- Test commit for the crash which the build server is experiencing (will be reverted)
[reactos.git] / reactos / dll / directx / wine / d3d8 / device.c
1 /*
2 * IDirect3DDevice8 implementation
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22 #include "config.h"
23
24 #include <math.h>
25 #include <stdarg.h>
26
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
34
35 #include "d3d8_private.h"
36
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
38
39 /* Shader handle functions */
40 static shader_handle *alloc_shader_handle(IDirect3DDevice8Impl *This) {
41 if (This->free_shader_handles) {
42 /* Use a free handle */
43 shader_handle *handle = This->free_shader_handles;
44 This->free_shader_handles = *handle;
45 return handle;
46 }
47 if (!(This->allocated_shader_handles < This->shader_handle_table_size)) {
48 /* Grow the table */
49 DWORD new_size = This->shader_handle_table_size + (This->shader_handle_table_size >> 1);
50 shader_handle *new_handles = HeapReAlloc(GetProcessHeap(), 0, This->shader_handles, new_size * sizeof(shader_handle));
51 if (!new_handles) return NULL;
52 This->shader_handles = new_handles;
53 This->shader_handle_table_size = new_size;
54 }
55
56 return &This->shader_handles[This->allocated_shader_handles++];
57 }
58
59 static void free_shader_handle(IDirect3DDevice8Impl *This, shader_handle *handle) {
60 *handle = This->free_shader_handles;
61 This->free_shader_handles = handle;
62 }
63
64 /* IDirect3D IUnknown parts follow: */
65 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
66 {
67 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
68
69 if (IsEqualGUID(riid, &IID_IUnknown)
70 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
71 IUnknown_AddRef(iface);
72 *ppobj = This;
73 return S_OK;
74 }
75
76 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
77 *ppobj = NULL;
78 return E_NOINTERFACE;
79 }
80
81 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
82 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
83 ULONG ref = InterlockedIncrement(&This->ref);
84
85 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
86
87 return ref;
88 }
89
90 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
91 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
92 ULONG ref;
93
94 if (This->inDestruction) return 0;
95 ref = InterlockedDecrement(&This->ref);
96
97 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
98
99 if (ref == 0) {
100 unsigned i;
101
102 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
103 EnterCriticalSection(&d3d8_cs);
104 This->inDestruction = TRUE;
105
106 for(i = 0; i < This->numConvertedDecls; i++) {
107 IWineD3DVertexDeclaration_Release(This->decls[i].decl);
108 }
109 HeapFree(GetProcessHeap(), 0, This->decls);
110
111 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
112 IWineD3DDevice_Release(This->WineD3DDevice);
113 HeapFree(GetProcessHeap(), 0, This->shader_handles);
114 HeapFree(GetProcessHeap(), 0, This);
115 LeaveCriticalSection(&d3d8_cs);
116 }
117 return ref;
118 }
119
120 /* IDirect3DDevice Interface follow: */
121 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
122 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
123 HRESULT hr;
124
125 TRACE("(%p) : Relay\n", This);
126 EnterCriticalSection(&d3d8_cs);
127 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
128 LeaveCriticalSection(&d3d8_cs);
129 return hr;
130 }
131
132 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
133 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
134 HRESULT hr;
135
136 TRACE("(%p) Relay\n", This);
137 EnterCriticalSection(&d3d8_cs);
138 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
139 LeaveCriticalSection(&d3d8_cs);
140 return hr;
141 }
142
143 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
144 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
145 HRESULT hr;
146
147 TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
148 EnterCriticalSection(&d3d8_cs);
149 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
150 LeaveCriticalSection(&d3d8_cs);
151 return hr;
152 }
153
154 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
155 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
156 HRESULT hr = D3D_OK;
157 IWineD3D* pWineD3D;
158
159 TRACE("(%p) Relay\n", This);
160
161 if (NULL == ppD3D8) {
162 return D3DERR_INVALIDCALL;
163 }
164
165 EnterCriticalSection(&d3d8_cs);
166 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
167 if (hr == D3D_OK && pWineD3D != NULL)
168 {
169 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
170 IWineD3D_Release(pWineD3D);
171 } else {
172 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
173 *ppD3D8 = NULL;
174 }
175 TRACE("(%p) returning %p\n",This , *ppD3D8);
176 LeaveCriticalSection(&d3d8_cs);
177
178 return hr;
179 }
180
181 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
182 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
183 HRESULT hrc = D3D_OK;
184 WINED3DCAPS *pWineCaps;
185
186 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
187 if(NULL == pCaps){
188 return D3DERR_INVALIDCALL;
189 }
190 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
191 if(pWineCaps == NULL){
192 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
193 }
194
195 EnterCriticalSection(&d3d8_cs);
196 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
197 LeaveCriticalSection(&d3d8_cs);
198 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
199 HeapFree(GetProcessHeap(), 0, pWineCaps);
200
201 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
202 if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
203 pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
204 }
205 if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
206 pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
207 }
208
209 TRACE("Returning %p %p\n", This, pCaps);
210 return hrc;
211 }
212
213 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
214 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
215 HRESULT hr;
216 TRACE("(%p) Relay\n", This);
217
218 EnterCriticalSection(&d3d8_cs);
219 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
220 LeaveCriticalSection(&d3d8_cs);
221 return hr;
222 }
223
224 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
225 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
226 HRESULT hr;
227 TRACE("(%p) Relay\n", This);
228
229 EnterCriticalSection(&d3d8_cs);
230 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
231 LeaveCriticalSection(&d3d8_cs);
232 return hr;
233 }
234
235 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
236 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
237 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
238 HRESULT hr;
239 TRACE("(%p) Relay\n", This);
240 if(!pCursorBitmap) {
241 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
242 return WINED3DERR_INVALIDCALL;
243 }
244
245 EnterCriticalSection(&d3d8_cs);
246 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
247 LeaveCriticalSection(&d3d8_cs);
248 return hr;
249 }
250
251 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
252 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
253 TRACE("(%p) Relay\n", This);
254
255 EnterCriticalSection(&d3d8_cs);
256 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
257 LeaveCriticalSection(&d3d8_cs);
258 }
259
260 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
261 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
262 BOOL ret;
263 TRACE("(%p) Relay\n", This);
264
265 EnterCriticalSection(&d3d8_cs);
266 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
267 LeaveCriticalSection(&d3d8_cs);
268 return ret;
269 }
270
271 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
272 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
273 IDirect3DSwapChain8Impl* object;
274 HRESULT hrc = D3D_OK;
275 WINED3DPRESENT_PARAMETERS localParameters;
276
277 TRACE("(%p) Relay\n", This);
278
279 /* Fix the back buffer count */
280 if(pPresentationParameters->BackBufferCount == 0) {
281 pPresentationParameters->BackBufferCount = 1;
282 }
283
284 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
285 if (NULL == object) {
286 FIXME("Allocation of memory failed\n");
287 *pSwapChain = NULL;
288 return D3DERR_OUTOFVIDEOMEMORY;
289 }
290 object->ref = 1;
291 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
292
293 /* Allocate an associated WineD3DDevice object */
294 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
295 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
296 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
297 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
298 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
299 localParameters.MultiSampleQuality = 0; /* d3d9 only */
300 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
301 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
302 localParameters.Windowed = pPresentationParameters->Windowed;
303 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
304 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
305 localParameters.Flags = pPresentationParameters->Flags;
306 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
307 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
308 localParameters.AutoRestoreDisplayMode = TRUE;
309
310 EnterCriticalSection(&d3d8_cs);
311 hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface, SURFACE_OPENGL);
312 LeaveCriticalSection(&d3d8_cs);
313
314 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
315 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
