Fix RtlIpv4StringToAddressW prototype and its caller in ws2_32.
[reactos.git] / include / psdk / d3d9types.h
1 /*
2 * Copyright (C) 2002-2003 Jason Edmeades
3 * Copyright (C) 2002-2003 Raphael Junqueira
4 * Copyright (C) 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21 #ifndef __WINE_D3D9TYPES_H
22 #define __WINE_D3D9TYPES_H
23
24 #pragma pack(push, 4)
25
26 /*****************************************************************************
27 * Direct 3D v9 #defines
28 */
29 #define D3DCLEAR_TARGET 0x00000001L
30 #define D3DCLEAR_ZBUFFER 0x00000002L
31 #define D3DCLEAR_STENCIL 0x00000004L
32
33 #define D3DCLIPPLANE0 (1 << 0)
34 #define D3DCLIPPLANE1 (1 << 1)
35 #define D3DCLIPPLANE2 (1 << 2)
36 #define D3DCLIPPLANE3 (1 << 3)
37 #define D3DCLIPPLANE4 (1 << 4)
38 #define D3DCLIPPLANE5 (1 << 5)
39
40 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
41 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
42 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
43 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
44 #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v)
45 #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
46
47 #define D3DCS_LEFT 0x001L
48 #define D3DCS_RIGHT 0x002L
49 #define D3DCS_TOP 0x004L
50 #define D3DCS_BOTTOM 0x008L
51 #define D3DCS_FRONT 0x010L
52 #define D3DCS_BACK 0x020L
53 #define D3DCS_PLANE0 0x040L
54 #define D3DCS_PLANE1 0x080L
55 #define D3DCS_PLANE2 0x100L
56 #define D3DCS_PLANE3 0x200L
57 #define D3DCS_PLANE4 0x400L
58 #define D3DCS_PLANE5 0x800L
59 #define D3DCS_ALL 0xFFFL
60
61 #define D3DFVF_TEXTUREFORMAT1 3
62 #define D3DFVF_TEXTUREFORMAT2 0
63 #define D3DFVF_TEXTUREFORMAT3 1
64 #define D3DFVF_TEXTUREFORMAT4 2
65 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
66 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
67 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
68 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
69
70 #define D3DLOCK_READONLY 0x0010
71 #define D3DLOCK_NOSYSLOCK 0x0800
72 #define D3DLOCK_NOOVERWRITE 0x1000
73 #define D3DLOCK_DISCARD 0x2000
74 #define D3DLOCK_DONOTWAIT 0x4000
75 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
76
77 #define D3DMAXUSERCLIPPLANES 32
78 #define D3DCLIPPLANE0 (1 << 0)
79 #define D3DCLIPPLANE1 (1 << 1)
80 #define D3DCLIPPLANE2 (1 << 2)
81 #define D3DCLIPPLANE3 (1 << 3)
82 #define D3DCLIPPLANE4 (1 << 4)
83 #define D3DCLIPPLANE5 (1 << 5)
84
85
86 #define D3DRENDERSTATE_WRAPBIAS 128UL
87
88 /* MSDN has this in d3d9caps.h, but it should be here */
89 #define D3DTSS_TCI_PASSTHRU 0x00000
90 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
91 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
92 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
93 #define D3DTSS_TCI_SPHEREMAP 0x40000
94
95
96 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
97 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
98 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
99 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
100 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
101
102 #define D3DUSAGE_RENDERTARGET 0x00000001L
103 #define D3DUSAGE_DEPTHSTENCIL 0x00000002L
104 #define D3DUSAGE_WRITEONLY 0x00000008L
105 #define D3DUSAGE_SOFTWAREPROCESSING 0x00000010L
106 #define D3DUSAGE_DONOTCLIP 0x00000020L
107 #define D3DUSAGE_POINTS 0x00000040L
108 #define D3DUSAGE_RTPATCHES 0x00000080L
109 #define D3DUSAGE_NPATCHES 0x00000100L
110 #define D3DUSAGE_DYNAMIC 0x00000200L
111 #define D3DUSAGE_AUTOGENMIPMAP 0x00000400L
112 #define D3DUSAGE_DMAP 0x00004000L
113 #ifndef D3D_DISABLE_9EX
114 #define D3DUSAGE_TEXTAPI 0x10000000L
115 #endif
116
117 #define D3DUSAGE_QUERY_FILTER 0x00020000L
118 #define D3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L
119 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
120 #define D3DUSAGE_QUERY_SRGBREAD 0x00010000L
121 #define D3DUSAGE_QUERY_SRGBWRITE 0x00040000L
122 #define D3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L
123 #define D3DUSAGE_QUERY_WRAPANDMIP 0x00200000L
124
125 #define D3DWRAP_U 1
126 #define D3DWRAP_V 2
127 #define D3DWRAP_W 4
128 #define D3DWRAPCOORD_0 1
129 #define D3DWRAPCOORD_1 2
130 #define D3DWRAPCOORD_2 4
131 #define D3DWRAPCOORD_3 8
132
133 #define MAX_DEVICE_IDENTIFIER_STRING 512
134
135 #define D3DFVF_RESERVED0 0x0001
136 #define D3DFVF_POSITION_MASK 0x000E
137 #define D3DFVF_XYZ 0x0002
138 #define D3DFVF_XYZRHW 0x0004
139 #define D3DFVF_XYZB1 0x0006
140 #define D3DFVF_XYZB2 0x0008
141 #define D3DFVF_XYZB3 0x000a
142 #define D3DFVF_XYZB4 0x000c
143 #define D3DFVF_XYZB5 0x000e
144 #define D3DFVF_XYZW 0x4002
145 #define D3DFVF_NORMAL 0x0010
146 #define D3DFVF_PSIZE 0x0020
147 #define D3DFVF_DIFFUSE 0x0040
148 #define D3DFVF_SPECULAR 0x0080
149 #define D3DFVF_TEXCOUNT_MASK 0x0f00
150 #define D3DFVF_TEXCOUNT_SHIFT 8
151 #define D3DFVF_TEX0 0x0000
152 #define D3DFVF_TEX1 0x0100
153 #define D3DFVF_TEX2 0x0200
154 #define D3DFVF_TEX3 0x0300
155 #define D3DFVF_TEX4 0x0400
156 #define D3DFVF_TEX5 0x0500
157 #define D3DFVF_TEX6 0x0600
158 #define D3DFVF_TEX7 0x0700
159 #define D3DFVF_TEX8 0x0800
160 #define D3DFVF_LASTBETA_UBYTE4 0x1000
161 #define D3DFVF_LASTBETA_D3DCOLOR 0x8000
162 #define D3DFVF_RESERVED2 0x6000
163
164 #define D3DTA_SELECTMASK 0x0000000f
165 #define D3DTA_DIFFUSE 0x00000000
166 #define D3DTA_CURRENT 0x00000001
167 #define D3DTA_TEXTURE 0x00000002
168 #define D3DTA_TFACTOR 0x00000003
169 #define D3DTA_SPECULAR 0x00000004
170 #define D3DTA_TEMP 0x00000005
171 #define D3DTA_CONSTANT 0x00000006
172 #define D3DTA_COMPLEMENT 0x00000010
173 #define D3DTA_ALPHAREPLICATE 0x00000020
174
175 #define D3DCOLORWRITEENABLE_RED (1L<<0)
176 #define D3DCOLORWRITEENABLE_GREEN (1L<<1)
177 #define D3DCOLORWRITEENABLE_BLUE (1L<<2)
178 #define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
179
180 #define D3DPV_DONOTCOPYDATA (1 << 0)
181
182 #define D3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
183 #define D3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
184
185 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
186
187 #define MAXD3DDECLLENGTH 64 /* +end marker */
188 #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
189 #define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED
190 #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
191 #define MAXD3DDECLUSAGEINDEX 15
192
193 #define D3DDMAPSAMPLER 256
194 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
195 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
196 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
197 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
198
199 #ifndef MAKEFOURCC
200 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
201 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
202 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
203 #endif
204
205 /* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */
206
207 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 /* Create a lockable backbuffer */
208 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
209 #define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */
210 #define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */
211
212 #define D3DPRESENT_BACK_BUFFERS_MAX 3L
213 #define D3DPRESENT_RATE_DEFAULT 0x00000000
214
215 /****************************
216 * Vertex Shaders Declaration
217 */
218
219 typedef enum _D3DDECLUSAGE {
220 D3DDECLUSAGE_POSITION = 0,
221 D3DDECLUSAGE_BLENDWEIGHT = 1,
222 D3DDECLUSAGE_BLENDINDICES = 2,
223 D3DDECLUSAGE_NORMAL = 3,
224 D3DDECLUSAGE_PSIZE = 4,
225 D3DDECLUSAGE_TEXCOORD = 5,
226 D3DDECLUSAGE_TANGENT = 6,
227 D3DDECLUSAGE_BINORMAL = 7,
228 D3DDECLUSAGE_TESSFACTOR = 8,
229 D3DDECLUSAGE_POSITIONT = 9,
230 D3DDECLUSAGE_COLOR = 10,
231 D3DDECLUSAGE_FOG = 11,
232 D3DDECLUSAGE_DEPTH = 12,
233 D3DDECLUSAGE_SAMPLE = 13
234 } D3DDECLUSAGE;
235
236 /* MSDN is quite confussing at this point...
