GLenum pname
, GLint
*params
);
1279 GLAPI
void APIENTRY
glTexImage1D( GLenum target
, GLint level
, GLint internalFormat
, GLsizei width
, GLint border
, GLenum format
, GLenum type
, const GLvoid
*pixels
);
1280 GLAPI
void APIENTRY
glTexImage2D( GLenum target
, GLint level
, GLint internalFormat
, GLsizei width
, GLsizei height
, GLint border
, GLenum format
, GLenum type
, const GLvoid
*pixels
);
1281 GLAPI
void APIENTRY
glGetTexImage( GLenum target
, GLint level
, GLenum format
, GLenum type
, GLvoid
*pixels
);
1284 GLAPI
void APIENTRY
glMap1d( GLenum target
, GLdouble u1
, GLdouble u2
, GLint stride
, GLint order
, const GLdouble
*points
);
1285 GLAPI
void APIENTRY
glMap1f( GLenum target
, GLfloat u1
, GLfloat u2
, GLint stride
, GLint order
, const GLfloat
*points
);
1286 GLAPI
void APIENTRY
glMap2d( GLenum target
, GLdouble u1
, GLdouble u2
, GLint ustride
, GLint uorder
, GLdouble v1
, GLdouble v2
, GLint vstride
, GLint vorder
, const GLdouble
*points
);
1287 GLAPI
void APIENTRY
glMap2f( GLenum target
, GLfloat u1
, GLfloat u2
, GLint ustride
, GLint uorder
, GLfloat v1
, GLfloat v2
, GLint vstride
, GLint vorder
, const GLfloat
*points
);
1288 GLAPI
void APIENTRY
glGetMapdv( GLenum target
, GLenum query
, GLdouble
*v
);
1289 GLAPI
void APIENTRY
glGetMapfv( GLenum target
, GLenum query
, GLfloat
*v
);
1290 GLAPI
void APIENTRY
glGetMapiv( GLenum target
, GLenum query
, GLint
*v
);
1291 GLAPI
void APIENTRY
glEvalCoord1d( GLdouble u
);
1292 GLAPI
void APIENTRY
glEvalCoord1f( GLfloat u
);
1293 GLAPI
void APIENTRY
glEvalCoord1dv( const GLdouble
*u
);
1294 GLAPI
void APIENTRY
glEvalCoord1fv( const GLfloat
*u
);
1295 GLAPI
void APIENTRY
glEvalCoord2d( GLdouble u
, GLdouble v
);
1296 GLAPI
void APIENTRY
glEvalCoord2f( GLfloat u
, GLfloat v
);
1297 GLAPI
void APIENTRY
glEvalCoord2dv( const GLdouble
*u
);
1298 GLAPI
void APIENTRY
glEvalCoord2fv( const GLfloat
*u
);
1299 GLAPI
void APIENTRY
glMapGrid1d( GLint un
, GLdouble u1
, GLdouble u2
);
1300 GLAPI
void APIENTRY
glMapGrid1f( GLint un
, GLfloat u1
, GLfloat u2
);
1301 GLAPI
void APIENTRY
glMapGrid2d( GLint un
, GLdouble u1
, GLdouble u2
, GLint vn
, GLdouble v1
, GLdouble v2
);
1302 GLAPI
void APIENTRY
glMapGrid2f( GLint un
, GLfloat u1
, GLfloat u2
, GLint vn
, GLfloat v1
, GLfloat v2
);
1303 GLAPI
void APIENTRY
glEvalPoint1( GLint i
);
1304 GLAPI
void APIENTRY
glEvalPoint2( GLint i
, GLint j
);
1305 GLAPI
void APIENTRY
glEvalMesh1( GLenum mode
, GLint i1
, GLint i2
);
1306 GLAPI
void APIENTRY
glEvalMesh2( GLenum mode
, GLint i1
, GLint i2
, GLint j1
, GLint j2
);
1309 GLAPI
void APIENTRY
glFogf( GLenum pname
, GLfloat param
);
1310 GLAPI
void APIENTRY
glFogi( GLenum pname
, GLint param
);
1311 GLAPI
void APIENTRY
glFogfv( GLenum pname
, const GLfloat
*params
);
1312 GLAPI
void APIENTRY
glFogiv( GLenum pname
, const GLint
*params
);
1314 /* Selection and Feedback */
1315 GLAPI
void APIENTRY
glFeedbackBuffer( GLsizei size
, GLenum type
, GLfloat
*buffer
);
1316 GLAPI
void APIENTRY
glPassThrough( GLfloat token
);
1317 GLAPI
void APIENTRY
glSelectBuffer( GLsizei size
, GLuint
*buffer
);
1318 GLAPI
