206697d99d4ea3bdb565fe6f7114a550a43a350f
[reactos.git] / reactos / dll / directx / wine / d3d8 / device.c
1 /*
2 * IDirect3DDevice8 implementation
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22 #include "config.h"
23
24 #include <math.h>
25 #include <stdarg.h>
26
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
34
35 #include "d3d8_private.h"
36
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
38
39 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
40 {
41 BYTE *c = (BYTE *)&format;
42
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
45
46 switch(format)
47 {
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_R8G8B8: return D3DFMT_R8G8B8;
50 case WINED3DFMT_A8R8G8B8: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_X8R8G8B8: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_R5G6B5: return D3DFMT_R5G6B5;
53 case WINED3DFMT_X1R5G5B5: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_A1R5G5B5: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_A4R4G4B4: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_R3G3B2: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_A8R3G3B2: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_X4R4G4B4: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_A8P8: return D3DFMT_A8P8;
63 case WINED3DFMT_P8: return D3DFMT_P8;
64 case WINED3DFMT_L8: return D3DFMT_L8;
65 case WINED3DFMT_A8L8: return D3DFMT_A8L8;
66 case WINED3DFMT_A4L4: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_L6V5U5: return D3DFMT_L6V5U5;
69 case WINED3DFMT_X8L8V8U8: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_A2W10V10U10: return D3DFMT_A2W10V10U10;
73 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
74 case WINED3DFMT_D32: return D3DFMT_D32;
75 case WINED3DFMT_D15S1: return D3DFMT_D15S1;
76 case WINED3DFMT_D24S8: return D3DFMT_D24S8;
77 case WINED3DFMT_D24X8: return D3DFMT_D24X8;
78 case WINED3DFMT_D24X4S4: return D3DFMT_D24X4S4;
79 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
80 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
81 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
82 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
83 default:
84 FIXME("Unhandled WINED3DFORMAT %#x\n", format);
85 return D3DFMT_UNKNOWN;
86 }
87 }
88
89 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
90 {
91 BYTE *c = (BYTE *)&format;
92
93 /* Don't translate FOURCC formats */
94 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
95
96 switch(format)
97 {
98 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
99 case D3DFMT_R8G8B8: return WINED3DFMT_R8G8B8;
100 case D3DFMT_A8R8G8B8: return WINED3DFMT_A8R8G8B8;
101 case D3DFMT_X8R8G8B8: return WINED3DFMT_X8R8G8B8;
102 case D3DFMT_R5G6B5: return WINED3DFMT_R5G6B5;
103 case D3DFMT_X1R5G5B5: return WINED3DFMT_X1R5G5B5;
104 case D3DFMT_A1R5G5B5: return WINED3DFMT_A1R5G5B5;
105 case D3DFMT_A4R4G4B4: return WINED3DFMT_A4R4G4B4;
106 case D3DFMT_R3G3B2: return WINED3DFMT_R3G3B2;
107 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
108 case D3DFMT_A8R3G3B2: return WINED3DFMT_A8R3G3B2;
109 case D3DFMT_X4R4G4B4: return WINED3DFMT_X4R4G4B4;
110 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
111 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
112 case D3DFMT_A8P8: return WINED3DFMT_A8P8;
113 case D3DFMT_P8: return WINED3DFMT_P8;
114 case D3DFMT_L8: return WINED3DFMT_L8;
115 case D3DFMT_A8L8: return WINED3DFMT_A8L8;
116 case D3DFMT_A4L4: return WINED3DFMT_A4L4;
117 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
118 case D3DFMT_L6V5U5: return WINED3DFMT_L6V5U5;
119 case D3DFMT_X8L8V8U8: return WINED3DFMT_X8L8V8U8;
120 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
121 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
122 case D3DFMT_A2W10V10U10: return WINED3DFMT_A2W10V10U10;
123 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
124 case D3DFMT_D32: return WINED3DFMT_D32;
125 case D3DFMT_D15S1: return WINED3DFMT_D15S1;
126 case D3DFMT_D24S8: return WINED3DFMT_D24S8;
127 case D3DFMT_D24X8: return WINED3DFMT_D24X8;
128 case D3DFMT_D24X4S4: return WINED3DFMT_D24X4S4;
129 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
130 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
131 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
132 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
133 default:
134 FIXME("Unhandled D3DFORMAT %#x\n", format);
135 return WINED3DFMT_UNKNOWN;
136 }
137 }
138
139 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
140 {
141 switch(primitive_type)
142 {
143 case D3DPT_POINTLIST:
144 return primitive_count;
145
146 case D3DPT_LINELIST:
147 return primitive_count * 2;
148
149 case D3DPT_LINESTRIP:
150 return primitive_count + 1;
151
152 case D3DPT_TRIANGLELIST:
153 return primitive_count * 3;
154
155 case D3DPT_TRIANGLESTRIP:
156 case D3DPT_TRIANGLEFAN:
157 return primitive_count + 2;
158
159 default:
160 FIXME("Unhandled primitive type %#x\n", primitive_type);
161 return 0;
162 }
163 }
164
165 /* Handle table functions */
166 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object)
167 {
168 if (t->free_entries)
169 {
170 /* Use a free handle */
171 void **entry = t->free_entries;
172 t->free_entries = *entry;
173 *entry = object;
174 return entry - t->entries;
175 }
176
177 if (!(t->entry_count < t->table_size))
178 {
179 /* Grow the table */
180 UINT new_size = t->table_size + (t->table_size >> 1);
181 void **new_entries = HeapReAlloc(GetProcessHeap(), 0, t->entries, new_size * sizeof(void *));
182 if (!new_entries) return D3D8_INVALID_HANDLE;
183 t->entries = new_entries;
184 t->table_size = new_size;
185 }
186
187 t->entries[t->entry_count] = object;
188 return t->entry_count++;
189 }
190
191 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle)
192 {
193 void **entry, *object;
194
195 if (handle >= t->entry_count) return NULL;
196
197 entry = &t->entries[handle];
198 object = *entry;
199 *entry = t->free_entries;
200 t->free_entries = entry;
201
202 return object;
203 }
204
205 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle)
206 {
207 if (handle >= t->entry_count) return NULL;
208 return t->entries[handle];
209 }
210
211 /* IDirect3D IUnknown parts follow: */
212 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
213 {
214 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
215
216 if (IsEqualGUID(riid, &IID_IUnknown)
217 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
218 IUnknown_AddRef(iface);
219 *ppobj = This;
220 return S_OK;
221 }
222
223 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
224 {
225 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
226 *ppobj = &This->device_parent_vtbl;
227 return S_OK;
228 }
229
230 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
231 *ppobj = NULL;
232 return E_NOINTERFACE;
233 }
234
235 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
236 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
237 ULONG ref = InterlockedIncrement(&This->ref);
238
239 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
240
241 return ref;
242 }
243
244 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
245 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
246 ULONG ref;
247
248 if (This->inDestruction) return 0;
249 ref = InterlockedDecrement(&This->ref);
250
251 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
252
253 if (ref == 0) {
254 unsigned i;
255
256 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
257 EnterCriticalSection(&d3d8_cs);
258 This->inDestruction = TRUE;
259
260 for(i = 0; i < This->numConvertedDecls; i++) {
261 IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
262 }
263 HeapFree(GetProcessHeap(), 0, This->decls);
264
265 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
266 IWineD3DDevice_Release(This->WineD3DDevice);
267 HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
268 HeapFree(GetProcessHeap(), 0, This);
269 LeaveCriticalSection(&d3d8_cs);
270 }
271 return ref;
272 }
273
274 /* IDirect3DDevice Interface follow: */
275 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
276 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
277 HRESULT hr;
278
279 TRACE("(%p) : Relay\n", This);
280 EnterCriticalSection(&d3d8_cs);
281 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
282 LeaveCriticalSection(&d3d8_cs);
283 return hr;
284 }
285
286 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
287 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
288 HRESULT hr;
289
290 TRACE("(%p) Relay\n", This);
291 EnterCriticalSection(&d3d8_cs);
292 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
293 LeaveCriticalSection(&d3d8_cs);
294 return hr;
295 }
296
297 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
298 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
299 HRESULT hr;
300
301 TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
302 EnterCriticalSection(&d3d8_cs);
303 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
304 LeaveCriticalSection(&d3d8_cs);
305 return hr;
306 }
307
308 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
309 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
310 HRESULT hr = D3D_OK;
311 IWineD3D* pWineD3D;
312
313 TRACE("(%p) Relay\n", This);
314
315 if (NULL == ppD3D8) {
316 return D3DERR_INVALIDCALL;
317 }
318
319 EnterCriticalSection(&d3d8_cs);
320 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
321 if (hr == D3D_OK && pWineD3D != NULL)
322 {
323 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
324 IWineD3D_Release(pWineD3D);
325 } else {
326 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
327 *ppD3D8 = NULL;
328 }
329 TRACE("(%p) returning %p\n",This , *ppD3D8);
330 LeaveCriticalSection(&d3d8_cs);
331
332 return hr;
333 }
334
335 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
336 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
337 HRESULT hrc = D3D_OK;
338 WINED3DCAPS *pWineCaps;
339
340 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
341 if(NULL == pCaps){
342 return D3DERR_INVALIDCALL;
343 }
344 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
345 if(pWineCaps == NULL){
346 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
347 }
348
349 EnterCriticalSection(&d3d8_cs);
350 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
351 LeaveCriticalSection(&d3d8_cs);
352 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
353 HeapFree(GetProcessHeap(), 0, pWineCaps);
354
355 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
356 if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
357 pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
358 }
359 if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
360 pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
361 }
362 pCaps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
363
364 TRACE("Returning %p %p\n", This, pCaps);
365 return hrc;
366 }
367
368 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
369 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
370 HRESULT hr;
371 TRACE("(%p) Relay\n", This);
372
373 EnterCriticalSection(&d3d8_cs);
