[BASESRV]
[reactos.git] / include / dxsdk / d3d9caps.h
1 #ifndef _d3d9CAPS_H
2 #define _d3d9CAPS_H
3
4 #ifndef DIRECT3D_VERSION
5 #define DIRECT3D_VERSION 0x0900
6 #endif //DIRECT3D_VERSION
7
8 // include this file content only if compiling for DX9 interfaces
9 #if(DIRECT3D_VERSION >= 0x0900)
10
11 #if defined(_X86_) || defined(_IA64)
12 #pragma pack(4)
13 #endif
14
15
16 #define D3DCAPS_READ_SCANLINE 0x00020000
17 #define D3DCAPS2_FULLSCREENGAMMA 0x00020000
18 #define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000
19 #define D3DCAPS2_RESERVED 0x02000000
20 #define D3DCAPS2_CANMANAGERESOURCE 0x10000000
21 #define D3DCAPS2_DYNAMICTEXTURES 0x20000000
22 #define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000
23 #define D3DCAPS3_RESERVED 0x8000001F
24 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
25 #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
26 #define D3DCAPS3_COPY_TO_VIDMEM 0x00000100
27 #define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
28 #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
29 #define D3DPRESENT_INTERVAL_ONE 0x00000001
30 #define D3DPRESENT_INTERVAL_TWO 0x00000002
31 #define D3DPRESENT_INTERVAL_THREE 0x00000004
32 #define D3DPRESENT_INTERVAL_FOUR 0x00000008
33 #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
34 #define D3DCURSORCAPS_COLOR 0x00000001
35 #define D3DCURSORCAPS_LOWRES 0x00000002
36 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
37 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
38 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
39 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
40 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
41 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
42 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
43 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
44 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
45 #define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
46 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
47 #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
48 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
49 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
50 #define D3DDEVCAPS_HWRASTERIZATION 0x00080000
51 #define D3DDEVCAPS_PUREDEVICE 0x00100000
52 #define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000
53 #define D3DDEVCAPS_RTPATCHES 0x00400000
54 #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
55 #define D3DDEVCAPS_NPATCHES 0x01000000
56 #define D3DPMISCCAPS_MASKZ 0x00000002
57 #define D3DPMISCCAPS_CULLNONE 0x00000010
58 #define D3DPMISCCAPS_CULLCW 0x00000020
59 #define D3DPMISCCAPS_CULLCCW 0x00000040
60 #define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080
61 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
62 #define D3DPMISCCAPS_CLIPTLVERTS 0x00000200
63 #define D3DPMISCCAPS_TSSARGTEMP 0x00000400
64 #define D3DPMISCCAPS_BLENDOP 0x00000800
65 #define D3DPMISCCAPS_NULLREFERENCE 0x00001000
66 #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
67 #define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
68 #define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
69 #define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
70 #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
71 #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
72 #define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
73 #define D3DLINECAPS_TEXTURE 0x00000001
74 #define D3DLINECAPS_ZTEST 0x00000002
75 #define D3DLINECAPS_BLEND 0x00000004
76 #define D3DLINECAPS_ALPHACMP 0x00000008
77 #define D3DLINECAPS_FOG 0x00000010
78 #define D3DLINECAPS_ANTIALIAS 0x00000020
79 #define D3DPRASTERCAPS_DITHER 0x00000001
80 #define D3DPRASTERCAPS_ZTEST 0x00000010
81 #define D3DPRASTERCAPS_FOGVERTEX 0x00000080
82 #define D3DPRASTERCAPS_FOGTABLE 0x00000100
83 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
84 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
85 #define D3DPRASTERCAPS_FOGRANGE 0x00010000
86 #define D3DPRASTERCAPS_ANISOTROPY 0x00020000
87 #define D3DPRASTERCAPS_WBUFFER 0x00040000
88 #define D3DPRASTERCAPS_WFOG 0x00100000
89 #define D3DPRASTERCAPS_ZFOG 0x00200000
90 #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
91 #define D3DPRASTERCAPS_SCISSORTEST 0x01000000
92 #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
93 #define D3DPRASTERCAPS_DEPTHBIAS 0x04000000
94 #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
95 #define D3DPCMPCAPS_NEVER 0x00000001
96 #define D3DPCMPCAPS_LESS 0x00000002
97 #define D3DPCMPCAPS_EQUAL 0x00000004
98 #define D3DPCMPCAPS_LESSEQUAL 0x00000008
99 #define D3DPCMPCAPS_GREATER 0x00000010
100 #define D3DPCMPCAPS_NOTEQUAL 0x00000020
101 #define D3DPCMPCAPS_GREATEREQUAL 0x00000040
102 #define D3DPCMPCAPS_ALWAYS 0x00000080