237 http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/reference/d3d/constants/OTHER_D3D.asp
238 says D3DMAX, and D3DMAXDECLUSAGE = D3DDECLUSAGE_DEPTH
239 http://msdn.microsoft.com/library/default.asp?url=/archive/en-us/directx9_c_summer_03/directx/graphics/reference/d3d/constants/other_d3d.asp
240 says MAXD3D, and D3DDECLUSAGE_SAMPLE
241
242 So both are defined
243 */
244
245 #define D3DMAXDECLUSAGE D3DDECLUSAGE_SAMPLE
246 #define D3DMAXDECLUSAGEINDEX 15
247 #define D3DMAXDECLLENGTH 18
248 #define D3DMAXDECLUSAGE_DX8 D3DDECLUSAGE_TEXCOORD
249
250 typedef enum _D3DDECLMETHOD {
251 D3DDECLMETHOD_DEFAULT = 0,
252 D3DDECLMETHOD_PARTIALU = 1,
253 D3DDECLMETHOD_PARTIALV = 2,
254 D3DDECLMETHOD_CROSSUV = 3,
255 D3DDECLMETHOD_UV = 4,
256 D3DDECLMETHOD_LOOKUP = 5,
257 D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
258 } D3DDECLMETHOD;
259
260
261 #define D3DMAXDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
262
263 typedef enum _D3DDECLTYPE {
264 D3DDECLTYPE_FLOAT1 = 0,
265 D3DDECLTYPE_FLOAT2 = 1,
266 D3DDECLTYPE_FLOAT3 = 2,
267 D3DDECLTYPE_FLOAT4 = 3,
268 D3DDECLTYPE_D3DCOLOR = 4,
269 D3DDECLTYPE_UBYTE4 = 5,
270 D3DDECLTYPE_SHORT2 = 6,
271 D3DDECLTYPE_SHORT4 = 7,
272 /* VS 2.0 */
273 D3DDECLTYPE_UBYTE4N = 8,
274 D3DDECLTYPE_SHORT2N = 9,
275 D3DDECLTYPE_SHORT4N = 10,
276 D3DDECLTYPE_USHORT2N = 11,
277 D3DDECLTYPE_USHORT4N = 12,
278 D3DDECLTYPE_UDEC3 = 13,
279 D3DDECLTYPE_DEC3N = 14,
280 D3DDECLTYPE_FLOAT16_2 = 15,
281 D3DDECLTYPE_FLOAT16_4 = 16,
282 D3DDECLTYPE_UNUSED = 17,
283 } D3DDECLTYPE;
284
285 #define D3DMAXDECLTYPE D3DDECLTYPE_UNUSED
286
287 typedef struct _D3DVERTEXELEMENT9 {
288 WORD Stream;
289 WORD Offset;
290 BYTE Type;
291 BYTE Method;
292 BYTE Usage;
293 BYTE UsageIndex;
294 } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
295
296
297 typedef enum _D3DQUERYTYPE {
298 D3DQUERYTYPE_VCACHE = 4,
299 D3DQUERYTYPE_RESOURCEMANAGER = 5,
300 D3DQUERYTYPE_VERTEXSTATS = 6,
301 D3DQUERYTYPE_EVENT = 8,
302 D3DQUERYTYPE_OCCLUSION = 9,
303 D3DQUERYTYPE_TIMESTAMP = 10,
304 D3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
305 D3DQUERYTYPE_TIMESTAMPFREQ = 12,
306 D3DQUERYTYPE_PIPELINETIMINGS = 13,
307 D3DQUERYTYPE_INTERFACETIMINGS = 14,
308 D3DQUERYTYPE_VERTEXTIMINGS = 15,
309 D3DQUERYTYPE_PIXELTIMINGS = 16,
310 D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
311 D3DQUERYTYPE_CACHEUTILIZATION = 18
312 } D3DQUERYTYPE;
313
314 #define D3DISSUE_BEGIN (1 << 1)
315 #define D3DISSUE_END (1 << 0)
316 #define D3DGETDATA_FLUSH (1 << 0)
317
318
319 #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
320 #define D3DDP_MAXTEXCOORD 8
321
322
323 #define D3DVSD_MAKETOKENTYPE(TokenType) \
324 ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
325
326 #define D3DVSD_CONST(ConstantAddress, Count) \
327 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
328
329 #define D3DVSD_END() 0xFFFFFFFF
330
331 #define D3DVSD_NOP() 0x00000000
332
333 #define D3DVSD_REG(VertexRegister, Type) \
334 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
335
336 #define D3DVSD_SKIP(Count) \
337 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
338
339 #define D3DVSD_STREAM(StreamNumber) \
340 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
341
342 #define D3DVSD_STREAM_TESS() \
343 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
344
345 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
346 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
347
348 #define D3DVSD_TESSUV(Register) \
349 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
350
351
352 /********************************
353 * Pixel/Vertex Shaders Functions
354 */
355
356 /** Maximum number of supported texture coordinates sets operation */
357 #define D3DDP_MAXTEXCOORD 8
358
359 /** opcode token mask */
360 #define D3DSI_OPCODE_MASK 0x0000FFFF
361 #define D3DSI_INSTLENGTH_MASK 0x0F000000
362 #define D3DSI_INSTLENGTH_SHIFT 24
363
364 /** opcodes types for PS and VS */
365 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
366 D3DSIO_NOP = 0,
367 D3DSIO_MOV = 1,
368 D3DSIO_ADD = 2,
369 D3DSIO_SUB = 3,
370 D3DSIO_MAD = 4,
371 D3DSIO_MUL = 5,
372 D3DSIO_RCP = 6,
373 D3DSIO_RSQ = 7,
374 D3DSIO_DP3 = 8,
375 D3DSIO_DP4 = 9,
376 D3DSIO_MIN = 10,
377 D3DSIO_MAX = 11,
378 D3DSIO_SLT = 12,
379 D3DSIO_SGE = 13,
380 D3DSIO_EXP = 14,
381 D3DSIO_LOG = 15,
382 D3DSIO_LIT = 16,
383 D3DSIO_DST = 17,
384 D3DSIO_LRP = 18,
385 D3DSIO_FRC = 19,
386 D3DSIO_M4x4 = 20,
387 D3DSIO_M4x3 = 21,
388 D3DSIO_M3x4 = 22,
389 D3DSIO_M3x3 = 23,
390 D3DSIO_M3x2 = 24,
391 D3DSIO_CALL = 25,
392 D3DSIO_CALLNZ = 26,
393 D3DSIO_LOOP = 27,
394 D3DSIO_RET = 28,
395 D3DSIO_ENDLOOP = 29,
396 D3DSIO_LABEL = 30,
397 D3DSIO_DCL = 31,
398 D3DSIO_POW = 32,
399 D3DSIO_CRS = 33,
400 D3DSIO_SGN = 34,
401 D3DSIO_ABS = 35,
402 D3DSIO_NRM = 36,
403 D3DSIO_SINCOS = 37,
404 D3DSIO_REP = 38,
405 D3DSIO_ENDREP = 39,
406 D3DSIO_IF = 40,
407 D3DSIO_IFC = 41,
408 D3DSIO_ELSE = 42,
409 D3DSIO_ENDIF = 43,
410 D3DSIO_BREAK = 44,
411 D3DSIO_BREAKC = 45,
412 D3DSIO_MOVA = 46,
413 D3DSIO_DEFB = 47,
414 D3DSIO_DEFI = 48,
415
416 D3DSIO_TEXCOORD = 64,
417 D3DSIO_TEXKILL = 65,
418 D3DSIO_TEX = 66,
419 D3DSIO_TEXBEM = 67,
420 D3DSIO_TEXBEML = 68,
421 D3DSIO_TEXREG2AR = 69,
422 D3DSIO_TEXREG2GB = 70,
423 D3DSIO_TEXM3x2PAD = 71,
424 D3DSIO_TEXM3x2TEX = 72,
425 D3DSIO_TEXM3x3PAD = 73,
426 D3DSIO_TEXM3x3TEX = 74,
427 D3DSIO_TEXM3x3DIFF = 75,
428 D3DSIO_TEXM3x3SPEC = 76,
429 D3DSIO_TEXM3x3VSPEC = 77,