374 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
375 LeaveCriticalSection(&d3d8_cs);
376
377 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
378
379 return hr;
380 }
381
382 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
383 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
384 HRESULT hr;
385 TRACE("(%p) Relay\n", This);
386
387 EnterCriticalSection(&d3d8_cs);
388 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
389 LeaveCriticalSection(&d3d8_cs);
390 return hr;
391 }
392
393 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
394 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
395 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
396 HRESULT hr;
397 TRACE("(%p) Relay\n", This);
398 if(!pCursorBitmap) {
399 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
400 return WINED3DERR_INVALIDCALL;
401 }
402
403 EnterCriticalSection(&d3d8_cs);
404 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
405 LeaveCriticalSection(&d3d8_cs);
406 return hr;
407 }
408
409 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
410 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
411 TRACE("(%p) Relay\n", This);
412
413 EnterCriticalSection(&d3d8_cs);
414 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
415 LeaveCriticalSection(&d3d8_cs);
416 }
417
418 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
419 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
420 BOOL ret;
421 TRACE("(%p) Relay\n", This);
422
423 EnterCriticalSection(&d3d8_cs);
424 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
425 LeaveCriticalSection(&d3d8_cs);
426 return ret;
427 }
428
429 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
430 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
431 IDirect3DSwapChain8Impl* object;
432 HRESULT hrc = D3D_OK;
433 WINED3DPRESENT_PARAMETERS localParameters;
434
435 TRACE("(%p) Relay\n", This);
436
437 /* Fix the back buffer count */
438 if(pPresentationParameters->BackBufferCount == 0) {
439 pPresentationParameters->BackBufferCount = 1;
440 }
441
442 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
443 if (NULL == object) {
444 FIXME("Allocation of memory failed\n");
445 *pSwapChain = NULL;
446 return D3DERR_OUTOFVIDEOMEMORY;
447 }
448 object->ref = 1;
449 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
450
451 /* Allocate an associated WineD3DDevice object */
452 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
453 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
454 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
455 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
456 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
457 localParameters.MultiSampleQuality = 0; /* d3d9 only */
458 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
459 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
460 localParameters.Windowed = pPresentationParameters->Windowed;
461 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
462 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
463 localParameters.Flags = pPresentationParameters->Flags;
464 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
465 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
466 localParameters.AutoRestoreDisplayMode = TRUE;
467
468 EnterCriticalSection(&d3d8_cs);
469 hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters,
470 &object->wineD3DSwapChain, (IUnknown *)object, SURFACE_OPENGL);
471 LeaveCriticalSection(&d3d8_cs);
472
473 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
474 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
475 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
476 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
477 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
478 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
479 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
480 pPresentationParameters->Windowed = localParameters.Windowed;
481 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
482 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
483 pPresentationParameters->Flags = localParameters.Flags;
484 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
485 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
486
487 if (hrc != D3D_OK) {
488 FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This);
489 HeapFree(GetProcessHeap(), 0 , object);
490 *pSwapChain = NULL;
491 }else{
492 IUnknown_AddRef(iface);
493 object->parentDevice = iface;
494 *pSwapChain = (IDirect3DSwapChain8 *)object;
495 }
496 TRACE("(%p) returning %p\n", This, *pSwapChain);
497 return hrc;
498 }
499
500 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
501 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
502 WINED3DPRESENT_PARAMETERS localParameters;
503 HRESULT hr;
504
505 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
506
507 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
508 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
509 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
510 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
511 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
512 localParameters.MultiSampleQuality = 0; /* d3d9 only */
513 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
514 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
515 localParameters.Windowed = pPresentationParameters->Windowed;
516 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
517 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
518 localParameters.Flags = pPresentationParameters->Flags;
519 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
520 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
521 localParameters.AutoRestoreDisplayMode = TRUE;
522
523 EnterCriticalSection(&d3d8_cs);
524 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
525 LeaveCriticalSection(&d3d8_cs);
526
527 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
528 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
529 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
530 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
531 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
532 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
533 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
534 pPresentationParameters->Windowed = localParameters.Windowed;
535 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
536 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
537 pPresentationParameters->Flags = localParameters.Flags;
538 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
539 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
540
541 return hr;
542 }
543
544 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
545 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
546 HRESULT hr;
547 TRACE("(%p) Relay\n", This);
548
549 EnterCriticalSection(&d3d8_cs);
550 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
551 LeaveCriticalSection(&d3d8_cs);
552 return hr;
553 }
554
555 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
556 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
557 IWineD3DSurface *retSurface = NULL;
558 HRESULT rc = D3D_OK;
559
560 TRACE("(%p) Relay\n", This);
561
562 EnterCriticalSection(&d3d8_cs);
563 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
564 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
565 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
566 IWineD3DSurface_Release(retSurface);
567 }
568 LeaveCriticalSection(&d3d8_cs);
569 return rc;
570 }
571
572 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
573 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
574 HRESULT hr;
575 TRACE("(%p) Relay\n", This);
576
577 EnterCriticalSection(&d3d8_cs);
578 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
579 LeaveCriticalSection(&d3d8_cs);
580 return hr;
581 }
582
583 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
584 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
585 TRACE("(%p) Relay\n", This);
586
587 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
588 EnterCriticalSection(&d3d8_cs);
589 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
590 LeaveCriticalSection(&d3d8_cs);
591 }
592
593 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
594 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
595 TRACE("(%p) Relay\n", This);
596
597 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
598 EnterCriticalSection(&d3d8_cs);
599 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
600 LeaveCriticalSection(&d3d8_cs);
601 }
602
603 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
604 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
605 IDirect3DTexture8Impl *object;
606 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
607 HRESULT hrc = D3D_OK;
608
609 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
610
611 /* Allocate the storage for the device */
612 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
613
614 if (NULL == object) {
615 FIXME("Allocation of memory failed\n");
616 /* *ppTexture = NULL; */
617 return D3DERR_OUTOFVIDEOMEMORY;
618 }
619
620 object->lpVtbl = &Direct3DTexture8_Vtbl;
621 object->ref = 1;
622 EnterCriticalSection(&d3d8_cs);
623 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
624 wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DTexture, (IUnknown *)object);
625 LeaveCriticalSection(&d3d8_cs);
626
627 if (FAILED(hrc)) {
628 /* free up object */
629 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
630 HeapFree(GetProcessHeap(), 0, object);
631 /* *ppTexture = NULL; */
632 } else {
633 IUnknown_AddRef(iface);
634 object->parentDevice = iface;
635 *ppTexture = (LPDIRECT3DTEXTURE8) object;
636 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
637 }
638
639 return hrc;
640 }
641
642 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
643 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
644 D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
645
646 IDirect3DVolumeTexture8Impl *object;
647 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
648 HRESULT hrc = D3D_OK;
649
650 TRACE("(%p) Relay\n", This);
651
652 /* Allocate the storage for the device */
653 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
654 if (NULL == object) {
655 FIXME("(%p) allocation of memory failed\n", This);
656 *ppVolumeTexture = NULL;
657 return D3DERR_OUTOFVIDEOMEMORY;
658 }
659
660 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
661 object->ref = 1;
662 EnterCriticalSection(&d3d8_cs);
663 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels,
664 Usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(Format),
665 Pool, &object->wineD3DVolumeTexture, (IUnknown *)object);
666 LeaveCriticalSection(&d3d8_cs);
667
668 if (hrc != D3D_OK) {
669
670 /* free up object */
671 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
672 HeapFree(GetProcessHeap(), 0, object);
673 *ppVolumeTexture = NULL;
674 } else {
675 IUnknown_AddRef(iface);
676 object->parentDevice = iface;
677 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
678 }
679 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
