- Test commit for the crash which the build server is experiencing (will be reverted)
[reactos.git] / reactos / dll / directx / wine / d3d9 / d3d9_private.h
1 /*
2 * Direct3D 9 private include file
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
37
38 #include "d3d9.h"
39 #include "wine/wined3d_interface.h"
40
41 /* ===========================================================================
42 Internal use
43 =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(
45 DWORD FVF,
46 D3DVERTEXELEMENT9** ppVertexElements);
47 extern CRITICAL_SECTION d3d9_cs;
48
49 /* ===========================================================================
50 Macros
51 =========================================================================== */
52 /* Not nice, but it lets wined3d support different versions of directx */
53 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
54 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
55 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
56 _pD3D9Caps->Caps = _pWineCaps->Caps; \
57 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
58 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
59 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
60 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
61 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
62 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
63 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
64 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
65 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
66 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
67 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
68 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
69 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
70 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
71 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
72 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
73 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
74 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
75 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
76 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
77 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
78 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
79 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
80 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
81 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
82 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
83 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
84 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
85 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
86 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
87 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
88 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
89 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
90 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
91 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
92 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
93 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
94 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
95 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
96 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
97 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
98 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
99 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
100 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
101 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
102 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
103 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
104 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
105 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
106 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
107 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
108 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
109 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
110 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
111 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
112 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
113 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
114 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
115 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.Caps; \
116 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
117 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
118 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
119 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
120 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.Caps; \
121 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
122 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.NumTemps; \
123 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
124 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.NumInstructionSlots; \
125 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
126 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
127 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
128 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
129 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
130
131 /* ===========================================================================
132 D3D9 interfaces
133 =========================================================================== */
134
135 /* ---------- */
136 /* IDirect3D9 */
137 /* ---------- */
138
139 /*****************************************************************************
140 * Predeclare the interface implementation structures
141 */
142 extern const IDirect3D9ExVtbl Direct3D9_Vtbl;
143
144 /*****************************************************************************
145 * IDirect3D implementation structure
146 */
147 typedef struct IDirect3D9Impl
148 {
149 /* IUnknown fields */
150 const IDirect3D9ExVtbl *lpVtbl;
151 LONG ref;
152
153 /* The WineD3D device */
154 IWineD3D *WineD3D;
155
156 /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
157 BOOL extended;
158 } IDirect3D9Impl;
159
160 void filter_caps(D3DCAPS9* pCaps);
161
162 /* ---------------- */
163 /* IDirect3DDevice9 */
164 /* ---------------- */
165
166 /*****************************************************************************
167 * Predeclare the interface implementation structures
168 */
169 extern const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl;
170
171 /*****************************************************************************
172 * IDirect3DDevice9 implementation structure
