- update wined3d, d3d8, d3d9, ddraw to Wine 1.1.28
[reactos.git] / reactos / dll / directx / wine / d3d8 / device.c
1 /*
2 * IDirect3DDevice8 implementation
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22 #include "config.h"
23
24 #include <math.h>
25 #include <stdarg.h>
26
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
34
35 #include "d3d8_private.h"
36
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
38
39 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
40 {
41 BYTE *c = (BYTE *)&format;
42
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
45
46 switch(format)
47 {
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_R8G8B8: return D3DFMT_R8G8B8;
50 case WINED3DFMT_A8R8G8B8: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_X8R8G8B8: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_R5G6B5: return D3DFMT_R5G6B5;
53 case WINED3DFMT_X1R5G5B5: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_A1R5G5B5: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_A4R4G4B4: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_R3G3B2: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_A8R3G3B2: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_X4R4G4B4: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_A8P8: return D3DFMT_A8P8;
63 case WINED3DFMT_P8: return D3DFMT_P8;
64 case WINED3DFMT_L8: return D3DFMT_L8;
65 case WINED3DFMT_A8L8: return D3DFMT_A8L8;
66 case WINED3DFMT_A4L4: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_L6V5U5: return D3DFMT_L6V5U5;
69 case WINED3DFMT_X8L8V8U8: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_W11V11U10: return D3DFMT_W11V11U10;
73 case WINED3DFMT_A2W10V10U10: return D3DFMT_A2W10V10U10;
74 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75 case WINED3DFMT_D32: return D3DFMT_D32;
76 case WINED3DFMT_D15S1: return D3DFMT_D15S1;
77 case WINED3DFMT_D24S8: return D3DFMT_D24S8;
78 case WINED3DFMT_D24X8: return D3DFMT_D24X8;
79 case WINED3DFMT_D24X4S4: return D3DFMT_D24X4S4;
80 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84 default:
85 FIXME("Unhandled WINED3DFORMAT %#x\n", format);
86 return D3DFMT_UNKNOWN;
87 }
88 }
89
90 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
91 {
92 BYTE *c = (BYTE *)&format;
93
94 /* Don't translate FOURCC formats */
95 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
96
97 switch(format)
98 {
99 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100 case D3DFMT_R8G8B8: return WINED3DFMT_R8G8B8;
101 case D3DFMT_A8R8G8B8: return WINED3DFMT_A8R8G8B8;
102 case D3DFMT_X8R8G8B8: return WINED3DFMT_X8R8G8B8;
103 case D3DFMT_R5G6B5: return WINED3DFMT_R5G6B5;
104 case D3DFMT_X1R5G5B5: return WINED3DFMT_X1R5G5B5;
105 case D3DFMT_A1R5G5B5: return WINED3DFMT_A1R5G5B5;
106 case D3DFMT_A4R4G4B4: return WINED3DFMT_A4R4G4B4;
107 case D3DFMT_R3G3B2: return WINED3DFMT_R3G3B2;
108 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109 case D3DFMT_A8R3G3B2: return WINED3DFMT_A8R3G3B2;
110 case D3DFMT_X4R4G4B4: return WINED3DFMT_X4R4G4B4;
111 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113 case D3DFMT_A8P8: return WINED3DFMT_A8P8;
114 case D3DFMT_P8: return WINED3DFMT_P8;
115 case D3DFMT_L8: return WINED3DFMT_L8;
116 case D3DFMT_A8L8: return WINED3DFMT_A8L8;
117 case D3DFMT_A4L4: return WINED3DFMT_A4L4;
118 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119 case D3DFMT_L6V5U5: return WINED3DFMT_L6V5U5;
120 case D3DFMT_X8L8V8U8: return WINED3DFMT_X8L8V8U8;
121 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123 case D3DFMT_W11V11U10: return WINED3DFMT_W11V11U10;
124 case D3DFMT_A2W10V10U10: return WINED3DFMT_A2W10V10U10;
125 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126 case D3DFMT_D32: return WINED3DFMT_D32;
127 case D3DFMT_D15S1: return WINED3DFMT_D15S1;
128 case D3DFMT_D24S8: return WINED3DFMT_D24S8;
129 case D3DFMT_D24X8: return WINED3DFMT_D24X8;
130 case D3DFMT_D24X4S4: return WINED3DFMT_D24X4S4;
131 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
135 default:
136 FIXME("Unhandled D3DFORMAT %#x\n", format);
137 return WINED3DFMT_UNKNOWN;
138 }
139 }
140
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
142 {
143 switch(primitive_type)
144 {
145 case D3DPT_POINTLIST:
146 return primitive_count;
147
148 case D3DPT_LINELIST:
149 return primitive_count * 2;
150
151 case D3DPT_LINESTRIP:
152 return primitive_count + 1;
153
154 case D3DPT_TRIANGLELIST:
155 return primitive_count * 3;
156
157 case D3DPT_TRIANGLESTRIP:
158 case D3DPT_TRIANGLEFAN:
159 return primitive_count + 2;
160
161 default:
162 FIXME("Unhandled primitive type %#x\n", primitive_type);
163 return 0;
164 }
165 }
166
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
169 {
170 struct d3d8_handle_entry *entry;
171
172 if (t->free_entries)
173 {
174 /* Use a free handle */
175 entry = t->free_entries;
176 if (entry->type != D3D8_HANDLE_FREE)
177 {
178 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", (entry - t->entries), entry, entry->type);
179 return D3D8_INVALID_HANDLE;
180 }
181 t->free_entries = entry->object;
182 entry->object = object;
183 entry->type = type;
184
185 return entry - t->entries;
186 }
187
188 if (!(t->entry_count < t->table_size))
189 {
190 /* Grow the table */
191 UINT new_size = t->table_size + (t->table_size >> 1);
192 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
193 0, t->entries, new_size * sizeof(*t->entries));
194 if (!new_entries)
195 {
196 ERR("Failed to grow the handle table.\n");
197 return D3D8_INVALID_HANDLE;
198 }
199 t->entries = new_entries;
200 t->table_size = new_size;
201 }
202
203 entry = &t->entries[t->entry_count];
204 entry->object = object;
205 entry->type = type;
206
207 return t->entry_count++;
208 }
209
210 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
211 {
212 struct d3d8_handle_entry *entry;
213 void *object;
214
215 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
216 {
217 WARN("Invalid handle %u passed.\n", handle);
218 return NULL;
219 }
220
221 entry = &t->entries[handle];
222 if (entry->type != type)
223 {
224 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
225 return NULL;
226 }
227
228 object = entry->object;
229 entry->object = t->free_entries;
230 entry->type = D3D8_HANDLE_FREE;
231 t->free_entries = entry;
232
233 return object;
234 }
235
236 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
237 {
238 struct d3d8_handle_entry *entry;
239
240 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
241 {
242 WARN("Invalid handle %u passed.\n", handle);
243 return NULL;
244 }
245
246 entry = &t->entries[handle];
247 if (entry->type != type)
248 {
249 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
250 return NULL;
251 }
252
253 return entry->object;
254 }
255
256 /* IDirect3D IUnknown parts follow: */
257 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
258 {
259 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
260
261 if (IsEqualGUID(riid, &IID_IUnknown)
262 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
263 IUnknown_AddRef(iface);
264 *ppobj = This;
265 return S_OK;
266 }
267
268 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
269 {
270 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
271 *ppobj = &This->device_parent_vtbl;
272 return S_OK;
273 }
274
275 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
276 *ppobj = NULL;
277 return E_NOINTERFACE;
278 }
279
280 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
281 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
282 ULONG ref = InterlockedIncrement(&This->ref);
283
284 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
285
286 return ref;
287 }
288
289 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
290 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
291 ULONG ref;
292
293 if (This->inDestruction) return 0;
294 ref = InterlockedDecrement(&This->ref);
295
296 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
297
298 if (ref == 0) {
299 unsigned i;
300
301 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
302
303 wined3d_mutex_lock();
304
305 This->inDestruction = TRUE;
306
307 for(i = 0; i < This->numConvertedDecls; i++) {
308 IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
309 }
310 HeapFree(GetProcessHeap(), 0, This->decls);
311
312 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
313 IWineD3DDevice_Release(This->WineD3DDevice);
314 HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
315 HeapFree(GetProcessHeap(), 0, This);
316
317 wined3d_mutex_unlock();
318 }
319 return ref;
320 }
321
322 /* IDirect3DDevice Interface follow: */
323 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
324 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
325 HRESULT hr;
326
327 TRACE("(%p) : Relay\n", This);
328
329 wined3d_mutex_lock();
330 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
331 wined3d_mutex_unlock();
332
333 return hr;
334 }
335
336 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
337 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
338 HRESULT hr;
339
340 TRACE("(%p) Relay\n", This);
341
342 wined3d_mutex_lock();
343 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
344 wined3d_mutex_unlock();
345
346 return hr;
347 }
348
349 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
350 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
351 HRESULT hr;
352
353 TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
354
355 wined3d_mutex_lock();
356 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
357 wined3d_mutex_unlock();
358
359 return hr;
360 }
361
362 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
363 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
364 HRESULT hr = D3D_OK;
365 IWineD3D* pWineD3D;
366
367 TRACE("(%p) Relay\n", This);
368
369 if (NULL == ppD3D8) {
370 return D3DERR_INVALIDCALL;
371 }
372
373 wined3d_mutex_lock();
374 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
375 if (hr == D3D_OK && pWineD3D != NULL)
376 {
377 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
378 IWineD3D_Release(pWineD3D);
379 } else {
380 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
381 *ppD3D8 = NULL;
382 }
383 wined3d_mutex_unlock();
384
385 TRACE("(%p) returning %p\n",This , *ppD3D8);
386
387 return hr;
388 }
389
390 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
391 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
392 HRESULT hrc = D3D_OK;
393 WINED3DCAPS *pWineCaps;
394
395 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
396 if(NULL == pCaps){
397 return D3DERR_INVALIDCALL;
398 }
399 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
400 if(pWineCaps == NULL){
401 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
402 }
403
404 wined3d_mutex_lock();
405 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
406 wined3d_mutex_unlock();
407
408 fixup_caps(pWineCaps);
409 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
410 HeapFree(GetProcessHeap(), 0, pWineCaps);
411