680 return hrc;
681 }
682
683 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
684 D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
685
686 IDirect3DCubeTexture8Impl *object;
687 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
688 HRESULT hr = D3D_OK;
689
690 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
691
692 /* Allocate the storage for the device */
693 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
694
695 if (NULL == object) {
696 FIXME("(%p) allocation of CubeTexture failed\n", This);
697 *ppCubeTexture = NULL;
698 return D3DERR_OUTOFVIDEOMEMORY;
699 }
700
701 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
702 object->ref = 1;
703 EnterCriticalSection(&d3d8_cs);
704 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
705 wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DCubeTexture, (IUnknown *)object);
706 LeaveCriticalSection(&d3d8_cs);
707
708 if (hr != D3D_OK){
709
710 /* free up object */
711 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
712 HeapFree(GetProcessHeap(), 0, object);
713 *ppCubeTexture = NULL;
714 } else {
715 IUnknown_AddRef(iface);
716 object->parentDevice = iface;
717 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
718 }
719
720 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
721 return hr;
722 }
723
724 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
725 IDirect3DVertexBuffer8Impl *object;
726 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
727 HRESULT hrc = D3D_OK;
728
729 TRACE("(%p) Relay\n", This);
730 /* Allocate the storage for the device */
731 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
732 if (NULL == object) {
733 FIXME("Allocation of memory failed\n");
734 *ppVertexBuffer = NULL;
735 return D3DERR_OUTOFVIDEOMEMORY;
736 }
737
738 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
739 object->ref = 1;
740 EnterCriticalSection(&d3d8_cs);
741 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK,
742 0 /* fvf for ddraw only */, (WINED3DPOOL)Pool, &object->wineD3DVertexBuffer, (IUnknown *)object);
743 LeaveCriticalSection(&d3d8_cs);
744 object->fvf = FVF;
745
746 if (D3D_OK != hrc) {
747
748 /* free up object */
749 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
750 HeapFree(GetProcessHeap(), 0, object);
751 *ppVertexBuffer = NULL;
752 } else {
753 IUnknown_AddRef(iface);
754 object->parentDevice = iface;
755 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
756 }
757 return hrc;
758 }
759
760 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
761 IDirect3DIndexBuffer8Impl *object;
762 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
763 HRESULT hrc = D3D_OK;
764
765 TRACE("(%p) Relay\n", This);
766 /* Allocate the storage for the device */
767 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
768 if (NULL == object) {
769 FIXME("Allocation of memory failed\n");
770 *ppIndexBuffer = NULL;
771 return D3DERR_OUTOFVIDEOMEMORY;
772 }
773
774 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
775 object->ref = 1;
776 object->format = wined3dformat_from_d3dformat(Format);
777 TRACE("Calling wined3d create index buffer\n");
778 EnterCriticalSection(&d3d8_cs);
779 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK,
780 (WINED3DPOOL)Pool, &object->wineD3DIndexBuffer, (IUnknown *)object);
781 LeaveCriticalSection(&d3d8_cs);
782
783 if (D3D_OK != hrc) {
784
785 /* free up object */
786 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
787 HeapFree(GetProcessHeap(), 0, object);
788 *ppIndexBuffer = NULL;
789 } else {
790 IUnknown_AddRef(iface);
791 object->parentDevice = iface;
792 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
793 }
794 return hrc;
795 }
796
797 static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
798 HRESULT hrc;
799 IDirect3DSurface8Impl *object;
800 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
801 TRACE("(%p) Relay\n", This);
802
803 if(MultisampleQuality > 0){
804 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
805 /*
806 MultisampleQuality
807 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
808 */
809 MultisampleQuality=0;
810 }
811 /*FIXME: Check MAX bounds of MultisampleQuality*/
812
813 /* Allocate the storage for the device */
814 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
815 if (NULL == object) {
816 FIXME("Allocation of memory failed\n");
817 *ppSurface = NULL;
818 return D3DERR_OUTOFVIDEOMEMORY;
819 }
820
821 object->lpVtbl = &Direct3DSurface8_Vtbl;
822 object->ref = 1;
823
824 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
825
826 EnterCriticalSection(&d3d8_cs);
827 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, wined3dformat_from_d3dformat(Format),
828 Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK,
829 (WINED3DPOOL)Pool, MultiSample, MultisampleQuality, SURFACE_OPENGL, (IUnknown *)object);
830 LeaveCriticalSection(&d3d8_cs);
831 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
832 /* free up object */
833 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
834 HeapFree(GetProcessHeap(), 0, object);
835 *ppSurface = NULL;
836 } else {
837 IUnknown_AddRef(iface);
838 object->parentDevice = iface;
839 *ppSurface = (LPDIRECT3DSURFACE8) object;
840 }
841 return hrc;
842 }
843
844 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
845 HRESULT hr;
846 TRACE("Relay\n");
847
848 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
849 return hr;
850 }
851
852 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
853 HRESULT hr;
854 TRACE("Relay\n");
855
856 /* TODO: Verify that Discard is false */
857 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
858 ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
859 D3DPOOL_DEFAULT, MultiSample, 0);
860 return hr;
861 }
862
863 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
864 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
865 HRESULT hr;
866 TRACE("Relay\n");
867
868 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface,
869 D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
870 return hr;
871 }
872
873 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
874 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
875 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
876
877 HRESULT hr = WINED3D_OK;
878 WINED3DFORMAT srcFormat, destFormat;
879 UINT srcWidth, destWidth;
880 UINT srcHeight, destHeight;
881 UINT srcSize;
882 WINED3DSURFACE_DESC winedesc;
883
884 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
885 pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
886
887
888 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
889 memset(&winedesc, 0, sizeof(winedesc));
890
891 winedesc.Format = &srcFormat;
892 winedesc.Width = &srcWidth;
893 winedesc.Height = &srcHeight;
894 winedesc.Size = &srcSize;
895 EnterCriticalSection(&d3d8_cs);
896 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
897
898 winedesc.Format = &destFormat;
899 winedesc.Width = &destWidth;
900 winedesc.Height = &destHeight;
901 winedesc.Size = NULL;
902 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
903
904 /* Check that the source and destination formats match */
905 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
906 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
907 LeaveCriticalSection(&d3d8_cs);
908 return WINED3DERR_INVALIDCALL;
909 } else if (WINED3DFMT_UNKNOWN == destFormat) {
910 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
911 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
912 destFormat = srcFormat;
913 }
914
915 /* Quick if complete copy ... */
916 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
917 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
918 } else {
919 unsigned int i;
920 /* Copy rect by rect */
921 if (NULL != pSourceRects && NULL != pDestPoints) {
922 for (i = 0; i < cRects; ++i) {
923 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
924 }
925 } else {
926 for (i = 0; i < cRects; ++i) {
927 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
928 }
929 }
930 }
931 LeaveCriticalSection(&d3d8_cs);
932
933 return hr;
934 }
935
936 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
937 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
938 HRESULT hr;
939 TRACE("(%p) Relay\n" , This);
940
941 EnterCriticalSection(&d3d8_cs);
942 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
943 LeaveCriticalSection(&d3d8_cs);
944 return hr;
945 }
946
947 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
948 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
949 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
950 HRESULT hr;
951
952 TRACE("(%p) Relay\n" , This);
953
954 if (pDestSurface == NULL) {
955 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
956 return D3DERR_INVALIDCALL;
957 }
958
959 EnterCriticalSection(&d3d8_cs);
960 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
961 LeaveCriticalSection(&d3d8_cs);
962 return hr;
963 }
964
965 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
966 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
967 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
968 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
969 IWineD3DSurface *original_ds = NULL;
970 HRESULT hr;
971 TRACE("(%p) Relay\n" , This);
972
973 EnterCriticalSection(&d3d8_cs);
974
975 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
976 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
977 {
978 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
979 if (SUCCEEDED(hr) && pSurface)
980 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface);
981 if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
982 }
983 if (original_ds) IWineD3DSurface_Release(original_ds);
984
985 LeaveCriticalSection(&d3d8_cs);
986 return hr;
987 }
988
989 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
990 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
991 HRESULT hr = D3D_OK;
992 IWineD3DSurface *pRenderTarget;
993
994 TRACE("(%p) Relay\n" , This);
995
996 if (ppRenderTarget == NULL) {
997 return D3DERR_INVALIDCALL;
998 }
999 EnterCriticalSection(&d3d8_cs);
1000 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
1001
1002 if (hr == D3D_OK && pRenderTarget != NULL) {
1003 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
1004 IWineD3DSurface_Release(pRenderTarget);
1005 } else {
1006 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1007 *ppRenderTarget = NULL;
1008 }
1009 LeaveCriticalSection(&d3d8_cs);
1010
1011 return hr;
1012 }
1013
1014 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
1015 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1016 HRESULT hr = D3D_OK;
1017 IWineD3DSurface *pZStencilSurface;
1018
1019 TRACE("(%p) Relay\n" , This);
1020 if(ppZStencilSurface == NULL){
1021 return D3DERR_INVALIDCALL;
1022 }
1023
1024 EnterCriticalSection(&d3d8_cs);
1025 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1026 if (hr == WINED3D_OK) {
1027 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
1028 IWineD3DSurface_Release(pZStencilSurface);
1029 }else{
1030 if (hr != WINED3DERR_NOTFOUND)
