[BTRFS]
[reactos.git] / reactos / base / applications / games / solitaire / solcreate.cpp
1 #include "solitaire.h"
2
3 CardRegion *pDeck;
4 CardRegion *pPile;
5 CardRegion *pSuitStack[4];
6 CardRegion *pRowStack[NUM_ROW_STACKS];
7
8 extern CardStack activepile;
9
10 HBITMAP hbmBitmap;
11 HDC hdcBitmap;
12 int yRowStackCardOffset;
13
14 void CreateSol()
15 {
16 int i;
17
18 // hbmBitmap = (HBITMAP)LoadImage(0,"test.bmp",IMAGE_BITMAP,0,0,LR_LOADFROMFILE);
19 // SolWnd.SetBackImage(hbmBitmap);
20
21 activepile.Clear();
22
23 // Compute the value for yRowStackCardOffset based on the height of the card, so the card number isn't hidden on larger cards
24 yRowStackCardOffset = (int)(__cardheight / 6.7);
25
26 pDeck = SolWnd.CreateRegion(DECK_ID, true, X_BORDER, Y_BORDERWITHFRAME, 2, 1);
27 pDeck->SetEmptyImage(CS_EI_CIRC);
28 pDeck->SetThreedCount(6);
29 pDeck->SetDragRule(CS_DRAG_NONE, 0);
30 pDeck->SetDropRule(CS_DROP_NONE, 0);
31 pDeck->SetClickProc(DeckClickProc);
32 pDeck->SetDblClickProc(DeckClickProc);
33 pDeck->SetFaceDirection(CS_FACE_DOWN, 0);
34
35 pPile = SolWnd.CreateRegion(PILE_ID, true, X_BORDER + __cardwidth + X_PILE_BORDER, Y_BORDERWITHFRAME, CS_DEFXOFF, 1);
36 pPile->SetEmptyImage(CS_EI_NONE);
37 pPile->SetDragRule(CS_DRAG_TOP, 0);
38 pPile->SetDropRule(CS_DROP_NONE, 0);
39 pPile->SetDblClickProc(PileDblClickProc);
40 pPile->SetRemoveCardProc(PileRemoveProc);
41 pPile->SetClickProc(PileClickProc);
42
43 //
44 // Create the suit stacks
45 //
46 for(i = 0; i < 4; i++)
47 {
48 pSuitStack[i] = SolWnd.CreateRegion(SUIT_ID+i, true, 0, Y_BORDERWITHFRAME, 0, 0);
49 pSuitStack[i]->SetEmptyImage(CS_EI_SUNK);
50 pSuitStack[i]->SetPlacement(CS_XJUST_CENTER, 0, i * (__cardwidth + X_SUITSTACK_BORDER) , 0);
51
52 pSuitStack[i]->SetDropRule(CS_DROP_CALLBACK, SuitStackDropProc);
53 pSuitStack[i]->SetDragRule(CS_DRAG_TOP);
54 pSuitStack[i]->SetClickProc(SuitStackClickProc);
55
56 pSuitStack[i]->SetAddCardProc(SuitStackAddProc);
57 }
58
59 //
60 // Create the row stacks
61 //
62 for(i = 0; i < NUM_ROW_STACKS; i++)
63 {
64 pRowStack[i] = SolWnd.CreateRegion(ROW_ID+i, true, 0, Y_BORDERWITHFRAME + __cardheight + Y_ROWSTACK_BORDER, 0, yRowStackCardOffset);
65 pRowStack[i]->SetEmptyImage(CS_EI_SUNK);
66 pRowStack[i]->SetFaceDirection(CS_FACE_DOWNUP, i);
67
68 pRowStack[i]->SetPlacement(CS_XJUST_CENTER, 0,
69 (i - NUM_ROW_STACKS/2) * (__cardwidth + X_ROWSTACK_BORDER), 0);
70
71 pRowStack[i]->SetEmptyImage(CS_EI_NONE);
72
73 pRowStack[i]->SetDragRule(CS_DRAG_CALLBACK, RowStackDragProc);
74 pRowStack[i]->SetDropRule(CS_DROP_CALLBACK, RowStackDropProc);
75 pRowStack[i]->SetClickProc(RowStackClickProc);
76 pRowStack[i]->SetDblClickProc(RowStackDblClickProc);
77 }
78 }