- update wined3d/d3d8/d3d9 to Wine 1.1.15
[reactos.git] / reactos / dll / directx / wine / d3d8 / device.c
1 /*
2 * IDirect3DDevice8 implementation
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22 #include "config.h"
23
24 #include <math.h>
25 #include <stdarg.h>
26
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
34
35 #include "d3d8_private.h"
36
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
38
39 /* Shader handle functions */
40 static shader_handle *alloc_shader_handle(IDirect3DDevice8Impl *This) {
41 if (This->free_shader_handles) {
42 /* Use a free handle */
43 shader_handle *handle = This->free_shader_handles;
44 This->free_shader_handles = *handle;
45 return handle;
46 }
47 if (!(This->allocated_shader_handles < This->shader_handle_table_size)) {
48 /* Grow the table */
49 DWORD new_size = This->shader_handle_table_size + (This->shader_handle_table_size >> 1);
50 shader_handle *new_handles = HeapReAlloc(GetProcessHeap(), 0, This->shader_handles, new_size * sizeof(shader_handle));
51 if (!new_handles) return NULL;
52 This->shader_handles = new_handles;
53 This->shader_handle_table_size = new_size;
54 }
55
56 return &This->shader_handles[This->allocated_shader_handles++];
57 }
58
59 static void free_shader_handle(IDirect3DDevice8Impl *This, shader_handle *handle) {
60 *handle = This->free_shader_handles;
61 This->free_shader_handles = handle;
62 }
63
64 /* IDirect3D IUnknown parts follow: */
65 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
66 {
67 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
68
69 if (IsEqualGUID(riid, &IID_IUnknown)
70 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
71 IUnknown_AddRef(iface);
72 *ppobj = This;
73 return S_OK;
74 }
75
76 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
77 {
78 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
79 *ppobj = &This->device_parent_vtbl;
80 return S_OK;
81 }
82
83 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
84 *ppobj = NULL;
85 return E_NOINTERFACE;
86 }
87
88 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
89 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
90 ULONG ref = InterlockedIncrement(&This->ref);
91
92 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
93
94 return ref;
95 }
96
97 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
98 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
99 ULONG ref;
100
101 if (This->inDestruction) return 0;
102 ref = InterlockedDecrement(&This->ref);
103
104 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
105
106 if (ref == 0) {
107 unsigned i;
108
109 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
110 EnterCriticalSection(&d3d8_cs);
111 This->inDestruction = TRUE;
112
113 for(i = 0; i < This->numConvertedDecls; i++) {
114 IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
115 }
116 HeapFree(GetProcessHeap(), 0, This->decls);
117
118 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
119 IWineD3DDevice_Release(This->WineD3DDevice);
120 HeapFree(GetProcessHeap(), 0, This->shader_handles);
121 HeapFree(GetProcessHeap(), 0, This);
122 LeaveCriticalSection(&d3d8_cs);
123 }
124 return ref;
125 }
126
127 /* IDirect3DDevice Interface follow: */
128 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
129 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
130 HRESULT hr;
131
132 TRACE("(%p) : Relay\n", This);
133 EnterCriticalSection(&d3d8_cs);
134 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
135 LeaveCriticalSection(&d3d8_cs);
136 return hr;
137 }
138
139 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
140 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
141 HRESULT hr;
142
143 TRACE("(%p) Relay\n", This);
144 EnterCriticalSection(&d3d8_cs);
145 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
146 LeaveCriticalSection(&d3d8_cs);
147 return hr;
148 }
149
150 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
151 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
152 HRESULT hr;
153
154 TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
155 EnterCriticalSection(&d3d8_cs);
156 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
157 LeaveCriticalSection(&d3d8_cs);
158 return hr;
159 }
160
161 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
162 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
163 HRESULT hr = D3D_OK;
164 IWineD3D* pWineD3D;
165
166 TRACE("(%p) Relay\n", This);
167
168 if (NULL == ppD3D8) {
169 return D3DERR_INVALIDCALL;
170 }
171
172 EnterCriticalSection(&d3d8_cs);
173 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
174 if (hr == D3D_OK && pWineD3D != NULL)
175 {
176 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
177 IWineD3D_Release(pWineD3D);
178 } else {
179 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
180 *ppD3D8 = NULL;
181 }
182 TRACE("(%p) returning %p\n",This , *ppD3D8);
183 LeaveCriticalSection(&d3d8_cs);
184
185 return hr;
186 }
187
188 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
189 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
190 HRESULT hrc = D3D_OK;
191 WINED3DCAPS *pWineCaps;
192
193 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
194 if(NULL == pCaps){
195 return D3DERR_INVALIDCALL;
196 }
197 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
198 if(pWineCaps == NULL){
199 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
200 }
201
202 EnterCriticalSection(&d3d8_cs);
203 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
204 LeaveCriticalSection(&d3d8_cs);
205 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
206 HeapFree(GetProcessHeap(), 0, pWineCaps);
207
208 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
209 if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
210 pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
211 }
212 if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
213 pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
214 }
215
216 TRACE("Returning %p %p\n", This, pCaps);
217 return hrc;
218 }
219
220 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
221 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
222 HRESULT hr;
223 TRACE("(%p) Relay\n", This);
224
225 EnterCriticalSection(&d3d8_cs);
226 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
227 LeaveCriticalSection(&d3d8_cs);
228 return hr;
229 }
230
231 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
232 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
233 HRESULT hr;
234 TRACE("(%p) Relay\n", This);
235
236 EnterCriticalSection(&d3d8_cs);
237 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
238 LeaveCriticalSection(&d3d8_cs);
239 return hr;
240 }
241
242 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
243 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
244 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
245 HRESULT hr;
246 TRACE("(%p) Relay\n", This);
247 if(!pCursorBitmap) {
248 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
249 return WINED3DERR_INVALIDCALL;
250 }
251
252 EnterCriticalSection(&d3d8_cs);
253 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
254 LeaveCriticalSection(&d3d8_cs);
255 return hr;
256 }
257
258 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
259 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
260 TRACE("(%p) Relay\n", This);
261
262 EnterCriticalSection(&d3d8_cs);
263 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
264 LeaveCriticalSection(&d3d8_cs);
265 }
266
267 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
268 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
269 BOOL ret;
270 TRACE("(%p) Relay\n", This);
271
272 EnterCriticalSection(&d3d8_cs);
273 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
274 LeaveCriticalSection(&d3d8_cs);
275 return ret;
276 }
277
278 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
279 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
280 IDirect3DSwapChain8Impl* object;
281 HRESULT hrc = D3D_OK;
282 WINED3DPRESENT_PARAMETERS localParameters;
283
284 TRACE("(%p) Relay\n", This);
285
286 /* Fix the back buffer count */
287 if(pPresentationParameters->BackBufferCount == 0) {
288 pPresentationParameters->BackBufferCount = 1;
289 }
290
291 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
292 if (NULL == object) {
293 FIXME("Allocation of memory failed\n");
294 *pSwapChain = NULL;
295 return D3DERR_OUTOFVIDEOMEMORY;
296 }
297 object->ref = 1;
298 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
299
300 /* Allocate an associated WineD3DDevice object */
301 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
302 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
303 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
304 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
305 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
306 localParameters.MultiSampleQuality = 0; /* d3d9 only */
307 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
308 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
309 localParameters.Windowed = pPresentationParameters->Windowed;
310 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
311 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
312 localParameters.Flags = pPresentationParameters->Flags;
313 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
314 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
315 localParameters.AutoRestoreDisplayMode = TRUE;
316
317 EnterCriticalSection(&d3d8_cs);
318 hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters,
319 &object->wineD3DSwapChain, (IUnknown *)object, SURFACE_OPENGL);
320 LeaveCriticalSection(&d3d8_cs);
321
322 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
323 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
324 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
325 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
326 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
327 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
328 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
329 pPresentationParameters->Windowed = localParameters.Windowed;
330 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
331 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
332 pPresentationParameters->Flags = localParameters.Flags;
333 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
334 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
335
336 if (hrc != D3D_OK) {
337 FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This);
338 HeapFree(GetProcessHeap(), 0 , object);
339 *pSwapChain = NULL;
