This is a temporary solution to our DX problem
[reactos.git] / reactos / dll / directx / wine / d3d8 / d3d8_private.h
1 /*
2 * Direct3D 8 private include file
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d_interface.h"
37
38 /* Device caps */
39 #define INITIAL_SHADER_HANDLE_TABLE_SIZE 64
40
41 /* CreateVertexShader can return > 0xFFFF */
42 #define VS_HIGHESTFIXEDFXF 0xF0000000
43
44 /* ===========================================================================
45 Macros
46 =========================================================================== */
47 /* Not nice, but it lets wined3d support different versions of directx */
48 #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
49 _pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D8Caps->DeviceType; \
50 _pWineCaps->AdapterOrdinal = &_pD3D8Caps->AdapterOrdinal; \
51 _pWineCaps->Caps = &_pD3D8Caps->Caps; \
52 _pWineCaps->Caps2 = &_pD3D8Caps->Caps2; \
53 _pWineCaps->Caps3 = &_pD3D8Caps->Caps3; \
54 _pWineCaps->PresentationIntervals = &_pD3D8Caps->PresentationIntervals; \
55 _pWineCaps->CursorCaps = &_pD3D8Caps->CursorCaps; \
56 _pWineCaps->DevCaps = &_pD3D8Caps->DevCaps; \
57 _pWineCaps->PrimitiveMiscCaps = &_pD3D8Caps->PrimitiveMiscCaps; \
58 _pWineCaps->RasterCaps = &_pD3D8Caps->RasterCaps; \
59 _pWineCaps->ZCmpCaps = &_pD3D8Caps->ZCmpCaps; \
60 _pWineCaps->SrcBlendCaps = &_pD3D8Caps->SrcBlendCaps; \
61 _pWineCaps->DestBlendCaps = &_pD3D8Caps->DestBlendCaps; \
62 _pWineCaps->AlphaCmpCaps = &_pD3D8Caps->AlphaCmpCaps; \
63 _pWineCaps->ShadeCaps = &_pD3D8Caps->ShadeCaps; \
64 _pWineCaps->TextureCaps = &_pD3D8Caps->TextureCaps; \
65 _pWineCaps->TextureFilterCaps = &_pD3D8Caps->TextureFilterCaps; \
66 _pWineCaps->CubeTextureFilterCaps = &_pD3D8Caps->CubeTextureFilterCaps; \
67 _pWineCaps->VolumeTextureFilterCaps = &_pD3D8Caps->VolumeTextureFilterCaps; \
68 _pWineCaps->TextureAddressCaps = &_pD3D8Caps->TextureAddressCaps; \
69 _pWineCaps->VolumeTextureAddressCaps = &_pD3D8Caps->VolumeTextureAddressCaps; \
70 _pWineCaps->LineCaps = &_pD3D8Caps->LineCaps; \
71 _pWineCaps->MaxTextureWidth = &_pD3D8Caps->MaxTextureWidth; \
72 _pWineCaps->MaxTextureHeight = &_pD3D8Caps->MaxTextureHeight; \
73 _pWineCaps->MaxVolumeExtent = &_pD3D8Caps->MaxVolumeExtent; \
74 _pWineCaps->MaxTextureRepeat = &_pD3D8Caps->MaxTextureRepeat; \
75 _pWineCaps->MaxTextureAspectRatio = &_pD3D8Caps->MaxTextureAspectRatio; \
76 _pWineCaps->MaxAnisotropy = &_pD3D8Caps->MaxAnisotropy; \
77 _pWineCaps->MaxVertexW = &_pD3D8Caps->MaxVertexW; \
78 _pWineCaps->GuardBandLeft = &_pD3D8Caps->GuardBandLeft; \
79 _pWineCaps->GuardBandTop = &_pD3D8Caps->GuardBandTop; \
80 _pWineCaps->GuardBandRight = &_pD3D8Caps->GuardBandRight; \
81 _pWineCaps->GuardBandBottom = &_pD3D8Caps->GuardBandBottom; \
82 _pWineCaps->ExtentsAdjust = &_pD3D8Caps->ExtentsAdjust; \
83 _pWineCaps->StencilCaps = &_pD3D8Caps->StencilCaps; \
84 _pWineCaps->FVFCaps = &_pD3D8Caps->FVFCaps; \
85 _pWineCaps->TextureOpCaps = &_pD3D8Caps->TextureOpCaps; \
86 _pWineCaps->MaxTextureBlendStages = &_pD3D8Caps->MaxTextureBlendStages; \
87 _pWineCaps->MaxSimultaneousTextures = &_pD3D8Caps->MaxSimultaneousTextures; \
88 _pWineCaps->VertexProcessingCaps = &_pD3D8Caps->VertexProcessingCaps; \
89 _pWineCaps->MaxActiveLights = &_pD3D8Caps->MaxActiveLights; \
90 _pWineCaps->MaxUserClipPlanes = &_pD3D8Caps->MaxUserClipPlanes; \
91 _pWineCaps->MaxVertexBlendMatrices = &_pD3D8Caps->MaxVertexBlendMatrices; \
92 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
93 _pWineCaps->MaxPointSize = &_pD3D8Caps->MaxPointSize; \
94 _pWineCaps->MaxPrimitiveCount = &_pD3D8Caps->MaxPrimitiveCount; \
95 _pWineCaps->MaxVertexIndex = &_pD3D8Caps->MaxVertexIndex; \
96 _pWineCaps->MaxStreams = &_pD3D8Caps->MaxStreams; \
97 _pWineCaps->MaxStreamStride = &_pD3D8Caps->MaxStreamStride; \
98 _pWineCaps->VertexShaderVersion = &_pD3D8Caps->VertexShaderVersion; \
99 _pWineCaps->MaxVertexShaderConst = &_pD3D8Caps->MaxVertexShaderConst; \
100 _pWineCaps->PixelShaderVersion = &_pD3D8Caps->PixelShaderVersion; \
101 _pWineCaps->PixelShader1xMaxValue = &_pD3D8Caps->MaxPixelShaderValue;
102
103 /* Direct3D8 Interfaces: */
104 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
105 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
106 typedef struct IDirect3D8Impl IDirect3D8Impl;
107 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
108 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
109 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
110 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
111 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
