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[reactos.git] / include / dxsdk / d3dx9core.h
1 /*
2 * Copyright (C) 2007, 2008 Tony Wasserka
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19 #include <d3dx9.h>
20
21 #ifndef __WINE_D3DX9CORE_H
22 #define __WINE_D3DX9CORE_H
23
24 /**********************************************
25 ***************** Definitions ****************
26 **********************************************/
27 /* D3DX_VERSION will be completely ignored since we are
28 implementing all dlls from d3dx9_24 to d3dx9_36 */
29 #define D3DX_VERSION 0x0902
30 #define D3DX_SDK_VERSION 36
31 #define D3DXSPRITE_DONOTSAVESTATE 0x00000001
32 #define D3DXSPRITE_DONOTMODIFY_RENDERSTATE 0x00000002
33 #define D3DXSPRITE_OBJECTSPACE 0x00000004
34 #define D3DXSPRITE_BILLBOARD 0x00000008
35 #define D3DXSPRITE_ALPHABLEND 0x00000010
36 #define D3DXSPRITE_SORT_TEXTURE 0x00000020
37 #define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK 0x00000040
38 #define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT 0x00000080
39 #define D3DXSPRITE_DO_NOT_ADDREF_TEXTURE 0x00000100
40
41 /**********************************************
42 ******************** GUIDs *******************
43 **********************************************/
44 DEFINE_GUID(IID_ID3DXBuffer, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
45 DEFINE_GUID(IID_ID3DXFont, 0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc);
46 DEFINE_GUID(IID_ID3DXLine, 0xd379ba7f, 0x9042, 0x4ac4, 0x9f, 0x5e, 0x58, 0x19, 0x2a, 0x4c, 0x6b, 0xd8);
47 DEFINE_GUID(IID_ID3DXRenderToEnvMap, 0x313f1b4b, 0xc7b0, 0x4fa2, 0x9d, 0x9d, 0x8d, 0x38, 0xb, 0x64, 0x38, 0x5e);
48 DEFINE_GUID(IID_ID3DXRenderToSurface, 0x6985f346, 0x2c3d, 0x43b3, 0xbe, 0x8b, 0xda, 0xae, 0x8a, 0x3, 0xd8, 0x94);
49 DEFINE_GUID(IID_ID3DXSprite, 0xba0b762d, 0x7d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14);
50
51 /**********************************************
52 ****************** typedefs ******************
53 **********************************************/
54 typedef struct ID3DXBuffer *LPD3DXBUFFER;
55 typedef struct ID3DXFont *LPD3DXFONT;
56 typedef struct ID3DXLine *LPD3DXLINE;
57 typedef struct ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap;
58 typedef struct ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE;
59 typedef struct ID3DXSprite *LPD3DXSPRITE;
60
61 /**********************************************
62 *********** interface declarations ***********
63 **********************************************/
64 #define INTERFACE ID3DXBuffer
65 DECLARE_INTERFACE_(ID3DXBuffer, IUnknown)
66 {
67 /*** IUnknown methods ***/
68 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID *object) PURE;
69 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
70 STDMETHOD_(ULONG, Release)(THIS) PURE;
71 /*** ID3DXBuffer methods ***/
72 STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
73 STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
74 };
75 #undef INTERFACE
76
