2 * Copyright (C) 2000 Peter Hunnisett
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 /* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem
20 if WINE continues to only use C code - I suppose that we could always inline in
21 the header file to get around that little problem... */
22 /* FIXME: We need to implement versioning on everything directx 5 and up if these headers
23 are going to be generically useful for directx stuff */
25 #ifndef __WINE_D3DTYPES_H
26 #define __WINE_D3DTYPES_H
28 /* #include <windows.h> FIXME: Need to include for compatibility. Inclusion caused compile fail */
30 #if (DIRECT3D_VERSION >= 0x0800)
31 #error "You should not include d3dtypes.h when compiling for DX8 or newer."
37 #define D3DVALP(val, prec) ((float)(val))
38 #define D3DVAL(val) ((float)(val))
39 #define D3DDivide(a, b) (float)((double) (a) / (double) (b))
40 #define D3DMultiply(a, b) ((a) * (b))
42 typedef LONG D3DFIXED
;
46 #define CI_GETALPHA(ci) ((ci) >> 24)
47 #define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
48 #define CI_GETFRACTION(ci) ((ci) & 0xff)
49 #define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
50 #define CI_MASKALPHA(ci) ((ci) & 0xffffff)
51 #define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
53 #define RGBA_GETALPHA(rgb) ((rgb) >> 24)
54 #define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
55 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
56 #define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
57 #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
59 #define D3DRGB(r, g, b) \
60 (0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
61 #define D3DRGBA(r, g, b, a) \
62 ( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \
63 | (((long)((g) * 255)) << 8) | (long)((b) * 255) \
66 #define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
67 #define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
68 #define RGB_GETBLUE(rgb) ((rgb) & 0xff)
69 #define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
70 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
71 #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
72 #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
76 #define D3DENUMRET_CANCEL DDENUMRET_CANCEL
77 #define D3DENUMRET_OK DDENUMRET_OK
79 typedef HRESULT (CALLBACK
*LPD3DVALIDATECALLBACK
)(LPVOID lpUserArg
, DWORD dwOffset
);
80 typedef HRESULT (CALLBACK
*LPD3DENUMTEXTUREFORMATSCALLBACK
)(LPDDSURFACEDESC lpDdsd
, LPVOID lpContext
);
81 typedef HRESULT (CALLBACK
*LPD3DENUMPIXELFORMATSCALLBACK
)(LPDDPIXELFORMAT lpDDPixFmt
, LPVOID lpContext
);
83 #ifndef DX_SHARED_DEFINES
85 typedef float D3DVALUE
,*LPD3DVALUE
;
87 #ifndef D3DCOLOR_DEFINED
88 typedef DWORD D3DCOLOR
, *LPD3DCOLOR
;
89 #define D3DCOLOR_DEFINED
92 #ifndef D3DVECTOR_DEFINED
93 typedef struct _D3DVECTOR
{
106 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
107 /* the definitions for these methods are in d3dvec.inl */
109 /*** constructors ***/
111 _D3DVECTOR(D3DVALUE f
);
112 _D3DVECTOR(D3DVALUE _x
, D3DVALUE _y
, D3DVALUE _z
);
113 _D3DVECTOR(const D3DVALUE f
[3]);
115 /*** assignment operators ***/
116 _D3DVECTOR
& operator += (const _D3DVECTOR
& v
);
117 _D3DVECTOR
& operator -= (const _D3DVECTOR
& v
);
118 _D3DVECTOR
& operator *= (const _D3DVECTOR
& v
);
119 _D3DVECTOR
& operator /= (const _D3DVECTOR
& v
);
120 _D3DVECTOR
& operator *= (D3DVALUE s
);
121 _D3DVECTOR
& operator /= (D3DVALUE s
);
123 /*** unary operators ***/
124 friend _D3DVECTOR
operator + (const _D3DVECTOR
& v
);
125 friend _D3DVECTOR
operator - (const _D3DVECTOR
& v
);
127 /*** binary operators ***/
128 friend _D3DVECTOR
operator + (const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
129 friend _D3DVECTOR
operator - (const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
131 friend _D3DVECTOR
operator * (const _D3DVECTOR
& v
, D3DVALUE s
);
132 friend _D3DVECTOR
operator * (D3DVALUE s
, const _D3DVECTOR
& v
);
