Synchronize up to trunk's revision r57784.
[reactos.git] / include / psdk / d3dtypes.h
1 /*
2 * Copyright (C) 2000 Peter Hunnisett
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19 /* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem
20 if WINE continues to only use C code - I suppose that we could always inline in
21 the header file to get around that little problem... */
22 /* FIXME: We need to implement versioning on everything directx 5 and up if these headers
23 are going to be generically useful for directx stuff */
24
25 #ifndef __WINE_D3DTYPES_H
26 #define __WINE_D3DTYPES_H
27
28 /* #include <windows.h> FIXME: Need to include for compatibility. Inclusion caused compile fail */
29
30 #if (DIRECT3D_VERSION >= 0x0800)
31 #error "You should not include d3dtypes.h when compiling for DX8 or newer."
32 #endif
33
34 #include <float.h>
35 #include <ddraw.h>
36
37 #define D3DVALP(val, prec) ((float)(val))
38 #define D3DVAL(val) ((float)(val))
39 #define D3DDivide(a, b) (float)((double) (a) / (double) (b))
40 #define D3DMultiply(a, b) ((a) * (b))
41
42 typedef LONG D3DFIXED;
43
44
45 #ifndef RGB_MAKE
46 #define CI_GETALPHA(ci) ((ci) >> 24)
47 #define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
48 #define CI_GETFRACTION(ci) ((ci) & 0xff)
49 #define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
50 #define CI_MASKALPHA(ci) ((ci) & 0xffffff)
51 #define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
52
53 #define RGBA_GETALPHA(rgb) ((rgb) >> 24)
54 #define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
55 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
56 #define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
57 #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
58
59 #define D3DRGB(r, g, b) \
60 (0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
61 #define D3DRGBA(r, g, b, a) \
62 ( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \
63 | (((long)((g) * 255)) << 8) | (long)((b) * 255) \
64 )
65
66 #define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
67 #define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
68 #define RGB_GETBLUE(rgb) ((rgb) & 0xff)
69 #define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
70 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
71 #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
72 #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
73
74 #endif
75
76 #define D3DENUMRET_CANCEL DDENUMRET_CANCEL
77 #define D3DENUMRET_OK DDENUMRET_OK
78
79 typedef HRESULT (CALLBACK *LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
80 typedef HRESULT (CALLBACK *LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
81 typedef HRESULT (CALLBACK *LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext);
82
83 #ifndef DX_SHARED_DEFINES
84
85 typedef float D3DVALUE,*LPD3DVALUE;
86
87 #ifndef D3DCOLOR_DEFINED
88 typedef DWORD D3DCOLOR, *LPD3DCOLOR;
89 #define D3DCOLOR_DEFINED
90 #endif
91
92 #ifndef D3DVECTOR_DEFINED
93 typedef struct _D3DVECTOR {
94 union {
95 D3DVALUE x;
96 D3DVALUE dvX;
97 } DUMMYUNIONNAME1;
98 union {
99 D3DVALUE y;
100 D3DVALUE dvY;
101 } DUMMYUNIONNAME2;
102 union {
103 D3DVALUE z;
104 D3DVALUE dvZ;
105 } DUMMYUNIONNAME3;
106 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
107 /* the definitions for these methods are in d3dvec.inl */
108 public:
109 /*** constructors ***/
110 _D3DVECTOR() {}
111 _D3DVECTOR(D3DVALUE f);
112 _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
113 _D3DVECTOR(const D3DVALUE f[3]);
114
115 /*** assignment operators ***/
116 _D3DVECTOR& operator += (const _D3DVECTOR& v);
117 _D3DVECTOR& operator -= (const _D3DVECTOR& v);
118 _D3DVECTOR& operator *= (const _D3DVECTOR& v);
119 _D3DVECTOR& operator /= (const _D3DVECTOR& v);
120 _D3DVECTOR& operator *= (D3DVALUE s);
121 _D3DVECTOR& operator /= (D3DVALUE s);
122
123 /*** unary operators ***/
124 friend _D3DVECTOR operator + (const _D3DVECTOR& v);
125 friend _D3DVECTOR operator - (const _D3DVECTOR& v);
126
127 /*** binary operators ***/
128 friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
129 friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
130
131 friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
132 friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
133 friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s);
134
135 friend D3DVALUE SquareMagnitude(const _D3DVECTOR& v);
136 friend D3DVALUE Magnitude(const _D3DVECTOR& v);
137
138 friend _D3DVECTOR Normalize(const _D3DVECTOR& v);
139
140 friend D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
141 friend _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
142 #endif
143 } D3DVECTOR,*LPD3DVECTOR;
144 #define D3DVECTOR_DEFINED
145 #endif
146
147 #define DX_SHARED_DEFINES
148 #endif /* DX_SHARED_DEFINES */
149
150 typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
151 typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
152 typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
153
154 #ifndef D3DCOLORVALUE_DEFINED
155 typedef struct _D3DCOLORVALUE {
156 union {
157 D3DVALUE r;
158 D3DVALUE dvR;