void APIENTRY
glInitNames( void );
1319 GLAPI
void APIENTRY
glLoadName( GLuint name
);
1320 GLAPI
void APIENTRY
glPushName( GLuint name
);
1321 GLAPI
void APIENTRY
glPopName( void );
1325 /* texture objects */
1326 GLAPI
void APIENTRY
glGenTextures( GLsizei n
, GLuint
*textures
);
1327 GLAPI
void APIENTRY
glDeleteTextures( GLsizei n
, const GLuint
*textures
);
1328 GLAPI
void APIENTRY
glBindTexture( GLenum target
, GLuint texture
);
1329 GLAPI
void APIENTRY
glPrioritizeTextures( GLsizei n
, const GLuint
*textures
, const GLclampf
*priorities
);
1330 GLAPI GLboolean APIENTRY
glAreTexturesResident( GLsizei n
, const GLuint
*textures
, GLboolean
*residences
);
1331 GLAPI GLboolean APIENTRY
glIsTexture( GLuint texture
);
1332 /* texture mapping */
1333 GLAPI
void APIENTRY
glTexSubImage1D( GLenum target
, GLint level
, GLint xoffset
, GLsizei width
, GLenum format
, GLenum type
, const GLvoid
*pixels
);
1334 GLAPI
void APIENTRY
glTexSubImage2D( GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, const GLvoid
*pixels
);
1335 GLAPI
void APIENTRY
glCopyTexImage1D( GLenum target
, GLint level
, GLenum internalformat
, GLint x
, GLint y
, GLsizei width
, GLint border
);
1336 GLAPI
void APIENTRY
glCopyTexImage2D( GLenum target
, GLint level
, GLenum internalformat
, GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLint border
);
1337 GLAPI
void APIENTRY
glCopyTexSubImage1D( GLenum target
, GLint level
, GLint xoffset
, GLint x
, GLint y
, GLsizei width
);
1338 GLAPI
void APIENTRY
glCopyTexSubImage2D( GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint x
, GLint y
, GLsizei width
, GLsizei height
);
1340 GLAPI
void APIENTRY
glVertexPointer( GLint size
, GLenum type
, GLsizei stride
, const GLvoid
*ptr
);
1341 GLAPI
void APIENTRY
glNormalPointer( GLenum type
, GLsizei stride
, const GLvoid
*ptr
);
1342 GLAPI
void APIENTRY
glColorPointer( GLint size
, GLenum type
, GLsizei stride
, const GLvoid
*ptr
);
1343 GLAPI
void APIENTRY
glIndexPointer( GLenum type
, GLsizei stride
, const GLvoid
*ptr
);
1344 GLAPI
void APIENTRY
glTexCoordPointer( GLint size
, GLenum type
, GLsizei stride
, const GLvoid
*ptr
);
1345 GLAPI
void APIENTRY
glEdgeFlagPointer( GLsizei stride
, const GLvoid
*ptr
);
1346 GLAPI
void APIENTRY
glGetPointerv( GLenum pname
, GLvoid
**params
);
1347 GLAPI
void APIENTRY
glArrayElement( GLint i
);
1348 GLAPI
void APIENTRY
glDrawArrays( GLenum mode
, GLint first
, GLsizei count
);
1349 GLAPI
void APIENTRY
glDrawElements( GLenum mode
, GLsizei count
, GLenum type
, const GLvoid
*indices
);
1350 GLAPI
void APIENTRY
glInterleavedArrays( GLenum format
, GLsizei stride
, const GLvoid
*pointer
);
1354 /* Under Windows, we do not define OpenGL 1.2 & 1.3 functionality, since
1355 it is treated as extensions (defined in glext.h) */
1356 #if !defined(__WIN32__)
1359 GLAPI
void APIENTRY
glDrawRangeElements( GLenum mode
, GLuint start
, GLuint end
, GLsizei count
, GLenum type
, const GLvoid
*indices
);
1360 GLAPI
void APIENTRY
glTexImage3D( GLenum target
, GLint level
, GLenum internalFormat
, GLsizei width
, GLsizei height
, GLsizei depth
, GLint border
