OK, I give up. Pigglesworth, HAALP. What do I do wrong??!
[reactos.git] / reactos / dll / directx / wine / d3d8 / cubetexture.c
1 /*
2 * IDirect3DCubeTexture8 implementation
3 *
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 /* IDirect3DCubeTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
29 if (IsEqualGUID(riid, &IID_IUnknown)
30 || IsEqualGUID(riid, &IID_IDirect3DResource8)
31 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
32 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
33 IUnknown_AddRef(iface);
34 *ppobj = This;
35 return S_OK;
36 }
37
38 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39 *ppobj = NULL;
40 return E_NOINTERFACE;
41 }
42
43 static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) {
44 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
45 ULONG ref = InterlockedIncrement(&This->ref);
46
47 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
48
49 return ref;
50 }
51
52 static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) {
53 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
54 ULONG ref = InterlockedDecrement(&This->ref);
55
56 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
57
58 if (ref == 0) {
59 TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
60 EnterCriticalSection(&d3d8_cs);
61 IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture, D3D8CB_DestroySurface);
62 LeaveCriticalSection(&d3d8_cs);
63 IUnknown_Release(This->parentDevice);
64 HeapFree(GetProcessHeap(), 0, This);
65 }
66 return ref;
67 }
68
69 /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
70 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
71 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
72 IWineD3DDevice *wined3d_device;
73 HRESULT hr;
74 TRACE("(%p) Relay\n" , This);
75
76 EnterCriticalSection(&d3d8_cs);
77 hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
78 if (SUCCEEDED(hr))
79 {
80 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
81 IWineD3DDevice_Release(wined3d_device);
82 }
83 LeaveCriticalSection(&d3d8_cs);
84 return hr;
85 }
86
87 static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
88 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
89 HRESULT hr;
90 TRACE("(%p) Relay\n", This);
91
92 EnterCriticalSection(&d3d8_cs);
93 hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
94 LeaveCriticalSection(&d3d8_cs);
95 return hr;
96 }
97
98 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
99 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
100 HRESULT hr;
101 TRACE("(%p) Relay\n", This);
102
103 EnterCriticalSection(&d3d8_cs);
104 hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
105 LeaveCriticalSection(&d3d8_cs);
106 return hr;
107 }
108
109 static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) {
110 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
111 HRESULT hr;
112 TRACE("(%p) Relay\n", This);
113
114 EnterCriticalSection(&d3d8_cs);
115 hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
116 LeaveCriticalSection(&d3d8_cs);
117 return hr;
118 }
119
120 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) {
121 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
122 DWORD ret;
123 TRACE("(%p) Relay\n", This);
124
125 EnterCriticalSection(&d3d8_cs);
126 ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
127 LeaveCriticalSection(&d3d8_cs);
128 return ret;
129 }
130
131 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) {
132 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
133 DWORD ret;
134 TRACE("(%p) Relay\n", This);
135
136 EnterCriticalSection(&d3d8_cs);
137 ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
138 LeaveCriticalSection(&d3d8_cs);
139 return ret;
140 }
141
142 static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
143 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
144 TRACE("(%p) Relay\n", This);
145
146 EnterCriticalSection(&d3d8_cs);
147 IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
148 LeaveCriticalSection(&d3d8_cs);
149 }
150
151 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
152 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
153 D3DRESOURCETYPE type;
154 TRACE("(%p) Relay\n", This);
155
156 EnterCriticalSection(&d3d8_cs);
157 type = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
158 LeaveCriticalSection(&d3d8_cs);
159 return type;
160 }
161
162 /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
163 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) {
164 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