77 #if !defined(__cplusplus) || defined(CINTERFACE)
78 /*** IUnknown methods ***/
79 #define ID3DXBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
80 #define ID3DXBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
81 #define ID3DXBuffer_Release(p) (p)->lpVtbl->Release(p)
82 /*** ID3DXBuffer methods ***/
83 #define ID3DXBuffer_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p)
84 #define ID3DXBuffer_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p)
85 #else
86 /*** IUnknown methods ***/
87 #define ID3DXBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
88 #define ID3DXBuffer_AddRef(p) (p)->AddRef()
89 #define ID3DXBuffer_Release(p) (p)->Release()
90 /*** ID3DXBuffer methods ***/
91 #define ID3DXBuffer_GetBufferPointer(p) (p)->GetBufferPointer()
92 #define ID3DXBuffer_GetBufferSize(p) (p)->GetBufferSize()
93 #endif
94
95 typedef struct _D3DXFONT_DESCA
96 {
97 INT Height;
98 UINT Width;
99 UINT Weight;
100 UINT MipLevels;
101 BOOL Italic;
102 BYTE CharSet;
103 BYTE OutputPrecision;
104 BYTE Quality;
105 BYTE PitchAndFamily;
106 CHAR FaceName[LF_FACESIZE];
107 } D3DXFONT_DESCA, *LPD3DXFONT_DESCA;
108
109 typedef struct _D3DXFONT_DESCW
110 {
111 INT Height;
112 UINT Width;
113 UINT Weight;
114 UINT MipLevels;
115 BOOL Italic;
116 BYTE CharSet;
117 BYTE OutputPrecision;
118 BYTE Quality;
119 BYTE PitchAndFamily;
120 WCHAR FaceName[LF_FACESIZE];
121 } D3DXFONT_DESCW, *LPD3DXFONT_DESCW;
122
123 DECL_WINELIB_TYPE_AW(D3DXFONT_DESC)
124 DECL_WINELIB_TYPE_AW(LPD3DXFONT_DESC)
125
126 #define INTERFACE ID3DXFont
127 DECLARE_INTERFACE_(ID3DXFont, IUnknown)
128 {
129 /*** IUnknown methods ***/
130 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
131 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
132 STDMETHOD_(ULONG, Release)(THIS) PURE;
133 /*** ID3DXFont methods ***/
134 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
135 STDMETHOD(GetDescA)(THIS_ D3DXFONT_DESCA *desc) PURE;
136 STDMETHOD(GetDescW)(THIS_ D3DXFONT_DESCW *desc) PURE;
137 STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *metrics) PURE;
138 STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *metrics) PURE;
139
140 STDMETHOD_(HDC, GetDC)(THIS) PURE;
141 STDMETHOD(GetGlyphData)(THIS_ UINT glyph, struct IDirect3DTexture9 **texture,
142 RECT *blackbox, POINT *cellinc) PURE;
143
144 STDMETHOD(PreloadCharacters)(THIS_ UINT first, UINT last) PURE;
145 STDMETHOD(PreloadGlyphs)(THIS_ UINT first, UINT last) PURE;
146 STDMETHOD(PreloadTextA)(THIS_ LPCSTR string, INT count) PURE;
147 STDMETHOD(PreloadTextW)(THIS_ const WCHAR *string, INT count) PURE;
148
149 STDMETHOD_(INT, DrawTextA)(THIS_ struct ID3DXSprite *sprite, const char *string,
150 INT count, RECT *rect, DWORD format, D3DCOLOR color) PURE;
151 STDMETHOD_(INT, DrawTextW)(THIS_ struct ID3DXSprite *sprite, const WCHAR *string,
152 INT count, RECT *rect, DWORD format, D3DCOLOR color) PURE;
153
154 STDMETHOD(OnLostDevice)(THIS) PURE;
155 STDMETHOD(OnResetDevice)(THIS) PURE;
156 };