412 TRACE("Returning %p %p\n", This, pCaps);
413 return hrc;
414 }
415
416 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
417 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
418 HRESULT hr;
419 TRACE("(%p) Relay\n", This);
420
421 wined3d_mutex_lock();
422 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
423 wined3d_mutex_unlock();
424
425 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
426
427 return hr;
428 }
429
430 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
431 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
432 HRESULT hr;
433 TRACE("(%p) Relay\n", This);
434
435 wined3d_mutex_lock();
436 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
437 wined3d_mutex_unlock();
438
439 return hr;
440 }
441
442 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
443 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
444 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
445 HRESULT hr;
446 TRACE("(%p) Relay\n", This);
447 if(!pCursorBitmap) {
448 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
449 return WINED3DERR_INVALIDCALL;
450 }
451
452 wined3d_mutex_lock();
453 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
454 wined3d_mutex_unlock();
455
456 return hr;
457 }
458
459 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
460 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
461 TRACE("(%p) Relay\n", This);
462
463 wined3d_mutex_lock();
464 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
465 wined3d_mutex_unlock();
466 }
467
468 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
469 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
470 BOOL ret;
471 TRACE("(%p) Relay\n", This);
472
473 wined3d_mutex_lock();
474 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
475 wined3d_mutex_unlock();
476
477 return ret;
478 }
479
480 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
481 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
482 IDirect3DSwapChain8Impl* object;
483 HRESULT hrc = D3D_OK;
484 WINED3DPRESENT_PARAMETERS localParameters;
485
486 TRACE("(%p) Relay\n", This);
487
488 /* Fix the back buffer count */
489 if(pPresentationParameters->BackBufferCount == 0) {
490 pPresentationParameters->BackBufferCount = 1;
491 }
492
493 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
494 if (NULL == object) {
495 FIXME("Allocation of memory failed\n");
496 *pSwapChain = NULL;
497 return D3DERR_OUTOFVIDEOMEMORY;
498 }
499 object->ref = 1;
500 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
501
502 /* Allocate an associated WineD3DDevice object */
503 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
504 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
505 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
506 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
507 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
508 localParameters.MultiSampleQuality = 0; /* d3d9 only */
509 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
510 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
511 localParameters.Windowed = pPresentationParameters->Windowed;
512 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
513 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
514 localParameters.Flags = pPresentationParameters->Flags;
515 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
516 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
517 localParameters.AutoRestoreDisplayMode = TRUE;
518
519 wined3d_mutex_lock();
520 hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters,
521 &object->wineD3DSwapChain, (IUnknown *)object, SURFACE_OPENGL);
522 wined3d_mutex_unlock();
523
524 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
525 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
526 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
527 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
528 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
529 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
530 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
531 pPresentationParameters->Windowed = localParameters.Windowed;
532 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
533 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
534 pPresentationParameters->Flags = localParameters.Flags;
535 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
536 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
537
538 if (hrc != D3D_OK) {
539 FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This);
540 HeapFree(GetProcessHeap(), 0 , object);
541 *pSwapChain = NULL;
542 }else{
543 IUnknown_AddRef(iface);
544 object->parentDevice = iface;
545 *pSwapChain = (IDirect3DSwapChain8 *)object;
546 }
547 TRACE("(%p) returning %p\n", This, *pSwapChain);
548 return hrc;
549 }
550
551 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
552 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
553 WINED3DPRESENT_PARAMETERS localParameters;
554 HRESULT hr;
555
556 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
557
558 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
559 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
560 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
561 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
562 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
563 localParameters.MultiSampleQuality = 0; /* d3d9 only */
564 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
565 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
566 localParameters.Windowed = pPresentationParameters->Windowed;
567 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
568 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
569 localParameters.Flags = pPresentationParameters->Flags;
570 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
571 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
572 localParameters.AutoRestoreDisplayMode = TRUE;
573
574 wined3d_mutex_lock();
575 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
576 wined3d_mutex_unlock();
577
578 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
579 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
580 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
581 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
582 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
583 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
584 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
585 pPresentationParameters->Windowed = localParameters.Windowed;
586 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
587 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
588 pPresentationParameters->Flags = localParameters.Flags;
589 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
590 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
591
592 return hr;
593 }
594
595 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
596 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
597 HRESULT hr;
598 TRACE("(%p) Relay\n", This);
599
600 wined3d_mutex_lock();
601 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
602 wined3d_mutex_unlock();
603
604 return hr;
605 }
606
607 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
608 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
609 IWineD3DSurface *retSurface = NULL;
610 HRESULT rc = D3D_OK;
611
612 TRACE("(%p) Relay\n", This);
613
614 wined3d_mutex_lock();
615 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
616 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
617 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
618 IWineD3DSurface_Release(retSurface);
619 }
620 wined3d_mutex_unlock();
621
622 return rc;
623 }
624
625 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
626 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
627 HRESULT hr;
628 TRACE("(%p) Relay\n", This);
629
630 wined3d_mutex_lock();
631 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
632 wined3d_mutex_unlock();
633
634 return hr;
635 }
636
637 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
638 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
639 TRACE("(%p) Relay\n", This);
640
641 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
642 wined3d_mutex_lock();
643 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
644 wined3d_mutex_unlock();
645 }
646
647 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
648 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
649 TRACE("(%p) Relay\n", This);
650
651 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
652 wined3d_mutex_lock();
653 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
654 wined3d_mutex_unlock();
655 }
656
657 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
658 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
659 IDirect3DTexture8Impl *object;
660 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
661 HRESULT hrc = D3D_OK;
662
663 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
664
665 /* Allocate the storage for the device */
666 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
667
668 if (NULL == object) {
669 FIXME("Allocation of memory failed\n");
670 /* *ppTexture = NULL; */
671 return D3DERR_OUTOFVIDEOMEMORY;
672 }
673
674 object->lpVtbl = &Direct3DTexture8_Vtbl;
675 object->ref = 1;
676
677 wined3d_mutex_lock();
678 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
679 wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DTexture, (IUnknown *)object);
680 wined3d_mutex_unlock();
681
682 if (FAILED(hrc)) {
683 /* free up object */
684 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
685 HeapFree(GetProcessHeap(), 0, object);
686 /* *ppTexture = NULL; */
687 } else {
688 IUnknown_AddRef(iface);
689 object->parentDevice = iface;
690 *ppTexture = (LPDIRECT3DTEXTURE8) object;
691 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
692 }
693
694 return hrc;
695 }
696
697 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
698 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format,
699 D3DPOOL Pool, IDirect3DVolumeTexture8 **ppVolumeTexture)
700 {
701 IDirect3DVolumeTexture8Impl *object;
702 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
703 HRESULT hrc = D3D_OK;
704
705 TRACE("(%p) Relay\n", This);
706
707 /* Allocate the storage for the device */
708 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
709 if (NULL == object) {
710 FIXME("(%p) allocation of memory failed\n", This);
711 *ppVolumeTexture = NULL;
712 return D3DERR_OUTOFVIDEOMEMORY;
713 }
714
715 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
716 object->ref = 1;
717
718 wined3d_mutex_lock();
719 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels,
720 Usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(Format),
721 Pool, &object->wineD3DVolumeTexture, (IUnknown *)object);
722 wined3d_mutex_unlock();
723
724 if (hrc != D3D_OK) {
725
726 /* free up object */
727 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
728 HeapFree(GetProcessHeap(), 0, object);