1031 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1032 *ppZStencilSurface = NULL;
1033 }
1034 LeaveCriticalSection(&d3d8_cs);
1035
1036 return hr;
1037 }
1038
1039 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
1040 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1041 HRESULT hr;
1042 TRACE("(%p) Relay\n" , This);
1043
1044 EnterCriticalSection(&d3d8_cs);
1045 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1046 LeaveCriticalSection(&d3d8_cs);
1047 return hr;
1048 }
1049
1050 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
1051 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1052 HRESULT hr;
1053 TRACE("(%p) Relay\n" , This);
1054
1055 EnterCriticalSection(&d3d8_cs);
1056 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1057 LeaveCriticalSection(&d3d8_cs);
1058 return hr;
1059 }
1060
1061 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1062 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1063 HRESULT hr;
1064 TRACE("(%p) Relay\n" , This);
1065
1066 /* Note: D3DRECT is compatible with WINED3DRECT */
1067 EnterCriticalSection(&d3d8_cs);
1068 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
1069 LeaveCriticalSection(&d3d8_cs);
1070 return hr;
1071 }
1072
1073 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1074 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1075 HRESULT hr;
1076 TRACE("(%p) Relay\n" , This);
1077
1078 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1079 EnterCriticalSection(&d3d8_cs);
1080 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1081 LeaveCriticalSection(&d3d8_cs);
1082 return hr;
1083 }
1084
1085 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
1086 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1087 HRESULT hr;
1088 TRACE("(%p) Relay\n" , This);
1089
1090 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1091 EnterCriticalSection(&d3d8_cs);
1092 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1093 LeaveCriticalSection(&d3d8_cs);
1094 return hr;
1095 }
1096
1097 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1098 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1099 HRESULT hr;
1100 TRACE("(%p) Relay\n" , This);
1101
1102 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1103 EnterCriticalSection(&d3d8_cs);
1104 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1105 LeaveCriticalSection(&d3d8_cs);
1106 return hr;
1107 }
1108
1109 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
1110 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1111 HRESULT hr;
1112 TRACE("(%p) Relay\n" , This);
1113
1114 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1115 EnterCriticalSection(&d3d8_cs);
1116 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1117 LeaveCriticalSection(&d3d8_cs);
1118 return hr;
1119 }
1120
1121 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
1122 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1123 HRESULT hr;
1124 TRACE("(%p) Relay\n" , This);
1125
1126 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1127 EnterCriticalSection(&d3d8_cs);
1128 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1129 LeaveCriticalSection(&d3d8_cs);
1130 return hr;
1131 }
1132
1133 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
1134 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1135 HRESULT hr;
1136 TRACE("(%p) Relay\n" , This);
1137
1138 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1139 EnterCriticalSection(&d3d8_cs);
1140 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1141 LeaveCriticalSection(&d3d8_cs);
1142 return hr;
1143 }
1144
1145 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
1146 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1147 HRESULT hr;
1148 TRACE("(%p) Relay\n" , This);
1149
1150 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1151 EnterCriticalSection(&d3d8_cs);
1152 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1153 LeaveCriticalSection(&d3d8_cs);
1154 return hr;
1155 }
1156
1157 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
1158 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1159 HRESULT hr;
1160 TRACE("(%p) Relay\n" , This);
1161
1162 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1163 EnterCriticalSection(&d3d8_cs);
1164 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1165 LeaveCriticalSection(&d3d8_cs);
1166 return hr;
1167 }
1168
1169 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
1170 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1171 HRESULT hr;
1172 TRACE("(%p) Relay\n" , This);
1173
1174 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1175 EnterCriticalSection(&d3d8_cs);
1176 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1177 LeaveCriticalSection(&d3d8_cs);
1178 return hr;
1179 }
1180
1181 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1182 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1183 HRESULT hr;
1184 TRACE("(%p) Relay\n" , This);
1185
1186 EnterCriticalSection(&d3d8_cs);
1187 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1188 LeaveCriticalSection(&d3d8_cs);
1189 return hr;
1190 }
1191
1192 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1193 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1194 HRESULT hr;
1195 TRACE("(%p) Relay\n" , This);
1196
1197 EnterCriticalSection(&d3d8_cs);
1198 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1199 LeaveCriticalSection(&d3d8_cs);
1200 return hr;
1201 }
1202
1203 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1204 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1205 HRESULT hr;
1206 TRACE("(%p) Relay\n" , This);
1207
1208 EnterCriticalSection(&d3d8_cs);
1209 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1210 LeaveCriticalSection(&d3d8_cs);
1211 return hr;
1212 }
1213
1214 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1215 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1216 HRESULT hr;
1217 TRACE("(%p) Relay\n" , This);
1218
1219 EnterCriticalSection(&d3d8_cs);
1220 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1221 LeaveCriticalSection(&d3d8_cs);
1222 return hr;
1223 }
1224
1225 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1226 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1227 HRESULT hr;
1228 TRACE("(%p) Relay\n" , This);
1229
1230 EnterCriticalSection(&d3d8_cs);
1231 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1232 LeaveCriticalSection(&d3d8_cs);
1233 return hr;
1234 }
1235
1236 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1237 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1238 HRESULT hr;
1239 TRACE("(%p) Relay\n" , This);
1240
1241 EnterCriticalSection(&d3d8_cs);
1242 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1243 LeaveCriticalSection(&d3d8_cs);
1244 return hr;
1245 }
1246
1247 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1248 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1249 HRESULT hr;
1250 TRACE("(%p)\n", This);
1251
1252 EnterCriticalSection(&d3d8_cs);
1253 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1254 LeaveCriticalSection(&d3d8_cs);
1255 return hr;
1256 }
1257
1258 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1259 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1260 HRESULT hr;
1261 IWineD3DStateBlock* wineD3DStateBlock;
1262 IDirect3DStateBlock8Impl* object;
1263
1264 TRACE("(%p) Relay\n", This);
1265
1266 /* Tell wineD3D to endstateblock before anything else (in case we run out
1267 * of memory later and cause locking problems)
1268 */
1269 EnterCriticalSection(&d3d8_cs);
1270 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
1271 if (hr != D3D_OK) {
1272 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1273 LeaveCriticalSection(&d3d8_cs);
1274 return hr;
1275 }
1276
1277 /* allocate a new IDirectD3DStateBlock */
1278 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
1279 object->ref = 1;
1280 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1281
1282 object->wineD3DStateBlock = wineD3DStateBlock;
1283
1284 *pToken = d3d8_allocate_handle(&This->handle_table, object);
1285 LeaveCriticalSection(&d3d8_cs);
1286
1287 if (*pToken == D3D8_INVALID_HANDLE)
1288 {
1289 ERR("Failed to create a handle\n");
1290 IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object);
1291 return E_FAIL;
1292 }
1293 ++*pToken;
1294
1295 TRACE("Returning %#x (%p).\n", *pToken, object);
1296
1297 return hr;
1298 }
1299
1300 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1301 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1302 IDirect3DStateBlock8Impl *pSB;
1303 HRESULT hr;
1304
1305 TRACE("(%p) %#x Relay\n", This, Token);
1306
1307 EnterCriticalSection(&d3d8_cs);
1308 pSB = d3d8_get_object(&This->handle_table, Token - 1);
1309 if (!pSB)
1310 {
1311 WARN("Invalid handle (%#x) passed.\n", Token);
1312 LeaveCriticalSection(&d3d8_cs);
1313 return D3DERR_INVALIDCALL;
1314 }
1315 hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
1316 LeaveCriticalSection(&d3d8_cs);
1317 return hr;
1318 }
1319
1320 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1321 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1322 IDirect3DStateBlock8Impl *pSB;
1323 HRESULT hr;
1324
1325 TRACE("(%p) %#x Relay\n", This, Token);
1326
1327 EnterCriticalSection(&d3d8_cs);
1328 pSB = d3d8_get_object(&This->handle_table, Token - 1);
1329 if (!pSB)
1330 {
1331 WARN("Invalid handle (%#x) passed.\n", Token);
1332 LeaveCriticalSection(&d3d8_cs);
1333 return D3DERR_INVALIDCALL;
1334 }
1335 hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
1336 LeaveCriticalSection(&d3d8_cs);
1337 return hr;
1338 }
1339
1340 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1341 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1342 IDirect3DStateBlock8Impl *pSB;
1343
1344 TRACE("(%p) Relay\n", This);
1345
1346 EnterCriticalSection(&d3d8_cs);
1347 pSB = d3d8_free_handle(&This->handle_table, Token - 1);
1348 LeaveCriticalSection(&d3d8_cs);
1349
1350 if (!pSB)
1351 {
1352 WARN("Invalid handle (%#x) passed.\n", Token);
1353 return D3DERR_INVALIDCALL;
1354 }
1355
1356 if (IUnknown_Release((IUnknown *)pSB))
1357 {
1358 ERR("Stateblock %p has references left, this shouldn't happen.\n", pSB);
1359 }
1360
1361 return D3D_OK;
1362 }
1363
1364 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1365 D3DSTATEBLOCKTYPE Type, DWORD *handle)
1366 {
1367 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1368 IDirect3DStateBlock8Impl *object;
1369 HRESULT hr;
1370
1371 TRACE("(%p) Relay\n", This);
1372
1373 if (Type != D3DSBT_ALL
1374 && Type != D3DSBT_PIXELSTATE
1375 && Type != D3DSBT_VERTEXSTATE)
1376 {
1377 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1378 return D3DERR_INVALIDCALL;
1379 }
1380
1381 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
1382 if (!object)
1383 {
1384 ERR("Failed to allocate memory.\n");
1385 return E_OUTOFMEMORY;
1386 }
1387
1388 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1389 object->ref = 1;
1390
1391 EnterCriticalSection(&d3d8_cs);
1392 hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type,
1393 &object->wineD3DStateBlock, (IUnknown *)object);