157 #undef INTERFACE
158
159 #if !defined(__cplusplus) || defined(CINTERFACE)
160
161 /*** IUnknown methods ***/
162 #define ID3DXFont_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
163 #define ID3DXFont_AddRef(p) (p)->lpVtbl->AddRef(p)
164 #define ID3DXFont_Release(p) (p)->lpVtbl->Release(p)
165 /*** ID3DXFont methods ***/
166 #define ID3DXFont_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
167 #define ID3DXFont_GetDescA(p,a) (p)->lpVtbl->GetDescA(p,a)
168 #define ID3DXFont_GetDescW(p,a) (p)->lpVtbl->GetDescW(p,a)
169 #define ID3DXFont_GetTextMetricsA(p,a) (p)->lpVtbl->GetTextMetricsA(p,a)
170 #define ID3DXFont_GetTextMetricsW(p,a) (p)->lpVtbl->GetTextMetricsW(p,a)
171 #define ID3DXFont_GetDC(p) (p)->lpVtbl->GetDC(p)
172 #define ID3DXFont_GetGlyphData(p,a,b,c,d) (p)->lpVtbl->GetGlyphData(p,a,b,c,d)
173 #define ID3DXFont_PreloadCharacters(p,a,b) (p)->lpVtbl->PreloadCharacters(p,a,b)
174 #define ID3DXFont_PreloadGlyphs(p,a,b) (p)->lpVtbl->PreloadGlyphs(p,a,b)
175 #define ID3DXFont_PreloadTextA(p,a,b) (p)->lpVtbl->PreloadTextA(p,a,b)
176 #define ID3DXFont_PreloadTextW(p,a,b) (p)->lpVtbl->PreloadTextW(p,a,b)
177 #define ID3DXFont_DrawTextA(p,a,b,c,d,e,f) (p)->lpVtbl->DrawTextA(p,a,b,c,d,e,f)
178 #define ID3DXFont_DrawTextW(p,a,b,c,d,e,f) (p)->lpVtbl->DrawTextW(p,a,b,c,d,e,f)
179 #define ID3DXFont_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p)
180 #define ID3DXFont_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p)
181 #else
182 /*** IUnknown methods ***/
183 #define ID3DXFont_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
184 #define ID3DXFont_AddRef(p) (p)->AddRef()
185 #define ID3DXFont_Release(p) (p)->Release()
186 /*** ID3DXFont methods ***/
187 #define ID3DXFont_GetDevice(p,a) (p)->GetDevice(a)
188 #define ID3DXFont_GetDescA(p,a) (p)->GetDescA(a)
189 #define ID3DXFont_GetDescW(p,a) (p)->GetDescW(a)
190 #define ID3DXFont_GetTextMetricsA(p,a) (p)->GetTextMetricsA(a)
191 #define ID3DXFont_GetTextMetricsW(p,a) (p)->GetTextMetricsW(a)
192 #define ID3DXFont_GetDC(p) (p)->GetDC()
193 #define ID3DXFont_GetGlyphData(p,a,b,c,d) (p)->GetGlyphData(a,b,c,d)
194 #define ID3DXFont_PreloadCharacters(p,a,b) (p)->PreloadCharacters(a,b)
195 #define ID3DXFont_PreloadGlyphs(p,a,b) (p)->PreloadGlyphs(a,b)
196 #define ID3DXFont_PreloadTextA(p,a,b) (p)->PreloadTextA(a,b)
197 #define ID3DXFont_PreloadTextW(p,a,b) (p)->PreloadTextW(a,b)
198 #define ID3DXFont_DrawTextA(p,a,b,c,d,e,f) (p)->DrawTextA(a,b,c,d,e,f)
199 #define ID3DXFont_DrawTextW(p,a,b,c,d,e,f) (p)->DrawTextW(a,b,c,d,e,f)
200 #define ID3DXFont_OnLostDevice(p) (p)->OnLostDevice()
201 #define ID3DXFont_OnResetDevice(p) (p)->OnResetDevice()
202 #endif
203 #define ID3DXFont_DrawText WINELIB_NAME_AW(ID3DXFont_DrawText)
204 #define ID3DXFont_GetDesc WINELIB_NAME_AW(ID3DXFont_GetDesc)
205 #define ID3DXFont_GetTextMetrics WINELIB_NAME_AW(ID3DXFont_GetTextMetrics)
206 #define ID3DXFont_PreloadText WINELIB_NAME_AW(ID3DXFont_PreloadText)
207
208 #define INTERFACE ID3DXLine