133 friend _D3DVECTOR
operator / (const _D3DVECTOR
& v
, D3DVALUE s
);
135 friend D3DVALUE
SquareMagnitude(const _D3DVECTOR
& v
);
136 friend D3DVALUE
Magnitude(const _D3DVECTOR
& v
);
138 friend _D3DVECTOR
Normalize(const _D3DVECTOR
& v
);
140 friend D3DVALUE
DotProduct(const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
141 friend _D3DVECTOR
CrossProduct(const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
143 } D3DVECTOR
,*LPD3DVECTOR
;
144 #define D3DVECTOR_DEFINED
147 #define DX_SHARED_DEFINES
148 #endif /* DX_SHARED_DEFINES */
150 typedef DWORD D3DMATERIALHANDLE
, *LPD3DMATERIALHANDLE
;
151 typedef DWORD D3DTEXTUREHANDLE
, *LPD3DTEXTUREHANDLE
;
152 typedef DWORD D3DMATRIXHANDLE
, *LPD3DMATRIXHANDLE
;
154 #ifndef D3DCOLORVALUE_DEFINED
155 typedef struct _D3DCOLORVALUE
{
172 } D3DCOLORVALUE
,*LPD3DCOLORVALUE
;
175 #ifndef D3DRECT_DEFINED
176 typedef struct _D3DRECT
{
195 typedef struct _D3DRECT
*LPD3DRECT
;
197 typedef struct _D3DHVERTEX
{
211 } D3DHVERTEX
, *LPD3DHVERTEX
;
214 * Transformed/lit vertices
216 typedef struct _D3DTLVERTEX
{
249 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
252 _D3DTLVERTEX(const D3DVECTOR
& v
, float _rhw
, D3DCOLOR _color
, D3DCOLOR _specular
, float _tu
, float _tv
) {
253 sx
= v
.x
; sy
= v
.y
; sz
= v
.z
; rhw
= _rhw
;
254 color
= _color
; specular
= _specular
;
258 } D3DTLVERTEX
, *LPD3DTLVERTEX
;
260 typedef struct _D3DLVERTEX
{
290 } D3DLVERTEX
, *LPD3DLVERTEX
;
292 typedef struct _D3DVERTEX
{
325 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
328 _D3DVERTEX(const D3DVECTOR
& v
, const D3DVECTOR
& n
, float _tu
, float _tv
) {
329 x
= v
.x
; y
= v
.y
; z
= v
.z
;
330 nx
= n
.x
; ny
= n
.y
; nz
= n
.z
;
334 } D3DVERTEX
, *LPD3DVERTEX
;
336 #ifndef D3DMATRIX_DEFINED
337 typedef struct _D3DMATRIX
{
338 D3DVALUE _11
, _12
, _13
, _14
;
339 D3DVALUE _21
, _22
, _23
, _24
;
340 D3DVALUE _31
, _32
, _33
, _34
;
341 D3DVALUE _41
, _42
, _43
, _44
;
342 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
345 /* This is different from MS, but avoids anonymous structs. */
346 D3DVALUE
&operator () (int r
, int c
)
347 { return ((D3DVALUE
[4][4])&_11
)[r
][c
]; }
348 const D3DVALUE
&operator() (int r
, int c
) const
349 { return ((const D3DVALUE
[4][4])&_11
)[r
][c
]; }
351 } D3DMATRIX
, *LPD3DMATRIX
;
354 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
355 #include <d3dvec.inl>
358 typedef struct _D3DVIEWPORT
{
370 } D3DVIEWPORT
, *LPD3DVIEWPORT
;
372 typedef struct _D3DVIEWPORT2
{
380 D3DVALUE dvClipWidth
;
381 D3DVALUE dvClipHeight
;
384 } D3DVIEWPORT2
, *LPD3DVIEWPORT2
;
386 typedef struct _D3DVIEWPORT7
{
393 } D3DVIEWPORT7
, *LPD3DVIEWPORT7
;
395 #define D3DMAXUSERCLIPPLANES 32
397 #define D3DCLIPPLANE0 (1 << 0)
398 #define D3DCLIPPLANE1 (1 << 1)
399 #define D3DCLIPPLANE2 (1 << 2)
400 #define D3DCLIPPLANE3 (1 << 3)
401 #define D3DCLIPPLANE4 (1 << 4)
402 #define D3DCLIPPLANE5 (1 << 5)
404 #define D3DCLIP_LEFT 0x00000001
405 #define D3DCLIP_RIGHT 0x00000002
406 #define D3DCLIP_TOP 0x00000004
407 #define D3DCLIP_BOTTOM 0x00000008
408 #define D3DCLIP_FRONT 0x00000010
409 #define D3DCLIP_BACK 0x00000020
410 #define D3DCLIP_GEN0 0x00000040
411 #define D3DCLIP_GEN1 0x00000080
412 #define D3DCLIP_GEN2 0x00000100
413 #define D3DCLIP_GEN3 0x00000200
414 #define D3DCLIP_GEN4 0x00000400
415 #define D3DCLIP_GEN5 0x00000800
417 #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
418 #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
419 #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
420 #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
421 #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
422 #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
423 #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
424 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
425 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
426 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