1394 if (FAILED(hr))
1395 {
1396 LeaveCriticalSection(&d3d8_cs);
1397 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1398 HeapFree(GetProcessHeap(), 0, object);
1399 return hr;
1400 }
1401
1402 *handle = d3d8_allocate_handle(&This->handle_table, object);
1403 LeaveCriticalSection(&d3d8_cs);
1404
1405 if (*handle == D3D8_INVALID_HANDLE)
1406 {
1407 ERR("Failed to allocate a handle.\n");
1408 IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object);
1409 return E_FAIL;
1410 }
1411 ++*handle;
1412
1413 TRACE("Returning %#x (%p).\n", *handle, object);
1414
1415 return hr;
1416 }
1417
1418 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1419 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1420 HRESULT hr;
1421 TRACE("(%p) Relay\n" , This);
1422 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1423 EnterCriticalSection(&d3d8_cs);
1424 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1425 LeaveCriticalSection(&d3d8_cs);
1426 return hr;
1427 }
1428
1429 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1430 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1431 HRESULT hr;
1432 TRACE("(%p) Relay\n" , This);
1433
1434 EnterCriticalSection(&d3d8_cs);
1435 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1436 LeaveCriticalSection(&d3d8_cs);
1437 return hr;
1438 }
1439
1440 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1441 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1442 IWineD3DBaseTexture *retTexture = NULL;
1443 HRESULT rc = D3D_OK;
1444
1445 TRACE("(%p) Relay\n" , This);
1446
1447 if(ppTexture == NULL){
1448 return D3DERR_INVALIDCALL;
1449 }
1450
1451 EnterCriticalSection(&d3d8_cs);
1452 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1453 if (rc == D3D_OK && NULL != retTexture) {
1454 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1455 IWineD3DBaseTexture_Release(retTexture);
1456 } else {
1457 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
1458 *ppTexture = NULL;
1459 }
1460 LeaveCriticalSection(&d3d8_cs);
1461
1462 return rc;
1463 }
1464
1465 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1466 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1467 HRESULT hr;
1468 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1469
1470 EnterCriticalSection(&d3d8_cs);
1471 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1472 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1473 LeaveCriticalSection(&d3d8_cs);
1474 return hr;
1475 }
1476
1477 static const struct tss_lookup
1478 {
1479 BOOL sampler_state;
1480 DWORD state;
1481 }
1482 tss_lookup[] =
1483 {
1484 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
1485 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
1486 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
1487 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
1488 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
1489 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
1490 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
1491 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1492 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1493 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1494 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1495 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1496 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
1497 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
1498 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
1499 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
1500 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
1501 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
1502 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
1503 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1504 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1505 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1506 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1507 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1508 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1509 {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
1510 {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
1511 {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
1512 {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
1513 };
1514
1515 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1516 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1517 const struct tss_lookup *l = &tss_lookup[Type];
1518 HRESULT hr;
1519 TRACE("(%p) Relay\n" , This);
1520
1521 EnterCriticalSection(&d3d8_cs);
1522
1523 if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
1524 else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
1525
1526 LeaveCriticalSection(&d3d8_cs);
1527 return hr;
1528 }
1529
1530 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1531 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1532 const struct tss_lookup *l = &tss_lookup[Type];
1533 HRESULT hr;
1534 TRACE("(%p) Relay\n" , This);
1535
1536 EnterCriticalSection(&d3d8_cs);
1537
1538 if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
1539 else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
1540
1541 LeaveCriticalSection(&d3d8_cs);
1542 return hr;
1543 }
1544
1545 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1546 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1547 HRESULT hr;
1548 TRACE("(%p) Relay\n" , This);
1549
1550 EnterCriticalSection(&d3d8_cs);
1551 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1552 LeaveCriticalSection(&d3d8_cs);
1553 return hr;
1554 }
1555
1556 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1557 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1558 FIXME("(%p) : stub\n", This);
1559 return D3D_OK;
1560 }
1561
1562 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1563 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1564 HRESULT hr;
1565 TRACE("(%p) Relay\n" , This);
1566
1567 EnterCriticalSection(&d3d8_cs);
1568 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1569 LeaveCriticalSection(&d3d8_cs);
1570 return hr;
1571 }
1572
1573 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1574 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1575 HRESULT hr;
1576 TRACE("(%p) Relay\n" , This);
1577
1578 EnterCriticalSection(&d3d8_cs);
1579 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1580 LeaveCriticalSection(&d3d8_cs);
1581 return hr;
1582 }
1583
1584 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1585 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1586 HRESULT hr;
1587 TRACE("(%p) Relay\n" , This);
1588
1589 EnterCriticalSection(&d3d8_cs);
1590 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1591 LeaveCriticalSection(&d3d8_cs);
1592 return hr;
1593 }
1594
1595 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1596 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1597 HRESULT hr;
1598 TRACE("(%p) Relay\n" , This);
1599
1600 EnterCriticalSection(&d3d8_cs);
1601 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1602 LeaveCriticalSection(&d3d8_cs);
1603 return hr;
1604 }
1605
1606 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1607 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1608 HRESULT hr;
1609 TRACE("(%p) Relay\n" , This);
1610
1611 EnterCriticalSection(&d3d8_cs);
1612 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1613 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1614 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1615 LeaveCriticalSection(&d3d8_cs);
1616 return hr;
1617 }
1618
1619 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1620 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1621 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1622 HRESULT hr;
1623 TRACE("(%p) Relay\n" , This);
1624
1625 EnterCriticalSection(&d3d8_cs);
1626 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1627 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, MinVertexIndex, NumVertices,
1628 startIndex, vertex_count_from_primitive_count(PrimitiveType, primCount));
1629 LeaveCriticalSection(&d3d8_cs);
1630 return hr;
1631 }
1632
1633 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1634 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1635 HRESULT hr;
1636 TRACE("(%p) Relay\n" , This);
1637
1638 EnterCriticalSection(&d3d8_cs);
1639 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1640 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1641 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1642 pVertexStreamZeroData, VertexStreamZeroStride);
1643 LeaveCriticalSection(&d3d8_cs);
1644 return hr;
1645 }
1646
1647 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1648 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1649 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1650 UINT VertexStreamZeroStride) {
1651 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1652 HRESULT hr;
1653 TRACE("(%p) Relay\n" , This);
1654
1655 EnterCriticalSection(&d3d8_cs);
1656 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1657 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, MinVertexIndex, NumVertexIndices,
1658 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1659 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1660 LeaveCriticalSection(&d3d8_cs);
1661 return hr;
1662 }
1663
1664 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1665 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1666 HRESULT hr;
1667 IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
1668 TRACE("(%p) Relay\n" , This);
1669
1670 EnterCriticalSection(&d3d8_cs);
1671 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
1672 LeaveCriticalSection(&d3d8_cs);
1673 return hr;
1674 }
1675
1676 static HRESULT IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
1677 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1678 IDirect3DVertexDeclaration8Impl *object;
1679 WINED3DVERTEXELEMENT *wined3d_elements;
1680 UINT wined3d_element_count;
1681 HRESULT hr = D3D_OK;
1682
1683 TRACE("(%p) : declaration %p\n", This, declaration);
1684
1685 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1686 if (!object) {
1687 ERR("Memory allocation failed\n");
1688 *decl_ptr = NULL;
1689 return D3DERR_OUTOFVIDEOMEMORY;
1690 }
1691
1692 object->ref_count = 1;
1693 object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1694
1695 wined3d_element_count = convert_to_wined3d_declaration(declaration, &object->elements_size, &wined3d_elements);
1696 object->elements = HeapAlloc(GetProcessHeap(), 0, object->elements_size);
1697 if (!object->elements) {
1698 ERR("Memory allocation failed\n");
1699 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1700 HeapFree(GetProcessHeap(), 0, object);
1701 *decl_ptr = NULL;
1702 return D3DERR_OUTOFVIDEOMEMORY;
1703 }
1704
1705 CopyMemory(object->elements, declaration, object->elements_size);
1706
1707 EnterCriticalSection(&d3d8_cs);
1708 hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
1709 (IUnknown *)object, wined3d_elements, wined3d_element_count);
1710 LeaveCriticalSection(&d3d8_cs);
1711 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1712
