1 <module name="ddraw" type="win32dll" entrypoint="0" installbase="system32" installname="ddraw.dll" allowwarnings ="true">
2 <importlibrary definition="ddraw.def" />
3 <include base="ddraw">.</include>
4 <define name="UNICODE" />
5 <define name="__USE_W32API" />
6 <define name="WINVER">0x0600</define>
7 <define name="_WIN32_WINNT">0x0501</define>
9 <library>ntdll</library>
10 <library>kernel32</library>
11 <library>gdi32</library>
12 <library>d3d8thk</library>
13 <library>dxguid</library>
14 <library>ole32</library>
15 <library>user32</library>
16 <library>advapi32</library>
20 <file>startup.c</file>
21 <file>cleanup.c</file>
23 <file>iface_clipper.c</file>
24 <file>iface_color.c</file>
25 <file>iface_gamma.c</file>
26 <file>iface_palette.c</file>
27 <file>iface_videoport.c</file>
28 <file>iface_kernel.c</file>
30 <file>callbacks_hel.c</file>
32 <directory name="main">
33 <file>ddraw_main.c</file>
34 <file>surface_main.c</file>
37 <directory name="thunks">
38 <file>ddraw_thunk.c</file>
39 <file>surface_thunk.c</file>