[WINED3D|DDRAW|D3D8|D3D9]
[reactos.git] / reactos / dll / directx / wine / d3d8 / swapchain.c
1 /*
2 * IDirect3DSwapChain8 implementation
3 *
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 static inline IDirect3DSwapChain8Impl *impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8 *iface)
27 {
28 return CONTAINING_RECORD(iface, IDirect3DSwapChain8Impl, IDirect3DSwapChain8_iface);
29 }
30
31 static HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(IDirect3DSwapChain8 *iface,
32 REFIID riid, void **ppobj)
33 {
34 IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
35
36 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
37
38 if (IsEqualGUID(riid, &IID_IUnknown)
39 || IsEqualGUID(riid, &IID_IDirect3DSwapChain8)) {
40 IUnknown_AddRef(iface);
41 *ppobj = This;
42 return S_OK;
43 }
44
45 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
46 *ppobj = NULL;
47 return E_NOINTERFACE;
48 }
49
50 static ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(IDirect3DSwapChain8 *iface)
51 {
52 IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
53 ULONG ref = InterlockedIncrement(&This->ref);
54
55 TRACE("%p increasing refcount to %u.\n", iface, ref);
56
57 if (ref == 1)
58 {
59 if (This->parentDevice)
60 IDirect3DDevice8_AddRef(This->parentDevice);
61 wined3d_mutex_lock();
62 wined3d_swapchain_incref(This->wined3d_swapchain);
63 wined3d_mutex_unlock();
64 }
65
66 return ref;
67 }
68
69 static ULONG WINAPI IDirect3DSwapChain8Impl_Release(IDirect3DSwapChain8 *iface)
70 {
71 IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
72 ULONG ref = InterlockedDecrement(&This->ref);
73
74 TRACE("%p decreasing refcount to %u.\n", iface, ref);
75
76 if (!ref)
77 {
78 IDirect3DDevice8 *parentDevice = This->parentDevice;
79
80 wined3d_mutex_lock();
81 wined3d_swapchain_decref(This->wined3d_swapchain);
82 wined3d_mutex_unlock();
83
84 if (parentDevice)
85 IDirect3DDevice8_Release(parentDevice);
86 }
87 return ref;
88 }
89
90 static HRESULT WINAPI IDirect3DSwapChain8Impl_Present(IDirect3DSwapChain8 *iface,
91 const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
92 const RGNDATA *pDirtyRegion)
93 {
94 IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
95 HRESULT hr;
96
97 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
98 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
99
100 wined3d_mutex_lock();
101 hr = wined3d_swapchain_present(This->wined3d_swapchain, pSourceRect,
102 pDestRect, hDestWindowOverride, pDirtyRegion, 0);
103 wined3d_mutex_unlock();
104
105 return hr;
106 }
107
108 static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(IDirect3DSwapChain8 *iface,
109 UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer)
110 {
111 IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
112 struct wined3d_surface *wined3d_surface = NULL;
113 HRESULT hr;
114
115 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
116 iface, iBackBuffer, Type, ppBackBuffer);
117
118 wined3d_mutex_lock();
119 hr = wined3d_swapchain_get_back_buffer(This->wined3d_swapchain,
120 iBackBuffer, (enum wined3d_backbuffer_type)Type, &wined3d_surface);
121 if (SUCCEEDED(hr) && wined3d_surface)
122 {
123 *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
124 IDirect3DSurface8_AddRef(*ppBackBuffer);
125 wined3d_surface_decref(wined3d_surface);
126 }
127 wined3d_mutex_unlock();
128
129 return hr;
130 }
131
132 static const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl =
133 {
134 IDirect3DSwapChain8Impl_QueryInterface,
135 IDirect3DSwapChain8Impl_AddRef,
136 IDirect3DSwapChain8Impl_Release,
137 IDirect3DSwapChain8Impl_Present,
138 IDirect3DSwapChain8Impl_GetBackBuffer
139 };
140
141 static void STDMETHODCALLTYPE d3d8_swapchain_wined3d_object_released(void *parent)
142 {
143 HeapFree(GetProcessHeap(), 0, parent);
144 }
145
146 static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops =
147 {
148 d3d8_swapchain_wined3d_object_released,
149 };
150
151 HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
152 D3DPRESENT_PARAMETERS *present_parameters)
153 {
154 struct wined3d_swapchain_desc desc;
155 HRESULT hr;
156
157 swapchain->ref = 1;
158 swapchain->IDirect3DSwapChain8_iface.lpVtbl = &Direct3DSwapChain8_Vtbl;
159
160 desc.backbuffer_width = present_parameters->BackBufferWidth;
161 desc.backbuffer_height = present_parameters->BackBufferHeight;
162 desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
163 desc.backbuffer_count = max(1, present_parameters->BackBufferCount);
164 desc.multisample_type = present_parameters->MultiSampleType;
165 desc.multisample_quality = 0; /* d3d9 only */
166 desc.swap_effect = present_parameters->SwapEffect;
167 desc.device_window = present_parameters->hDeviceWindow;
168 desc.windowed = present_parameters->Windowed;
169 desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
170 desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
171 desc.flags = present_parameters->Flags;
172 desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
173 desc.swap_interval = present_parameters->FullScreen_PresentationInterval;
174 desc.auto_restore_display_mode = TRUE;
175
176 wined3d_mutex_lock();
177 hr = wined3d_swapchain_create(device->wined3d_device, &desc,
178 SURFACE_OPENGL, swapchain, &d3d8_swapchain_wined3d_parent_ops,
179 &swapchain->wined3d_swapchain);
180 wined3d_mutex_unlock();
181
182 present_parameters->BackBufferWidth = desc.backbuffer_width;
183 present_parameters->BackBufferHeight = desc.backbuffer_height;
184 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
185 present_parameters->BackBufferCount = desc.backbuffer_count;
186 present_parameters->MultiSampleType = desc.multisample_type;
187 present_parameters->SwapEffect = desc.swap_effect;
188 present_parameters->hDeviceWindow = desc.device_window;
189 present_parameters->Windowed = desc.windowed;
190 present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
191 present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
192 present_parameters->Flags = desc.flags;
193 present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
194 present_parameters->FullScreen_PresentationInterval = desc.swap_interval;
195
196 if (FAILED(hr))
197 {
198 WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
199 return hr;
200 }
201
202 swapchain->parentDevice = &device->IDirect3DDevice8_iface;
203 IDirect3DDevice8_AddRef(swapchain->parentDevice);
204
205 return D3D_OK;
206 }