, GLenum format
, GLenum type
, const GLvoid
*pixels
);
1361 GLAPI
void APIENTRY
glTexSubImage3D( GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint zoffset
, GLsizei width
, GLsizei height
, GLsizei depth
, GLenum format
, GLenum type
, const GLvoid
*pixels
);
1362 GLAPI
void APIENTRY
glCopyTexSubImage3D( GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint zoffset
, GLint x
, GLint y
, GLsizei width
, GLsizei height
);
1364 /* 1.2 imaging extension functions */
1365 GLAPI
void APIENTRY
glColorTable( GLenum target
, GLenum internalformat
, GLsizei width
, GLenum format
, GLenum type
, const GLvoid
*table
);
1366 GLAPI
void APIENTRY
glColorSubTable( GLenum target
, GLsizei start
, GLsizei count
, GLenum format
, GLenum type
, const GLvoid
*data
);
1367 GLAPI
void APIENTRY
glColorTableParameteriv(GLenum target
, GLenum pname
, const GLint
*params
);
1368 GLAPI
void APIENTRY
glColorTableParameterfv(GLenum target
, GLenum pname
, const GLfloat
*params
);
1369 GLAPI
void APIENTRY
glCopyColorSubTable( GLenum target
, GLsizei start
, GLint x
, GLint y
, GLsizei width
);
1370 GLAPI
void APIENTRY
glCopyColorTable( GLenum target
, GLenum internalformat
, GLint x
, GLint y
, GLsizei width
);
1371 GLAPI
void APIENTRY
glGetColorTable( GLenum target
, GLenum format
, GLenum type
, GLvoid
*table
);
1372 GLAPI
void APIENTRY
glGetColorTableParameterfv( GLenum target
, GLenum pname
, GLfloat
*params
);
1373 GLAPI
void APIENTRY
glGetColorTableParameteriv( GLenum target
, GLenum pname
, GLint
*params
);
1374 GLAPI
void APIENTRY
glBlendEquation( GLenum mode
);
1375 GLAPI
void APIENTRY
glBlendColor( GLclampf red
, GLclampf green
, GLclampf blue
, GLclampf alpha
);
1376 GLAPI
void APIENTRY
glHistogram( GLenum target
, GLsizei width
, GLenum internalformat
, GLboolean sink
);
1377 GLAPI
void APIENTRY
glResetHistogram( GLenum target
);
1378 GLAPI
void APIENTRY
glGetHistogram( GLenum target
, GLboolean reset
, GLenum format
, GLenum type
, GLvoid
*values
);
1379 GLAPI
void APIENTRY
glGetHistogramParameterfv( GLenum target
, GLenum pname
, GLfloat
*params
);
1380 GLAPI
void APIENTRY
glGetHistogramParameteriv( GLenum target
, GLenum pname
, GLint
*params
);
1381 GLAPI
void APIENTRY
glMinmax( GLenum target
, GLenum internalformat
, GLboolean sink
);
1382 GLAPI
void APIENTRY
glResetMinmax( GLenum target
);
1383 GLAPI
void APIENTRY
glGetMinmax( GLenum target
, GLboolean reset
, GLenum format
, GLenum types
, GLvoid
*values
);
1384 GLAPI
void APIENTRY
glGetMinmaxParameterfv( GLenum target
, GLenum pname
, GLfloat
*params
);
1385 GLAPI
void APIENTRY
glGetMinmaxParameteriv( GLenum target
, GLenum pname
, GLint
*params
);
1386 GLAPI
void APIENTRY
glConvolutionFilter1D( GLenum target
, GLenum internalformat
, GLsizei width
, GLenum format
, GLenum type
, const GLvoid
*image
);
1387 GLAPI
void APIENTRY
glConvolutionFilter2D( GLenum target
, GLenum internalformat
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, const GLvoid
*image
);
1388 GLAPI
void APIENTRY
glConvolutionParameterf( GLenum target
, GLenum pname
, GLfloat params
);
1389 GLAPI
void APIENTRY