729 *ppVolumeTexture = NULL;
730 } else {
731 IUnknown_AddRef(iface);
732 object->parentDevice = iface;
733 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
734 }
735 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
736 return hrc;
737 }
738
739 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT EdgeLength,
740 UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8 **ppCubeTexture)
741 {
742 IDirect3DCubeTexture8Impl *object;
743 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
744 HRESULT hr = D3D_OK;
745
746 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
747
748 /* Allocate the storage for the device */
749 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
750
751 if (NULL == object) {
752 FIXME("(%p) allocation of CubeTexture failed\n", This);
753 *ppCubeTexture = NULL;
754 return D3DERR_OUTOFVIDEOMEMORY;
755 }
756
757 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
758 object->ref = 1;
759
760 wined3d_mutex_lock();
761 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
762 wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DCubeTexture, (IUnknown *)object);
763 wined3d_mutex_unlock();
764
765 if (hr != D3D_OK){
766
767 /* free up object */
768 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
769 HeapFree(GetProcessHeap(), 0, object);
770 *ppCubeTexture = NULL;
771 } else {
772 IUnknown_AddRef(iface);
773 object->parentDevice = iface;
774 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
775 }
776
777 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
778 return hr;
779 }
780
781 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
782 IDirect3DVertexBuffer8Impl *object;
783 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
784 HRESULT hrc = D3D_OK;
785
786 TRACE("(%p) Relay\n", This);
787 /* Allocate the storage for the device */
788 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
789 if (NULL == object) {
790 FIXME("Allocation of memory failed\n");
791 *ppVertexBuffer = NULL;
792 return D3DERR_OUTOFVIDEOMEMORY;
793 }
794
795 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
796 object->ref = 1;
797
798 wined3d_mutex_lock();
799 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK,
800 0 /* fvf for ddraw only */, (WINED3DPOOL)Pool, &object->wineD3DVertexBuffer, (IUnknown *)object);
801 wined3d_mutex_unlock();
802
803 object->fvf = FVF;
804
805 if (D3D_OK != hrc) {
806
807 /* free up object */
808 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
809 HeapFree(GetProcessHeap(), 0, object);
810 *ppVertexBuffer = NULL;
811 } else {
812 IUnknown_AddRef(iface);
813 object->parentDevice = iface;
814 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
815 }
816 return hrc;
817 }
818
819 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
820 IDirect3DIndexBuffer8Impl *object;
821 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
822 HRESULT hrc = D3D_OK;
823
824 TRACE("(%p) Relay\n", This);
825 /* Allocate the storage for the device */
826 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
827 if (NULL == object) {
828 FIXME("Allocation of memory failed\n");
829 *ppIndexBuffer = NULL;
830 return D3DERR_OUTOFVIDEOMEMORY;
831 }
832
833 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
834 object->ref = 1;
835 object->format = wined3dformat_from_d3dformat(Format);
836 TRACE("Calling wined3d create index buffer\n");
837
838 wined3d_mutex_lock();
839 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK,
840 (WINED3DPOOL)Pool, &object->wineD3DIndexBuffer, (IUnknown *)object);
841 wined3d_mutex_unlock();
842
843 if (D3D_OK != hrc) {
844
845 /* free up object */
846 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
847 HeapFree(GetProcessHeap(), 0, object);
848 *ppIndexBuffer = NULL;
849 } else {
850 IUnknown_AddRef(iface);
851 object->parentDevice = iface;
852 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
853 }
854 return hrc;
855 }
856
857 static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height,
858 D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,
859 UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
860 {
861 HRESULT hrc;
862 IDirect3DSurface8Impl *object;
863 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
864 TRACE("(%p) Relay\n", This);
865
866 if(MultisampleQuality > 0){
867 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
868 /*
869 MultisampleQuality
870 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
871 */
872 MultisampleQuality=0;
873 }
874 /*FIXME: Check MAX bounds of MultisampleQuality*/
875
876 /* Allocate the storage for the device */
877 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
878 if (NULL == object) {
879 FIXME("Allocation of memory failed\n");
880 *ppSurface = NULL;
881 return D3DERR_OUTOFVIDEOMEMORY;
882 }
883
884 object->lpVtbl = &Direct3DSurface8_Vtbl;
885 object->ref = 1;
886
887 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
888
889 wined3d_mutex_lock();
890 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, wined3dformat_from_d3dformat(Format),
891 Lockable, Discard, Level, &object->wineD3DSurface, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL)Pool,
892 MultiSample, MultisampleQuality, SURFACE_OPENGL, (IUnknown *)object);
893 wined3d_mutex_unlock();
894
895 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
896 /* free up object */
897 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
898 HeapFree(GetProcessHeap(), 0, object);
899 *ppSurface = NULL;
900 } else {
901 IUnknown_AddRef(iface);
902 object->parentDevice = iface;
903 *ppSurface = (LPDIRECT3DSURFACE8) object;
904 }
905 return hrc;
906 }
907
908 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
909 HRESULT hr;
910 TRACE("Relay\n");
911
912 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
913 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
914
915 return hr;
916 }
917
918 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
919 HRESULT hr;
920 TRACE("Relay\n");
921
922 /* TODO: Verify that Discard is false */
923 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE,
924 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
925
926 return hr;
927 }
928
929 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
930 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
931 HRESULT hr;
932 TRACE("Relay\n");
933
934 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
935 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE,
936 0 /* MultisampleQuality */);
937
938 return hr;
939 }
940
941 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
942 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
943 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
944
945 HRESULT hr = WINED3D_OK;
946 WINED3DFORMAT srcFormat, destFormat;
947 UINT srcWidth, destWidth;
948 UINT srcHeight, destHeight;
949 UINT srcSize;
950 WINED3DSURFACE_DESC winedesc;
951
952 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
953 pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
954
955
956 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
957
958 wined3d_mutex_lock();
959 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
960 srcFormat = winedesc.format;
961 srcWidth = winedesc.width;
962 srcHeight = winedesc.height;
963 srcSize = winedesc.size;
964
965 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
966 destFormat = winedesc.format;
967 destWidth = winedesc.width;
968 destHeight = winedesc.height;
969
970 /* Check that the source and destination formats match */
971 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
972 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
973 wined3d_mutex_unlock();
974 return WINED3DERR_INVALIDCALL;
975 } else if (WINED3DFMT_UNKNOWN == destFormat) {
976 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
977 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
978 destFormat = srcFormat;
979 }
980
981 /* Quick if complete copy ... */
982 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
983 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
984 } else {
985 unsigned int i;
986 /* Copy rect by rect */
987 if (NULL != pSourceRects && NULL != pDestPoints) {
988 for (i = 0; i < cRects; ++i) {
989 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
990 }
991 } else {
992 for (i = 0; i < cRects; ++i) {
993 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
994 }
995 }
996 }
997 wined3d_mutex_unlock();
998
999 return hr;
1000 }
1001
1002 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
1003 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1004 HRESULT hr;
1005 TRACE("(%p) Relay\n" , This);
1006
1007 wined3d_mutex_lock();
1008 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
1009 wined3d_mutex_unlock();
1010
1011 return hr;
1012 }
1013
1014 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
1015 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1016 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
1017 HRESULT hr;
1018
1019 TRACE("(%p) Relay\n" , This);
1020
1021 if (pDestSurface == NULL) {
1022 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
1023 return D3DERR_INVALIDCALL;
1024 }
1025
1026 wined3d_mutex_lock();
1027 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
1028 wined3d_mutex_unlock();
1029
1030 return hr;
1031 }
1032
1033 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
1034 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1035 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
1036 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
1037 IWineD3DSurface *original_ds = NULL;
1038 HRESULT hr;
1039 TRACE("(%p) Relay\n" , This);
1040
1041 wined3d_mutex_lock();
1042
1043 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
1044 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
1045 {
1046 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
1047 if (SUCCEEDED(hr) && pSurface)
1048 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface);
1049 if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
1050 }
1051 if (original_ds) IWineD3DSurface_Release(original_ds);
1052
1053 wined3d_mutex_unlock();
1054
1055 return hr;
1056 }
1057
1058 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
1059 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1060 HRESULT hr = D3D_OK;
1061 IWineD3DSurface *pRenderTarget;
1062
1063 TRACE("(%p) Relay\n" , This);
1064
1065 if (ppRenderTarget == NULL) {
1066 return D3DERR_INVALIDCALL;
1067 }
1068
1069 wined3d_mutex_lock();
1070 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
1071
1072 if (hr == D3D_OK && pRenderTarget != NULL) {
1073 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
1074 IWineD3DSurface_Release(pRenderTarget);
1075 } else {
1076 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1077 *ppRenderTarget = NULL;
1078 }
1079 wined3d_mutex_unlock();
1080
1081 return hr;
1082 }
1083
1084 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
1085 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1086 HRESULT hr = D3D_OK;