103 #define D3DPBLENDCAPS_ZERO 0x00000001
104 #define D3DPBLENDCAPS_ONE 0x00000002
105 #define D3DPBLENDCAPS_SRCCOLOR 0x00000004
106 #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
107 #define D3DPBLENDCAPS_SRCALPHA 0x00000010
108 #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
109 #define D3DPBLENDCAPS_DESTALPHA 0x00000040
110 #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
111 #define D3DPBLENDCAPS_DESTCOLOR 0x00000100
112 #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
113 #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
114 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
115 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
116 #define D3DPBLENDCAPS_BLENDFACTOR 0x00002000
117 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
118 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
119 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
120 #define D3DPSHADECAPS_FOGGOURAUD 0x00080000
121 #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
122 #define D3DPTEXTURECAPS_POW2 0x00000002
123 #define D3DPTEXTURECAPS_ALPHA 0x00000004
124 #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
125 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
126 #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
127 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
128 #define D3DPTEXTURECAPS_PROJECTED 0x00000400
129 #define D3DPTEXTURECAPS_CUBEMAP 0x00000800
130 #define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000
131 #define D3DPTEXTURECAPS_MIPMAP 0x00004000
132 #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
133 #define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
134 #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
135 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
136 #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
137 #define D3DPTFILTERCAPS_MINFPOINT 0x00000100
138 #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
139 #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
140 #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800
141 #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000
142 #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
143 #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
144 #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
145 #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
146 #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
147 #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
148 #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
149 #define D3DPTADDRESSCAPS_WRAP 0x00000001
150 #define D3DPTADDRESSCAPS_MIRROR 0x00000002
151 #define D3DPTADDRESSCAPS_CLAMP 0x00000004
152 #define D3DPTADDRESSCAPS_BORDER 0x00000008
153 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
154 #define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020
155 #define D3DSTENCILCAPS_KEEP 0x00000001
156 #define D3DSTENCILCAPS_ZERO 0x00000002
157 #define D3DSTENCILCAPS_REPLACE 0x00000004
158 #define D3DSTENCILCAPS_INCRSAT 0x00000008
159 #define D3DSTENCILCAPS_DECRSAT 0x00000010
160 #define D3DSTENCILCAPS_INVERT 0x00000020
161 #define D3DSTENCILCAPS_INCR 0x00000040
162 #define D3DSTENCILCAPS_DECR 0x00000080
163 #define D3DSTENCILCAPS_TWOSIDED 0x00000100
164 #define D3DTEXOPCAPS_DISABLE 0x00000001
165 #define D3DTEXOPCAPS_SELECTARG1 0x00000002
166 #define D3DTEXOPCAPS_SELECTARG2 0x00000004
167 #define D3DTEXOPCAPS_MODULATE 0x00000008
168 #define D3DTEXOPCAPS_MODULATE2X 0x00000010
169 #define D3DTEXOPCAPS_MODULATE4X 0x00000020
170 #define D3DTEXOPCAPS_ADD 0x00000040
171 #define D3DTEXOPCAPS_ADDSIGNED 0x00000080
172 #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100
173 #define D3DTEXOPCAPS_SUBTRACT 0x00000200
174 #define D3DTEXOPCAPS_ADDSMOOTH 0x00000400
175 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
176 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
177 #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
178 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
179 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
180 #define D3DTEXOPCAPS_PREMODULATE 0x00010000
181 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
182 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
183 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
184 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
185 #define D3DTEXOPCAPS_BUMPENVMAP 0x00200000
186 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
187 #define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000
188 #define D3DTEXOPCAPS_MULTIPLYADD 0x01000000
189 #define D3DTEXOPCAPS_LERP 0x02000000
190 #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF
191 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
192 #define D3DFVFCAPS_PSIZE 0x00100000
193 #define D3DVTXPCAPS_TEXGEN 0x00000001