316 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
317 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
318 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
319 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
320 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
321 pPresentationParameters->Windowed = localParameters.Windowed;
322 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
323 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
324 pPresentationParameters->Flags = localParameters.Flags;
325 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
326 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
327
328 if (hrc != D3D_OK) {
329 FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This);
330 HeapFree(GetProcessHeap(), 0 , object);
331 *pSwapChain = NULL;
332 }else{
333 IUnknown_AddRef(iface);
334 object->parentDevice = iface;
335 *pSwapChain = (IDirect3DSwapChain8 *)object;
336 }
337 TRACE("(%p) returning %p\n", This, *pSwapChain);
338 return hrc;
339 }
340
341 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
342 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
343 WINED3DPRESENT_PARAMETERS localParameters;
344 HRESULT hr;
345
346 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
347
348 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
349 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
350 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
351 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
352 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
353 localParameters.MultiSampleQuality = 0; /* d3d9 only */
354 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
355 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
356 localParameters.Windowed = pPresentationParameters->Windowed;
357 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
358 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
359 localParameters.Flags = pPresentationParameters->Flags;
360 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
361 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
362 localParameters.AutoRestoreDisplayMode = TRUE;
363
364 EnterCriticalSection(&d3d8_cs);
365 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
366 LeaveCriticalSection(&d3d8_cs);
367
368 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
369 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
370 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
371 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
372 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
373 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
374 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
375 pPresentationParameters->Windowed = localParameters.Windowed;
376 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
377 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
378 pPresentationParameters->Flags = localParameters.Flags;
379 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
380 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
381
382 return hr;
383 }
384
385 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
386 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
387 HRESULT hr;
388 TRACE("(%p) Relay\n", This);
389
390 EnterCriticalSection(&d3d8_cs);
391 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
392 LeaveCriticalSection(&d3d8_cs);
393 return hr;
394 }
395
396 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
397 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
398 IWineD3DSurface *retSurface = NULL;
399 HRESULT rc = D3D_OK;
400
401 TRACE("(%p) Relay\n", This);
402
403 EnterCriticalSection(&d3d8_cs);
404 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
405 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
406 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
407 IWineD3DSurface_Release(retSurface);
408 }
409 LeaveCriticalSection(&d3d8_cs);
410 return rc;
411 }
412
413 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
414 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
415 HRESULT hr;
416 TRACE("(%p) Relay\n", This);
417
418 EnterCriticalSection(&d3d8_cs);
419 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
420 LeaveCriticalSection(&d3d8_cs);
421 return hr;
422 }
423
424 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
425 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
426 TRACE("(%p) Relay\n", This);
427
428 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
429 EnterCriticalSection(&d3d8_cs);
430 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
431 LeaveCriticalSection(&d3d8_cs);
432 }
433
434 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
435 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
436 TRACE("(%p) Relay\n", This);
437
438 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
439 EnterCriticalSection(&d3d8_cs);
440 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
441 LeaveCriticalSection(&d3d8_cs);
442 }
443
444 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
445 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
446 IDirect3DTexture8Impl *object;
447 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
448 HRESULT hrc = D3D_OK;
449
450 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
451
452 /* Allocate the storage for the device */
453 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
454
455 if (NULL == object) {
456 FIXME("Allocation of memory failed\n");
457 /* *ppTexture = NULL; */
458 return D3DERR_OUTOFVIDEOMEMORY;
459 }
460
461 object->lpVtbl = &Direct3DTexture8_Vtbl;
462 object->ref = 1;
463 EnterCriticalSection(&d3d8_cs);
464 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
465 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface);
466 LeaveCriticalSection(&d3d8_cs);
467
468 if (FAILED(hrc)) {
469 /* free up object */
470 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
471 HeapFree(GetProcessHeap(), 0, object);
472 /* *ppTexture = NULL; */
473 } else {
474 IUnknown_AddRef(iface);
475 object->parentDevice = iface;
476 *ppTexture = (LPDIRECT3DTEXTURE8) object;
477 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
478 }
479
480 return hrc;
481 }
482
483 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
484 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
485 D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
486
487 IDirect3DVolumeTexture8Impl *object;
488 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
489 HRESULT hrc = D3D_OK;
490
491 TRACE("(%p) Relay\n", This);
492
493 /* Allocate the storage for the device */
494 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
495 if (NULL == object) {
496 FIXME("(%p) allocation of memory failed\n", This);
497 *ppVolumeTexture = NULL;
498 return D3DERR_OUTOFVIDEOMEMORY;
499 }
500
501 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
502 object->ref = 1;
503 EnterCriticalSection(&d3d8_cs);
504 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK,
505 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL,
506 (IUnknown *)object, D3D8CB_CreateVolume);
507 LeaveCriticalSection(&d3d8_cs);
508
509 if (hrc != D3D_OK) {
510
511 /* free up object */
512 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
513 HeapFree(GetProcessHeap(), 0, object);
514 *ppVolumeTexture = NULL;
515 } else {
516 IUnknown_AddRef(iface);
517 object->parentDevice = iface;
518 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
519 }
520 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
521 return hrc;
522 }
523
524 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
525 D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
526
527 IDirect3DCubeTexture8Impl *object;
528 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
529 HRESULT hr = D3D_OK;
530
531 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
532
533 /* Allocate the storage for the device */
534 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
535
536 if (NULL == object) {
537 FIXME("(%p) allocation of CubeTexture failed\n", This);
538 *ppCubeTexture = NULL;
539 return D3DERR_OUTOFVIDEOMEMORY;
540 }
541
542 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
543 object->ref = 1;
544 EnterCriticalSection(&d3d8_cs);
545 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
546 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object,
547 D3D8CB_CreateSurface);
548 LeaveCriticalSection(&d3d8_cs);
549
550 if (hr != D3D_OK){
551
552 /* free up object */
553 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
554 HeapFree(GetProcessHeap(), 0, object);
555 *ppCubeTexture = NULL;
556 } else {
557 IUnknown_AddRef(iface);
558 object->parentDevice = iface;
559 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
560 }
561
562 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
563 return hr;
564 }
565
566 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
567 IDirect3DVertexBuffer8Impl *object;
568 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
569 HRESULT hrc = D3D_OK;
570
571 TRACE("(%p) Relay\n", This);
572 /* Allocate the storage for the device */
573 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
574 if (NULL == object) {
575 FIXME("Allocation of memory failed\n");
576 *ppVertexBuffer = NULL;
577 return D3DERR_OUTOFVIDEOMEMORY;
578 }
579
580 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
581 object->ref = 1;
582 EnterCriticalSection(&d3d8_cs);
583 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
584 LeaveCriticalSection(&d3d8_cs);
585
586 if (D3D_OK != hrc) {
587
588 /* free up object */