1087 IWineD3DSurface *pZStencilSurface;
1088
1089 TRACE("(%p) Relay\n" , This);
1090 if(ppZStencilSurface == NULL){
1091 return D3DERR_INVALIDCALL;
1092 }
1093
1094 wined3d_mutex_lock();
1095 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1096 if (hr == WINED3D_OK) {
1097 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
1098 IWineD3DSurface_Release(pZStencilSurface);
1099 }else{
1100 if (hr != WINED3DERR_NOTFOUND)
1101 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1102 *ppZStencilSurface = NULL;
1103 }
1104 wined3d_mutex_unlock();
1105
1106 return hr;
1107 }
1108
1109 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
1110 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1111 HRESULT hr;
1112 TRACE("(%p) Relay\n" , This);
1113
1114 wined3d_mutex_lock();
1115 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1116 wined3d_mutex_unlock();
1117
1118 return hr;
1119 }
1120
1121 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
1122 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1123 HRESULT hr;
1124 TRACE("(%p) Relay\n" , This);
1125
1126 wined3d_mutex_lock();
1127 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1128 wined3d_mutex_unlock();
1129
1130 return hr;
1131 }
1132
1133 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1134 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1135 HRESULT hr;
1136 TRACE("(%p) Relay\n" , This);
1137
1138 /* Note: D3DRECT is compatible with WINED3DRECT */
1139 wined3d_mutex_lock();
1140 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
1141 wined3d_mutex_unlock();
1142
1143 return hr;
1144 }
1145
1146 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1147 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1148 HRESULT hr;
1149 TRACE("(%p) Relay\n" , This);
1150
1151 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1152 wined3d_mutex_lock();
1153 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1154 wined3d_mutex_unlock();
1155
1156 return hr;
1157 }
1158
1159 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
1160 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1161 HRESULT hr;
1162 TRACE("(%p) Relay\n" , This);
1163
1164 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1165 wined3d_mutex_lock();
1166 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1167 wined3d_mutex_unlock();
1168
1169 return hr;
1170 }
1171
1172 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1173 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1174 HRESULT hr;
1175 TRACE("(%p) Relay\n" , This);
1176
1177 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1178 wined3d_mutex_lock();
1179 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1180 wined3d_mutex_unlock();
1181
1182 return hr;
1183 }
1184
1185 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
1186 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1187 HRESULT hr;
1188 TRACE("(%p) Relay\n" , This);
1189
1190 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1191 wined3d_mutex_lock();
1192 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1193 wined3d_mutex_unlock();
1194
1195 return hr;
1196 }
1197
1198 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
1199 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1200 HRESULT hr;
1201 TRACE("(%p) Relay\n" , This);
1202
1203 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1204 wined3d_mutex_lock();
1205 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1206 wined3d_mutex_unlock();
1207
1208 return hr;
1209 }
1210
1211 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
1212 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1213 HRESULT hr;
1214 TRACE("(%p) Relay\n" , This);
1215
1216 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1217 wined3d_mutex_lock();
1218 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1219 wined3d_mutex_unlock();
1220
1221 return hr;
1222 }
1223
1224 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
1225 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1226 HRESULT hr;
1227 TRACE("(%p) Relay\n" , This);
1228
1229 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1230 wined3d_mutex_lock();
1231 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1232 wined3d_mutex_unlock();
1233
1234 return hr;
1235 }
1236
1237 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
1238 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1239 HRESULT hr;
1240 TRACE("(%p) Relay\n" , This);
1241
1242 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1243 wined3d_mutex_lock();
1244 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1245 wined3d_mutex_unlock();
1246
1247 return hr;
1248 }
1249
1250 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
1251 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1252 HRESULT hr;
1253 TRACE("(%p) Relay\n" , This);
1254
1255 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1256 wined3d_mutex_lock();
1257 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1258 wined3d_mutex_unlock();
1259
1260 return hr;
1261 }
1262
1263 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1264 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1265 HRESULT hr;
1266 TRACE("(%p) Relay\n" , This);
1267
1268 wined3d_mutex_lock();
1269 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1270 wined3d_mutex_unlock();
1271
1272 return hr;
1273 }
1274
1275 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1276 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1277 HRESULT hr;
1278 TRACE("(%p) Relay\n" , This);
1279
1280 wined3d_mutex_lock();
1281 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1282 wined3d_mutex_unlock();
1283
1284 return hr;
1285 }
1286
1287 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1288 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1289 HRESULT hr;
1290 TRACE("(%p) Relay\n" , This);
1291
1292 wined3d_mutex_lock();
1293 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1294 wined3d_mutex_unlock();
1295
1296 return hr;
1297 }
1298
1299 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1300 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1301 HRESULT hr;
1302 TRACE("(%p) Relay\n" , This);
1303
1304 wined3d_mutex_lock();
1305 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1306 wined3d_mutex_unlock();
1307
1308 return hr;
1309 }
1310
1311 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1312 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1313 HRESULT hr;
1314 TRACE("(%p) Relay\n" , This);
1315
1316 wined3d_mutex_lock();
1317 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1318 wined3d_mutex_unlock();
1319
1320 return hr;
1321 }
1322
1323 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1324 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1325 HRESULT hr;
1326 TRACE("(%p) Relay\n" , This);
1327
1328 wined3d_mutex_lock();
1329 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1330 wined3d_mutex_unlock();
1331
1332 return hr;
1333 }
1334
1335 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1336 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1337 HRESULT hr;
1338 TRACE("(%p)\n", This);
1339
1340 wined3d_mutex_lock();
1341 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1342 wined3d_mutex_unlock();
1343
1344 return hr;
1345 }
1346
1347 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1348 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1349 HRESULT hr;
1350 IWineD3DStateBlock* wineD3DStateBlock;
1351 IDirect3DStateBlock8Impl* object;
1352
1353 TRACE("(%p) Relay\n", This);
1354
1355 /* Tell wineD3D to endstateblock before anything else (in case we run out
1356 * of memory later and cause locking problems)
1357 */
1358 wined3d_mutex_lock();
1359 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
1360 if (hr != D3D_OK) {
1361 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1362 wined3d_mutex_unlock();
1363 return hr;
1364 }
1365
1366 /* allocate a new IDirectD3DStateBlock */
1367 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
1368 object->ref = 1;
1369 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1370
1371 object->wineD3DStateBlock = wineD3DStateBlock;
1372
1373 *pToken = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_SB);
1374 wined3d_mutex_unlock();
1375
1376 if (*pToken == D3D8_INVALID_HANDLE)
1377 {
1378 ERR("Failed to create a handle\n");
1379 IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object);
1380 return E_FAIL;
1381 }
1382 ++*pToken;
1383
1384 TRACE("Returning %#x (%p).\n", *pToken, object);
1385
1386 return hr;
1387 }
1388
1389 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1390 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1391 IDirect3DStateBlock8Impl *pSB;
1392 HRESULT hr;
1393
1394 TRACE("(%p) %#x Relay\n", This, Token);
1395
1396 wined3d_mutex_lock();
1397 pSB = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1398 if (!pSB)
1399 {
1400 WARN("Invalid handle (%#x) passed.\n", Token);
1401 wined3d_mutex_unlock();
1402 return D3DERR_INVALIDCALL;
1403 }
1404 hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
1405 wined3d_mutex_unlock();
1406
1407 return hr;
1408 }
1409
1410 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1411 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1412 IDirect3DStateBlock8Impl *pSB;
1413 HRESULT hr;
1414
1415 TRACE("(%p) %#x Relay\n", This, Token);
1416
1417 wined3d_mutex_lock();
1418 pSB = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1419 if (!pSB)
1420 {
1421 WARN("Invalid handle (%#x) passed.\n", Token);
1422 wined3d_mutex_unlock();
1423 return D3DERR_INVALIDCALL;
1424 }
1425 hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
1426 wined3d_mutex_unlock();
1427
1428 return hr;
1429 }
1430
1431 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1432 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1433 IDirect3DStateBlock8Impl *pSB;
1434
1435 TRACE("(%p) Relay\n", This);
1436
1437 wined3d_mutex_lock();
1438 pSB = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1439 wined3d_mutex_unlock();
1440
1441 if (!pSB)
1442 {
1443 WARN("Invalid handle (%#x) passed.\n", Token);
1444 return D3DERR_INVALIDCALL;
1445 }
1446
1447 if (IUnknown_Release((IUnknown *)pSB))
1448 {
1449 ERR("Stateblock %p has references left, this shouldn't happen.\n", pSB);
1450 }
1451
1452 return D3D_OK;
1453 }
1454
1455 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1456 D3DSTATEBLOCKTYPE Type, DWORD *handle)
1457 {
1458 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1459 IDirect3DStateBlock8Impl *object;
1460 HRESULT hr;
1461
1462 TRACE("(%p) Relay\n", This);
1463
1464 if (Type != D3DSBT_ALL
1465 && Type != D3DSBT_PIXELSTATE
1466 && Type != D3DSBT_VERTEXSTATE)
1467 {
1468 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1469 return D3DERR_INVALIDCALL;
1470 }
1471
1472 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
1473 if (!object)
1474 {
1475 ERR("Failed to allocate memory.\n");