209 DECLARE_INTERFACE_(ID3DXLine, IUnknown)
210 {
211 /*** IUnknown methods ***/
212 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
213 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
214 STDMETHOD_(ULONG, Release)(THIS) PURE;
215
216 /*** ID3DXLine methods ***/
217 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
218
219 STDMETHOD(Begin)(THIS) PURE;
220 STDMETHOD(Draw)(THIS_ CONST D3DXVECTOR2 *vertexlist, DWORD vertexlistcount, D3DCOLOR color) PURE;
221 STDMETHOD(DrawTransform)(THIS_ CONST D3DXVECTOR3 *vertexlist, DWORD vertexlistcount,
222 CONST D3DXMATRIX *transform, D3DCOLOR color) PURE;
223 STDMETHOD(SetPattern)(THIS_ DWORD pattern) PURE;
224 STDMETHOD_(DWORD, GetPattern)(THIS) PURE;
225 STDMETHOD(SetPatternScale)(THIS_ FLOAT scale) PURE;
226 STDMETHOD_(FLOAT, GetPatternScale)(THIS) PURE;
227 STDMETHOD(SetWidth)(THIS_ FLOAT width) PURE;
228 STDMETHOD_(FLOAT, GetWidth)(THIS) PURE;
229 STDMETHOD(SetAntialias)(THIS_ BOOL antialias) PURE;
230 STDMETHOD_(BOOL, GetAntialias)(THIS) PURE;
231 STDMETHOD(SetGLLines)(THIS_ BOOL gl_lines) PURE;
232 STDMETHOD_(BOOL, GetGLLines)(THIS) PURE;
233 STDMETHOD(End)(THIS) PURE;
234
235 STDMETHOD(OnLostDevice)(THIS) PURE;
236 STDMETHOD(OnResetDevice)(THIS) PURE;
237 };
238 #undef INTERFACE
239
240 #if !defined(__cplusplus) || defined(CINTERFACE)
241 /*** IUnknown methods ***/
242 #define ID3DXLine_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
243 #define ID3DXLine_AddRef(p) (p)->lpVtbl->AddRef(p)
244 #define ID3DXLine_Release(p) (p)->lpVtbl->Release(p)
245 /*** ID3DXLine methods ***/
246 #define ID3DXLine_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
247 #define ID3DXLine_Begin(p) (p)->lpVtbl->Begin(p)
248 #define ID3DXLine_Draw(p,a,b,c) (p)->lpVtbl->Draw(p,a,b,c)
249 #define ID3DXLine_DrawTransform(p,a,b,c,d) (p)->lpVtbl->DrawTransform(p,a,b,c,d)
250 #define ID3DXLine_SetPattern(p,a) (p)->lpVtbl->SetPattern(p,a)
251 #define ID3DXLine_GetPattern(p) (p)->lpVtbl->GetPattern(p)
252 #define ID3DXLine_SetPatternScale(p,a) (p)->lpVtbl->SetPatternScale(p,a)
253 #define ID3DXLine_GetPatternScale(p) (p)->lpVtbl->GetPatternScale(p)
254 #define ID3DXLine_SetWidth(p,a) (p)->lpVtbl->SetWidth(p,a)
255 #define ID3DXLine_GetWidth(p) (p)->lpVtbl->GetWidth(p)
256 #define ID3DXLine_SetAntialias(p,a) (p)->lpVtbl->SetAntialias(p,a)
257 #define ID3DXLine_GetAntialias(p) (p)->lpVtbl->GetAntialias(p)
258 #define ID3DXLine_SetGLLines(p,a) (p)->lpVtbl->SetGLLines(p,a)
259 #define ID3DXLine_GetGLLines(p) (p)->lpVtbl->GetGLLines(p)
260 #define ID3DXLine_End(p) (p)->lpVtbl->End(p)
261 #define ID3DXLine_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p)
262 #define ID3DXLine_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p)
263 #else
264 /*** IUnknown methods ***/
265 #define ID3DXLine_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
266 #define ID3DXLine_AddRef(p) (p)->AddRef()
267 #define ID3DXLine_Release(p) (p)->Release()
268 /*** ID3DXLine methods ***/
