- Sync up Mm interface with WinLdr branch (introduce the concept of a memory type...
[reactos.git] / reactos / dll / directx / wine / d3d9 / d3d9.rbuild
1 <?xml version="1.0"?>
2 <!DOCTYPE module SYSTEM "../../../../tools/rbuild/project.dtd">
3 <module name="d3d9" type="win32dll" installbase="system32" installname="d3d9.dll" allowwarnings ="true">
4 <importlibrary definition="d3d9.spec.def" />
5 <include base="d3d9">.</include>
6 <include base="ReactOS">include/reactos/wine</include>
7 <define name="UNICODE" />
8 <define name="_UNICODE" />
9 <define name="_WIN32_IE">0x600</define>
10 <define name="_WIN32_WINNT">0x501</define>
11 <define name="WINVER">0x501</define>
12 <define name="__WINESRC__" />
13 <define name="USE_WIN32_OPENGL" />
14
15 <library>uuid</library>
16 <library>wine</library>
17 <library>user32</library>
18 <library>opengl32</library>
19 <library>gdi32</library>
20 <library>advapi32</library>
21 <library>kernel32</library>
22 <library>wined3d</library>
23
24 <file>basetexture.c</file>
25 <file>cubetexture.c</file>
26 <file>d3d9_main.c</file>
27 <file>device.c</file>
28 <file>directx.c</file>
29 <file>indexbuffer.c</file>
30 <file>pixelshader.c</file>
31 <file>query.c</file>
32 <file>resource.c</file>
33 <file>stateblock.c</file>
34 <file>surface.c</file>
35 <file>swapchain.c</file>
36 <file>texture.c</file>
37 <file>vertexbuffer.c</file>
38 <file>vertexdeclaration.c</file>
39 <file>vertexshader.c</file>
40 <file>volume.c</file>
41 <file>volumetexture.c</file>
42 <file>version.rc</file>
43 <file>d3d9.spec</file>
44 </module>