1476 return E_OUTOFMEMORY;
1477 }
1478
1479 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1480 object->ref = 1;
1481
1482 wined3d_mutex_lock();
1483 hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type,
1484 &object->wineD3DStateBlock, (IUnknown *)object);
1485 if (FAILED(hr))
1486 {
1487 wined3d_mutex_unlock();
1488 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1489 HeapFree(GetProcessHeap(), 0, object);
1490 return hr;
1491 }
1492
1493 *handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_SB);
1494 wined3d_mutex_unlock();
1495
1496 if (*handle == D3D8_INVALID_HANDLE)
1497 {
1498 ERR("Failed to allocate a handle.\n");
1499 IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object);
1500 return E_FAIL;
1501 }
1502 ++*handle;
1503
1504 TRACE("Returning %#x (%p).\n", *handle, object);
1505
1506 return hr;
1507 }
1508
1509 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1510 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1511 HRESULT hr;
1512 TRACE("(%p) Relay\n" , This);
1513 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1514
1515 wined3d_mutex_lock();
1516 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1517 wined3d_mutex_unlock();
1518
1519 return hr;
1520 }
1521
1522 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1523 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1524 HRESULT hr;
1525 TRACE("(%p) Relay\n" , This);
1526
1527 wined3d_mutex_lock();
1528 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1529 wined3d_mutex_unlock();
1530
1531 return hr;
1532 }
1533
1534 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1535 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1536 IWineD3DBaseTexture *retTexture = NULL;
1537 HRESULT rc = D3D_OK;
1538
1539 TRACE("(%p) Relay\n" , This);
1540
1541 if(ppTexture == NULL){
1542 return D3DERR_INVALIDCALL;
1543 }
1544
1545 wined3d_mutex_lock();
1546 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1547 if (rc == D3D_OK && NULL != retTexture) {
1548 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1549 IWineD3DBaseTexture_Release(retTexture);
1550 } else {
1551 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
1552 *ppTexture = NULL;
1553 }
1554 wined3d_mutex_unlock();
1555
1556 return rc;
1557 }
1558
1559 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1560 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1561 HRESULT hr;
1562 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1563
1564 wined3d_mutex_lock();
1565 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1566 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1567 wined3d_mutex_unlock();
1568
1569 return hr;
1570 }
1571
1572 static const struct tss_lookup
1573 {
1574 BOOL sampler_state;
1575 DWORD state;
1576 }
1577 tss_lookup[] =
1578 {
1579 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
1580 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
1581 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
1582 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
1583 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
1584 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
1585 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
1586 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1587 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1588 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1589 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1590 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1591 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
1592 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
1593 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
1594 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
1595 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
1596 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
1597 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
1598 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1599 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1600 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1601 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1602 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1603 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1604 {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
1605 {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
1606 {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
1607 {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
1608 };
1609
1610 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1611 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1612 const struct tss_lookup *l = &tss_lookup[Type];
1613 HRESULT hr;
1614 TRACE("(%p) Relay\n" , This);
1615
1616 wined3d_mutex_lock();
1617 if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
1618 else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
1619 wined3d_mutex_unlock();
1620
1621 return hr;
1622 }
1623
1624 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1625 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1626 const struct tss_lookup *l = &tss_lookup[Type];
1627 HRESULT hr;
1628 TRACE("(%p) Relay\n" , This);
1629
1630 wined3d_mutex_lock();
1631 if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
1632 else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
1633 wined3d_mutex_unlock();
1634
1635 return hr;
1636 }
1637
1638 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1639 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1640 HRESULT hr;
1641 TRACE("(%p) Relay\n" , This);
1642
1643 wined3d_mutex_lock();
1644 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1645 wined3d_mutex_unlock();
1646
1647 return hr;
1648 }
1649
1650 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1651 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1652 FIXME("(%p) : stub\n", This);
1653 return D3D_OK;
1654 }
1655
1656 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1657 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1658 HRESULT hr;
1659 TRACE("(%p) Relay\n" , This);
1660
1661 wined3d_mutex_lock();
1662 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1663 wined3d_mutex_unlock();
1664
1665 return hr;
1666 }
1667
1668 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1669 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1670 HRESULT hr;
1671 TRACE("(%p) Relay\n" , This);
1672
1673 wined3d_mutex_lock();
1674 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1675 wined3d_mutex_unlock();
1676
1677 return hr;
1678 }
1679
1680 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1681 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1682 HRESULT hr;
1683 TRACE("(%p) Relay\n" , This);
1684
1685 wined3d_mutex_lock();
1686 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1687 wined3d_mutex_unlock();
1688
1689 return hr;
1690 }
1691
1692 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1693 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1694 HRESULT hr;
1695 TRACE("(%p) Relay\n" , This);
1696
1697 wined3d_mutex_lock();
1698 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1699 wined3d_mutex_unlock();
1700
1701 return hr;
1702 }
1703
1704 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE PrimitiveType,
1705 UINT StartVertex, UINT PrimitiveCount)
1706 {
1707 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1708 HRESULT hr;
1709 TRACE("(%p) Relay\n" , This);
1710
1711 wined3d_mutex_lock();
1712 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1713 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1714 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1715 wined3d_mutex_unlock();
1716
1717 return hr;
1718 }
1719
1720 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1721 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1722 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1723 HRESULT hr;
1724 TRACE("(%p) Relay\n" , This);
1725
1726 wined3d_mutex_lock();
1727 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1728 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, MinVertexIndex, NumVertices,
1729 startIndex, vertex_count_from_primitive_count(PrimitiveType, primCount));
1730 wined3d_mutex_unlock();
1731
1732 return hr;
1733 }
1734
1735 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1736 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1737 HRESULT hr;
1738 TRACE("(%p) Relay\n" , This);
1739
1740 wined3d_mutex_lock();
1741 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1742 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1743 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1744 pVertexStreamZeroData, VertexStreamZeroStride);
1745 wined3d_mutex_unlock();
1746
1747 return hr;
1748 }
1749
1750 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1751 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1752 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1753 UINT VertexStreamZeroStride) {
1754 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1755 HRESULT hr;
1756 TRACE("(%p) Relay\n" , This);
1757
1758 wined3d_mutex_lock();
1759 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1760 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, MinVertexIndex, NumVertexIndices,
1761 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1762 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1763 wined3d_mutex_unlock();
1764
1765 return hr;
1766 }
1767
1768 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1769 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1770 HRESULT hr;
1771 IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
1772 TRACE("(%p) Relay\n" , This);
1773
1774 wined3d_mutex_lock();
1775 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
1776 wined3d_mutex_unlock();
1777
1778 return hr;
1779 }
1780
1781 static HRESULT IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
1782 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1783 IDirect3DVertexDeclaration8Impl *object;
1784 WINED3DVERTEXELEMENT *wined3d_elements;
1785 UINT wined3d_element_count;
1786 HRESULT hr = D3D_OK;
1787
1788 TRACE("(%p) : declaration %p\n", This, declaration);
1789
1790 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1791 if (!object) {
1792 ERR("Memory allocation failed\n");
1793 *decl_ptr = NULL;
1794 return D3DERR_OUTOFVIDEOMEMORY;
1795 }
1796
1797 object->ref_count = 1;
1798 object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1799
1800 wined3d_element_count = convert_to_wined3d_declaration(declaration, &object->elements_size, &wined3d_elements);
1801 object->elements = HeapAlloc(GetProcessHeap(), 0, object->elements_size);
1802 if (!object->elements) {
1803 ERR("Memory allocation failed\n");
1804 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1805 HeapFree(GetProcessHeap(), 0, object);
1806 *decl_ptr = NULL;
1807 return D3DERR_OUTOFVIDEOMEMORY;
1808 }
1809
1810 CopyMemory(object->elements, declaration, object->elements_size);
1811