159 } DUMMYUNIONNAME1;
160 union {
161 D3DVALUE g;
162 D3DVALUE dvG;
163 } DUMMYUNIONNAME2;
164 union {
165 D3DVALUE b;
166 D3DVALUE dvB;
167 } DUMMYUNIONNAME3;
168 union {
169 D3DVALUE a;
170 D3DVALUE dvA;
171 } DUMMYUNIONNAME4;
172 } D3DCOLORVALUE,*LPD3DCOLORVALUE;
173 #endif
174
175 #ifndef D3DRECT_DEFINED
176 typedef struct _D3DRECT {
177 union {
178 LONG x1;
179 LONG lX1;
180 } DUMMYUNIONNAME1;
181 union {
182 LONG y1;
183 LONG lY1;
184 } DUMMYUNIONNAME2;
185 union {
186 LONG x2;
187 LONG lX2;
188 } DUMMYUNIONNAME3;
189 union {
190 LONG y2;
191 LONG lY2;
192 } DUMMYUNIONNAME4;
193 } D3DRECT;
194 #endif
195 typedef struct _D3DRECT *LPD3DRECT;
196
197 typedef struct _D3DHVERTEX {
198 DWORD dwFlags;
199 union {
200 D3DVALUE hx;
201 D3DVALUE dvHX;
202 } DUMMYUNIONNAME1;
203 union {
204 D3DVALUE hy;
205 D3DVALUE dvHY;
206 } DUMMYUNIONNAME2;
207 union {
208 D3DVALUE hz;
209 D3DVALUE dvHZ;
210 } DUMMYUNIONNAME3;
211 } D3DHVERTEX, *LPD3DHVERTEX;
212
213 /*
214 * Transformed/lit vertices
215 */
216 typedef struct _D3DTLVERTEX {
217 union {
218 D3DVALUE sx;
219 D3DVALUE dvSX;
220 } DUMMYUNIONNAME1;
221 union {
222 D3DVALUE sy;
223 D3DVALUE dvSY;
224 } DUMMYUNIONNAME2;
225 union {
226 D3DVALUE sz;
227 D3DVALUE dvSZ;
228 } DUMMYUNIONNAME3;
229 union {
230 D3DVALUE rhw;
231 D3DVALUE dvRHW;
232 } DUMMYUNIONNAME4;
233 union {
234 D3DCOLOR color;
235 D3DCOLOR dcColor;
236 } DUMMYUNIONNAME5;
237 union {
238 D3DCOLOR specular;
239 D3DCOLOR dcSpecular;
240 } DUMMYUNIONNAME6;
241 union {
242 D3DVALUE tu;
243 D3DVALUE dvTU;
244 } DUMMYUNIONNAME7;
245 union {
246 D3DVALUE tv;
247 D3DVALUE dvTV;
248 } DUMMYUNIONNAME8;
249 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
250 public:
251 _D3DTLVERTEX() {}
252 _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) {
253 sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
254 color = _color; specular = _specular;
255 tu = _tu; tv = _tv;
256 }
257 #endif
258 } D3DTLVERTEX, *LPD3DTLVERTEX;
259
260 typedef struct _D3DLVERTEX {
261 union {
262 D3DVALUE x;
263 D3DVALUE dvX;
264 } DUMMYUNIONNAME1;
265 union {
266 D3DVALUE y;
267 D3DVALUE dvY;
268 } DUMMYUNIONNAME2;
269 union {
270 D3DVALUE z;
271 D3DVALUE dvZ;
272 } DUMMYUNIONNAME3;
273 DWORD dwReserved;
274 union {
275 D3DCOLOR color;
276 D3DCOLOR dcColor;
277 } DUMMYUNIONNAME4;
278 union {
279 D3DCOLOR specular;
280 D3DCOLOR dcSpecular;
281 } DUMMYUNIONNAME5;
282 union {
283 D3DVALUE tu;
284 D3DVALUE dvTU;
285 } DUMMYUNIONNAME6;
286 union {
287 D3DVALUE tv;
288 D3DVALUE dvTV;
289 } DUMMYUNIONNAME7;
290 } D3DLVERTEX, *LPD3DLVERTEX;
291
292 typedef struct _D3DVERTEX {
293 union {
294 D3DVALUE x;
295 D3DVALUE dvX;
296 } DUMMYUNIONNAME1;
297 union {
298 D3DVALUE y;
299 D3DVALUE dvY;
300 } DUMMYUNIONNAME2;
301 union {
302 D3DVALUE z;
303 D3DVALUE dvZ;
304 } DUMMYUNIONNAME3;
305 union {
306 D3DVALUE nx;
307 D3DVALUE dvNX;
308 } DUMMYUNIONNAME4;
309 union {
310 D3DVALUE ny;
311 D3DVALUE dvNY;
312 } DUMMYUNIONNAME5;
313 union {
314 D3DVALUE nz;
315 D3DVALUE dvNZ;
316 } DUMMYUNIONNAME6;
317 union {
318 D3DVALUE tu;
319 D3DVALUE dvTU;
320 } DUMMYUNIONNAME7;
321 union {
322 D3DVALUE tv;
323 D3DVALUE dvTV;
324 } DUMMYUNIONNAME8;
325 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
326 public:
327 _D3DVERTEX() {}
328 _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) {
329 x = v.x; y = v.y; z = v.z;
330 nx = n.x; ny = n.y; nz = n.z;
331 tu = _tu; tv = _tv;
332 }
333 #endif
334 } D3DVERTEX, *LPD3DVERTEX;
335
336 #ifndef D3DMATRIX_DEFINED
337 typedef struct _D3DMATRIX {
338 D3DVALUE _11, _12, _13, _14;
339 D3DVALUE _21, _22, _23, _24;
340 D3DVALUE _31, _32, _33, _34;
341 D3DVALUE _41, _42, _43, _44;
342 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
343 _D3DMATRIX() { }
344
345 /* This is different from MS, but avoids anonymous structs. */
346 D3DVALUE &operator () (int r, int c)
347 { return ((D3DVALUE [4][4])&_11)[r][c]; }
348 const D3DVALUE &operator() (int r, int c) const
349 { return ((const D3DVALUE [4][4])&_11)[r][c]; }
350 #endif
351 } D3DMATRIX, *LPD3DMATRIX;
352 #endif
353
354 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
355 #include <d3dvec.inl>
356 #endif
357
358 typedef struct _D3DVIEWPORT {
359 DWORD dwSize;
360 DWORD dwX;
361 DWORD dwY;
362 DWORD dwWidth;
363 DWORD dwHeight;
364 D3DVALUE dvScaleX;
365 D3DVALUE dvScaleY;
366 D3DVALUE dvMaxX;
367 D3DVALUE dvMaxY;
368 D3DVALUE dvMinZ;
369 D3DVALUE dvMaxZ;
370 } D3DVIEWPORT, *LPD3DVIEWPORT;
371
372 typedef struct _D3DVIEWPORT2 {
373 DWORD dwSize;
374 DWORD dwX;
375 DWORD dwY;
376 DWORD dwWidth;
377 DWORD dwHeight;
378 D3DVALUE dvClipX;
379 D3DVALUE dvClipY;
380 D3DVALUE dvClipWidth;
381 D3DVALUE dvClipHeight;
382 D3DVALUE dvMinZ;
383 D3DVALUE dvMaxZ;
384 } D3DVIEWPORT2, *LPD3DVIEWPORT2;
385
386 typedef struct _D3DVIEWPORT7 {
387 DWORD dwX;
388 DWORD dwY;
389 DWORD dwWidth;
390 DWORD dwHeight;
391 D3DVALUE dvMinZ;
392 D3DVALUE dvMaxZ;
393 } D3DVIEWPORT7, *LPD3DVIEWPORT7;
394
395 #define D3DMAXUSERCLIPPLANES 32
396
397 #define D3DCLIPPLANE0 (1 << 0)
398 #define D3DCLIPPLANE1 (1 << 1)
399 #define D3DCLIPPLANE2 (1 << 2)
400 #define D3DCLIPPLANE3 (1 << 3)
