2 * IDirect3DCubeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
29 /* IDirect3DCubeTexture9 IUnknown parts follow: */
30 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
31 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
32 if (IsEqualGUID(riid
, &IID_IUnknown
)
33 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
34 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
35 || IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)) {
36 IDirect3DCubeTexture9_AddRef(iface
);
41 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
46 static ULONG WINAPI
IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface
) {
47 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
48 ULONG ref
= InterlockedIncrement(&This
->ref
);
50 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
55 static ULONG WINAPI
IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface
) {
56 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
57 ULONG ref
= InterlockedDecrement(&This
->ref
);
59 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
62 TRACE("Releasing child %p\n", This
->wineD3DCubeTexture
);
65 IWineD3DCubeTexture_Destroy(This
->wineD3DCubeTexture
, D3D9CB_DestroySurface
);
66 IDirect3DDevice9Ex_Release(This
->parentDevice
);
67 wined3d_mutex_unlock();
69 HeapFree(GetProcessHeap(), 0, This
);
74 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
75 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
76 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
77 IWineD3DDevice
*wined3d_device
;
79 TRACE("(%p) Relay\n" , This
);
82 hr
= IWineD3DCubeTexture_GetDevice(This
->wineD3DCubeTexture
, &wined3d_device
);
85 IWineD3DDevice_GetParent(wined3d_device
, (IUnknown
**)ppDevice
);
86 IWineD3DDevice_Release(wined3d_device
);
88 wined3d_mutex_unlock();
93 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
94 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
96 TRACE("(%p) Relay\n", This
);
99 hr
= IWineD3DCubeTexture_SetPrivateData(This
->wineD3DCubeTexture
,refguid
,pData
,SizeOfData
,Flags
);
100 wined3d_mutex_unlock();
105 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
106 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
108 TRACE("(%p) Relay\n", This
);
110 wined3d_mutex_lock();
111 hr
= IWineD3DCubeTexture_GetPrivateData(This
->wineD3DCubeTexture
,refguid
,pData
,pSizeOfData
);
112 wined3d_mutex_unlock();
117 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
) {
118 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
120 TRACE("(%p) Relay\n", This
);
122 wined3d_mutex_lock();
123 hr
= IWineD3DCubeTexture_FreePrivateData(This
->wineD3DCubeTexture
,refguid
);
124 wined3d_mutex_unlock();
129 static DWORD WINAPI
IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface
, DWORD PriorityNew
) {
130 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
132 TRACE("(%p) Relay\n", This
);
134 wined3d_mutex_lock();
135 ret
= IWineD3DCubeTexture_SetPriority(This
->wineD3DCubeTexture
, PriorityNew
);
136 wined3d_mutex_unlock();
141 static DWORD WINAPI
IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface
) {
142 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
144 TRACE("(%p) Relay\n", This
);
146 wined3d_mutex_lock();
147 ret
= IWineD3DCubeTexture_GetPriority(This
->wineD3DCubeTexture
);
148 wined3d_mutex_unlock();
153 static void WINAPI
IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface
) {
154 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
155 TRACE("(%p) Relay\n", This
);
157 wined3d_mutex_lock();
158 IWineD3DCubeTexture_PreLoad(This
->wineD3DCubeTexture
);
159 wined3d_mutex_unlock();
162 static D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface
) {
163 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
165 TRACE("(%p) Relay\n", This
);
167 wined3d_mutex_lock();
168 ret
= IWineD3DCubeTexture_GetType(This
->wineD3DCubeTexture
);
169 wined3d_mutex_unlock();
174 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
175 static DWORD WINAPI
IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface
, DWORD LODNew
) {
176 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
178 TRACE("(%p) Relay\n", This
);
180 wined3d_mutex_lock();
181 ret
= IWineD3DCubeTexture_SetLOD(This
->wineD3DCubeTexture
, LODNew
);
182 wined3d_mutex_unlock();
187 static DWORD WINAPI
IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface
) {
188 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
190 TRACE("(%p) Relay\n", This
);
192 wined3d_mutex_lock();
193 ret
= IWineD3DCubeTexture_GetLOD(This
->wineD3DCubeTexture
);
194 wined3d_mutex_unlock();
199 static DWORD WINAPI
IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface
) {
200 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
202 TRACE("(%p) Relay\n", This
);
204 wined3d_mutex_lock();
205 ret
= IWineD3DCubeTexture_GetLevelCount(This
->wineD3DCubeTexture
);
206 wined3d_mutex_unlock();
211 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
212 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
214 TRACE("(%p) Relay\n", This
);
216 wined3d_mutex_lock();
217 hr
= IWineD3DCubeTexture_SetAutoGenFilterType(This
->wineD3DCubeTexture
, (WINED3DTEXTUREFILTERTYPE
) FilterType
);
218 wined3d_mutex_unlock();
223 static D3DTEXTUREFILTERTYPE WINAPI
IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface
) {
224 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
225 D3DTEXTUREFILTERTYPE ret
;
226 TRACE("(%p) Relay\n", This