1812 wined3d_mutex_lock();
1813 hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
1814 (IUnknown *)object, wined3d_elements, wined3d_element_count);
1815 wined3d_mutex_unlock();
1816
1817 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1818
1819 if (FAILED(hr)) {
1820 ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
1821 HeapFree(GetProcessHeap(), 0, object->elements);
1822 HeapFree(GetProcessHeap(), 0, object);
1823 } else {
1824 *decl_ptr = (IDirect3DVertexDeclaration8 *)object;
1825 TRACE("(%p) : Created vertex declaration %p\n", This, object);
1826 }
1827
1828 return hr;
1829 }
1830
1831 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1832 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1833 HRESULT hrc = D3D_OK;
1834 IDirect3DVertexShader8Impl *object;
1835 const DWORD *token = pDeclaration;
1836 DWORD handle;
1837
1838 /* Test if the vertex declaration is valid */
1839 while (D3DVSD_END() != *token) {
1840 D3DVSD_TOKENTYPE token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
1841
1842 if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
1843 DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
1844 DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
1845
1846 if(reg == D3DVSDE_NORMAL && type != D3DVSDT_FLOAT3 && !pFunction) {
1847 WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
1848 return D3DERR_INVALIDCALL;
1849 }
1850 }
1851 token += parse_token(token);
1852 }
1853
1854 /* Setup a stub object for now */
1855 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1856 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1857 if (NULL == object) {
1858 FIXME("Allocation of memory failed\n");
1859 *ppShader = 0;
1860 return D3DERR_OUTOFVIDEOMEMORY;
1861 }
1862
1863 object->ref = 1;
1864 object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1865
1866 hrc = IDirect3DDevice8Impl_CreateVertexDeclaration(iface, pDeclaration, &object->vertex_declaration);
1867 if (FAILED(hrc)) {
1868 ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This);
1869 HeapFree(GetProcessHeap(), 0, object);
1870 *ppShader = 0;
1871 return D3DERR_INVALIDCALL;
1872 }
1873
1874 wined3d_mutex_lock();
1875 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
1876 if (handle == D3D8_INVALID_HANDLE)
1877 {
1878 ERR("Failed to allocate shader handle\n");
1879 wined3d_mutex_unlock();
1880 IDirect3DVertexDeclaration8_Release(object->vertex_declaration);
1881 HeapFree(GetProcessHeap(), 0, object);
1882 *ppShader = 0;
1883 return E_OUTOFMEMORY;
1884 }
1885 else
1886 {
1887 DWORD shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
1888 *ppShader = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->shader_handle = shader_handle;
1889 }
1890
1891 if (pFunction)
1892 {
1893 /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1894 hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pFunction,
1895 NULL /* output signature */, &object->wineD3DVertexShader, (IUnknown *)object);
1896
1897 if (FAILED(hrc))
1898 {
1899 /* free up object */
1900 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1901 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
1902 IDirect3DVertexDeclaration8_Release(object->vertex_declaration);
1903 HeapFree(GetProcessHeap(), 0, object);
1904 *ppShader = 0;
1905 }
1906 else
1907 {
1908 load_local_constants(pDeclaration, object->wineD3DVertexShader);
1909 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1910 }
1911 }
1912
1913 wined3d_mutex_unlock();
1914
1915 return hrc;
1916 }
1917
1918 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1919 {
1920 IDirect3DVertexDeclaration8Impl *d3d8_declaration;
1921 HRESULT hr;
1922 int p, low, high; /* deliberately signed */
1923 struct FvfToDecl *convertedDecls = This->decls;
1924
1925 TRACE("Searching for declaration for fvf %08x... ", fvf);
1926
1927 low = 0;
1928 high = This->numConvertedDecls - 1;
1929 while(low <= high) {
1930 p = (low + high) >> 1;
1931 TRACE("%d ", p);
1932 if(convertedDecls[p].fvf == fvf) {
1933 TRACE("found %p\n", convertedDecls[p].decl);
1934 return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
1935 } else if(convertedDecls[p].fvf < fvf) {
1936 low = p + 1;
1937 } else {
1938 high = p - 1;
1939 }
1940 }
1941 TRACE("not found. Creating and inserting at position %d.\n", low);
1942
1943 d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
1944 if (!d3d8_declaration)
1945 {
1946 ERR("Memory allocation failed.\n");
1947 return NULL;
1948 }
1949
1950 d3d8_declaration->ref_count = 1;
1951 d3d8_declaration->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1952 d3d8_declaration->elements = NULL;
1953 d3d8_declaration->elements_size = 0;
1954 d3d8_declaration->shader_handle = fvf;
1955
1956 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->WineD3DDevice,
1957 &d3d8_declaration->wined3d_vertex_declaration, (IUnknown *)d3d8_declaration, fvf);
1958 if (FAILED(hr))
1959 {
1960 ERR("Failed to create wined3d vertex declaration.\n");
1961 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
1962 return NULL;
1963 }
1964
1965 if(This->declArraySize == This->numConvertedDecls) {
1966 int grow = This->declArraySize / 2;
1967 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1968 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1969 if(!convertedDecls) {
1970 /* This will destroy it */
1971 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
1972 return NULL;
1973 }
1974 This->decls = convertedDecls;
1975 This->declArraySize += grow;
1976 }
1977
1978 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1979 convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
1980 convertedDecls[low].fvf = fvf;
1981 This->numConvertedDecls++;
1982
1983 TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
1984 return d3d8_declaration;
1985 }
1986
1987 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1988 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1989 IDirect3DVertexShader8Impl *shader;
1990 HRESULT hr;
1991
1992 TRACE("(%p) : Relay\n", This);
1993
1994 if (VS_HIGHESTFIXEDFXF >= pShader) {
1995 TRACE("Setting FVF, %#x\n", pShader);
1996
1997 wined3d_mutex_lock();
1998 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1999 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
2000 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
2001 wined3d_mutex_unlock();
2002
2003 return D3D_OK;
2004 }
2005
2006 TRACE("Setting shader\n");
2007
2008 wined3d_mutex_lock();
2009 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2010 if (!shader)
2011 {
2012 WARN("Invalid handle (%#x) passed.\n", pShader);
2013 wined3d_mutex_unlock();
2014
2015 return D3DERR_INVALIDCALL;
2016 }
2017
2018 hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
2019 ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
2020 if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader);
2021 wined3d_mutex_unlock();
2022
2023 TRACE("Returning hr %#x\n", hr);
2024
2025 return hr;
2026 }
2027
2028 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
2029 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2030 IWineD3DVertexDeclaration *wined3d_declaration;
2031 IDirect3DVertexDeclaration8 *d3d8_declaration;
2032 HRESULT hrc;
2033
2034 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
2035
2036 wined3d_mutex_lock();
2037 hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
2038 if (FAILED(hrc))
2039 {
2040 wined3d_mutex_unlock();
2041 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
2042 This, hrc, This->WineD3DDevice);
2043 return hrc;
2044 }
2045
2046 if (!wined3d_declaration)
2047 {
2048 wined3d_mutex_unlock();
2049 *ppShader = 0;
2050 return D3D_OK;
2051 }
2052
2053 hrc = IWineD3DVertexDeclaration_GetParent(wined3d_declaration, (IUnknown **)&d3d8_declaration);
2054 IWineD3DVertexDeclaration_Release(wined3d_declaration);
2055 wined3d_mutex_unlock();
2056 if (SUCCEEDED(hrc))
2057 {
2058 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
2059 IDirect3DVertexDeclaration8_Release(d3d8_declaration);
2060 }
2061
2062 TRACE("(%p) : returning %#x\n", This, *ppShader);
2063
2064 return hrc;
2065 }
2066
2067 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2068 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2069 IDirect3DVertexShader8Impl *shader;
2070 IWineD3DVertexShader *cur = NULL;
2071
2072 TRACE("(%p) : pShader %#x\n", This, pShader);
2073
2074 wined3d_mutex_lock();
2075 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2076 if (!shader)
2077 {
2078 WARN("Invalid handle (%#x) passed.\n", pShader);
2079 wined3d_mutex_unlock();
2080
2081 return D3DERR_INVALIDCALL;
2082 }
2083
2084 IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
2085
2086 if (cur)
2087 {
2088 if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
2089 IWineD3DVertexShader_Release(cur);
2090 }
2091
2092 wined3d_mutex_unlock();
2093
2094 if (IUnknown_Release((IUnknown *)shader))
2095 {
2096 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2097 }
2098
2099 return D3D_OK;
2100 }
2101
2102 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
2103 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2104 HRESULT hr;
2105 TRACE("(%p) : Relay\n", This);
2106
2107 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2108 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2109 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2110 return D3DERR_INVALIDCALL;
2111 }
2112
2113 wined3d_mutex_lock();
2114 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2115 wined3d_mutex_unlock();
2116
2117 return hr;
2118 }
2119
2120 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2121 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2122 HRESULT hr;
2123 TRACE("(%p) : Relay\n", This);
2124
2125 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2126 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2127 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2128 return D3DERR_INVALIDCALL;
2129 }
2130
2131 wined3d_mutex_lock();
2132 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2133 wined3d_mutex_unlock();
2134
2135 return hr;
2136 }
2137
2138 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2139 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2140 IDirect3DVertexDeclaration8Impl *declaration;
2141 IDirect3DVertexShader8Impl *shader;
2142
2143 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData);
2144
2145 wined3d_mutex_lock();
2146 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2147 wined3d_mutex_unlock();
2148
2149 if (!shader)
2150 {
2151 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2152 return D3DERR_INVALIDCALL;
2153 }
2154 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2155
2156 /* If pData is NULL, we just return the required size of the buffer. */
2157 if (!pData) {
2158 *pSizeOfData = declaration->elements_size;
2159 return D3D_OK;
2160 }
2161
2162 /* MSDN claims that if *pSizeOfData is smaller than the required size
2163 * we should write the required size and return D3DERR_MOREDATA.