589 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
590 HeapFree(GetProcessHeap(), 0, object);
591 *ppVertexBuffer = NULL;
592 } else {
593 IUnknown_AddRef(iface);
594 object->parentDevice = iface;
595 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
596 }
597 return hrc;
598 }
599
600 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
601 IDirect3DIndexBuffer8Impl *object;
602 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
603 HRESULT hrc = D3D_OK;
604
605 TRACE("(%p) Relay\n", This);
606 /* Allocate the storage for the device */
607 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
608 if (NULL == object) {
609 FIXME("Allocation of memory failed\n");
610 *ppIndexBuffer = NULL;
611 return D3DERR_OUTOFVIDEOMEMORY;
612 }
613
614 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
615 object->ref = 1;
616 TRACE("Calling wined3d create index buffer\n");
617 EnterCriticalSection(&d3d8_cs);
618 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object);
619 LeaveCriticalSection(&d3d8_cs);
620
621 if (D3D_OK != hrc) {
622
623 /* free up object */
624 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
625 HeapFree(GetProcessHeap(), 0, object);
626 *ppIndexBuffer = NULL;
627 } else {
628 IUnknown_AddRef(iface);
629 object->parentDevice = iface;
630 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
631 }
632 return hrc;
633 }
634
635 static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
636 HRESULT hrc;
637 IDirect3DSurface8Impl *object;
638 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
639 TRACE("(%p) Relay\n", This);
640
641 if(MultisampleQuality > 0){
642 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
643 /*
644 MultisampleQuality
645 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
646 */
647 MultisampleQuality=0;
648 }
649 /*FIXME: Check MAX bounds of MultisampleQuality*/
650
651 /* Allocate the storage for the device */
652 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
653 if (NULL == object) {
654 FIXME("Allocation of memory failed\n");
655 *ppSurface = NULL;
656 return D3DERR_OUTOFVIDEOMEMORY;
657 }
658
659 object->lpVtbl = &Direct3DSurface8_Vtbl;
660 object->ref = 1;
661
662 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
663
664 /* Not called from the VTable, no locking needed */
665 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object);
666 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
667 /* free up object */
668 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
669 HeapFree(GetProcessHeap(), 0, object);
670 *ppSurface = NULL;
671 } else {
672 IUnknown_AddRef(iface);
673 object->parentDevice = iface;
674 *ppSurface = (LPDIRECT3DSURFACE8) object;
675 }
676 return hrc;
677 }
678
679 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
680 HRESULT hr;
681 TRACE("Relay\n");
682
683 EnterCriticalSection(&d3d8_cs);
684 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
685 LeaveCriticalSection(&d3d8_cs);
686 return hr;
687 }
688
689 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
690 HRESULT hr;
691 TRACE("Relay\n");
692
693 /* TODO: Verify that Discard is false */
694 EnterCriticalSection(&d3d8_cs);
695 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
696 ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
697 D3DPOOL_DEFAULT, MultiSample, 0);
698 LeaveCriticalSection(&d3d8_cs);
699 return hr;
700 }
701
702 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
703 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
704 HRESULT hr;
705 TRACE("Relay\n");
706
707 EnterCriticalSection(&d3d8_cs);
708 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface,
709 D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
710 LeaveCriticalSection(&d3d8_cs);
711 return hr;
712 }
713
714 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
715 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
716 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
717
718 HRESULT hr = WINED3D_OK;
719 WINED3DFORMAT srcFormat, destFormat;
720 UINT srcWidth, destWidth;
721 UINT srcHeight, destHeight;
722 UINT srcSize;
723 WINED3DSURFACE_DESC winedesc;
724
725 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
726 pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
727
728
729 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
730 memset(&winedesc, 0, sizeof(winedesc));
731
732 winedesc.Format = &srcFormat;
733 winedesc.Width = &srcWidth;
734 winedesc.Height = &srcHeight;
735 winedesc.Size = &srcSize;
736 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
737
738 winedesc.Format = &destFormat;
739 winedesc.Width = &destWidth;
740 winedesc.Height = &destHeight;
741 winedesc.Size = NULL;
742 EnterCriticalSection(&d3d8_cs);
743 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
744
745 /* Check that the source and destination formats match */
746 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
747 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
748 LeaveCriticalSection(&d3d8_cs);
749 return WINED3DERR_INVALIDCALL;
750 } else if (WINED3DFMT_UNKNOWN == destFormat) {
751 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
752 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
753 destFormat = srcFormat;
754 }
755
756 /* Quick if complete copy ... */
757 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
758 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
759 } else {
760 unsigned int i;
761 /* Copy rect by rect */
762 if (NULL != pSourceRects && NULL != pDestPoints) {
763 for (i = 0; i < cRects; ++i) {
764 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
765 }
766 } else {
767 for (i = 0; i < cRects; ++i) {
768 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
769 }
770 }
771 }
772 LeaveCriticalSection(&d3d8_cs);
773
774 return hr;
775 }
776
777 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
778 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
779 HRESULT hr;
780 TRACE("(%p) Relay\n" , This);
781
782 EnterCriticalSection(&d3d8_cs);
783 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
784 LeaveCriticalSection(&d3d8_cs);
785 return hr;
786 }
787
788 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
789 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
790 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
791 HRESULT hr;
792
793 TRACE("(%p) Relay\n" , This);
794
795 if (pDestSurface == NULL) {
796 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
797 return D3DERR_INVALIDCALL;
798 }
799
800 EnterCriticalSection(&d3d8_cs);
801 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
802 LeaveCriticalSection(&d3d8_cs);
803 return hr;
804 }
805
806 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
807 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
808 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
809 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
810 IWineD3DSurface *original_ds = NULL;
811 HRESULT hr;
812 TRACE("(%p) Relay\n" , This);
813
814 EnterCriticalSection(&d3d8_cs);
815
816 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
817 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
818 {
819 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
820 if (SUCCEEDED(hr) && pSurface)
821 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface);
822 if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
823 }
824 if (original_ds) IWineD3DSurface_Release(original_ds);
825
826 LeaveCriticalSection(&d3d8_cs);
827 return hr;
828 }
829
830 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
831 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
832 HRESULT hr = D3D_OK;
833 IWineD3DSurface *pRenderTarget;
834
835 TRACE("(%p) Relay\n" , This);
836
837 if (ppRenderTarget == NULL) {
838 return D3DERR_INVALIDCALL;
839 }
840 EnterCriticalSection(&d3d8_cs);
841 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
842
843 if (hr == D3D_OK && pRenderTarget != NULL) {
844 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
845 IWineD3DSurface_Release(pRenderTarget);
846 } else {
847 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
848 *ppRenderTarget = NULL;
849 }
850 LeaveCriticalSection(&d3d8_cs);
851
852 return hr;
853 }
854
855 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
856 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
857 HRESULT hr = D3D_OK;
858 IWineD3DSurface *pZStencilSurface;
859
860 TRACE("(%p) Relay\n" , This);
861 if(ppZStencilSurface == NULL){
862 return D3DERR_INVALIDCALL;
863 }
864
865 EnterCriticalSection(&d3d8_cs);
866 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
867 if (hr == WINED3D_OK) {
868 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
869 IWineD3DSurface_Release(pZStencilSurface);
870 }else{
871 if (hr != WINED3DERR_NOTFOUND)
872 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
873 *ppZStencilSurface = NULL;
874 }
875 LeaveCriticalSection(&d3d8_cs);
876
877 return hr;
878 }
879
880 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
881 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
882 HRESULT hr;
883 TRACE("(%p) Relay\n" , This);
884
885 EnterCriticalSection(&d3d8_cs);
886 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
887 LeaveCriticalSection(&d3d8_cs);
888 return hr;
889 }
890
891 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
892 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
893 HRESULT hr;
894 TRACE("(%p) Relay\n" , This);
895
896 EnterCriticalSection(&d3d8_cs);
897 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
898 LeaveCriticalSection(&d3d8_cs);
899 return hr;
900 }
901
