[D3D9]
[reactos.git] / reactos / dll / directx / wine / d3d9 / buffer.c
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2002-2004 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21 #include "d3d9_private.h"
22
23 static inline struct d3d9_vertexbuffer *impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
24 {
25 return CONTAINING_RECORD(iface, struct d3d9_vertexbuffer, IDirect3DVertexBuffer9_iface);
26 }
27
28 static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **out)
29 {
30 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
31
32 if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)
33 || IsEqualGUID(riid, &IID_IDirect3DResource9)
34 || IsEqualGUID(riid, &IID_IUnknown))
35 {
36 IDirect3DVertexBuffer9_AddRef(iface);
37 *out = iface;
38 return S_OK;
39 }
40
41 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
42
43 *out = NULL;
44 return E_NOINTERFACE;
45 }
46
47 static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
48 {
49 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
50 ULONG refcount = InterlockedIncrement(&buffer->refcount);
51
52 TRACE("%p increasing refcount to %u.\n", iface, refcount);
53
54 if (refcount == 1)
55 {
56 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
57 wined3d_mutex_lock();
58 wined3d_buffer_incref(buffer->wined3d_buffer);
59 wined3d_mutex_unlock();
60 }
61
62 return refcount;
63 }
64
65 static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
66 {
67 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
68 ULONG refcount = InterlockedDecrement(&buffer->refcount);
69
70 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
71
72 if (!refcount)
73 {
74 IDirect3DDevice9Ex *device = buffer->parent_device;
75
76 wined3d_mutex_lock();
77 wined3d_buffer_decref(buffer->wined3d_buffer);
78 wined3d_mutex_unlock();
79
80 /* Release the device last, as it may cause the device to be destroyed. */
81 IDirect3DDevice9Ex_Release(device);
82 }
83
84 return refcount;
85 }
86
87 static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device)
88 {
89 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
90
91 TRACE("iface %p, device %p.\n", iface, device);
92
93 *device = (IDirect3DDevice9 *)buffer->parent_device;
94 IDirect3DDevice9_AddRef(*device);
95
96 TRACE("Returning device %p.\n", *device);
97
98 return D3D_OK;
99 }
100
101 static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *iface,
102 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
103 {
104 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
105 struct wined3d_resource *resource;
106 HRESULT hr;
107
108 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
109 iface, debugstr_guid(guid), data, data_size, flags);
110
111 wined3d_mutex_lock();
112 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
113 hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
114 wined3d_mutex_unlock();
115
116 return hr;
117 }
118
119 static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface,
120 REFGUID guid, void *data, DWORD *data_size)
121 {
122 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
123 struct wined3d_resource *resource;
124 HRESULT hr;
125
126 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
127 iface, debugstr_guid(guid), data, data_size);
128
129 wined3d_mutex_lock();
130 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
131 hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
132 wined3d_mutex_unlock();
133
134 return hr;
135 }
136
137 static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid)
138 {
139 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
140 struct wined3d_resource *resource;
141 HRESULT hr;
142
143 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
144
145 wined3d_mutex_lock();
146 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
147 hr = wined3d_resource_free_private_data(resource, guid);
148 wined3d_mutex_unlock();
149
150 return hr;
151 }
152
153 static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
154 {
155 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
156 DWORD previous;
157
158 TRACE("iface %p, priority %u.\n", iface, priority);
159
160 wined3d_mutex_lock();
161 previous = wined3d_buffer_set_priority(buffer->wined3d_buffer, priority);