427 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
428 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
430 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000
431 #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000
432 #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000
433 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000
434 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000
435 #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000
436 #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000
437 #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000
438 #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000
439 #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000
440 #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000
441 #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000
442 #define D3DSTATUS_ZNOTVISIBLE 0x01000000
444 #define D3DSTATUS_CLIPUNIONALL ( \
445 D3DSTATUS_CLIPUNIONLEFT | \
446 D3DSTATUS_CLIPUNIONRIGHT | \
447 D3DSTATUS_CLIPUNIONTOP | \
448 D3DSTATUS_CLIPUNIONBOTTOM | \
449 D3DSTATUS_CLIPUNIONFRONT | \
450 D3DSTATUS_CLIPUNIONBACK | \
451 D3DSTATUS_CLIPUNIONGEN0 | \
452 D3DSTATUS_CLIPUNIONGEN1 | \
453 D3DSTATUS_CLIPUNIONGEN2 | \
454 D3DSTATUS_CLIPUNIONGEN3 | \
455 D3DSTATUS_CLIPUNIONGEN4 | \
456 D3DSTATUS_CLIPUNIONGEN5 \
459 #define D3DSTATUS_CLIPINTERSECTIONALL ( \
460 D3DSTATUS_CLIPINTERSECTIONLEFT | \
461 D3DSTATUS_CLIPINTERSECTIONRIGHT | \
462 D3DSTATUS_CLIPINTERSECTIONTOP | \
463 D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
464 D3DSTATUS_CLIPINTERSECTIONFRONT | \
465 D3DSTATUS_CLIPINTERSECTIONBACK | \
466 D3DSTATUS_CLIPINTERSECTIONGEN0 | \
467 D3DSTATUS_CLIPINTERSECTIONGEN1 | \
468 D3DSTATUS_CLIPINTERSECTIONGEN2 | \
469 D3DSTATUS_CLIPINTERSECTIONGEN3 | \
470 D3DSTATUS_CLIPINTERSECTIONGEN4 | \
471 D3DSTATUS_CLIPINTERSECTIONGEN5 \
474 #define D3DSTATUS_DEFAULT ( \
475 D3DSTATUS_CLIPINTERSECTIONALL | \
476 D3DSTATUS_ZNOTVISIBLE)
478 #define D3DTRANSFORM_CLIPPED 0x00000001
479 #define D3DTRANSFORM_UNCLIPPED 0x00000002
481 typedef struct _D3DTRANSFORMDATA
{
489 DWORD dwClipIntersection
;
492 } D3DTRANSFORMDATA
, *LPD3DTRANSFORMDATA
;
494 typedef struct _D3DLIGHTINGELEMENT
{
495 D3DVECTOR dvPosition
;
497 } D3DLIGHTINGELEMENT
, *LPD3DLIGHTINGELEMENT
;
499 typedef struct _D3DMATERIAL
{
502 D3DCOLORVALUE diffuse
;
503 D3DCOLORVALUE dcvDiffuse
;
506 D3DCOLORVALUE ambient
;
507 D3DCOLORVALUE dcvAmbient
;
510 D3DCOLORVALUE specular
;
511 D3DCOLORVALUE dcvSpecular
;
514 D3DCOLORVALUE emissive
;
515 D3DCOLORVALUE dcvEmissive
;
521 D3DTEXTUREHANDLE hTexture
;
523 } D3DMATERIAL
, *LPD3DMATERIAL
;
525 typedef struct _D3DMATERIAL7
{
527 D3DCOLORVALUE diffuse
;
528 D3DCOLORVALUE dcvDiffuse
;
531 D3DCOLORVALUE ambient
;
532 D3DCOLORVALUE dcvAmbient
;
535 D3DCOLORVALUE specular
;
536 D3DCOLORVALUE dcvSpecular
;
539 D3DCOLORVALUE emissive
;
540 D3DCOLORVALUE dcvEmissive
;
546 } D3DMATERIAL7
, *LPD3DMATERIAL7
;
548 #if (DIRECT3D_VERSION < 0x0800)
553 D3DLIGHT_DIRECTIONAL
= 3,
554 D3DLIGHT_PARALLELPOINT
= 4,
556 D3DLIGHT_FORCE_DWORD
= 0x7fffffff
561 typedef struct _D3DLIGHT
{
563 D3DLIGHTTYPE dltType
;
564 D3DCOLORVALUE dcvColor
;
565 D3DVECTOR dvPosition
;
566 D3DVECTOR dvDirection
;
569 D3DVALUE dvAttenuation0
;
570 D3DVALUE dvAttenuation1
;
571 D3DVALUE dvAttenuation2
;
574 } D3DLIGHT
,*LPD3DLIGHT
;
576 typedef struct _D3DLIGHT7
{
577 D3DLIGHTTYPE dltType
;
578 D3DCOLORVALUE dcvDiffuse
;
579 D3DCOLORVALUE dcvSpecular
;
580 D3DCOLORVALUE dcvAmbient
;
581 D3DVECTOR dvPosition
;
582 D3DVECTOR dvDirection
;
585 D3DVALUE dvAttenuation0
;
586 D3DVALUE dvAttenuation1
;
587 D3DVALUE dvAttenuation2
;
590 } D3DLIGHT7
, *LPD3DLIGHT7
;
592 #define D3DLIGHT_ACTIVE 0x00000001
593 #define D3DLIGHT_NO_SPECULAR 0x00000002
594 #define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */
596 #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
598 typedef struct _D3DLIGHT2
{
600 D3DLIGHTTYPE dltType
;
601 D3DCOLORVALUE dcvColor