902 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
903 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
904 HRESULT hr;
905 TRACE("(%p) Relay\n" , This);
906
907 /* Note: D3DRECT is compatible with WINED3DRECT */
908 EnterCriticalSection(&d3d8_cs);
909 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
910 LeaveCriticalSection(&d3d8_cs);
911 return hr;
912 }
913
914 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
915 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
916 HRESULT hr;
917 TRACE("(%p) Relay\n" , This);
918
919 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
920 EnterCriticalSection(&d3d8_cs);
921 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
922 LeaveCriticalSection(&d3d8_cs);
923 return hr;
924 }
925
926 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
927 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
928 HRESULT hr;
929 TRACE("(%p) Relay\n" , This);
930
931 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
932 EnterCriticalSection(&d3d8_cs);
933 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
934 LeaveCriticalSection(&d3d8_cs);
935 return hr;
936 }
937
938 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
939 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
940 HRESULT hr;
941 TRACE("(%p) Relay\n" , This);
942
943 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
944 EnterCriticalSection(&d3d8_cs);
945 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
946 LeaveCriticalSection(&d3d8_cs);
947 return hr;
948 }
949
950 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
951 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
952 HRESULT hr;
953 TRACE("(%p) Relay\n" , This);
954
955 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
956 EnterCriticalSection(&d3d8_cs);
957 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
958 LeaveCriticalSection(&d3d8_cs);
959 return hr;
960 }
961
962 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
963 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
964 HRESULT hr;
965 TRACE("(%p) Relay\n" , This);
966
967 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
968 EnterCriticalSection(&d3d8_cs);
969 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
970 LeaveCriticalSection(&d3d8_cs);
971 return hr;
972 }
973
974 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
975 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
976 HRESULT hr;
977 TRACE("(%p) Relay\n" , This);
978
979 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
980 EnterCriticalSection(&d3d8_cs);
981 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
982 LeaveCriticalSection(&d3d8_cs);
983 return hr;
984 }
985
986 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
987 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
988 HRESULT hr;
989 TRACE("(%p) Relay\n" , This);
990
991 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
992 EnterCriticalSection(&d3d8_cs);
993 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
994 LeaveCriticalSection(&d3d8_cs);
995 return hr;
996 }
997
998 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
999 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1000 HRESULT hr;
1001 TRACE("(%p) Relay\n" , This);
1002
1003 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1004 EnterCriticalSection(&d3d8_cs);
1005 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1006 LeaveCriticalSection(&d3d8_cs);
1007 return hr;
1008 }
1009
1010 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
1011 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1012 HRESULT hr;
1013 TRACE("(%p) Relay\n" , This);
1014
1015 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1016 EnterCriticalSection(&d3d8_cs);
1017 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1018 LeaveCriticalSection(&d3d8_cs);
1019 return hr;
1020 }
1021
1022 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1023 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1024 HRESULT hr;
1025 TRACE("(%p) Relay\n" , This);
1026
1027 EnterCriticalSection(&d3d8_cs);
1028 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1029 LeaveCriticalSection(&d3d8_cs);
1030 return hr;
1031 }
1032
1033 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1034 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1035 HRESULT hr;
1036 TRACE("(%p) Relay\n" , This);
1037
1038 EnterCriticalSection(&d3d8_cs);
1039 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1040 LeaveCriticalSection(&d3d8_cs);
1041 return hr;
1042 }
1043
1044 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1045 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1046 HRESULT hr;
1047 TRACE("(%p) Relay\n" , This);
1048
1049 EnterCriticalSection(&d3d8_cs);
1050 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1051 LeaveCriticalSection(&d3d8_cs);
1052 return hr;
1053 }
1054
1055 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1056 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1057 HRESULT hr;
1058 TRACE("(%p) Relay\n" , This);
1059
1060 EnterCriticalSection(&d3d8_cs);
1061 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1062 LeaveCriticalSection(&d3d8_cs);
1063 return hr;
1064 }
1065
1066 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1067 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1068 HRESULT hr;
1069 TRACE("(%p) Relay\n" , This);
1070
1071 EnterCriticalSection(&d3d8_cs);
1072 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1073 LeaveCriticalSection(&d3d8_cs);
1074 return hr;
1075 }
1076
1077 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1078 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1079 HRESULT hr;
1080 TRACE("(%p) Relay\n" , This);
1081
1082 EnterCriticalSection(&d3d8_cs);
1083 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1084 LeaveCriticalSection(&d3d8_cs);
1085 return hr;
1086 }
1087
1088 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1089 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1090 HRESULT hr;
1091 TRACE("(%p)\n", This);
1092
1093 EnterCriticalSection(&d3d8_cs);
1094 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1095 LeaveCriticalSection(&d3d8_cs);
1096 return hr;
1097 }
1098
1099 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1100 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1101 HRESULT hr;
1102 IWineD3DStateBlock* wineD3DStateBlock;
1103 IDirect3DStateBlock8Impl* object;
1104
1105 TRACE("(%p) Relay\n", This);
1106
1107 /* Tell wineD3D to endstateblock before anything else (in case we run out
1108 * of memory later and cause locking problems)
1109 */
1110 EnterCriticalSection(&d3d8_cs);
1111 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
1112 if (hr != D3D_OK) {
1113 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
1114 LeaveCriticalSection(&d3d8_cs);
1115 return hr;
1116 }
1117
1118 /* allocate a new IDirectD3DStateBlock */
1119 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
1120 object->ref = 1;
1121 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1122
1123 object->wineD3DStateBlock = wineD3DStateBlock;
1124
1125 *pToken = (DWORD)object;
1126 TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock);
1127
1128 LeaveCriticalSection(&d3d8_cs);
1129 return hr;
1130 }
1131
1132 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1133 IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token;
1134 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1135 HRESULT hr;
1136
1137 TRACE("(%p) %p Relay\n", This, pSB);
1138
1139 EnterCriticalSection(&d3d8_cs);
1140 hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
1141 LeaveCriticalSection(&d3d8_cs);
1142 return hr;
1143 }
1144
1145 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1146 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
1147 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1148 HRESULT hr;
1149
1150 TRACE("(%p) %p Relay\n", This, pSB);
1151
1152 EnterCriticalSection(&d3d8_cs);
1153 hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
1154 LeaveCriticalSection(&d3d8_cs);
1155 return hr;
1156 }
1157
1158 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1159 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
1160 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1161
1162 TRACE("(%p) Relay\n", This);
1163
1164 EnterCriticalSection(&d3d8_cs);
1165 while(IUnknown_Release((IUnknown *)pSB));
1166 LeaveCriticalSection(&d3d8_cs);
1167
1168 return D3D_OK;
1169 }
1170
1171 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) {
1172 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1173 IDirect3DStateBlock8Impl *object;
1174 HRESULT hrc = D3D_OK;
1175
1176 TRACE("(%p) Relay\n", This);
1177
1178 if(Type != D3DSBT_ALL && Type != D3DSBT_PIXELSTATE &&
1179 Type != D3DSBT_VERTEXSTATE ) {
1180 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1181 return D3DERR_INVALIDCALL;
1182 }
1183
1184 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
1185 if (NULL == object) {
1186 *pToken = 0;
1187 return E_OUTOFMEMORY;
1188 }
1189 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1190 object->ref = 1;
1191
1192 EnterCriticalSection(&d3d8_cs);
1193 hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object);
1194 LeaveCriticalSection(&d3d8_cs);
1195 if(D3D_OK != hrc){
1196 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
1197 HeapFree(GetProcessHeap(), 0, object);
1198 *pToken = 0;
1199 } else {
1200 *pToken = (DWORD)object;
1201 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
1202 }
1203
1204 return hrc;
1205 }
1206
