Delete all Trailing spaces in code.
[reactos.git] / reactos / dll / directx / d3d8 / d3d8.c
1 #include <windows.h>
2 #include "d3d8.h"
3
4 #include <debug.h>
5
6 HRESULT DLLAPI ValidatePixelShader(void)
7 {
8 UNIMPLEMENTED
9 return 0;
10 }
11
12 HRESULT DLLAPI ValidateVertexShader(void)
13 {
14 UNIMPLEMENTED
15 return 0;
16 }
17 HRESULT DLLAPI DebugSetMute(DWORD dw1)
18 {
19 UNIMPLEMENTED
20 return 0;
21 }
22
23 DWORD DLLAPI Direct3DCreate8( UINT SDKVersion )
24 {
25 UNIMPLEMENTED
26 return 0;
27 }
28
29 BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
30 {
31 switch (ul_reason_for_call)
32 {
33 case DLL_PROCESS_ATTACH:
34 case DLL_THREAD_ATTACH:
35 case DLL_THREAD_DETACH:
36 case DLL_PROCESS_DETACH:
37 break;
38 }
39
40 return TRUE;
41 }