401 #define D3DCLIPPLANE4 (1 << 4)
402 #define D3DCLIPPLANE5 (1 << 5)
403
404 #define D3DCLIP_LEFT 0x00000001
405 #define D3DCLIP_RIGHT 0x00000002
406 #define D3DCLIP_TOP 0x00000004
407 #define D3DCLIP_BOTTOM 0x00000008
408 #define D3DCLIP_FRONT 0x00000010
409 #define D3DCLIP_BACK 0x00000020
410 #define D3DCLIP_GEN0 0x00000040
411 #define D3DCLIP_GEN1 0x00000080
412 #define D3DCLIP_GEN2 0x00000100
413 #define D3DCLIP_GEN3 0x00000200
414 #define D3DCLIP_GEN4 0x00000400
415 #define D3DCLIP_GEN5 0x00000800
416
417 #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
418 #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
419 #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
420 #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
421 #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
422 #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
423 #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
424 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
425 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
426 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
427 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
428 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
429
430 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000
431 #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000
432 #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000
433 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000
434 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000
435 #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000
436 #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000
437 #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000
438 #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000
439 #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000
440 #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000
441 #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000
442 #define D3DSTATUS_ZNOTVISIBLE 0x01000000
443
444 #define D3DSTATUS_CLIPUNIONALL ( \
445 D3DSTATUS_CLIPUNIONLEFT | \
446 D3DSTATUS_CLIPUNIONRIGHT | \
447 D3DSTATUS_CLIPUNIONTOP | \
448 D3DSTATUS_CLIPUNIONBOTTOM | \
449 D3DSTATUS_CLIPUNIONFRONT | \
450 D3DSTATUS_CLIPUNIONBACK | \
451 D3DSTATUS_CLIPUNIONGEN0 | \
452 D3DSTATUS_CLIPUNIONGEN1 | \
453 D3DSTATUS_CLIPUNIONGEN2 | \
454 D3DSTATUS_CLIPUNIONGEN3 | \
455 D3DSTATUS_CLIPUNIONGEN4 | \
456 D3DSTATUS_CLIPUNIONGEN5 \
457 )
458
459 #define D3DSTATUS_CLIPINTERSECTIONALL ( \
460 D3DSTATUS_CLIPINTERSECTIONLEFT | \
461 D3DSTATUS_CLIPINTERSECTIONRIGHT | \
462 D3DSTATUS_CLIPINTERSECTIONTOP | \
463 D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
464 D3DSTATUS_CLIPINTERSECTIONFRONT | \
465 D3DSTATUS_CLIPINTERSECTIONBACK | \
466 D3DSTATUS_CLIPINTERSECTIONGEN0 | \
467 D3DSTATUS_CLIPINTERSECTIONGEN1 | \
468 D3DSTATUS_CLIPINTERSECTIONGEN2 | \
469 D3DSTATUS_CLIPINTERSECTIONGEN3 | \
470 D3DSTATUS_CLIPINTERSECTIONGEN4 | \
471 D3DSTATUS_CLIPINTERSECTIONGEN5 \
472 )
473
474 #define D3DSTATUS_DEFAULT ( \
475 D3DSTATUS_CLIPINTERSECTIONALL | \
476 D3DSTATUS_ZNOTVISIBLE)
477
478 #define D3DTRANSFORM_CLIPPED 0x00000001
479 #define D3DTRANSFORM_UNCLIPPED 0x00000002
480
481 typedef struct _D3DTRANSFORMDATA {
482 DWORD dwSize;
483 LPVOID lpIn;
484 DWORD dwInSize;
485 LPVOID lpOut;
486 DWORD dwOutSize;
487 LPD3DHVERTEX lpHOut;
488 DWORD dwClip;
489 DWORD dwClipIntersection;
490 DWORD dwClipUnion;
491 D3DRECT drExtent;
492 } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
493
494 typedef struct _D3DLIGHTINGELEMENT {
495 D3DVECTOR dvPosition;
496 D3DVECTOR dvNormal;
497 } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
498
499 typedef struct _D3DMATERIAL {
500 DWORD dwSize;
501 union {
502 D3DCOLORVALUE diffuse;
503 D3DCOLORVALUE dcvDiffuse;
504 } DUMMYUNIONNAME;
505 union {
506 D3DCOLORVALUE ambient;
507 D3DCOLORVALUE dcvAmbient;
508 } DUMMYUNIONNAME1;
509 union {
510 D3DCOLORVALUE specular;
511 D3DCOLORVALUE dcvSpecular;
512 } DUMMYUNIONNAME2;
513 union {
514 D3DCOLORVALUE emissive;
515 D3DCOLORVALUE dcvEmissive;
516 } DUMMYUNIONNAME3;
517 union {
518 D3DVALUE power;
519 D3DVALUE dvPower;
520 } DUMMYUNIONNAME4;
521 D3DTEXTUREHANDLE hTexture;
522 DWORD dwRampSize;
523 } D3DMATERIAL, *LPD3DMATERIAL;
524
525 typedef struct _D3DMATERIAL7 {
526 union {
527 D3DCOLORVALUE diffuse;
528 D3DCOLORVALUE dcvDiffuse;
529 } DUMMYUNIONNAME;
530 union {
531 D3DCOLORVALUE ambient;
532 D3DCOLORVALUE dcvAmbient;
533 } DUMMYUNIONNAME1;
534 union {
535 D3DCOLORVALUE specular;
536 D3DCOLORVALUE dcvSpecular;
537 } DUMMYUNIONNAME2;
538 union {
539 D3DCOLORVALUE emissive;
540 D3DCOLORVALUE dcvEmissive;
541 } DUMMYUNIONNAME3;
542 union {
543 D3DVALUE power;
544 D3DVALUE dvPower;
545 } DUMMYUNIONNAME4;
546 } D3DMATERIAL7, *LPD3DMATERIAL7;
547
548 #if (DIRECT3D_VERSION < 0x0800)
549
550 typedef enum {
551 D3DLIGHT_POINT = 1,
552 D3DLIGHT_SPOT = 2,
553 D3DLIGHT_DIRECTIONAL = 3,
554 D3DLIGHT_PARALLELPOINT = 4,
555 D3DLIGHT_GLSPOT = 5,
556 D3DLIGHT_FORCE_DWORD = 0x7fffffff
557 } D3DLIGHTTYPE;
558
559 #endif
560
561 typedef struct _D3DLIGHT {
562 DWORD dwSize;