1207 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1208 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1209 HRESULT hr;
1210 TRACE("(%p) Relay\n" , This);
1211 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1212 EnterCriticalSection(&d3d8_cs);
1213 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1214 LeaveCriticalSection(&d3d8_cs);
1215 return hr;
1216 }
1217
1218 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1219 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1220 HRESULT hr;
1221 TRACE("(%p) Relay\n" , This);
1222
1223 EnterCriticalSection(&d3d8_cs);
1224 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1225 LeaveCriticalSection(&d3d8_cs);
1226 return hr;
1227 }
1228
1229 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1230 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1231 IWineD3DBaseTexture *retTexture = NULL;
1232 HRESULT rc = D3D_OK;
1233
1234 TRACE("(%p) Relay\n" , This);
1235
1236 if(ppTexture == NULL){
1237 return D3DERR_INVALIDCALL;
1238 }
1239
1240 EnterCriticalSection(&d3d8_cs);
1241 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1242 if (rc == D3D_OK && NULL != retTexture) {
1243 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1244 IWineD3DBaseTexture_Release(retTexture);
1245 } else {
1246 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
1247 *ppTexture = NULL;
1248 }
1249 LeaveCriticalSection(&d3d8_cs);
1250
1251 return rc;
1252 }
1253
1254 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1255 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1256 HRESULT hr;
1257 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1258
1259 EnterCriticalSection(&d3d8_cs);
1260 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1261 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1262 LeaveCriticalSection(&d3d8_cs);
1263 return hr;
1264 }
1265
1266 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1267 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1268 HRESULT hr;
1269 TRACE("(%p) Relay\n" , This);
1270
1271 switch(Type) {
1272 case D3DTSS_ADDRESSU:
1273 Type = WINED3DSAMP_ADDRESSU;
1274 break;
1275 case D3DTSS_ADDRESSV:
1276 Type = WINED3DSAMP_ADDRESSV;
1277 break;
1278 case D3DTSS_ADDRESSW:
1279 Type = WINED3DSAMP_ADDRESSW;
1280 break;
1281 case D3DTSS_BORDERCOLOR:
1282 Type = WINED3DSAMP_BORDERCOLOR;
1283 break;
1284 case D3DTSS_MAGFILTER:
1285 Type = WINED3DSAMP_MAGFILTER;
1286 break;
1287 case D3DTSS_MAXANISOTROPY:
1288 Type = WINED3DSAMP_MAXANISOTROPY;
1289 break;
1290 case D3DTSS_MAXMIPLEVEL:
1291 Type = WINED3DSAMP_MAXMIPLEVEL;
1292 break;
1293 case D3DTSS_MINFILTER:
1294 Type = WINED3DSAMP_MINFILTER;
1295 break;
1296 case D3DTSS_MIPFILTER:
1297 Type = WINED3DSAMP_MIPFILTER;
1298 break;
1299 case D3DTSS_MIPMAPLODBIAS:
1300 Type = WINED3DSAMP_MIPMAPLODBIAS;
1301 break;
1302 default:
1303 EnterCriticalSection(&d3d8_cs);
1304 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
1305 LeaveCriticalSection(&d3d8_cs);
1306 return hr;
1307 }
1308
1309 EnterCriticalSection(&d3d8_cs);
1310 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue);
1311 LeaveCriticalSection(&d3d8_cs);
1312 return hr;
1313 }
1314
1315 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1316 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1317 HRESULT hr;
1318 TRACE("(%p) Relay\n" , This);
1319
1320 switch(Type) {
1321 case D3DTSS_ADDRESSU:
1322 Type = WINED3DSAMP_ADDRESSU;
1323 break;
1324 case D3DTSS_ADDRESSV:
1325 Type = WINED3DSAMP_ADDRESSV;
1326 break;
1327 case D3DTSS_ADDRESSW:
1328 Type = WINED3DSAMP_ADDRESSW;
1329 break;
1330 case D3DTSS_BORDERCOLOR:
1331 Type = WINED3DSAMP_BORDERCOLOR;
1332 break;
1333 case D3DTSS_MAGFILTER:
1334 Type = WINED3DSAMP_MAGFILTER;
1335 break;
1336 case D3DTSS_MAXANISOTROPY:
1337 Type = WINED3DSAMP_MAXANISOTROPY;
1338 break;
1339 case D3DTSS_MAXMIPLEVEL:
1340 Type = WINED3DSAMP_MAXMIPLEVEL;
1341 break;
1342 case D3DTSS_MINFILTER:
1343 Type = WINED3DSAMP_MINFILTER;
1344 break;
1345 case D3DTSS_MIPFILTER:
1346 Type = WINED3DSAMP_MIPFILTER;
1347 break;
1348 case D3DTSS_MIPMAPLODBIAS:
1349 Type = WINED3DSAMP_MIPMAPLODBIAS;
1350 break;
1351 default:
1352 EnterCriticalSection(&d3d8_cs);
1353 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1354 LeaveCriticalSection(&d3d8_cs);
1355 return hr;
1356 }
1357
1358 EnterCriticalSection(&d3d8_cs);
1359 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value);
1360 LeaveCriticalSection(&d3d8_cs);
1361 return hr;
1362 }
1363
1364 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1365 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1366 HRESULT hr;
1367 TRACE("(%p) Relay\n" , This);
1368
1369 EnterCriticalSection(&d3d8_cs);
1370 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1371 LeaveCriticalSection(&d3d8_cs);
1372 return hr;
1373 }
1374
1375 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1376 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1377 FIXME("(%p) : stub\n", This);
1378 return D3D_OK;
1379 }
1380
1381 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1382 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1383 HRESULT hr;
1384 TRACE("(%p) Relay\n" , This);
1385
1386 EnterCriticalSection(&d3d8_cs);
1387 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1388 LeaveCriticalSection(&d3d8_cs);
1389 return hr;
1390 }
1391
1392 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1393 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1394 HRESULT hr;
1395 TRACE("(%p) Relay\n" , This);
1396
1397 EnterCriticalSection(&d3d8_cs);
1398 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1399 LeaveCriticalSection(&d3d8_cs);
1400 return hr;
1401 }
1402
1403 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1404 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1405 HRESULT hr;
1406 TRACE("(%p) Relay\n" , This);
1407
1408 EnterCriticalSection(&d3d8_cs);
1409 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1410 LeaveCriticalSection(&d3d8_cs);
1411 return hr;
1412 }
1413
1414 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1415 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1416 HRESULT hr;
1417 TRACE("(%p) Relay\n" , This);
1418
1419 EnterCriticalSection(&d3d8_cs);
1420 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1421 LeaveCriticalSection(&d3d8_cs);
1422 return hr;
1423 }
1424
1425 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1426 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1427 HRESULT hr;
1428 TRACE("(%p) Relay\n" , This);
1429
1430 EnterCriticalSection(&d3d8_cs);
1431 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1432 LeaveCriticalSection(&d3d8_cs);
1433 return hr;
1434 }
1435
1436 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1437 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1438 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1439 HRESULT hr;
1440 TRACE("(%p) Relay\n" , This);
1441
1442 EnterCriticalSection(&d3d8_cs);
1443 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1444 LeaveCriticalSection(&d3d8_cs);
1445 return hr;
1446 }
1447
1448 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1449 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1450 HRESULT hr;
1451 TRACE("(%p) Relay\n" , This);
1452
1453 EnterCriticalSection(&d3d8_cs);
1454 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1455 LeaveCriticalSection(&d3d8_cs);
1456 return hr;
1457 }
1458
1459 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1460 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1461 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1462 UINT VertexStreamZeroStride) {
1463 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1464 HRESULT hr;
1465 TRACE("(%p) Relay\n" , This);
1466
1467 EnterCriticalSection(&d3d8_cs);
1468 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1469 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1470 LeaveCriticalSection(&d3d8_cs);
1471 return hr;
1472 }
1473
1474 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1475 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1476 HRESULT hr;
1477 TRACE("(%p) Relay\n" , This);
1478
1479 EnterCriticalSection(&d3d8_cs);
1480 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags);
1481 LeaveCriticalSection(&d3d8_cs);
1482 return hr;
1483 }
1484
1485 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
1486 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1487 IDirect3DVertexDeclaration8Impl *object;
1488 WINED3DVERTEXELEMENT *wined3d_elements;
1489 UINT wined3d_element_count;
1490 HRESULT hr = D3D_OK;
1491
1492 TRACE("(%p) : declaration %p\n", This, declaration);
1493
1494 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1495 if (!object) {
1496 ERR("Memory allocation failed\n");
1497 *decl_ptr = NULL;
1498 return D3DERR_OUTOFVIDEOMEMORY;
1499 }
1500
1501 object->ref_count = 1;
1502 object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1503
1504 wined3d_element_count = convert_to_wined3d_declaration(declaration, &object->elements_size, &wined3d_elements);
1505 object->elements = HeapAlloc(GetProcessHeap(), 0, object->elements_size);
1506 if (!object->elements) {
1507 ERR("Memory allocation failed\n");
1508 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1509 HeapFree(GetProcessHeap(), 0, object);
1510 *decl_ptr = NULL;
1511 return D3DERR_OUTOFVIDEOMEMORY;
1512 }
1513
1514 CopyMemory(object->elements, declaration, object->elements_size);
1515
1516 EnterCriticalSection(&d3d8_cs);
1517 hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
1518 (IUnknown *)object, wined3d_elements, wined3d_element_count);
1519 LeaveCriticalSection(&d3d8_cs);
