1 <directory name="arch">
2 <directory name="i386">
3 <if property="ARCH" value="i386">
4 <module name="freeldr_arch" type="objectlibrary">
5 <include base="freeldr_base">include</include>
6 <include base="freeldr_base">cache</include>
7 <include base="ntoskrnl">include</include>
8 <define name="__USE_W32API" />
9 <define name="_NTHAL_" />
10 <compilerflag>-ffreestanding</compilerflag>
11 <compilerflag>-fno-builtin</compilerflag>
12 <compilerflag>-fno-inline</compilerflag>
13 <compilerflag>-fno-zero-initialized-in-bss</compilerflag>
14 <compilerflag>-Os</compilerflag>
15 <file>_alloca.S</file>
16 <file>archmach.c</file>
17 <file>hardware.c</file>
22 <file>i386disk.c</file>
23 <file>i386rtl.c</file>
24 <file>i386vid.c</file>
31 <file>pcvideo.c</file>
33 <file>machxbox.c</file>
34 <file>xboxcons.c</file>
35 <file>xboxdisk.c</file>
36 <file>xboxfont.c</file>
38 <file>xboxi2c.c</file>
39 <file>xboxmem.c</file>
40 <file>xboxrtc.c</file>
41 <file>xboxvideo.c</file>
45 <directory name="powerpc">
46 <if property="ARCH" value="powerpc">
47 <module name="freeldr_arch" type="objectlibrary">
48 <include base="freeldr_base">include</include>
49 <include base="freeldr_base">cache</include>
50 <include base="ntoskrnl">include</include>
51 <define name="__USE_W32API" />
52 <define name="_NTHAL_" />
53 <compilerflag>-ffreestanding</compilerflag>
54 <compilerflag>-fno-builtin</compilerflag>
55 <compilerflag>-fno-inline</compilerflag>
56 <compilerflag>-fno-zero-initialized-in-bss</compilerflag>
57 <compilerflag>-Os</compilerflag>
64 <directory name="mips">
65 <if property="ARCH" value="mips">
66 <module name="freeldr_arch" type="objectlibrary">
67 <include base="freeldr_base">include</include>
68 <include base="freeldr_base">cache</include>
69 <include base="ntoskrnl">include</include>
70 <define name="__USE_W32API" />
71 <define name="DEBUG" />
72 <define name="_NTHAL_" />
74 <file>console.c</file>
76 <file>hardware.c</file>