340 }else{
341 IUnknown_AddRef(iface);
342 object->parentDevice = iface;
343 *pSwapChain = (IDirect3DSwapChain8 *)object;
344 }
345 TRACE("(%p) returning %p\n", This, *pSwapChain);
346 return hrc;
347 }
348
349 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
350 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
351 WINED3DPRESENT_PARAMETERS localParameters;
352 HRESULT hr;
353
354 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
355
356 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
357 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
358 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
359 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
360 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
361 localParameters.MultiSampleQuality = 0; /* d3d9 only */
362 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
363 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
364 localParameters.Windowed = pPresentationParameters->Windowed;
365 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
366 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
367 localParameters.Flags = pPresentationParameters->Flags;
368 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
369 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
370 localParameters.AutoRestoreDisplayMode = TRUE;
371
372 EnterCriticalSection(&d3d8_cs);
373 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
374 LeaveCriticalSection(&d3d8_cs);
375
376 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
377 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
378 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
379 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
380 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
381 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
382 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
383 pPresentationParameters->Windowed = localParameters.Windowed;
384 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
385 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
386 pPresentationParameters->Flags = localParameters.Flags;
387 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
388 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
389
390 return hr;
391 }
392
393 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
394 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
395 HRESULT hr;
396 TRACE("(%p) Relay\n", This);
397
398 EnterCriticalSection(&d3d8_cs);
399 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
400 LeaveCriticalSection(&d3d8_cs);
401 return hr;
402 }
403
404 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
405 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
406 IWineD3DSurface *retSurface = NULL;
407 HRESULT rc = D3D_OK;
408
409 TRACE("(%p) Relay\n", This);
410
411 EnterCriticalSection(&d3d8_cs);
412 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
413 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
414 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
415 IWineD3DSurface_Release(retSurface);
416 }
417 LeaveCriticalSection(&d3d8_cs);
418 return rc;
419 }
420
421 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
422 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
423 HRESULT hr;
424 TRACE("(%p) Relay\n", This);
425
426 EnterCriticalSection(&d3d8_cs);
427 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
428 LeaveCriticalSection(&d3d8_cs);
429 return hr;
430 }
431
432 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
433 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
434 TRACE("(%p) Relay\n", This);
435
436 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
437 EnterCriticalSection(&d3d8_cs);
438 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
439 LeaveCriticalSection(&d3d8_cs);
440 }
441
442 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
443 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
444 TRACE("(%p) Relay\n", This);
445
446 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
447 EnterCriticalSection(&d3d8_cs);
448 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
449 LeaveCriticalSection(&d3d8_cs);
450 }
451
452 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
453 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
454 IDirect3DTexture8Impl *object;
455 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
456 HRESULT hrc = D3D_OK;
457
458 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
459
460 /* Allocate the storage for the device */
461 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
462
463 if (NULL == object) {
464 FIXME("Allocation of memory failed\n");
465 /* *ppTexture = NULL; */
466 return D3DERR_OUTOFVIDEOMEMORY;
467 }
468
469 object->lpVtbl = &Direct3DTexture8_Vtbl;
470 object->ref = 1;
471 EnterCriticalSection(&d3d8_cs);
472 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
473 Format, Pool, &object->wineD3DTexture, NULL, (IUnknown *)object);
474 LeaveCriticalSection(&d3d8_cs);
475
476 if (FAILED(hrc)) {
477 /* free up object */
478 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
479 HeapFree(GetProcessHeap(), 0, object);
480 /* *ppTexture = NULL; */
481 } else {
482 IUnknown_AddRef(iface);
483 object->parentDevice = iface;
484 *ppTexture = (LPDIRECT3DTEXTURE8) object;
485 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
486 }
487
488 return hrc;
489 }
490
491 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
492 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
493 D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
494
495 IDirect3DVolumeTexture8Impl *object;
496 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
497 HRESULT hrc = D3D_OK;
498
499 TRACE("(%p) Relay\n", This);
500
501 /* Allocate the storage for the device */
502 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
503 if (NULL == object) {
504 FIXME("(%p) allocation of memory failed\n", This);
505 *ppVolumeTexture = NULL;
506 return D3DERR_OUTOFVIDEOMEMORY;
507 }
508
509 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
510 object->ref = 1;
511 EnterCriticalSection(&d3d8_cs);
512 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels,
513 Usage & WINED3DUSAGE_MASK, Format, Pool, &object->wineD3DVolumeTexture, NULL, (IUnknown *)object);
514 LeaveCriticalSection(&d3d8_cs);
515
516 if (hrc != D3D_OK) {
517
518 /* free up object */
519 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
520 HeapFree(GetProcessHeap(), 0, object);
521 *ppVolumeTexture = NULL;
522 } else {
523 IUnknown_AddRef(iface);
524 object->parentDevice = iface;
525 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
526 }
527 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
528 return hrc;
529 }
530
531 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
532 D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
533
534 IDirect3DCubeTexture8Impl *object;
535 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
536 HRESULT hr = D3D_OK;
537
538 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
539
540 /* Allocate the storage for the device */
541 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
542
543 if (NULL == object) {
544 FIXME("(%p) allocation of CubeTexture failed\n", This);
545 *ppCubeTexture = NULL;
546 return D3DERR_OUTOFVIDEOMEMORY;
547 }
548
549 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
550 object->ref = 1;
551 EnterCriticalSection(&d3d8_cs);
552 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
553 Format, Pool, &object->wineD3DCubeTexture, NULL, (IUnknown *)object);
554 LeaveCriticalSection(&d3d8_cs);
555
556 if (hr != D3D_OK){
557
558 /* free up object */
559 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
560 HeapFree(GetProcessHeap(), 0, object);
561 *ppCubeTexture = NULL;
562 } else {
563 IUnknown_AddRef(iface);
564 object->parentDevice = iface;
565 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
566 }
567
568 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
569 return hr;
570 }
571
572 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
573 IDirect3DVertexBuffer8Impl *object;
574 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
575 HRESULT hrc = D3D_OK;
576
577 TRACE("(%p) Relay\n", This);
578 /* Allocate the storage for the device */
579 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
580 if (NULL == object) {
581 FIXME("Allocation of memory failed\n");
582 *ppVertexBuffer = NULL;
583 return D3DERR_OUTOFVIDEOMEMORY;
584 }
585
586 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
587 object->ref = 1;
588 EnterCriticalSection(&d3d8_cs);
589 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
590 LeaveCriticalSection(&d3d8_cs);
591
592 if (D3D_OK != hrc) {
593
594 /* free up object */
595 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
596 HeapFree(GetProcessHeap(), 0, object);
597 *ppVertexBuffer = NULL;
598 } else {
599 IUnknown_AddRef(iface);
600 object->parentDevice = iface;
601 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
602 }
603 return hrc;
604 }
605
606 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
607 IDirect3DIndexBuffer8Impl *object;
608 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
609 HRESULT hrc = D3D_OK;
610
611 TRACE("(%p) Relay\n", This);
612 /* Allocate the storage for the device */
613 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
614 if (NULL == object) {
615 FIXME("Allocation of memory failed\n");
616 *ppIndexBuffer = NULL;
617 return D3DERR_OUTOFVIDEOMEMORY;
618 }
619
620 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
621 object->ref = 1;
622 TRACE("Calling wined3d create index buffer\n");
623 EnterCriticalSection(&d3d8_cs);
624 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object);
625 LeaveCriticalSection(&d3d8_cs);
626
627 if (D3D_OK != hrc) {
628
629 /* free up object */
630 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
631 HeapFree(GetProcessHeap(), 0, object);
632 *ppIndexBuffer = NULL;
633 } else {
634 IUnknown_AddRef(iface);
635 object->parentDevice = iface;
636 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
637 }
638 return hrc;
639 }
640
641 static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
642 HRESULT hrc;
643 IDirect3DSurface8Impl *object;
644 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
645 TRACE("(%p) Relay\n", This);
646
647 if(MultisampleQuality > 0){
648 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
649 /*
650 MultisampleQuality
651 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
652 */
653 MultisampleQuality=0;
654 }