1520 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1521
1522 if (FAILED(hr)) {
1523 ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
1524 HeapFree(GetProcessHeap(), 0, object->elements);
1525 HeapFree(GetProcessHeap(), 0, object);
1526 } else {
1527 *decl_ptr = (IDirect3DVertexDeclaration8 *)object;
1528 TRACE("(%p) : Created vertex declaration %p\n", This, object);
1529 }
1530
1531 return hr;
1532 }
1533
1534 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1535 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1536 HRESULT hrc = D3D_OK;
1537 IDirect3DVertexShader8Impl *object;
1538 IWineD3DVertexDeclaration *wined3d_vertex_declaration;
1539 const DWORD *token = pDeclaration;
1540
1541 /* Test if the vertex declaration is valid */
1542 while (D3DVSD_END() != *token) {
1543 D3DVSD_TOKENTYPE token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
1544
1545 if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
1546 DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
1547 DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
1548
1549 if(reg == D3DVSDE_NORMAL && type != D3DVSDT_FLOAT3 && !pFunction) {
1550 WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
1551 return D3DERR_INVALIDCALL;
1552 }
1553 }
1554 token += parse_token(token);
1555 }
1556
1557 /* Setup a stub object for now */
1558 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1559 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1560 if (NULL == object) {
1561 FIXME("Allocation of memory failed\n");
1562 *ppShader = 0;
1563 return D3DERR_OUTOFVIDEOMEMORY;
1564 }
1565
1566 object->ref = 1;
1567 object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1568
1569 EnterCriticalSection(&d3d8_cs);
1570 hrc = IDirect3DDevice8Impl_CreateVertexDeclaration(iface, pDeclaration, &object->vertex_declaration);
1571 if (FAILED(hrc)) {
1572 ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This);
1573 LeaveCriticalSection(&d3d8_cs);
1574 HeapFree(GetProcessHeap(), 0, object);
1575 *ppShader = 0;
1576 return D3DERR_INVALIDCALL;
1577 }
1578 wined3d_vertex_declaration = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->wined3d_vertex_declaration;
1579
1580 /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1581 hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, wined3d_vertex_declaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
1582
1583 if (FAILED(hrc)) {
1584 /* free up object */
1585 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1586 HeapFree(GetProcessHeap(), 0, object);
1587 *ppShader = 0;
1588 } else {
1589 /* TODO: Store the VS declarations locally so that they can be dereferenced with a value higher than VS_HIGHESTFIXEDFXF */
1590 shader_handle *handle = alloc_shader_handle(This);
1591 if (!handle) {
1592 ERR("Failed to allocate shader handle\n");
1593 IDirect3DVertexShader8_Release((IUnknown *)object);
1594 hrc = E_OUTOFMEMORY;
1595 } else {
1596 *handle = object;
1597 object->handle = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1598 *ppShader = object->handle;
1599
1600 load_local_constants(pDeclaration, object->wineD3DVertexShader);
1601 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1602 }
1603 }
1604 LeaveCriticalSection(&d3d8_cs);
1605
1606 return hrc;
1607 }
1608
1609 IWineD3DVertexDeclaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1610 {
1611 HRESULT hr;
1612 IWineD3DVertexDeclaration* pDecl = NULL;
1613 int p, low, high; /* deliberately signed */
1614 struct FvfToDecl *convertedDecls = This->decls;
1615
1616 TRACE("Searching for declaration for fvf %08x... ", fvf);
1617
1618 low = 0;
1619 high = This->numConvertedDecls - 1;
1620 while(low <= high) {
1621 p = (low + high) >> 1;
1622 TRACE("%d ", p);
1623 if(convertedDecls[p].fvf == fvf) {
1624 TRACE("found %p\n", convertedDecls[p].decl);
1625 return convertedDecls[p].decl;
1626 } else if(convertedDecls[p].fvf < fvf) {
1627 low = p + 1;
1628 } else {
1629 high = p - 1;
1630 }
1631 }
1632 TRACE("not found. Creating and inserting at position %d.\n", low);
1633
1634 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->WineD3DDevice,
1635 &pDecl,
1636 (IUnknown *) This,
1637 fvf);
1638 if (FAILED(hr)) return NULL;
1639
1640 if(This->declArraySize == This->numConvertedDecls) {
1641 int grow = This->declArraySize / 2;
1642 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1643 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1644 if(!convertedDecls) {
1645 /* This will destroy it */
1646 IWineD3DVertexDeclaration_Release(pDecl);
1647 return NULL;
1648 }
1649 This->decls = convertedDecls;
1650 This->declArraySize += grow;
1651 }
1652
1653 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1654 convertedDecls[low].decl = pDecl;
1655 convertedDecls[low].fvf = fvf;
1656 This->numConvertedDecls++;
1657
1658 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1659 return pDecl;
1660 }
1661
1662 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1663 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1664 HRESULT hrc = D3D_OK;
1665
1666 TRACE("(%p) : Relay\n", This);
1667 EnterCriticalSection(&d3d8_cs);
1668 if (VS_HIGHESTFIXEDFXF >= pShader) {
1669 TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF, pShader);
1670 IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
1671 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, IDirect3DDevice8Impl_FindDecl(This, pShader));
1672 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1673 } else {
1674 TRACE("Setting shader\n");
1675 if (This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1676 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1677 hrc = D3DERR_INVALIDCALL;
1678 } else {
1679 IDirect3DVertexShader8Impl *shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1680 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1681 shader ? ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration : NULL);
1682 hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
1683 }
1684 }
1685 TRACE("(%p) : returning hr(%u)\n", This, hrc);
1686 LeaveCriticalSection(&d3d8_cs);
1687
1688 return hrc;
1689 }
1690
1691 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1692 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1693 IWineD3DVertexShader *pShader;
1694 HRESULT hrc = D3D_OK;
1695
1696 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
1697 EnterCriticalSection(&d3d8_cs);
1698 hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
1699 if (D3D_OK == hrc) {
1700 if(0 != pShader) {
1701 IDirect3DVertexShader8Impl *d3d8_shader;
1702 hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)&d3d8_shader);
1703 IWineD3DVertexShader_Release(pShader);
1704 *ppShader = d3d8_shader->handle;
1705 } else {
1706 *ppShader = 0;
1707 hrc = D3D_OK;
1708 }
1709 } else {
1710 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
1711 }
1712 TRACE("(%p) : returning %#x\n", This, *ppShader);
1713 LeaveCriticalSection(&d3d8_cs);
1714
1715 return hrc;
1716 }
1717
1718 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1719 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1720
1721 TRACE("(%p) : pShader %#x\n", This, pShader);
1722
1723 EnterCriticalSection(&d3d8_cs);
1724 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1725 ERR("(%p) : Trying to delete an invalid handle\n", This);
1726 LeaveCriticalSection(&d3d8_cs);
1727 return D3DERR_INVALIDCALL;
1728 } else {
1729 IWineD3DVertexShader *cur = NULL;
1730 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1731 IDirect3DVertexShader8Impl *shader = *handle;
1732
1733 IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
1734 if(cur) {
1735 if(cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
1736 IWineD3DVertexShader_Release(cur);
1737 }
1738
1739 while(IUnknown_Release((IUnknown *)shader));
1740 free_shader_handle(This, handle);
1741 }
1742 LeaveCriticalSection(&d3d8_cs);
1743
1744 return D3D_OK;
1745 }
1746
1747 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1748 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1749 HRESULT hr;
1750 TRACE("(%p) : Relay\n", This);
1751
1752 EnterCriticalSection(&d3d8_cs);
1753 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1754 LeaveCriticalSection(&d3d8_cs);
1755 return hr;
1756 }
1757
1758 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1759 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1760 HRESULT hr;
1761 TRACE("(%p) : Relay\n", This);
1762
1763 EnterCriticalSection(&d3d8_cs);
1764 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1765 LeaveCriticalSection(&d3d8_cs);
1766 return hr;
1767 }
1768
1769 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1770 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1771 IDirect3DVertexDeclaration8Impl *declaration;
1772 IDirect3DVertexShader8Impl *shader = NULL;
1773
1774 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData);
1775
1776 EnterCriticalSection(&d3d8_cs);
1777 if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
1778 ERR("Passed an invalid shader handle.\n");
1779 LeaveCriticalSection(&d3d8_cs);
1780 return D3DERR_INVALIDCALL;
1781 }
1782
1783 shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
1784 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
1785
1786 /* If pData is NULL, we just return the required size of the buffer. */
1787 if (!pData) {
1788 *pSizeOfData = declaration->elements_size;
1789 LeaveCriticalSection(&d3d8_cs);
1790 return D3D_OK;
1791 }
1792
1793 /* MSDN claims that if *pSizeOfData is smaller than the required size
1794 * we should write the required size and return D3DERR_MOREDATA.