162 wined3d_mutex_unlock();
163
164 return previous;
165 }
166
167 static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
168 {
169 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
170 DWORD priority;
171
172 TRACE("iface %p.\n", iface);
173
174 wined3d_mutex_lock();
175 priority = wined3d_buffer_get_priority(buffer->wined3d_buffer);
176 wined3d_mutex_unlock();
177
178 return priority;
179 }
180
181 static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
182 {
183 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
184
185 TRACE("iface %p.\n", iface);
186
187 wined3d_mutex_lock();
188 wined3d_buffer_preload(buffer->wined3d_buffer);
189 wined3d_mutex_unlock();
190 }
191
192 static D3DRESOURCETYPE WINAPI d3d9_vertexbuffer_GetType(IDirect3DVertexBuffer9 *iface)
193 {
194 TRACE("iface %p.\n", iface);
195
196 return D3DRTYPE_VERTEXBUFFER;
197 }
198
199 static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT offset, UINT size,
200 void **data, DWORD flags)
201 {
202 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
203 HRESULT hr;
204
205 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
206 iface, offset, size, data, flags);
207
208 wined3d_mutex_lock();
209 hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, (BYTE **)data, flags);
210 wined3d_mutex_unlock();
211
212 return hr;
213 }
214
215 static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
216 {
217 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
218
219 TRACE("iface %p.\n", iface);
220
221 wined3d_mutex_lock();
222 wined3d_buffer_unmap(buffer->wined3d_buffer);
223 wined3d_mutex_unlock();
224
225 return D3D_OK;
226 }
227
228 static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface,
229 D3DVERTEXBUFFER_DESC *desc)
230 {
231 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
232 struct wined3d_resource_desc wined3d_desc;
233 struct wined3d_resource *wined3d_resource;
234
235 TRACE("iface %p, desc %p.\n", iface, desc);
236
237 wined3d_mutex_lock();
238 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
239 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
240 wined3d_mutex_unlock();
241
242 desc->Format = D3DFMT_VERTEXDATA;
243 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
244 desc->Pool = wined3d_desc.pool;
245 desc->Size = wined3d_desc.size;
246 desc->Type = D3DRTYPE_VERTEXBUFFER;
247 desc->FVF = buffer->fvf;
248
249 return D3D_OK;
250 }
251
252 static const IDirect3DVertexBuffer9Vtbl d3d9_vertexbuffer_vtbl =
253 {
254 /* IUnknown */
255 d3d9_vertexbuffer_QueryInterface,
256 d3d9_vertexbuffer_AddRef,
257 d3d9_vertexbuffer_Release,
258 /* IDirect3DResource9 */
259 d3d9_vertexbuffer_GetDevice,
260 d3d9_vertexbuffer_SetPrivateData,
261 d3d9_vertexbuffer_GetPrivateData,
262 d3d9_vertexbuffer_FreePrivateData,
263 d3d9_vertexbuffer_SetPriority,
264 d3d9_vertexbuffer_GetPriority,
265 d3d9_vertexbuffer_PreLoad,
266 d3d9_vertexbuffer_GetType,
267 /* IDirect3DVertexBuffer9 */
268 d3d9_vertexbuffer_Lock,
269 d3d9_vertexbuffer_Unlock,
270 d3d9_vertexbuffer_GetDesc,
271 };
272
273 static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
274 {
275 HeapFree(GetProcessHeap(), 0, parent);
276 }
277
278 static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
279 {
280 d3d9_vertexbuffer_wined3d_object_destroyed,
281 };
282
283 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
284 UINT size, UINT usage, DWORD fvf, D3DPOOL pool)
285 {
286 HRESULT hr;
287
288 buffer->IDirect3DVertexBuffer9_iface.lpVtbl = &d3d9_vertexbuffer_vtbl;
289 buffer->refcount = 1;
290 buffer->fvf = fvf;
291
292 wined3d_mutex_lock();
293 hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
294 (enum wined3d_pool)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
295 wined3d_mutex_unlock();
296 if (FAILED(hr))
297 {
298 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
299 return hr;
300 }
301
302 buffer->parent_device = &device->IDirect3DDevice9Ex_iface;
303 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
304
305 return D3D_OK;
306 }
307
308 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
309 {
310 if (!iface)
311 return NULL;
312 assert(iface->lpVtbl == &d3d9_vertexbuffer_vtbl);
313
314 return impl_from_IDirect3DVertexBuffer9(iface);
315 }