2164 * That's not actually true. */
2165 if (*pSizeOfData < declaration->elements_size) {
2166 return D3DERR_INVALIDCALL;
2167 }
2168
2169 CopyMemory(pData, declaration->elements, declaration->elements_size);
2170
2171 return D3D_OK;
2172 }
2173
2174 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2175 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2176 IDirect3DVertexShader8Impl *shader = NULL;
2177 HRESULT hr;
2178
2179 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
2180
2181 wined3d_mutex_lock();
2182 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2183 if (!shader)
2184 {
2185 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2186 wined3d_mutex_unlock();
2187
2188 return D3DERR_INVALIDCALL;
2189 }
2190
2191 if (!shader->wineD3DVertexShader)
2192 {
2193 wined3d_mutex_unlock();
2194 *pSizeOfData = 0;
2195 return D3D_OK;
2196 }
2197
2198 hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
2199 wined3d_mutex_unlock();
2200
2201 return hr;
2202 }
2203
2204 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
2205 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2206 HRESULT hr;
2207 IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
2208 TRACE("(%p) Relay\n", This);
2209
2210 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2211 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2212 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2213 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2214 * problem)
2215 */
2216 wined3d_mutex_lock();
2217 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
2218 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
2219 ib ? ib->wineD3DIndexBuffer : NULL,
2220 ib ? ib->format : WINED3DFMT_UNKNOWN);
2221 wined3d_mutex_unlock();
2222
2223 return hr;
2224 }
2225
2226 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
2227 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2228 IWineD3DBuffer *retIndexData = NULL;
2229 HRESULT rc = D3D_OK;
2230
2231 TRACE("(%p) Relay\n", This);
2232
2233 if(ppIndexData == NULL){
2234 return D3DERR_INVALIDCALL;
2235 }
2236
2237 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2238 wined3d_mutex_lock();
2239 IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
2240 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
2241 if (SUCCEEDED(rc) && retIndexData) {
2242 IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
2243 IWineD3DBuffer_Release(retIndexData);
2244 } else {
2245 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
2246 *ppIndexData = NULL;
2247 }
2248 wined3d_mutex_unlock();
2249
2250 return rc;
2251 }
2252 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
2253 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2254 IDirect3DPixelShader8Impl *object;
2255 DWORD handle;
2256 HRESULT hr;
2257
2258 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
2259
2260 if (NULL == ppShader) {
2261 TRACE("(%p) Invalid call\n", This);
2262 return D3DERR_INVALIDCALL;
2263 }
2264
2265 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2266 if (!object)
2267 {
2268 ERR("Failed to allocate memmory.\n");
2269 return E_OUTOFMEMORY;
2270 }
2271
2272 object->ref = 1;
2273 object->lpVtbl = &Direct3DPixelShader8_Vtbl;
2274
2275 wined3d_mutex_lock();
2276 hr = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction,
2277 NULL, &object->wineD3DPixelShader, (IUnknown *)object);
2278 if (FAILED(hr))
2279 {
2280 wined3d_mutex_unlock();
2281 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
2282 HeapFree(GetProcessHeap(), 0 , object);
2283 *ppShader = 0;
2284 return hr;
2285 }
2286
2287 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
2288 wined3d_mutex_unlock();
2289
2290 if (handle == D3D8_INVALID_HANDLE)
2291 {
2292 ERR("Failed to allocate shader handle\n");
2293 IDirect3DVertexShader8_Release((IUnknown *)object);
2294 return E_OUTOFMEMORY;
2295 }
2296
2297 *ppShader = object->handle = handle + VS_HIGHESTFIXEDFXF + 1;
2298 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
2299
2300 return hr;
2301 }
2302
2303 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2304 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2305 IDirect3DPixelShader8Impl *shader;
2306 HRESULT hr;
2307
2308 TRACE("(%p) : pShader %#x\n", This, pShader);
2309
2310 wined3d_mutex_lock();
2311
2312 if (!pShader)
2313 {
2314 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL);
2315 wined3d_mutex_unlock();
2316 return hr;
2317 }
2318
2319 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2320 if (!shader)
2321 {
2322 WARN("Invalid handle (%#x) passed.\n", pShader);
2323 wined3d_mutex_unlock();
2324 return D3DERR_INVALIDCALL;
2325 }
2326
2327 TRACE("(%p) : Setting shader %p\n", This, shader);
2328 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader);
2329 wined3d_mutex_unlock();
2330
2331 return hr;
2332 }
2333
2334 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
2335 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2336 IWineD3DPixelShader *object;
2337
2338 HRESULT hrc = D3D_OK;
2339 TRACE("(%p) Relay\n", This);
2340 if (NULL == ppShader) {
2341 TRACE("(%p) Invalid call\n", This);
2342 return D3DERR_INVALIDCALL;
2343 }
2344
2345 wined3d_mutex_lock();
2346 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
2347 if (D3D_OK == hrc && NULL != object) {
2348 IDirect3DPixelShader8Impl *d3d8_shader;
2349 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
2350 IWineD3DPixelShader_Release(object);
2351 *ppShader = d3d8_shader->handle;
2352 IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader);
2353 } else {
2354 *ppShader = 0;
2355 }
2356 wined3d_mutex_unlock();
2357
2358 TRACE("(%p) : returning %#x\n", This, *ppShader);
2359
2360 return hrc;
2361 }
2362
2363 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2364 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2365 IDirect3DPixelShader8Impl *shader;
2366 IWineD3DPixelShader *cur = NULL;
2367
2368 TRACE("(%p) : pShader %#x\n", This, pShader);
2369
2370 wined3d_mutex_lock();
2371
2372 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2373 if (!shader)
2374 {
2375 WARN("Invalid handle (%#x) passed.\n", pShader);
2376 wined3d_mutex_unlock();
2377 return D3D_OK;
2378 }
2379
2380 IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
2381
2382 if (cur)
2383 {
2384 if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
2385 IWineD3DPixelShader_Release(cur);
2386 }
2387
2388 wined3d_mutex_unlock();
2389
2390 if (IUnknown_Release((IUnknown *)shader))
2391 {
2392 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2393 }
2394
2395 return D3D_OK;
2396 }
2397
2398 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
2399 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2400 HRESULT hr;
2401 TRACE("(%p) Relay\n", This);
2402
2403 wined3d_mutex_lock();
2404 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2405 wined3d_mutex_unlock();
2406
2407 return hr;
2408 }
2409
2410 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2411 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2412 HRESULT hr;
2413 TRACE("(%p) Relay\n", This);
2414
2415 wined3d_mutex_lock();
2416 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2417 wined3d_mutex_unlock();
2418
2419 return hr;
2420 }
2421
2422 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
2423 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2424 IDirect3DPixelShader8Impl *shader = NULL;
2425 HRESULT hr;
2426
2427 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData);
2428
2429 wined3d_mutex_lock();
2430 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2431 if (!shader)
2432 {
2433 WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2434 wined3d_mutex_unlock();
2435
2436 return D3DERR_INVALIDCALL;
2437 }
2438
2439 hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2440 wined3d_mutex_unlock();
2441
2442 return hr;
2443 }
2444
2445 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2446 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2447 HRESULT hr;
2448 TRACE("(%p) Relay\n", This);
2449
2450 wined3d_mutex_lock();
2451 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2452 wined3d_mutex_unlock();
2453
2454 return hr;
2455 }
2456
2457 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2458 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2459 HRESULT hr;
2460 TRACE("(%p) Relay\n", This);
2461
2462 wined3d_mutex_lock();
2463 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2464 wined3d_mutex_unlock();
2465
2466 return hr;
2467 }
2468
2469 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2470 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2471 HRESULT hr;
2472 TRACE("(%p) Relay\n", This);
2473
2474 wined3d_mutex_lock();
2475 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2476 wined3d_mutex_unlock();
2477
2478 return hr;
2479 }
2480
2481 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2482 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2483 HRESULT hr;
2484 TRACE("(%p) Relay\n" , This);
2485
2486 wined3d_mutex_lock();
2487 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2488 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2489 0/* Offset in bytes */, Stride);
2490 wined3d_mutex_unlock();
2491
2492 return hr;
2493 }
2494
2495 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
2496 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2497 IWineD3DBuffer *retStream = NULL;
2498 HRESULT rc = D3D_OK;
2499
2500 TRACE("(%p) Relay\n" , This);
2501
2502 if(pStream == NULL){
2503 return D3DERR_INVALIDCALL;
2504 }
2505
2506 wined3d_mutex_lock();
2507 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
2508 if (rc == D3D_OK && NULL != retStream) {
2509 IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
2510 IWineD3DBuffer_Release(retStream);
2511 }else{
2512 if (rc != D3D_OK){
2513 FIXME("Call to GetStreamSource failed %p\n", pStride);
2514 }
2515 *pStream = NULL;
2516 }
2517 wined3d_mutex_unlock();
2518
2519 return rc;
2520 }
2521
2522
2523 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2524 {
2525 IDirect3DDevice8Impl_QueryInterface,
2526 IDirect3DDevice8Impl_AddRef,
2527 IDirect3DDevice8Impl_Release,
2528 IDirect3DDevice8Impl_TestCooperativeLevel,
2529 IDirect3DDevice8Impl_GetAvailableTextureMem,
2530 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2531 IDirect3DDevice8Impl_GetDirect3D,
2532 IDirect3DDevice8Impl_GetDeviceCaps,
2533 IDirect3DDevice8Impl_GetDisplayMode,
2534 IDirect3DDevice8Impl_GetCreationParameters,
2535 IDirect3DDevice8Impl_SetCursorProperties,
2536 IDirect3DDevice8Impl_SetCursorPosition,
2537 IDirect3DDevice8Impl_ShowCursor,
2538 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2539 IDirect3DDevice8Impl_Reset,
2540 IDirect3DDevice8Impl_Present,
2541 IDirect3DDevice8Impl_GetBackBuffer,
2542 IDirect3DDevice8Impl_GetRasterStatus,
2543 IDirect3DDevice8Impl_SetGammaRamp,
2544 IDirect3DDevice8Impl_GetGammaRamp,
2545 IDirect3DDevice8Impl_CreateTexture,
2546 IDirect3DDevice8Impl_CreateVolumeTexture,
2547 IDirect3DDevice8Impl_CreateCubeTexture,
2548 IDirect3DDevice8Impl_CreateVertexBuffer,
2549 IDirect3DDevice8Impl_CreateIndexBuffer,
2550 IDirect3DDevice8Impl_CreateRenderTarget,
2551 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2552 IDirect3DDevice8Impl_CreateImageSurface,
2553 IDirect3DDevice8Impl_CopyRects,
2554 IDirect3DDevice8Impl_UpdateTexture,
2555 IDirect3DDevice8Impl_GetFrontBuffer,
2556 IDirect3DDevice8Impl_SetRenderTarget,
2557 IDirect3DDevice8Impl_GetRenderTarget,
2558 IDirect3DDevice8Impl_GetDepthStencilSurface,
2559 IDirect3DDevice8Impl_BeginScene,
2560 IDirect3DDevice8Impl_EndScene,