1795 * That's not actually true. */
1796 if (*pSizeOfData < declaration->elements_size) {
1797 LeaveCriticalSection(&d3d8_cs);
1798 return D3DERR_INVALIDCALL;
1799 }
1800
1801 CopyMemory(pData, declaration->elements, declaration->elements_size);
1802 LeaveCriticalSection(&d3d8_cs);
1803
1804 return D3D_OK;
1805 }
1806
1807 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1808 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1809 IDirect3DVertexShader8Impl *shader = NULL;
1810 HRESULT hr;
1811
1812 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
1813
1814 EnterCriticalSection(&d3d8_cs);
1815 if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
1816 ERR("Passed an invalid shader handle.\n");
1817 LeaveCriticalSection(&d3d8_cs);
1818 return D3DERR_INVALIDCALL;
1819 }
1820
1821 shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
1822 hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
1823 LeaveCriticalSection(&d3d8_cs);
1824 return hr;
1825 }
1826
1827 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
1828 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1829 HRESULT hr;
1830 TRACE("(%p) Relay\n", This);
1831
1832 EnterCriticalSection(&d3d8_cs);
1833 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
1834 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
1835 * vertex buffers can't be created to address them with an index that requires the 32nd bit
1836 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
1837 * problem)
1838 */
1839 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
1840 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1841 pIndexData ? ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1842 LeaveCriticalSection(&d3d8_cs);
1843 return hr;
1844 }
1845
1846 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
1847 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1848 IWineD3DIndexBuffer *retIndexData = NULL;
1849 HRESULT rc = D3D_OK;
1850
1851 TRACE("(%p) Relay\n", This);
1852
1853 if(ppIndexData == NULL){
1854 return D3DERR_INVALIDCALL;
1855 }
1856
1857 EnterCriticalSection(&d3d8_cs);
1858 /* The case from UINT to INT is safe because d3d8 will never set negative values */
1859 IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
1860 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1861 if (SUCCEEDED(rc) && retIndexData) {
1862 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1863 IWineD3DIndexBuffer_Release(retIndexData);
1864 } else {
1865 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1866 *ppIndexData = NULL;
1867 }
1868 LeaveCriticalSection(&d3d8_cs);
1869
1870 return rc;
1871 }
1872 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
1873 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1874 IDirect3DPixelShader8Impl *object;
1875 HRESULT hrc = D3D_OK;
1876
1877 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1878
1879 if (NULL == ppShader) {
1880 TRACE("(%p) Invalid call\n", This);
1881 return D3DERR_INVALIDCALL;
1882 }
1883 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1884
1885 if (NULL == object) {
1886 return E_OUTOFMEMORY;
1887 } else {
1888 EnterCriticalSection(&d3d8_cs);
1889
1890 object->ref = 1;
1891 object->lpVtbl = &Direct3DPixelShader8_Vtbl;
1892 hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
1893 if (D3D_OK != hrc) {
1894 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
1895 HeapFree(GetProcessHeap(), 0 , object);
1896 *ppShader = 0;
1897 } else {
1898 shader_handle *handle = alloc_shader_handle(This);
1899 if (!handle) {
1900 ERR("Failed to allocate shader handle\n");
1901 IDirect3DVertexShader8_Release((IUnknown *)object);
1902 hrc = E_OUTOFMEMORY;
1903 } else {
1904 *handle = object;
1905 object->handle = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1906 *ppShader = object->handle;
1907 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1908 }
1909 }
1910 LeaveCriticalSection(&d3d8_cs);
1911 }
1912
1913 return hrc;
1914 }
1915
1916 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1917 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1918 IDirect3DPixelShader8Impl *shader = NULL;
1919 HRESULT hr;
1920
1921 TRACE("(%p) : pShader %#x\n", This, pShader);
1922
1923 EnterCriticalSection(&d3d8_cs);
1924 if (pShader > VS_HIGHESTFIXEDFXF && This->allocated_shader_handles > pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1925 shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1926 } else if (pShader) {
1927 ERR("Trying to set an invalid handle.\n");
1928 }
1929
1930 TRACE("(%p) : Setting shader %p\n", This, shader);
1931 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
1932 LeaveCriticalSection(&d3d8_cs);
1933 return hr;
1934 }
1935
1936 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1937 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1938 IWineD3DPixelShader *object;
1939
1940 HRESULT hrc = D3D_OK;
1941 TRACE("(%p) Relay\n", This);
1942 if (NULL == ppShader) {
1943 TRACE("(%p) Invalid call\n", This);
1944 return D3DERR_INVALIDCALL;
1945 }
1946
1947 EnterCriticalSection(&d3d8_cs);
1948 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
1949 if (D3D_OK == hrc && NULL != object) {
1950 IDirect3DPixelShader8Impl *d3d8_shader;
1951 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
1952 IWineD3DPixelShader_Release(object);
1953 *ppShader = d3d8_shader->handle;
1954 } else {
1955 *ppShader = 0;
1956 }
1957
1958 TRACE("(%p) : returning %#x\n", This, *ppShader);
1959 LeaveCriticalSection(&d3d8_cs);
1960 return hrc;
1961 }
1962
1963 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1964 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1965
1966 TRACE("(%p) : pShader %#x\n", This, pShader);
1967
1968 EnterCriticalSection(&d3d8_cs);
1969 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1970 ERR("(%p) : Trying to delete an invalid handle\n", This);
1971 LeaveCriticalSection(&d3d8_cs);
1972 return D3DERR_INVALIDCALL;
1973 } else {
1974 IWineD3DPixelShader *cur = NULL;
1975 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1976 IDirect3DPixelShader8Impl *shader = *handle;
1977
1978 IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
1979 if(cur) {
1980 if(cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
1981 IWineD3DPixelShader_Release(cur);
1982 }
1983
1984 while(IUnknown_Release((IUnknown *)shader));
1985 free_shader_handle(This, handle);
1986 }
1987 LeaveCriticalSection(&d3d8_cs);
1988
1989 return D3D_OK;
1990 }
1991
1992 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1993 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1994 HRESULT hr;
1995 TRACE("(%p) Relay\n", This);
1996
1997 EnterCriticalSection(&d3d8_cs);
1998 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1999 LeaveCriticalSection(&d3d8_cs);
2000 return hr;
2001 }
2002
2003 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2004 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2005 HRESULT hr;
2006 TRACE("(%p) Relay\n", This);
2007
2008 EnterCriticalSection(&d3d8_cs);
2009 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
2010 LeaveCriticalSection(&d3d8_cs);
2011 return hr;
2012 }
2013
2014 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
2015 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2016 IDirect3DPixelShader8Impl *shader = NULL;
2017 HRESULT hr;
2018
2019 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData);
2020
2021 EnterCriticalSection(&d3d8_cs);
2022 if (pPixelShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pPixelShader - (VS_HIGHESTFIXEDFXF + 1)) {
2023 ERR("Passed an invalid shader handle.\n");
2024 LeaveCriticalSection(&d3d8_cs);
2025 return D3DERR_INVALIDCALL;
2026 }
2027
2028 shader = This->shader_handles[pPixelShader - (VS_HIGHESTFIXEDFXF + 1)];
2029 hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2030 LeaveCriticalSection(&d3d8_cs);
2031 return hr;
2032 }
2033