430 D3DSIO_EXPP = 78,
431 D3DSIO_LOGP = 79,
432 D3DSIO_CND = 80,
433 D3DSIO_DEF = 81,
434 D3DSIO_TEXREG2RGB = 82,
435 D3DSIO_TEXDP3TEX = 83,
436 D3DSIO_TEXM3x2DEPTH = 84,
437 D3DSIO_TEXDP3 = 85,
438 D3DSIO_TEXM3x3 = 86,
439 D3DSIO_TEXDEPTH = 87,
440 D3DSIO_CMP = 88,
441 D3DSIO_BEM = 89,
442 D3DSIO_DP2ADD = 90,
443 D3DSIO_DSX = 91,
444 D3DSIO_DSY = 92,
445 D3DSIO_TEXLDD = 93,
446 D3DSIO_SETP = 94,
447 D3DSIO_TEXLDL = 95,
448 D3DSIO_BREAKP = 96,
449
450 D3DSIO_PHASE = 0xFFFD,
451 D3DSIO_COMMENT = 0xFFFE,
452 D3DSIO_END = 0XFFFF,
453
454 D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
455 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
456
457 #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
458 #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
459
460 #define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
461
462 /** for parallelism */
463 #define D3DSI_COISSUE 0x40000000
464
465 #define D3DSP_DCL_USAGE_SHIFT 0
466 #define D3DSP_DCL_USAGE_MASK 0x0000000f
467
468 #define D3DSP_DCL_USAGEINDEX_SHIFT 16
469 #define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000
470
471 #define D3DSP_TEXTURETYPE_SHIFT 27
472 #define D3DSP_TEXTURETYPE_MASK 0x78000000
473
474 typedef enum _D3DSAMPLER_TEXTURE_TYPE {
475 D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT,
476 D3DSTT_1D = 1 << D3DSP_TEXTURETYPE_SHIFT,
477 D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT,
478 D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT,
479 D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT,
480
481 D3DSTT_FORCE_DWORD = 0x7FFFFFFF
482 } D3DSAMPLER_TEXTURE_TYPE;
483
484 #define D3DSP_REGNUM_MASK 0x000007FF
485
486 /** destination parameter modifiers (.xyzw) */
487 #define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
488 #define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
489 #define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
490 #define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
491 #define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
492
493 #define D3DSP_DSTMOD_SHIFT 20
494 #define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
495
496 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
497 D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
498 D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
499 D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
500 D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT,
501
502 D3DSPDM_FORCE_DWORD = 0x7FFFFFFF
503 } D3DSHADER_PARAM_DSTMOD_TYPE;
504
505 /** destination param */
506 #define D3DSP_DSTSHIFT_SHIFT 24
507 #define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
508
509 /** destination/source reg type */
510 #define D3DSP_REGTYPE_SHIFT 28
511 #define D3DSP_REGTYPE_SHIFT2 8
512 #define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
513 #define D3DSP_REGTYPE_MASK2 0x00001800
514
515 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
516 D3DSPR_TEMP = 0,
517 D3DSPR_INPUT = 1,
518 D3DSPR_CONST = 2,
519 D3DSPR_ADDR = 3,
520 D3DSPR_TEXTURE = 3,
521 D3DSPR_RASTOUT = 4,
522 D3DSPR_ATTROUT = 5,
523 D3DSPR_TEXCRDOUT = 6,
524 D3DSPR_OUTPUT = 6,
525 D3DSPR_CONSTINT = 7,
526 D3DSPR_COLOROUT = 8,
527 D3DSPR_DEPTHOUT = 9,
528 D3DSPR_SAMPLER = 10,
529 D3DSPR_CONST2 = 11,
530 D3DSPR_CONST3 = 12,
531 D3DSPR_CONST4 = 13,
532 D3DSPR_CONSTBOOL = 14,
533 D3DSPR_LOOP = 15,
534 D3DSPR_TEMPFLOAT16 = 16,
535 D3DSPR_MISCTYPE = 17,
536 D3DSPR_LABEL = 18,
537 D3DSPR_PREDICATE = 19,
538
539 D3DSPR_FORCE_DWORD = 0x7FFFFFFF
540 } D3DSHADER_PARAM_REGISTER_TYPE;
541
542 typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
543 D3DSMO_POSITION = 0,
544 D3DSMO_FACE = 1
545 } D3DSHADER_MISCTYPE_OFFSETS;
546
547 typedef enum _D3DVS_RASTOUT_OFFSETS {
548 D3DSRO_POSITION = 0,
549 D3DSRO_FOG = 1,
550 D3DSRO_POINT_SIZE = 2,
551
552 D3DSRO_FORCE_DWORD = 0x7FFFFFFF
553 } D3DVS_RASTOUT_OFFSETS;
554
555 #define D3DVS_ADDRESSMODE_SHIFT 13
556 #define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
557
558 typedef enum _D3DVS_ADDRESSMODE_TYPE {
559 D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT,
560 D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT,
561
562 D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
563 } D3DVS_ADDRESSMODE_TYPE;
564
565 #define D3DSHADER_ADDRESSMODE_SHIFT 13
566 #define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT)
567
568 typedef enum _D3DSHADER_ADDRESSMODE_TYPE {
569 D3DSHADER_ADDRMODE_ABSOLUTE = 0 << D3DSHADER_ADDRESSMODE_SHIFT,
570 D3DSHADER_ADDRMODE_RELATIVE = 1 << D3DSHADER_ADDRESSMODE_SHIFT,
571
572 D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
573 } D3DSHADER_ADDRESSMODE_TYPE;
574
575
576 #define D3DVS_SWIZZLE_SHIFT 16
577 #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
578
579 #define D3DSP_SWIZZLE_SHIFT 16
580 #define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
581
582 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
583 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
584 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
585 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
586
587 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
588 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
589 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
590 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
591
592 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