1713 if (FAILED(hr)) {
1714 ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
1715 HeapFree(GetProcessHeap(), 0, object->elements);
1716 HeapFree(GetProcessHeap(), 0, object);
1717 } else {
1718 *decl_ptr = (IDirect3DVertexDeclaration8 *)object;
1719 TRACE("(%p) : Created vertex declaration %p\n", This, object);
1720 }
1721
1722 return hr;
1723 }
1724
1725 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1726 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1727 HRESULT hrc = D3D_OK;
1728 IDirect3DVertexShader8Impl *object;
1729 IWineD3DVertexDeclaration *wined3d_vertex_declaration;
1730 const DWORD *token = pDeclaration;
1731 DWORD handle;
1732
1733 /* Test if the vertex declaration is valid */
1734 while (D3DVSD_END() != *token) {
1735 D3DVSD_TOKENTYPE token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
1736
1737 if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
1738 DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
1739 DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
1740
1741 if(reg == D3DVSDE_NORMAL && type != D3DVSDT_FLOAT3 && !pFunction) {
1742 WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
1743 return D3DERR_INVALIDCALL;
1744 }
1745 }
1746 token += parse_token(token);
1747 }
1748
1749 /* Setup a stub object for now */
1750 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1751 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1752 if (NULL == object) {
1753 FIXME("Allocation of memory failed\n");
1754 *ppShader = 0;
1755 return D3DERR_OUTOFVIDEOMEMORY;
1756 }
1757
1758 object->ref = 1;
1759 object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1760
1761 hrc = IDirect3DDevice8Impl_CreateVertexDeclaration(iface, pDeclaration, &object->vertex_declaration);
1762 if (FAILED(hrc)) {
1763 ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This);
1764 HeapFree(GetProcessHeap(), 0, object);
1765 *ppShader = 0;
1766 return D3DERR_INVALIDCALL;
1767 }
1768
1769 EnterCriticalSection(&d3d8_cs);
1770 handle = d3d8_allocate_handle(&This->handle_table, object);
1771 if (handle == D3D8_INVALID_HANDLE)
1772 {
1773 ERR("Failed to allocate shader handle\n");
1774 LeaveCriticalSection(&d3d8_cs);
1775 IDirect3DVertexDeclaration8_Release(object->vertex_declaration);
1776 HeapFree(GetProcessHeap(), 0, object);
1777 *ppShader = 0;
1778 return E_OUTOFMEMORY;
1779 }
1780 else
1781 {
1782 DWORD shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
1783 *ppShader = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->shader_handle = shader_handle;
1784 }
1785
1786 wined3d_vertex_declaration = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->wined3d_vertex_declaration;
1787
1788 if (pFunction)
1789 {
1790 /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1791 hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, wined3d_vertex_declaration,
1792 pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
1793
1794 if (FAILED(hrc))
1795 {
1796 /* free up object */
1797 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1798 d3d8_free_handle(&This->handle_table, handle);
1799 IDirect3DVertexDeclaration8_Release(object->vertex_declaration);
1800 HeapFree(GetProcessHeap(), 0, object);
1801 *ppShader = 0;
1802 }
1803 else
1804 {
1805 load_local_constants(pDeclaration, object->wineD3DVertexShader);
1806 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1807 }
1808 }
1809
1810 LeaveCriticalSection(&d3d8_cs);
1811
1812 return hrc;
1813 }
1814
1815 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1816 {
1817 IDirect3DVertexDeclaration8Impl *d3d8_declaration;
1818 HRESULT hr;
1819 int p, low, high; /* deliberately signed */
1820 struct FvfToDecl *convertedDecls = This->decls;
1821
1822 TRACE("Searching for declaration for fvf %08x... ", fvf);
1823
1824 low = 0;
1825 high = This->numConvertedDecls - 1;
1826 while(low <= high) {
1827 p = (low + high) >> 1;
1828 TRACE("%d ", p);
1829 if(convertedDecls[p].fvf == fvf) {
1830 TRACE("found %p\n", convertedDecls[p].decl);
1831 return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
1832 } else if(convertedDecls[p].fvf < fvf) {
1833 low = p + 1;
1834 } else {
1835 high = p - 1;
1836 }
1837 }
1838 TRACE("not found. Creating and inserting at position %d.\n", low);
1839
1840 d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
1841 if (!d3d8_declaration)
1842 {
1843 ERR("Memory allocation failed.\n");
1844 return NULL;
1845 }
1846
1847 d3d8_declaration->ref_count = 1;
1848 d3d8_declaration->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1849 d3d8_declaration->elements = NULL;
1850 d3d8_declaration->elements_size = 0;
1851 d3d8_declaration->shader_handle = fvf;
1852
1853 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->WineD3DDevice,
1854 &d3d8_declaration->wined3d_vertex_declaration, (IUnknown *)d3d8_declaration, fvf);
1855 if (FAILED(hr))
1856 {
1857 ERR("Failed to create wined3d vertex declaration.\n");
1858 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
1859 return NULL;
1860 }
1861
1862 if(This->declArraySize == This->numConvertedDecls) {
1863 int grow = This->declArraySize / 2;
1864 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1865 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1866 if(!convertedDecls) {
1867 /* This will destroy it */
1868 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
1869 return NULL;
1870 }
1871 This->decls = convertedDecls;
1872 This->declArraySize += grow;
1873 }
1874
1875 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1876 convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
1877 convertedDecls[low].fvf = fvf;
1878 This->numConvertedDecls++;
1879
1880 TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
1881 return d3d8_declaration;
1882 }
1883
1884 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1885 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1886 IDirect3DVertexShader8Impl *shader;
1887 HRESULT hr;
1888
1889 TRACE("(%p) : Relay\n", This);
1890
1891 if (VS_HIGHESTFIXEDFXF >= pShader) {
1892 TRACE("Setting FVF, %#x\n", pShader);
1893
1894 EnterCriticalSection(&d3d8_cs);
1895 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1896 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
1897 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1898 LeaveCriticalSection(&d3d8_cs);
1899 return D3D_OK;
1900 }
1901
1902 TRACE("Setting shader\n");
1903
1904 EnterCriticalSection(&d3d8_cs);
1905 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1));
1906 if (!shader)
1907 {
1908 WARN("Invalid handle (%#x) passed.\n", pShader);
1909 LeaveCriticalSection(&d3d8_cs);
1910 return D3DERR_INVALIDCALL;
1911 }
1912
1913 hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1914 ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
1915 if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader);
1916 LeaveCriticalSection(&d3d8_cs);
1917
1918 TRACE("Returning hr %#x\n", hr);
1919
1920 return hr;
1921 }
1922
1923 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1924 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1925 IWineD3DVertexDeclaration *wined3d_declaration;
1926 IDirect3DVertexDeclaration8 *d3d8_declaration;
1927 HRESULT hrc;
1928
1929 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
1930 EnterCriticalSection(&d3d8_cs);
1931
1932 hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
1933 if (FAILED(hrc))
1934 {
1935 LeaveCriticalSection(&d3d8_cs);
1936 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1937 This, hrc, This->WineD3DDevice);
1938 return hrc;
1939 }
1940
1941 if (!wined3d_declaration)
1942 {
1943 LeaveCriticalSection(&d3d8_cs);
1944 *ppShader = 0;
1945 return D3D_OK;
1946 }
1947
1948 hrc = IWineD3DVertexDeclaration_GetParent(wined3d_declaration, (IUnknown **)&d3d8_declaration);
1949 IWineD3DVertexDeclaration_Release(wined3d_declaration);
1950 LeaveCriticalSection(&d3d8_cs);
1951 if (SUCCEEDED(hrc))
1952 {
1953 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
1954 IDirect3DVertexDeclaration8_Release(d3d8_declaration);
1955 }
1956
1957 TRACE("(%p) : returning %#x\n", This, *ppShader);
1958
1959 return hrc;
1960 }
1961
1962 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1963 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1964 IDirect3DVertexShader8Impl *shader;
1965 IWineD3DVertexShader *cur = NULL;
1966
1967 TRACE("(%p) : pShader %#x\n", This, pShader);
1968
1969 EnterCriticalSection(&d3d8_cs);
1970
1971 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1));
1972 if (!shader)
1973 {
1974 WARN("Invalid handle (%#x) passed.\n", pShader);
1975 LeaveCriticalSection(&d3d8_cs);
1976 return D3DERR_INVALIDCALL;
1977 }
1978
1979 IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
1980
1981 if (cur)
1982 {
1983 if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
1984 IWineD3DVertexShader_Release(cur);
1985 }
1986
1987 LeaveCriticalSection(&d3d8_cs);
1988
1989 if (IUnknown_Release((IUnknown *)shader))
1990 {
1991 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
1992 }
1993
1994 return D3D_OK;
1995 }
1996
1997 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1998 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1999 HRESULT hr;
2000 TRACE("(%p) : Relay\n", This);
2001
2002 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2003 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2004 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2005 return D3DERR_INVALIDCALL;
2006 }
2007
2008 EnterCriticalSection(&d3d8_cs);
2009 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2010 LeaveCriticalSection(&d3d8_cs);
2011 return hr;
2012 }
2013
2014 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2015 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2016 HRESULT hr;
2017 TRACE("(%p) : Relay\n", This);
2018
2019 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2020 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2021 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2022 return D3DERR_INVALIDCALL;
2023 }
2024
2025 EnterCriticalSection(&d3d8_cs);
2026 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2027 LeaveCriticalSection(&d3d8_cs);
2028 return hr;
2029 }
2030
2031 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2032 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2033 IDirect3DVertexDeclaration8Impl *declaration;
2034 IDirect3DVertexShader8Impl *shader;
2035
2036 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData);
2037
2038 EnterCriticalSection(&d3d8_cs);
2039
2040 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1));
2041 LeaveCriticalSection(&d3d8_cs);
2042 if (!shader)
2043 {
2044 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2045 return D3DERR_INVALIDCALL;
2046 }
2047 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2048
2049 /* If pData is NULL, we just return the required size of the buffer. */
2050 if (!pData) {
2051 *pSizeOfData = declaration->elements_size;
2052 return D3D_OK;
2053 }
2054
2055 /* MSDN claims that if *pSizeOfData is smaller than the required size
2056 * we should write the required size and return D3DERR_MOREDATA.