2034 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2035 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2036 HRESULT hr;
2037 TRACE("(%p) Relay\n", This);
2038
2039 EnterCriticalSection(&d3d8_cs);
2040 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2041 LeaveCriticalSection(&d3d8_cs);
2042 return hr;
2043 }
2044
2045 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2046 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2047 HRESULT hr;
2048 TRACE("(%p) Relay\n", This);
2049
2050 EnterCriticalSection(&d3d8_cs);
2051 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2052 LeaveCriticalSection(&d3d8_cs);
2053 return hr;
2054 }
2055
2056 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2057 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2058 HRESULT hr;
2059 TRACE("(%p) Relay\n", This);
2060
2061 EnterCriticalSection(&d3d8_cs);
2062 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2063 LeaveCriticalSection(&d3d8_cs);
2064 return hr;
2065 }
2066
2067 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2068 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2069 HRESULT hr;
2070 TRACE("(%p) Relay\n" , This);
2071
2072 EnterCriticalSection(&d3d8_cs);
2073 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2074 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2075 0/* Offset in bytes */, Stride);
2076 LeaveCriticalSection(&d3d8_cs);
2077 return hr;
2078 }
2079
2080 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
2081 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2082 IWineD3DVertexBuffer *retStream = NULL;
2083 HRESULT rc = D3D_OK;
2084
2085 TRACE("(%p) Relay\n" , This);
2086
2087 if(pStream == NULL){
2088 return D3DERR_INVALIDCALL;
2089 }
2090
2091 EnterCriticalSection(&d3d8_cs);
2092 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
2093 if (rc == D3D_OK && NULL != retStream) {
2094 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
2095 IWineD3DVertexBuffer_Release(retStream);
2096 }else{
2097 if (rc != D3D_OK){
2098 FIXME("Call to GetStreamSource failed %p\n", pStride);
2099 }
2100 *pStream = NULL;
2101 }
2102 LeaveCriticalSection(&d3d8_cs);
2103
2104 return rc;
2105 }
2106
2107
2108 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2109 {
2110 IDirect3DDevice8Impl_QueryInterface,
2111 IDirect3DDevice8Impl_AddRef,
2112 IDirect3DDevice8Impl_Release,
2113 IDirect3DDevice8Impl_TestCooperativeLevel,
2114 IDirect3DDevice8Impl_GetAvailableTextureMem,
2115 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2116 IDirect3DDevice8Impl_GetDirect3D,
2117 IDirect3DDevice8Impl_GetDeviceCaps,
2118 IDirect3DDevice8Impl_GetDisplayMode,
2119 IDirect3DDevice8Impl_GetCreationParameters,
2120 IDirect3DDevice8Impl_SetCursorProperties,
2121 IDirect3DDevice8Impl_SetCursorPosition,
2122 IDirect3DDevice8Impl_ShowCursor,
2123 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2124 IDirect3DDevice8Impl_Reset,
2125 IDirect3DDevice8Impl_Present,
2126 IDirect3DDevice8Impl_GetBackBuffer,
2127 IDirect3DDevice8Impl_GetRasterStatus,
2128 IDirect3DDevice8Impl_SetGammaRamp,
2129 IDirect3DDevice8Impl_GetGammaRamp,
2130 IDirect3DDevice8Impl_CreateTexture,
2131 IDirect3DDevice8Impl_CreateVolumeTexture,
2132 IDirect3DDevice8Impl_CreateCubeTexture,
2133 IDirect3DDevice8Impl_CreateVertexBuffer,
2134 IDirect3DDevice8Impl_CreateIndexBuffer,
2135 IDirect3DDevice8Impl_CreateRenderTarget,
2136 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2137 IDirect3DDevice8Impl_CreateImageSurface,
2138 IDirect3DDevice8Impl_CopyRects,
2139 IDirect3DDevice8Impl_UpdateTexture,
2140 IDirect3DDevice8Impl_GetFrontBuffer,
2141 IDirect3DDevice8Impl_SetRenderTarget,
2142 IDirect3DDevice8Impl_GetRenderTarget,
2143 IDirect3DDevice8Impl_GetDepthStencilSurface,
2144 IDirect3DDevice8Impl_BeginScene,
2145 IDirect3DDevice8Impl_EndScene,
2146 IDirect3DDevice8Impl_Clear,
2147 IDirect3DDevice8Impl_SetTransform,
2148 IDirect3DDevice8Impl_GetTransform,
2149 IDirect3DDevice8Impl_MultiplyTransform,
2150 IDirect3DDevice8Impl_SetViewport,
2151 IDirect3DDevice8Impl_GetViewport,
2152 IDirect3DDevice8Impl_SetMaterial,
2153 IDirect3DDevice8Impl_GetMaterial,
2154 IDirect3DDevice8Impl_SetLight,
2155 IDirect3DDevice8Impl_GetLight,
2156 IDirect3DDevice8Impl_LightEnable,
2157 IDirect3DDevice8Impl_GetLightEnable,
2158 IDirect3DDevice8Impl_SetClipPlane,
2159 IDirect3DDevice8Impl_GetClipPlane,
2160 IDirect3DDevice8Impl_SetRenderState,
2161 IDirect3DDevice8Impl_GetRenderState,
2162 IDirect3DDevice8Impl_BeginStateBlock,
2163 IDirect3DDevice8Impl_EndStateBlock,
2164 IDirect3DDevice8Impl_ApplyStateBlock,
2165 IDirect3DDevice8Impl_CaptureStateBlock,
2166 IDirect3DDevice8Impl_DeleteStateBlock,
2167 IDirect3DDevice8Impl_CreateStateBlock,
2168 IDirect3DDevice8Impl_SetClipStatus,
2169 IDirect3DDevice8Impl_GetClipStatus,
2170 IDirect3DDevice8Impl_GetTexture,
2171 IDirect3DDevice8Impl_SetTexture,
2172 IDirect3DDevice8Impl_GetTextureStageState,
2173 IDirect3DDevice8Impl_SetTextureStageState,
2174 IDirect3DDevice8Impl_ValidateDevice,
2175 IDirect3DDevice8Impl_GetInfo,
2176 IDirect3DDevice8Impl_SetPaletteEntries,
2177 IDirect3DDevice8Impl_GetPaletteEntries,
2178 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2179 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2180 IDirect3DDevice8Impl_DrawPrimitive,
2181 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2182 IDirect3DDevice8Impl_DrawPrimitiveUP,
2183 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2184 IDirect3DDevice8Impl_ProcessVertices,
2185 IDirect3DDevice8Impl_CreateVertexShader,
2186 IDirect3DDevice8Impl_SetVertexShader,
2187 IDirect3DDevice8Impl_GetVertexShader,
2188 IDirect3DDevice8Impl_DeleteVertexShader,
2189 IDirect3DDevice8Impl_SetVertexShaderConstant,
2190 IDirect3DDevice8Impl_GetVertexShaderConstant,
2191 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2192 IDirect3DDevice8Impl_GetVertexShaderFunction,
2193 IDirect3DDevice8Impl_SetStreamSource,
2194 IDirect3DDevice8Impl_GetStreamSource,
2195 IDirect3DDevice8Impl_SetIndices,
2196 IDirect3DDevice8Impl_GetIndices,
2197 IDirect3DDevice8Impl_CreatePixelShader,
2198 IDirect3DDevice8Impl_SetPixelShader,
2199 IDirect3DDevice8Impl_GetPixelShader,
2200 IDirect3DDevice8Impl_DeletePixelShader,
2201 IDirect3DDevice8Impl_SetPixelShaderConstant,
2202 IDirect3DDevice8Impl_GetPixelShaderConstant,
2203 IDirect3DDevice8Impl_GetPixelShaderFunction,
2204 IDirect3DDevice8Impl_DrawRectPatch,
2205 IDirect3DDevice8Impl_DrawTriPatch,
2206 IDirect3DDevice8Impl_DeletePatch
2207 };
2208
2209 /* Internal function called back during the CreateDevice to create a render target */
2210 HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
2211 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
2212 WINED3DCUBEMAP_FACES Face, IWineD3DSurface **ppSurface,
2213 HANDLE *pSharedHandle) {
2214
2215 HRESULT res = D3D_OK;
2216 IDirect3DSurface8Impl *d3dSurface = NULL;
2217 BOOL Lockable = TRUE;
2218
2219 if((WINED3DPOOL_DEFAULT == Pool && WINED3DUSAGE_DYNAMIC != Usage))
2220 Lockable = FALSE;
2221
2222 TRACE("relay\n");
2223 res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2224
2225 if (SUCCEEDED(res)) {
2226 *ppSurface = d3dSurface->wineD3DSurface;
2227 d3dSurface->container = pSuperior;
2228 IUnknown_Release(d3dSurface->parentDevice);
2229 d3dSurface->parentDevice = NULL;
2230 d3dSurface->forwardReference = pSuperior;
2231 } else {
2232 FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);
2233 }
2234 return res;
2235 }
2236
2237 ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
2238 IDirect3DSurface8Impl* surfaceParent;
2239 TRACE("(%p) call back\n", pSurface);
2240
2241 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
2242 /* GetParent's AddRef was forwarded to an object in destruction.
2243 * Releasing it here again would cause an endless recursion. */
2244 surfaceParent->forwardReference = NULL;
2245 return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
2246 }