655 /*FIXME: Check MAX bounds of MultisampleQuality*/
656
657 /* Allocate the storage for the device */
658 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
659 if (NULL == object) {
660 FIXME("Allocation of memory failed\n");
661 *ppSurface = NULL;
662 return D3DERR_OUTOFVIDEOMEMORY;
663 }
664
665 object->lpVtbl = &Direct3DSurface8_Vtbl;
666 object->ref = 1;
667
668 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
669
670 /* Not called from the VTable, no locking needed */
671 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object);
672 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
673 /* free up object */
674 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
675 HeapFree(GetProcessHeap(), 0, object);
676 *ppSurface = NULL;
677 } else {
678 IUnknown_AddRef(iface);
679 object->parentDevice = iface;
680 *ppSurface = (LPDIRECT3DSURFACE8) object;
681 }
682 return hrc;
683 }
684
685 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
686 HRESULT hr;
687 TRACE("Relay\n");
688
689 EnterCriticalSection(&d3d8_cs);
690 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
691 LeaveCriticalSection(&d3d8_cs);
692 return hr;
693 }
694
695 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
696 HRESULT hr;
697 TRACE("Relay\n");
698
699 /* TODO: Verify that Discard is false */
700 EnterCriticalSection(&d3d8_cs);
701 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
702 ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
703 D3DPOOL_DEFAULT, MultiSample, 0);
704 LeaveCriticalSection(&d3d8_cs);
705 return hr;
706 }
707
708 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
709 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
710 HRESULT hr;
711 TRACE("Relay\n");
712
713 EnterCriticalSection(&d3d8_cs);
714 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface,
715 D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
716 LeaveCriticalSection(&d3d8_cs);
717 return hr;
718 }
719
720 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
721 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
722 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
723
724 HRESULT hr = WINED3D_OK;
725 WINED3DFORMAT srcFormat, destFormat;
726 UINT srcWidth, destWidth;
727 UINT srcHeight, destHeight;
728 UINT srcSize;
729 WINED3DSURFACE_DESC winedesc;
730
731 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
732 pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
733
734
735 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
736 memset(&winedesc, 0, sizeof(winedesc));
737
738 winedesc.Format = &srcFormat;
739 winedesc.Width = &srcWidth;
740 winedesc.Height = &srcHeight;
741 winedesc.Size = &srcSize;
742 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
743
744 winedesc.Format = &destFormat;
745 winedesc.Width = &destWidth;
746 winedesc.Height = &destHeight;
747 winedesc.Size = NULL;
748 EnterCriticalSection(&d3d8_cs);
749 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
750
751 /* Check that the source and destination formats match */
752 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
753 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
754 LeaveCriticalSection(&d3d8_cs);
755 return WINED3DERR_INVALIDCALL;
756 } else if (WINED3DFMT_UNKNOWN == destFormat) {
757 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
758 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
759 destFormat = srcFormat;
760 }
761
762 /* Quick if complete copy ... */
763 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
764 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
765 } else {
766 unsigned int i;
767 /* Copy rect by rect */
768 if (NULL != pSourceRects && NULL != pDestPoints) {
769 for (i = 0; i < cRects; ++i) {
770 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
771 }
772 } else {
773 for (i = 0; i < cRects; ++i) {
774 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
775 }
776 }
777 }
778 LeaveCriticalSection(&d3d8_cs);
779
780 return hr;
781 }
782
783 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
784 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
785 HRESULT hr;
786 TRACE("(%p) Relay\n" , This);
787
788 EnterCriticalSection(&d3d8_cs);
789 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
790 LeaveCriticalSection(&d3d8_cs);
791 return hr;
792 }
793
794 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
795 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
796 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
797 HRESULT hr;
798
799 TRACE("(%p) Relay\n" , This);
800
801 if (pDestSurface == NULL) {
802 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
803 return D3DERR_INVALIDCALL;
804 }
805
806 EnterCriticalSection(&d3d8_cs);
807 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
808 LeaveCriticalSection(&d3d8_cs);
809 return hr;
810 }
811
812 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
813 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
814 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
815 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
816 IWineD3DSurface *original_ds = NULL;
817 HRESULT hr;
818 TRACE("(%p) Relay\n" , This);
819
820 EnterCriticalSection(&d3d8_cs);
821
822 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
823 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
824 {
825 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
826 if (SUCCEEDED(hr) && pSurface)
827 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface);
828 if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
829 }
830 if (original_ds) IWineD3DSurface_Release(original_ds);
831
832 LeaveCriticalSection(&d3d8_cs);
833 return hr;
834 }
835
836 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
837 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
838 HRESULT hr = D3D_OK;
839 IWineD3DSurface *pRenderTarget;
840
841 TRACE("(%p) Relay\n" , This);
842
843 if (ppRenderTarget == NULL) {
844 return D3DERR_INVALIDCALL;
845 }
846 EnterCriticalSection(&d3d8_cs);
847 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
848
849 if (hr == D3D_OK && pRenderTarget != NULL) {
850 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
851 IWineD3DSurface_Release(pRenderTarget);
852 } else {
853 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
854 *ppRenderTarget = NULL;
855 }
856 LeaveCriticalSection(&d3d8_cs);
857
858 return hr;
859 }
860
861 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
862 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
863 HRESULT hr = D3D_OK;
864 IWineD3DSurface *pZStencilSurface;
865
866 TRACE("(%p) Relay\n" , This);
867 if(ppZStencilSurface == NULL){
868 return D3DERR_INVALIDCALL;
869 }
870
871 EnterCriticalSection(&d3d8_cs);
872 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
873 if (hr == WINED3D_OK) {
874 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
875 IWineD3DSurface_Release(pZStencilSurface);
876 }else{
877 if (hr != WINED3DERR_NOTFOUND)
878 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
879 *ppZStencilSurface = NULL;
880 }
881 LeaveCriticalSection(&d3d8_cs);
882
883 return hr;
884 }
885
886 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
887 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
888 HRESULT hr;
889 TRACE("(%p) Relay\n" , This);
890
891 EnterCriticalSection(&d3d8_cs);
892 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
893 LeaveCriticalSection(&d3d8_cs);
894 return hr;
895 }
896
897 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
898 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
899 HRESULT hr;
900 TRACE("(%p) Relay\n" , This);
901
902 EnterCriticalSection(&d3d8_cs);
903 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
904 LeaveCriticalSection(&d3d8_cs);
905 return hr;
906 }
907
908 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
909 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
910 HRESULT hr;
911 TRACE("(%p) Relay\n" , This);
912
913 /* Note: D3DRECT is compatible with WINED3DRECT */
914 EnterCriticalSection(&d3d8_cs);
915 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
916 LeaveCriticalSection(&d3d8_cs);
917 return hr;
918 }
919
920 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
921 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
922 HRESULT hr;
923 TRACE("(%p) Relay\n" , This);
924
925 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
926 EnterCriticalSection(&d3d8_cs);
927 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
928 LeaveCriticalSection(&d3d8_cs);
929 return hr;
930 }
931
932 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
933 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
934 HRESULT hr;
935 TRACE("(%p) Relay\n" , This);
936
937 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
938 EnterCriticalSection(&d3d8_cs);
939 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
940 LeaveCriticalSection(&d3d8_cs);
941 return hr;
942 }
943
944 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
945 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
946 HRESULT hr;
947 TRACE("(%p) Relay\n" , This);
948
949 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
950 EnterCriticalSection(&d3d8_cs);
951 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
952 LeaveCriticalSection(&d3d8_cs);
953 return hr;
954 }
955
956 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
957 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
958 HRESULT hr;
959 TRACE("(%p) Relay\n" , This);
960
961 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
962 EnterCriticalSection(&d3d8_cs);
963 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
964 LeaveCriticalSection(&d3d8_cs);
965 return hr;
966 }
967
968 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
969 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
970 HRESULT hr;
971 TRACE("(%p) Relay\n" , This);
972
973 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
974 EnterCriticalSection(&d3d8_cs);
975 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
976 LeaveCriticalSection(&d3d8_cs);
977 return hr;
978 }
979
980 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
981 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
982 HRESULT hr;
983 TRACE("(%p) Relay\n" , This);
984
985 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
986 EnterCriticalSection(&d3d8_cs);
987 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
988 LeaveCriticalSection(&d3d8_cs);
989 return hr;
990 }
991
992 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
993 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