;
602 D3DVECTOR dvPosition
;
603 D3DVECTOR dvDirection
;
606 D3DVALUE dvAttenuation0
;
607 D3DVALUE dvAttenuation1
;
608 D3DVALUE dvAttenuation2
;
612 } D3DLIGHT2
, *LPD3DLIGHT2
;
614 typedef struct _D3DLIGHTDATA
{
616 LPD3DLIGHTINGELEMENT lpIn
;
620 } D3DLIGHTDATA
, *LPD3DLIGHTDATA
;
622 #define D3DCOLOR_MONO 1
623 #define D3DCOLOR_RGB 2
625 typedef DWORD D3DCOLORMODEL
;
627 #ifndef D3DCLEAR_TARGET
628 #define D3DCLEAR_TARGET 0x00000001
631 #ifndef D3DCLEAR_ZBUFFER
632 #define D3DCLEAR_ZBUFFER 0x00000002
635 #ifndef D3DCLEAR_STENCIL
636 #define D3DCLEAR_STENCIL 0x00000004
639 typedef enum _D3DOPCODE
{
643 D3DOP_MATRIXLOAD
= 4,
644 D3DOP_MATRIXMULTIPLY
= 5,
645 D3DOP_STATETRANSFORM
= 6,
646 D3DOP_STATELIGHT
= 7,
647 D3DOP_STATERENDER
= 8,
648 D3DOP_PROCESSVERTICES
= 9,
649 D3DOP_TEXTURELOAD
= 10,
651 D3DOP_BRANCHFORWARD
= 12,
653 D3DOP_SETSTATUS
= 14,
655 D3DOP_FORCE_DWORD
= 0x7fffffff
658 typedef struct _D3DINSTRUCTION
{
662 } D3DINSTRUCTION
, *LPD3DINSTRUCTION
;
664 typedef struct _D3DTEXTURELOAD
{
665 D3DTEXTUREHANDLE hDestTexture
;
666 D3DTEXTUREHANDLE hSrcTexture
;
667 } D3DTEXTURELOAD
, *LPD3DTEXTURELOAD
;
669 typedef struct _D3DPICKRECORD
{
674 } D3DPICKRECORD
, *LPD3DPICKRECORD
;
676 #if (DIRECT3D_VERSION < 0x0800)
680 D3DSHADE_GOURAUD
= 2,
682 D3DSHADE_FORCE_DWORD
= 0x7fffffff
687 D3DFILL_WIREFRAME
= 2,
689 D3DFILL_FORCE_DWORD
= 0x7fffffff
692 typedef struct _D3DLINEPATTERN
{
697 #endif /* (DIRECT3D_VERSION < 0x0800) */
700 D3DFILTER_NEAREST
= 1,
701 D3DFILTER_LINEAR
= 2,
702 D3DFILTER_MIPNEAREST
= 3,
703 D3DFILTER_MIPLINEAR
= 4,
704 D3DFILTER_LINEARMIPNEAREST
= 5,
705 D3DFILTER_LINEARMIPLINEAR
= 6,
706 D3DFILTER_FORCE_DWORD
= 0x7fffffff
709 #if (DIRECT3D_VERSION < 0x0800)
714 D3DBLEND_SRCCOLOR
= 3,
715 D3DBLEND_INVSRCCOLOR
= 4,
716 D3DBLEND_SRCALPHA
= 5,
717 D3DBLEND_INVSRCALPHA
= 6,
718 D3DBLEND_DESTALPHA
= 7,
719 D3DBLEND_INVDESTALPHA
= 8,
720 D3DBLEND_DESTCOLOR
= 9,
721 D3DBLEND_INVDESTCOLOR
= 10,
722 D3DBLEND_SRCALPHASAT
= 11,
723 D3DBLEND_BOTHSRCALPHA
= 12,
724 D3DBLEND_BOTHINVSRCALPHA
= 13,
725 D3DBLEND_FORCE_DWORD
= 0x7fffffff
728 #endif /* (DIRECT3D_VERSION < 0x0800) */
733 D3DTBLEND_MODULATE
= 2,
734 D3DTBLEND_DECALALPHA
= 3,
735 D3DTBLEND_MODULATEALPHA
= 4,
736 D3DTBLEND_DECALMASK
= 5,
737 D3DTBLEND_MODULATEMASK
= 6,
740 D3DTBLEND_FORCE_DWORD
= 0x7fffffff
744 #if (DIRECT3D_VERSION < 0x0800)
746 typedef enum _D3DTEXTUREADDRESS
{
747 D3DTADDRESS_WRAP
= 1,
748 D3DTADDRESS_MIRROR
= 2,
749 D3DTADDRESS_CLAMP
= 3,
750 D3DTADDRESS_BORDER
= 4,
751 D3DTADDRESS_FORCE_DWORD
= 0x7fffffff
758 D3DCULL_FORCE_DWORD
= 0x7fffffff
765 D3DCMP_LESSEQUAL
= 4,
768 D3DCMP_GREATEREQUAL
= 7,
770 D3DCMP_FORCE_DWORD
= 0x7fffffff
773 typedef enum _D3DSTENCILOP
{
774 D3DSTENCILOP_KEEP
= 1,
775 D3DSTENCILOP_ZERO
= 2,
776 D3DSTENCILOP_REPLACE
= 3,
777 D3DSTENCILOP_INCRSAT
= 4,
778 D3DSTENCILOP_DECRSAT
= 5,
779 D3DSTENCILOP_INVERT
= 6,
780 D3DSTENCILOP_INCR
= 7,
781 D3DSTENCILOP_DECR
= 8,
782 D3DSTENCILOP_FORCE_DWORD
= 0x7fffffff
785 typedef enum _D3DFOGMODE
{
790 D3DFOG_FORCE_DWORD
= 0x7fffffff
793 typedef enum _D3DZBUFFERTYPE
{
797 D3DZB_FORCE_DWORD
= 0x7fffffff
800 #endif /* (DIRECT3D_VERSION < 0x0800) */
802 typedef enum _D3DANTIALIASMODE
{
803 D3DANTIALIAS_NONE
= 0,
804 D3DANTIALIAS_SORTDEPENDENT
= 1,
805 D3DANTIALIAS_SORTINDEPENDENT
= 2,
806 D3DANTIALIAS_FORCE_DWORD
= 0x7fffffff
813 D3DVT_FORCE_DWORD
= 0x7fffffff
816 #if (DIRECT3D_VERSION < 0x0800)
822 D3DPT_TRIANGLELIST
= 4,
823 D3DPT_TRIANGLESTRIP
= 5,
824 D3DPT_TRIANGLEFAN
= 6,
825 D3DPT_FORCE_DWORD
= 0x7fffffff
828 #endif /* (DIRECT3D_VERSION < 0x0800) */
830 #define D3DSTATE_OVERRIDE_BIAS 256
832 #define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
834 #if (DIRECT3D_VERSION < 0x0800)
836 typedef enum _D3DTRANSFORMSTATETYPE
{
837 D3DTRANSFORMSTATE_WORLD
= 1,
838 D3DTRANSFORMSTATE_VIEW
= 2,
839 D3DTRANSFORMSTATE_PROJECTION
= 3,
840 D3DTRANSFORMSTATE_WORLD1
= 4,
841 D3DTRANSFORMSTATE_WORLD2
= 5,