593 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
594 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
595 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
596
597 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
598 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
599 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
600 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
601
602 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
603
604 #define D3DSP_NOSWIZZLE \
605 ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
606
607 #define D3DSP_SRCMOD_SHIFT 24
608 #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
609
610 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
611 D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
612 D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
613 D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
614 D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
615 D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
616 D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
617 D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
618 D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
619 D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
620 D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
621 D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
622 D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT,
623 D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT,
624 D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT,
625
626 D3DSPSM_FORCE_DWORD = 0x7FFFFFFF
627 } D3DSHADER_PARAM_SRCMOD_TYPE;
628
629 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
630 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
631 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
632 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
633
634 #define D3DSI_COMMENTSIZE_SHIFT 16
635 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
636
637 #define D3DSHADER_COMMENT(commentSize) \
638 ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
639
640 #define D3DPS_END() 0x0000FFFF
641 #define D3DVS_END() 0x0000FFFF
642
643
644 /*****************************************************************************
645 * Direct 3D v8 enumerated types
646 */
647 typedef enum _D3DBACKBUFFER_TYPE {
648 D3DBACKBUFFER_TYPE_MONO = 0,
649 D3DBACKBUFFER_TYPE_LEFT = 1,
650 D3DBACKBUFFER_TYPE_RIGHT = 2,
651
652 D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
653 } D3DBACKBUFFER_TYPE;
654
655 #define D3DPRESENT_BACK_BUFFER_MAX 3L
656
657 typedef enum _D3DBASISTYPE {
658 D3DBASIS_BEZIER = 0,
659 D3DBASIS_BSPLINE = 1,
660 D3DBASIS_INTERPOLATE = 2,
661
662 D3DBASIS_FORCE_DWORD = 0x7fffffff
663 } D3DBASISTYPE;
664
665 typedef enum _D3DBLEND {
666 D3DBLEND_ZERO = 1,
667 D3DBLEND_ONE = 2,
668 D3DBLEND_SRCCOLOR = 3,
669 D3DBLEND_INVSRCCOLOR = 4,
670 D3DBLEND_SRCALPHA = 5,
671 D3DBLEND_INVSRCALPHA = 6,
672 D3DBLEND_DESTALPHA = 7,
673 D3DBLEND_INVDESTALPHA = 8,
674 D3DBLEND_DESTCOLOR = 9,
675 D3DBLEND_INVDESTCOLOR = 10,
676 D3DBLEND_SRCALPHASAT = 11,
677 D3DBLEND_BOTHSRCALPHA = 12,
678 D3DBLEND_BOTHINVSRCALPHA = 13,
679 D3DBLEND_BLENDFACTOR = 14,
680 D3DBLEND_INVBLENDFACTOR = 15,
681 D3DBLEND_FORCE_DWORD = 0x7fffffff
682 } D3DBLEND;
683
684 typedef enum _D3DBLENDOP {
685 D3DBLENDOP_ADD = 1,
686 D3DBLENDOP_SUBTRACT = 2,
687 D3DBLENDOP_REVSUBTRACT = 3,
688 D3DBLENDOP_MIN = 4,
689 D3DBLENDOP_MAX = 5,
690
691 D3DBLENDOP_FORCE_DWORD = 0x7fffffff
692 } D3DBLENDOP;
693
694 typedef enum _D3DCMPFUNC {
695 D3DCMP_NEVER = 1,
696 D3DCMP_LESS = 2,
697 D3DCMP_EQUAL = 3,
698 D3DCMP_LESSEQUAL = 4,
699 D3DCMP_GREATER = 5,
700 D3DCMP_NOTEQUAL = 6,
701 D3DCMP_GREATEREQUAL = 7,
702 D3DCMP_ALWAYS = 8,
703
704 D3DCMP_FORCE_DWORD = 0x7fffffff
705 } D3DCMPFUNC;
706
707 typedef enum _D3DCUBEMAP_FACES {
708 D3DCUBEMAP_FACE_POSITIVE_X = 0,
709 D3DCUBEMAP_FACE_NEGATIVE_X = 1,
710 D3DCUBEMAP_FACE_POSITIVE_Y = 2,
711 D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
712 D3DCUBEMAP_FACE_POSITIVE_Z = 4,
713 D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
714
715 D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
716 } D3DCUBEMAP_FACES;
717
718 typedef enum _D3DCULL {
719 D3DCULL_NONE = 1,
720 D3DCULL_CW = 2,
721 D3DCULL_CCW = 3,
722
723 D3DCULL_FORCE_DWORD = 0x7fffffff
724 } D3DCULL;
725
726 typedef enum _D3DDEBUGMONITORTOKENS {
727 D3DDMT_ENABLE = 0,
728 D3DDMT_DISABLE = 1,
729
730 D3DDMT_FORCE_DWORD = 0x7fffffff
731 } D3DDEBUGMONITORTOKENS;
732
733 typedef enum _D3DDEGREETYPE {
734 D3DDEGREE_LINEAR = 1,
735 D3DDEGREE_QUADRATIC = 2,
736 D3DDEGREE_CUBIC = 3,
737 D3DDEGREE_QUINTIC = 5,
738
739 D3DDEGREE_FORCE_DWORD = 0x7fffffff
740 } D3DDEGREETYPE;
741
742 typedef enum _D3DDEVTYPE {
743 D3DDEVTYPE_HAL = 1,
744 D3DDEVTYPE_REF = 2,
745 D3DDEVTYPE_SW = 3,
746 D3DDEVTYPE_NULLREF = 4,
747
748 D3DDEVTYPE_FORCE_DWORD = 0xffffffff
749 } D3DDEVTYPE;
750
751 typedef enum _D3DFILLMODE {
752 D3DFILL_POINT = 1,
753 D3DFILL_WIREFRAME = 2,
754 D3DFILL_SOLID = 3,
755
756 D3DFILL_FORCE_DWORD = 0x7fffffff
757 } D3DFILLMODE;
758
759 typedef enum _D3DFOGMODE {
760 D3DFOG_NONE = 0,
761 D3DFOG_EXP = 1,
762 D3DFOG_EXP2 = 2,
763 D3DFOG_LINEAR = 3,
764
765 D3DFOG_FORCE_DWORD = 0x7fffffff
766 } D3DFOGMODE;
767
768 typedef enum _D3DFORMAT {
769 D3DFMT_UNKNOWN = 0,
770
771 D3DFMT_R8G8B8 = 20,
772 D3DFMT_A8R8G8B8 = 21,
773 D3DFMT_X8R8G8B8 = 22,
774 D3DFMT_R5G6B5 = 23,
775 D3DFMT_X1R5G5B5 = 24,