194 #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002
195 #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
196 #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
197 #define D3DVTXPCAPS_LOCALVIEWER 0x00000020
198 #define D3DVTXPCAPS_TWEENING 0x00000040
199 #define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
200 #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
201 #define D3DDEVCAPS2_STREAMOFFSET 0x00000001
202 #define D3DDEVCAPS2_DMAPNPATCH 0x00000002
203 #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
204 #define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
205 #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
206 #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
207 #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
208 #define D3DDTCAPS_UBYTE4 0x00000001
209 #define D3DDTCAPS_UBYTE4N 0x00000002
210 #define D3DDTCAPS_SHORT2N 0x00000004
211 #define D3DDTCAPS_SHORT4N 0x00000008
212 #define D3DDTCAPS_USHORT2N 0x00000010
213 #define D3DDTCAPS_USHORT4N 0x00000020
214 #define D3DDTCAPS_UDEC3 0x00000040
215 #define D3DDTCAPS_DEC3N 0x00000080
216 #define D3DDTCAPS_FLOAT16_2 0x00000100
217 #define D3DDTCAPS_FLOAT16_4 0x00000200
218 #define D3DVS20CAPS_PREDICATION (1<<0)
219 #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
220 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
221 #define D3DVS20_MAX_NUMTEMPS 32
222 #define D3DVS20_MIN_NUMTEMPS 12
223 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
224 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
225 #define D3DPS20CAPS_ARBITRARYSWIZZLE (1<<0)
226 #define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1<<1)
227 #define D3DPS20CAPS_PREDICATION (1<<2)
228 #define D3DPS20CAPS_NODEPENDENTREADLIMIT (1<<3)
229 #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1<<4)
230 #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
231 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
232 #define D3DPS20_MAX_NUMTEMPS 32
233 #define D3DPS20_MIN_NUMTEMPS 12
234 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
235 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
236 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
237 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
238 #define D3DMIN30SHADERINSTRUCTIONS 512
239 #define D3DMAX30SHADERINSTRUCTIONS 32768
240
241
242
243 typedef struct _D3DVSHADERCAPS2_0
244 {
245 DWORD Caps;
246 INT DynamicFlowControlDepth;
247 INT NumTemps;
248 INT StaticFlowControlDepth;
249 } D3DVSHADERCAPS2_0;
250
251
252 typedef struct _D3DPSHADERCAPS2_0
253 {
254 DWORD Caps;
255 INT DynamicFlowControlDepth;
256 INT NumTemps;
257 INT StaticFlowControlDepth;
258 INT NumInstructionSlots;
259 } D3DPSHADERCAPS2_0;
260
261
262 typedef struct _D3DCAPS9
263 {
264 D3DDEVTYPE DeviceType;
265 UINT AdapterOrdinal;
266 DWORD Caps;
267 DWORD Caps2;
268 DWORD Caps3;
269 DWORD PresentationIntervals;
270 DWORD CursorCaps;
271 DWORD DevCaps;
272 DWORD PrimitiveMiscCaps;
273 DWORD RasterCaps;
274 DWORD ZCmpCaps;
275 DWORD SrcBlendCaps;
276 DWORD DestBlendCaps;
277 DWORD AlphaCmpCaps;
278 DWORD ShadeCaps;
279 DWORD TextureCaps;
280 DWORD TextureFilterCaps;
281 DWORD CubeTextureFilterCaps;
282 DWORD VolumeTextureFilterCaps;
283 DWORD TextureAddressCaps;
284 DWORD VolumeTextureAddressCaps;
285 DWORD LineCaps;
286 DWORD MaxTextureWidth;
287 DWORD MaxTextureHeight;
288 DWORD MaxVolumeExtent;
289 DWORD MaxTextureRepeat;
290 DWORD MaxTextureAspectRatio;
291 DWORD MaxAnisotropy;
292 float MaxVertexW;
293 float GuardBandLeft;
294 float GuardBandTop;
295 float GuardBandRight;
296 float GuardBandBottom;
297 float ExtentsAdjust;
298 DWORD StencilCaps;
299 DWORD FVFCaps;
300 DWORD TextureOpCaps;
301 DWORD MaxTextureBlendStages;
302 DWORD MaxSimultaneousTextures;
303 DWORD VertexProcessingCaps;
304 DWORD MaxActiveLights;
305 DWORD MaxUserClipPlanes;
306 DWORD MaxVertexBlendMatrices;
307 DWORD MaxVertexBlendMatrixIndex;
308 float MaxPointSize;
309 DWORD MaxPrimitiveCount;
310 DWORD MaxVertexIndex;
311 DWORD MaxStreams;
312 DWORD MaxStreamStride;
313 DWORD VertexShaderVersion;
314 DWORD MaxVertexShaderConst;
315 DWORD PixelShaderVersion;
316 float PixelShader1xMaxValue;
317 DWORD DevCaps2;
318 float MaxNpatchTessellationLevel;
319 DWORD Reserved5;
320 UINT MasterAdapterOrdinal;
321 UINT AdapterOrdinalInGroup;
322 UINT NumberOfAdaptersInGroup;
323 DWORD DeclTypes;
324 DWORD NumSimultaneousRTs;
325 DWORD StretchRectFilterCaps;
326 D3DVSHADERCAPS2_0 VS20Caps;
327 D3DPSHADERCAPS2_0 PS20Caps;
328 DWORD VertexTextureFilterCaps;
329 DWORD MaxVShaderInstructionsExecuted;
330 DWORD MaxPShaderInstructionsExecuted;
331 DWORD MaxVertexShader30InstructionSlots;
332 DWORD MaxPixelShader30InstructionSlots;
333 } D3DCAPS9;
334
335 #pragma pack()
336
337 #endif
338 #endif
339