842 D3DTRANSFORMSTATE_WORLD3
= 6,
843 D3DTRANSFORMSTATE_TEXTURE0
= 16,
844 D3DTRANSFORMSTATE_TEXTURE1
= 17,
845 D3DTRANSFORMSTATE_TEXTURE2
= 18,
846 D3DTRANSFORMSTATE_TEXTURE3
= 19,
847 D3DTRANSFORMSTATE_TEXTURE4
= 20,
848 D3DTRANSFORMSTATE_TEXTURE5
= 21,
849 D3DTRANSFORMSTATE_TEXTURE6
= 22,
850 D3DTRANSFORMSTATE_TEXTURE7
= 23,
851 D3DTRANSFORMSTATE_FORCE_DWORD
= 0x7fffffff
852 } D3DTRANSFORMSTATETYPE
;
854 #endif /* (DIRECT3D_VERSION < 0x0800) */
857 D3DLIGHTSTATE_MATERIAL
= 1,
858 D3DLIGHTSTATE_AMBIENT
= 2,
859 D3DLIGHTSTATE_COLORMODEL
= 3,
860 D3DLIGHTSTATE_FOGMODE
= 4,
861 D3DLIGHTSTATE_FOGSTART
= 5,
862 D3DLIGHTSTATE_FOGEND
= 6,
863 D3DLIGHTSTATE_FOGDENSITY
= 7,
864 D3DLIGHTSTATE_COLORVERTEX
= 8,
865 D3DLIGHTSTATE_FORCE_DWORD
= 0x7fffffff
868 #if (DIRECT3D_VERSION < 0x0800)
871 D3DRENDERSTATE_TEXTUREHANDLE
= 1,
872 D3DRENDERSTATE_ANTIALIAS
= 2,
873 D3DRENDERSTATE_TEXTUREADDRESS
= 3,
874 D3DRENDERSTATE_TEXTUREPERSPECTIVE
= 4,
875 D3DRENDERSTATE_WRAPU
= 5,
876 D3DRENDERSTATE_WRAPV
= 6,
877 D3DRENDERSTATE_ZENABLE
= 7,
878 D3DRENDERSTATE_FILLMODE
= 8,
879 D3DRENDERSTATE_SHADEMODE
= 9,
880 D3DRENDERSTATE_LINEPATTERN
= 10,
881 D3DRENDERSTATE_MONOENABLE
= 11,
882 D3DRENDERSTATE_ROP2
= 12,
883 D3DRENDERSTATE_PLANEMASK
= 13,
884 D3DRENDERSTATE_ZWRITEENABLE
= 14,
885 D3DRENDERSTATE_ALPHATESTENABLE
= 15,
886 D3DRENDERSTATE_LASTPIXEL
= 16,
887 D3DRENDERSTATE_TEXTUREMAG
= 17,
888 D3DRENDERSTATE_TEXTUREMIN
= 18,
889 D3DRENDERSTATE_SRCBLEND
= 19,
890 D3DRENDERSTATE_DESTBLEND
= 20,
891 D3DRENDERSTATE_TEXTUREMAPBLEND
= 21,
892 D3DRENDERSTATE_CULLMODE
= 22,
893 D3DRENDERSTATE_ZFUNC
= 23,
894 D3DRENDERSTATE_ALPHAREF
= 24,
895 D3DRENDERSTATE_ALPHAFUNC
= 25,
896 D3DRENDERSTATE_DITHERENABLE
= 26,
897 D3DRENDERSTATE_ALPHABLENDENABLE
= 27,
898 D3DRENDERSTATE_FOGENABLE
= 28,
899 D3DRENDERSTATE_SPECULARENABLE
= 29,
900 D3DRENDERSTATE_ZVISIBLE
= 30,
901 D3DRENDERSTATE_SUBPIXEL
= 31,
902 D3DRENDERSTATE_SUBPIXELX
= 32,
903 D3DRENDERSTATE_STIPPLEDALPHA
= 33,
904 D3DRENDERSTATE_FOGCOLOR
= 34,
905 D3DRENDERSTATE_FOGTABLEMODE
= 35,
906 D3DRENDERSTATE_FOGTABLESTART
= 36,
907 D3DRENDERSTATE_FOGTABLEEND
= 37,
908 D3DRENDERSTATE_FOGTABLEDENSITY
= 38,
909 D3DRENDERSTATE_FOGSTART
= 36,
910 D3DRENDERSTATE_FOGEND
= 37,
911 D3DRENDERSTATE_FOGDENSITY
= 38,
912 D3DRENDERSTATE_STIPPLEENABLE
= 39,
913 D3DRENDERSTATE_EDGEANTIALIAS
= 40,
914 D3DRENDERSTATE_COLORKEYENABLE
= 41,
915 D3DRENDERSTATE_BORDERCOLOR
= 43,
916 D3DRENDERSTATE_TEXTUREADDRESSU
= 44,
917 D3DRENDERSTATE_TEXTUREADDRESSV
= 45,
918 D3DRENDERSTATE_MIPMAPLODBIAS
= 46,
919 D3DRENDERSTATE_ZBIAS
= 47,
920 D3DRENDERSTATE_RANGEFOGENABLE
= 48,
921 D3DRENDERSTATE_ANISOTROPY
= 49,
922 D3DRENDERSTATE_FLUSHBATCH
= 50,
923 D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT
= 51,
925 D3DRENDERSTATE_STENCILENABLE
= 52,
926 D3DRENDERSTATE_STENCILFAIL
= 53,
927 D3DRENDERSTATE_STENCILZFAIL
= 54,
928 D3DRENDERSTATE_STENCILPASS
= 55,
929 D3DRENDERSTATE_STENCILFUNC
= 56,
930 D3DRENDERSTATE_STENCILREF
= 57,
931 D3DRENDERSTATE_STENCILMASK
= 58,
932 D3DRENDERSTATE_STENCILWRITEMASK
= 59,
933 D3DRENDERSTATE_TEXTUREFACTOR
= 60,
935 D3DRENDERSTATE_STIPPLEPATTERN00
= 64,
936 D3DRENDERSTATE_STIPPLEPATTERN01
= 65,
937 D3DRENDERSTATE_STIPPLEPATTERN02
= 66,
938 D3DRENDERSTATE_STIPPLEPATTERN03
= 67,
939 D3DRENDERSTATE_STIPPLEPATTERN04
= 68,
940 D3DRENDERSTATE_STIPPLEPATTERN05
= 69,
941 D3DRENDERSTATE_STIPPLEPATTERN06
= 70,
942 D3DRENDERSTATE_STIPPLEPATTERN07
= 71,
943 D3DRENDERSTATE_STIPPLEPATTERN08
= 72,
944 D3DRENDERSTATE_STIPPLEPATTERN09
= 73,
945 D3DRENDERSTATE_STIPPLEPATTERN10
= 74,
946 D3DRENDERSTATE_STIPPLEPATTERN11
= 75,
947 D3DRENDERSTATE_STIPPLEPATTERN12
= 76,
948 D3DRENDERSTATE_STIPPLEPATTERN13
= 77,
949 D3DRENDERSTATE_STIPPLEPATTERN14
= 78,
950 D3DRENDERSTATE_STIPPLEPATTERN15
= 79,
951 D3DRENDERSTATE_STIPPLEPATTERN16
= 80,
952 D3DRENDERSTATE_STIPPLEPATTERN17
= 81,
953 D3DRENDERSTATE_STIPPLEPATTERN18
= 82,
954 D3DRENDERSTATE_STIPPLEPATTERN19
= 83,