563 D3DLIGHTTYPE dltType;
564 D3DCOLORVALUE dcvColor;
565 D3DVECTOR dvPosition;
566 D3DVECTOR dvDirection;
567 D3DVALUE dvRange;
568 D3DVALUE dvFalloff;
569 D3DVALUE dvAttenuation0;
570 D3DVALUE dvAttenuation1;
571 D3DVALUE dvAttenuation2;
572 D3DVALUE dvTheta;
573 D3DVALUE dvPhi;
574 } D3DLIGHT,*LPD3DLIGHT;
575
576 typedef struct _D3DLIGHT7 {
577 D3DLIGHTTYPE dltType;
578 D3DCOLORVALUE dcvDiffuse;
579 D3DCOLORVALUE dcvSpecular;
580 D3DCOLORVALUE dcvAmbient;
581 D3DVECTOR dvPosition;
582 D3DVECTOR dvDirection;
583 D3DVALUE dvRange;
584 D3DVALUE dvFalloff;
585 D3DVALUE dvAttenuation0;
586 D3DVALUE dvAttenuation1;
587 D3DVALUE dvAttenuation2;
588 D3DVALUE dvTheta;
589 D3DVALUE dvPhi;
590 } D3DLIGHT7, *LPD3DLIGHT7;
591
592 #define D3DLIGHT_ACTIVE 0x00000001
593 #define D3DLIGHT_NO_SPECULAR 0x00000002
594 #define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */
595
596 #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
597
598 typedef struct _D3DLIGHT2 {
599 DWORD dwSize;
600 D3DLIGHTTYPE dltType;
601 D3DCOLORVALUE dcvColor;
602 D3DVECTOR dvPosition;
603 D3DVECTOR dvDirection;
604 D3DVALUE dvRange;
605 D3DVALUE dvFalloff;
606 D3DVALUE dvAttenuation0;
607 D3DVALUE dvAttenuation1;
608 D3DVALUE dvAttenuation2;
609 D3DVALUE dvTheta;
610 D3DVALUE dvPhi;
611 DWORD dwFlags;
612 } D3DLIGHT2, *LPD3DLIGHT2;
613
614 typedef struct _D3DLIGHTDATA {
615 DWORD dwSize;
616 LPD3DLIGHTINGELEMENT lpIn;
617 DWORD dwInSize;
618 LPD3DTLVERTEX lpOut;
619 DWORD dwOutSize;
620 } D3DLIGHTDATA, *LPD3DLIGHTDATA;
621
622 #define D3DCOLOR_MONO 1
623 #define D3DCOLOR_RGB 2
624
625 typedef DWORD D3DCOLORMODEL;
626
627 #ifndef D3DCLEAR_TARGET
628 #define D3DCLEAR_TARGET 0x00000001
629 #endif
630
631 #ifndef D3DCLEAR_ZBUFFER
632 #define D3DCLEAR_ZBUFFER 0x00000002
633 #endif
634
635 #ifndef D3DCLEAR_STENCIL
636 #define D3DCLEAR_STENCIL 0x00000004
637 #endif
638
639 typedef enum _D3DOPCODE {
640 D3DOP_POINT = 1,
641 D3DOP_LINE = 2,
642 D3DOP_TRIANGLE = 3,
643 D3DOP_MATRIXLOAD = 4,
644 D3DOP_MATRIXMULTIPLY = 5,
645 D3DOP_STATETRANSFORM = 6,
646 D3DOP_STATELIGHT = 7,
647 D3DOP_STATERENDER = 8,
648 D3DOP_PROCESSVERTICES = 9,
649 D3DOP_TEXTURELOAD = 10,
650 D3DOP_EXIT = 11,
651 D3DOP_BRANCHFORWARD = 12,
652 D3DOP_SPAN = 13,
653 D3DOP_SETSTATUS = 14,
654
655 D3DOP_FORCE_DWORD = 0x7fffffff
656 } D3DOPCODE;
657
658 typedef struct _D3DINSTRUCTION {
659 BYTE bOpcode;
660 BYTE bSize;
661 WORD wCount;
662 } D3DINSTRUCTION, *LPD3DINSTRUCTION;
663
664 typedef struct _D3DTEXTURELOAD {
665 D3DTEXTUREHANDLE hDestTexture;
666 D3DTEXTUREHANDLE hSrcTexture;
667 } D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
668
669 typedef struct _D3DPICKRECORD {
670 BYTE bOpcode;
671 BYTE bPad;
672 DWORD dwOffset;
673 D3DVALUE dvZ;
674 } D3DPICKRECORD, *LPD3DPICKRECORD;
675
676 #if (DIRECT3D_VERSION < 0x0800)
677
678 typedef enum {
679 D3DSHADE_FLAT = 1,
680 D3DSHADE_GOURAUD = 2,
681 D3DSHADE_PHONG = 3,
682 D3DSHADE_FORCE_DWORD = 0x7fffffff
683 } D3DSHADEMODE;
684
685 typedef enum {
686 D3DFILL_POINT = 1,
687 D3DFILL_WIREFRAME = 2,
688 D3DFILL_SOLID = 3,
689 D3DFILL_FORCE_DWORD = 0x7fffffff
690 } D3DFILLMODE;
691
692 typedef struct _D3DLINEPATTERN {
693 WORD wRepeatFactor;
694 WORD wLinePattern;
695 } D3DLINEPATTERN;
696
697 #endif /* (DIRECT3D_VERSION < 0x0800) */
698
699 typedef enum {
700 D3DFILTER_NEAREST = 1,
701 D3DFILTER_LINEAR = 2,
702 D3DFILTER_MIPNEAREST = 3,
703 D3DFILTER_MIPLINEAR = 4,
704 D3DFILTER_LINEARMIPNEAREST = 5,
705 D3DFILTER_LINEARMIPLINEAR = 6,
706 D3DFILTER_FORCE_DWORD = 0x7fffffff
707 } D3DTEXTUREFILTER;
708
709 #if (DIRECT3D_VERSION < 0x0800)
710
711 typedef enum {
712 D3DBLEND_ZERO = 1,
713 D3DBLEND_ONE = 2,
714 D3DBLEND_SRCCOLOR = 3,
715 D3DBLEND_INVSRCCOLOR = 4,
716 D3DBLEND_SRCALPHA = 5,
717 D3DBLEND_INVSRCALPHA = 6,
718 D3DBLEND_DESTALPHA = 7,
719 D3DBLEND_INVDESTALPHA = 8,
720 D3DBLEND_DESTCOLOR = 9,
721 D3DBLEND_INVDESTCOLOR = 10,
722 D3DBLEND_SRCALPHASAT = 11,
723 D3DBLEND_BOTHSRCALPHA = 12,
724 D3DBLEND_BOTHINVSRCALPHA = 13,
725 D3DBLEND_FORCE_DWORD = 0x7fffffff
726 } D3DBLEND;
727
728 #endif /* (DIRECT3D_VERSION < 0x0800) */
729
730
731 typedef enum {
732 D3DTBLEND_DECAL = 1,
733 D3DTBLEND_MODULATE = 2,
734 D3DTBLEND_DECALALPHA = 3,
735 D3DTBLEND_MODULATEALPHA = 4,
736 D3DTBLEND_DECALMASK = 5,
737 D3DTBLEND_MODULATEMASK = 6,
738 D3DTBLEND_COPY = 7,
739 D3DTBLEND_ADD = 8,
740 D3DTBLEND_FORCE_DWORD = 0x7fffffff
741 } D3DTEXTUREBLEND;
742
743
744 #if (DIRECT3D_VERSION < 0x0800)
745
746 typedef enum _D3DTEXTUREADDRESS {
747 D3DTADDRESS_WRAP = 1,
748 D3DTADDRESS_MIRROR = 2,
749 D3DTADDRESS_CLAMP = 3,
750 D3DTADDRESS_BORDER = 4,
751 D3DTADDRESS_FORCE_DWORD = 0x7fffffff
752 } D3DTEXTUREADDRESS;
753
754 typedef enum {
755 D3DCULL_NONE = 1,
756 D3DCULL_CW = 2,
757 D3DCULL_CCW = 3,
758 D3DCULL_FORCE_DWORD = 0x7fffffff
759 } D3DCULL;
760
761 typedef enum {
762 D3DCMP_NEVER = 1,
763 D3DCMP_LESS = 2,
764 D3DCMP_EQUAL = 3,
765 D3DCMP_LESSEQUAL = 4,
766 D3DCMP_GREATER = 5,
767 D3DCMP_NOTEQUAL = 6,
768 D3DCMP_GREATEREQUAL = 7,
769 D3DCMP_ALWAYS = 8,
770 D3DCMP_FORCE_DWORD = 0x7fffffff
771 } D3DCMPFUNC;
772
773 typedef enum _D3DSTENCILOP {
