2 if(CMAKE_SYSTEM_PROCESSOR MATCHES "x86")
3 add_definitions(-D__i386__)
6 add_definitions(-Dinline=__inline)
8 if(NOT CMAKE_CROSSCOMPILING)
14 add_definitions(/GS- /Zl /Zi)
15 add_definitions(-Dinline=__inline -D__STDC__=1)
17 macro(set_entrypoint MODULE ENTRYPOINT)
18 set(NEW_LINKER_FLAGS "/ENTRY:${ENTRYPOINT}")
19 get_target_property(LINKER_FLAGS ${MODULE} LINK_FLAGS)
21 set(NEW_LINKER_FLAGS "${LINKER_FLAGS} ${NEW_LINKER_FLAGS}")
23 set_target_properties(${MODULE} PROPERTIES LINK_FLAGS ${NEW_LINKER_FLAGS})
26 macro(set_subsystem MODULE SUBSYSTEM)
27 set(NEW_LINKER_FLAGS "/subsystem:${SUBSYSTEM}")
28 get_target_property(LINKER_FLAGS ${MODULE} LINK_FLAGS)
30 set(NEW_LINKER_FLAGS "${LINKER_FLAGS} ${NEW_LINKER_FLAGS}")
32 set_target_properties(${MODULE} PROPERTIES LINK_FLAGS ${NEW_LINKER_FLAGS})
35 macro(add_importlibs MODULE)
37 target_link_libraries(${MODULE} ${LIB}.LIB)
41 macro(set_module_type MODULE TYPE)
42 if(${TYPE} MATCHES nativecui)
43 set_subsystem(${MODULE} native)
44 add_importlibs(${MODULE} ntdll)
46 if (${TYPE} MATCHES win32gui)
47 set_subsystem(${MODULE} windows)
49 if (${TYPE} MATCHES win32cui)
50 set_subsystem(${MODULE} console)
54 macro(set_unicode MODULE STATE)
55 if(${STATE} MATCHES yes)
56 add_definitions(-DUNICODE -D_UNICODE)
62 set(CMAKE_C_FLAGS_DEBUG_INIT "/D_DEBUG /MDd /Zi /Ob0 /Od")
63 SET(CMAKE_CXX_FLAGS_DEBUG_INIT "/D_DEBUG /MDd /Zi /Ob0 /Od")
65 macro(set_rc_compiler)
66 # dummy, this workaround is only needed in mingw due to lack of RC support in cmake
70 macro(ADD_TYPELIB TARGET)
71 FOREACH(SOURCE ${ARGN})
72 GET_FILENAME_COMPONENT(FILE ${SOURCE} NAME_WE)
73 SET(OBJECT ${CMAKE_CURRENT_BINARY_DIR}/${FILE}.tlb)
76 COMMAND midl /I ${REACTOS_SOURCE_DIR}/include/dxsdk /I . /I ${REACTOS_SOURCE_DIR}/include /I ${REACTOS_SOURCE_DIR}/include/psdk /win32 /tlb ${OBJECT} ${CMAKE_CURRENT_SOURCE_DIR}/${SOURCE}
78 LIST(APPEND OBJECTS ${OBJECT})
80 ADD_CUSTOM_TARGET(${TARGET} ALL DEPENDS ${OBJECTS})