glConvolutionParameterfv( GLenum target
, GLenum pname
, const GLfloat
*params
);
1390 GLAPI
void APIENTRY
glConvolutionParameteri( GLenum target
, GLenum pname
, GLint params
);
1391 GLAPI
void APIENTRY
glConvolutionParameteriv( GLenum target
, GLenum pname
, const GLint
*params
);
1392 GLAPI
void APIENTRY
glCopyConvolutionFilter1D( GLenum target
, GLenum internalformat
, GLint x
, GLint y
, GLsizei width
);
1393 GLAPI
void APIENTRY
glCopyConvolutionFilter2D( GLenum target
, GLenum internalformat
, GLint x
, GLint y
, GLsizei width
, GLsizei height
);
1394 GLAPI
void APIENTRY
glGetConvolutionFilter( GLenum target
, GLenum format
, GLenum type
, GLvoid
*image
);
1395 GLAPI
void APIENTRY
glGetConvolutionParameterfv( GLenum target
, GLenum pname
, GLfloat
*params
);
1396 GLAPI
void APIENTRY
glGetConvolutionParameteriv( GLenum target
, GLenum pname
, GLint
*params
);
1397 GLAPI
void APIENTRY
glSeparableFilter2D( GLenum target
, GLenum internalformat
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, const GLvoid
*row
, const GLvoid
*column
);
1398 GLAPI
void APIENTRY
glGetSeparableFilter( GLenum target
, GLenum format
, GLenum type
, GLvoid
*row
, GLvoid
*column
, GLvoid
*span
);
1401 GLAPI
void APIENTRY
glActiveTexture( GLenum texture
);
1402 GLAPI
void APIENTRY
glClientActiveTexture( GLenum texture
);
1403 GLAPI
void APIENTRY
glCompressedTexImage1D( GLenum target
, GLint level
, GLenum internalformat
, GLsizei width
, GLint border
, GLsizei imageSize
, const GLvoid
*data
);
1404 GLAPI
void APIENTRY
glCompressedTexImage2D( GLenum target
, GLint level
, GLenum internalformat
, GLsizei width
, GLsizei height
, GLint border
, GLsizei imageSize
, const GLvoid
*data
);
1405 GLAPI
void APIENTRY
glCompressedTexImage3D( GLenum target
, GLint level
, GLenum internalformat
, GLsizei width
, GLsizei height
, GLsizei depth
, GLint border
, GLsizei imageSize
, const GLvoid
*data
);
1406 GLAPI
void APIENTRY
glCompressedTexSubImage1D( GLenum target
, GLint level
, GLint xoffset
, GLsizei width
, GLenum format
, GLsizei imageSize
, const GLvoid
*data
);
1407 GLAPI
void APIENTRY
glCompressedTexSubImage2D( GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLsizei imageSize
, const GLvoid
*data
);
1408 GLAPI
void APIENTRY
glCompressedTexSubImage3D( GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint zoffset
, GLsizei width
, GLsizei height
, GLsizei depth
, GLenum format
, GLsizei imageSize
, const GLvoid
*data
);
1409 GLAPI
void APIENTRY
glGetCompressedTexImage( GLenum target
, GLint lod
, GLvoid
*img
);
1410 GLAPI
void APIENTRY
glMultiTexCoord1d( GLenum target
, GLdouble s
);
1411 GLAPI
void APIENTRY
glMultiTexCoord1dv( GLenum target
, const GLdouble
*v
);
1412 GLAPI
void APIENTRY
glMultiTexCoord1f( GLenum target
, GLfloat s
);
1413 GLAPI
void APIENTRY
glMultiTexCoord1fv( GLenum target
, const GLfloat
*v
);
1414 GLAPI
void APIENTRY
glMultiTexCoord1i( GLenum target
, GLint s
);
1415 GLAPI
void APIENTRY
glMultiTexCoord1iv( GLenum target
, const GLint
*v
);
1416 GLAPI
void APIENTRY
glMultiTexCoord1s( GLenum target
, GLshort s
);
1417 GLAPI
void APIENTRY
glMultiTexCoord1sv( GLenum target