994 HRESULT hr;
995 TRACE("(%p) Relay\n" , This);
996
997 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
998 EnterCriticalSection(&d3d8_cs);
999 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1000 LeaveCriticalSection(&d3d8_cs);
1001 return hr;
1002 }
1003
1004 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
1005 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1006 HRESULT hr;
1007 TRACE("(%p) Relay\n" , This);
1008
1009 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1010 EnterCriticalSection(&d3d8_cs);
1011 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1012 LeaveCriticalSection(&d3d8_cs);
1013 return hr;
1014 }
1015
1016 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
1017 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1018 HRESULT hr;
1019 TRACE("(%p) Relay\n" , This);
1020
1021 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1022 EnterCriticalSection(&d3d8_cs);
1023 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1024 LeaveCriticalSection(&d3d8_cs);
1025 return hr;
1026 }
1027
1028 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1029 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1030 HRESULT hr;
1031 TRACE("(%p) Relay\n" , This);
1032
1033 EnterCriticalSection(&d3d8_cs);
1034 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1035 LeaveCriticalSection(&d3d8_cs);
1036 return hr;
1037 }
1038
1039 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1040 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1041 HRESULT hr;
1042 TRACE("(%p) Relay\n" , This);
1043
1044 EnterCriticalSection(&d3d8_cs);
1045 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1046 LeaveCriticalSection(&d3d8_cs);
1047 return hr;
1048 }
1049
1050 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1051 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1052 HRESULT hr;
1053 TRACE("(%p) Relay\n" , This);
1054
1055 EnterCriticalSection(&d3d8_cs);
1056 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1057 LeaveCriticalSection(&d3d8_cs);
1058 return hr;
1059 }
1060
1061 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1062 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1063 HRESULT hr;
1064 TRACE("(%p) Relay\n" , This);
1065
1066 EnterCriticalSection(&d3d8_cs);
1067 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1068 LeaveCriticalSection(&d3d8_cs);
1069 return hr;
1070 }
1071
1072 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1073 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1074 HRESULT hr;
1075 TRACE("(%p) Relay\n" , This);
1076
1077 EnterCriticalSection(&d3d8_cs);
1078 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1079 LeaveCriticalSection(&d3d8_cs);
1080 return hr;
1081 }
1082
1083 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1084 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1085 HRESULT hr;
1086 TRACE("(%p) Relay\n" , This);
1087
1088 EnterCriticalSection(&d3d8_cs);
1089 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1090 LeaveCriticalSection(&d3d8_cs);
1091 return hr;
1092 }
1093
1094 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1095 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1096 HRESULT hr;
1097 TRACE("(%p)\n", This);
1098
1099 EnterCriticalSection(&d3d8_cs);
1100 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1101 LeaveCriticalSection(&d3d8_cs);
1102 return hr;
1103 }
1104
1105 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1106 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1107 HRESULT hr;
1108 IWineD3DStateBlock* wineD3DStateBlock;
1109 IDirect3DStateBlock8Impl* object;
1110
1111 TRACE("(%p) Relay\n", This);
1112
1113 /* Tell wineD3D to endstateblock before anything else (in case we run out
1114 * of memory later and cause locking problems)
1115 */
1116 EnterCriticalSection(&d3d8_cs);
1117 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
1118 if (hr != D3D_OK) {
1119 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1120 LeaveCriticalSection(&d3d8_cs);
1121 return hr;
1122 }
1123
1124 /* allocate a new IDirectD3DStateBlock */
1125 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
1126 object->ref = 1;
1127 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1128
1129 object->wineD3DStateBlock = wineD3DStateBlock;
1130
1131 *pToken = (DWORD)object;
1132 TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock);
1133
1134 LeaveCriticalSection(&d3d8_cs);
1135 return hr;
1136 }
1137
1138 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1139 IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token;
1140 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1141 HRESULT hr;
1142
1143 TRACE("(%p) %p Relay\n", This, pSB);
1144
1145 EnterCriticalSection(&d3d8_cs);
1146 hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
1147 LeaveCriticalSection(&d3d8_cs);
1148 return hr;
1149 }
1150
1151 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1152 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
1153 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1154 HRESULT hr;
1155
1156 TRACE("(%p) %p Relay\n", This, pSB);
1157
1158 EnterCriticalSection(&d3d8_cs);
1159 hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
1160 LeaveCriticalSection(&d3d8_cs);
1161 return hr;
1162 }
1163
1164 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1165 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
1166 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1167
1168 TRACE("(%p) Relay\n", This);
1169
1170 EnterCriticalSection(&d3d8_cs);
1171 while(IUnknown_Release((IUnknown *)pSB));
1172 LeaveCriticalSection(&d3d8_cs);
1173
1174 return D3D_OK;
1175 }
1176
1177 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) {
1178 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1179 IDirect3DStateBlock8Impl *object;
1180 HRESULT hrc = D3D_OK;
1181
1182 TRACE("(%p) Relay\n", This);
1183
1184 if(Type != D3DSBT_ALL && Type != D3DSBT_PIXELSTATE &&
1185 Type != D3DSBT_VERTEXSTATE ) {
1186 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1187 return D3DERR_INVALIDCALL;
1188 }
1189
1190 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
1191 if (NULL == object) {
1192 *pToken = 0;
1193 return E_OUTOFMEMORY;
1194 }
1195 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1196 object->ref = 1;
1197
1198 EnterCriticalSection(&d3d8_cs);
1199 hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object);
1200 LeaveCriticalSection(&d3d8_cs);
1201 if(D3D_OK != hrc){
1202 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
1203 HeapFree(GetProcessHeap(), 0, object);
1204 *pToken = 0;
1205 } else {
1206 *pToken = (DWORD)object;
1207 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
1208 }
1209
1210 return hrc;
1211 }
1212
1213 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1214 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1215 HRESULT hr;
1216 TRACE("(%p) Relay\n" , This);
1217 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1218 EnterCriticalSection(&d3d8_cs);
1219 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1220 LeaveCriticalSection(&d3d8_cs);
1221 return hr;
1222 }
1223
1224 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1225 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1226 HRESULT hr;
1227 TRACE("(%p) Relay\n" , This);
1228
1229 EnterCriticalSection(&d3d8_cs);
1230 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1231 LeaveCriticalSection(&d3d8_cs);
1232 return hr;
1233 }
1234
1235 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1236 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1237 IWineD3DBaseTexture *retTexture = NULL;
1238 HRESULT rc = D3D_OK;
1239
1240 TRACE("(%p) Relay\n" , This);
1241
1242 if(ppTexture == NULL){
1243 return D3DERR_INVALIDCALL;
1244 }
1245
1246 EnterCriticalSection(&d3d8_cs);
1247 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1248 if (rc == D3D_OK && NULL != retTexture) {
1249 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1250 IWineD3DBaseTexture_Release(retTexture);
1251 } else {
1252 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
1253 *ppTexture = NULL;
1254 }
1255 LeaveCriticalSection(&d3d8_cs);
1256
1257 return rc;
1258 }
1259
1260 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1261 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1262 HRESULT hr;
1263 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1264
1265 EnterCriticalSection(&d3d8_cs);
1266 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1267 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1268 LeaveCriticalSection(&d3d8_cs);
1269 return hr;
1270 }
1271
1272 static const struct tss_lookup
1273 {
1274 BOOL sampler_state;
1275 DWORD state;
1276 }
1277 tss_lookup[] =
1278 {
1279 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
1280 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
1281 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
1282 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
1283 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
1284 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
1285 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
1286 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1287 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1288 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1289 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1290 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1291 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
1292 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
1293 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
1294 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
1295 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
1296 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
1297 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
1298 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1299 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1300 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1301 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1302 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1303 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1304 {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
1305 {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
1306 {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
1307 {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
1308 };
1309
1310 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1311 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1312 const struct tss_lookup *l = &tss_lookup[Type];