173 */
174 typedef struct IDirect3DDevice9Impl
175 {
176 /* IUnknown fields */
177 const IDirect3DDevice9ExVtbl *lpVtbl;
178 LONG ref;
179
180 /* IDirect3DDevice9 fields */
181 IWineD3DDevice *WineD3DDevice;
182
183 /* Avoids recursion with nested ReleaseRef to 0 */
184 BOOL inDestruction;
185
186 IDirect3DVertexDeclaration9 **convertedDecls;
187 unsigned int numConvertedDecls, declArraySize;
188
189 BOOL notreset;
190 } IDirect3DDevice9Impl;
191
192
193 /* IDirect3DDevice9: */
194 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9);
195 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
196 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
197 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX iface);
198 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
199 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
200 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
201 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
202 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
203 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
204 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface);
205 extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, IDirect3DStateBlock9** ppSB);
206 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
207 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl);
208 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9** ppDecl);
209 extern HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF);
210 extern HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF);
211 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
212 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader);
213 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader);
214 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
215 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
216 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
217 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
218 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
219 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
220 extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
221 extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
222 extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
223 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader);
224 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader);
225 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
226 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
227 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
228 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
229 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
230 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
231 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
232
233
234 /* ---------------- */
235 /* IDirect3DVolume9 */
236 /* ---------------- */
237
238 /*****************************************************************************
239 * IDirect3DVolume9 implementation structure
240 */
241 typedef struct IDirect3DVolume9Impl
242 {
243 /* IUnknown fields */
244 const IDirect3DVolume9Vtbl *lpVtbl;
245 LONG ref;
246
247 /* IDirect3DVolume9 fields */
248 IWineD3DVolume *wineD3DVolume;
249
250 /* The volume container */
251 IUnknown *container;
252
253 /* If set forward refcounting to this object */
254 IUnknown *forwardReference;
255 } IDirect3DVolume9Impl;
256
257 /* ------------------- */
258 /* IDirect3DSwapChain9 */
259 /* ------------------- */
260
261 /*****************************************************************************
262 * IDirect3DSwapChain9 implementation structure
263 */
264 typedef struct IDirect3DSwapChain9Impl
265 {
266 /* IUnknown fields */
267 const IDirect3DSwapChain9Vtbl *lpVtbl;
268 LONG ref;
269
270 /* IDirect3DSwapChain9 fields */
271 IWineD3DSwapChain *wineD3DSwapChain;
272
273 /* Parent reference */
274 LPDIRECT3DDEVICE9EX parentDevice;
275
276 /* Flags an implicit swap chain */
277 BOOL isImplicit;
278 } IDirect3DSwapChain9Impl;
279
280 /* ------------------ */
281 /* IDirect3DResource9 */
282 /* ------------------ */
283
284 /*****************************************************************************
285 * IDirect3DResource9 implementation structure
286 */
287 typedef struct IDirect3DResource9Impl
288 {
289 /* IUnknown fields */
290 const IDirect3DResource9Vtbl *lpVtbl;
291 LONG ref;
292
293 /* IDirect3DResource9 fields */
294 IWineD3DResource *wineD3DResource;
295 } IDirect3DResource9Impl;
296
297 extern HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
298
299
300 /* ----------------- */
301 /* IDirect3DSurface9 */
302 /* ----------------- */
303
304 /*****************************************************************************
305 * Predeclare the interface implementation structures
306 */
307 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
308
309 /*****************************************************************************
310 * IDirect3DSurface9 implementation structure
311 */
312 typedef struct IDirect3DSurface9Impl
313 {
314 /* IUnknown fields */
315 const IDirect3DSurface9Vtbl *lpVtbl;
316 LONG ref;
317
318 /* IDirect3DResource9 fields */
319 IWineD3DSurface *wineD3DSurface;
320
321 /* Parent reference */
322 LPDIRECT3DDEVICE9EX parentDevice;
323
324 /* The surface container */
325 IUnknown *container;
326
327 /* If set forward refcounting to this object */
328 IUnknown *forwardReference;
329
330 /* Flags an implicit surface */
331 BOOL isImplicit;
332 } IDirect3DSurface9Impl;
333
334 /* ---------------------- */
335 /* IDirect3DVertexBuffer9 */
336 /* ---------------------- */
337
338 /*****************************************************************************
339 * IDirect3DVertexBuffer9 implementation structure
340 */
341 typedef struct IDirect3DVertexBuffer9Impl
342 {
343 /* IUnknown fields */
344 const IDirect3DVertexBuffer9Vtbl *lpVtbl;
345 LONG ref;
346
347 /* IDirect3DResource9 fields */
348 IWineD3DVertexBuffer *wineD3DVertexBuffer;
349
350 /* Parent reference */
351 LPDIRECT3DDEVICE9EX parentDevice;
352 } IDirect3DVertexBuffer9Impl;
353
354 /* --------------------- */
355 /* IDirect3DIndexBuffer9 */
356 /* --------------------- */
357
358 /*****************************************************************************
359 * IDirect3DIndexBuffer9 implementation structure
360 */
361 typedef struct IDirect3DIndexBuffer9Impl
362 {
363 /* IUnknown fields */
364 const IDirect3DIndexBuffer9Vtbl *lpVtbl;
365 LONG ref;
366
367 /* IDirect3DResource9 fields */
368 IWineD3DIndexBuffer *wineD3DIndexBuffer;
369
370 /* Parent reference */