774 D3DSTENCILOP_KEEP = 1,
775 D3DSTENCILOP_ZERO = 2,
776 D3DSTENCILOP_REPLACE = 3,
777 D3DSTENCILOP_INCRSAT = 4,
778 D3DSTENCILOP_DECRSAT = 5,
779 D3DSTENCILOP_INVERT = 6,
780 D3DSTENCILOP_INCR = 7,
781 D3DSTENCILOP_DECR = 8,
782 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
783 } D3DSTENCILOP;
784
785 typedef enum _D3DFOGMODE {
786 D3DFOG_NONE = 0,
787 D3DFOG_EXP = 1,
788 D3DFOG_EXP2 = 2,
789 D3DFOG_LINEAR = 3,
790 D3DFOG_FORCE_DWORD = 0x7fffffff
791 } D3DFOGMODE;
792
793 typedef enum _D3DZBUFFERTYPE {
794 D3DZB_FALSE = 0,
795 D3DZB_TRUE = 1,
796 D3DZB_USEW = 2,
797 D3DZB_FORCE_DWORD = 0x7fffffff
798 } D3DZBUFFERTYPE;
799
800 #endif /* (DIRECT3D_VERSION < 0x0800) */
801
802 typedef enum _D3DANTIALIASMODE {
803 D3DANTIALIAS_NONE = 0,
804 D3DANTIALIAS_SORTDEPENDENT = 1,
805 D3DANTIALIAS_SORTINDEPENDENT = 2,
806 D3DANTIALIAS_FORCE_DWORD = 0x7fffffff
807 } D3DANTIALIASMODE;
808
809 typedef enum {
810 D3DVT_VERTEX = 1,
811 D3DVT_LVERTEX = 2,
812 D3DVT_TLVERTEX = 3,
813 D3DVT_FORCE_DWORD = 0x7fffffff
814 } D3DVERTEXTYPE;
815
816 #if (DIRECT3D_VERSION < 0x0800)
817
818 typedef enum {
819 D3DPT_POINTLIST = 1,
820 D3DPT_LINELIST = 2,
821 D3DPT_LINESTRIP = 3,
822 D3DPT_TRIANGLELIST = 4,
823 D3DPT_TRIANGLESTRIP = 5,
824 D3DPT_TRIANGLEFAN = 6,
825 D3DPT_FORCE_DWORD = 0x7fffffff
826 } D3DPRIMITIVETYPE;
827
828 #endif /* (DIRECT3D_VERSION < 0x0800) */
829
830 #define D3DSTATE_OVERRIDE_BIAS 256
831
832 #define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
833
834 #if (DIRECT3D_VERSION < 0x0800)
835
836 typedef enum _D3DTRANSFORMSTATETYPE {
837 D3DTRANSFORMSTATE_WORLD = 1,
838 D3DTRANSFORMSTATE_VIEW = 2,
839 D3DTRANSFORMSTATE_PROJECTION = 3,
840 D3DTRANSFORMSTATE_WORLD1 = 4,
841 D3DTRANSFORMSTATE_WORLD2 = 5,
842 D3DTRANSFORMSTATE_WORLD3 = 6,
843 D3DTRANSFORMSTATE_TEXTURE0 = 16,
844 D3DTRANSFORMSTATE_TEXTURE1 = 17,
845 D3DTRANSFORMSTATE_TEXTURE2 = 18,
846 D3DTRANSFORMSTATE_TEXTURE3 = 19,
847 D3DTRANSFORMSTATE_TEXTURE4 = 20,
848 D3DTRANSFORMSTATE_TEXTURE5 = 21,
849 D3DTRANSFORMSTATE_TEXTURE6 = 22,
850 D3DTRANSFORMSTATE_TEXTURE7 = 23,
851 D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff
852 } D3DTRANSFORMSTATETYPE;
853
854 #endif /* (DIRECT3D_VERSION < 0x0800) */
855
856 typedef enum {
857 D3DLIGHTSTATE_MATERIAL = 1,
858 D3DLIGHTSTATE_AMBIENT = 2,
859 D3DLIGHTSTATE_COLORMODEL = 3,
860 D3DLIGHTSTATE_FOGMODE = 4,
861 D3DLIGHTSTATE_FOGSTART = 5,
862 D3DLIGHTSTATE_FOGEND = 6,
863 D3DLIGHTSTATE_FOGDENSITY = 7,
864 D3DLIGHTSTATE_COLORVERTEX = 8,
865 D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff
866 } D3DLIGHTSTATETYPE;
867
868 #if (DIRECT3D_VERSION < 0x0800)
869
870 typedef enum {
871 D3DRENDERSTATE_TEXTUREHANDLE = 1,
872 D3DRENDERSTATE_ANTIALIAS = 2,
873 D3DRENDERSTATE_TEXTUREADDRESS = 3,
874 D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4,
875 D3DRENDERSTATE_WRAPU = 5,
876 D3DRENDERSTATE_WRAPV = 6,
877 D3DRENDERSTATE_ZENABLE = 7,
878 D3DRENDERSTATE_FILLMODE = 8,
879 D3DRENDERSTATE_SHADEMODE = 9,
880 D3DRENDERSTATE_LINEPATTERN = 10,
881 D3DRENDERSTATE_MONOENABLE = 11,
882 D3DRENDERSTATE_ROP2 = 12,
883 D3DRENDERSTATE_PLANEMASK = 13,
884 D3DRENDERSTATE_ZWRITEENABLE = 14,
885 D3DRENDERSTATE_ALPHATESTENABLE = 15,
886 D3DRENDERSTATE_LASTPIXEL = 16,
887 D3DRENDERSTATE_TEXTUREMAG = 17,
888 D3DRENDERSTATE_TEXTUREMIN = 18,
889 D3DRENDERSTATE_SRCBLEND = 19,
890 D3DRENDERSTATE_DESTBLEND = 20,
891 D3DRENDERSTATE_TEXTUREMAPBLEND = 21,
892 D3DRENDERSTATE_CULLMODE = 22,
893 D3DRENDERSTATE_ZFUNC = 23,
894 D3DRENDERSTATE_ALPHAREF = 24,
895 D3DRENDERSTATE_ALPHAFUNC = 25,
896 D3DRENDERSTATE_DITHERENABLE = 26,
897 D3DRENDERSTATE_ALPHABLENDENABLE = 27,
898 D3DRENDERSTATE_FOGENABLE = 28,
899 D3DRENDERSTATE_SPECULARENABLE = 29,
900 D3DRENDERSTATE_ZVISIBLE = 30,
901 D3DRENDERSTATE_SUBPIXEL = 31,
902 D3DRENDERSTATE_SUBPIXELX = 32,
903 D3DRENDERSTATE_STIPPLEDALPHA = 33,
904 D3DRENDERSTATE_FOGCOLOR = 34,
905 D3DRENDERSTATE_FOGTABLEMODE = 35,
906 D3DRENDERSTATE_FOGTABLESTART = 36,
907 D3DRENDERSTATE_FOGTABLEEND = 37,
908 D3DRENDERSTATE_FOGTABLEDENSITY = 38,
909 D3DRENDERSTATE_FOGSTART = 36,
910 D3DRENDERSTATE_FOGEND = 37,
911 D3DRENDERSTATE_FOGDENSITY = 38,
912 D3DRENDERSTATE_STIPPLEENABLE = 39,
913 D3DRENDERSTATE_EDGEANTIALIAS = 40,
914 D3DRENDERSTATE_COLORKEYENABLE = 41,
915 D3DRENDERSTATE_BORDERCOLOR = 43,
916 D3DRENDERSTATE_TEXTUREADDRESSU = 44,
917 D3DRENDERSTATE_TEXTUREADDRESSV = 45,
918 D3DRENDERSTATE_MIPMAPLODBIAS = 46,
919 D3DRENDERSTATE_ZBIAS = 47,
920 D3DRENDERSTATE_RANGEFOGENABLE = 48,
921 D3DRENDERSTATE_ANISOTROPY = 49,
922 D3DRENDERSTATE_FLUSHBATCH = 50,
923 D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT = 51,
924
925 D3DRENDERSTATE_STENCILENABLE = 52,
926 D3DRENDERSTATE_STENCILFAIL = 53,
927 D3DRENDERSTATE_STENCILZFAIL = 54,
928 D3DRENDERSTATE_STENCILPASS = 55,
929 D3DRENDERSTATE_STENCILFUNC = 56,
930 D3DRENDERSTATE_STENCILREF = 57,
931 D3DRENDERSTATE_STENCILMASK = 58,
932 D3DRENDERSTATE_STENCILWRITEMASK = 59,
933 D3DRENDERSTATE_TEXTUREFACTOR = 60,
934
935 D3DRENDERSTATE_STIPPLEPATTERN00 = 64,
936 D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
937 D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