1313 HRESULT hr;
1314 TRACE("(%p) Relay\n" , This);
1315
1316 EnterCriticalSection(&d3d8_cs);
1317
1318 if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
1319 else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
1320
1321 LeaveCriticalSection(&d3d8_cs);
1322 return hr;
1323 }
1324
1325 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1326 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1327 const struct tss_lookup *l = &tss_lookup[Type];
1328 HRESULT hr;
1329 TRACE("(%p) Relay\n" , This);
1330
1331 EnterCriticalSection(&d3d8_cs);
1332
1333 if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
1334 else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
1335
1336 LeaveCriticalSection(&d3d8_cs);
1337 return hr;
1338 }
1339
1340 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1341 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1342 HRESULT hr;
1343 TRACE("(%p) Relay\n" , This);
1344
1345 EnterCriticalSection(&d3d8_cs);
1346 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1347 LeaveCriticalSection(&d3d8_cs);
1348 return hr;
1349 }
1350
1351 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1352 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1353 FIXME("(%p) : stub\n", This);
1354 return D3D_OK;
1355 }
1356
1357 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1358 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1359 HRESULT hr;
1360 TRACE("(%p) Relay\n" , This);
1361
1362 EnterCriticalSection(&d3d8_cs);
1363 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1364 LeaveCriticalSection(&d3d8_cs);
1365 return hr;
1366 }
1367
1368 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1369 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1370 HRESULT hr;
1371 TRACE("(%p) Relay\n" , This);
1372
1373 EnterCriticalSection(&d3d8_cs);
1374 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1375 LeaveCriticalSection(&d3d8_cs);
1376 return hr;
1377 }
1378
1379 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1380 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1381 HRESULT hr;
1382 TRACE("(%p) Relay\n" , This);
1383
1384 EnterCriticalSection(&d3d8_cs);
1385 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1386 LeaveCriticalSection(&d3d8_cs);
1387 return hr;
1388 }
1389
1390 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1391 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1392 HRESULT hr;
1393 TRACE("(%p) Relay\n" , This);
1394
1395 EnterCriticalSection(&d3d8_cs);
1396 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1397 LeaveCriticalSection(&d3d8_cs);
1398 return hr;
1399 }
1400
1401 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1402 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1403 HRESULT hr;
1404 TRACE("(%p) Relay\n" , This);
1405
1406 EnterCriticalSection(&d3d8_cs);
1407 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1408 LeaveCriticalSection(&d3d8_cs);
1409 return hr;
1410 }
1411
1412 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1413 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1414 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1415 HRESULT hr;
1416 TRACE("(%p) Relay\n" , This);
1417
1418 EnterCriticalSection(&d3d8_cs);
1419 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1420 LeaveCriticalSection(&d3d8_cs);
1421 return hr;
1422 }
1423
1424 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1425 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1426 HRESULT hr;
1427 TRACE("(%p) Relay\n" , This);
1428
1429 EnterCriticalSection(&d3d8_cs);
1430 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1431 LeaveCriticalSection(&d3d8_cs);
1432 return hr;
1433 }
1434
1435 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1436 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1437 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1438 UINT VertexStreamZeroStride) {
1439 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1440 HRESULT hr;
1441 TRACE("(%p) Relay\n" , This);
1442
1443 EnterCriticalSection(&d3d8_cs);
1444 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1445 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1446 LeaveCriticalSection(&d3d8_cs);
1447 return hr;
1448 }
1449
1450 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1451 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1452 HRESULT hr;
1453 TRACE("(%p) Relay\n" , This);
1454
1455 EnterCriticalSection(&d3d8_cs);
1456 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags);
1457 LeaveCriticalSection(&d3d8_cs);
1458 return hr;
1459 }
1460
1461 static HRESULT IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
1462 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1463 IDirect3DVertexDeclaration8Impl *object;
1464 WINED3DVERTEXELEMENT *wined3d_elements;
1465 UINT wined3d_element_count;
1466 HRESULT hr = D3D_OK;
1467
1468 TRACE("(%p) : declaration %p\n", This, declaration);
1469
1470 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1471 if (!object) {
1472 ERR("Memory allocation failed\n");
1473 *decl_ptr = NULL;
1474 return D3DERR_OUTOFVIDEOMEMORY;
1475 }
1476
1477 object->ref_count = 1;
1478 object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1479
1480 wined3d_element_count = convert_to_wined3d_declaration(declaration, &object->elements_size, &wined3d_elements);
1481 object->elements = HeapAlloc(GetProcessHeap(), 0, object->elements_size);
1482 if (!object->elements) {
1483 ERR("Memory allocation failed\n");
1484 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1485 HeapFree(GetProcessHeap(), 0, object);
1486 *decl_ptr = NULL;
1487 return D3DERR_OUTOFVIDEOMEMORY;
1488 }
1489
1490 CopyMemory(object->elements, declaration, object->elements_size);
1491
1492 EnterCriticalSection(&d3d8_cs);
1493 hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
1494 (IUnknown *)object, wined3d_elements, wined3d_element_count);
1495 LeaveCriticalSection(&d3d8_cs);
1496 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1497
1498 if (FAILED(hr)) {
1499 ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
1500 HeapFree(GetProcessHeap(), 0, object->elements);
1501 HeapFree(GetProcessHeap(), 0, object);
1502 } else {
1503 *decl_ptr = (IDirect3DVertexDeclaration8 *)object;
1504 TRACE("(%p) : Created vertex declaration %p\n", This, object);
1505 }
1506
1507 return hr;
1508 }
1509
1510 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1511 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1512 HRESULT hrc = D3D_OK;
1513 IDirect3DVertexShader8Impl *object;
1514 IWineD3DVertexDeclaration *wined3d_vertex_declaration;
1515 const DWORD *token = pDeclaration;
1516 shader_handle *handle;
1517
1518 /* Test if the vertex declaration is valid */
1519 while (D3DVSD_END() != *token) {
1520 D3DVSD_TOKENTYPE token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
1521
1522 if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
1523 DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
1524 DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
1525
1526 if(reg == D3DVSDE_NORMAL && type != D3DVSDT_FLOAT3 && !pFunction) {
1527 WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
1528 return D3DERR_INVALIDCALL;
1529 }
1530 }
1531 token += parse_token(token);
1532 }
1533
1534 /* Setup a stub object for now */
1535 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1536 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1537 if (NULL == object) {
1538 FIXME("Allocation of memory failed\n");
1539 *ppShader = 0;
1540 return D3DERR_OUTOFVIDEOMEMORY;
1541 }
1542
1543 object->ref = 1;
1544 object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1545
1546 EnterCriticalSection(&d3d8_cs);
1547 hrc = IDirect3DDevice8Impl_CreateVertexDeclaration(iface, pDeclaration, &object->vertex_declaration);
1548 if (FAILED(hrc)) {
1549 ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This);
1550 LeaveCriticalSection(&d3d8_cs);
1551 HeapFree(GetProcessHeap(), 0, object);
1552 *ppShader = 0;
1553 return D3DERR_INVALIDCALL;
1554 }
1555
1556 handle = alloc_shader_handle(This);
1557 if (!handle)
1558 {
1559 ERR("Failed to allocate shader handle\n");
1560 LeaveCriticalSection(&d3d8_cs);
1561 IDirect3DVertexDeclaration8_Release(object->vertex_declaration);
1562 HeapFree(GetProcessHeap(), 0, object);
1563 *ppShader = 0;
1564 return E_OUTOFMEMORY;
1565 }
1566 else
1567 {
1568 DWORD shader_handle = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1569 *handle = object;
1570 *ppShader = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->shader_handle = shader_handle;
1571 }
1572
1573 wined3d_vertex_declaration = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->wined3d_vertex_declaration;
1574
1575 if (pFunction)
1576 {
1577 /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1578 hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, wined3d_vertex_declaration,
1579 pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
1580
1581 if (FAILED(hrc))
1582 {
1583 /* free up object */
1584 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1585 free_shader_handle(This, handle);
1586 IDirect3DVertexDeclaration8_Release(object->vertex_declaration);
1587 HeapFree(GetProcessHeap(), 0, object);
1588 *ppShader = 0;
1589 }
1590 else
1591 {
1592 load_local_constants(pDeclaration, object->wineD3DVertexShader);
1593 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1594 }
1595 }
1596
1597 LeaveCriticalSection(&d3d8_cs);
1598
1599 return hrc;
1600 }
1601
1602 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1603 {
1604 IDirect3DVertexDeclaration8Impl *d3d8_declaration;
1605 HRESULT hr;
1606 int p, low, high; /* deliberately signed */
1607 struct FvfToDecl *convertedDecls = This->decls;
1608
1609 TRACE("Searching for declaration for fvf %08x... ", fvf);
1610
1611 low = 0;
1612 high = This->numConvertedDecls - 1;
1613 while(low <= high) {
1614 p = (low + high) >> 1;
1615 TRACE("%d ", p);
1616 if(convertedDecls[p].fvf == fvf) {
1617 TRACE("found %p\n", convertedDecls[p].decl);
1618 return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
1619 } else if(convertedDecls[p].fvf < fvf) {
1620 low = p + 1;
1621 } else {
1622 high = p - 1;
1623 }
1624 }
1625 TRACE("not found. Creating and inserting at position %d.\n", low);
1626
1627 d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
1628 if (!d3d8_declaration)
1629 {
1630 ERR("Memory allocation failed.\n");
1631 return NULL;
1632 }
1633
1634 d3d8_declaration->ref_count = 1;