955 D3DRENDERSTATE_STIPPLEPATTERN20
= 84,
956 D3DRENDERSTATE_STIPPLEPATTERN21
= 85,
957 D3DRENDERSTATE_STIPPLEPATTERN22
= 86,
958 D3DRENDERSTATE_STIPPLEPATTERN23
= 87,
959 D3DRENDERSTATE_STIPPLEPATTERN24
= 88,
960 D3DRENDERSTATE_STIPPLEPATTERN25
= 89,
961 D3DRENDERSTATE_STIPPLEPATTERN26
= 90,
962 D3DRENDERSTATE_STIPPLEPATTERN27
= 91,
963 D3DRENDERSTATE_STIPPLEPATTERN28
= 92,
964 D3DRENDERSTATE_STIPPLEPATTERN29
= 93,
965 D3DRENDERSTATE_STIPPLEPATTERN30
= 94,
966 D3DRENDERSTATE_STIPPLEPATTERN31
= 95,
968 D3DRENDERSTATE_WRAP0
= 128,
969 D3DRENDERSTATE_WRAP1
= 129,
970 D3DRENDERSTATE_WRAP2
= 130,
971 D3DRENDERSTATE_WRAP3
= 131,
972 D3DRENDERSTATE_WRAP4
= 132,
973 D3DRENDERSTATE_WRAP5
= 133,
974 D3DRENDERSTATE_WRAP6
= 134,
975 D3DRENDERSTATE_WRAP7
= 135,
976 D3DRENDERSTATE_CLIPPING
= 136,
977 D3DRENDERSTATE_LIGHTING
= 137,
978 D3DRENDERSTATE_EXTENTS
= 138,
979 D3DRENDERSTATE_AMBIENT
= 139,
980 D3DRENDERSTATE_FOGVERTEXMODE
= 140,
981 D3DRENDERSTATE_COLORVERTEX
= 141,
982 D3DRENDERSTATE_LOCALVIEWER
= 142,
983 D3DRENDERSTATE_NORMALIZENORMALS
= 143,
984 D3DRENDERSTATE_COLORKEYBLENDENABLE
= 144,
985 D3DRENDERSTATE_DIFFUSEMATERIALSOURCE
= 145,
986 D3DRENDERSTATE_SPECULARMATERIALSOURCE
= 146,
987 D3DRENDERSTATE_AMBIENTMATERIALSOURCE
= 147,
988 D3DRENDERSTATE_EMISSIVEMATERIALSOURCE
= 148,
989 D3DRENDERSTATE_VERTEXBLEND
= 151,
990 D3DRENDERSTATE_CLIPPLANEENABLE
= 152,
992 D3DRENDERSTATE_FORCE_DWORD
= 0x7fffffff
994 /* FIXME: We have some retired values that are being reused for DirectX 7 */
995 } D3DRENDERSTATETYPE
;
997 typedef enum _D3DMATERIALCOLORSOURCE
1002 D3DMCS_FORCE_DWORD
= 0x7fffffff
1003 } D3DMATERIALCOLORSOURCE
;
1005 #define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
1006 #define D3DRENDERSTATE_WRAPBIAS 128UL
1007 #define D3DWRAP_U 0x00000001L
1008 #define D3DWRAP_V 0x00000002L
1010 #define D3DWRAPCOORD_0 0x00000001L
1011 #define D3DWRAPCOORD_1 0x00000002L
1012 #define D3DWRAPCOORD_2 0x00000004L
1013 #define D3DWRAPCOORD_3 0x00000008L
1015 #endif /* (DIRECT3D_VERSION < 0x0800) */
1017 #define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
1019 typedef struct _D3DSTATE
{
1021 D3DTRANSFORMSTATETYPE dtstTransformStateType
;
1022 D3DLIGHTSTATETYPE dlstLightStateType
;
1023 D3DRENDERSTATETYPE drstRenderStateType
;
1029 } D3DSTATE
, *LPD3DSTATE
;
1031 typedef struct _D3DMATRIXLOAD
{
1032 D3DMATRIXHANDLE hDestMatrix
;
1033 D3DMATRIXHANDLE hSrcMatrix
;
1034 } D3DMATRIXLOAD
, *LPD3DMATRIXLOAD
;
1036 typedef struct _D3DMATRIXMULTIPLY
{
1037 D3DMATRIXHANDLE hDestMatrix
;
1038 D3DMATRIXHANDLE hSrcMatrix1
;
1039 D3DMATRIXHANDLE hSrcMatrix2
;
1040 } D3DMATRIXMULTIPLY
, *LPD3DMATRIXMULTIPLY
;
1042 typedef struct _D3DPROCESSVERTICES
{
1048 } D3DPROCESSVERTICES
, *LPD3DPROCESSVERTICES
;
1050 #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
1051 #define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
1052 #define D3DPROCESSVERTICES_COPY 0x00000002L
1053 #define D3DPROCESSVERTICES_OPMASK 0x00000007L
1055 #define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
1056 #define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
1058 #if (DIRECT3D_VERSION < 0x0800)
1060 typedef enum _D3DTEXTURESTAGESTATETYPE
1063 D3DTSS_COLORARG1
= 2,
1064 D3DTSS_COLORARG2
= 3,
1066 D3DTSS_ALPHAARG1
= 5,
1067 D3DTSS_ALPHAARG2
= 6,
1068 D3DTSS_BUMPENVMAT00
= 7,
1069 D3DTSS_BUMPENVMAT01
= 8,
1070 D3DTSS_BUMPENVMAT10
= 9,
1071 D3DTSS_BUMPENVMAT11
= 10,
1072 D3DTSS_TEXCOORDINDEX
= 11,
1073 D3DTSS_ADDRESS
= 12,
1074 D3DTSS_ADDRESSU
= 13,
1075 D3DTSS_ADDRESSV
= 14,
1076 D3DTSS_BORDERCOLOR
= 15,
1077 D3DTSS_MAGFILTER
= 16,
1078 D3DTSS_MINFILTER
= 17,
1079 D3DTSS_MIPFILTER
= 18,
1080 D3DTSS_MIPMAPLODBIAS
= 19,
1081 D3DTSS_MAXMIPLEVEL
= 20,
1082 D3DTSS_MAXANISOTROPY
= 21,
1083 D3DTSS_BUMPENVLSCALE
= 22,
1084 D3DTSS_BUMPENVLOFFSET
= 23,
1085 D3DTSS_TEXTURETRANSFORMFLAGS
= 24,
1086 D3DTSS_FORCE_DWORD
= 0x7fffffff
1087 } D3DTEXTURESTAGESTATETYPE
;
1089 #define D3DTSS_TCI_PASSTHRU 0x00000000