165 DWORD lod;
166 TRACE("(%p) Relay\n", This);
167
168 EnterCriticalSection(&d3d8_cs);
169 lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
170 LeaveCriticalSection(&d3d8_cs);
171 return lod;
172 }
173
174 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) {
175 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
176 DWORD lod;
177 TRACE("(%p) Relay\n", This);
178
179 EnterCriticalSection(&d3d8_cs);
180 lod = IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This);
181 LeaveCriticalSection(&d3d8_cs);
182 return lod;
183 }
184
185 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) {
186 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
187 DWORD cnt;
188 TRACE("(%p) Relay\n", This);
189
190 EnterCriticalSection(&d3d8_cs);
191 cnt = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
192 LeaveCriticalSection(&d3d8_cs);
193 return cnt;
194 }
195
196 /* IDirect3DCubeTexture8 Interface follow: */
197 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
198 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
199 HRESULT hr;
200 WINED3DSURFACE_DESC wined3ddesc;
201
202 TRACE("(%p) Relay\n", This);
203
204 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
205 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
206 wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
207 wined3ddesc.Usage = &pDesc->Usage;
208 wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
209 wined3ddesc.Size = &pDesc->Size;
210 wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
211 wined3ddesc.MultiSampleQuality = NULL; /* DirectX9 only */
212 wined3ddesc.Width = &pDesc->Width;
213 wined3ddesc.Height = &pDesc->Height;
214
215 EnterCriticalSection(&d3d8_cs);
216 hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
217 LeaveCriticalSection(&d3d8_cs);
218
219 if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(pDesc->Format);
220
221 return hr;
222 }
223
224 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface) {
225 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
226 HRESULT hrc = D3D_OK;
227 IWineD3DSurface *mySurface = NULL;
228
229 TRACE("(%p) Relay\n", This);
230
231 EnterCriticalSection(&d3d8_cs);
232 hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
233 if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
234 IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
235 IWineD3DCubeTexture_Release(mySurface);
236 }
237 LeaveCriticalSection(&d3d8_cs);
238 return hrc;
239 }
240
241 static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) {
242 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
243 HRESULT hr;
244 TRACE("(%p) Relay\n", This);
245
246 EnterCriticalSection(&d3d8_cs);
247 hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
248 LeaveCriticalSection(&d3d8_cs);
249 return hr;
250 }
251
252 static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
253 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
254 HRESULT hr;
255 TRACE("(%p) Relay\n", This);
256
257 EnterCriticalSection(&d3d8_cs);
258 hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
259 LeaveCriticalSection(&d3d8_cs);
260 return hr;
261 }
262
263 static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT *pDirtyRect) {
264 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
265 HRESULT hr;
266 TRACE("(%p) Relay\n", This);
267
268 EnterCriticalSection(&d3d8_cs);
269 hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
270 LeaveCriticalSection(&d3d8_cs);
271 return hr;
272 }
273
274
275 const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
276 {
277 /* IUnknown */
278 IDirect3DCubeTexture8Impl_QueryInterface,
279 IDirect3DCubeTexture8Impl_AddRef,
280 IDirect3DCubeTexture8Impl_Release,
281 /* IDirect3DResource8 */
282 IDirect3DCubeTexture8Impl_GetDevice,
283 IDirect3DCubeTexture8Impl_SetPrivateData,
284 IDirect3DCubeTexture8Impl_GetPrivateData,
285 IDirect3DCubeTexture8Impl_FreePrivateData,
286 IDirect3DCubeTexture8Impl_SetPriority,
287 IDirect3DCubeTexture8Impl_GetPriority,
288 IDirect3DCubeTexture8Impl_PreLoad,
289 IDirect3DCubeTexture8Impl_GetType,
290 /* IDirect3DBaseTexture8 */
291 IDirect3DCubeTexture8Impl_SetLOD,
292 IDirect3DCubeTexture8Impl_GetLOD,
293 IDirect3DCubeTexture8Impl_GetLevelCount,
294 /* IDirect3DCubeTexture8 */
295 IDirect3DCubeTexture8Impl_GetLevelDesc,
296 IDirect3DCubeTexture8Impl_GetCubeMapSurface,
297 IDirect3DCubeTexture8Impl_LockRect,
298 IDirect3DCubeTexture8Impl_UnlockRect,
299 IDirect3DCubeTexture8Impl_AddDirtyRect
300 };