776 D3DFMT_A1R5G5B5 = 25,
777 D3DFMT_A4R4G4B4 = 26,
778 D3DFMT_R3G3B2 = 27,
779 D3DFMT_A8 = 28,
780 D3DFMT_A8R3G3B2 = 29,
781 D3DFMT_X4R4G4B4 = 30,
782 D3DFMT_A2B10G10R10 = 31,
783 D3DFMT_A8B8G8R8 = 32,
784 D3DFMT_X8B8G8R8 = 33,
785 D3DFMT_G16R16 = 34,
786 D3DFMT_A2R10G10B10 = 35,
787 D3DFMT_A16B16G16R16 = 36,
788
789
790 D3DFMT_A8P8 = 40,
791 D3DFMT_P8 = 41,
792
793 D3DFMT_L8 = 50,
794 D3DFMT_A8L8 = 51,
795 D3DFMT_A4L4 = 52,
796
797 D3DFMT_V8U8 = 60,
798 D3DFMT_L6V5U5 = 61,
799 D3DFMT_X8L8V8U8 = 62,
800 D3DFMT_Q8W8V8U8 = 63,
801 D3DFMT_V16U16 = 64,
802 D3DFMT_A2W10V10U10 = 67,
803
804 D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
805 D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
806 D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
807 D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
808 D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
809 D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
810 D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
811 D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M', 'E', 'T', '1'),
812 D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
813 D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
814
815 D3DFMT_D16_LOCKABLE = 70,
816 D3DFMT_D32 = 71,
817 D3DFMT_D15S1 = 73,
818 D3DFMT_D24S8 = 75,
819 D3DFMT_D24X8 = 77,
820 D3DFMT_D24X4S4 = 79,
821 D3DFMT_D16 = 80,
822 D3DFMT_L16 = 81,
823 D3DFMT_D32F_LOCKABLE = 82,
824 D3DFMT_D24FS8 = 83,
825
826 #ifndef D3D_DISABLE_9EX
827 D3DFMT_D32_LOCKABLE = 84,
828 D3DFMT_S8_LOCKABLE = 85,
829 #endif
830
831 D3DFMT_VERTEXDATA = 100,
832 D3DFMT_INDEX16 = 101,
833 D3DFMT_INDEX32 = 102,
834 D3DFMT_Q16W16V16U16 = 110,
835 /* Floating point formats */
836 D3DFMT_R16F = 111,
837 D3DFMT_G16R16F = 112,
838 D3DFMT_A16B16G16R16F = 113,
839
840 /* IEEE formats */
841 D3DFMT_R32F = 114,
842 D3DFMT_G32R32F = 115,
843 D3DFMT_A32B32G32R32F = 116,
844
845 D3DFMT_CxV8U8 = 117,
846
847
848 D3DFMT_FORCE_DWORD = 0xFFFFFFFF
849 } D3DFORMAT;
850
851 typedef enum _D3DLIGHTTYPE {
852 D3DLIGHT_POINT = 1,
853 D3DLIGHT_SPOT = 2,
854 D3DLIGHT_DIRECTIONAL = 3,
855
856 D3DLIGHT_FORCE_DWORD = 0x7fffffff
857 } D3DLIGHTTYPE;
858
859 typedef enum _D3DMATERIALCOLORSOURCE {
860 D3DMCS_MATERIAL = 0,
861 D3DMCS_COLOR1 = 1,
862 D3DMCS_COLOR2 = 2,
863
864 D3DMCS_FORCE_DWORD = 0x7fffffff
865 } D3DMATERIALCOLORSOURCE;
866
867 typedef enum _D3DMULTISAMPLE_TYPE {
868 D3DMULTISAMPLE_NONE = 0,
869 D3DMULTISAMPLE_NONMASKABLE = 1,
870 D3DMULTISAMPLE_2_SAMPLES = 2,
871 D3DMULTISAMPLE_3_SAMPLES = 3,
872 D3DMULTISAMPLE_4_SAMPLES = 4,
873 D3DMULTISAMPLE_5_SAMPLES = 5,
874 D3DMULTISAMPLE_6_SAMPLES = 6,
875 D3DMULTISAMPLE_7_SAMPLES = 7,
876 D3DMULTISAMPLE_8_SAMPLES = 8,
877 D3DMULTISAMPLE_9_SAMPLES = 9,
878 D3DMULTISAMPLE_10_SAMPLES = 10,
879 D3DMULTISAMPLE_11_SAMPLES = 11,
880 D3DMULTISAMPLE_12_SAMPLES = 12,
881 D3DMULTISAMPLE_13_SAMPLES = 13,
882 D3DMULTISAMPLE_14_SAMPLES = 14,
883 D3DMULTISAMPLE_15_SAMPLES = 15,
884 D3DMULTISAMPLE_16_SAMPLES = 16,
885
886 D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff
887 } D3DMULTISAMPLE_TYPE;
888
889 #if 0
890 typedef enum _D3DORDERTYPE {
891 D3DORDER_LINEAR = 1,
892 D3DORDER_QUADRATIC = 2,
893 D3DORDER_CUBIC = 3,
894 D3DORDER_QUINTIC = 5,
895
896 D3DORDER_FORCE_DWORD = 0x7fffffff
897 } D3DORDERTYPE;
898 #endif
899 typedef enum _D3DPATCHEDGESTYLE {
900 D3DPATCHEDGE_DISCRETE = 0,
901 D3DPATCHEDGE_CONTINUOUS = 1,
902
903 D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
904 } D3DPATCHEDGESTYLE;
905
906 typedef enum _D3DPOOL {
907 D3DPOOL_DEFAULT = 0,
908 D3DPOOL_MANAGED = 1,
909 D3DPOOL_SYSTEMMEM = 2,
910 D3DPOOL_SCRATCH = 3,
911
912 D3DPOOL_FORCE_DWORD = 0x7fffffff
913 } D3DPOOL;
914
915 typedef enum _D3DPRIMITIVETYPE {
916 D3DPT_POINTLIST = 1,
917 D3DPT_LINELIST = 2,
918 D3DPT_LINESTRIP = 3,
919 D3DPT_TRIANGLELIST = 4,
920 D3DPT_TRIANGLESTRIP = 5,
921 D3DPT_TRIANGLEFAN = 6,
922
923 D3DPT_FORCE_DWORD = 0x7fffffff
924 } D3DPRIMITIVETYPE;
925
926 typedef enum _D3DRENDERSTATETYPE {
927 D3DRS_ZENABLE = 7,
928 D3DRS_FILLMODE = 8,
929 D3DRS_SHADEMODE = 9,
930 D3DRS_ZWRITEENABLE = 14,
931 D3DRS_ALPHATESTENABLE = 15,
932 D3DRS_LASTPIXEL = 16,
933 D3DRS_SRCBLEND = 19,
934 D3DRS_DESTBLEND = 20,
935 D3DRS_CULLMODE = 22,
936 D3DRS_ZFUNC = 23,
937 D3DRS_ALPHAREF = 24,
938 D3DRS_ALPHAFUNC = 25,
939 D3DRS_DITHERENABLE = 26,
940 D3DRS_ALPHABLENDENABLE = 27,
941 D3DRS_FOGENABLE = 28,
942 D3DRS_SPECULARENABLE = 29,
943 D3DRS_FOGCOLOR = 34,
944 D3DRS_FOGTABLEMODE = 35,
945 D3DRS_FOGSTART = 36,
946 D3DRS_FOGEND = 37,
947 D3DRS_FOGDENSITY = 38,
948 D3DRS_RANGEFOGENABLE = 48,
949 D3DRS_STENCILENABLE = 52,
950 D3DRS_STENCILFAIL = 53,
951 D3DRS_STENCILZFAIL = 54,
952 D3DRS_STENCILPASS = 55,
953 D3DRS_STENCILFUNC = 56,
954 D3DRS_STENCILREF = 57,
955 D3DRS_STENCILMASK = 58,
956 D3DRS_STENCILWRITEMASK = 59,
957 D3DRS_TEXTUREFACTOR = 60,
958 D3DRS_WRAP0 = 128,
959 D3DRS_WRAP1 = 129,
960 D3DRS_WRAP2 = 130,
961 D3DRS_WRAP3 = 131,
962 D3DRS_WRAP4 = 132,
963 D3DRS_WRAP5 = 133,
964 D3DRS_WRAP6 = 134,
965 D3DRS_WRAP7 = 135,
966 D3DRS_CLIPPING = 136,
967 D3DRS_LIGHTING = 137,
968 D3DRS_AMBIENT = 139,
969 D3DRS_FOGVERTEXMODE = 140,
970 D3DRS_COLORVERTEX = 141,
971 D3DRS_LOCALVIEWER = 142,
972 D3DRS_NORMALIZENORMALS = 143,
973 D3DRS_DIFFUSEMATERIALSOURCE = 145,
974 D3DRS_SPECULARMATERIALSOURCE = 146,
975 D3DRS_AMBIENTMATERIALSOURCE = 147,
976 D3DRS_EMISSIVEMATERIALSOURCE = 148,
977 D3DRS_VERTEXBLEND = 151,
978 D3DRS_CLIPPLANEENABLE = 152,