1090 #define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
1091 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
1092 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
1094 typedef enum _D3DTEXTUREOP
1097 D3DTOP_SELECTARG1
= 2,
1098 D3DTOP_SELECTARG2
= 3,
1100 D3DTOP_MODULATE
= 4,
1101 D3DTOP_MODULATE2X
= 5,
1102 D3DTOP_MODULATE4X
= 6,
1105 D3DTOP_ADDSIGNED
= 8,
1106 D3DTOP_ADDSIGNED2X
= 9,
1107 D3DTOP_SUBTRACT
= 10,
1108 D3DTOP_ADDSMOOTH
= 11,
1110 D3DTOP_BLENDDIFFUSEALPHA
= 12,
1111 D3DTOP_BLENDTEXTUREALPHA
= 13,
1112 D3DTOP_BLENDFACTORALPHA
= 14,
1113 D3DTOP_BLENDTEXTUREALPHAPM
= 15,
1114 D3DTOP_BLENDCURRENTALPHA
= 16,
1116 D3DTOP_PREMODULATE
= 17,
1117 D3DTOP_MODULATEALPHA_ADDCOLOR
= 18,
1118 D3DTOP_MODULATECOLOR_ADDALPHA
= 19,
1119 D3DTOP_MODULATEINVALPHA_ADDCOLOR
= 20,
1120 D3DTOP_MODULATEINVCOLOR_ADDALPHA
= 21,
1122 D3DTOP_BUMPENVMAP
= 22,
1123 D3DTOP_BUMPENVMAPLUMINANCE
= 23,
1124 D3DTOP_DOTPRODUCT3
= 24,
1126 D3DTOP_FORCE_DWORD
= 0x7fffffff
1129 #define D3DTA_SELECTMASK 0x0000000f
1130 #define D3DTA_DIFFUSE 0x00000000
1131 #define D3DTA_CURRENT 0x00000001
1132 #define D3DTA_TEXTURE 0x00000002
1133 #define D3DTA_TFACTOR 0x00000003
1134 #define D3DTA_SPECULAR 0x00000004
1135 #define D3DTA_COMPLEMENT 0x00000010
1136 #define D3DTA_ALPHAREPLICATE 0x00000020
1138 #endif /* (DIRECT3D_VERSION < 0x0800) */
1140 typedef enum _D3DTEXTUREMAGFILTER
1144 D3DTFG_FLATCUBIC
= 3,
1145 D3DTFG_GAUSSIANCUBIC
= 4,
1146 D3DTFG_ANISOTROPIC
= 5,
1147 D3DTFG_FORCE_DWORD
= 0x7fffffff
1148 } D3DTEXTUREMAGFILTER
;
1150 typedef enum _D3DTEXTUREMINFILTER
1154 D3DTFN_ANISOTROPIC
= 3,
1155 D3DTFN_FORCE_DWORD
= 0x7fffffff
1156 } D3DTEXTUREMINFILTER
;
1158 typedef enum _D3DTEXTUREMIPFILTER
1163 D3DTFP_FORCE_DWORD
= 0x7fffffff
1164 } D3DTEXTUREMIPFILTER
;
1166 #define D3DTRIFLAG_START 0x00000000L
1167 #define D3DTRIFLAG_STARTFLAT(len) (len)
1168 #define D3DTRIFLAG_ODD 0x0000001eL
1169 #define D3DTRIFLAG_EVEN 0x0000001fL
1171 #define D3DTRIFLAG_EDGEENABLE1 0x00000100L
1172 #define D3DTRIFLAG_EDGEENABLE2 0x00000200L
1173 #define D3DTRIFLAG_EDGEENABLE3 0x00000400L
1174 #define D3DTRIFLAG_EDGEENABLETRIANGLE \
1175 (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
1177 typedef struct _D3DTRIANGLE
{
1191 } D3DTRIANGLE
, *LPD3DTRIANGLE
;
1193 typedef struct _D3DLINE
{
1202 } D3DLINE
, *LPD3DLINE
;
1204 typedef struct _D3DSPAN
{
1207 } D3DSPAN
, *LPD3DSPAN
;
1209 typedef struct _D3DPOINT
{
1212 } D3DPOINT
, *LPD3DPOINT
;
1214 typedef struct _D3DBRANCH
{
1219 } D3DBRANCH
, *LPD3DBRANCH
;
1221 typedef struct _D3DSTATUS
{
1225 } D3DSTATUS
, *LPD3DSTATUS
;
1227 #define D3DSETSTATUS_STATUS 0x00000001L
1228 #define D3DSETSTATUS_EXTENTS 0x00000002L
1229 #define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
1231 typedef struct _D3DCLIPSTATUS
{
1237 } D3DCLIPSTATUS
, *LPD3DCLIPSTATUS
;
1239 #define D3DCLIPSTATUS_STATUS 0x00000001L
1240 #define D3DCLIPSTATUS_EXTENTS2 0x00000002L
1241 #define D3DCLIPSTATUS_EXTENTS3 0x00000004L
1245 DWORD dwTrianglesDrawn
;
1247 DWORD dwPointsDrawn
;
1249 DWORD dwVerticesProcessed
;
1250 } D3DSTATS
, *LPD3DSTATS
;
1252 #define D3DEXECUTE_CLIPPED 0x00000001l
1253 #define D3DEXECUTE_UNCLIPPED 0x00000002l
1255 typedef struct _D3DEXECUTEDATA
{
1257 DWORD dwVertexOffset
;
1258 DWORD dwVertexCount
;
1259 DWORD dwInstructionOffset
;
1260 DWORD dwInstructionLength
;
1261 DWORD dwHVertexOffset
;
1263 } D3DEXECUTEDATA
, *LPD3DEXECUTEDATA
;
1265 #define D3DPAL_FREE 0x00
1266 #define D3DPAL_READONLY 0x40
1267 #define D3DPAL_RESERVED 0x80
1269 typedef struct _D3DVERTEXBUFFERDESC
{
1273 DWORD dwNumVertices
;
1274 } D3DVERTEXBUFFERDESC
, *LPD3DVERTEXBUFFERDESC
;
1276 #define D3DVBCAPS_SYSTEMMEMORY 0x00000800l
1277 #define D3DVBCAPS_WRITEONLY 0x00010000l
1278 #define D3DVBCAPS_OPTIMIZED 0x80000000l
1279 #define D3DVBCAPS_DONOTCLIP 0x00000001l
1281 #define D3DVOP_LIGHT (1 << 10)
1282 #define D3DVOP_TRANSFORM (1 << 0)
1283 #define D3DVOP_CLIP (1 << 2)
1284 #define D3DVOP_EXTENTS (1 << 3)