269 #define ID3DXLine_GetDevice(p,a) (p)->GetDevice(a)
270 #define ID3DXLine_Begin(p) (p)->Begin()
271 #define ID3DXLine_Draw(p,a,b,c) (p)->Draw(a,b,c)
272 #define ID3DXLine_DrawTransform(p,a,b,c,d) (p)->DrawTransform(a,b,c,d)
273 #define ID3DXLine_SetPattern(p,a) (p)->SetPattern(a)
274 #define ID3DXLine_GetPattern(p) (p)->GetPattern()
275 #define ID3DXLine_SetPatternScale(p,a) (p)->SetPatternScale(a)
276 #define ID3DXLine_GetPatternScale(p) (p)->GetPatternScale()
277 #define ID3DXLine_SetWidth(p,a) (p)->SetWidth(a)
278 #define ID3DXLine_GetWidth(p) (p)->GetWidth()
279 #define ID3DXLine_SetAntialias(p,a) (p)->SetAntialias(a)
280 #define ID3DXLine_GetAntialias(p) (p)->GetAntialias()
281 #define ID3DXLine_SetGLLines(p,a) (p)->SetGLLines(a)
282 #define ID3DXLine_GetGLLines(p) (p)->GetGLLines()
283 #define ID3DXLine_End(p) (p)->End()
284 #define ID3DXLine_OnLostDevice(p) (p)->OnLostDevice()
285 #define ID3DXLine_OnResetDevice(p) (p)->OnResetDevice()
286 #endif
287
288 typedef struct _D3DXRTE_DESC
289 {
290 UINT Size;
291 UINT MipLevels;
292 D3DFORMAT Format;
293 BOOL DepthStencil;
294 D3DFORMAT DepthStencilFormat;
295 } D3DXRTE_DESC;
296
297 #define INTERFACE ID3DXRenderToEnvMap
298 DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown)
299 {
300 /*** IUnknown methods ***/
301 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
302 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
303 STDMETHOD_(ULONG, Release)(THIS) PURE;
304
305 /*** ID3DXRenderToEnvMap methods ***/
306 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
307 STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC *desc) PURE;
308
309 STDMETHOD(BeginCube)(THIS_ struct IDirect3DCubeTexture9 *cubetex) PURE;
310 STDMETHOD(BeginSphere)(THIS_ struct IDirect3DTexture9 *tex) PURE;
311 STDMETHOD(BeginHemisphere)(THIS_ struct IDirect3DTexture9 *texzpos, struct IDirect3DTexture9 *texzneg) PURE;
312 STDMETHOD(BeginParabolic)(THIS_ struct IDirect3DTexture9 *texzpos, struct IDirect3DTexture9 *texzneg) PURE;
313
314 STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES face, DWORD mipfilter) PURE;
315 STDMETHOD(End)(THIS_ DWORD mipfilter) PURE;
316
317 STDMETHOD(OnLostDevice)(THIS) PURE;
318 STDMETHOD(OnResetDevice)(THIS) PURE;
319 };
320 #undef INTERFACE
321
322 #if !defined(__cplusplus) || defined(CINTERFACE)
323 /*** IUnknown methods ***/
324 #define ID3DXRenderToEnvMap_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
325 #define ID3DXRenderToEnvMap_AddRef(p) (p)->lpVtbl->AddRef(p)
326 #define ID3DXRenderToEnvMap_Release(p) (p)->lpVtbl->Release(p)
327 /*** ID3DXRenderToEnvMap methods ***/
328 #define ID3DXRenderToEnvMap_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
329 #define ID3DXRenderToEnvMap_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
330 #define ID3DXRenderToEnvMap_BeginCube(p,a) (p)->lpVtbl->BeginCube(p,a)
331 #define ID3DXRenderToEnvMap_BeginSphere(p,a) (p)->lpVtbl->BeginSphere(p,a)
332 #define ID3DXRenderToEnvMap_BeginHemisphere(p,a,b) (p)->lpVtbl->BeginHemisphere(p,a,b)