, const GLshort
*v
);
1418 GLAPI
void APIENTRY
glMultiTexCoord2d( GLenum target
, GLdouble s
, GLdouble t
);
1419 GLAPI
void APIENTRY
glMultiTexCoord2dv( GLenum target
, const GLdouble
*v
);
1420 GLAPI
void APIENTRY
glMultiTexCoord2f( GLenum target
, GLfloat s
, GLfloat t
);
1421 GLAPI
void APIENTRY
glMultiTexCoord2fv( GLenum target
, const GLfloat
*v
);
1422 GLAPI
void APIENTRY
glMultiTexCoord2i( GLenum target
, GLint s
, GLint t
);
1423 GLAPI
void APIENTRY
glMultiTexCoord2iv( GLenum target
, const GLint
*v
);
1424 GLAPI
void APIENTRY
glMultiTexCoord2s( GLenum target
, GLshort s
, GLshort t
);
1425 GLAPI
void APIENTRY
glMultiTexCoord2sv( GLenum target
, const GLshort
*v
);
1426 GLAPI
void APIENTRY
glMultiTexCoord3d( GLenum target
, GLdouble s
, GLdouble t
, GLdouble r
);
1427 GLAPI
void APIENTRY
glMultiTexCoord3dv( GLenum target
, const GLdouble
*v
);
1428 GLAPI
void APIENTRY
glMultiTexCoord3f( GLenum target
, GLfloat s
, GLfloat t
, GLfloat r
);
1429 GLAPI
void APIENTRY
glMultiTexCoord3fv( GLenum target
, const GLfloat
*v
);
1430 GLAPI
void APIENTRY
glMultiTexCoord3i( GLenum target
, GLint s
, GLint t
, GLint r
);
1431 GLAPI
void APIENTRY
glMultiTexCoord3iv( GLenum target
, const GLint
*v
);
1432 GLAPI
void APIENTRY
glMultiTexCoord3s( GLenum target
, GLshort s
, GLshort t
, GLshort r
);
1433 GLAPI
void APIENTRY
glMultiTexCoord3sv( GLenum target
, const GLshort
*v
);
1434 GLAPI
void APIENTRY
glMultiTexCoord4d( GLenum target
, GLdouble s
, GLdouble t
, GLdouble r
, GLdouble q
);
1435 GLAPI
void APIENTRY
glMultiTexCoord4dv( GLenum target
, const GLdouble
*v
);
1436 GLAPI
void APIENTRY
glMultiTexCoord4f( GLenum target
, GLfloat s
, GLfloat t
, GLfloat r
, GLfloat q
);
1437 GLAPI
void APIENTRY
glMultiTexCoord4fv( GLenum target
, const GLfloat
*v
);
1438 GLAPI
void APIENTRY
glMultiTexCoord4i( GLenum target
, GLint s
, GLint t
, GLint r
, GLint q
);
1439 GLAPI
void APIENTRY
glMultiTexCoord4iv( GLenum target
, const GLint
*v
);
1440 GLAPI
void APIENTRY
glMultiTexCoord4s( GLenum target
, GLshort s
, GLshort t
, GLshort r
, GLshort q
);
1441 GLAPI
void APIENTRY
glMultiTexCoord4sv( GLenum target
, const GLshort
*v
);
1442 GLAPI
void APIENTRY
glLoadTransposeMatrixd( const GLdouble m
[16] );
1443 GLAPI
void APIENTRY
glLoadTransposeMatrixf( const GLfloat m
[16] );
1444 GLAPI
void APIENTRY
glMultTransposeMatrixd( const GLdouble m
[16] );
1445 GLAPI
void APIENTRY
glMultTransposeMatrixf( const GLfloat m
[16] );
1446 GLAPI
void APIENTRY
glSampleCoverage( GLclampf value
, GLboolean invert
);
1447 GLAPI
void APIENTRY
glSamplePass( GLenum pass
);
1449 #endif /* __WIN32__ */
1452 /* Include external definitions of OpenGL extensions */
1453 /* Removed, see this bug report for reference:
1454 * http://sourceforge.net/tracker/index.php?func=detail&aid=610178&group_id=2435&atid=102435
1456 * #include <GL/glext.h>
1460 /************************************************************************
1461 * Begin system-specific stuff
1464 * End system-specific stuff
1465 ************************************************************************/
1472 #endif /* __gl_h_ */