1635 d3d8_declaration->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1636 d3d8_declaration->elements = NULL;
1637 d3d8_declaration->elements_size = 0;
1638 d3d8_declaration->shader_handle = fvf;
1639
1640 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->WineD3DDevice,
1641 &d3d8_declaration->wined3d_vertex_declaration, (IUnknown *)d3d8_declaration, fvf);
1642 if (FAILED(hr))
1643 {
1644 ERR("Failed to create wined3d vertex declaration.\n");
1645 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
1646 return NULL;
1647 }
1648
1649 if(This->declArraySize == This->numConvertedDecls) {
1650 int grow = This->declArraySize / 2;
1651 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1652 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1653 if(!convertedDecls) {
1654 /* This will destroy it */
1655 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
1656 return NULL;
1657 }
1658 This->decls = convertedDecls;
1659 This->declArraySize += grow;
1660 }
1661
1662 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1663 convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
1664 convertedDecls[low].fvf = fvf;
1665 This->numConvertedDecls++;
1666
1667 TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
1668 return d3d8_declaration;
1669 }
1670
1671 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1672 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1673 HRESULT hrc = D3D_OK;
1674
1675 TRACE("(%p) : Relay\n", This);
1676 EnterCriticalSection(&d3d8_cs);
1677 if (VS_HIGHESTFIXEDFXF >= pShader) {
1678 TRACE("Setting FVF, %#x\n", pShader);
1679 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1680 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
1681 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1682 } else {
1683 TRACE("Setting shader\n");
1684 if (This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1685 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1686 hrc = D3DERR_INVALIDCALL;
1687 } else {
1688 IDirect3DVertexShader8Impl *shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1689
1690 if (shader)
1691 {
1692 hrc = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1693 ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
1694 if (SUCCEEDED(hrc))
1695 hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader);
1696 }
1697 else
1698 {
1699 hrc = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, NULL);
1700 if (SUCCEEDED(hrc)) hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1701 }
1702 }
1703 }
1704 TRACE("(%p) : returning hr(%u)\n", This, hrc);
1705 LeaveCriticalSection(&d3d8_cs);
1706
1707 return hrc;
1708 }
1709
1710 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1711 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1712 IWineD3DVertexDeclaration *wined3d_declaration;
1713 HRESULT hrc;
1714
1715 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
1716 EnterCriticalSection(&d3d8_cs);
1717
1718 hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
1719 if (SUCCEEDED(hrc))
1720 {
1721 if (wined3d_declaration)
1722 {
1723 IDirect3DVertexDeclaration8 *d3d8_declaration;
1724 hrc = IWineD3DVertexDeclaration_GetParent(wined3d_declaration, (IUnknown **)&d3d8_declaration);
1725 IWineD3DVertexDeclaration_Release(wined3d_declaration);
1726 if (SUCCEEDED(hrc))
1727 {
1728 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
1729 IDirect3DVertexDeclaration8_Release(d3d8_declaration);
1730 }
1731 }
1732 else
1733 {
1734 *ppShader = 0;
1735 hrc = D3D_OK;
1736 }
1737 }
1738 else
1739 {
1740 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1741 This, hrc, This->WineD3DDevice);
1742 }
1743 TRACE("(%p) : returning %#x\n", This, *ppShader);
1744 LeaveCriticalSection(&d3d8_cs);
1745
1746 return hrc;
1747 }
1748
1749 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1750 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1751
1752 TRACE("(%p) : pShader %#x\n", This, pShader);
1753
1754 EnterCriticalSection(&d3d8_cs);
1755 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1756 ERR("(%p) : Trying to delete an invalid handle\n", This);
1757 LeaveCriticalSection(&d3d8_cs);
1758 return D3DERR_INVALIDCALL;
1759 } else {
1760 IWineD3DVertexShader *cur = NULL;
1761 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1762 IDirect3DVertexShader8Impl *shader = *handle;
1763
1764 IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
1765 if(cur) {
1766 if(cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
1767 IWineD3DVertexShader_Release(cur);
1768 }
1769
1770 while(IUnknown_Release((IUnknown *)shader));
1771 free_shader_handle(This, handle);
1772 }
1773 LeaveCriticalSection(&d3d8_cs);
1774
1775 return D3D_OK;
1776 }
1777
1778 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1779 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1780 HRESULT hr;
1781 TRACE("(%p) : Relay\n", This);
1782
1783 EnterCriticalSection(&d3d8_cs);
1784 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
1785 LeaveCriticalSection(&d3d8_cs);
1786 return hr;
1787 }
1788
1789 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1790 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1791 HRESULT hr;
1792 TRACE("(%p) : Relay\n", This);
1793
1794 EnterCriticalSection(&d3d8_cs);
1795 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
1796 LeaveCriticalSection(&d3d8_cs);
1797 return hr;
1798 }
1799
1800 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1801 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1802 IDirect3DVertexDeclaration8Impl *declaration;
1803 IDirect3DVertexShader8Impl *shader = NULL;
1804
1805 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData);
1806
1807 EnterCriticalSection(&d3d8_cs);
1808 if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
1809 ERR("Passed an invalid shader handle.\n");
1810 LeaveCriticalSection(&d3d8_cs);
1811 return D3DERR_INVALIDCALL;
1812 }
1813
1814 shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
1815 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
1816
1817 /* If pData is NULL, we just return the required size of the buffer. */
1818 if (!pData) {
1819 *pSizeOfData = declaration->elements_size;
1820 LeaveCriticalSection(&d3d8_cs);
1821 return D3D_OK;
1822 }
1823
1824 /* MSDN claims that if *pSizeOfData is smaller than the required size
1825 * we should write the required size and return D3DERR_MOREDATA.
1826 * That's not actually true. */
1827 if (*pSizeOfData < declaration->elements_size) {
1828 LeaveCriticalSection(&d3d8_cs);
1829 return D3DERR_INVALIDCALL;
1830 }
1831
1832 CopyMemory(pData, declaration->elements, declaration->elements_size);
1833 LeaveCriticalSection(&d3d8_cs);
1834
1835 return D3D_OK;
1836 }
1837
1838 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1839 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1840 IDirect3DVertexShader8Impl *shader = NULL;
1841 HRESULT hr;
1842
1843 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
1844
1845 EnterCriticalSection(&d3d8_cs);
1846 if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
1847 ERR("Passed an invalid shader handle.\n");
1848 LeaveCriticalSection(&d3d8_cs);
1849 return D3DERR_INVALIDCALL;
1850 }
1851
1852 shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
1853 if (shader->wineD3DVertexShader)
1854 {
1855 hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
1856 }
1857 else
1858 {
1859 *pSizeOfData = 0;
1860 hr = D3D_OK;
1861 }
1862
1863 LeaveCriticalSection(&d3d8_cs);
1864 return hr;
1865 }
1866
1867 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
1868 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1869 HRESULT hr;
1870 TRACE("(%p) Relay\n", This);
1871
1872 EnterCriticalSection(&d3d8_cs);
1873 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
1874 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
1875 * vertex buffers can't be created to address them with an index that requires the 32nd bit
1876 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
1877 * problem)
1878 */
1879 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
1880 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1881 pIndexData ? ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1882 LeaveCriticalSection(&d3d8_cs);
1883 return hr;
1884 }
1885
1886 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
1887 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1888 IWineD3DIndexBuffer *retIndexData = NULL;
1889 HRESULT rc = D3D_OK;
1890
1891 TRACE("(%p) Relay\n", This);
1892
1893 if(ppIndexData == NULL){
1894 return D3DERR_INVALIDCALL;
1895 }
1896
1897 EnterCriticalSection(&d3d8_cs);
1898 /* The case from UINT to INT is safe because d3d8 will never set negative values */
1899 IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
1900 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1901 if (SUCCEEDED(rc) && retIndexData) {
1902 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1903 IWineD3DIndexBuffer_Release(retIndexData);
1904 } else {
1905 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1906 *ppIndexData = NULL;
1907 }
1908 LeaveCriticalSection(&d3d8_cs);
1909
1910 return rc;
1911 }
1912 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
1913 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1914 IDirect3DPixelShader8Impl *object;
1915 HRESULT hrc = D3D_OK;
1916
1917 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1918
1919 if (NULL == ppShader) {
1920 TRACE("(%p) Invalid call\n", This);
1921 return D3DERR_INVALIDCALL;
1922 }
1923 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1924
1925 if (NULL == object) {
1926 return E_OUTOFMEMORY;
1927 } else {
1928 EnterCriticalSection(&d3d8_cs);
1929
1930 object->ref = 1;
1931 object->lpVtbl = &Direct3DPixelShader8_Vtbl;
1932 hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
1933 if (D3D_OK != hrc) {
1934 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
1935 HeapFree(GetProcessHeap(), 0 , object);
1936 *ppShader = 0;
1937 } else {
1938 shader_handle *handle = alloc_shader_handle(This);
1939 if (!handle) {
1940 ERR("Failed to allocate shader handle\n");
1941 IDirect3DVertexShader8_Release((IUnknown *)object);
1942 hrc = E_OUTOFMEMORY;
1943 } else {
1944 *handle = object;
1945 object->handle = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1946 *ppShader = object->handle;
1947 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1948 }
1949 }
1950 LeaveCriticalSection(&d3d8_cs);
1951 }
1952
1953 return hrc;
1954 }
1955
1956 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1957 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1958 IDirect3DPixelShader8Impl *shader = NULL;