333 #define ID3DXRenderToEnvMap_BeginParabolic(p,a,b) (p)->lpVtbl->BeginParabolic(p,a,b)
334 #define ID3DXRenderToEnvMap_Face(p,a,b) (p)->lpVtbl->Face(p,a,b)
335 #define ID3DXRenderToEnvMap_End(p,a) (p)->lpVtbl->End(p,a)
336 #define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p)
337 #define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p)
338 #else
339 /*** IUnknown methods ***/
340 #define ID3DXRenderToEnvMap_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
341 #define ID3DXRenderToEnvMap_AddRef(p) (p)->AddRef()
342 #define ID3DXRenderToEnvMap_Release(p) (p)->Release()
343 /*** ID3DXRenderToEnvMap methods ***/
344 #define ID3DXRenderToEnvMap_GetDevice(p,a) (p)->GetDevice(a)
345 #define ID3DXRenderToEnvMap_GetDesc(p,a) (p)->GetDesc(a)
346 #define ID3DXRenderToEnvMap_BeginCube(p,a) (p)->BeginCube(a)
347 #define ID3DXRenderToEnvMap_BeginSphere(p,a) (p)->BeginSphere(a)
348 #define ID3DXRenderToEnvMap_BeginHemisphere(p,a,b) (p)->BeginHemisphere(a,b)
349 #define ID3DXRenderToEnvMap_BeginParabolic(p,a,b) (p)->BeginParabolic(a,b)
350 #define ID3DXRenderToEnvMap_Face(p,a,b) (p)->Face(a,b)
351 #define ID3DXRenderToEnvMap_End(p,a) (p)->End(a)
352 #define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->OnLostDevice()
353 #define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->OnLostDevice()
354 #endif
355
356 typedef struct _D3DXRTS_DESC
357 {
358 UINT Width;
359 UINT Height;
360 D3DFORMAT Format;
361 BOOL DepthStencil;
362 D3DFORMAT DepthStencilFormat;
363 } D3DXRTS_DESC;
364
365 #define INTERFACE ID3DXRenderToSurface
366 DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown)
367 {
368 /*** IUnknown methods ***/
369 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID *object) PURE;
370 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
371 STDMETHOD_(ULONG, Release)(THIS) PURE;
372 /*** ID3DXRenderToSurface methods ***/
373 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
374 STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC *desc) PURE;
375
376 STDMETHOD(BeginScene)(THIS_ struct IDirect3DSurface9 *surface, const D3DVIEWPORT9 *viewport) PURE;
377 STDMETHOD(EndScene)(THIS_ DWORD mipfilter) PURE;
378
379 STDMETHOD(OnLostDevice)(THIS) PURE;
380 STDMETHOD(OnResetDevice)(THIS) PURE;
381 };
382 #undef INTERFACE
383
384 #if !defined(__cplusplus) || defined(CINTERFACE)
385 /*** IUnknown methods ***/
386 #define ID3DXRenderToSurface_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
387 #define ID3DXRenderToSurface_AddRef(p) (p)->lpVtbl->AddRef(p)
388 #define ID3DXRenderToSurface_Release(p) (p)->lpVtbl->Release(p)
389 /*** ID3DXRenderToSurface methods ***/
390 #define ID3DXRenderToSurface_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
391 #define ID3DXRenderToSurface_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
392 #define ID3DXRenderToSurface_BeginScene(p,a,b) (p)->lpVtbl->BeginScene(p,a,b)
393 #define ID3DXRenderToSurface_EndScene(p,a) (p)->lpVtbl->EndScene(p,a)