938 D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
939 D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
940 D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
941 D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
942 D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
943 D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
944 D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
945 D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
946 D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
947 D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
948 D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
949 D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
950 D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
951 D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
952 D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
953 D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
954 D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
955 D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
956 D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
957 D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
958 D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
959 D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
960 D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
961 D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
962 D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
963 D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
964 D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
965 D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
966 D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
967
968 D3DRENDERSTATE_WRAP0 = 128,
969 D3DRENDERSTATE_WRAP1 = 129,
970 D3DRENDERSTATE_WRAP2 = 130,
971 D3DRENDERSTATE_WRAP3 = 131,
972 D3DRENDERSTATE_WRAP4 = 132,
973 D3DRENDERSTATE_WRAP5 = 133,
974 D3DRENDERSTATE_WRAP6 = 134,
975 D3DRENDERSTATE_WRAP7 = 135,
976 D3DRENDERSTATE_CLIPPING = 136,
977 D3DRENDERSTATE_LIGHTING = 137,
978 D3DRENDERSTATE_EXTENTS = 138,
979 D3DRENDERSTATE_AMBIENT = 139,
980 D3DRENDERSTATE_FOGVERTEXMODE = 140,
981 D3DRENDERSTATE_COLORVERTEX = 141,
982 D3DRENDERSTATE_LOCALVIEWER = 142,
983 D3DRENDERSTATE_NORMALIZENORMALS = 143,
984 D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
985 D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145,
986 D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146,
987 D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147,
988 D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148,
989 D3DRENDERSTATE_VERTEXBLEND = 151,
990 D3DRENDERSTATE_CLIPPLANEENABLE = 152,
991
992 D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff
993
994 /* FIXME: We have some retired values that are being reused for DirectX 7 */
995 } D3DRENDERSTATETYPE;
996
997 typedef enum _D3DMATERIALCOLORSOURCE
998 {
999 D3DMCS_MATERIAL = 0,
1000 D3DMCS_COLOR1 = 1,
1001 D3DMCS_COLOR2 = 2,
1002 D3DMCS_FORCE_DWORD = 0x7fffffff
1003 } D3DMATERIALCOLORSOURCE;
1004
1005 #define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
1006 #define D3DRENDERSTATE_WRAPBIAS 128UL
1007 #define D3DWRAP_U 0x00000001L
1008 #define D3DWRAP_V 0x00000002L
1009
1010 #define D3DWRAPCOORD_0 0x00000001L
1011 #define D3DWRAPCOORD_1 0x00000002L
1012 #define D3DWRAPCOORD_2 0x00000004L
1013 #define D3DWRAPCOORD_3 0x00000008L
1014
1015 #endif /* (DIRECT3D_VERSION < 0x0800) */
1016
1017 #define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
1018
1019 typedef struct _D3DSTATE {
1020 union {
1021 D3DTRANSFORMSTATETYPE dtstTransformStateType;
1022 D3DLIGHTSTATETYPE dlstLightStateType;
1023 D3DRENDERSTATETYPE drstRenderStateType;
1024 } DUMMYUNIONNAME1;
1025 union {
1026 DWORD dwArg[1];
1027 D3DVALUE dvArg[1];
1028 } DUMMYUNIONNAME2;
1029 } D3DSTATE, *LPD3DSTATE;
1030
1031 typedef struct _D3DMATRIXLOAD {
1032 D3DMATRIXHANDLE hDestMatrix;
1033 D3DMATRIXHANDLE hSrcMatrix;
1034 } D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
1035
1036 typedef struct _D3DMATRIXMULTIPLY {
1037 D3DMATRIXHANDLE hDestMatrix;
1038 D3DMATRIXHANDLE hSrcMatrix1;
1039 D3DMATRIXHANDLE hSrcMatrix2;
1040 } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
1041
1042 typedef struct _D3DPROCESSVERTICES {
1043 DWORD dwFlags;
1044 WORD wStart;
1045 WORD wDest;
1046 DWORD dwCount;
1047 DWORD dwReserved;
1048 } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
1049
1050 #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
1051 #define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
1052 #define D3DPROCESSVERTICES_COPY 0x00000002L
1053 #define D3DPROCESSVERTICES_OPMASK 0x00000007L
1054
1055 #define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
1056 #define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
1057
1058 #if (DIRECT3D_VERSION < 0x0800)
1059
1060 typedef enum _D3DTEXTURESTAGESTATETYPE
1061 {
1062 D3DTSS_COLOROP = 1,
1063 D3DTSS_COLORARG1 = 2,
1064 D3DTSS_COLORARG2 = 3,
1065 D3DTSS_ALPHAOP = 4,
1066 D3DTSS_ALPHAARG1 = 5,
1067 D3DTSS_ALPHAARG2 = 6,
1068 D3DTSS_BUMPENVMAT00 = 7,