316
317 static inline struct d3d9_indexbuffer *impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
318 {
319 return CONTAINING_RECORD(iface, struct d3d9_indexbuffer, IDirect3DIndexBuffer9_iface);
320 }
321
322 static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *iface, REFIID riid, void **out)
323 {
324 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
325
326 if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)
327 || IsEqualGUID(riid, &IID_IDirect3DResource9)
328 || IsEqualGUID(riid, &IID_IUnknown))
329 {
330 IDirect3DIndexBuffer9_AddRef(iface);
331 *out = iface;
332 return S_OK;
333 }
334
335 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
336
337 *out = NULL;
338 return E_NOINTERFACE;
339 }
340
341 static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
342 {
343 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
344 ULONG refcount = InterlockedIncrement(&buffer->refcount);
345
346 TRACE("%p increasing refcount to %u.\n", iface, refcount);
347
348 if (refcount == 1)
349 {
350 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
351 wined3d_mutex_lock();
352 wined3d_buffer_incref(buffer->wined3d_buffer);
353 wined3d_mutex_unlock();
354 }
355
356 return refcount;
357 }
358
359 static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
360 {
361 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
362 ULONG refcount = InterlockedDecrement(&buffer->refcount);
363
364 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
365
366 if (!refcount)
367 {
368 IDirect3DDevice9Ex *device = buffer->parent_device;
369
370 wined3d_mutex_lock();
371 wined3d_buffer_decref(buffer->wined3d_buffer);
372 wined3d_mutex_unlock();
373
374 /* Release the device last, as it may cause the device to be destroyed. */
375 IDirect3DDevice9Ex_Release(device);
376 }
377
378 return refcount;
379 }
380
381 static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface, IDirect3DDevice9 **device)
382 {
383 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
384
385 TRACE("iface %p, device %p.\n", iface, device);
386
387 *device = (IDirect3DDevice9 *)buffer->parent_device;
388 IDirect3DDevice9_AddRef(*device);
389
390 TRACE("Returning device %p.\n", *device);
391
392 return D3D_OK;
393 }
394
395 static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *iface,
396 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
397 {
398 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
399 struct wined3d_resource *resource;
400 HRESULT hr;
401
402 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
403 iface, debugstr_guid(guid), data, data_size, flags);
404
405 wined3d_mutex_lock();
406 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
407 hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
408 wined3d_mutex_unlock();
409
410 return hr;
411 }
412
413 static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface,
414 REFGUID guid, void *data, DWORD *data_size)
415 {
416 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
417 struct wined3d_resource *resource;
418 HRESULT hr;
419
420 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
421 iface, debugstr_guid(guid), data, data_size);
422
423 wined3d_mutex_lock();
424 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
425 hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
426 wined3d_mutex_unlock();
427
428 return hr;
429 }
430
431 static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
432 {
433 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
434 struct wined3d_resource *resource;
435 HRESULT hr;
436
437 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
438
439 wined3d_mutex_lock();
440 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
441 hr = wined3d_resource_free_private_data(resource, guid);
442 wined3d_mutex_unlock();
443
444 return hr;
445 }
446
447 static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority)
448 {
449 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
450 DWORD previous;
451
452 TRACE("iface %p, priority %u.\n", iface, priority);
453
454 wined3d_mutex_lock();
455 previous = wined3d_buffer_set_priority(buffer->wined3d_buffer, priority);
456 wined3d_mutex_unlock();
457
458 return previous;
459 }
460
