1 #ifndef SOLITAIRE_INCLUDED
2 #define SOLITAIRE_INCLUDED
4 #define DIFFICULTY_ONE_COLOR 1
5 #define DIFFICULTY_TWO_COLORS 2
6 #define DIFFICULTY_FOUR_COLORS 3
7 #define CARDBACK_START IDC_CARDBACK1
8 #define CARDBACK_END IDC_CARDBACK12
9 #define NUM_CARDBACKS (CARDBACK_END - CARDBACK_START + 1)
10 #define CARDBACK_RES_START 53
11 /* Display option cards with half the size */
12 #define CARDBACK_OPTIONS_WIDTH 36
13 #define CARDBACK_OPTIONS_HEIGHT 48
21 extern CardWindow SpiderWnd
;
22 extern TCHAR szAppName
[];
23 extern bool fGameStarted
;
24 extern int yRowStackCardOffset
;
25 extern DWORD dwDifficulty
;
26 extern TCHAR MsgDeal
[];
27 extern TCHAR MsgWin
[];
32 bool CARDLIBPROC
RowStackDragProc(CardRegion
&stackobj
, int iNumCards
);
33 bool CARDLIBPROC
RowStackDropProc(CardRegion
&stackobj
, const CardStack
&dragcards
);
35 void CARDLIBPROC
RowStackClickProc(CardRegion
&stackobj
, int iNumClicked
);
37 void CARDLIBPROC
DeckClickProc(CardRegion
&stackobj
, int iNumClicked
);
38 void CARDLIBPROC
PileDblClickProc(CardRegion
&stackobj
, int iNumClicked
);
40 void CARDLIBPROC
PileRemoveProc(CardRegion
&stackobj
, int iRemoved
);