112 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
113 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
114 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
115 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
116
117 /** Private Interfaces: */
118 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
119 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
120 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
121 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
122
123 /* Advance declaration of structures to satisfy compiler */
124 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
125
126 /* Global critical section */
127 extern CRITICAL_SECTION d3d8_cs;
128
129 /* ===========================================================================
130 The interfactes themselves
131 =========================================================================== */
132
133 /* ---------- */
134 /* IDirect3D8 */
135 /* ---------- */
136
137 /*****************************************************************************
138 * Predeclare the interface implementation structures
139 */
140 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
141
142 /*****************************************************************************
143 * IDirect3D implementation structure
144 */
145 struct IDirect3D8Impl
146 {
147 /* IUnknown fields */
148 const IDirect3D8Vtbl *lpVtbl;
149 LONG ref;
150
151 /* The WineD3D device */
152 IWineD3D *WineD3D;
153 };
154
155 /* ---------------- */
156 /* IDirect3DDevice8 */
157 /* ---------------- */
158
159 /*****************************************************************************
160 * Predeclare the interface implementation structures
161 */
162 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
163
164 /*****************************************************************************
165 * IDirect3DDevice8 implementation structure
166 */
167
168 typedef void * shader_handle;
169
170 struct FvfToDecl
171 {
172 DWORD fvf;
173 IWineD3DVertexDeclaration *decl;
174 };
175
176 struct IDirect3DDevice8Impl
177 {
178 /* IUnknown fields */
179 const IDirect3DDevice8Vtbl *lpVtbl;
180 LONG ref;
181 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
182 IWineD3DDevice *WineD3DDevice;
183 DWORD shader_handle_table_size;
184 DWORD allocated_shader_handles;
185 shader_handle *shader_handles;
186 shader_handle *free_shader_handles;
187
188 /* FVF management */
189 struct FvfToDecl *decls;
190 UINT numConvertedDecls, declArraySize;
191
192 /* Avoids recursion with nested ReleaseRef to 0 */
193 BOOL inDestruction;
194 };
195
196 /* ---------------- */
197 /* IDirect3DVolume8 */
198 /* ---------------- */
199
200 /*****************************************************************************
201 * IDirect3DVolume8 implementation structure
202 */
203 struct IDirect3DVolume8Impl
204 {
205 /* IUnknown fields */
206 const IDirect3DVolume8Vtbl *lpVtbl;
207 LONG ref;
208
209 /* IDirect3DVolume8 fields */
210 IWineD3DVolume *wineD3DVolume;
211
212 /* The volume container */
213 IUnknown *container;
214
215 /* If set forward refcounting to this object */
216 IUnknown *forwardReference;
217 };
218
219 /* ------------------- */
220 /* IDirect3DSwapChain8 */
221 /* ------------------- */
222
223 /*****************************************************************************
224 * Predeclare the interface implementation structures
225 */
226 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
227
228 /*****************************************************************************
229 * IDirect3DSwapChain8 implementation structure
230 */
231 struct IDirect3DSwapChain8Impl
232 {
233 /* IUnknown fields */
234 const IDirect3DSwapChain8Vtbl *lpVtbl;
235 LONG ref;
236
237 /* IDirect3DSwapChain8 fields */
238 IWineD3DSwapChain *wineD3DSwapChain;
239
240 /* Parent reference */
241 LPDIRECT3DDEVICE8 parentDevice;
242 };
243
244 /* ----------------- */
245 /* IDirect3DSurface8 */
246 /* ----------------- */
247
248 /*****************************************************************************
249 * Predeclare the interface implementation structures
250 */
251 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
252
253 /*****************************************************************************
254 * IDirect3DSurface8 implementation structure
255 */
256 struct IDirect3DSurface8Impl
257 {
258 /* IUnknown fields */
259 const IDirect3DSurface8Vtbl *lpVtbl;
260 LONG ref;
261
262 /* IDirect3DSurface8 fields */
263 IWineD3DSurface *wineD3DSurface;
264
265 /* Parent reference */