1286 #if (DIRECT3D_VERSION < 0x0800)
1288 #define D3DMAXNUMVERTICES ((1<<16) - 1)
1290 #define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
1292 #define D3DPV_DONOTCOPYDATA (1 << 0)
1294 #define D3DFVF_RESERVED0 0x001
1295 #define D3DFVF_POSITION_MASK 0x00E
1296 #define D3DFVF_XYZ 0x002
1297 #define D3DFVF_XYZRHW 0x004
1298 #define D3DFVF_XYZB1 0x006
1299 #define D3DFVF_XYZB2 0x008
1300 #define D3DFVF_XYZB3 0x00a
1301 #define D3DFVF_XYZB4 0x00c
1302 #define D3DFVF_XYZB5 0x00e
1304 #define D3DFVF_NORMAL 0x010
1305 #define D3DFVF_RESERVED1 0x020
1306 #define D3DFVF_DIFFUSE 0x040
1307 #define D3DFVF_SPECULAR 0x080
1308 #define D3DFVF_TEXCOUNT_MASK 0xf00
1309 #define D3DFVF_TEXCOUNT_SHIFT 8
1310 #define D3DFVF_TEX0 0x000
1311 #define D3DFVF_TEX1 0x100
1312 #define D3DFVF_TEX2 0x200
1313 #define D3DFVF_TEX3 0x300
1314 #define D3DFVF_TEX4 0x400
1315 #define D3DFVF_TEX5 0x500
1316 #define D3DFVF_TEX6 0x600
1317 #define D3DFVF_TEX7 0x700
1318 #define D3DFVF_TEX8 0x800
1320 #define D3DFVF_RESERVED2 0xf000
1322 #endif /* (DIRECT3D_VERSION < 0x0800) */
1324 #define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
1325 #define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
1326 D3DFVF_SPECULAR | D3DFVF_TEX1 )
1327 #define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
1330 typedef struct _D3DDP_PTRSTRIDE
{
1335 #define D3DDP_MAXTEXCOORD 8
1337 typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA
{
1338 D3DDP_PTRSTRIDE position
;
1339 D3DDP_PTRSTRIDE normal
;
1340 D3DDP_PTRSTRIDE diffuse
;
1341 D3DDP_PTRSTRIDE specular
;
1342 D3DDP_PTRSTRIDE textureCoords
[D3DDP_MAXTEXCOORD
];
1343 } D3DDRAWPRIMITIVESTRIDEDDATA
,*LPD3DDRAWPRIMITIVESTRIDEDDATA
;
1345 #define D3DVIS_INSIDE_FRUSTUM 0
1346 #define D3DVIS_INTERSECT_FRUSTUM 1
1347 #define D3DVIS_OUTSIDE_FRUSTUM 2
1348 #define D3DVIS_INSIDE_LEFT 0
1349 #define D3DVIS_INTERSECT_LEFT (1 << 2)
1350 #define D3DVIS_OUTSIDE_LEFT (2 << 2)
1351 #define D3DVIS_INSIDE_RIGHT 0
1352 #define D3DVIS_INTERSECT_RIGHT (1 << 4)
1353 #define D3DVIS_OUTSIDE_RIGHT (2 << 4)
1354 #define D3DVIS_INSIDE_TOP 0
1355 #define D3DVIS_INTERSECT_TOP (1 << 6)
1356 #define D3DVIS_OUTSIDE_TOP (2 << 6)
1357 #define D3DVIS_INSIDE_BOTTOM 0
1358 #define D3DVIS_INTERSECT_BOTTOM (1 << 8)
1359 #define D3DVIS_OUTSIDE_BOTTOM (2 << 8)
1360 #define D3DVIS_INSIDE_NEAR 0
1361 #define D3DVIS_INTERSECT_NEAR (1 << 10)
1362 #define D3DVIS_OUTSIDE_NEAR (2 << 10)
1363 #define D3DVIS_INSIDE_FAR 0
1364 #define D3DVIS_INTERSECT_FAR (1 << 12)
1365 #define D3DVIS_OUTSIDE_FAR (2 << 12)
1367 #define D3DVIS_MASK_FRUSTUM (3 << 0)
1368 #define D3DVIS_MASK_LEFT (3 << 2)
1369 #define D3DVIS_MASK_RIGHT (3 << 4)
1370 #define D3DVIS_MASK_TOP (3 << 6)
1371 #define D3DVIS_MASK_BOTTOM (3 << 8)
1372 #define D3DVIS_MASK_NEAR (3 << 10)
1373 #define D3DVIS_MASK_FAR (3 << 12)
1376 #if (DIRECT3D_VERSION < 0x0800)
1378 #define D3DDEVINFOID_TEXTUREMANAGER 1
1379 #define D3DDEVINFOID_D3DTEXTUREMANAGER 2
1380 #define D3DDEVINFOID_TEXTURING 3
1382 typedef enum _D3DSTATEBLOCKTYPE
1385 D3DSBT_PIXELSTATE
= 2,
1386 D3DSBT_VERTEXSTATE
= 3,
1387 D3DSBT_FORCE_DWORD
= 0xffffffff
1388 } D3DSTATEBLOCKTYPE
;
1390 typedef enum _D3DVERTEXBLENDFLAGS
1392 D3DVBLEND_DISABLE
= 0,
1393 D3DVBLEND_1WEIGHT
= 1,
1394 D3DVBLEND_2WEIGHTS
= 2,
1395 D3DVBLEND_3WEIGHTS
= 3,
1396 } D3DVERTEXBLENDFLAGS
;
1398 typedef enum _D3DTEXTURETRANSFORMFLAGS
{
1399 D3DTTFF_DISABLE
= 0,
1404 D3DTTFF_PROJECTED
= 256,
1405 D3DTTFF_FORCE_DWORD
= 0x7fffffff
1406 } D3DTEXTURETRANSFORMFLAGS
;
1408 #define D3DFVF_TEXTUREFORMAT2 0
1409 #define D3DFVF_TEXTUREFORMAT1 3
1410 #define D3DFVF_TEXTUREFORMAT3 1
1411 #define D3DFVF_TEXTUREFORMAT4 2
1413 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
1414 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
1415 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
1416 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
1418 #endif /* (DIRECT3D_VERSION < 0x0800) */