[CMAKE]
[reactos.git] / lib / 3rdparty / stlport / doc / README.msvc
1
2 ==================================================
3 STLport README for Microsoft Visual C++ compilers.
4 ==================================================
5
6 by: Francois Dumont, dums@stlport.com, last edited 08/02/2005
7
8 ============
9 Introduction
10 ============
11 This document describes how STLport can be compiled and used with Microsoft
12 Visual C++ 6 SP5. It can also be used for the MSVC++ family.
13
14 For any further comments or questsion visit STLport mailing lists
15 http://stlport.sourceforge.net/Maillists.shtml or forums
16 https://sourceforge.net/forum/?group_id=146814
17
18 =============
19 Prerequisites
20 =============
21 To build and use STLport you will need following tools and libraries:
22 - Microsoft Visual C++ 6.0 with at least Service Pack 5 or any higher
23 version.
24
25 ===================
26 Configuring STLport
27 ===================
28 In a console window go to the STLport build/lib folder. Run
29
30 configure --help
31
32 This command will present you the different available build options. Just follow
33 the instructions to set STLport configuration according your needs. The only
34 mandatory configuration is to declare what is the compiler you are going to
35 use, for MSVC 6 it is:
36
37 configure -c msvc6
38
39 ================
40 Building STLport
41 ================
42 This is a step by step description of the actions to take in order to have
43 the STLport library built:
44
45 1. Open a console window. You can get it executing cmd or command depending
46 on your Windows OS.
47
48 2. Go to MSVC++ Bin directory with a default MSVC6 install it is
49 cd "C:\Program Files\Microsoft Visual Studio\VC98\Bin"
50
51 3. Run the vcvars32.bat script. This sets the environment variables required
52 to have the MSVC++ compiler run during the build process. The most important
53 one is the PATH variable so that you can call the cl.exe command which is the
54 MSVC++ command line compiler. [You may omit this step, if you chose 'Install paths
55 to access command-line tools' during Microsoft Visual Studio installation procedure.]
56
57 4. Go to the STLport build/lib folder:
58 cd C:\STLport\build\lib
59
60 5. Run the following command:
61 nmake /fmsvc.mak install
62
63 nmake is the make utility from Microsoft. /f is an nmake option
64 telling it which make file script to use. You have of course to grant the
65 closer make file to your effective compiler, msvc.mak in our case.
66
67 Once the command returns, you will have all the necessary libraries within
68 the STLport lib folder. For a description of the generated libraries check the README
69 file within the src folder.
70
71 ===============
72 Testing STLport
73 ===============
74 You can use the unit tests to verify STLport behaves correctly. Change into
75 STLports 'build/test/unit' folder and type:
76
77 nmake /fmsvc.mak install
78
79 Once the unit test is built you just need to run it. They can be found
80 within the STLport bin folder.
81
82 =============
83 Using STLport
84 =============
85 Adjust your include and link paths in MSVC IDE (in 'Tools -> Options -> Directories'
86 for MSVC6 IDE). In the include files add the path to STLport's 'stlport' folder.
87 Make sure it is the first directory listed there. Add STLport's 'lib' folder for
88 the library files (order of paths doesn't matter here).
89
90 There are some preprocessor defines that control usage of the STLport in msvc
91 projects:
92
93 If you don't want to use the iostreams part of the library, you can specify the
94 define _STLP_NO_IOSTREAMS. In this mode there is no need to link against the
95 library.
96
97 STLport uses automatic linking to find the proper .lib file. If you want to see
98 what import library STLport is going to use, define _STLP_VERBOSE_AUTO_LINK.
99 When not using automatic linking (by specifying _STLP_DONT_USE_AUTO_LINK), you
100 have to specify the proper .lib file in the Project Settings, on the "link" tab.
101 The .lib names have the following syntax:
102
103 stlport[d|stld][_x,_static,_statix].<STLport-Version>.lib
104
105 d : debug build
106 stld: debug build with _STLP_DEBUG (STL safe) mode
107 _x: Build of STLport as a dll but statically link to the native runtime.
108 _static : build of a static library
109 _statix : build of a static library link dynamically to the native runtime.
110
111 Examples:
112
113 stlport_static.5.0.lib - static release version, Version 5.0.0
114 stlportd.5.0.lib - dll debug version, Version 5.0.0
115
116 When using STLport together with MFC, be sure to include the MFC headers first,
117 then include STLport headers, e.g. in your Stdafx.h. This way STLport correctly
118 recognizes MFC usage. You also can define the macro _STLP_USE_MFC, either in
119 your project settings or in stlport/stl/config/user_config.h.
120
121 In order to enhance debugging with STLport you can optionally add the content of
122 the etc/autoexp.dat file in the autoexp.dat file coming with your Visual Studio
123 install.
124
125 Now you should be ready to use STLport.
126
127 ============
128 Known issues
129 ============
130
131 1. InterlockedIncrement
132
133 If you experiment trouble with the InterlockedIncrement Win32 API function
134 like the following message:
135
136 C:\Program Files\Microsoft SDK\Include\.\winbase.h(1392) : error C2733: second C
137 linkage of overloaded function 'InterlockedIncrement' not allowed
138 C:\Program Files\Microsoft SDK\Include\.\winbase.h(1390) : see declaration of
139 'InterlockedIncrement'
140
141 It means that you are using the new Microsoft platform SDK. There is no
142 way to known it from STLport code so you have to signal it in the
143 stlport/stl/config/user_config.h file (uncomment _STLP_NEW_PLATFORM_SDK in this file).
144
145 2. Native C/C++ library headers location
146
147 If you experiment trouble with location of ctime and other Standard headers
148 while building or using STLport you might be using the compiler coming with a
149 platform SDK. If so please uncomment _STLP_USING_PLATFORM_SDK_COMPILER in
150 stlport/stl/config/user_config.h. If it still do not find native headers you will
151 perhaps need to change native headers relative path used by STLport. In this case use
152 _STLP_NATIVE_INCLUDE_PATH and associated macro in stlport/stl/config/host.h.
153
154 4. C symbols in std namespace
155
156 The compiler of MSVC++ 6 has a bug when dealing with symbols existant in both
157 the global namespace and symbols imported by a using-directive or a
158 using-declaration - it will report an ambiguous call to an overloaded
159 function (error C2668). Example:
160
161 void function();
162 namespace ns {
163 void function();
164 // or:
165 // using ::function;
166 }
167
168 using ns::function;
169 // or:
170 // using namespace ns;
171
172 void call() {
173 function();
174 }
175
176 Since we anticipate that using-declarations or even using-directives are common
177 use, STLport by default doesn't import or wrap functions that exist in both the
178 global namespace and namespace std, in particular those are functions with C
179 origin like fopen() or abs(). Also, it defines additional overloads for
180 functions like abs() (overloaded for int, long, float, double, long double) in
181 the global namespace.
182
183 In order to make STLport include them in the std namespace, you can define the
184 _STLP_DO_IMPORT_CSTD_FUNCTIONS macro. Doing so, you will have to explicitely
185 scope all your functions calls like std::abs() though - otherwise you only get
186 the global abs(int) from the C library.