OK, I give up. Pigglesworth, HAALP. What do I do wrong??!
[reactos.git] / reactos / dll / directx / wine / d3d8 / pixelshader.c
1 /*
2 * IDirect3DPixelShader8 implementation
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22 #include "config.h"
23 #include "d3d8_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26
27 /* IDirect3DPixelShader8 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DPixelShader8Impl_QueryInterface(IDirect3DPixelShader8 *iface, REFIID riid, LPVOID *ppobj) {
29 IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
30
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DPixelShader8)) {
33 IUnknown_AddRef(iface);
34 *ppobj = This;
35 return S_OK;
36 }
37
38 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39 *ppobj = NULL;
40 return E_NOINTERFACE;
41 }
42
43 static ULONG WINAPI IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8 *iface) {
44 IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
45 ULONG ref = InterlockedIncrement(&This->ref);
46
47 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
48
49 return ref;
50 }
51
52 static ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * iface) {
53 IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
54 ULONG ref = InterlockedDecrement(&This->ref);
55
56 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
57
58 if (ref == 0) {
59 EnterCriticalSection(&d3d8_cs);
60 IWineD3DPixelShader_Release(This->wineD3DPixelShader);
61 LeaveCriticalSection(&d3d8_cs);
62 HeapFree(GetProcessHeap(), 0, This);
63 }
64 return ref;
65 }
66
67 const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl =
68 {
69 /* IUnknown */
70 IDirect3DPixelShader8Impl_QueryInterface,
71 IDirect3DPixelShader8Impl_AddRef,
72 IDirect3DPixelShader8Impl_Release,
73 };