2561 IDirect3DDevice8Impl_Clear,
2562 IDirect3DDevice8Impl_SetTransform,
2563 IDirect3DDevice8Impl_GetTransform,
2564 IDirect3DDevice8Impl_MultiplyTransform,
2565 IDirect3DDevice8Impl_SetViewport,
2566 IDirect3DDevice8Impl_GetViewport,
2567 IDirect3DDevice8Impl_SetMaterial,
2568 IDirect3DDevice8Impl_GetMaterial,
2569 IDirect3DDevice8Impl_SetLight,
2570 IDirect3DDevice8Impl_GetLight,
2571 IDirect3DDevice8Impl_LightEnable,
2572 IDirect3DDevice8Impl_GetLightEnable,
2573 IDirect3DDevice8Impl_SetClipPlane,
2574 IDirect3DDevice8Impl_GetClipPlane,
2575 IDirect3DDevice8Impl_SetRenderState,
2576 IDirect3DDevice8Impl_GetRenderState,
2577 IDirect3DDevice8Impl_BeginStateBlock,
2578 IDirect3DDevice8Impl_EndStateBlock,
2579 IDirect3DDevice8Impl_ApplyStateBlock,
2580 IDirect3DDevice8Impl_CaptureStateBlock,
2581 IDirect3DDevice8Impl_DeleteStateBlock,
2582 IDirect3DDevice8Impl_CreateStateBlock,
2583 IDirect3DDevice8Impl_SetClipStatus,
2584 IDirect3DDevice8Impl_GetClipStatus,
2585 IDirect3DDevice8Impl_GetTexture,
2586 IDirect3DDevice8Impl_SetTexture,
2587 IDirect3DDevice8Impl_GetTextureStageState,
2588 IDirect3DDevice8Impl_SetTextureStageState,
2589 IDirect3DDevice8Impl_ValidateDevice,
2590 IDirect3DDevice8Impl_GetInfo,
2591 IDirect3DDevice8Impl_SetPaletteEntries,
2592 IDirect3DDevice8Impl_GetPaletteEntries,
2593 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2594 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2595 IDirect3DDevice8Impl_DrawPrimitive,
2596 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2597 IDirect3DDevice8Impl_DrawPrimitiveUP,
2598 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2599 IDirect3DDevice8Impl_ProcessVertices,
2600 IDirect3DDevice8Impl_CreateVertexShader,
2601 IDirect3DDevice8Impl_SetVertexShader,
2602 IDirect3DDevice8Impl_GetVertexShader,
2603 IDirect3DDevice8Impl_DeleteVertexShader,
2604 IDirect3DDevice8Impl_SetVertexShaderConstant,
2605 IDirect3DDevice8Impl_GetVertexShaderConstant,
2606 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2607 IDirect3DDevice8Impl_GetVertexShaderFunction,
2608 IDirect3DDevice8Impl_SetStreamSource,
2609 IDirect3DDevice8Impl_GetStreamSource,
2610 IDirect3DDevice8Impl_SetIndices,
2611 IDirect3DDevice8Impl_GetIndices,
2612 IDirect3DDevice8Impl_CreatePixelShader,
2613 IDirect3DDevice8Impl_SetPixelShader,
2614 IDirect3DDevice8Impl_GetPixelShader,
2615 IDirect3DDevice8Impl_DeletePixelShader,
2616 IDirect3DDevice8Impl_SetPixelShaderConstant,
2617 IDirect3DDevice8Impl_GetPixelShaderConstant,
2618 IDirect3DDevice8Impl_GetPixelShaderFunction,
2619 IDirect3DDevice8Impl_DrawRectPatch,
2620 IDirect3DDevice8Impl_DrawTriPatch,
2621 IDirect3DDevice8Impl_DeletePatch
2622 };
2623
2624 ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
2625 IDirect3DSurface8Impl* surfaceParent;
2626 TRACE("(%p) call back\n", pSurface);
2627
2628 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
2629 /* GetParent's AddRef was forwarded to an object in destruction.
2630 * Releasing it here again would cause an endless recursion. */
2631 surfaceParent->forwardReference = NULL;
2632 return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
2633 }
2634
2635 /* IWineD3DDeviceParent IUnknown methods */
2636
2637 static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2638 {
2639 return (struct IDirect3DDevice8Impl *)((char*)iface
2640 - FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl));
2641 }
2642
2643 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
2644 {
2645 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2646 return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object);
2647 }
2648
2649 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2650 {
2651 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2652 return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This);
2653 }
2654
2655 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2656 {
2657 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2658 return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This);
2659 }
2660
2661 /* IWineD3DDeviceParent methods */
2662
2663 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2664 {
2665 TRACE("iface %p, device %p\n", iface, device);
2666 }
2667
2668 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2669 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
2670 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2671 {
2672 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2673 IDirect3DSurface8Impl *d3d_surface;
2674 BOOL lockable = TRUE;
2675 HRESULT hr;
2676
2677 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2678 "\tpool %#x, level %u, face %u, surface %p\n",
2679 iface, superior, width, height, format, usage, pool, level, face, surface);
2680
2681
2682 if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2683
2684 hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height,
2685 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2686 (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2687 if (FAILED(hr))
2688 {
2689 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2690 return hr;
2691 }
2692
2693 *surface = d3d_surface->wineD3DSurface;
2694 d3d_surface->container = superior;
2695 IUnknown_Release(d3d_surface->parentDevice);
2696 d3d_surface->parentDevice = NULL;
2697 d3d_surface->forwardReference = superior;
2698
2699 return hr;
2700 }
2701
2702 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2703 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2704 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2705 {
2706 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2707 IDirect3DSurface8Impl *d3d_surface;
2708 HRESULT hr;
2709
2710 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2711 "\tmultisample_quality %u, lockable %u, surface %p\n",
2712 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2713
2714 hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height,
2715 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2716 if (FAILED(hr))
2717 {
2718 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2719 return hr;
2720 }
2721
2722 *surface = d3d_surface->wineD3DSurface;
2723 d3d_surface->container = (IUnknown *)This;
2724 d3d_surface->isImplicit = TRUE;
2725 /* Implicit surfaces are created with an refcount of 0 */
2726 IUnknown_Release((IUnknown *)d3d_surface);
2727
2728 return hr;
2729 }
2730
2731 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2732 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2733 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2734 {
2735 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2736 IDirect3DSurface8Impl *d3d_surface;
2737 HRESULT hr;
2738
2739 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2740 "\tmultisample_quality %u, discard %u, surface %p\n",
2741 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2742
2743 hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height,
2744 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2745 if (FAILED(hr))
2746 {
2747 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2748 return hr;
2749 }
2750
2751 *surface = d3d_surface->wineD3DSurface;
2752 d3d_surface->container = (IUnknown *)This;
2753 d3d_surface->isImplicit = TRUE;
2754 /* Implicit surfaces are created with an refcount of 0 */
2755 IUnknown_Release((IUnknown *)d3d_surface);
2756
2757 return hr;
2758 }
2759
2760 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2761 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2762 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2763 {
2764 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2765 IDirect3DVolume8Impl *object;
2766 HRESULT hr;
2767
2768 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2769 iface, superior, width, height, depth, format, pool, usage, volume);
2770
2771 /* Allocate the storage for the device */
2772 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2773 if (!object)
2774 {
2775 FIXME("Allocation of memory failed\n");
2776 *volume = NULL;
2777 return D3DERR_OUTOFVIDEOMEMORY;
2778 }
2779
2780 object->lpVtbl = &Direct3DVolume8_Vtbl;
2781 object->ref = 1;
2782 hr = IWineD3DDevice_CreateVolume(This->WineD3DDevice, width, height, depth, usage,
2783 format, pool, &object->wineD3DVolume, (IUnknown *)object);
2784 if (FAILED(hr))
2785 {
2786 ERR("(%p) CreateVolume failed, returning %#x\n", iface, hr);
2787 HeapFree(GetProcessHeap(), 0, object);
2788 *volume = NULL;
2789 return hr;
2790 }
2791
2792 *volume = object->wineD3DVolume;
2793 object->container = superior;
2794 object->forwardReference = superior;
2795
2796 TRACE("(%p) Created volume %p\n", iface, *volume);
2797
2798 return hr;
2799 }
2800
2801 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2802 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2803 {
2804 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2805 IDirect3DSwapChain8Impl *d3d_swapchain;
2806 D3DPRESENT_PARAMETERS local_parameters;
2807 HRESULT hr;
2808
2809 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2810
2811 /* Copy the presentation parameters */
2812 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2813 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2814 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2815 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2816 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2817 local_parameters.SwapEffect = present_parameters->SwapEffect;
2818 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2819 local_parameters.Windowed = present_parameters->Windowed;
2820 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2821 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2822 local_parameters.Flags = present_parameters->Flags;
2823 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2824 local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
2825
2826 hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This,
2827 &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain);
2828 if (FAILED(hr))
2829 {
2830 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2831 *swapchain = NULL;
2832 return hr;
2833 }
2834
2835 *swapchain = d3d_swapchain->wineD3DSwapChain;
2836 IUnknown_Release(d3d_swapchain->parentDevice);
2837 d3d_swapchain->parentDevice = NULL;
2838
2839 /* Copy back the presentation parameters */
2840 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2841 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2842 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2843 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2844 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2845 present_parameters->SwapEffect = local_parameters.SwapEffect;
2846 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2847 present_parameters->Windowed = local_parameters.Windowed;
2848 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2849 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2850 present_parameters->Flags = local_parameters.Flags;
2851 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2852 present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
2853
2854 return hr;
2855 }
2856
2857 const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
2858 {
2859 /* IUnknown methods */
2860 device_parent_QueryInterface,
2861 device_parent_AddRef,
2862 device_parent_Release,
2863 /* IWineD3DDeviceParent methods */
2864 device_parent_WineD3DDeviceCreated,
2865 device_parent_CreateSurface,
2866 device_parent_CreateRenderTarget,
2867 device_parent_CreateDepthStencilSurface,
2868 device_parent_CreateVolume,
2869 device_parent_CreateSwapChain,
2870 };