1069 D3DTSS_BUMPENVMAT01 = 8,
1070 D3DTSS_BUMPENVMAT10 = 9,
1071 D3DTSS_BUMPENVMAT11 = 10,
1072 D3DTSS_TEXCOORDINDEX = 11,
1073 D3DTSS_ADDRESS = 12,
1074 D3DTSS_ADDRESSU = 13,
1075 D3DTSS_ADDRESSV = 14,
1076 D3DTSS_BORDERCOLOR = 15,
1077 D3DTSS_MAGFILTER = 16,
1078 D3DTSS_MINFILTER = 17,
1079 D3DTSS_MIPFILTER = 18,
1080 D3DTSS_MIPMAPLODBIAS = 19,
1081 D3DTSS_MAXMIPLEVEL = 20,
1082 D3DTSS_MAXANISOTROPY = 21,
1083 D3DTSS_BUMPENVLSCALE = 22,
1084 D3DTSS_BUMPENVLOFFSET = 23,
1085 D3DTSS_TEXTURETRANSFORMFLAGS = 24,
1086 D3DTSS_FORCE_DWORD = 0x7fffffff
1087 } D3DTEXTURESTAGESTATETYPE;
1088
1089 #define D3DTSS_TCI_PASSTHRU 0x00000000
1090 #define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
1091 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
1092 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
1093
1094 typedef enum _D3DTEXTUREOP
1095 {
1096 D3DTOP_DISABLE = 1,
1097 D3DTOP_SELECTARG1 = 2,
1098 D3DTOP_SELECTARG2 = 3,
1099
1100 D3DTOP_MODULATE = 4,
1101 D3DTOP_MODULATE2X = 5,
1102 D3DTOP_MODULATE4X = 6,
1103
1104 D3DTOP_ADD = 7,
1105 D3DTOP_ADDSIGNED = 8,
1106 D3DTOP_ADDSIGNED2X = 9,
1107 D3DTOP_SUBTRACT = 10,
1108 D3DTOP_ADDSMOOTH = 11,
1109
1110 D3DTOP_BLENDDIFFUSEALPHA = 12,
1111 D3DTOP_BLENDTEXTUREALPHA = 13,
1112 D3DTOP_BLENDFACTORALPHA = 14,
1113 D3DTOP_BLENDTEXTUREALPHAPM = 15,
1114 D3DTOP_BLENDCURRENTALPHA = 16,
1115
1116 D3DTOP_PREMODULATE = 17,
1117 D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
1118 D3DTOP_MODULATECOLOR_ADDALPHA = 19,
1119 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
1120 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
1121
1122 D3DTOP_BUMPENVMAP = 22,
1123 D3DTOP_BUMPENVMAPLUMINANCE = 23,
1124 D3DTOP_DOTPRODUCT3 = 24,
1125
1126 D3DTOP_FORCE_DWORD = 0x7fffffff
1127 } D3DTEXTUREOP;
1128
1129 #define D3DTA_SELECTMASK 0x0000000f
1130 #define D3DTA_DIFFUSE 0x00000000
1131 #define D3DTA_CURRENT 0x00000001
1132 #define D3DTA_TEXTURE 0x00000002
1133 #define D3DTA_TFACTOR 0x00000003
1134 #define D3DTA_SPECULAR 0x00000004
1135 #define D3DTA_COMPLEMENT 0x00000010
1136 #define D3DTA_ALPHAREPLICATE 0x00000020
1137
1138 #endif /* (DIRECT3D_VERSION < 0x0800) */
1139
1140 typedef enum _D3DTEXTUREMAGFILTER
1141 {
1142 D3DTFG_POINT = 1,
1143 D3DTFG_LINEAR = 2,
1144 D3DTFG_FLATCUBIC = 3,
1145 D3DTFG_GAUSSIANCUBIC = 4,
1146 D3DTFG_ANISOTROPIC = 5,
1147 D3DTFG_FORCE_DWORD = 0x7fffffff
1148 } D3DTEXTUREMAGFILTER;
1149
1150 typedef enum _D3DTEXTUREMINFILTER
1151 {
1152 D3DTFN_POINT = 1,
1153 D3DTFN_LINEAR = 2,
1154 D3DTFN_ANISOTROPIC = 3,
1155 D3DTFN_FORCE_DWORD = 0x7fffffff
1156 } D3DTEXTUREMINFILTER;
1157
1158 typedef enum _D3DTEXTUREMIPFILTER
1159 {
1160 D3DTFP_NONE = 1,
1161 D3DTFP_POINT = 2,
1162 D3DTFP_LINEAR = 3,
1163 D3DTFP_FORCE_DWORD = 0x7fffffff
1164 } D3DTEXTUREMIPFILTER;
1165
1166 #define D3DTRIFLAG_START 0x00000000L
1167 #define D3DTRIFLAG_STARTFLAT(len) (len)
1168 #define D3DTRIFLAG_ODD 0x0000001eL
1169 #define D3DTRIFLAG_EVEN 0x0000001fL
1170
1171 #define D3DTRIFLAG_EDGEENABLE1 0x00000100L
1172 #define D3DTRIFLAG_EDGEENABLE2 0x00000200L
1173 #define D3DTRIFLAG_EDGEENABLE3 0x00000400L
1174 #define D3DTRIFLAG_EDGEENABLETRIANGLE \
1175 (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
1176
1177 typedef struct _D3DTRIANGLE {
1178 union {
1179 WORD v1;
1180 WORD wV1;
1181 } DUMMYUNIONNAME1;
1182 union {
1183 WORD v2;
1184 WORD wV2;
1185 } DUMMYUNIONNAME2;
1186 union {
1187 WORD v3;
1188 WORD wV3;
1189 } DUMMYUNIONNAME3;
1190 WORD wFlags;
1191 } D3DTRIANGLE, *LPD3DTRIANGLE;
1192
1193 typedef struct _D3DLINE {
1194 union {
1195 WORD v1;
1196 WORD wV1;
1197 } DUMMYUNIONNAME1;
1198 union {
1199 WORD v2;
1200 WORD wV2;
1201 } DUMMYUNIONNAME2;
1202 } D3DLINE, *LPD3DLINE;
1203
1204 typedef struct _D3DSPAN {
1205 WORD wCount;
1206 WORD wFirst;
1207 } D3DSPAN, *LPD3DSPAN;
1208
1209 typedef struct _D3DPOINT {
1210 WORD wCount;
1211 WORD wFirst;
1212 } D3DPOINT, *LPD3DPOINT;
1213
1214 typedef struct _D3DBRANCH {
1215 DWORD dwMask;
1216 DWORD dwValue;
1217 BOOL bNegate;
1218 DWORD dwOffset;
1219 } D3DBRANCH, *LPD3DBRANCH;
1220
1221 typedef struct _D3DSTATUS {
1222 DWORD dwFlags;
1223 DWORD dwStatus;
1224 D3DRECT drExtent;
1225 } D3DSTATUS, *LPD3DSTATUS;
1226
1227 #define D3DSETSTATUS_STATUS 0x00000001L
1228 #define D3DSETSTATUS_EXTENTS 0x00000002L
1229 #define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
1230
1231 typedef struct _D3DCLIPSTATUS {
1232 DWORD dwFlags;
1233 DWORD dwStatus;
1234 float minx, maxx;
1235 float miny, maxy;
1236 float minz, maxz;
1237 } D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
1238
1239 #define D3DCLIPSTATUS_STATUS 0x00000001L
1240 #define D3DCLIPSTATUS_EXTENTS2 0x00000002L
1241 #define D3DCLIPSTATUS_EXTENTS3 0x00000004L
1242
1243 typedef struct {
1244 DWORD dwSize;
1245 DWORD dwTrianglesDrawn;
1246 DWORD dwLinesDrawn;
1247 DWORD dwPointsDrawn;
1248 DWORD dwSpansDrawn;
1249 DWORD dwVerticesProcessed;
1250 } D3DSTATS, *LPD3DSTATS;
1251
1252 #define D3DEXECUTE_CLIPPED 0x00000001l
1253 #define D3DEXECUTE_UNCLIPPED 0x00000002l
1254
1255 typedef struct _D3DEXECUTEDATA {
1256 DWORD dwSize;
1257 DWORD dwVertexOffset;