979 D3DRS_POINTSIZE = 154,
980 D3DRS_POINTSIZE_MIN = 155,
981 D3DRS_POINTSPRITEENABLE = 156,
982 D3DRS_POINTSCALEENABLE = 157,
983 D3DRS_POINTSCALE_A = 158,
984 D3DRS_POINTSCALE_B = 159,
985 D3DRS_POINTSCALE_C = 160,
986 D3DRS_MULTISAMPLEANTIALIAS = 161,
987 D3DRS_MULTISAMPLEMASK = 162,
988 D3DRS_PATCHEDGESTYLE = 163,
989 D3DRS_DEBUGMONITORTOKEN = 165,
990 D3DRS_POINTSIZE_MAX = 166,
991 D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
992 D3DRS_COLORWRITEENABLE = 168,
993 D3DRS_TWEENFACTOR = 170,
994 D3DRS_BLENDOP = 171,
995 D3DRS_POSITIONDEGREE = 172,
996 D3DRS_NORMALDEGREE = 173,
997 D3DRS_SCISSORTESTENABLE = 174,
998 D3DRS_SLOPESCALEDEPTHBIAS = 175,
999 D3DRS_ANTIALIASEDLINEENABLE = 176,
1000 D3DRS_MINTESSELLATIONLEVEL = 178,
1001 D3DRS_MAXTESSELLATIONLEVEL = 179,
1002 D3DRS_ADAPTIVETESS_X = 180,
1003 D3DRS_ADAPTIVETESS_Y = 181,
1004 D3DRS_ADAPTIVETESS_Z = 182,
1005 D3DRS_ADAPTIVETESS_W = 183,
1006 D3DRS_ENABLEADAPTIVETESSELLATION= 184,
1007 D3DRS_TWOSIDEDSTENCILMODE = 185,
1008 D3DRS_CCW_STENCILFAIL = 186,
1009 D3DRS_CCW_STENCILZFAIL = 187,
1010 D3DRS_CCW_STENCILPASS = 188,
1011 D3DRS_CCW_STENCILFUNC = 189,
1012 D3DRS_COLORWRITEENABLE1 = 190,
1013 D3DRS_COLORWRITEENABLE2 = 191,
1014 D3DRS_COLORWRITEENABLE3 = 192,
1015 D3DRS_BLENDFACTOR = 193,
1016 D3DRS_SRGBWRITEENABLE = 194,
1017 D3DRS_DEPTHBIAS = 195,
1018 D3DRS_WRAP8 = 198,
1019 D3DRS_WRAP9 = 199,
1020 D3DRS_WRAP10 = 200,
1021 D3DRS_WRAP11 = 201,
1022 D3DRS_WRAP12 = 202,
1023 D3DRS_WRAP13 = 203,
1024 D3DRS_WRAP14 = 204,
1025 D3DRS_WRAP15 = 205,
1026 D3DRS_SEPARATEALPHABLENDENABLE = 206,
1027 D3DRS_SRCBLENDALPHA = 207,
1028 D3DRS_DESTBLENDALPHA = 208,
1029 D3DRS_BLENDOPALPHA = 209,
1030
1031 D3DRS_FORCE_DWORD = 0x7fffffff
1032 } D3DRENDERSTATETYPE;
1033
1034 typedef enum _D3DRESOURCETYPE {
1035 D3DRTYPE_SURFACE = 1,
1036 D3DRTYPE_VOLUME = 2,
1037 D3DRTYPE_TEXTURE = 3,
1038 D3DRTYPE_VOLUMETEXTURE = 4,
1039 D3DRTYPE_CUBETEXTURE = 5,
1040 D3DRTYPE_VERTEXBUFFER = 6,
1041 D3DRTYPE_INDEXBUFFER = 7,
1042
1043 D3DRTYPE_FORCE_DWORD = 0x7fffffff
1044 } D3DRESOURCETYPE;
1045
1046 #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
1047
1048 typedef enum _D3DSHADEMODE {
1049 D3DSHADE_FLAT = 1,
1050 D3DSHADE_GOURAUD = 2,
1051 D3DSHADE_PHONG = 3,
1052
1053 D3DSHADE_FORCE_DWORD = 0x7fffffff
1054 } D3DSHADEMODE;
1055
1056 typedef enum _D3DSTATEBLOCKTYPE {
1057 D3DSBT_ALL = 1,
1058 D3DSBT_PIXELSTATE = 2,
1059 D3DSBT_VERTEXSTATE = 3,
1060
1061 D3DSBT_FORCE_DWORD = 0xffffffff
1062 } D3DSTATEBLOCKTYPE;
1063
1064 typedef enum _D3DSTENCILOP {
1065 D3DSTENCILOP_KEEP = 1,
1066 D3DSTENCILOP_ZERO = 2,
1067 D3DSTENCILOP_REPLACE = 3,
1068 D3DSTENCILOP_INCRSAT = 4,
1069 D3DSTENCILOP_DECRSAT = 5,
1070 D3DSTENCILOP_INVERT = 6,
1071 D3DSTENCILOP_INCR = 7,
1072 D3DSTENCILOP_DECR = 8,
1073
1074 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
1075 } D3DSTENCILOP;
1076
1077 typedef enum _D3DSWAPEFFECT {
1078 D3DSWAPEFFECT_DISCARD = 1,
1079 D3DSWAPEFFECT_FLIP = 2,
1080 D3DSWAPEFFECT_COPY = 3,
1081 D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
1082 } D3DSWAPEFFECT;
1083
1084 typedef enum _D3DTEXTUREADDRESS {
1085 D3DTADDRESS_WRAP = 1,
1086 D3DTADDRESS_MIRROR = 2,
1087 D3DTADDRESS_CLAMP = 3,
1088 D3DTADDRESS_BORDER = 4,
1089 D3DTADDRESS_MIRRORONCE = 5,
1090
1091 D3DTADDRESS_FORCE_DWORD = 0x7fffffff
1092 } D3DTEXTUREADDRESS;
1093
1094 typedef enum _D3DTEXTUREFILTERTYPE {
1095 D3DTEXF_NONE = 0,
1096 D3DTEXF_POINT = 1,
1097 D3DTEXF_LINEAR = 2,
1098 D3DTEXF_ANISOTROPIC = 3,
1099 D3DTEXF_FLATCUBIC = 4,
1100 D3DTEXF_GAUSSIANCUBIC = 5,
1101 D3DTEXF_PYRAMIDALQUAD = 6,
1102 D3DTEXF_GAUSSIANQUAD = 7,
1103 D3DTEXF_FORCE_DWORD = 0x7fffffff
1104 } D3DTEXTUREFILTERTYPE;
1105
1106 typedef enum _D3DTEXTUREOP {
1107 D3DTOP_DISABLE = 1,
1108 D3DTOP_SELECTARG1 = 2,
1109 D3DTOP_SELECTARG2 = 3,
1110 D3DTOP_MODULATE = 4,
1111 D3DTOP_MODULATE2X = 5,
1112 D3DTOP_MODULATE4X = 6,
1113 D3DTOP_ADD = 7,
1114 D3DTOP_ADDSIGNED = 8,
1115 D3DTOP_ADDSIGNED2X = 9,
1116 D3DTOP_SUBTRACT = 10,
1117 D3DTOP_ADDSMOOTH = 11,
1118 D3DTOP_BLENDDIFFUSEALPHA = 12,
1119 D3DTOP_BLENDTEXTUREALPHA = 13,
1120 D3DTOP_BLENDFACTORALPHA = 14,
1121 D3DTOP_BLENDTEXTUREALPHAPM = 15,
1122 D3DTOP_BLENDCURRENTALPHA = 16,
1123 D3DTOP_PREMODULATE = 17,
1124 D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
1125 D3DTOP_MODULATECOLOR_ADDALPHA = 19,
1126 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
1127 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
1128 D3DTOP_BUMPENVMAP = 22,
1129 D3DTOP_BUMPENVMAPLUMINANCE = 23,
1130 D3DTOP_DOTPRODUCT3 = 24,
1131 D3DTOP_MULTIPLYADD = 25,
1132 D3DTOP_LERP = 26,
1133
1134 D3DTOP_FORCE_DWORD = 0x7fffffff,
1135 } D3DTEXTUREOP;
1136
1137 typedef enum _D3DTEXTURESTAGESTATETYPE {
1138 D3DTSS_COLOROP = 1,
1139 D3DTSS_COLORARG1 = 2,
1140 D3DTSS_COLORARG2 = 3,
1141 D3DTSS_ALPHAOP = 4,
1142 D3DTSS_ALPHAARG1 = 5,
1143 D3DTSS_ALPHAARG2 = 6,
1144 D3DTSS_BUMPENVMAT00 = 7,
1145 D3DTSS_BUMPENVMAT01 = 8,
1146 D3DTSS_BUMPENVMAT10 = 9,
1147 D3DTSS_BUMPENVMAT11 = 10,
1148 D3DTSS_TEXCOORDINDEX = 11,
1149 #if 1 /* TODO: remove once samplerstates are implemented. */
1150 D3DTSS_ADDRESSU = 13,
1151 D3DTSS_ADDRESSV = 14,
1152 D3DTSS_BORDERCOLOR = 15,
1153 D3DTSS_MAGFILTER = 16,
1154 D3DTSS_MINFILTER = 17,
1155 D3DTSS_MIPFILTER = 18,
1156 D3DTSS_MIPMAPLODBIAS = 19,
1157 D3DTSS_MAXMIPLEVEL = 20,
1158 D3DTSS_MAXANISOTROPY = 21,
1159 #endif
1160 D3DTSS_BUMPENVLSCALE = 22,
1161 D3DTSS_BUMPENVLOFFSET = 23,