371 LPDIRECT3DDEVICE9EX parentDevice;
372 } IDirect3DIndexBuffer9Impl;
373
374 /* --------------------- */
375 /* IDirect3DBaseTexture9 */
376 /* --------------------- */
377
378 /*****************************************************************************
379 * IDirect3DBaseTexture9 implementation structure
380 */
381 typedef struct IDirect3DBaseTexture9Impl
382 {
383 /* IUnknown fields */
384 const IDirect3DBaseTexture9Vtbl *lpVtbl;
385 LONG ref;
386
387 /* IDirect3DResource9 fields */
388 IWineD3DBaseTexture *wineD3DBaseTexture;
389
390 } IDirect3DBaseTexture9Impl;
391
392 extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
393
394 /* --------------------- */
395 /* IDirect3DCubeTexture9 */
396 /* --------------------- */
397
398 /*****************************************************************************
399 * IDirect3DCubeTexture9 implementation structure
400 */
401 typedef struct IDirect3DCubeTexture9Impl
402 {
403 /* IUnknown fields */
404 const IDirect3DCubeTexture9Vtbl *lpVtbl;
405 LONG ref;
406
407 /* IDirect3DResource9 fields */
408 IWineD3DCubeTexture *wineD3DCubeTexture;
409
410 /* Parent reference */
411 LPDIRECT3DDEVICE9EX parentDevice;
412 } IDirect3DCubeTexture9Impl;
413
414
415 /* ----------------- */
416 /* IDirect3DTexture9 */
417 /* ----------------- */
418
419 /*****************************************************************************
420 * IDirect3DTexture9 implementation structure
421 */
422 typedef struct IDirect3DTexture9Impl
423 {
424 /* IUnknown fields */
425 const IDirect3DTexture9Vtbl *lpVtbl;
426 LONG ref;
427
428 /* IDirect3DResource9 fields */
429 IWineD3DTexture *wineD3DTexture;
430
431 /* Parent reference */
432 LPDIRECT3DDEVICE9EX parentDevice;
433 } IDirect3DTexture9Impl;
434
435 /* ----------------------- */
436 /* IDirect3DVolumeTexture9 */
437 /* ----------------------- */
438
439 /*****************************************************************************
440 * IDirect3DVolumeTexture9 implementation structure
441 */
442 typedef struct IDirect3DVolumeTexture9Impl
443 {
444 /* IUnknown fields */
445 const IDirect3DVolumeTexture9Vtbl *lpVtbl;
446 LONG ref;
447
448 /* IDirect3DResource9 fields */
449 IWineD3DVolumeTexture *wineD3DVolumeTexture;
450
451 /* Parent reference */
452 LPDIRECT3DDEVICE9EX parentDevice;
453 } IDirect3DVolumeTexture9Impl;
454
455 /* ----------------------- */
456 /* IDirect3DStateBlock9 */
457 /* ----------------------- */
458
459 /*****************************************************************************
460 * IDirect3DStateBlock9 implementation structure
461 */
462 typedef struct IDirect3DStateBlock9Impl {
463 /* IUnknown fields */
464 const IDirect3DStateBlock9Vtbl *lpVtbl;
465 LONG ref;
466
467 /* IDirect3DStateBlock9 fields */
468 IWineD3DStateBlock *wineD3DStateBlock;
469
470 /* Parent reference */
471 LPDIRECT3DDEVICE9EX parentDevice;
472 } IDirect3DStateBlock9Impl;
473
474
475 /* --------------------------- */
476 /* IDirect3DVertexDeclaration9 */
477 /* --------------------------- */
478
479 /*****************************************************************************
480 * IDirect3DVertexDeclaration implementation structure
481 */
482 typedef struct IDirect3DVertexDeclaration9Impl {
483 /* IUnknown fields */
484 const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
485 LONG ref;
486
487 D3DVERTEXELEMENT9 *elements;
488 UINT element_count;
489
490 /* IDirect3DVertexDeclaration9 fields */
491 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
492 DWORD convFVF;
493
494 /* Parent reference */
495 LPDIRECT3DDEVICE9EX parentDevice;
496 } IDirect3DVertexDeclaration9Impl;
497
498 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface);
499
500 /* ---------------------- */
501 /* IDirect3DVertexShader9 */
502 /* ---------------------- */
503
504 /*****************************************************************************
505 * IDirect3DVertexShader implementation structure
506 */
507 typedef struct IDirect3DVertexShader9Impl {
508 /* IUnknown fields */
509 const IDirect3DVertexShader9Vtbl *lpVtbl;
510 LONG ref;
511
512 /* IDirect3DVertexShader9 fields */
513 IWineD3DVertexShader *wineD3DVertexShader;
514
515 /* Parent reference */
516 LPDIRECT3DDEVICE9EX parentDevice;
517 } IDirect3DVertexShader9Impl;
518
519 /* --------------------- */
520 /* IDirect3DPixelShader9 */
521 /* --------------------- */
522
523 /*****************************************************************************
524 * IDirect3DPixelShader implementation structure
525 */
526 typedef struct IDirect3DPixelShader9Impl {
527 /* IUnknown fields */
528 const IDirect3DPixelShader9Vtbl *lpVtbl;
529 LONG ref;
530
531 /* IDirect3DPixelShader9 fields */
532 IWineD3DPixelShader *wineD3DPixelShader;
533
534 /* Parent reference */
535 LPDIRECT3DDEVICE9EX parentDevice;
536 } IDirect3DPixelShader9Impl;
537
538 /* --------------- */
539 /* IDirect3DQuery9 */
540 /* --------------- */
541
542 /*****************************************************************************
543 * IDirect3DPixelShader implementation structure
544 */
545 typedef struct IDirect3DQuery9Impl {
546 /* IUnknown fields */
547 const IDirect3DQuery9Vtbl *lpVtbl;
548 LONG ref;
549
550 /* IDirect3DQuery9 fields */
551 IWineD3DQuery *wineD3DQuery;
552
553 /* Parent reference */
554 LPDIRECT3DDEVICE9EX parentDevice;
555 } IDirect3DQuery9Impl;
556
557
558 /* Callbacks */
559 extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
560 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
561 WINED3DCUBEMAP_FACES Face, IWineD3DSurface** ppSurface,
562 HANDLE* pSharedHandle);
563
564 extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
565 WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
566 IWineD3DVolume **ppVolume,
567 HANDLE * pSharedHandle);
568
569 extern HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
570 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
571 DWORD MultisampleQuality, BOOL Discard,
572 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
573
574 extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
575 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
576 DWORD MultisampleQuality, BOOL Lockable,
577 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
578
579 extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
580
581 extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
582
583 extern ULONG WINAPI D3D9CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
584
585 extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface);
586
587 extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume);
588
589 #endif /* __WINE_D3D9_PRIVATE_H */