1959 HRESULT hr;
1960
1961 TRACE("(%p) : pShader %#x\n", This, pShader);
1962
1963 EnterCriticalSection(&d3d8_cs);
1964 if (pShader > VS_HIGHESTFIXEDFXF && This->allocated_shader_handles > pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1965 shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1966 } else if (pShader) {
1967 ERR("Trying to set an invalid handle.\n");
1968 }
1969
1970 TRACE("(%p) : Setting shader %p\n", This, shader);
1971 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
1972 LeaveCriticalSection(&d3d8_cs);
1973 return hr;
1974 }
1975
1976 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1977 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1978 IWineD3DPixelShader *object;
1979
1980 HRESULT hrc = D3D_OK;
1981 TRACE("(%p) Relay\n", This);
1982 if (NULL == ppShader) {
1983 TRACE("(%p) Invalid call\n", This);
1984 return D3DERR_INVALIDCALL;
1985 }
1986
1987 EnterCriticalSection(&d3d8_cs);
1988 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
1989 if (D3D_OK == hrc && NULL != object) {
1990 IDirect3DPixelShader8Impl *d3d8_shader;
1991 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
1992 IWineD3DPixelShader_Release(object);
1993 *ppShader = d3d8_shader->handle;
1994 } else {
1995 *ppShader = 0;
1996 }
1997
1998 TRACE("(%p) : returning %#x\n", This, *ppShader);
1999 LeaveCriticalSection(&d3d8_cs);
2000 return hrc;
2001 }
2002
2003 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2004 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2005
2006 TRACE("(%p) : pShader %#x\n", This, pShader);
2007
2008 EnterCriticalSection(&d3d8_cs);
2009 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
2010 ERR("(%p) : Trying to delete an invalid handle\n", This);
2011 LeaveCriticalSection(&d3d8_cs);
2012 return D3DERR_INVALIDCALL;
2013 } else {
2014 IWineD3DPixelShader *cur = NULL;
2015 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
2016 IDirect3DPixelShader8Impl *shader = *handle;
2017
2018 IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
2019 if(cur) {
2020 if(cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
2021 IWineD3DPixelShader_Release(cur);
2022 }
2023
2024 while(IUnknown_Release((IUnknown *)shader));
2025 free_shader_handle(This, handle);
2026 }
2027 LeaveCriticalSection(&d3d8_cs);
2028
2029 return D3D_OK;
2030 }
2031
2032 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
2033 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2034 HRESULT hr;
2035 TRACE("(%p) Relay\n", This);
2036
2037 EnterCriticalSection(&d3d8_cs);
2038 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2039 LeaveCriticalSection(&d3d8_cs);
2040 return hr;
2041 }
2042
2043 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2044 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2045 HRESULT hr;
2046 TRACE("(%p) Relay\n", This);
2047
2048 EnterCriticalSection(&d3d8_cs);
2049 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2050 LeaveCriticalSection(&d3d8_cs);
2051 return hr;
2052 }
2053
2054 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
2055 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2056 IDirect3DPixelShader8Impl *shader = NULL;
2057 HRESULT hr;
2058
2059 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData);
2060
2061 EnterCriticalSection(&d3d8_cs);
2062 if (pPixelShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pPixelShader - (VS_HIGHESTFIXEDFXF + 1)) {
2063 ERR("Passed an invalid shader handle.\n");
2064 LeaveCriticalSection(&d3d8_cs);
2065 return D3DERR_INVALIDCALL;
2066 }
2067
2068 shader = This->shader_handles[pPixelShader - (VS_HIGHESTFIXEDFXF + 1)];
2069 hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2070 LeaveCriticalSection(&d3d8_cs);
2071 return hr;
2072 }
2073
2074 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2075 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2076 HRESULT hr;
2077 TRACE("(%p) Relay\n", This);
2078
2079 EnterCriticalSection(&d3d8_cs);
2080 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2081 LeaveCriticalSection(&d3d8_cs);
2082 return hr;
2083 }
2084
2085 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2086 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2087 HRESULT hr;
2088 TRACE("(%p) Relay\n", This);
2089
2090 EnterCriticalSection(&d3d8_cs);
2091 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2092 LeaveCriticalSection(&d3d8_cs);
2093 return hr;
2094 }
2095
2096 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2097 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2098 HRESULT hr;
2099 TRACE("(%p) Relay\n", This);
2100
2101 EnterCriticalSection(&d3d8_cs);
2102 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2103 LeaveCriticalSection(&d3d8_cs);
2104 return hr;
2105 }
2106
2107 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2108 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2109 HRESULT hr;
2110 TRACE("(%p) Relay\n" , This);
2111
2112 EnterCriticalSection(&d3d8_cs);
2113 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2114 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2115 0/* Offset in bytes */, Stride);
2116 LeaveCriticalSection(&d3d8_cs);
2117 return hr;
2118 }
2119
2120 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
2121 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2122 IWineD3DVertexBuffer *retStream = NULL;
2123 HRESULT rc = D3D_OK;
2124
2125 TRACE("(%p) Relay\n" , This);
2126
2127 if(pStream == NULL){
2128 return D3DERR_INVALIDCALL;
2129 }
2130
2131 EnterCriticalSection(&d3d8_cs);
2132 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
2133 if (rc == D3D_OK && NULL != retStream) {
2134 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
2135 IWineD3DVertexBuffer_Release(retStream);
2136 }else{
2137 if (rc != D3D_OK){
2138 FIXME("Call to GetStreamSource failed %p\n", pStride);
2139 }
2140 *pStream = NULL;
2141 }
2142 LeaveCriticalSection(&d3d8_cs);
2143
2144 return rc;
2145 }
2146
2147
2148 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2149 {
2150 IDirect3DDevice8Impl_QueryInterface,
2151 IDirect3DDevice8Impl_AddRef,
2152 IDirect3DDevice8Impl_Release,
2153 IDirect3DDevice8Impl_TestCooperativeLevel,
2154 IDirect3DDevice8Impl_GetAvailableTextureMem,
2155 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2156 IDirect3DDevice8Impl_GetDirect3D,
2157 IDirect3DDevice8Impl_GetDeviceCaps,
2158 IDirect3DDevice8Impl_GetDisplayMode,
2159 IDirect3DDevice8Impl_GetCreationParameters,
2160 IDirect3DDevice8Impl_SetCursorProperties,
2161 IDirect3DDevice8Impl_SetCursorPosition,
2162 IDirect3DDevice8Impl_ShowCursor,
2163 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2164 IDirect3DDevice8Impl_Reset,
2165 IDirect3DDevice8Impl_Present,
2166 IDirect3DDevice8Impl_GetBackBuffer,
2167 IDirect3DDevice8Impl_GetRasterStatus,
2168 IDirect3DDevice8Impl_SetGammaRamp,
2169 IDirect3DDevice8Impl_GetGammaRamp,
2170 IDirect3DDevice8Impl_CreateTexture,
2171 IDirect3DDevice8Impl_CreateVolumeTexture,
2172 IDirect3DDevice8Impl_CreateCubeTexture,
2173 IDirect3DDevice8Impl_CreateVertexBuffer,
2174 IDirect3DDevice8Impl_CreateIndexBuffer,
2175 IDirect3DDevice8Impl_CreateRenderTarget,
2176 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2177 IDirect3DDevice8Impl_CreateImageSurface,
2178 IDirect3DDevice8Impl_CopyRects,
2179 IDirect3DDevice8Impl_UpdateTexture,
2180 IDirect3DDevice8Impl_GetFrontBuffer,
2181 IDirect3DDevice8Impl_SetRenderTarget,
2182 IDirect3DDevice8Impl_GetRenderTarget,
2183 IDirect3DDevice8Impl_GetDepthStencilSurface,
2184 IDirect3DDevice8Impl_BeginScene,
2185 IDirect3DDevice8Impl_EndScene,
2186 IDirect3DDevice8Impl_Clear,
2187 IDirect3DDevice8Impl_SetTransform,
2188 IDirect3DDevice8Impl_GetTransform,
2189 IDirect3DDevice8Impl_MultiplyTransform,
2190 IDirect3DDevice8Impl_SetViewport,
2191 IDirect3DDevice8Impl_GetViewport,
2192 IDirect3DDevice8Impl_SetMaterial,
2193 IDirect3DDevice8Impl_GetMaterial,
2194 IDirect3DDevice8Impl_SetLight,
2195 IDirect3DDevice8Impl_GetLight,
2196 IDirect3DDevice8Impl_LightEnable,
2197 IDirect3DDevice8Impl_GetLightEnable,
2198 IDirect3DDevice8Impl_SetClipPlane,
2199 IDirect3DDevice8Impl_GetClipPlane,
2200 IDirect3DDevice8Impl_SetRenderState,
2201 IDirect3DDevice8Impl_GetRenderState,
2202 IDirect3DDevice8Impl_BeginStateBlock,
2203 IDirect3DDevice8Impl_EndStateBlock,
2204 IDirect3DDevice8Impl_ApplyStateBlock,
2205 IDirect3DDevice8Impl_CaptureStateBlock,
2206 IDirect3DDevice8Impl_DeleteStateBlock,
2207 IDirect3DDevice8Impl_CreateStateBlock,
2208 IDirect3DDevice8Impl_SetClipStatus,
2209 IDirect3DDevice8Impl_GetClipStatus,
2210 IDirect3DDevice8Impl_GetTexture,
2211 IDirect3DDevice8Impl_SetTexture,
2212 IDirect3DDevice8Impl_GetTextureStageState,
2213 IDirect3DDevice8Impl_SetTextureStageState,
2214 IDirect3DDevice8Impl_ValidateDevice,
2215 IDirect3DDevice8Impl_GetInfo,
2216 IDirect3DDevice8Impl_SetPaletteEntries,
2217 IDirect3DDevice8Impl_GetPaletteEntries,
2218 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2219 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2220 IDirect3DDevice8Impl_DrawPrimitive,
2221 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2222 IDirect3DDevice8Impl_DrawPrimitiveUP,
2223 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2224 IDirect3DDevice8Impl_ProcessVertices,
2225 IDirect3DDevice8Impl_CreateVertexShader,
2226 IDirect3DDevice8Impl_SetVertexShader,
2227 IDirect3DDevice8Impl_GetVertexShader,
2228 IDirect3DDevice8Impl_DeleteVertexShader,
2229 IDirect3DDevice8Impl_SetVertexShaderConstant,
2230 IDirect3DDevice8Impl_GetVertexShaderConstant,
2231 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2232 IDirect3DDevice8Impl_GetVertexShaderFunction,
2233 IDirect3DDevice8Impl_SetStreamSource,
2234 IDirect3DDevice8Impl_GetStreamSource,
2235 IDirect3DDevice8Impl_SetIndices,
2236 IDirect3DDevice8Impl_GetIndices,
2237 IDirect3DDevice8Impl_CreatePixelShader,
2238 IDirect3DDevice8Impl_SetPixelShader,
2239 IDirect3DDevice8Impl_GetPixelShader,
2240 IDirect3DDevice8Impl_DeletePixelShader,
2241 IDirect3DDevice8Impl_SetPixelShaderConstant,
2242 IDirect3DDevice8Impl_GetPixelShaderConstant,
2243 IDirect3DDevice8Impl_GetPixelShaderFunction,
2244 IDirect3DDevice8Impl_DrawRectPatch,
2245 IDirect3DDevice8Impl_DrawTriPatch,
2246 IDirect3DDevice8Impl_DeletePatch
2247 };
2248
2249 ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
2250 IDirect3DSurface8Impl* surfaceParent;
2251 TRACE("(%p) call back\n", pSurface);
2252
2253 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
2254 /* GetParent's AddRef was forwarded to an object in destruction.
