Delete all Trailing spaces in code.
[reactos.git] / reactos / dll / 3rdparty / mesa32 / src / main / accum.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "accum.h"
27 #include "context.h"
28 #include "imports.h"
29 #include "macros.h"
30 #include "state.h"
31 #include "mtypes.h"
32
33
34 void GLAPIENTRY
35 _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
36 {
37 GLfloat tmp[4];
38 GET_CURRENT_CONTEXT(ctx);
39 ASSERT_OUTSIDE_BEGIN_END(ctx);
40
41 tmp[0] = CLAMP( red, -1.0F, 1.0F );
42 tmp[1] = CLAMP( green, -1.0F, 1.0F );
43 tmp[2] = CLAMP( blue, -1.0F, 1.0F );
44 tmp[3] = CLAMP( alpha, -1.0F, 1.0F );
45
46 if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor))
47 return;
48
49 FLUSH_VERTICES(ctx, _NEW_ACCUM);
50 COPY_4FV( ctx->Accum.ClearColor, tmp );
51 }
52
53
54 void GLAPIENTRY
55 _mesa_Accum( GLenum op, GLfloat value )
56 {
57 GET_CURRENT_CONTEXT(ctx);
58 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
59
60 switch (op) {
61 case GL_ADD:
62 case GL_MULT:
63 case GL_ACCUM:
64 case GL_LOAD:
65 case GL_RETURN:
66 /* OK */
67 break;
68 default:
69 _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)");
70 return;
71 }
72
73 if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {
74 _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");
75 return;
76 }
77
78 if (ctx->DrawBuffer != ctx->ReadBuffer) {
79 /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read */
80 _mesa_error(ctx, GL_INVALID_OPERATION,
81 "glAccum(different read/draw buffers)");
82 return;
83 }
84
85 if (ctx->NewState)
86 _mesa_update_state(ctx);
87
88 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
89 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
90 "glAccum(incomplete framebuffer)");
91 return;
92 }
93
94 if (ctx->RenderMode == GL_RENDER) {
95 GLint x = ctx->DrawBuffer->_Xmin;
96 GLint y = ctx->DrawBuffer->_Ymin;
97 GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
98 GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
99 ctx->Driver.Accum(ctx, op, value, x, y, width, height);
100 }
101 }
102
103
104
105 void
106 _mesa_init_accum( GLcontext *ctx )
107 {
108 /* Accumulate buffer group */
109 ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
110 }