Next try. This time I reverted most of my header changes and just needed to add some...
[reactos.git] / reactos / dll / directx / wine / d3d9 / cubetexture.c
1 /*
2 * IDirect3DCubeTexture9 implementation
3 *
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28
29 /* IDirect3DCubeTexture9 IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3DResource9)
34 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
35 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
36 IDirect3DCubeTexture9_AddRef(iface);
37 *ppobj = This;
38 return S_OK;
39 }
40
41 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
42 *ppobj = NULL;
43 return E_NOINTERFACE;
44 }
45
46 static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
47 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
48 ULONG ref = InterlockedIncrement(&This->ref);
49
50 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
51
52 return ref;
53 }
54
55 static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
56 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
57 ULONG ref = InterlockedDecrement(&This->ref);
58
59 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
60
61 if (ref == 0) {
62 TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
63
64 wined3d_mutex_lock();
65 IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture, D3D9CB_DestroySurface);
66 IDirect3DDevice9Ex_Release(This->parentDevice);
67 wined3d_mutex_unlock();
68
69 HeapFree(GetProcessHeap(), 0, This);
70 }
71 return ref;
72 }
73
74 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
75 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
76 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
77 IWineD3DDevice *wined3d_device;
78 HRESULT hr;
79 TRACE("(%p) Relay\n" , This);
80
81 wined3d_mutex_lock();
82 hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
83 if (SUCCEEDED(hr))
84 {
85 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
86 IWineD3DDevice_Release(wined3d_device);
87 }
88 wined3d_mutex_unlock();
89
90 return hr;
91 }
92
93 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
94 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
95 HRESULT hr;
96 TRACE("(%p) Relay\n", This);
97
98 wined3d_mutex_lock();
99 hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
100 wined3d_mutex_unlock();
101
102 return hr;
103 }
104
105 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
106 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
107 HRESULT hr;
108 TRACE("(%p) Relay\n", This);
109
110 wined3d_mutex_lock();
111 hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
112 wined3d_mutex_unlock();
113
114 return hr;
115 }
116
117 static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
118 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
119 HRESULT hr;
120 TRACE("(%p) Relay\n", This);
121
122 wined3d_mutex_lock();
123 hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
124 wined3d_mutex_unlock();
125
126 return hr;
127 }
128
129 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
130 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
131 DWORD ret;
132 TRACE("(%p) Relay\n", This);
133
134 wined3d_mutex_lock();
135 ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
136 wined3d_mutex_unlock();
137
138 return ret;
139 }
140
141 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
142 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
143 DWORD ret;
144 TRACE("(%p) Relay\n", This);
145
146 wined3d_mutex_lock();
147 ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
148 wined3d_mutex_unlock();
149
150 return ret;
151 }
152
153 static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
154 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
155 TRACE("(%p) Relay\n", This);
156
157 wined3d_mutex_lock();
158 IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
159 wined3d_mutex_unlock();
160 }
161
162 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
163 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
164 D3DRESOURCETYPE ret;
165 TRACE("(%p) Relay\n", This);
166
167 wined3d_mutex_lock();
168 ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
169 wined3d_mutex_unlock();
170
171 return ret;
172 }
173
174 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
175 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
176 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
177 DWORD ret;
178 TRACE("(%p) Relay\n", This);
179
180 wined3d_mutex_lock();
181 ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
182 wined3d_mutex_unlock();
183
184 return ret;
185 }
186
187 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
188 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
189 DWORD ret;
190 TRACE("(%p) Relay\n", This);
191
192 wined3d_mutex_lock();
193 ret = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture);
194 wined3d_mutex_unlock();
195
196 return ret;
197 }
198
199 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
200 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
201 DWORD ret;
202 TRACE("(%p) Relay\n", This);
203
204 wined3d_mutex_lock();
205 ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
206 wined3d_mutex_unlock();
207
208 return ret;
209 }
210
211 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
212 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
213 HRESULT hr;
214 TRACE("(%p) Relay\n", This);
215
216 wined3d_mutex_lock();
217 hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
218 wined3d_mutex_unlock();
219
220 return hr;
221 }
222
223 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