2255 * Releasing it here again would cause an endless recursion. */
2256 surfaceParent->forwardReference = NULL;
2257 return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
2258 }
2259
2260 /* IWineD3DDeviceParent IUnknown methods */
2261
2262 static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2263 {
2264 return (struct IDirect3DDevice8Impl *)((char*)iface
2265 - FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl));
2266 }
2267
2268 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
2269 {
2270 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2271 return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object);
2272 }
2273
2274 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2275 {
2276 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2277 return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This);
2278 }
2279
2280 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2281 {
2282 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2283 return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This);
2284 }
2285
2286 /* IWineD3DDeviceParent methods */
2287
2288 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2289 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
2290 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2291 {
2292 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2293 IDirect3DSurface8Impl *d3d_surface;
2294 BOOL lockable = TRUE;
2295 HRESULT hr;
2296
2297 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2298 "\tpool %#x, level %u, face %u, surface %p\n",
2299 iface, superior, width, height, format, usage, pool, level, face, surface);
2300
2301
2302 if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2303
2304 hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height,
2305 format, lockable, FALSE /* Discard */, level, (IDirect3DSurface8 **)&d3d_surface,
2306 D3DRTYPE_SURFACE, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2307 if (FAILED(hr))
2308 {
2309 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2310 return hr;
2311 }
2312
2313 *surface = d3d_surface->wineD3DSurface;
2314 d3d_surface->container = superior;
2315 IUnknown_Release(d3d_surface->parentDevice);
2316 d3d_surface->parentDevice = NULL;
2317 d3d_surface->forwardReference = superior;
2318
2319 return hr;
2320 }
2321
2322 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2323 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2324 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2325 {
2326 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2327 IDirect3DSurface8Impl *d3d_surface;
2328 HRESULT hr;
2329
2330 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2331 "\tmultisample_quality %u, lockable %u, surface %p\n",
2332 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2333
2334 hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height, format,
2335 multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2336 if (FAILED(hr))
2337 {
2338 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2339 return hr;
2340 }
2341
2342 *surface = d3d_surface->wineD3DSurface;
2343 d3d_surface->container = (IUnknown *)This;
2344 d3d_surface->isImplicit = TRUE;
2345 /* Implicit surfaces are created with an refcount of 0 */
2346 IUnknown_Release((IUnknown *)d3d_surface);
2347
2348 return hr;
2349 }
2350
2351 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2352 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2353 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2354 {
2355 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2356 IDirect3DSurface8Impl *d3d_surface;
2357 HRESULT hr;
2358
2359 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2360 "\tmultisample_quality %u, discard %u, surface %p\n",
2361 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2362
2363 hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height, format,
2364 multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2365 if (FAILED(hr))
2366 {
2367 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2368 return hr;
2369 }
2370
2371 *surface = d3d_surface->wineD3DSurface;
2372 d3d_surface->container = (IUnknown *)This;
2373 d3d_surface->isImplicit = TRUE;
2374 /* Implicit surfaces are created with an refcount of 0 */
2375 IUnknown_Release((IUnknown *)d3d_surface);
2376
2377 return hr;
2378 }
2379
2380 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2381 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2382 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2383 {
2384 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2385 IDirect3DVolume8Impl *object;
2386 HRESULT hr;
2387
2388 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2389 iface, superior, width, height, depth, format, pool, usage, volume);
2390
2391 /* Allocate the storage for the device */
2392 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2393 if (!object)
2394 {
2395 FIXME("Allocation of memory failed\n");
2396 *volume = NULL;
2397 return D3DERR_OUTOFVIDEOMEMORY;
2398 }
2399
2400 object->lpVtbl = &Direct3DVolume8_Vtbl;
2401 object->ref = 1;
2402 hr = IWineD3DDevice_CreateVolume(This->WineD3DDevice, width, height, depth, usage,
2403 format, pool, &object->wineD3DVolume, NULL, (IUnknown *)object);
2404 if (FAILED(hr))
2405 {
2406 ERR("(%p) CreateVolume failed, returning %#x\n", iface, hr);
2407 HeapFree(GetProcessHeap(), 0, object);
2408 *volume = NULL;
2409 return hr;
2410 }
2411
2412 *volume = object->wineD3DVolume;
2413 object->container = superior;
2414 object->forwardReference = superior;
2415
2416 TRACE("(%p) Created volume %p\n", iface, *volume);
2417
2418 return hr;
2419 }
2420
2421 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2422 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2423 {
2424 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2425 IDirect3DSwapChain8Impl *d3d_swapchain;
2426 D3DPRESENT_PARAMETERS local_parameters;
2427 HRESULT hr;
2428
2429 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2430
2431 /* Copy the presentation parameters */
2432 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2433 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2434 local_parameters.BackBufferFormat = present_parameters->BackBufferFormat;
2435 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2436 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2437 local_parameters.SwapEffect = present_parameters->SwapEffect;
2438 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2439 local_parameters.Windowed = present_parameters->Windowed;
2440 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2441 local_parameters.AutoDepthStencilFormat = present_parameters->AutoDepthStencilFormat;
2442 local_parameters.Flags = present_parameters->Flags;
2443 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2444 local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
2445
2446 hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This,
2447 &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain);
2448 if (FAILED(hr))
2449 {
2450 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2451 *swapchain = NULL;
2452 return hr;
2453 }
2454
2455 *swapchain = d3d_swapchain->wineD3DSwapChain;
2456 IUnknown_Release(d3d_swapchain->parentDevice);
2457 d3d_swapchain->parentDevice = NULL;
2458
2459 /* Copy back the presentation parameters */
2460 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2461 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2462 present_parameters->BackBufferFormat = local_parameters.BackBufferFormat;
2463 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2464 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2465 present_parameters->SwapEffect = local_parameters.SwapEffect;
2466 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2467 present_parameters->Windowed = local_parameters.Windowed;
2468 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2469 present_parameters->AutoDepthStencilFormat = local_parameters.AutoDepthStencilFormat;
2470 present_parameters->Flags = local_parameters.Flags;
2471 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2472 present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
2473
2474 return hr;
2475 }
2476
2477 const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
2478 {
2479 /* IUnknown methods */
2480 device_parent_QueryInterface,
2481 device_parent_AddRef,
2482 device_parent_Release,
2483 /* IWineD3DDeviceParent methods */
2484 device_parent_CreateSurface,
2485 device_parent_CreateRenderTarget,
2486 device_parent_CreateDepthStencilSurface,
2487 device_parent_CreateVolume,
2488 device_parent_CreateSwapChain,
2489 };