266 LPDIRECT3DDEVICE8 parentDevice;
267
268 /* The surface container */
269 IUnknown *container;
270
271 /* If set forward refcounting to this object */
272 IUnknown *forwardReference;
273
274 /* Flags an implicit surface */
275 BOOL isImplicit;
276 };
277
278 /* ------------------ */
279 /* IDirect3DResource8 */
280 /* ------------------ */
281
282 /*****************************************************************************
283 * Predeclare the interface implementation structures
284 */
285 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
286
287 /*****************************************************************************
288 * IDirect3DResource8 implementation structure
289 */
290 struct IDirect3DResource8Impl
291 {
292 /* IUnknown fields */
293 const IDirect3DResource8Vtbl *lpVtbl;
294 LONG ref;
295
296 /* IDirect3DResource8 fields */
297 IWineD3DResource *wineD3DResource;
298 };
299 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
300
301 /* ---------------------- */
302 /* IDirect3DVertexBuffer8 */
303 /* ---------------------- */
304
305 /*****************************************************************************
306 * Predeclare the interface implementation structures
307 */
308 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
309
310 /*****************************************************************************
311 * IDirect3DVertexBuffer8 implementation structure
312 */
313 struct IDirect3DVertexBuffer8Impl
314 {
315 /* IUnknown fields */
316 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
317 LONG ref;
318
319 /* IDirect3DResource8 fields */
320 IWineD3DVertexBuffer *wineD3DVertexBuffer;
321
322 /* Parent reference */
323 LPDIRECT3DDEVICE8 parentDevice;
324 };
325
326 /* --------------------- */
327 /* IDirect3DIndexBuffer8 */
328 /* --------------------- */
329
330 /*****************************************************************************
331 * Predeclare the interface implementation structures
332 */
333 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
334
335 /*****************************************************************************
336 * IDirect3DIndexBuffer8 implementation structure
337 */
338 struct IDirect3DIndexBuffer8Impl
339 {
340 /* IUnknown fields */
341 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
342 LONG ref;
343
344 /* IDirect3DResource8 fields */
345 IWineD3DIndexBuffer *wineD3DIndexBuffer;
346
347 /* Parent reference */
348 LPDIRECT3DDEVICE8 parentDevice;
349 };
350
351 /* --------------------- */
352 /* IDirect3DBaseTexture8 */
353 /* --------------------- */
354
355 /*****************************************************************************
356 * IDirect3DBaseTexture8 implementation structure
357 */
358 struct IDirect3DBaseTexture8Impl
359 {
360 /* IUnknown fields */
361 const IDirect3DBaseTexture8Vtbl *lpVtbl;
362 LONG ref;
363
364 /* IDirect3DResource8 fields */
365 IWineD3DBaseTexture *wineD3DBaseTexture;
366 };
367
368 /* --------------------- */
369 /* IDirect3DCubeTexture8 */
370 /* --------------------- */
371
372 /*****************************************************************************
373 * Predeclare the interface implementation structures
374 */
375 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
376
377 /*****************************************************************************
378 * IDirect3DCubeTexture8 implementation structure
379 */
380 struct IDirect3DCubeTexture8Impl
381 {
382 /* IUnknown fields */
383 const IDirect3DCubeTexture8Vtbl *lpVtbl;
384 LONG ref;
385
386 /* IDirect3DResource8 fields */
387 IWineD3DCubeTexture *wineD3DCubeTexture;
388
389 /* Parent reference */
390 LPDIRECT3DDEVICE8 parentDevice;
391 };
392
393 /* ----------------- */
394 /* IDirect3DTexture8 */
395 /* ----------------- */
396
397 /*****************************************************************************
398 * Predeclare the interface implementation structures
399 */
400 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
401
402 /*****************************************************************************
403 * IDirect3DTexture8 implementation structure
404 */
405 struct IDirect3DTexture8Impl
406 {
407 /* IUnknown fields */
408 const IDirect3DTexture8Vtbl *lpVtbl;
409 LONG ref;
410
411 /* IDirect3DResourc8 fields */
412 IWineD3DTexture *wineD3DTexture;
413
414 /* Parent reference */
415 LPDIRECT3DDEVICE8 parentDevice;
416 };
417
418 /* ----------------------- */
419 /* IDirect3DVolumeTexture8 */
420 /* ----------------------- */
421
422 /*****************************************************************************
