This is a temporary solution to our DX problem
[reactos.git] / reactos / dll / directx / wine / d3d8 / d3d8.rbuild
1 <module name="d3d8" type="win32dll" entrypoint="0" installbase="system32" installname="d3d8.dll" allowwarnings ="true">
2 <importlibrary definition="d3d8.spec.def" />
3 <include base="d3d8">.</include>
4 <include base="ReactOS">include/reactos/wine</include>
5 <define name="UNICODE" />
6 <define name="_UNICODE" />
7 <define name="__REACTOS__" />
8 <define name="__USE_W32API" />
9 <define name="_WIN32_IE">0x600</define>
10 <define name="_WIN32_WINNT">0x501</define>
11 <define name="WINVER">0x501</define>
12 <define name="__WINESRC__" />
13 <define name="USE_WIN32_OPENGL" />
14
15 <library>uuid</library>
16 <library>user32 </library>
17 <library>opengl32 </library>
18 <library>gdi32 </library>
19 <library>advapi32 </library>
20 <library>kernel32</library>
21 <library>wined3d</library>
22
23 <file>basetexture.c</file>
24 <file>cubetexture.c</file>
25 <file>d3d8_main.c</file>
26 <file>device.c</file>
27 <file>directx.c</file>
28 <file>indexbuffer.c</file>
29 <file>pixelshader.c</file>
30 <file>resource.c</file>
31 <file>stateblock.c</file>
32 <file>surface.c</file>
33 <file>swapchain.c</file>
34 <file>texture.c</file>
35 <file>vertexbuffer.c</file>
36 <file>vertexdeclaration.c</file>
37 <file>vertexshader.c</file>
38 <file>volume.c</file>
39 <file>volumetexture.c</file>
40 <file>d3d8.spec</file>
41
42 </module>