394 #define ID3DXRenderToSurface_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p)
395 #define ID3DXRenderToSurface_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p)
396 #else
397 /*** IUnknown methods ***/
398 #define ID3DXRenderToSurface_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
399 #define ID3DXRenderToSurface_AddRef(p) (p)->AddRef()
400 #define ID3DXRenderToSurface_Release(p) (p)->Release()
401 /*** ID3DXRenderToSurface methods ***/
402 #define ID3DXRenderToSurface_GetDevice(p,a) (p)->GetDevice(a)
403 #define ID3DXRenderToSurface_GetDesc(p,a) (p)->GetDesc(a)
404 #define ID3DXRenderToSurface_BeginScene(p,a,b) (p)->BeginScene(a,b)
405 #define ID3DXRenderToSurface_EndScene(p,a) (p)->EndScene(a)
406 #define ID3DXRenderToSurface_OnLostDevice(p) (p)->OnLostDevice()
407 #define ID3DXRenderToSurface_OnResetDevice(p) (p)->OnResetDevice()
408 #endif
409
410 #define INTERFACE ID3DXSprite
411 DECLARE_INTERFACE_(ID3DXSprite, IUnknown)
412 {
413 /*** IUnknown methods ***/
414 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
415 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
416 STDMETHOD_(ULONG, Release)(THIS) PURE;
417 /*** ID3DXSprite methods ***/
418 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
419
420 STDMETHOD(GetTransform)(THIS_ D3DXMATRIX *transform) PURE;
421 STDMETHOD(SetTransform)(THIS_ CONST D3DXMATRIX *transform) PURE;
422 STDMETHOD(SetWorldViewRH)(THIS_ CONST D3DXMATRIX *world, CONST D3DXMATRIX *view) PURE;
423 STDMETHOD(SetWorldViewLH)(THIS_ CONST D3DXMATRIX *world, CONST D3DXMATRIX *view) PURE;
424
425 STDMETHOD(Begin)(THIS_ DWORD flags) PURE;
426 STDMETHOD(Draw)(THIS_ struct IDirect3DTexture9 *texture, const RECT *rect,
427 const D3DXVECTOR3 *center, const D3DXVECTOR3 *position, D3DCOLOR color) PURE;
428 STDMETHOD(Flush)(THIS) PURE;
429 STDMETHOD(End)(THIS) PURE;
430
431 STDMETHOD(OnLostDevice)(THIS) PURE;
432 STDMETHOD(OnResetDevice)(THIS) PURE;
433 };
434 #undef INTERFACE
435
436 #if !defined(__cplusplus) || defined(CINTERFACE)
437 /*** IUnknown methods ***/
438 #define ID3DXSprite_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
439 #define ID3DXSprite_AddRef(p) (p)->lpVtbl->AddRef(p)
440 #define ID3DXSprite_Release(p) (p)->lpVtbl->Release(p)
441 /*** ID3DXSprite methods ***/
442 #define ID3DXSprite_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
443 #define ID3DXSprite_GetTransform(p,a) (p)->lpVtbl->GetTransform(p,a)
444 #define ID3DXSprite_SetTransform(p,a) (p)->lpVtbl->SetTransform(p,a)
445 #define ID3DXSprite_SetWorldViewRH(p,a,b) (p)->lpVtbl->SetWorldViewRH(p,a,b)
446 #define ID3DXSprite_SetWorldViewLH(p,a,b) (p)->lpVtbl->SetWorldViewLH(p,a,b)
447 #define ID3DXSprite_Begin(p,a) (p)->lpVtbl->Begin(p,a)
448 #define ID3DXSprite_Draw(p,a,b,c,d,e) (p)->lpVtbl->Draw(p,a,b,c,d,e)
449 #define ID3DXSprite_Flush(p) (p)->lpVtbl->Flush(p)
450 #define ID3DXSprite_End(p) (p)->lpVtbl->End(p)
451 #define ID3DXSprite_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p)
