- Test commit for the crash which the build server is experiencing (will be reverted)
[reactos.git] / reactos / dll / directx / wine / d3d8 / d3d8.rbuild
1 <?xml version="1.0"?>
2 <!DOCTYPE module SYSTEM "../../../../tools/rbuild/project.dtd">
3 <module name="d3d8" type="win32dll" installbase="system32" installname="d3d8.dll" allowwarnings ="true" unicode="yes">
4 <importlibrary definition="d3d8.spec" />
5 <include base="d3d8">.</include>
6 <include base="ReactOS">include/reactos/wine</include>
7 <define name="__WINESRC__" />
8 <define name="USE_WIN32_OPENGL" />
9
10 <library>uuid</library>
11 <library>wine</library>
12 <library>user32</library>
13 <library>opengl32</library>
14 <library>gdi32</library>
15 <library>advapi32</library>
16 <library>kernel32</library>
17 <library>wined3d</library>
18
19 <file>basetexture.c</file>
20 <file>cubetexture.c</file>
21 <file>d3d8_main.c</file>
22 <file>device.c</file>
23 <file>directx.c</file>
24 <file>indexbuffer.c</file>
25 <file>pixelshader.c</file>
26 <file>resource.c</file>
27 <file>stateblock.c</file>
28 <file>surface.c</file>
29 <file>swapchain.c</file>
30 <file>texture.c</file>
31 <file>vertexbuffer.c</file>
32 <file>vertexdeclaration.c</file>
33 <file>vertexshader.c</file>
34 <file>volume.c</file>
35 <file>volumetexture.c</file>
36 <file>version.rc</file>
37 </module>