224 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
225 D3DTEXTUREFILTERTYPE ret;
226 TRACE("(%p) Relay\n", This);
227
228 wined3d_mutex_lock();
229 ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
230 wined3d_mutex_unlock();
231
232 return ret;
233 }
234
235 static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
236 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
237 TRACE("(%p) Relay\n", This);
238
239 wined3d_mutex_lock();
240 IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
241 wined3d_mutex_unlock();
242 }
243
244 /* IDirect3DCubeTexture9 Interface follow: */
245 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
246 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
247 WINED3DSURFACE_DESC wined3ddesc;
248 HRESULT hr;
249
250 TRACE("(%p) Relay\n", This);
251
252 wined3d_mutex_lock();
253 hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
254 wined3d_mutex_unlock();
255
256 if (SUCCEEDED(hr))
257 {
258 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
259 pDesc->Type = wined3ddesc.resource_type;
260 pDesc->Usage = wined3ddesc.usage;
261 pDesc->Pool = wined3ddesc.pool;
262 pDesc->MultiSampleType = wined3ddesc.multisample_type;
263 pDesc->MultiSampleQuality = wined3ddesc.multisample_quality;
264 pDesc->Width = wined3ddesc.width;
265 pDesc->Height = wined3ddesc.height;
266 }
267
268 return hr;
269 }
270
271 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
272 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
273 HRESULT hrc = D3D_OK;
274 IWineD3DSurface *mySurface = NULL;
275
276 TRACE("(%p) Relay\n", This);
277
278 wined3d_mutex_lock();
279 hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
280 if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
281 IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
282 IWineD3DCubeTexture_Release(mySurface);
283 }
284 wined3d_mutex_unlock();
285
286 return hrc;
287 }
288
289 static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
290 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
291 HRESULT hr;
292 TRACE("(%p) Relay\n", This);
293
294 wined3d_mutex_lock();
295 hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
296 wined3d_mutex_unlock();
297
298 return hr;
299 }
300
301 static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
302 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
303 HRESULT hr;
304 TRACE("(%p) Relay\n", This);
305
306 wined3d_mutex_lock();
307 hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
308 wined3d_mutex_unlock();
309
310 return hr;
311 }
312
313 static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
314 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
315 HRESULT hr;
316 TRACE("(%p) Relay\n", This);
317
318 wined3d_mutex_lock();
319 hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
320 wined3d_mutex_unlock();
321
322 return hr;
323 }
324
325
326 static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
327 {
328 /* IUnknown */
329 IDirect3DCubeTexture9Impl_QueryInterface,
330 IDirect3DCubeTexture9Impl_AddRef,
331 IDirect3DCubeTexture9Impl_Release,
332 /* IDirect3DResource9 */
333 IDirect3DCubeTexture9Impl_GetDevice,
334 IDirect3DCubeTexture9Impl_SetPrivateData,
335 IDirect3DCubeTexture9Impl_GetPrivateData,
336 IDirect3DCubeTexture9Impl_FreePrivateData,
337 IDirect3DCubeTexture9Impl_SetPriority,
338 IDirect3DCubeTexture9Impl_GetPriority,
339 IDirect3DCubeTexture9Impl_PreLoad,
340 IDirect3DCubeTexture9Impl_GetType,
341 /* IDirect3DBaseTexture9 */
342 IDirect3DCubeTexture9Impl_SetLOD,
343 IDirect3DCubeTexture9Impl_GetLOD,
344 IDirect3DCubeTexture9Impl_GetLevelCount,
345 IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
346 IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
347 IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
348 IDirect3DCubeTexture9Impl_GetLevelDesc,
349 IDirect3DCubeTexture9Impl_GetCubeMapSurface,
350 IDirect3DCubeTexture9Impl_LockRect,
351 IDirect3DCubeTexture9Impl_UnlockRect,
352 IDirect3DCubeTexture9Impl_AddDirtyRect
353 };
354
355
356
357
358 /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
359 HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface,
360 UINT EdgeLength, UINT Levels, DWORD Usage,
361 D3DFORMAT Format, D3DPOOL Pool,
362 IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
363
364 IDirect3DCubeTexture9Impl *object;
365 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
366 HRESULT hr = D3D_OK;
367
368 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d) Shared(%p)\n", This, EdgeLength, Levels, Usage, Format, Pool, pSharedHandle);
369
370 /* Allocate the storage for the device */
371 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
372
373 if (NULL == object) {
374 ERR("(%p) allocation of CubeTexture failed\n", This);
375 return D3DERR_OUTOFVIDEOMEMORY;
376 }
377 object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
378 object->ref = 1;
379
380 wined3d_mutex_lock();
381 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
382 wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DCubeTexture, (IUnknown *)object);
383 wined3d_mutex_unlock();
384
385 if (hr != D3D_OK){
386
387 /* free up object */
388 WARN("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
389 HeapFree(GetProcessHeap(), 0, object);
390 } else {
391 IDirect3DDevice9Ex_AddRef(iface);
392 object->parentDevice = iface;
393 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;
394 TRACE("(%p) : Created cube texture %p\n", This, object);
395 }
396
397 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
398 return hr;
399 }