423 * Predeclare the interface implementation structures
424 */
425 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
426
427 /*****************************************************************************
428 * IDirect3DVolumeTexture8 implementation structure
429 */
430 struct IDirect3DVolumeTexture8Impl
431 {
432 /* IUnknown fields */
433 const IDirect3DVolumeTexture8Vtbl *lpVtbl;
434 LONG ref;
435
436 /* IDirect3DResource8 fields */
437 IWineD3DVolumeTexture *wineD3DVolumeTexture;
438
439 /* Parent reference */
440 LPDIRECT3DDEVICE8 parentDevice;
441 };
442
443 /* ----------------------- */
444 /* IDirect3DStateBlockImpl */
445 /* ----------------------- */
446
447 /* TODO: Generate a valid GUIDs */
448 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
449 DEFINE_GUID(IID_IDirect3DStateBlock8,
450 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
451
452 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
453 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
454
455 DEFINE_GUID(IID_IDirect3DVertexShader8,
456 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
457
458 DEFINE_GUID(IID_IDirect3DPixelShader8,
459 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
460
461
462 /*****************************************************************************
463 * IDirect3DStateBlock8 interface
464 */
465 #define INTERFACE IDirect3DStateBlock8
466 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
467 {
468 /*** IUnknown methods ***/
469 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
470 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
471 STDMETHOD_(ULONG,Release)(THIS) PURE;
472 /*** IDirect3DStateBlock9 methods ***/
473 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
474 STDMETHOD(Capture)(THIS) PURE;
475 STDMETHOD(Apply)(THIS) PURE;
476 };
477 #undef INTERFACE
478
479 /*** IUnknown methods ***/
480 #define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
481 #define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
482 #define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
483 /*** IDirect3DStateBlock9 methods ***/
484 #define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
485 #define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
486 #define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
487
488 /*****************************************************************************
489 * Predeclare the interface implementation structures
490 */
491 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
492
493 /*****************************************************************************
494 * IDirect3DStateBlock implementation structure
495 */
496 typedef struct IDirect3DStateBlock8Impl {
497 /* IUnknown fields */
498 const IDirect3DStateBlock8Vtbl *lpVtbl;
499 LONG ref;
500
501 /* IDirect3DResource8 fields */
502 IWineD3DStateBlock *wineD3DStateBlock;
503 } IDirect3DStateBlock8Impl;
504
505 /*****************************************************************************
506 * IDirect3DVertexDeclaration8 interface
507 */
508 #define INTERFACE IDirect3DVertexDeclaration8
509 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
510 {
511 /*** IUnknown methods ***/
512 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
513 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
514 STDMETHOD_(ULONG,Release)(THIS) PURE;
515 };
516 #undef INTERFACE
517
518 /*** IUnknown methods ***/
519 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
520 #define IDirect3DVertexDeclaration8_AddRef(p) (p)->lpVtbl->AddRef(p)
521 #define IDirect3DVertexDeclaration8_Release(p) (p)->lpVtbl->Release(p)
522
523 /*** Implementation ***/
524 extern const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl;
525
526 typedef struct {
527 const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
528 LONG ref_count;
529
530 DWORD *elements;
531 DWORD elements_size; /* Size of elements, in bytes */
532
533 IWineD3DVertexDeclaration *wined3d_vertex_declaration;
534 } IDirect3DVertexDeclaration8Impl;
535
536
537 /*****************************************************************************
538 * IDirect3DVertexShader9 interface
539 */
540 #define INTERFACE IDirect3DVertexShader8
541 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
542 {
543 /*** IUnknown methods ***/
544 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
545 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
546 STDMETHOD_(ULONG,Release)(THIS) PURE;
547 /*** IDirect3DVertexShader9 methods ***/
548 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