1162 D3DTSS_TEXTURETRANSFORMFLAGS = 24,
1163 D3DTSS_ADDRESSW = 25,
1164 D3DTSS_COLORARG0 = 26,
1165 D3DTSS_ALPHAARG0 = 27,
1166 D3DTSS_RESULTARG = 28,
1167 D3DTSS_CONSTANT = 32,
1168
1169 D3DTSS_FORCE_DWORD = 0x7fffffff
1170 } D3DTEXTURESTAGESTATETYPE;
1171
1172 typedef enum _D3DTEXTURETRANSFORMFLAGS {
1173 D3DTTFF_DISABLE = 0,
1174 D3DTTFF_COUNT1 = 1,
1175 D3DTTFF_COUNT2 = 2,
1176 D3DTTFF_COUNT3 = 3,
1177 D3DTTFF_COUNT4 = 4,
1178 D3DTTFF_PROJECTED = 256,
1179
1180 D3DTTFF_FORCE_DWORD = 0x7fffffff
1181 } D3DTEXTURETRANSFORMFLAGS;
1182
1183 typedef enum _D3DTRANSFORMSTATETYPE {
1184 D3DTS_VIEW = 2,
1185 D3DTS_PROJECTION = 3,
1186 D3DTS_TEXTURE0 = 16,
1187 D3DTS_TEXTURE1 = 17,
1188 D3DTS_TEXTURE2 = 18,
1189 D3DTS_TEXTURE3 = 19,
1190 D3DTS_TEXTURE4 = 20,
1191 D3DTS_TEXTURE5 = 21,
1192 D3DTS_TEXTURE6 = 22,
1193 D3DTS_TEXTURE7 = 23,
1194
1195 D3DTS_FORCE_DWORD = 0x7fffffff
1196 } D3DTRANSFORMSTATETYPE;
1197
1198 typedef enum _D3DVERTEXBLENDFLAGS {
1199 D3DVBF_DISABLE = 0,
1200 D3DVBF_1WEIGHTS = 1,
1201 D3DVBF_2WEIGHTS = 2,
1202 D3DVBF_3WEIGHTS = 3,
1203 D3DVBF_TWEENING = 255,
1204 D3DVBF_0WEIGHTS = 256
1205 } D3DVERTEXBLENDFLAGS;
1206
1207 typedef enum _D3DZBUFFERTYPE {
1208 D3DZB_FALSE = 0,
1209 D3DZB_TRUE = 1,
1210 D3DZB_USEW = 2,
1211
1212 D3DZB_FORCE_DWORD = 0x7fffffff
1213 } D3DZBUFFERTYPE;
1214
1215 typedef enum _D3DSAMPLERSTATETYPE {
1216 D3DSAMP_ADDRESSU = 1,
1217 D3DSAMP_ADDRESSV = 2,
1218 D3DSAMP_ADDRESSW = 3,
1219 D3DSAMP_BORDERCOLOR = 4,
1220 D3DSAMP_MAGFILTER = 5,
1221 D3DSAMP_MINFILTER = 6,
1222 D3DSAMP_MIPFILTER = 7,
1223 D3DSAMP_MIPMAPLODBIAS = 8,
1224 D3DSAMP_MAXMIPLEVEL = 9,
1225 D3DSAMP_MAXANISOTROPY = 10,
1226 D3DSAMP_SRGBTEXTURE = 11,
1227 D3DSAMP_ELEMENTINDEX = 12,
1228 D3DSAMP_DMAPOFFSET = 13,
1229
1230 D3DSAMP_FORCE_DWORD = 0x7fffffff,
1231 } D3DSAMPLERSTATETYPE;
1232
1233
1234 /*****************************************************************************
1235 * Direct 3D v9 typedefs
1236 */
1237 #ifndef D3DCOLOR_DEFINED
1238 typedef DWORD D3DCOLOR;
1239 #define D3DCOLOR_DEFINED
1240 #endif
1241
1242 /*****************************************************************************
1243 * Direct 3D v9 structures
1244 */
1245 typedef struct _D3DADAPTER_IDENTIFIER9 {
1246 char Driver[MAX_DEVICE_IDENTIFIER_STRING];
1247 char Description[MAX_DEVICE_IDENTIFIER_STRING];
1248 char DeviceName[32];
1249 LARGE_INTEGER DriverVersion;
1250
1251 DWORD VendorId;
1252 DWORD DeviceId;
1253 DWORD SubSysId;
1254 DWORD Revision;
1255
1256 GUID DeviceIdentifier;
1257
1258 DWORD WHQLLevel;
1259 } D3DADAPTER_IDENTIFIER9;
1260
1261 typedef struct _D3DBOX {
1262 UINT Left;
1263 UINT Top;
1264 UINT Right;
1265 UINT Bottom;
1266 UINT Front;
1267 UINT Back;
1268 } D3DBOX;
1269
1270 typedef struct _D3DCLIPSTATUS9 {
1271 DWORD ClipUnion;
1272 DWORD ClipIntersection;
1273 } D3DCLIPSTATUS9;
1274
1275 #ifndef D3DCOLORVALUE_DEFINED
1276 typedef struct _D3DCOLORVALUE {
1277 float r;
1278 float g;
1279 float b;
1280 float a;
1281 } D3DCOLORVALUE;
1282 #define D3DCOLORVALUE_DEFINED
1283 #endif
1284
1285 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
1286 UINT AdapterOrdinal;
1287 D3DDEVTYPE DeviceType;
1288 HWND hFocusWindow;
1289 DWORD BehaviorFlags;
1290 } D3DDEVICE_CREATION_PARAMETERS;
1291
1292 typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS {
1293 float MaxBandwidthUtilized;
1294 float FrontEndUploadMemoryUtilizedPercent;
1295 float VertexRateUtilizedPercent;
1296 float TriangleSetupRateUtilizedPercent;
1297 float FillRateUtilizedPercent;
1298 } D3DDEVINFO_D3D9BANDWIDTHTIMINGS;
1299
1300 typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION {
1301 float TextureCacheHitRate;
1302 float PostTransformVertexCacheHitRate;
1303 } D3DDEVINFO_D3D9CACHEUTILIZATION;
1304
1305 typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS {
1306 float WaitingForGPUToUseApplicationResourceTimePercent;
1307 float WaitingForGPUToAcceptMoreCommandsTimePercent;
1308 float WaitingForGPUToStayWithinLatencyTimePercent;
1309 float WaitingForGPUExclusiveResourceTimePercent;
1310 float WaitingForGPUOtherTimePercent;
1311 } D3DDEVINFO_D3D9INTERFACETIMINGS;
1312
1313 typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS {
1314 float VertexProcessingTimePercent;
1315 float PixelProcessingTimePercent;
1316 float OtherGPUProcessingTimePercent;
1317 float GPUIdleTimePercent;
1318 } D3DDEVINFO_D3D9PIPELINETIMINGS;
1319
1320 typedef struct _D3DDEVINFO_D3D9STAGETIMINGS {
1321 float MemoryProcessingPercent;
1322 float ComputationProcessingPercent;
1323 } D3DDEVINFO_D3D9STAGETIMINGS;
1324
1325
1326 /* Vertex cache optimization hints. */
1327 typedef struct D3DDEVINFO_VCACHE {
1328 /* Must be a 4 char code FOURCC (e.g. CACH) */
1329 DWORD Pattern;
1330 /* 0 to get the longest strips, 1 vertex cache */
1331 DWORD OptMethod;
1332 /* Cache size to use (only valid if OptMethod==1) */
1333 DWORD CacheSize;
1334 /* internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1) */
1335 DWORD MagicNumber;
1336 } D3DDEVINFO_VCACHE;
1337
1338 typedef struct D3DRESOURCESTATS {
1339 BOOL bThrashing;
1340 DWORD ApproxBytesDownloaded;
1341 DWORD NumEvicts;
1342 DWORD NumVidCreates;
1343 DWORD LastPri;
1344 DWORD NumUsed;
1345 DWORD NumUsedInVidMem;
1346 DWORD WorkingSet;
1347 DWORD WorkingSetBytes;
1348 DWORD TotalManaged;
1349 DWORD TotalBytes;
1350 } D3DRESOURCESTATS;
1351
1352 typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER {
