- Use #define's for setting the borders between elements.
[reactos.git] / reactos / base / applications / games / solitaire / solitaire.h
1 #ifndef SOLITAIRE_INCLUDED
2 #define SOLITAIRE_INCLUDED
3
4 extern CardWindow SolWnd;
5 extern TCHAR szAppName[];
6 extern bool fGameStarted;
7
8 #define OPTION_SHOW_STATUS 4
9 #define OPTION_THREE_CARDS 8
10 #define CARDBACK_START IDC_CARDBACK1
11 #define CARDBACK_END IDC_CARDBACK4
12 #define NUM_CARDBACKS (CARDBACK_END - CARDBACK_START + 1)
13 #define CARDBACK_RES_START 53
14
15 extern DWORD dwOptions;
16
17 void CreateSol();
18 void NewGame(void);
19
20 #define NUM_ROW_STACKS 7
21 #define DECK_ID 1
22 #define PILE_ID 2
23 #define SUIT_ID 4
24 #define ROW_ID 10
25
26 // Various metrics used for placing the objects and computing the minimum window size
27 #define X_BORDER 20
28 #define X_PILE_BORDER 18
29 #define X_ROWSTACK_BORDER 10
30 #define X_SUITSTACK_BORDER 10
31 #define Y_BORDER 20
32 #define Y_ROWSTACK_BORDER 32
33 #define Y_ROWSTACK_CARDOFFSET 14
34
35 extern CardRegion *pDeck;
36 extern CardRegion *pPile;
37 extern CardRegion *pSuitStack[];
38 extern CardRegion *pRowStack[];
39
40
41 bool CARDLIBPROC RowStackDragProc(CardRegion &stackobj, int iNumCards);
42 bool CARDLIBPROC RowStackDropProc(CardRegion &stackobj, const CardStack &dragcards);
43
44 bool CARDLIBPROC SuitStackDropProc(CardRegion &stackobj, const CardStack &dragcards);
45 void CARDLIBPROC SuitStackAddProc(CardRegion &stackobj, const CardStack &added);
46
47 void CARDLIBPROC RowStackClickProc(CardRegion &stackobj, int iNumClicked);
48 void CARDLIBPROC RowStackDblClickProc(CardRegion &stackobj, int iNumClicked);
49
50 void CARDLIBPROC DeckClickProc(CardRegion &stackobj, int iNumClicked);
51 void CARDLIBPROC PileDblClickProc(CardRegion &stackobj, int iNumClicked);
52
53 void CARDLIBPROC PileRemoveProc(CardRegion &stackobj, int iRemoved);
54
55 #endif