452 #define ID3DXSprite_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p)
453 #else
454 /*** IUnknown methods ***/
455 #define ID3DXSprite_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
456 #define ID3DXSprite_AddRef(p) (p)->AddRef()
457 #define ID3DXSprite_Release(p) (p)->Release()
458 /*** ID3DXSprite methods ***/
459 #define ID3DXSprite_GetDevice(p,a) (p)->GetDevice(a)
460 #define ID3DXSprite_GetTransform(p,a) (p)->GetTransform(a)
461 #define ID3DXSprite_SetTransform(p,a) (p)->SetTransform(a)
462 #define ID3DXSprite_SetWorldViewRH(p,a,b) (p)->SetWorldViewRH(a,b)
463 #define ID3DXSprite_SetWorldViewLH(p,a,b) (p)->SetWorldViewLH(a,b)
464 #define ID3DXSprite_Begin(p,a) (p)->Begin(a)
465 #define ID3DXSprite_Draw(p,a,b,c,d,e) (p)->Draw(a,b,c,d,e)
466 #define ID3DXSprite_Flush(p) (p)->Flush()
467 #define ID3DXSprite_End(p) (p)->End()
468 #define ID3DXSprite_OnLostDevice(p) (p)->OnLostDevice()
469 #define ID3DXSprite_OnResetDevice(p) (p)->OnResetDevice()
470 #endif
471
472 /**********************************************
473 ****************** functions *****************
474 **********************************************/
475 #ifdef __cplusplus
476 extern "C" {
477 #endif
478
479 BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers);
480 HRESULT WINAPI D3DXCreateFontA(struct IDirect3DDevice9 *device, INT height, UINT width, UINT weight,
481 UINT miplevels, BOOL italic, DWORD charset, DWORD precision, DWORD quality, DWORD pitchandfamily,
482 const char *facename, struct ID3DXFont **font);
483 HRESULT WINAPI D3DXCreateFontW(struct IDirect3DDevice9 *device, INT height, UINT width, UINT weight,
484 UINT miplevels, BOOL italic, DWORD charset, DWORD precision, DWORD quality, DWORD pitchandfamily,
485 const WCHAR *facename, struct ID3DXFont **font);
486 #define D3DXCreateFont WINELIB_NAME_AW(D3DXCreateFont)
487 HRESULT WINAPI D3DXCreateFontIndirectA(struct IDirect3DDevice9 *device,
488 const D3DXFONT_DESCA *desc, struct ID3DXFont **font);
489 HRESULT WINAPI D3DXCreateFontIndirectW(struct IDirect3DDevice9 *device,
490 const D3DXFONT_DESCW *desc, struct ID3DXFont **font);
491 #define D3DXCreateFontIndirect WINELIB_NAME_AW(D3DXCreateFontIndirect)
492 HRESULT WINAPI D3DXCreateLine(struct IDirect3DDevice9 *device, struct ID3DXLine **line);
493 HRESULT WINAPI D3DXCreateRenderToEnvMap(struct IDirect3DDevice9 *device, UINT size, UINT miplevels,
494 D3DFORMAT format, BOOL stencil, D3DFORMAT stencil_format, struct ID3DXRenderToEnvMap **rtem);
495 HRESULT WINAPI D3DXCreateRenderToSurface(struct IDirect3DDevice9 *device, UINT width, UINT height,
496 D3DFORMAT format, BOOL stencil, D3DFORMAT stencil_format, struct ID3DXRenderToSurface **rts);
497 HRESULT WINAPI D3DXCreateSprite(struct IDirect3DDevice9 *device, struct ID3DXSprite **sprite);
498 BOOL WINAPI D3DXDebugMute(BOOL mute);
499 UINT WINAPI D3DXGetDriverLevel(struct IDirect3DDevice9 *device);
500
501 #ifdef __cplusplus
502 }
503 #endif
504
505 #endif /* __WINE_D3DX9CORE_H */