1258 DWORD dwVertexCount;
1259 DWORD dwInstructionOffset;
1260 DWORD dwInstructionLength;
1261 DWORD dwHVertexOffset;
1262 D3DSTATUS dsStatus;
1263 } D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
1264
1265 #define D3DPAL_FREE 0x00
1266 #define D3DPAL_READONLY 0x40
1267 #define D3DPAL_RESERVED 0x80
1268
1269 typedef struct _D3DVERTEXBUFFERDESC {
1270 DWORD dwSize;
1271 DWORD dwCaps;
1272 DWORD dwFVF;
1273 DWORD dwNumVertices;
1274 } D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
1275
1276 #define D3DVBCAPS_SYSTEMMEMORY 0x00000800l
1277 #define D3DVBCAPS_WRITEONLY 0x00010000l
1278 #define D3DVBCAPS_OPTIMIZED 0x80000000l
1279 #define D3DVBCAPS_DONOTCLIP 0x00000001l
1280
1281 #define D3DVOP_LIGHT (1 << 10)
1282 #define D3DVOP_TRANSFORM (1 << 0)
1283 #define D3DVOP_CLIP (1 << 2)
1284 #define D3DVOP_EXTENTS (1 << 3)
1285
1286 #if (DIRECT3D_VERSION < 0x0800)
1287
1288 #define D3DMAXNUMVERTICES ((1<<16) - 1)
1289
1290 #define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
1291
1292 #define D3DPV_DONOTCOPYDATA (1 << 0)
1293
1294 #define D3DFVF_RESERVED0 0x001
1295 #define D3DFVF_POSITION_MASK 0x00E
1296 #define D3DFVF_XYZ 0x002
1297 #define D3DFVF_XYZRHW 0x004
1298 #define D3DFVF_XYZB1 0x006
1299 #define D3DFVF_XYZB2 0x008
1300 #define D3DFVF_XYZB3 0x00a
1301 #define D3DFVF_XYZB4 0x00c
1302 #define D3DFVF_XYZB5 0x00e
1303
1304 #define D3DFVF_NORMAL 0x010
1305 #define D3DFVF_RESERVED1 0x020
1306 #define D3DFVF_DIFFUSE 0x040
1307 #define D3DFVF_SPECULAR 0x080
1308 #define D3DFVF_TEXCOUNT_MASK 0xf00
1309 #define D3DFVF_TEXCOUNT_SHIFT 8
1310 #define D3DFVF_TEX0 0x000
1311 #define D3DFVF_TEX1 0x100
1312 #define D3DFVF_TEX2 0x200
1313 #define D3DFVF_TEX3 0x300
1314 #define D3DFVF_TEX4 0x400
1315 #define D3DFVF_TEX5 0x500
1316 #define D3DFVF_TEX6 0x600
1317 #define D3DFVF_TEX7 0x700
1318 #define D3DFVF_TEX8 0x800
1319
1320 #define D3DFVF_RESERVED2 0xf000
1321
1322 #endif /* (DIRECT3D_VERSION < 0x0800) */
1323
1324 #define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
1325 #define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
1326 D3DFVF_SPECULAR | D3DFVF_TEX1 )
1327 #define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
1328 D3DFVF_TEX1 )
1329
1330 typedef struct _D3DDP_PTRSTRIDE {
1331 LPVOID lpvData;
1332 DWORD dwStride;
1333 } D3DDP_PTRSTRIDE;
1334
1335 #define D3DDP_MAXTEXCOORD 8
1336
1337 typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA {
1338 D3DDP_PTRSTRIDE position;
1339 D3DDP_PTRSTRIDE normal;
1340 D3DDP_PTRSTRIDE diffuse;
1341 D3DDP_PTRSTRIDE specular;
1342 D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
1343 } D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA;
1344
1345 #define D3DVIS_INSIDE_FRUSTUM 0
1346 #define D3DVIS_INTERSECT_FRUSTUM 1
1347 #define D3DVIS_OUTSIDE_FRUSTUM 2
1348 #define D3DVIS_INSIDE_LEFT 0
1349 #define D3DVIS_INTERSECT_LEFT (1 << 2)
1350 #define D3DVIS_OUTSIDE_LEFT (2 << 2)
1351 #define D3DVIS_INSIDE_RIGHT 0
1352 #define D3DVIS_INTERSECT_RIGHT (1 << 4)
1353 #define D3DVIS_OUTSIDE_RIGHT (2 << 4)
1354 #define D3DVIS_INSIDE_TOP 0
1355 #define D3DVIS_INTERSECT_TOP (1 << 6)
1356 #define D3DVIS_OUTSIDE_TOP (2 << 6)
1357 #define D3DVIS_INSIDE_BOTTOM 0
1358 #define D3DVIS_INTERSECT_BOTTOM (1 << 8)
1359 #define D3DVIS_OUTSIDE_BOTTOM (2 << 8)
1360 #define D3DVIS_INSIDE_NEAR 0
1361 #define D3DVIS_INTERSECT_NEAR (1 << 10)
1362 #define D3DVIS_OUTSIDE_NEAR (2 << 10)
1363 #define D3DVIS_INSIDE_FAR 0
1364 #define D3DVIS_INTERSECT_FAR (1 << 12)
1365 #define D3DVIS_OUTSIDE_FAR (2 << 12)
1366
1367 #define D3DVIS_MASK_FRUSTUM (3 << 0)
1368 #define D3DVIS_MASK_LEFT (3 << 2)
1369 #define D3DVIS_MASK_RIGHT (3 << 4)
1370 #define D3DVIS_MASK_TOP (3 << 6)
1371 #define D3DVIS_MASK_BOTTOM (3 << 8)
1372 #define D3DVIS_MASK_NEAR (3 << 10)
1373 #define D3DVIS_MASK_FAR (3 << 12)
1374
1375
1376 #if (DIRECT3D_VERSION < 0x0800)
1377
1378 #define D3DDEVINFOID_TEXTUREMANAGER 1
1379 #define D3DDEVINFOID_D3DTEXTUREMANAGER 2
1380 #define D3DDEVINFOID_TEXTURING 3
1381
1382 typedef enum _D3DSTATEBLOCKTYPE
1383 {
1384 D3DSBT_ALL = 1,
1385 D3DSBT_PIXELSTATE = 2,
1386 D3DSBT_VERTEXSTATE = 3,
1387 D3DSBT_FORCE_DWORD = 0xffffffff
1388 } D3DSTATEBLOCKTYPE;
1389
1390 typedef enum _D3DVERTEXBLENDFLAGS
1391 {
1392 D3DVBLEND_DISABLE = 0,
1393 D3DVBLEND_1WEIGHT = 1,
1394 D3DVBLEND_2WEIGHTS = 2,
1395 D3DVBLEND_3WEIGHTS = 3,
1396 } D3DVERTEXBLENDFLAGS;
1397
1398 typedef enum _D3DTEXTURETRANSFORMFLAGS {
1399 D3DTTFF_DISABLE = 0,
1400 D3DTTFF_COUNT1 = 1,
1401 D3DTTFF_COUNT2 = 2,
1402 D3DTTFF_COUNT3 = 3,
1403 D3DTTFF_COUNT4 = 4,
1404 D3DTTFF_PROJECTED = 256,
1405 D3DTTFF_FORCE_DWORD = 0x7fffffff
1406 } D3DTEXTURETRANSFORMFLAGS;
1407
1408 #define D3DFVF_TEXTUREFORMAT2 0
1409 #define D3DFVF_TEXTUREFORMAT1 3
1410 #define D3DFVF_TEXTUREFORMAT3 1
1411 #define D3DFVF_TEXTUREFORMAT4 2
1412
1413 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
1414 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
1415 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
1416 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
1417
1418 #endif /* (DIRECT3D_VERSION < 0x0800) */
1419
1420 #endif