);
228 wined3d_mutex_lock();
229 ret
= (D3DTEXTUREFILTERTYPE
) IWineD3DCubeTexture_GetAutoGenFilterType(This
->wineD3DCubeTexture
);
230 wined3d_mutex_unlock();
235 static void WINAPI
IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface
) {
236 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
237 TRACE("(%p) Relay\n", This
);
239 wined3d_mutex_lock();
240 IWineD3DCubeTexture_GenerateMipSubLevels(This
->wineD3DCubeTexture
);
241 wined3d_mutex_unlock();
244 /* IDirect3DCubeTexture9 Interface follow: */
245 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
) {
246 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
247 WINED3DSURFACE_DESC wined3ddesc
;
250 TRACE("(%p) Relay\n", This
);
252 wined3d_mutex_lock();
253 hr
= IWineD3DCubeTexture_GetLevelDesc(This
->wineD3DCubeTexture
, Level
, &wined3ddesc
);
254 wined3d_mutex_unlock();
258 pDesc
->Format
= d3dformat_from_wined3dformat(wined3ddesc
.format
);
259 pDesc
->Type
= wined3ddesc
.resource_type
;
260 pDesc
->Usage
= wined3ddesc
.usage
;
261 pDesc
->Pool
= wined3ddesc
.pool
;
262 pDesc
->MultiSampleType
= wined3ddesc
.multisample_type
;
263 pDesc
->MultiSampleQuality
= wined3ddesc
.multisample_quality
;
264 pDesc
->Width
= wined3ddesc
.width
;
265 pDesc
->Height
= wined3ddesc
.height
;
271 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, IDirect3DSurface9
** ppCubeMapSurface
) {
272 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
273 HRESULT hrc
= D3D_OK
;
274 IWineD3DSurface
*mySurface
= NULL
;
276 TRACE("(%p) Relay\n", This
);
278 wined3d_mutex_lock();
279 hrc
= IWineD3DCubeTexture_GetCubeMapSurface(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
, &mySurface
);
280 if (hrc
== D3D_OK
&& NULL
!= ppCubeMapSurface
) {
281 IWineD3DCubeTexture_GetParent(mySurface
, (IUnknown
**)ppCubeMapSurface
);
282 IWineD3DCubeTexture_Release(mySurface
);
284 wined3d_mutex_unlock();
289 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) {
290 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
292 TRACE("(%p) Relay\n", This
);
294 wined3d_mutex_lock();
295 hr
= IWineD3DCubeTexture_LockRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
, (WINED3DLOCKED_RECT
*) pLockedRect
, pRect
, Flags
);
296 wined3d_mutex_unlock();
301 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
) {
302 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
304 TRACE("(%p) Relay\n", This
);
306 wined3d_mutex_lock();
307 hr
= IWineD3DCubeTexture_UnlockRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
);
308 wined3d_mutex_unlock();
313 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, CONST RECT
* pDirtyRect
) {
314 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
316 TRACE("(%p) Relay\n", This
);
318 wined3d_mutex_lock();
319 hr
= IWineD3DCubeTexture_AddDirtyRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, pDirtyRect
);
320 wined3d_mutex_unlock();
326 static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl
=
329 IDirect3DCubeTexture9Impl_QueryInterface
,
330 IDirect3DCubeTexture9Impl_AddRef
,
331 IDirect3DCubeTexture9Impl_Release
,
332 /* IDirect3DResource9 */
333 IDirect3DCubeTexture9Impl_GetDevice
,
334 IDirect3DCubeTexture9Impl_SetPrivateData
,
335 IDirect3DCubeTexture9Impl_GetPrivateData
,
336 IDirect3DCubeTexture9Impl_FreePrivateData
,
337 IDirect3DCubeTexture9Impl_SetPriority
,
338 IDirect3DCubeTexture9Impl_GetPriority
,
339 IDirect3DCubeTexture9Impl_PreLoad
,
340 IDirect3DCubeTexture9Impl_GetType
,
341 /* IDirect3DBaseTexture9 */
342 IDirect3DCubeTexture9Impl_SetLOD
,
343 IDirect3DCubeTexture9Impl_GetLOD
,
344 IDirect3DCubeTexture9Impl_GetLevelCount
,
345 IDirect3DCubeTexture9Impl_SetAutoGenFilterType
,
346 IDirect3DCubeTexture9Impl_GetAutoGenFilterType
,
347 IDirect3DCubeTexture9Impl_GenerateMipSubLevels
,
348 IDirect3DCubeTexture9Impl_GetLevelDesc
,
349 IDirect3DCubeTexture9Impl_GetCubeMapSurface
,
350 IDirect3DCubeTexture9Impl_LockRect
,
351 IDirect3DCubeTexture9Impl_UnlockRect
,
352 IDirect3DCubeTexture9Impl_AddDirtyRect
358 /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
359 HRESULT WINAPI
IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface
,
360 UINT EdgeLength
, UINT Levels
, DWORD Usage
,
361 D3DFORMAT Format
, D3DPOOL Pool
,
362 IDirect3DCubeTexture9
** ppCubeTexture
, HANDLE
* pSharedHandle
) {
364 IDirect3DCubeTexture9Impl
*object
;
365 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
368 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d) Shared(%p)\n", This
, EdgeLength
, Levels
, Usage
, Format
, Pool
, pSharedHandle
);
370 /* Allocate the storage for the device */
371 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
373 if (NULL
== object
) {
374 ERR("(%p) allocation of CubeTexture failed\n", This
);
375 return D3DERR_OUTOFVIDEOMEMORY
;
377 object
->lpVtbl
= &Direct3DCubeTexture9_Vtbl
;
380 wined3d_mutex_lock();
381 hr
= IWineD3DDevice_CreateCubeTexture(This
->WineD3DDevice
, EdgeLength
, Levels
, Usage
,
382 wined3dformat_from_d3dformat(Format
), Pool
, &object
->wineD3DCubeTexture
, (IUnknown
*)object
);
383 wined3d_mutex_unlock();
388 WARN("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This
);
389 HeapFree(GetProcessHeap(), 0, object
);
391 IDirect3DDevice9Ex_AddRef(iface
);
392 object
->parentDevice
= iface
;
393 *ppCubeTexture
= (LPDIRECT3DCUBETEXTURE9
) object
;
394 TRACE("(%p) : Created cube texture %p\n", This
, object
);
397 TRACE("(%p) returning %p\n",This
, *ppCubeTexture
);