461 static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface)
462 {
463 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
464 DWORD priority;
465
466 TRACE("iface %p.\n", iface);
467
468 wined3d_mutex_lock();
469 priority = wined3d_buffer_get_priority(buffer->wined3d_buffer);
470 wined3d_mutex_unlock();
471
472 return priority;
473 }
474
475 static void WINAPI d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9 *iface)
476 {
477 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
478
479 TRACE("iface %p.\n", iface);
480
481 wined3d_mutex_lock();
482 wined3d_buffer_preload(buffer->wined3d_buffer);
483 wined3d_mutex_unlock();
484 }
485
486 static D3DRESOURCETYPE WINAPI d3d9_indexbuffer_GetType(IDirect3DIndexBuffer9 *iface)
487 {
488 TRACE("iface %p.\n", iface);
489
490 return D3DRTYPE_INDEXBUFFER;
491 }
492
493 static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface,
494 UINT offset, UINT size, void **data, DWORD flags)
495 {
496 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
497 HRESULT hr;
498
499 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
500 iface, offset, size, data, flags);
501
502 wined3d_mutex_lock();
503 hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, (BYTE **)data, flags);
504 wined3d_mutex_unlock();
505
506 return hr;
507 }
508
509 static HRESULT WINAPI d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9 *iface)
510 {
511 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
512
513 TRACE("iface %p.\n", iface);
514
515 wined3d_mutex_lock();
516 wined3d_buffer_unmap(buffer->wined3d_buffer);
517 wined3d_mutex_unlock();
518
519 return D3D_OK;
520 }
521
522 static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3DINDEXBUFFER_DESC *desc)
523 {
524 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
525 struct wined3d_resource_desc wined3d_desc;
526 struct wined3d_resource *wined3d_resource;
527
528 TRACE("iface %p, desc %p.\n", iface, desc);
529
530 wined3d_mutex_lock();
531 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
532 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
533 wined3d_mutex_unlock();
534
535 desc->Format = d3dformat_from_wined3dformat(buffer->format);
536 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
537 desc->Pool = wined3d_desc.pool;
538 desc->Size = wined3d_desc.size;
539 desc->Type = D3DRTYPE_INDEXBUFFER;
540
541 return D3D_OK;
542 }
543
544 static const IDirect3DIndexBuffer9Vtbl d3d9_indexbuffer_vtbl =
545 {
546 /* IUnknown */
547 d3d9_indexbuffer_QueryInterface,
548 d3d9_indexbuffer_AddRef,
549 d3d9_indexbuffer_Release,
550 /* IDirect3DResource9 */
551 d3d9_indexbuffer_GetDevice,
552 d3d9_indexbuffer_SetPrivateData,
553 d3d9_indexbuffer_GetPrivateData,
554 d3d9_indexbuffer_FreePrivateData,
555 d3d9_indexbuffer_SetPriority,
556 d3d9_indexbuffer_GetPriority,
557 d3d9_indexbuffer_PreLoad,
558 d3d9_indexbuffer_GetType,
559 /* IDirect3DIndexBuffer9 */
560 d3d9_indexbuffer_Lock,
561 d3d9_indexbuffer_Unlock,
562 d3d9_indexbuffer_GetDesc,
563 };
564
565 static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *parent)
566 {
567 HeapFree(GetProcessHeap(), 0, parent);
568 }
569
570 static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops =
571 {
572 d3d9_indexbuffer_wined3d_object_destroyed,
573 };
574
575 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
576 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
577 {
578 HRESULT hr;
579
580 buffer->IDirect3DIndexBuffer9_iface.lpVtbl = &d3d9_indexbuffer_vtbl;
581 buffer->refcount = 1;
582 buffer->format = wined3dformat_from_d3dformat(format);
583
584 wined3d_mutex_lock();
585 hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
586 (enum wined3d_pool)pool, buffer, &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
587 wined3d_mutex_unlock();
588 if (FAILED(hr))
589 {
590 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
591 return hr;
592 }
593
594 buffer->parent_device = &device->IDirect3DDevice9Ex_iface;
595 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
596
597 return D3D_OK;
598 }
599
600 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
601 {
602 if (!iface)
603 return NULL;
604 assert(iface->lpVtbl == &d3d9_indexbuffer_vtbl);
605
606 return impl_from_IDirect3DIndexBuffer9(iface);
607 }