1353 D3DRESOURCESTATS stats[D3DRTYPECOUNT];
1354 } D3DDEVINFO_D3DRESOURCEMANAGER;
1355
1356 typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
1357 DWORD NumRenderedTriangles;
1358 DWORD NumExtraClippingTriangles;
1359 } D3DDEVINFO_D3DVERTEXSTATS;
1360
1361 typedef struct _D3DDISPLAYMODE {
1362 UINT Width;
1363 UINT Height;
1364 UINT RefreshRate;
1365 D3DFORMAT Format;
1366 } D3DDISPLAYMODE;
1367
1368 typedef struct _D3DGAMMARAMP {
1369 WORD red [256];
1370 WORD green[256];
1371 WORD blue [256];
1372 } D3DGAMMARAMP;
1373
1374 typedef struct _D3DINDEXBUFFER_DESC {
1375 D3DFORMAT Format;
1376 D3DRESOURCETYPE Type;
1377 DWORD Usage;
1378 D3DPOOL Pool;
1379 UINT Size;
1380 } D3DINDEXBUFFER_DESC;
1381
1382 #ifndef D3DVECTOR_DEFINED
1383 typedef struct _D3DVECTOR {
1384 float x;
1385 float y;
1386 float z;
1387 } D3DVECTOR;
1388 #define D3DVECTOR_DEFINED
1389 #endif
1390
1391 typedef struct _D3DLIGHT9 {
1392 D3DLIGHTTYPE Type;
1393 D3DCOLORVALUE Diffuse;
1394 D3DCOLORVALUE Specular;
1395 D3DCOLORVALUE Ambient;
1396 D3DVECTOR Position;
1397 D3DVECTOR Direction;
1398 float Range;
1399 float Falloff;
1400 float Attenuation0;
1401 float Attenuation1;
1402 float Attenuation2;
1403 float Theta;
1404 float Phi;
1405 } D3DLIGHT9;
1406
1407 typedef struct _D3DLINEPATTERN {
1408 WORD wRepeatFactor;
1409 WORD wLinePattern;
1410 } D3DLINEPATTERN;
1411
1412 typedef struct _D3DLOCKED_BOX {
1413 INT RowPitch;
1414 INT SlicePitch;
1415 void* pBits;
1416 } D3DLOCKED_BOX;
1417
1418 typedef struct _D3DLOCKED_RECT {
1419 INT Pitch;
1420 void* pBits;
1421 } D3DLOCKED_RECT;
1422
1423 typedef struct _D3DMATERIAL9 {
1424 D3DCOLORVALUE Diffuse;
1425 D3DCOLORVALUE Ambient;
1426 D3DCOLORVALUE Specular;
1427 D3DCOLORVALUE Emissive;
1428 float Power;
1429 } D3DMATERIAL9;
1430
1431 #ifndef D3DMATRIX_DEFINED
1432 typedef struct _D3DMATRIX {
1433 union {
1434 struct {
1435 float _11, _12, _13, _14;
1436 float _21, _22, _23, _24;
1437 float _31, _32, _33, _34;
1438 float _41, _42, _43, _44;
1439 } DUMMYSTRUCTNAME;
1440 float m[4][4];
1441 } DUMMYUNIONNAME;
1442 } D3DMATRIX;
1443 #define D3DMATRIX_DEFINED
1444 #endif
1445
1446 typedef struct _D3DPRESENT_PARAMETERS_ {
1447 UINT BackBufferWidth;
1448 UINT BackBufferHeight;
1449 D3DFORMAT BackBufferFormat;
1450 UINT BackBufferCount;
1451
1452 D3DMULTISAMPLE_TYPE MultiSampleType;
1453 DWORD MultiSampleQuality;
1454
1455 D3DSWAPEFFECT SwapEffect;
1456 HWND hDeviceWindow;
1457 BOOL Windowed;
1458 BOOL EnableAutoDepthStencil;
1459 D3DFORMAT AutoDepthStencilFormat;
1460 DWORD Flags;
1461
1462 UINT FullScreen_RefreshRateInHz;
1463 UINT PresentationInterval;
1464
1465 } D3DPRESENT_PARAMETERS;
1466
1467 typedef struct _D3DRANGE {
1468 UINT Offset;
1469 UINT Size;
1470 } D3DRANGE;
1471
1472 typedef struct _D3DRASTER_STATUS {
1473 BOOL InVBlank;
1474 UINT ScanLine;
1475 } D3DRASTER_STATUS;
1476
1477 #ifndef D3DRECT_DEFINED
1478 typedef struct _D3DRECT {
1479 LONG x1;
1480 LONG y1;
1481 LONG x2;
1482 LONG y2;
1483 } D3DRECT;
1484 #define D3DRECT_DEFINED
1485 #endif
1486
1487 typedef struct _D3DRECTPATCH_INFO {
1488 UINT StartVertexOffsetWidth;
1489 UINT StartVertexOffsetHeight;
1490 UINT Width;
1491 UINT Height;
1492 UINT Stride;
1493 D3DBASISTYPE Basis;
1494 D3DDEGREETYPE Degree;
1495 } D3DRECTPATCH_INFO;
1496
1497 typedef struct _D3DSURFACE_DESC {
1498 D3DFORMAT Format;
1499 D3DRESOURCETYPE Type;
1500 DWORD Usage;
1501 D3DPOOL Pool;
1502 D3DMULTISAMPLE_TYPE MultiSampleType;
1503 DWORD MultiSampleQuality;
1504 UINT Width;
1505 UINT Height;
1506 } D3DSURFACE_DESC;
1507
1508 typedef struct _D3DTRIPATCH_INFO {
1509 UINT StartVertexOffset;
1510 UINT NumVertices;
1511 D3DBASISTYPE Basis;
1512 D3DDEGREETYPE Degree;
1513 } D3DTRIPATCH_INFO;
1514
1515 typedef struct _D3DVERTEXBUFFER_DESC {
1516 D3DFORMAT Format;
1517 D3DRESOURCETYPE Type;
1518 DWORD Usage;
1519 D3DPOOL Pool;
1520 UINT Size;
1521 DWORD FVF;
1522 } D3DVERTEXBUFFER_DESC;
1523
1524 typedef struct _D3DVIEWPORT9 {
1525 DWORD X;
1526 DWORD Y;
1527 DWORD Width;
1528 DWORD Height;
1529 float MinZ;
1530 float MaxZ;
1531 } D3DVIEWPORT9;
1532
1533 typedef struct _D3DVOLUME_DESC {
1534 D3DFORMAT Format;
1535 D3DRESOURCETYPE Type;
1536 DWORD Usage;
1537 D3DPOOL Pool;
1538
1539 UINT Width;
1540 UINT Height;
1541 UINT Depth;
1542 } D3DVOLUME_DESC;
1543
1544 #if !defined(D3D_DISABLE_9EX)
1545 typedef enum D3DSCANLINEORDERING
1546 {
1547 D3DSCANLINEORDERING_UNKNOWN,
1548 D3DSCANLINEORDERING_PROGRESSIVE,
1549 D3DSCANLINEORDERING_INTERLACED,
1550 } D3DSCANLINEORDERING;
1551
1552
1553 typedef struct D3DDISPLAYMODEFILTER
1554 {
1555 UINT Size;
1556 D3DFORMAT Format;
1557 D3DSCANLINEORDERING ScanLineOrdering;
1558 } D3DDISPLAYMODEFILTER;
1559
1560 typedef struct D3DDISPLAYMODEEX
1561 {
1562 UINT Size;
1563 UINT Width;
1564 UINT Height;
1565 UINT RefreshRate;
1566 D3DFORMAT Format;
1567 D3DSCANLINEORDERING ScanLineOrdering;
1568 } D3DDISPLAYMODEEX;
1569
1570 typedef enum D3DDISPLAYROTATION
1571 {
1572 D3DDISPLAYROTATION_IDENTITY = 1,
1573 D3DDISPLAYROTATION_90,
1574 D3DDISPLAYROTATION_180,
1575 D3DDISPLAYROTATION_270
1576 } D3DDISPLAYROTATION;
1577
1578 typedef enum _D3DCOMPOSERECTSOP{
1579 D3DCOMPOSERECTS_COPY = 1,
1580 D3DCOMPOSERECTS_OR,
1581 D3DCOMPOSERECTS_AND,
1582 D3DCOMPOSERECTS_NEG,
1583 D3DCOMPOSERECTS_FORCE_DWORD = 0x7fffffff
1584 } D3DCOMPOSERECTSOP;
1585 #endif /* D3D_DISABLE_9EX */
1586
1587 #pragma pack(pop)
1588
1589 #endif /* __WINE_D3D9TYPES_H */