549 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
550 };
551 #undef INTERFACE
552
553 /*** IUnknown methods ***/
554 #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
555 #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
556 #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
557 /*** IDirect3DVertexShader8 methods ***/
558 #define IDirect3DVertexShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
559 #define IDirect3DVertexShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
560
561 /* ------------------------- */
562 /* IDirect3DVertexShader8Impl */
563 /* ------------------------- */
564
565 /*****************************************************************************
566 * IDirect3DPixelShader9 interface
567 */
568 #define INTERFACE IDirect3DPixelShader8
569 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
570 {
571 /*** IUnknown methods ***/
572 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
573 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
574 STDMETHOD_(ULONG,Release)(THIS) PURE;
575 /*** IDirect3DPixelShader8 methods ***/
576 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
577 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
578 };
579 #undef INTERFACE
580
581 /*** IUnknown methods ***/
582 #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
583 #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
584 #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
585 /*** IDirect3DPixelShader8 methods ***/
586 #define IDirect3DPixelShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
587 #define IDirect3DPixelShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
588
589
590 /*****************************************************************************
591 * Predeclare the interface implementation structures
592 */
593 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
594
595 /*****************************************************************************
596 * IDirect3DVertexShader implementation structure
597 */
598
599 struct IDirect3DVertexShader8Impl {
600 const IDirect3DVertexShader8Vtbl *lpVtbl;
601 LONG ref;
602
603 shader_handle *handle;
604 IDirect3DVertexDeclaration8 *vertex_declaration;
605 IWineD3DVertexShader *wineD3DVertexShader;
606 };
607
608
609 /* ------------------------ */
610 /* IDirect3DPixelShaderImpl */
611 /* ------------------------ */
612
613
614 /*****************************************************************************
615 * Predeclare the interface implementation structures
616 */
617 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
618
619 /*****************************************************************************
620 * IDirect3DPixelShader implementation structure
621 */
622 typedef struct IDirect3DPixelShader8Impl {
623 const IDirect3DPixelShader8Vtbl *lpVtbl;
624 LONG ref;
625
626 shader_handle *handle;
627 /* The device, to be replaced by an IDirect3DDeviceImpl */
628 IWineD3DPixelShader *wineD3DPixelShader;
629 } IDirect3DPixelShader8Impl;
630
631 /**
632 * Internals functions
633 *
634 * to see how not defined it here
635 */
636 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader);
637 size_t convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements);
638
639 /* Callbacks */
640 extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
641 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
642 WINED3DCUBEMAP_FACES Face, IWineD3DSurface** ppSurface,
643 HANDLE* pSharedHandle);
644
645 extern HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
646 WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
647 IWineD3DVolume **ppVolume,
648 HANDLE * pSharedHandle);
649
650 extern HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
651 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
652 DWORD MultisampleQuality, BOOL Discard,
653 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
654
655 extern HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
656 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
657 DWORD MultisampleQuality, BOOL Lockable,
658 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
659
660 extern ULONG WINAPI D3D8CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
661
662 extern ULONG WINAPI D3D8CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
663
664 extern ULONG WINAPI D3D8CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
665
666 extern ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface);
667
668 extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);
669
670 #endif /* __WINE_D3DX8_PRIVATE_H */