2057 * That's not actually true. */
2058 if (*pSizeOfData < declaration->elements_size) {
2059 return D3DERR_INVALIDCALL;
2060 }
2061
2062 CopyMemory(pData, declaration->elements, declaration->elements_size);
2063
2064 return D3D_OK;
2065 }
2066
2067 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2068 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2069 IDirect3DVertexShader8Impl *shader = NULL;
2070 HRESULT hr;
2071
2072 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
2073
2074 EnterCriticalSection(&d3d8_cs);
2075
2076 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1));
2077 if (!shader)
2078 {
2079 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2080 LeaveCriticalSection(&d3d8_cs);
2081 return D3DERR_INVALIDCALL;
2082 }
2083
2084 if (!shader->wineD3DVertexShader)
2085 {
2086 LeaveCriticalSection(&d3d8_cs);
2087 *pSizeOfData = 0;
2088 return D3D_OK;
2089 }
2090
2091 hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
2092
2093 LeaveCriticalSection(&d3d8_cs);
2094 return hr;
2095 }
2096
2097 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
2098 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2099 HRESULT hr;
2100 IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
2101 TRACE("(%p) Relay\n", This);
2102
2103 EnterCriticalSection(&d3d8_cs);
2104 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2105 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2106 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2107 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2108 * problem)
2109 */
2110 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
2111 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
2112 ib ? ib->wineD3DIndexBuffer : NULL,
2113 ib ? ib->format : WINED3DFMT_UNKNOWN);
2114 LeaveCriticalSection(&d3d8_cs);
2115 return hr;
2116 }
2117
2118 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
2119 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2120 IWineD3DBuffer *retIndexData = NULL;
2121 HRESULT rc = D3D_OK;
2122
2123 TRACE("(%p) Relay\n", This);
2124
2125 if(ppIndexData == NULL){
2126 return D3DERR_INVALIDCALL;
2127 }
2128
2129 EnterCriticalSection(&d3d8_cs);
2130 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2131 IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
2132 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
2133 if (SUCCEEDED(rc) && retIndexData) {
2134 IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
2135 IWineD3DBuffer_Release(retIndexData);
2136 } else {
2137 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
2138 *ppIndexData = NULL;
2139 }
2140 LeaveCriticalSection(&d3d8_cs);
2141
2142 return rc;
2143 }
2144 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
2145 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2146 IDirect3DPixelShader8Impl *object;
2147 DWORD handle;
2148 HRESULT hr;
2149
2150 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
2151
2152 if (NULL == ppShader) {
2153 TRACE("(%p) Invalid call\n", This);
2154 return D3DERR_INVALIDCALL;
2155 }
2156
2157 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2158 if (!object)
2159 {
2160 ERR("Failed to allocate memmory.\n");
2161 return E_OUTOFMEMORY;
2162 }
2163
2164 object->ref = 1;
2165 object->lpVtbl = &Direct3DPixelShader8_Vtbl;
2166
2167 EnterCriticalSection(&d3d8_cs);
2168 hr = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction,
2169 NULL, &object->wineD3DPixelShader, (IUnknown *)object);
2170 if (FAILED(hr))
2171 {
2172 LeaveCriticalSection(&d3d8_cs);
2173 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
2174 HeapFree(GetProcessHeap(), 0 , object);
2175 *ppShader = 0;
2176 return hr;
2177 }
2178
2179 handle = d3d8_allocate_handle(&This->handle_table, object);
2180 LeaveCriticalSection(&d3d8_cs);
2181 if (handle == D3D8_INVALID_HANDLE)
2182 {
2183 ERR("Failed to allocate shader handle\n");
2184 IDirect3DVertexShader8_Release((IUnknown *)object);
2185 return E_OUTOFMEMORY;
2186 }
2187
2188 *ppShader = object->handle = handle + VS_HIGHESTFIXEDFXF + 1;
2189 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
2190
2191 return hr;
2192 }
2193
2194 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2195 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2196 IDirect3DPixelShader8Impl *shader;
2197 HRESULT hr;
2198
2199 TRACE("(%p) : pShader %#x\n", This, pShader);
2200
2201 EnterCriticalSection(&d3d8_cs);
2202
2203 if (!pShader)
2204 {
2205 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL);
2206 LeaveCriticalSection(&d3d8_cs);
2207 return hr;
2208 }
2209
2210 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1));
2211 if (!shader)
2212 {
2213 WARN("Invalid handle (%#x) passed.\n", pShader);
2214 LeaveCriticalSection(&d3d8_cs);
2215 return D3DERR_INVALIDCALL;
2216 }
2217
2218 TRACE("(%p) : Setting shader %p\n", This, shader);
2219 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader);
2220 LeaveCriticalSection(&d3d8_cs);
2221 return hr;
2222 }
2223
2224 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
2225 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2226 IWineD3DPixelShader *object;
2227
2228 HRESULT hrc = D3D_OK;
2229 TRACE("(%p) Relay\n", This);
2230 if (NULL == ppShader) {
2231 TRACE("(%p) Invalid call\n", This);
2232 return D3DERR_INVALIDCALL;
2233 }
2234
2235 EnterCriticalSection(&d3d8_cs);
2236 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
2237 if (D3D_OK == hrc && NULL != object) {
2238 IDirect3DPixelShader8Impl *d3d8_shader;
2239 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
2240 IWineD3DPixelShader_Release(object);
2241 *ppShader = d3d8_shader->handle;
2242 IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader);
2243 } else {
2244 *ppShader = 0;
2245 }
2246
2247 TRACE("(%p) : returning %#x\n", This, *ppShader);
2248 LeaveCriticalSection(&d3d8_cs);
2249 return hrc;
2250 }
2251
2252 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2253 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2254 IDirect3DPixelShader8Impl *shader;
2255 IWineD3DPixelShader *cur = NULL;
2256
2257 TRACE("(%p) : pShader %#x\n", This, pShader);
2258
2259 EnterCriticalSection(&d3d8_cs);
2260
2261 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1));
2262 if (!shader)
2263 {
2264 WARN("Invalid handle (%#x) passed.\n", pShader);
2265 LeaveCriticalSection(&d3d8_cs);
2266 return D3DERR_INVALIDCALL;
2267 }
2268
2269 IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
2270
2271 if (cur)
2272 {
2273 if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
2274 IWineD3DPixelShader_Release(cur);
2275 }
2276
2277 LeaveCriticalSection(&d3d8_cs);
2278
2279 if (IUnknown_Release((IUnknown *)shader))
2280 {
2281 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2282 }
2283
2284 return D3D_OK;
2285 }
2286
2287 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
2288 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2289 HRESULT hr;
2290 TRACE("(%p) Relay\n", This);
2291
2292 EnterCriticalSection(&d3d8_cs);
2293 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2294 LeaveCriticalSection(&d3d8_cs);
2295 return hr;
2296 }
2297
2298 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2299 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2300 HRESULT hr;
2301 TRACE("(%p) Relay\n", This);
2302
2303 EnterCriticalSection(&d3d8_cs);
2304 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2305 LeaveCriticalSection(&d3d8_cs);
2306 return hr;
2307 }
2308
2309 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
2310 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2311 IDirect3DPixelShader8Impl *shader = NULL;
2312 HRESULT hr;
2313
2314 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData);
2315
2316 EnterCriticalSection(&d3d8_cs);
2317 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1));
2318 if (!shader)
2319 {
2320 WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2321 LeaveCriticalSection(&d3d8_cs);
2322 return D3DERR_INVALIDCALL;
2323 }
2324
2325 hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2326 LeaveCriticalSection(&d3d8_cs);
2327 return hr;
2328 }
2329
2330 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2331 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2332 HRESULT hr;
2333 TRACE("(%p) Relay\n", This);
2334
2335 EnterCriticalSection(&d3d8_cs);
2336 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2337 LeaveCriticalSection(&d3d8_cs);
2338 return hr;
2339 }
2340
2341 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2342 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2343 HRESULT hr;
2344 TRACE("(%p) Relay\n", This);
2345
2346 EnterCriticalSection(&d3d8_cs);
2347 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2348 LeaveCriticalSection(&d3d8_cs);
2349 return hr;
2350 }
2351
2352 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2353 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2354 HRESULT hr;
2355 TRACE("(%p) Relay\n", This);
2356
2357 EnterCriticalSection(&d3d8_cs);
2358 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2359 LeaveCriticalSection(&d3d8_cs);
2360 return hr;
2361 }
2362
2363 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2364 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2365 HRESULT hr;
2366 TRACE("(%p) Relay\n" , This);
2367
2368 EnterCriticalSection(&d3d8_cs);
2369 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2370 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2371 0/* Offset in bytes */, Stride);
2372 LeaveCriticalSection(&d3d8_cs);
2373 return hr;
2374 }
2375
2376 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
2377 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2378 IWineD3DBuffer *retStream = NULL;
2379 HRESULT rc = D3D_OK;
2380
2381 TRACE("(%p) Relay\n" , This);
2382
2383 if(pStream == NULL){
2384 return D3DERR_INVALIDCALL;
2385 }
2386
2387 EnterCriticalSection(&d3d8_cs);
2388 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
2389 if (rc == D3D_OK && NULL != retStream) {
2390 IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
2391 IWineD3DBuffer_Release(retStream);
2392 }else{
2393 if (rc != D3D_OK){
2394 FIXME("Call to GetStreamSource failed %p\n", pStride);
2395 }
2396 *pStream = NULL;
2397 }
2398 LeaveCriticalSection(&d3d8_cs);
2399
2400 return rc;
2401 }
2402
2403
2404 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2405 {
2406 IDirect3DDevice8Impl_QueryInterface,
2407 IDirect3DDevice8Impl_AddRef,
2408 IDirect3DDevice8Impl_Release,
2409 IDirect3DDevice8Impl_TestCooperativeLevel,
2410 IDirect3DDevice8Impl_GetAvailableTextureMem,
2411 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2412 IDirect3DDevice8Impl_GetDirect3D,
2413 IDirect3DDevice8Impl_GetDeviceCaps,
2414 IDirect3DDevice8Impl_GetDisplayMode,
2415 IDirect3DDevice8Impl_GetCreationParameters,
2416 IDirect3DDevice8Impl_SetCursorProperties,
2417 IDirect3DDevice8Impl_SetCursorPosition,
2418 IDirect3DDevice8Impl_ShowCursor,
2419 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2420 IDirect3DDevice8Impl_Reset,
2421 IDirect3DDevice8Impl_Present,
2422 IDirect3DDevice8Impl_GetBackBuffer,
2423 IDirect3DDevice8Impl_GetRasterStatus,
2424 IDirect3DDevice8Impl_SetGammaRamp,
2425 IDirect3DDevice8Impl_GetGammaRamp,
2426 IDirect3DDevice8Impl_CreateTexture,
2427 IDirect3DDevice8Impl_CreateVolumeTexture,
2428 IDirect3DDevice8Impl_CreateCubeTexture,
2429 IDirect3DDevice8Impl_CreateVertexBuffer,
2430 IDirect3DDevice8Impl_CreateIndexBuffer,
2431 IDirect3DDevice8Impl_CreateRenderTarget,
2432 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2433 IDirect3DDevice8Impl_CreateImageSurface,
2434 IDirect3DDevice8Impl_CopyRects,
2435 IDirect3DDevice8Impl_UpdateTexture,
2436 IDirect3DDevice8Impl_GetFrontBuffer,
2437 IDirect3DDevice8Impl_SetRenderTarget,
2438 IDirect3DDevice8Impl_GetRenderTarget,
2439 IDirect3DDevice8Impl_GetDepthStencilSurface,
2440 IDirect3DDevice8Impl_BeginScene,
2441 IDirect3DDevice8Impl_EndScene,
2442 IDirect3DDevice8Impl_Clear,
2443 IDirect3DDevice8Impl_SetTransform,
2444 IDirect3DDevice8Impl_GetTransform,
2445 IDirect3DDevice8Impl_MultiplyTransform,
2446 IDirect3DDevice8Impl_SetViewport,
2447 IDirect3DDevice8Impl_GetViewport,
2448 IDirect3DDevice8Impl_SetMaterial,
2449 IDirect3DDevice8Impl_GetMaterial,
2450 IDirect3DDevice8Impl_SetLight,
2451 IDirect3DDevice8Impl_GetLight,
2452 IDirect3DDevice8Impl_LightEnable,
2453 IDirect3DDevice8Impl_GetLightEnable,
2454 IDirect3DDevice8Impl_SetClipPlane,
2455 IDirect3DDevice8Impl_GetClipPlane,
2456 IDirect3DDevice8Impl_SetRenderState,
2457 IDirect3DDevice8Impl_GetRenderState,
2458 IDirect3DDevice8Impl_BeginStateBlock,
2459 IDirect3DDevice8Impl_EndStateBlock,
2460 IDirect3DDevice8Impl_ApplyStateBlock,
2461 IDirect3DDevice8Impl_CaptureStateBlock,
2462 IDirect3DDevice8Impl_DeleteStateBlock,
2463 IDirect3DDevice8Impl_CreateStateBlock,
2464 IDirect3DDevice8Impl_SetClipStatus,
2465 IDirect3DDevice8Impl_GetClipStatus,
2466 IDirect3DDevice8Impl_GetTexture,
2467 IDirect3DDevice8Impl_SetTexture,
2468 IDirect3DDevice8Impl_GetTextureStageState,
2469 IDirect3DDevice8Impl_SetTextureStageState,
2470 IDirect3DDevice8Impl_ValidateDevice,
2471 IDirect3DDevice8Impl_GetInfo,
2472 IDirect3DDevice8Impl_SetPaletteEntries,
2473 IDirect3DDevice8Impl_GetPaletteEntries,
2474 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2475 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2476 IDirect3DDevice8Impl_DrawPrimitive,
2477 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2478 IDirect3DDevice8Impl_DrawPrimitiveUP,
2479 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2480 IDirect3DDevice8Impl_ProcessVertices,
2481 IDirect3DDevice8Impl_CreateVertexShader,
2482 IDirect3DDevice8Impl_SetVertexShader,
2483 IDirect3DDevice8Impl_GetVertexShader,
2484 IDirect3DDevice8Impl_DeleteVertexShader,
2485 IDirect3DDevice8Impl_SetVertexShaderConstant,
2486 IDirect3DDevice8Impl_GetVertexShaderConstant,
2487 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2488 IDirect3DDevice8Impl_GetVertexShaderFunction,
2489 IDirect3DDevice8Impl_SetStreamSource,
2490 IDirect3DDevice8Impl_GetStreamSource,
2491 IDirect3DDevice8Impl_SetIndices,
2492 IDirect3DDevice8Impl_GetIndices,
2493 IDirect3DDevice8Impl_CreatePixelShader,
2494 IDirect3DDevice8Impl_SetPixelShader,
2495 IDirect3DDevice8Impl_GetPixelShader,
2496 IDirect3DDevice8Impl_DeletePixelShader,
2497 IDirect3DDevice8Impl_SetPixelShaderConstant,
2498 IDirect3DDevice8Impl_GetPixelShaderConstant,
2499 IDirect3DDevice8Impl_GetPixelShaderFunction,
2500 IDirect3DDevice8Impl_DrawRectPatch,
2501 IDirect3DDevice8Impl_DrawTriPatch,
2502 IDirect3DDevice8Impl_DeletePatch
2503 };
2504
2505 ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
2506 IDirect3DSurface8Impl* surfaceParent;
2507 TRACE("(%p) call back\n", pSurface);
2508
2509 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
2510 /* GetParent's AddRef was forwarded to an object in destruction.
2511 * Releasing it here again would cause an endless recursion. */
2512 surfaceParent->forwardReference = NULL;
2513 return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
2514 }
2515
2516 /* IWineD3DDeviceParent IUnknown methods */
2517
2518 static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2519 {
2520 return (struct IDirect3DDevice8Impl *)((char*)iface
2521 - FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl));
2522 }
2523
2524 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
2525 {
2526 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2527 return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object);
2528 }
2529
2530 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2531 {
2532 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2533 return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This);
2534 }
2535
2536 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2537 {
2538 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2539 return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This);
2540 }
2541
2542 /* IWineD3DDeviceParent methods */
2543
2544 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2545 {
2546 TRACE("iface %p, device %p\n", iface, device);
2547 }
2548
2549 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2550 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
2551 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2552 {
2553 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2554 IDirect3DSurface8Impl *d3d_surface;
2555 BOOL lockable = TRUE;
2556 HRESULT hr;
2557
2558 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2559 "\tpool %#x, level %u, face %u, surface %p\n",
2560 iface, superior, width, height, format, usage, pool, level, face, surface);
2561
2562
2563 if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2564
2565 hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height,
2566 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2567 (IDirect3DSurface8 **)&d3d_surface, D3DRTYPE_SURFACE, usage, pool,
2568 D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2569 if (FAILED(hr))
2570 {
2571 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2572 return hr;
2573 }
2574
2575 *surface = d3d_surface->wineD3DSurface;
2576 d3d_surface->container = superior;
2577 IUnknown_Release(d3d_surface->parentDevice);
2578 d3d_surface->parentDevice = NULL;
2579 d3d_surface->forwardReference = superior;
2580
2581 return hr;
2582 }
2583
2584 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2585 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2586 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2587 {
2588 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2589 IDirect3DSurface8Impl *d3d_surface;
2590 HRESULT hr;
2591
2592 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2593 "\tmultisample_quality %u, lockable %u, surface %p\n",
2594 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2595
2596 hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height,
2597 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2598 if (FAILED(hr))
2599 {
2600 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2601 return hr;
2602 }
2603
2604 *surface = d3d_surface->wineD3DSurface;
2605 d3d_surface->container = (IUnknown *)This;
2606 d3d_surface->isImplicit = TRUE;
2607 /* Implicit surfaces are created with an refcount of 0 */
2608 IUnknown_Release((IUnknown *)d3d_surface);
2609
2610 return hr;
2611 }
2612
2613 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2614 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2615 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2616 {
2617 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2618 IDirect3DSurface8Impl *d3d_surface;
2619 HRESULT hr;
2620
2621 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2622 "\tmultisample_quality %u, discard %u, surface %p\n",
2623 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2624
2625 hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height,
2626 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2627 if (FAILED(hr))
2628 {
2629 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2630 return hr;
2631 }
2632
2633 *surface = d3d_surface->wineD3DSurface;
2634 d3d_surface->container = (IUnknown *)This;
2635 d3d_surface->isImplicit = TRUE;
2636 /* Implicit surfaces are created with an refcount of 0 */
2637 IUnknown_Release((IUnknown *)d3d_surface);
2638
2639 return hr;
2640 }
2641
2642 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2643 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2644 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2645 {
2646 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2647 IDirect3DVolume8Impl *object;
2648 HRESULT hr;
2649
2650 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2651 iface, superior, width, height, depth, format, pool, usage, volume);
2652
2653 /* Allocate the storage for the device */
2654 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2655 if (!object)
2656 {
2657 FIXME("Allocation of memory failed\n");
2658 *volume = NULL;
2659 return D3DERR_OUTOFVIDEOMEMORY;
2660 }
2661
2662 object->lpVtbl = &Direct3DVolume8_Vtbl;
2663 object->ref = 1;
2664 hr = IWineD3DDevice_CreateVolume(This->WineD3DDevice, width, height, depth, usage,
2665 format, pool, &object->wineD3DVolume, (IUnknown *)object);
2666 if (FAILED(hr))
2667 {
2668 ERR("(%p) CreateVolume failed, returning %#x\n", iface, hr);
2669 HeapFree(GetProcessHeap(), 0, object);
2670 *volume = NULL;
2671 return hr;
2672 }
2673
2674 *volume = object->wineD3DVolume;
2675 object->container = superior;
2676 object->forwardReference = superior;
2677
2678 TRACE("(%p) Created volume %p\n", iface, *volume);
2679
2680 return hr;
2681 }
2682
2683 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2684 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2685 {
2686 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2687 IDirect3DSwapChain8Impl *d3d_swapchain;
2688 D3DPRESENT_PARAMETERS local_parameters;
2689 HRESULT hr;
2690
2691 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2692
2693 /* Copy the presentation parameters */
2694 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2695 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2696 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2697 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2698 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2699 local_parameters.SwapEffect = present_parameters->SwapEffect;
2700 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2701 local_parameters.Windowed = present_parameters->Windowed;
2702 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2703 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2704 local_parameters.Flags = present_parameters->Flags;
2705 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2706 local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
2707
2708 hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This,
2709 &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain);
2710 if (FAILED(hr))
2711 {
2712 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2713 *swapchain = NULL;
2714 return hr;
2715 }
2716
2717 *swapchain = d3d_swapchain->wineD3DSwapChain;
2718 IUnknown_Release(d3d_swapchain->parentDevice);
2719 d3d_swapchain->parentDevice = NULL;
2720
2721 /* Copy back the presentation parameters */
2722 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2723 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2724 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2725 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2726 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2727 present_parameters->SwapEffect = local_parameters.SwapEffect;
2728 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2729 present_parameters->Windowed = local_parameters.Windowed;
2730 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2731 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2732 present_parameters->Flags = local_parameters.Flags;
2733 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2734 present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
2735
2736 return hr;
2737 }
2738
2739 const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
2740 {
2741 /* IUnknown methods */
2742 device_parent_QueryInterface,
2743 device_parent_AddRef,
2744 device_parent_Release,
2745 /* IWineD3DDeviceParent methods */
2746 device_parent_WineD3DDeviceCreated,
2747 device_parent_CreateSurface,
2748 device_parent_CreateRenderTarget,
2749 device_parent_CreateDepthStencilSurface,
2750 device_parent_CreateVolume,
2751 device_parent_CreateSwapChain,
2752 };